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  • Rails does not display error messages on a form in a custom method

    - by slythic
    Hi all, I've created a custom method called checkout in my app. I create an order (which is done my adding products to my "cart"), assign it to my client, and then I head to my checkout screen where I confirm the items and enter their customer order number and complete the order (submit). Everything works great except that it doesn't display error messages. I'm able to display a flash error notice (seen in complete_order method) when things go wrong but it doesn't specify the details like a normal form would. The error messages should appear if the customer order number is not unique for that client. Below is the custom method (checkout) related code. Order Model: validates_uniqueness_of :customer_order_number, :scope => :client_id Orders_controller: def checkout @order = current_order end def complete_order @order = current_order respond_to do |format| if @order.update_attributes(params[:order]) @order.complete #sets submitted datetime and state to 'complete' flash[:notice] = 'Thank you! Your order is being processed.' format.html { redirect_to( products_path ) } format.xml { head :ok } else flash[:error] = 'Please review your items' #added to confirm an error is present format.html { redirect_to( checkout_path ) } format.xml { render :xml => @order.errors, :status => :unprocessable_entity } end end end And the form in the checkout view: <% form_for @order, :url => { :controller => "orders", :action => "complete_order" } do |f| %> <%= f.error_messages %> <%= f.text_field :customer_order_number, :label => "Purchase Order Number" %> <p> <%= f.submit 'Complete Order', :confirm => 'Are you sure?' %> <small> or <%= link_to 'cancel', current_cart_path %></small> </p> <% end %> Any idea how I can display the specific error messages? Thank you in advance! -Tony

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  • How can we best represent the SDLC process as a board game?

    - by Innogetics
    I recently got interested in financial board games and saw how they can be very useful in educating children about certain concepts. It got me thinking whether it was also possible to represent certain aspects of executing a software project via a boardgame and make it fun. Here are a few things that I have come up so far: human resources and tools / techniques are represented as cards. requirements are also represented as cards, which are dealt equally to each player, and the objective is to move all requirement cards through an "SDLC" board (one per player) that represent a series of squares grouped according to phases (design all the way to deployment) the passage of time is represented in a main square board like monopoly, and completing a trip around the board (passing "Go") allows the player to move each of the requirement cards a number of steps through the SDLC board depending on the capability of the resource cards (senior programmer allows one requirement to move two squares in the dev phase, junior programmer only one, etc.) players will start with play money representing the project budget, and at every pass at "Go" is payday. the player is out of the game if he runs out of funds. the main board also has "chance" / "risk" cards, which represent things that can mess up a project. damage is applied at the roll of a die, and chance modifiers depend on whether the user has "bought" tools / techniques. I haven't implemented this idea yet as I'm still looking at more play elements that can make the game more engaging, as well as soliciting for more ideas. I am planning to release this under Creative Commons license but haven't decided on the exact license yet. Any more game play suggestions are welcome. UPDATE: This was posted in BoardGameGeek and there's now an active discussion thread there. http://www.boardgamegeek.com/article/4436694

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  • About AMR audio file playing issue on different devices

    - by user352537
    I have got a quite strange problem here. I am developing an IM software and need to play audio files recorded by another client on Android. The same audio file I've got can be played with AVAudioPlayer on 3GS(IOS 4.2.1) device and simulator 4.2. But when I tried by play it on iPhone4(iOS 4.3.3), the function "play" always return NO. I also tried with two iPhone devices, the audio files recorded by iPhone client can be played on both 3GS and iPhone4. So I asked the Android developers about the record parameters they've used. They said that the "AudioEncoder" used by them was "DEFAULT". There are also some other parameters as following: **private AudioEncoder() {} public static final int DEFAULT = 0; /** AMR (Narrowband) audio codec */ public static final int AMR_NB = 1; /** @hide AMR (Wideband) audio codec */ public static final int AMR_WB = 2; /** @hide AAC audio codec */ public static final int AAC = 3; /** @hide enhanced AAC audio codec */ public static final int AAC_PLUS = 4; /** @hide enhanced AAC plus audio codec */ public static final int EAAC_PLUS = 5;** Does anybody know what's the matter?

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  • .NET Speech recognition plugin Runtime Error: Unhandled Exception. What could possibly cause it?

    - by manuel
    I'm writing a plugin (dll file) for speech recognition, and I'm creating a WinForm as its interface/dialog. When I run the plugin and click the 'Speak' to start the initialization, I get an unhandled exception. Here is a piece of the code: public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { if (System::Threading::Thread::CurrentThread->GetApartmentState() != System::Threading::ApartmentState::STA) { throw gcnew InvalidOperationException("UI thread required"); } //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • Toggling between instances of NiftyPlayer on a page - won't stop playing when hidden on IE

    - by Ashley
    Hi, i've got a page with links to MP3s, when the link is clicked I use javascript to show a small Flash player (NiftyPlayer) under the link. When a different link is clicked, the old player is hidden and the new player is revealed. The player auto-starts when the element is shown, and auto-stops when hidden - in Firefox. In IE it will only auto-start and NOT auto-stop. This is what I would like to solve. This is an example HTML with link and player <a href="Beat The Radar - Misunderstood What You Said.mp3" onclick="toggle_visibility('player662431');return false;" class="mp3caption">Misunderstood What You Said</a> <div id="player662431" class="playerhide"><embed src="http://www.xxx.com/shop/flash/player.swf?file=/mp3/Beat The Radar - Misunderstood What You Said.mp3&as=1" quality="high" bgcolor="#000000" width="161" height="13" name="niftyPlayer662431" align="" type="application/x-shockwave-flash" swLiveConnect="true" pluginspage="http://www.macromedia.com/go/getflashplayer"></embed> Here is the javascript (i've got jquery installed to let me hide all the open players on this page apart from the new one) function toggle_visibility(id) { $('.playerhide').hide(); var e = document.getElementById(id); e.style.display = 'block'; } I think what I need to do is start the player manually with javascript (rather than using the autostart as=1 function in the URL string) There is some javascript that comes with NiftyPlayer to allow this EG niftyplayer('niftyPlayer1').play() there is also a stop method. I need some help with javascript - how do I add this call to play into my toggle_visibility function (it has the same unique ID number added to the name of the player as the ID of the div that's being shown, but I don't know how to pull this ID number out of one thing and put it in another) I also would like to be able to do niftyplayer('niftyPlayer1').stop() to stop the audio of the previously running player. Is it possible to store the current ID number somewhere and call it back when needed? Thanks for the help, i'm a PHP programmer who needs some support with Javascript - I know what I want to achieve, just don't know the commands to do it! Thanks

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  • How do I create a good evaluation function for a new board game?

    - by A. Rex
    I write programs to play board game variants sometimes. The basic strategy is standard alpha-beta pruning or similar searches, sometimes augmented by the usual approaches to endgames or openings. I've mostly played around with chess variants, so when it comes time to pick my evaluation function, I use a basic chess evaluation function. However, now I am writing a program to play a completely new board game. How do I choose a good or even decent evaluation function? The main challenges are that the same pieces are always on the board, so a usual material function won't change based on position, and the game has been played less than a thousand times or so, so humans don't necessarily play it enough well yet to give insight. (PS. I considered a MoGo approach, but random games aren't likely to terminate.) Any ideas? Game details: The game is played on a 10-by-10 board with a fixed six pieces per side. The pieces have certain movement rules, and interact in certain ways, but no piece is ever captured. The goal of the game is to have enough of your pieces in certain special squares on the board. The goal of the computer program is to provide a player which is competitive with or better than current human players.

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  • Grails , how do I get an object NOT to save

    - by user350325
    Hello I am new to grails and trying to create a form which allows a user to change the email address associated with his/her account for a site I am creating. It asks for the user for their current password and also for the new email address they want to use. If the user enters the wrong password or an invalid email address then it should reject them with an appropriate error message. Now the email validation can be done through constraints in grails, but the password change has to match their current password. I have implemented this check as a method on a service class. See code below: def saveEmail = { def client = ClientUser.get(session.clientUserID) client.email = params.email if(clientUserService.checkPassword(session.clientUserID , params.password) ==false) { flash.message = "Incorrect Password" client.discard() redirect(action:'changeEmail') } else if(!client.validate()) { flash.message = "Invalid Email Address" redirect(action:'changeEmail') } else { client.save(); session.clientUserID = null; flash.message = "Your email address has been changed, please login again" redirect(controller: 'clientLogin' , action:'index') } } Now what I noticed that was odd was that if I entered an invalid email then it would not save the changes (as expected) BUT if I entered the wrong password and a valid email then it would save the changes and even write them back into the database even though it would give the correct "invalid password" error message. I was puzzled so set break points in all the if/else if/else blocks and found that it was hitting the first if statement as expected and not hitting the others , so it would never come accross a call to the save() method, yet it was saved anyway. After a little research I came accross documentation for the discard() method which you can see used in the code above. So I added this but still no avail. I even tried using discard then reloading the client object from the DB again but still no dice. This is very frustrating and I would be grateful for any help, since I think that this should surely not be a complicated requirement!

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  • Streaming Youtube Videos

    - by Vinay
    Hi All, I am writing an application to play the youtube videos using streaming. First method: I am getting the RTSP URL to the video using GData APIs. Here is the code to play the RTSP url. VideoView mVideoView = new VideoView(this); setContentView(mVideoView); mVideoView.setVideoURI(Uri.parse("rtsp://rtsp2.youtube.com/CiILENy73wIaGQkDwpjrUxOWQBMYESARFEgGUgZ2aWRlb3MM/0/0/0/video.3gp")); mVideoView.start(); But it throws error on both G1 device and emulator (Emulator has some firewall problem as per mailing list) Here is the error message ERROR/PlayerDriver(35): Command PLAYER_INIT completed with an error or info PVMFFailure Second method: A hack way to get the path of 3gp file from http://www.youtube.com/get_video?v=&t=<&<.. After getting the file path and I can call setVideoURI and it plays fine. But it is a hack way to achieve the requirement. I have checked the Youtube App also, it also does the hack way to play the youtube url.(Checked with logcat) I have tried changing from VideoView to MediaPlayer but no change in the error. Is there a "Clean" way to do this? Please let me know your thoughts.

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  • JQuery - Fade in new Background Image?

    - by JasonS
    Hi, I think I may be trying something that isn't possible. I was recently tasked to create a html version of the flash site. On the flash site when you click on the body the image changes. I have done this with JQuery. Its brilliant! However.. it isn't "flash" enough. The powers that be want a fade effect between images. This is where I have come completely undone. This is how my script works at the moment. Images are stored in a div called photos. This is hidden. <div id="photos"> <img src="image.jpg" alt="Some caption" style="#page-bg-color" /> </div> When the page is loaded jquery checks to see if the first image is loaded. If it isn't then a loading symbol spins. When the image is loaded, it becomes the body background. $("body").css('background', 'url(' + photos[currentImage]["url"] + ') no-repeat 50% 50% fixed ' + photos[currentImage]["background"]); I have tried the following. I have tried animate. However, this doesn't work. I have tried this plugin: http://plugins.jquery.com/project/bgImageTransition This doesn't work either. It appears to clone the tag and do something. I assume it isn't working because you cannot clone the body tag. That or it is really old and is no longer compatible with the current version of JQuery. I fear that I have coded my way down a dead end. Does anybody know how I could make this work?

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  • Internet Explorer randomly drops sessions between pages in cakePHP

    - by Emerson Taymor
    Hello everyone, I've come across an extremely unusual bug that my team has literally no idea how to solve. Doing some research, I found some similar solutions that I thought would work, but alas did not. Here is my situation, let me know if I can provide additional insight to help solve the problem. The first step is that someone chooses a country via a flash map. Flash passes this region name (as well as a date) through the URL, which we then convert to a session. The next page contains no Flash and doesn't display the selected region, but it does hold on to it for further down the process. Everything works perfectly in Safari and Firefox; however, in IE sometimes unexpected results occur. Frequently (but not always), the session is dropped completely and no sessions are stored between the first and 2nd pages. Here are the steps that I have taken thus far, unsuccessfully: 1. Changed Security from Medium - Low 2. Changed CheckUserAgent from True - False 3. Changed storing of sessions from PHP - Database Some additional information that may be useful: I have tried printing out the session data in Debug (debug($_SESSION) on my view file and debug set to 2 in config). In Internet Explorer everything prints out as expected EXCEPT when the region and date don't get set. For example: If the region and date don't get set NOTHING is printed out for debug. I don't get the session details at the top, and I don't get the normal dump of calls at the bottom of the page either. I am not using redirection on these pages. Please let me know if you have ANY idea of what is causing this or any solutions. I am beyond frustrated and have tried as much as I can to solve this. Thanks!

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  • Delphi: Error when starting MCI

    - by marco92w
    I use the TMediaPlayer component for playing music. It works fine with most of my tracks. But it doesn't work with some tracks. When I want to play them, the following error message is shown: Which is German but roughly means that: In the project pMusicPlayer.exe an exception of the class EMCIDeviceError occurred. Message: "Error when starting MCI.". Process was stopped. Continue with "Single Command/Statement" or "Start". The program quits directly after calling the procedure "Play" of TMediaPlayer. This error occurred with the following file for example: file size: 7.40 MB duration: 4:02 minutes bitrate: 256 kBit/s I've encoded this file with a bitrate of 128 kBit/s and thus a file size of 3.70 MB: It works fine! What's wrong with the first file? Windows Media Player or other programs can play it without any problems. Is it possible that Delphi's TMediaPlayer cannot handle big files (e.g. 5 MB) or files with a high bitrate (e.g. 128 kBit/s)? What can I do to solve the problem?

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  • WCF webHttpBinding with jQuery AJAX - removing/working around same origin policy

    - by csauve
    So I'm trying to create a C# WCF REST service that is called by jQuery. I've discovered that jQuery requires that AJAX calls are made under the same origin policy. I have a few questions for how I might proceed. I am already aware of; 1. The hacky solution of JSONP with a server callback 2. The way too much server overhead of having a cross-domain proxy. 3. Using Flash in the browser to make the call and setting up crossdomain.xml at my WCF server root. I'd rather not use these because; 1. I don't want to use JSON, or at least I don't want to be restricted to using it 2. I would like to separate the server that serves static pages from the one that serves application state. 3. Flash in this day in age is out of the question. What I'm thinking: is there anything like Flash's crossdomain.xml file that works for jQuery? Is this "same-origin" policy a part of jQuery or is it a restriction in specific browsers? If it's just a part of jQuery, maybe I'll try digging in the code to work around it.

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  • What does "Value does not fall within expected range" mean in runtime error?

    - by manuel
    Hi, I'm writing a plugin (dll file) using /clr and trying to implement speech recognition using .NET. But when I run it, I got a runtime error saying "Value does not fall within expected range", what does the message mean? public ref class Dialog : public System::Windows::Forms::Form { public: SpeechRecognitionEngine^ sre; private: System::Void btnSpeak_Click(System::Object^ sender, System::EventArgs^ e) { Initialize(); } protected: void Initialize() { //create the recognition engine sre = gcnew SpeechRecognitionEngine(); //set our recognition engine to use the default audio device sre->SetInputToDefaultAudioDevice(); //create a new GrammarBuilder to specify which commands we want to use GrammarBuilder^ grammarBuilder = gcnew GrammarBuilder(); //append all the choices we want for commands. //we want to be able to move, stop, quit the game, and check for the cake. grammarBuilder->Append(gcnew Choices("play", "stop")); //create the Grammar from th GrammarBuilder Grammar^ customGrammar = gcnew Grammar(grammarBuilder); //unload any grammars from the recognition engine sre->UnloadAllGrammars(); //load our new Grammar sre->LoadGrammar(customGrammar); //add an event handler so we get events whenever the engine recognizes spoken commands sre->SpeechRecognized += gcnew EventHandler<SpeechRecognizedEventArgs^> (this, &Dialog::sre_SpeechRecognized); //set the recognition engine to keep running after recognizing a command. //if we had used RecognizeMode.Single, the engine would quite listening after //the first recognized command. sre->RecognizeAsync(RecognizeMode::Multiple); //this->init(); } void sre_SpeechRecognized(Object^ sender, SpeechRecognizedEventArgs^ e) { //simple check to see what the result of the recognition was if (e->Result->Text == "play") { MessageBox(plugin.hwndParent, L"play", 0, 0); } if (e->Result->Text == "stop") { MessageBox(plugin.hwndParent, L"stop", 0, 0); } } };

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  • Inserting javascript with jQuery .html

    - by Andrew Appleby
    I'm experiencing an issue with a website I'm working on, where I originally believed I could simply replace $("main").html('THIS') which was originally code for a flash object, with a new and improved HTML5/Javascript version. The original code: $("#main").html('<div style="height: 100%; width: 100%; overflow: hidden;"><object width="100%" height="100%" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">\ <param value="images/uploads/'+image_id+'.swf" name="movie">\ <param value="true" name="allowFullScreen">\ <param value="#737373" name="bgcolor">\ <param value="" name="FlashVars">\ <embed width="100%" height="100%" flashvars="" bgcolor="#737373" allowfullscreen="true" src="images/uploads/'+image_id+'.swf" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer">\ </object></div>\ '); }); And my (failed) attempt at inserting my new code: $("#main").html('<script type="text/javascript">pano=new pano2vrPlayer("container");skin=new pano2vrSkin(pano);pano.readConfigUrl("xml/tablet_'+image_id+'.xml");hideUrlBar();</script>'); It doesn't even work when I just put , so I know it's gotta be the javascript itself. I've looked at the solutions out there, but I can't make sense in how to properly implement them here in the most efficient way. Your help is much appreciated, thanks!

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  • Android Remote Video with Titanium

    - by Tim
    Greetings all! I'm trying to play a video that is hosted on our webserver on an android phone. I've already built this for iPhone and it works great. Droid, however is a different issue. Instead of getting video, I'm just getting a black screen, no error or anything. The code I am using is: activeContent = Titanium.Media.createVideoPlayer({ contentURL: content, backgroundColor:'#111', movieControlMode:Titanium.Media.VIDEO_CONTROL_DEFAULT }); win.add(activeContent); activeContent.play(); The video I'm downloading does play on the droid when not using Titanium, so I know its not a format issue. (its an .MP4 incase anyone is wondering.) I've used Titanium SDK's 1.5.1 and am on the continuous build of 1.6.0 from earlier today. using the 2.2 Droid SDK, and Titanium Developer 1.2.2 Does anyone have any thoughts on this? One of the big selling points for android is its ability to pull media from the net, and I'm honestly a little concerned about this shortcoming if its an issue with Titanium.

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  • What corresponds to the Unity 'registration name' in the unity configuration section?

    - by unanswered
    When registering and resolving types in a Unity Container using code you can use 'Registration Names' to disambiguate your references that derive from an interface or base class hierarchy. The 'registration name' text would be provided as a parameter to the register and resolve methods: myContainer.RegisterType<IMyService, CustomerService>("Customers"); and MyServiceBase result = myContainer.Resolve<MyServiceBase>("Customers"); However when I register types in the configuration files I do not see where the 'registration name' can be assigned I register an Interface: <typeAlias alias="IEnlistmentNotification" type="System.Transactions.IEnlistmentNotification, System.Transactions, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> Then two types that I happen to know implement that interface: <typeAlias alias="PlaylistManager" type="Sample.Dailies.Grid.Workers.PlaylistManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> <typeAlias alias="FlexAleManager" type="Sample.Dailies.Grid.Workers.FlexAleManager, Sample.Dailies.Grid.Workers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> Then I provide mappings between the interface and the two types: <type type="IEnlistmentNotification" mapTo="FlexAleManager"><lifetime type="singleton"/></type> <type type="IEnlistmentNotification" mapTo="PlaylistManager"><lifetime type="singleton"/></type> That seems to correspond to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>(); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>(); but clearly what I need is a disambiguating config entry that corresponds to this code: myContainer.RegisterType<IEnlistmentNotification, FlexAleManager>("Flex"); myContainer.RegisterType<IEnlistmentNotification, PlaylistManager>("Play"); Then when I get into my code I could do this: IEnlistmentNotification flex = myContainer.Resolve<IEnlistmentNotification>("Flex"); IEnlistmentNotification play = myContainer.Resolve<IEnlistmentNotification>("Play"); See what I mean? Thanks, Kimball

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  • flex 4 release changes to application are not showing up.

    - by guacamoly
    I just took over a clients flex project and I can't get the app to reflect even a simple trace statement. Before I took over, the project was last successfully built using the Flash Builder Beta 2 environment/sdk. I have the latest release version of Flash Builder 4. Upon importing the project into FB4, I got a ton of errors. Most of them mostly because of the changes made to the sdk from beta2 to release. Some of the things I corrected: - mx namespace from library://ns.adobe.com/flex/halo to library://ns.adobe.com/flex/mx - video player skinning: a lot of the state names for the video player component had been changed, more required states had been added. also there were other video related component and property names that had to be updated. But I fixed all that and the application was finally able to compile (although with some warnings mostly of the duplicate variable type) The only thing now is that whatever change I make to the project doesn't get reflected in the build (debug or release). I changed existing traces, added additional traces. Nothing shows up. I even removed the applicationComplete property in the main.mxml. Everything still ran like nothing changed. Also I can't seem to debug the app. Whenever I try to debug.. flash builder says.. "Swf Application doesn't contain the required debugging information ... " Anyone have any idea how I need to even begin tackling all this? Any help or pointers would be greatly appreciated.

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  • How stop mp3 playing started with audioplayer

    - by bucche
    Hi, My application consists of a table view. row1, row2, row3.... When a cell is touched a different mp3 starts to play (row1.mp3, row2.mp3, row3.mp3....). it works! but i have a problem: i am not able to stop previous mp3, so if i touch a second cell i have 2 mp3s playing... if i touch a third cell i have 3 mp3s and so on... i want to stop mp3 that started before and play mp3 that is related to touched cell... during my tries, i created a variable to show some alerts if the player plays or not and when i am "inside the if" i used [myAudioPlayer stop].. i see the correct alert but mp3 doesn't stop. here is my code - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSArray *elementi = [[array objectAtIndex:indexPath.row] componentsSeparatedByString:@"|"]; NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:@"%@/%@.mp3", [[NSBundle mainBundle] resourcePath],[elementi objectAtIndex:1]]]; NSError *error; myAudioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; myAudioPlayer.numberOfLoops = -1; if (inEsecuzione == 0) { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"1" message:@"1" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer play]; inEsecuzione = 1; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"2" message:@"2" delegate:nil cancelButtonTitle:@"OK"otherButtonTitles:nil]; [alert show]; [alert release]; [myAudioPlayer stop]; inEsecuzione = 0; } } as i wrote before, i am not able to stop previous mp3

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  • Jquery Ajax Search on pressing return key in Internet Explorer

    - by haribo83
    Hi I have found the following code to create a search on my site - this works really well the only problem is in Internet Explorer the search doesn't work when you press the return key. Does anybody have any ideas? The search code is below - if anything else is needed please let me know. $(function() { $(".search_button").click(function() { var search_word = $("#search_box").val(); var dataString = 'search_word='+ search_word; if(search_word=='') { } else { $.ajax({ type: "GET", url: "searchdata.php", data: dataString, cache: false, beforeSend: function(html) { document.getElementById("insert_search").innerHTML = ''; $("#flash").show(); $("#searchword").show(); $(".searchword").html(search_word); $("#flash").html('<img src="ajax-loader.gif" /> Loading Results...'); }, success: function(html){ $("#insert_search").show(); $("#insert_search").append(html); $("#flash").hide(); } }); } return false; }); });

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  • Playframework sends 2 queries for fetched query

    - by MRu
    I currently have problems with the JPA at the play framework 1.2.4. I need to have a UserOptions model in a separate database and want to join it lazyly cause its only needed in one query. In this query I want to load the options eagerly and by searching I found out that can only be done by using a join query. If I use eager instead oder lazy, everything would be fine by using User.findById() and the options and the user is found in one query. But play sends two queries when I use a 'left join fetch' query. So heres the query: User.find(" SELECT user FROM User user LEFT JOIN FETCH user.options options WHERE user.id = ? ", Long.parseLong(id)).first(); And here the models: @Entity public class User extends Model { @OneToOne(mappedBy = "user", fetch = FetchType.LAZY) public UserOptions options; // ... } @Entity public class UserOptions extends Model { @OneToOne(fetch = FetchType.LAZY) public User user; } The question is why play sends two query for the fetch query? Thanks in advance

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  • jQuery get the value of ahref and put it to button

    - by user1506189
    i have this problem that i need to get the value of href and pass it to a button. is this correct format of jQuery? $(function() { var getValue = $('#theLink').getAttributeNode('onclick').value; $('.yt_holder').live('click', '.videoThumb4', function(){ $(".videoThumb4").ytplaylist({ holderId: 'ytvideo4', html5: true, playerWidth: '520', autoPlay: false, sliding: false, listsliding: true, social: true, autoHide: false, playfirst: 0, playOnLoad: false, modestbranding: true, showInfo: false }); }); }); the button was working but it only play the first video on his list. the link of the website is here http://cocopop12.site11.com/search/index.php now the button is this. <input class="videoThumb4" onClick="http://www.youtube.com/watch?v=' . $yValue['videoid'] . '" type="button" name="previewSel" value="Preview" id="previewbut" /> is that correct? that i need to do a onclick http://www.... blabla? the <a href> that i like to make a button is this. <?php echo ' <a class="videoThumb4" href="http://www.youtube.com/watch?v=' . $yValue['videoid'] . '" id="link"> ' . $yValue['description'] . ' </a> '; ?> how can i use .each for the button {Preview}? how can i put the value in the button just like --when i click this href it automatically play the video? but the button it just play the first video but not the second video. this i want to make it like a button. thank you for your time.

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  • video is not playing on ipad(device) when i use a separate audio track with it

    - by sujith1406
    In my application i need to play a video(silent ) together with another audio.i am using mpmovieplayercontroller for video and avaudioplayer for audio.the problem is on device (for ipad) the video is not playing .it is working perfect on ipad and iphone simulator .also on iphone .i am using ipad (os 3.2 ) installed.why is this so?? this is the code i am using NSString *trackname=[dict objectForKey:@"AudioFile"]; NSLog(@"track--->%@",trackname); NSString *newAudioFile = [[NSBundle mainBundle] pathForResource:trackname ofType:@"mp4"]; player = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:newAudioFile] error:NULL]; if(error) { NSLog(@"%@",&error); } [player prepareToPlay]; [player play]; player.numberOfLoops=0; slider.maximumValue=player.duration; slider.minimumValue=0; [playpausebtn setBackgroundImage:[UIImage imageNamed:@"pausebutton.png"] forState:UIControlStateNormal]; timer = [NSTimer scheduledTimerWithTimeInterval:0.5 target:self selector:@selector(updateSlider) userInfo:nil repeats:YES]; NSString *videoFile = [[NSBundle mainBundle] pathForResource:@"video-track" ofType:@"mp4"]; moviePlayer=[[MPMoviePlayerController alloc]initWithContentURL:[NSURL fileURLWithPath:videoFile]]; [[moviePlayer view] setFrame: [videoView bounds]]; // frame must match parent view [videoView addSubview: [moviePlayer view]]; [videoView setBackgroundColor:[UIColor blackColor]]; moviePlayer.repeatMode=MPMovieRepeatModeOne; moviePlayer.controlStyle=MPMovieControlStyleNone; [moviePlayer play];

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  • ActionScript 3.0 Color Output Error?

    - by TheDarkIn1978
    I'm employing color in a current AS3 project, and have come across what appears to be an error in the Flash Player (version 10). it might also be an error with Apple's DigitalColor Meter (version 3.7.2), which is what i'm using to sample the displayed colors on Mac OS X Snow Leopard (version 10.6.3). //Primary, secondary, and tertiary colors of the RGB color wheel var red:Number = 0xFF0000; var orange:Number = 0xFF7D00; var yellow:Number = 0xFFFF00; var chartreuse:Number = 0x7DFF00; var green:Number = 0x00FF00; var spring:Number = 0x00FF7D; var cyan:Number = 0x00FFFF; var azure:Number = 0x007DFF; //reads 0x0077FF var blue:Number = 0x0000FF; var violet:Number = 0x7D00FF; var magenta:Number = 0xFF00FF; //reads 0xFF00F8 var rose:Number = 0xFF007D; //reads 0xFF0077 all of these colors display normally except for 3: Azure, Magenta and Rose. they are coded with the appropriate number, but when i use the color meter to sample the displayed colors, those 3 return inaccurate results. anyone have any insight about this issue? what is causing the error, the Flash runtime or the color sampler? if it's the Flash player, could this problem be much deeper? *sampling this image will return inaccurate results due to .jpg compression. it's simply for illustration

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  • Design issue when having classes implement different interfaces to restrict client actions

    - by devoured elysium
    Let's say I'm defining a game class that implements two different views: interface IPlayerView { void play(); } interface IDealerView { void deal(); } The view that a game sees when playing the game, and a view that the dealer sees when dealing the game (this is, a player can't make dealer actions and a dealer can't make player actions). The game definition is as following: class Game : IPlayerView, IDealerView { void play() { ... } void deal() { ... } } Now assume I want to make it possible for the players to play the game, but not to deal it. My original idea was that instead of having public Game GetGame() { ... } I'd have something like public IPlayerView GetGame() { ... } But after some tests I realized that if I later try this code, it works: IDealerView dealerView = (IDealerView)GameClass.GetGame(); this works as lets the user act as the dealer. Am I worrying to much? How do you usually deal with this patterns? I could instead make two different classes, maybe a "main" class, the dealer class, that would act as factory of player classes. That way I could control exactly what I would like to pass on the the public. On the other hand, that turns everything a bit more complex than with this original design. Thanks

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  • Options for organizing android app with multiple independent apps

    - by lazyguy
    Problem Definition: We have a fairly large app which has multiple use cases such that they are all independent of each other. For example lets say we have a1, a2, a3 & a4 modules that are independent apps or use cases for our main app 'A'. The independent a1, a2, a3, a4 are all purchasable apps such that the user goes to our website instead of play store and activate either a1 or a2 by paying some fees on our website. So basically App 'A' is a free app in play-store and is sort of Dashboard with buttons to launch a1, a2, a3, a4. When the user click on lets say a1 button then we will check if a1 is already installed and launch it but if it is not present then give the user a link to download it. Option 1: Have a main app 'A' and a1, a2, a3, a4 as library project. But with this approach the main app A is too big in size. Option 2: Have a1, a2, a3, a4 build as separate .apk and then put in the assets folder of main app 'A' and then install them as needed. Again size of main app A is bigger. Option 3: Upload a1, a2, a3, a4 to a third party website or play store and download from it as needed. This way the main app remains lighter. Observation: In all these approaches there will be an independent app installed with its own icon on users phone. So basically user can launch from either the Dashboard (which will eventually launch an intent from Activity in a1 app) or user can directly launch app a1. Follow-up Question: Is there any other solution that anyone can suggest to tackle this kind of problem? Another things is by going this approach app a1, a2, a3, a4 can be developed & tested independently of each other.

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