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  • UIImage in UIView and display image parts out of bounds

    - by Mpampinos Holmens
    I have an image in a subview that is bigger than the subview it self, is it possible to display parts of the image that are out of the subview! have tried the view.clipsToBounds=NO; but no lack still. here is part of my code so far. xRayView = [[XRayView alloc] initWithFrame: CGRectMake((1024 - 800) / 2, self.device.frame.origin.y - 26, 800,530)]; xRayView.clipsToBounds=NO; [xRayView setForgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_foreground_01" ofType: @"png"]]]; [xRayView setBackgroundImage: [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource: @"xray_background_01" ofType: @"png"]]]; the foreground and the background images are bigger than the xray view

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  • ruby on rails photo upload problem

    - by dodo00700
    Hallo rails version 2.3.5 I'm learning rails and I run into a problem. I'm doing some nesting forms from the railscasts tutorials. I changed the text area into a data field to upload photos and everything is working. Now i have to display the uploaded pictures and i simply can't do it. I Tried everything I could find on the net but nothing worked. PROBLEM I have the Article controller which handles the article CRUD. inside the article new form there is nested a form for uploading images. article controller def code_image @image_data = Photo.find(params[:id]) @image = @image_data.binary_data send_data(@image, :type => @image_data.content_type, :filename => @image_data.filename, :disposition => 'inline') end photo model def image_file=(input_data) self.filename = input_data.original_filename self.content_type = input_data.content_type.chomp self.binary_data = input_data.read end articles/show.html.erb <%=h @article.title %> <%=h @article.body %> <% for photos in @article.photos %> <%= image_tag(url_for({:action => 'code_image', :id => @article.photos.id})) -%> <% end %> articles/_formnew.html.erb <% form_for (:article, @article, :url => {:action=>'create'}, :html=> {:multipart=>true}) do |f| %> <%= f.error_messages % <%= f.label :title %><br /> <%= f.text_field :title %><br /><br /> <%= f.label :body %><br /> <%= f.text_area :body, :style => 'width: 600px;' %><br /><br /> <% f.fields_for :photos do |builder|%> <%= builder.label :content, "Photo"%><br /> <%= builder.file_field :image_file %><br /> <% end %> <br /> <%= f.submit "Create" %> <% end % Thanks

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  • Money vs. Decimal vs. Float Performance issues (SQL data types for Currency value)?

    - by urz shah
    What data type should be selected in case of Currency value column in SQL server. I have read some where on web Working on customer implementations, we found some interesting performance numbers concerning the money data type. For example, when Analysis Services was set to the currency data type (from double) to match the SQL Server money data type, there was a 13% improvement in processing speed (rows/sec). Is it true??

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  • Tallying records using annotate() not working as should.

    - by 47
    I have two classes: Vehicle and Issues....a Vehicle object can have several issues recorded in the Issues class. What I want to do is to have a list of all issues, with each vehicle appearing only once and the total number of issues shown, plus other details....clicking on the record will then take the user to another page with all those issues for a selected vehicle shown in detail now. I tried this out using annotate, but I could only access the count and vehicle foreign key, but none of the other fields in the Vehicle class. class Issues(models.Model): vehicle = models.ForeignKey(Vehicle) description = models.CharField('Issue Description', max_length=30,) type = models.CharField(max_length=10, default='Other') status = models.CharField(max_length=12, default='Pending') priority = models.IntegerField(default='8', editable=False) date_time_added = models.DateTimeField(default=datetime.today, editable=False) last_updated = models.DateTimeField(default=datetime.today, editable=False) def __unicode__(self): return self.description The code I was using to annotate is: issues = Issues.objects.all().values('vehicle').annotate(count=Count('id')) What could be the problem?

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  • Why can I create a table with PRIMARY KEY on a nullable column?

    - by AlexKuznetsov
    The following code creates a table without raising any errors: CREATE TABLE test( ID INTEGER NULL, CONSTRAINT PK_test PRIMARY KEY(ID) ) Note that I cannot insert a NULL, as expected: INSERT INTO test VALUES(1),(NULL) ERROR: null value in column "id" violates not-null constraint DETAIL: Failing row contains (null). ********** Error ********** ERROR: null value in column "id" violates not-null constraint SQL state: 23502 Detail: Failing row contains (null). Why can I create a table with a self-contradictory definition? ID column is explicitly declared as NULLable, and it is implicitly not nullable, as a part of the PRIMARY KEY. Does it make sense? Edit: would it not be better if this self-contradictory CREATE TABLE just failed right there?

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  • Control ( UIButton, UILable) Hides when the Video plays Again on iPhone!

    - by Taimur Hamza
    Hi, I have displayed UIButton on top of Playing Movie using this code. NSArray *windows = [[UIApplication sharedApplication] windows]; if ([windows count] 1) { // Locate the movie player window UIWindow *moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Add our overlay view to the movie player's subviews so it is // displayed above it. [moviePlayerWindow addSubview:self.myABC]; } There are 2 buttons on top of my movie layer. They play different videos.Now the strange part is the video plays fine with buttons showing on top of it. When i press the button to play the other movie plays but the buttons doesnt show. Seems the view reloads and flushes all the Subviews. But i have checked it in the debug mode and it enters into the 'if' condition and this line runs [moviePlayerWindow addSubview:self.myABC]; But the buttons are not dislpayed. Any ideas wats going wrong ? Thanks, Taimur

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  • Objective-C inheritance; calling overriden method from superclass?

    - by anshuchimala
    Hello, I have an Objective-C class that has a method that is meant to be overridden, which is uses in a different method. Something like this: @interface BaseClass - (id)overrideMe; - (void)doAwesomeThings; @end @implementation BaseClass - (id)overrideMe { [self doesNotRecognizeSelector:_cmd]; return nil; } - (void)doAwesomeThings { id stuff = [self overrideMe]; /* do stuff */ } @end @interface SubClass : BaseClass @end @implementation SubClass - (id)overrideMe { /* Actually do things */ return <something>; } @end However, when I create a SubClass and try to use it, it still calls overrideMe on the BaseClass and crashes due to doesNotRecognizeSelector:. (I'm not doing a [super overrideMe] or anything stupid like that). Is there a way to get BaseClass to call the overridden overrideMe?

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • Is this a good approach to execute a list of operations on a data structure in Python?

    - by Sridhar Iyer
    I have a dictionary of data, the key is the file name and the value is another dictionary of its attribute values. Now I'd like to pass this data structure to various functions, each of which runs some test on the attribute and returns True/False. One approach would be to call each function one by one explicitly from the main code. However I can do something like this: #MYmodule.py class Mymodule: def MYfunc1(self): ... def MYfunc2(self): ... #main.py import Mymodule ... #fill the data structure ... #Now call all the functions in Mymodule one by one for funcs in dir(Mymodule): if funcs[:2]=='MY': result=Mymodule.__dict__.get(funcs)(dataStructure) The advantage of this approach is that implementation of main class needn't change when I add more logic/tests to MYmodule. Is this a good way to solve the problem at hand? Are there better alternatives to this solution?

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  • NSArray : release its objects, but keep a pointer to it.

    - by Leo
    Hello, I declare an NSArray in my code then building the array from another array. I process my NSArray and when I'm finished, I would like to release the objects, but I'm reusing this pointer to NSAarray again later to do the same process (creating the array from another array, process then releasing).. So I need to keep the pointer. What should I do ? Here is roughly what I want to do, the buildArray is creating and returning an autoreleased NSArray : NSArray *myArray; for (int i = 0, i < 10, i++){ [myArray arrayWithArray:[self buildArray]]; // Here I process myArray [myArray = nil] // is my guess } I need to keep a pointer to my NSArray, in order to reuse later in the loop, but what is happening to the objects created with [self buildArray]? What is the best to do in order not to keep unused object and arrays ? Or maybe the best solution is simply to removeAllObject of the array..? Thank you!

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  • Rails validation issue with before_validation

    - by Chance
    I'm still fairly new to rails so I'm not sure what I'm missing here. I'm using GeoKit to geocode an address upon saving. I have a method that geocodes an address and if it fails to find it, it adds an error to the errors list. I've tested it in the console and it is failing on the geocode (presumably adding the error) but still saving successfully. acts_as_mappable before_validation_on_create :geocode_address before_validation_on_update :geocode_address validates_presence_of :street validates_presence_of :city validates_presence_of :state validates_presence_of :zip validates_presence_of :name validates_uniqueness_of :name def geocode_address geo=Geokit::Geocoders::MultiGeocoder.geocode ("#{street}, #{city}, #{state}, #{zip}") puts "geocoded: #{street}, #{city}, #{state}, #{zip}" if geo.success self.lat, self.lng = geo.lat,geo.lng else errors.add(:street, "Could not Geocode address") end puts "geo status: #{geo.success}" end Any help would be greatly appreciated, thanks :)

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  • Improved way to build nested array of unique values in javascript

    - by dualmon
    The setup: I have a nested html table structure that displays hierarchical data, and the individual rows can be hidden or shown by the user. Each row has a dom id that is comprised of the level number plus the primary key for the record type on that level. I have to have both, because each level is from a different database table, so the primary key alone is not unique in the dom. example: id="level-1-row-216" I am storing the levels and rows of the visible elements in a cookie, so that when the page reloads the same rows the user had open are can be shown automatically. I don't store the full map of dom ids, because I'm concerned about it getting too verbose, and I want to keep my cookie under 4Kb. So I convert the dom ids to a compact json object like this, with one property for each level, and a unique array of primary keys under each level: { 1:[231,432,7656], 2:[234,121], 3:[234,2], 4:[222,423], 5:[222] } With this structure stored in a cookie, I feed it to my show function and restore the user's previous disclosure state when the page loads. The area for improvement: I'm looking for better option for reducing my map of id selectors down to this compact format. Here is my function: function getVisibleIds(){ // example dom id: level-1-row-216-sub var ids = $("tr#[id^=level]:visible").map(function() { return this.id; }); var levels = {}; for(var i in ids ) { var id = ids[i]; if (typeof id == 'string'){ if (id.match(/^level/)){ // here we extract the number for level and row var level = id.replace(/.*(level-)(\d*)(.*)/, '$2'); var row = id.replace(/.*(row-)(\d*)(.*)/, '$2'); // *** Improvement here? *** // This works, but it seems klugy. In PHP it's one line (see below): if(levels.hasOwnProperty(level)){ if($.inArray(parseInt(row, 10) ,levels[level]) == -1){ levels[level].push(parseInt(row, 10)); } } else { levels[level] = [parseInt(row, 10)]; } } } } return levels; } If I were doing it in PHP, I'd build the compact array like this, but I can't figure it out in javascript: foreach($ids as $id) { if (/* the criteria */){ $level = /* extract it from $id */; $row = /* extract it from $id */; $levels[$level][$row]; } }

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  • How to save an animated image to iPhone's photos album?

    - by OpenThread
    I created an animated image, and it animates properly in an UIImageView: - (void)viewDidLoad { [super viewDidLoad]; UIImage *image1 = [UIImage imageNamed:@"apress_logo"]; UIImage *image2 = [UIImage imageNamed:@"Icon"]; UIImage *animationImage = [UIImage animatedImageWithImages:[NSArray arrayWithObjects:image1, image2, nil] duration:0.5]; UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)]; imageView.image = animationImage; [self.view addSubview:imageView]; } But if saved to photos album, it couldn't animate agian: UIImageWriteToSavedPhotosAlbum(animationImage, self, @selector(imageSavedToPhotosAlbum:didFinishSavingWithError:contextInfo:), nil); So is there any solution to save an animated image to photos album? Special thanks!

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  • Strange profiler behavior: same functions, different performances

    - by arthurprs
    I was learning to use gprof and then i got weird results for this code: int one(int a, int b) { return a / (b + 1); } int two(int a, int b) { return a / (b + 1); } int main() { for (int i = 1; i < 30000000; i++) { two(i, i * 2); one(i, i * 2); } return 0; } and this is the profiler output % cumulative self self total time seconds seconds calls ns/call ns/call name 48.39 0.90 0.90 29999999 30.00 30.00 one(int, int) 40.86 1.66 0.76 29999999 25.33 25.33 two(int, int) 10.75 1.86 0.20 main If i call one then two the result is the inverse, two takes more time than one both are the same functions, but the first calls always take less time then the second Why is that? Note: The assembly code is exactly the same and code is being compiled with no optimizations

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  • NSUserDefaults doesn't save

    - by JJSaccolo
    Hi everybody! i'm trying to save some informations in an iphone/ipad app. The problem is that it works but if i close the app (with the home button on the simulator or closing with cmd+q) the informations become lost! this is my code (and, if you see, i used "syncronize") - (IBAction)choose1{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose1" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)choose2{ NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:@"choose2" forKey:@"choose"]; [defaults synchronize]; } - (IBAction)openview{ NSString *var = [[NSUserDefaults standardUserDefaults] objectForKey:@"choose"]; if (var == @"choose1"){ [self pushViewController:view1 animated:YES];} else if (var == @"choose1"){ [self pushViewController:view2 animated:YES]; } } I don't understand why :(

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • Basic View Switch Code Crashes iPhone simulator

    - by Ouija
    I've been trying to switch two views from two separate view controllers for a while and it never works, the simulator always crashes to the home screen. I'm using Xcode 3.2.5 and this is my code - SwitchViewsViewController.h #import <UIKit/UIKit.h> #import "SecondViewController.h" @interface SwitchViewsViewController : UIViewController { } -(IBAction)pushButton; @end SwitchViewsViewController.m #import "SwitchViewsViewController.h" #import "SecondViewController.h" @implementation SwitchViewsViewController -(IBAction)pushButton { SecondViewController *screen = [[SecondViewController alloc] initWithNibName:nil bundle:nil screen.modalTransitionStyle = UIModalTransitionStyleCoverVertical; [self presentModalViewController:screen animated:YES] [screen release]; } SecondViewController.h #import <UIKit/UIKit.h> @interface SecondViewController : UIViewController { } -(IBAction)pushBack; @end SecondViewController.m #import "SecondViewController.h" @implementation SecondViewController -(IBAction)pushBack{ [self dismissModalViewControllerAnimated:YES]; } In interface builder, all i've done is linked the file's owner classes and the buttons. Also made the SwitchViewsViewController load first, and not MainWindow. Everything builds but when I try to run the app it crashes and sends it to the home screen. Can anyone help me with this?

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  • Export Certificate Windows Server 2008

    - by user1432032
    I need to export the private key of a self-created SSL-certificate on a Windows Server 2008. However at Microsoft Management Console (the certificate is located, if it matter, in Personal-Certificate folder) the option "Yes, export the private key" is greyed out. Reading the provided help section it tells that the certificate needed to "be made exportable" during creation. However it also says that it is ONLY a limitation if it was created using Windows Server 2003. It doesn´t say anything how to fix it though on a Windows 2008 Server. The certificate is self-signed. I want to export to PKCS12 format. I´m accessing MMC as administrator so there should not be any permission issues. How can I make this certificate "exportable"?

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  • Capture Video in iPhone

    - by Timmi
    Hi, I used the following code to record video. UIImagePickerController *m_objpicker;=[[UIImagePickerController alloc] init]; m_objpicker.sourceType = UIImagePickerControllerSourceTypeCamera; m_objpicker.mediaTypes = [NSArray arrayWithObject:(NSString *)kUTTypeMovie]; // hide the camera controls //picker.showsCameraControls=NO; m_objpicker.delegate = self; //picker.allowsImageEditing = NO; m_objpicker.allowsEditing=NO; // and put our overlay view in //picker.cameraOverlayView=m_objOverlayView; [self presentModalViewController:m_objpicker animated:YES]; When we finish recording (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info{ NSURL *m_objMediaURL=[info objectForKey:UIImagePickerControllerMediaURL]; [m_objpicker dismissModalViewControllerAnimated:YES]; } My doubt is, how to save the captured video to a location we specify. Also how to use UISaveVideoAtPathToSavedPhotosAlbum . What all things i need to change in my code so that i can save video to a specified location Thanks,

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  • app engine's back referencing is too slow. How can I make it faster?

    - by Ray Yun
    Google app engine has smart feature named back references and I usually iterate them where the traditional SQL's computed column need to be used. Just imagine that need to accumulate specific force's total hp. class Force(db.Model): hp = db.IntegerProperty() class UnitGroup(db.Model): force = db.ReferenceProperty(reference_class=Force,collection_name="groups") hp = db.IntegerProperty() class Unit(db.Model): group = db.ReferenceProperty(reference_class=UnitGroup,collection_name="units") hp = db.IntegerProperty() When I code like following, it was horribly slow (almost 3s) with 20 forces with single group - single unit. (I guess back-referencing force reload sub entities. Am I right?) def get_hp(self): hp = 0 for group in self.groups: group_hp = 0 for unit in group.units: group_hp += unit.hp hp += group_hp return hp How can I optimize this code? Please consider that there are more properties should be computed for each force/unit-groups and I don't want to save these collective properties to each entities. :)

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  • How big in bytes is a DataRow

    - by JeffreyABecker
    I have a one-time process (hashing all our user passwords) written using datasets. The performance needs improvement so we've profiled the application and found that increasing the 'batch size' of the update will improve performance. I also know that if I load the entire data set into memory the application will start hitting swap and slow down. The question is: how big is a System.Data.DataRow derived class? I'd like to calculate a batch size which I know won't force the application into swap.

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  • Sharing base object with inheritance

    - by max
    I have class Base. I'd like to extend its functionality in a class Derived. I was planning to write: class Derived(Base): def __init__(self, base_arg1, base_arg2, derived_arg1, derived_arg2): super().__init__(base_arg1, base_arg2) # ... def derived_method1(self): # ... Sometimes I already have a Base instance, and I want to create a Derived instance based on it, i.e., a Derived instance that shares the Base object (doesn't re-create it from scratch). I thought I could write a static method to do that: b = Base(arg1, arg2) # very large object, expensive to create or copy d = Derived.from_base(b, derived_arg1, derived_arg2) # reuses existing b object but it seems impossible. Either I'm missing a way to make this work, or (more likely) I'm missing a very big reason why it can't be allowed to work. Can someone explain which one it is? [Of course, if I used composition rather than inheritance, this would all be easy to do. But I was hoping to avoid the delegation of all the Base methods to Derived through __getattr__.]

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  • How to add button to UINavigationController.

    - by Aeolai
    I have the following code with adds a navigation controller to a modal view. The nav bar and view all appear ok, but the right button does not. What am I doing wrong? UpgradesViewController* upgradesViewController = [[UpgradesViewController alloc] initWithNibName:@"UpgradesView" bundle:nil]; upgradesViewController.title = @"Upgrades"; UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:upgradesViewController]; navController.modalTransitionStyle = UIModalTransitionStyleCoverVertical; navController.navigationBar.barStyle = UIBarStyleBlack; UIBarButtonItem* doneButton = [[UIBarButtonItem alloc] initWithTitle:@"Show" style:UIBarButtonItemStylePlain target: self action:nil]; navController.navigationItem.rightBarButtonItem = doneButton; [self presentModalViewController:navController animated:YES]; [navController release]; [upgradesViewController release];

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  • ActiveRecord and transactionsin between `before_save` and `save`

    - by JP
    I have some logic in before_save whereby (only) when some conditions are met I let the new row be created with special_number equal to the maximum special_number in the database + 1. (If the conditions aren't met then I do something different, so I can't use auto-increments) My worry is that two threads acting on this database at once might pick the same special_number if the second is executed while the first is saving. Is there way to lock the database between before_save and finishing the save, but only in some cases? I know all saves are sent in transactions, will this do the job for me? def before_save if things_are_just_right # -- Issue some kind of lock? # -- self.lock? I have no idea # Pick new special_number new_special = self.class.maximum('special_number') + 1 write_attribute('special_number',new_special) else # No need to lock in this case write_attribute('special_number',some_other_number) end end

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  • application Crash when assign multiple argu fun to dynamic button

    - by AJPatel
    for (int i=0;i<[tableDataSource count];i++) { NSDictionary *dict = [tableDataSource objectAtIndex:i]; rowText = [dict objectForKey:@"title"]; UIButton *btn = [UIButton buttonWithType: UIButtonTypeRoundedRect]; [btn setTitle:rowText forState:UIControlStateNormal]; [btn addTarget:self action:@selector(myActionbtnText:) forControlEvents:UIControlEventTouchUpInside]; btn.frame = CGRectMake(60, 40+2*(40*i), 200, 40); btn.alpha = 0.81; [self.view addSubview:btn]; } I got error at assign Action to dynamic button MY action is given Below -(void) myAction:(NSString *)btnText; { NSLog(@"%@ Button Clicked",btnText); }

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