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  • How do I take a slice of a list (A sublist) in scheme?

    - by troelskn
    Given a list, how would I select a new list, containing a slice of the original list (Given offset and number of elements) ? EDIT: Good suggestions so far. Isn't there something specified in one of the SRFI's? This appears to be a very fundamental thing, so I'm surprised that I need to implement it in user-land.

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  • wifi not recognized

    - by pumper
    I had wifi and worked then some day ubuntu asked me to update some packeages and restarted the system and after that no wifi. this is my wireless_script output : ########## wireless info START ########## ##### release ##### Distributor ID: Ubuntu Description: Ubuntu 14.04 LTS Release: 14.04 Codename: trusty ##### kernel ##### Linux S510p 3.13.0-24-generic #47-Ubuntu SMP Fri May 2 23:30:00 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux ##### lspci ##### 02:00.0 Network controller [0280]: Qualcomm Atheros QCA9565 / AR9565 Wireless Network Adapter [168c:0036] (rev 01) Subsystem: Lenovo Device [17aa:3026] Kernel driver in use: ath9k 03:00.0 Ethernet controller [0200]: Qualcomm Atheros AR8162 Fast Ethernet [1969:1090] (rev 10) Subsystem: Lenovo Device [17aa:3807] Kernel driver in use: alx ##### lsusb ##### Bus 001 Device 006: ID 0eef:a111 D-WAV Scientific Co., Ltd Bus 001 Device 007: ID 0cf3:3004 Atheros Communications, Inc. Bus 001 Device 004: ID 174f:1488 Syntek Bus 001 Device 003: ID 03f0:5607 Hewlett-Packard Bus 001 Device 002: ID 8087:8000 Intel Corp. Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0003 Linux Foundation 3.0 root hub Bus 002 Device 002: ID 15d9:0a4c Trust International B.V. USB+PS/2 Optical Mouse Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub ##### PCMCIA Card Info ##### ##### rfkill ##### 0: ideapad_wlan: Wireless LAN Soft blocked: no Hard blocked: no 1: ideapad_bluetooth: Bluetooth Soft blocked: no Hard blocked: no 2: phy0: Wireless LAN Soft blocked: no Hard blocked: no 3: hci0: Bluetooth Soft blocked: no Hard blocked: no ##### iw reg get ##### country 00: (2402 - 2472 @ 40), (3, 20) (2457 - 2482 @ 40), (3, 20), PASSIVE-SCAN, NO-IBSS (2474 - 2494 @ 20), (3, 20), NO-OFDM, PASSIVE-SCAN, NO-IBSS (5170 - 5250 @ 40), (3, 20), PASSIVE-SCAN, NO-IBSS (5735 - 5835 @ 40), (3, 20), PASSIVE-SCAN, NO-IBSS ##### interfaces ##### # interfaces(5) file used by ifup(8) and ifdown(8) auto lo iface lo inet loopback auto dsl-provider iface dsl-provider inet ppp pre-up /sbin/ifconfig wlan0 up # line maintained by pppoeconf provider dsl-provider auto wlan0 iface wlan0 inet manual ##### iwconfig ##### wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=16 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:off ##### route ##### Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface ##### resolv.conf ##### ##### nm-tool ##### NetworkManager Tool State: connected (global) - Device: eth0 ----------------------------------------------------------------- Type: Wired Driver: alx State: unavailable Default: no HW Address: <MAC address removed> Capabilities: Carrier Detect: yes Wired Properties Carrier: off - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: ath9k State: unmanaged Default: no HW Address: <MAC address removed> Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points ##### NetworkManager.state ##### [main] NetworkingEnabled=true WirelessEnabled=true WWANEnabled=true WimaxEnabled=true ##### NetworkManager.conf ##### [main] plugins=ifupdown,keyfile,ofono dns=dnsmasq no-auto-default=<MAC address removed>, [ifupdown] managed=false ##### iwlist ##### wlan0 Scan completed : Cell 01 - Address: <MAC address removed> Channel:1 Frequency:2.412 GHz (Channel 1) Quality=55/70 Signal level=-55 dBm Encryption key:on ESSID:"mohsen" Bit Rates:1 Mb/s; 2 Mb/s; 5.5 Mb/s; 11 Mb/s; 6 Mb/s 9 Mb/s; 12 Mb/s; 18 Mb/s Bit Rates:24 Mb/s; 36 Mb/s; 48 Mb/s; 54 Mb/s Mode:Master Extra:tsf=000000076c342498 Extra: Last beacon: 12ms ago IE: Unknown: 00066D6F6873656E IE: Unknown: 010882848B960C121824 IE: Unknown: 030101 IE: Unknown: 2A0104 IE: Unknown: 32043048606C ##### iwlist channel ##### wlan0 13 channels in total; available frequencies : Channel 01 : 2.412 GHz Channel 02 : 2.417 GHz Channel 03 : 2.422 GHz Channel 04 : 2.427 GHz Channel 05 : 2.432 GHz Channel 06 : 2.437 GHz Channel 07 : 2.442 GHz Channel 08 : 2.447 GHz Channel 09 : 2.452 GHz Channel 10 : 2.457 GHz Channel 11 : 2.462 GHz Channel 12 : 2.467 GHz Channel 13 : 2.472 GHz ##### lsmod ##### ath3k 13318 0 bluetooth 395423 23 bnep,ath3k,btusb,rfcomm ath9k 164164 0 ath9k_common 13551 1 ath9k ath9k_hw 453856 2 ath9k_common,ath9k ath 28698 3 ath9k_common,ath9k,ath9k_hw mac80211 626489 1 ath9k cfg80211 484040 3 ath,ath9k,mac80211 ##### modinfo ##### filename: /lib/modules/3.13.0-24-generic/kernel/drivers/bluetooth/ath3k.ko firmware: ath3k-1.fw license: GPL version: 1.0 description: Atheros AR30xx firmware driver author: Atheros Communications srcversion: 98A5245588C09E5E41690D0 alias: usb:v0489pE036d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE03Cd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE02Cd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3pE003d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p3121d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v13D3p3402d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v04C5p1330d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE04Dd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE056d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE04Ed*dc*dsc*dp*ic*isc*ip*in* alias: usb:v13D3p3393d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE057d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0930p0220d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0930p0219d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3pE005d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3pE004d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v13D3p3362d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v04CAp3008d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v04CAp3006d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v04CAp3005d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v04CAp3004d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v13D3p3375d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p817Ad*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p311Dd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p3008d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p3004d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p0036d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v03F0p311Dd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE027d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0489pE03Dd*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0930p0215d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v13D3p3304d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3pE019d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p3002d*dc*dsc*dp*ic*isc*ip*in* alias: usb:v0CF3p3000d*dc*dsc*dp*ic*isc*ip*in* depends: bluetooth intree: Y vermagic: 3.13.0-24-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: <MAC address removed>:D9:06:21:70:6E:8D:06:60:4D:73:0B:35:9F:C0 sig_hashalgo: sha512 filename: /lib/modules/3.13.0-24-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k.ko license: Dual BSD/GPL description: Support for Atheros 802.11n wireless LAN cards. author: Atheros Communications srcversion: BAF225EEB618908380B28DA alias: platform:qca955x_wmac alias: platform:ar934x_wmac alias: platform:ar933x_wmac alias: platform:ath9k alias: pci:v0000168Cd00000036sv*sd*bc*sc*i* alias: pci:v0000168Cd00000036sv0000185Fsd00003027bc*sc*i* alias: pci:v0000168Cd00000036sv00001B9Asd00002810bc*sc*i* alias: pci:v0000168Cd00000036sv0000144Fsd00007202bc*sc*i* alias: pci:v0000168Cd00000036sv00001A3Bsd00002130bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000612bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000652bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000642bc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd0000302Cbc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd00003027bc*sc*i* alias: pci:v0000168Cd00000036sv0000144Dsd0000411Ebc*sc*i* alias: pci:v0000168Cd00000036sv0000144Dsd0000411Dbc*sc*i* alias: pci:v0000168Cd00000036sv0000144Dsd0000411Cbc*sc*i* alias: pci:v0000168Cd00000036sv0000144Dsd0000411Bbc*sc*i* alias: pci:v0000168Cd00000036sv0000144Dsd0000411Abc*sc*i* alias: pci:v0000168Cd00000036sv00001028sd0000020Ebc*sc*i* alias: pci:v0000168Cd00000036sv0000103Csd0000217Fbc*sc*i* alias: pci:v0000168Cd00000036sv0000103Csd000018E3bc*sc*i* alias: pci:v0000168Cd00000036sv000017AAsd00003026bc*sc*i* alias: pci:v0000168Cd00000036sv00001A3Bsd0000213Abc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000662bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000672bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000622bc*sc*i* alias: pci:v0000168Cd00000036sv0000185Fsd00003028bc*sc*i* alias: pci:v0000168Cd00000036sv0000105Bsd0000E069bc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd0000302Bbc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd00003026bc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd00003025bc*sc*i* alias: pci:v0000168Cd00000036sv00001B9Asd00002812bc*sc*i* alias: pci:v0000168Cd00000036sv00001B9Asd00002811bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00006671bc*sc*i* alias: pci:v0000168Cd00000036sv000011ADsd00000632bc*sc*i* alias: pci:v0000168Cd00000036sv0000185Fsd0000A119bc*sc*i* alias: pci:v0000168Cd00000036sv0000105Bsd0000E068bc*sc*i* alias: pci:v0000168Cd00000036sv00001A3Bsd00002176bc*sc*i* alias: pci:v0000168Cd00000036sv0000168Csd00003028bc*sc*i* alias: pci:v0000168Cd00000037sv*sd*bc*sc*i* alias: pci:v0000168Cd00000034sv*sd*bc*sc*i* alias: pci:v0000168Cd00000034sv000010CFsd00001783bc*sc*i* alias: pci:v0000168Cd00000034sv000014CDsd00000064bc*sc*i* alias: pci:v0000168Cd00000034sv000014CDsd00000063bc*sc*i* alias: pci:v0000168Cd00000034sv0000103Csd00001864bc*sc*i* alias: pci:v0000168Cd00000034sv000011ADsd00006641bc*sc*i* alias: pci:v0000168Cd00000034sv000011ADsd00006631bc*sc*i* alias: pci:v0000168Cd00000034sv00001043sd0000850Ebc*sc*i* alias: pci:v0000168Cd00000034sv00001A3Bsd00002110bc*sc*i* alias: pci:v0000168Cd00000034sv00001969sd00000091bc*sc*i* alias: pci:v0000168Cd00000034sv000017AAsd00003214bc*sc*i* alias: pci:v0000168Cd00000034sv0000168Csd00003117bc*sc*i* alias: pci:v0000168Cd00000034sv000011ADsd00006661bc*sc*i* alias: pci:v0000168Cd00000034sv00001A3Bsd00002116bc*sc*i* alias: pci:v0000168Cd00000033sv*sd*bc*sc*i* alias: pci:v0000168Cd00000032sv*sd*bc*sc*i* alias: pci:v0000168Cd00000032sv00001043sd0000850Dbc*sc*i* alias: pci:v0000168Cd00000032sv00001B9Asd00001C01bc*sc*i* alias: pci:v0000168Cd00000032sv00001B9Asd00001C00bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00001F95bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00001195bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00001F86bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00001186bc*sc*i* alias: pci:v0000168Cd00000032sv00001B9Asd00002001bc*sc*i* alias: pci:v0000168Cd00000032sv00001B9Asd00002000bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Fsd00007197bc*sc*i* alias: pci:v0000168Cd00000032sv0000105Bsd0000E04Fbc*sc*i* alias: pci:v0000168Cd00000032sv0000105Bsd0000E04Ebc*sc*i* alias: pci:v0000168Cd00000032sv000011ADsd00006628bc*sc*i* alias: pci:v0000168Cd00000032sv000011ADsd00006627bc*sc*i* alias: pci:v0000168Cd00000032sv00001C56sd00004001bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00002100bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00002C97bc*sc*i* alias: pci:v0000168Cd00000032sv000017AAsd00003219bc*sc*i* alias: pci:v0000168Cd00000032sv000017AAsd00003218bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000C708bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000C680bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000C706bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000410Fbc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000410Ebc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd0000410Dbc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd00004106bc*sc*i* alias: pci:v0000168Cd00000032sv0000144Dsd00004105bc*sc*i* alias: pci:v0000168Cd00000032sv0000185Fsd00003027bc*sc*i* alias: pci:v0000168Cd00000032sv0000185Fsd00003119bc*sc*i* alias: pci:v0000168Cd00000032sv0000168Csd00003122bc*sc*i* alias: pci:v0000168Cd00000032sv0000168Csd00003119bc*sc*i* alias: pci:v0000168Cd00000032sv0000105Bsd0000E075bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00002152bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd0000126Abc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00002126bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00001237bc*sc*i* alias: pci:v0000168Cd00000032sv00001A3Bsd00002086bc*sc*i* alias: pci:v0000168Cd00000030sv*sd*bc*sc*i* alias: pci:v0000168Cd0000002Esv*sd*bc*sc*i* alias: pci:v0000168Cd0000002Dsv*sd*bc*sc*i* alias: pci:v0000168Cd0000002Csv*sd*bc*sc*i* alias: pci:v0000168Cd0000002Bsv*sd*bc*sc*i* alias: pci:v0000168Cd0000002Bsv00001A3Bsd00002C37bc*sc*i* alias: pci:v0000168Cd0000002Asv000010CFsd00001536bc*sc*i* alias: pci:v0000168Cd0000002Asv000010CFsd0000147Dbc*sc*i* alias: pci:v0000168Cd0000002Asv000010CFsd0000147Cbc*sc*i* alias: pci:v0000168Cd0000002Asv0000185Fsd0000309Dbc*sc*i* alias: pci:v0000168Cd0000002Asv00001A32sd00000306bc*sc*i* alias: pci:v0000168Cd0000002Asv000011ADsd00006642bc*sc*i* alias: pci:v0000168Cd0000002Asv000011ADsd00006632bc*sc*i* alias: pci:v0000168Cd0000002Asv0000105Bsd0000E01Fbc*sc*i* alias: pci:v0000168Cd0000002Asv00001A3Bsd00001C71bc*sc*i* alias: pci:v0000168Cd0000002Asv*sd*bc*sc*i* alias: pci:v0000168Cd00000029sv*sd*bc*sc*i* alias: pci:v0000168Cd00000027sv*sd*bc*sc*i* alias: pci:v0000168Cd00000024sv*sd*bc*sc*i* alias: pci:v0000168Cd00000023sv*sd*bc*sc*i* depends: ath9k_hw,mac80211,ath9k_common,cfg80211,ath intree: Y vermagic: 3.13.0-24-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: <MAC address removed>:D9:06:21:70:6E:8D:06:60:4D:73:0B:35:9F:C0 sig_hashalgo: sha512 parm: debug:Debugging mask (uint) parm: nohwcrypt:Disable hardware encryption (int) parm: blink:Enable LED blink on activity (int) parm: btcoex_enable:Enable wifi-BT coexistence (int) parm: bt_ant_diversity:Enable WLAN/BT RX antenna diversity (int) parm: ps_enable:Enable WLAN PowerSave (int) filename: /lib/modules/3.13.0-24-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k_common.ko license: Dual BSD/GPL description: Shared library for Atheros wireless 802.11n LAN cards. author: Atheros Communications srcversion: 696B00A6C59713EC0966997 depends: ath,ath9k_hw intree: Y vermagic: 3.13.0-24-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: <MAC address removed>:D9:06:21:70:6E:8D:06:60:4D:73:0B:35:9F:C0 sig_hashalgo: sha512 filename: /lib/modules/3.13.0-24-generic/kernel/drivers/net/wireless/ath/ath9k/ath9k_hw.ko license: Dual BSD/GPL description: Support for Atheros 802.11n wireless LAN cards. author: Atheros Communications srcversion: 4809F3842A0542CD6B556D3 depends: ath intree: Y vermagic: 3.13.0-24-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: <MAC address removed>:D9:06:21:70:6E:8D:06:60:4D:73:0B:35:9F:C0 sig_hashalgo: sha512 filename: /lib/modules/3.13.0-24-generic/kernel/drivers/net/wireless/ath/ath.ko license: Dual BSD/GPL description: Shared library for Atheros wireless LAN cards. author: Atheros Communications srcversion: 88A67C5359B02C5A710AFCF depends: cfg80211 intree: Y vermagic: 3.13.0-24-generic SMP mod_unload modversions signer: Magrathea: Glacier signing key sig_key: <MAC address removed>:D9:06:21:70:6E:8D:06:60:4D:73:0B:35:9F:C0 sig_hashalgo: sha512 ##### modules ##### lp rtc ##### blacklist ##### [/etc/modprobe.d/blacklist-ath_pci.conf] blacklist ath_pci [/etc/modprobe.d/blacklist.conf] blacklist evbug blacklist usbmouse blacklist usbkbd blacklist eepro100 blacklist de4x5 blacklist eth1394 blacklist snd_intel8x0m blacklist snd_aw2 blacklist i2c_i801 blacklist prism54 blacklist bcm43xx blacklist garmin_gps blacklist asus_acpi blacklist snd_pcsp blacklist pcspkr blacklist amd76x_edac [/etc/modprobe.d/fbdev-blacklist.conf] blacklist arkfb blacklist aty128fb blacklist atyfb blacklist radeonfb blacklist cirrusfb blacklist cyber2000fb blacklist gx1fb blacklist gxfb blacklist kyrofb blacklist matroxfb_base blacklist mb862xxfb blacklist neofb blacklist nvidiafb blacklist pm2fb blacklist pm3fb blacklist s3fb blacklist savagefb blacklist sisfb blacklist tdfxfb blacklist tridentfb blacklist viafb blacklist vt8623fb ##### udev rules ##### # PCI device 0x1969:0x1090 (alx) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="<MAC address removed>", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="eth*", NAME="eth0" # PCI device 0x168c:0x0036 (ath9k) SUBSYSTEM=="net", ACTION=="add", DRIVERS=="?*", ATTR{address}=="<MAC address removed>", ATTR{dev_id}=="0x0", ATTR{type}=="1", KERNEL=="wlan*", NAME="wlan0" ##### dmesg ##### [ 1.707662] psmouse serio1: elantech: assuming hardware version 3 (with firmware version 0x450f03) [ 11.918852] ath: phy0: WB335 1-ANT card detected [ 11.918856] ath: phy0: Set BT/WLAN RX diversity capability [ 11.926438] ath: phy0: Enable LNA combining [ 11.928469] ath: phy0: ASPM enabled: 0x42 [ 11.928473] ath: EEPROM regdomain: 0x65 [ 11.928475] ath: EEPROM indicates we should expect a direct regpair map [ 11.928478] ath: Country alpha2 being used: 00 [ 11.928479] ath: Regpair used: 0x65 [ 14.066021] IPv6: ADDRCONF(NETDEV_UP): wlan0: link is not ready ########## wireless info END ############

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  • What HTML and CSS markup is best for SEO for a list of questions (like on Stack Exchange sites)

    - by Oleg9
    On the StackOverflow a question block (in the q-list on the index page and so on) represented by the following html code: <div class="question-summary narrow tagged-interesting" id="question-summary-19832613"> <div onclick="window.location.href='/questions/19832613/how-to-display-only-transit-routesfor-trains-in-google-maps-api'" class="cp"> <div class="votes"> <div class="mini-counts">0</div> <div>votes</div> </div> <div class="status unanswered"> <div class="mini-counts">0</div> <div>answers</div> </div> <div class="views"> <div class="mini-counts">3</div> <div>views</div> </div> </div> <div class="summary"> <h3>...</h3> <div class="tags t-javascript t-google-maps t-google t-google-maps-api-3"> </div> <div class="started"> <a href="/questions/19832613/how-to-display-only-transit-routesfor-trains-in-google-maps-api" class="started-link"><span title="2013-11-07 09:52:29Z" class="relativetime">1 min ago</span></a> <a href="/users/1309392/shirish">Shirish</a> <span class="reputation-score" title="reputation score " dir="ltr">189</span> </div> </div> </div> It uses float positioning. My questions is: Would use of css styled tables be a better choice? (It's a table, isn't it?) Or it just depends on what are you prefer to use and doesn't affect the technical side (search engines or something)? The background information (such as number of views, votes etc.) comes first in the code. And I know that search engines have a limit at viewing each page. So would it better to place div's depending on their importance and then markup them on the page using css methods (like negative margins and absolute positioning)? Or it isn't so important in this instance?

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  • Cisco ASA - Enable communication between same security level

    - by Conor
    I have recently inherited a network with a Cisco ASA (running version 8.2). I am trying to configure it to allow communication between two interfaces configured with the same security level (DMZ-DMZ) "same-security-traffic permit inter-interface" has been set, but hosts are unable to communicate between the interfaces. I am assuming that some NAT settings are causing my issue. Below is my running config: ASA Version 8.2(3) ! hostname asa enable password XXXXXXXX encrypted passwd XXXXXXXX encrypted names ! interface Ethernet0/0 switchport access vlan 400 ! interface Ethernet0/1 switchport access vlan 400 ! interface Ethernet0/2 switchport access vlan 420 ! interface Ethernet0/3 switchport access vlan 420 ! interface Ethernet0/4 switchport access vlan 450 ! interface Ethernet0/5 switchport access vlan 450 ! interface Ethernet0/6 switchport access vlan 500 ! interface Ethernet0/7 switchport access vlan 500 ! interface Vlan400 nameif outside security-level 0 ip address XX.XX.XX.10 255.255.255.248 ! interface Vlan420 nameif public security-level 20 ip address 192.168.20.1 255.255.255.0 ! interface Vlan450 nameif dmz security-level 50 ip address 192.168.10.1 255.255.255.0 ! interface Vlan500 nameif inside security-level 100 ip address 192.168.0.1 255.255.255.0 ! ftp mode passive clock timezone JST 9 same-security-traffic permit inter-interface same-security-traffic permit intra-interface object-group network DM_INLINE_NETWORK_1 network-object host XX.XX.XX.11 network-object host XX.XX.XX.13 object-group service ssh_2220 tcp port-object eq 2220 object-group service ssh_2251 tcp port-object eq 2251 object-group service ssh_2229 tcp port-object eq 2229 object-group service ssh_2210 tcp port-object eq 2210 object-group service DM_INLINE_TCP_1 tcp group-object ssh_2210 group-object ssh_2220 object-group service zabbix tcp port-object range 10050 10051 object-group service DM_INLINE_TCP_2 tcp port-object eq www group-object zabbix object-group protocol TCPUDP protocol-object udp protocol-object tcp object-group service http_8029 tcp port-object eq 8029 object-group network DM_INLINE_NETWORK_2 network-object host 192.168.20.10 network-object host 192.168.20.30 network-object host 192.168.20.60 object-group service imaps_993 tcp description Secure IMAP port-object eq 993 object-group service public_wifi_group description Service allowed on the Public Wifi Group. Allows Web and Email. service-object tcp-udp eq domain service-object tcp-udp eq www service-object tcp eq https service-object tcp-udp eq 993 service-object tcp eq imap4 service-object tcp eq 587 service-object tcp eq pop3 service-object tcp eq smtp access-list outside_access_in remark http traffic from outside access-list outside_access_in extended permit tcp any object-group DM_INLINE_NETWORK_1 eq www access-list outside_access_in remark ssh from outside to web1 access-list outside_access_in extended permit tcp any host XX.XX.XX.11 object-group ssh_2251 access-list outside_access_in remark ssh from outside to penguin access-list outside_access_in extended permit tcp any host XX.XX.XX.10 object-group ssh_2229 access-list outside_access_in remark http from outside to penguin access-list outside_access_in extended permit tcp any host XX.XX.XX.10 object-group http_8029 access-list outside_access_in remark ssh from outside to internal hosts access-list outside_access_in extended permit tcp any host XX.XX.XX.13 object-group DM_INLINE_TCP_1 access-list outside_access_in remark dns service to internal host access-list outside_access_in extended permit object-group TCPUDP any host XX.XX.XX.13 eq domain access-list dmz_access_in extended permit ip 192.168.10.0 255.255.255.0 any access-list dmz_access_in extended permit tcp any host 192.168.10.29 object-group DM_INLINE_TCP_2 access-list public_access_in remark Web access to DMZ websites access-list public_access_in extended permit object-group TCPUDP any object-group DM_INLINE_NETWORK_2 eq www access-list public_access_in remark General web access. (HTTP, DNS & ICMP and Email) access-list public_access_in extended permit object-group public_wifi_group any any pager lines 24 logging enable logging asdm informational mtu outside 1500 mtu public 1500 mtu dmz 1500 mtu inside 1500 no failover icmp unreachable rate-limit 1 burst-size 1 no asdm history enable arp timeout 60 global (outside) 1 interface global (dmz) 2 interface nat (public) 1 0.0.0.0 0.0.0.0 nat (dmz) 1 0.0.0.0 0.0.0.0 nat (inside) 1 0.0.0.0 0.0.0.0 static (inside,outside) tcp interface 2229 192.168.0.29 2229 netmask 255.255.255.255 static (inside,outside) tcp interface 8029 192.168.0.29 www netmask 255.255.255.255 static (dmz,outside) XX.XX.XX.13 192.168.10.10 netmask 255.255.255.255 dns static (dmz,outside) XX.XX.XX.11 192.168.10.30 netmask 255.255.255.255 dns static (dmz,inside) 192.168.0.29 192.168.10.29 netmask 255.255.255.255 static (dmz,public) 192.168.20.30 192.168.10.30 netmask 255.255.255.255 dns static (dmz,public) 192.168.20.10 192.168.10.10 netmask 255.255.255.255 dns static (inside,dmz) 192.168.10.0 192.168.0.0 netmask 255.255.255.0 dns access-group outside_access_in in interface outside access-group public_access_in in interface public access-group dmz_access_in in interface dmz route outside 0.0.0.0 0.0.0.0 XX.XX.XX.9 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 mgcp-pat 0:05:00 timeout sip 0:30:00 sip_media 0:02:00 sip-invite 0:03:00 sip-disconnect 0:02:00 timeout sip-provisional-media 0:02:00 uauth 0:05:00 absolute timeout tcp-proxy-reassembly 0:01:00 dynamic-access-policy-record DfltAccessPolicy http server enable http 192.168.0.0 255.255.255.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 telnet timeout 5 ssh 192.168.0.0 255.255.255.0 inside ssh timeout 20 console timeout 0 dhcpd dns 61.122.112.97 61.122.112.1 dhcpd auto_config outside ! dhcpd address 192.168.20.200-192.168.20.254 public dhcpd enable public ! dhcpd address 192.168.0.200-192.168.0.254 inside dhcpd enable inside ! threat-detection basic-threat threat-detection statistics host threat-detection statistics access-list no threat-detection statistics tcp-intercept ntp server 130.54.208.201 source public webvpn ! class-map inspection_default match default-inspection-traffic ! ! policy-map type inspect dns preset_dns_map parameters message-length maximum client auto message-length maximum 512 policy-map global_policy class inspection_default inspect dns preset_dns_map inspect ftp inspect h323 h225 inspect h323 ras inspect ip-options inspect netbios inspect rsh inspect rtsp inspect skinny inspect esmtp inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp !

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  • Python: Memory usage and optimization when modifying lists

    - by xApple
    The problem My concern is the following: I am storing a relativity large dataset in a classical python list and in order to process the data I must iterate over the list several times, perform some operations on the elements, and often pop an item out of the list. It seems that deleting one item out of a Python list costs O(N) since Python has to copy all the items above the element at hand down one place. Furthermore, since the number of items to delete is approximately proportional to the number of elements in the list this results in an O(N^2) algorithm. I am hoping to find a solution that is cost effective (time and memory-wise). I have studied what I could find on the internet and have summarized my different options below. Which one is the best candidate ? Keeping a local index: while processingdata: index = 0 while index < len(somelist): item = somelist[index] dosomestuff(item) if somecondition(item): del somelist[index] else: index += 1 This is the original solution I came up with. Not only is this not very elegant, but I am hoping there is better way to do it that remains time and memory efficient. Walking the list backwards: while processingdata: for i in xrange(len(somelist) - 1, -1, -1): dosomestuff(item) if somecondition(somelist, i): somelist.pop(i) This avoids incrementing an index variable but ultimately has the same cost as the original version. It also breaks the logic of dosomestuff(item) that wishes to process them in the same order as they appear in the original list. Making a new list: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) newlist = [] for item in somelist: if somecondition(item): newlist.append(item) somelist = newlist gc.collect() This is a very naive strategy for eliminating elements from a list and requires lots of memory since an almost full copy of the list must be made. Using list comprehensions: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist[:] = [x for x in somelist if somecondition(x)] This is very elegant but under-the-cover it walks the whole list one more time and must copy most of the elements in it. My intuition is that this operation probably costs more than the original del statement at least memory wise. Keep in mind that somelist can be huge and that any solution that will iterate through it only once per run will probably always win. Using the filter function: while processingdata: for i, item in enumerate(somelist): dosomestuff(item) somelist = filter(lambda x: not subtle_condition(x), somelist) This also creates a new list occupying lots of RAM. Using the itertools' filter function: from itertools import ifilterfalse while processingdata: for item in itertools.ifilterfalse(somecondtion, somelist): dosomestuff(item) This version of the filter call does not create a new list but will not call dosomestuff on every item breaking the logic of the algorithm. I am including this example only for the purpose of creating an exhaustive list. Moving items up the list while walking while processingdata: index = 0 for item in somelist: dosomestuff(item) if not somecondition(item): somelist[index] = item index += 1 del somelist[index:] This is a subtle method that seems cost effective. I think it will move each item (or the pointer to each item ?) exactly once resulting in an O(N) algorithm. Finally, I hope Python will be intelligent enough to resize the list at the end without allocating memory for a new copy of the list. Not sure though. Abandoning Python lists: class Doubly_Linked_List: def __init__(self): self.first = None self.last = None self.n = 0 def __len__(self): return self.n def __iter__(self): return DLLIter(self) def iterator(self): return self.__iter__() def append(self, x): x = DLLElement(x) x.next = None if self.last is None: x.prev = None self.last = x self.first = x self.n = 1 else: x.prev = self.last x.prev.next = x self.last = x self.n += 1 class DLLElement: def __init__(self, x): self.next = None self.data = x self.prev = None class DLLIter: etc... This type of object resembles a python list in a limited way. However, deletion of an element is guaranteed O(1). I would not like to go here since this would require massive amounts of code refactoring almost everywhere.

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  • Generic structure for performing string conversion when data binding.

    - by Rohan West
    Hi there, a little while ago i was reading an article about a series of class that were created that handled the conversion of strings into a generic type. Below is a mock class structure. Basically if you set the StringValue it will perform some conversion into type T public class MyClass<T> { public string StringValue {get;set;} public T Value {get;set;} } I cannot remember the article that i was reading, or the name of the class i was reading about. Is this already implemented in the framework? Or shall i create my own?

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  • C# and MySQL .NET Connector - Any way of preventing SQL Injection attacks in a generic class?

    - by John M
    My idea is to create some generic classes for Insert/Update/Select via a C# (3.5) Winforms app talking with a MySQL database via MySQL .NET Connector 6.2.2. For example: public void Insert(string strSQL) { if (this.OpenConnection() == true) { MySqlCommand cmd = new MySqlCommand(strSQL, connection); cmd.ExecuteNonQuery(); this.CloseConnection(); } } Then from anywhere in the program I can run a query with/without user input by just passing a SQL query string. Reading around on SO is starting to give me the indication that this may lead to SQL injection attacks (for any user-input values). Is there anyway of scrubbing the inputted strSQL or do I need to go and create individual parameterized queries in every method that needs to do a database function?

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  • Casting to generic type in Java doesn't raise ClassCastException?

    - by Kip
    I have come across a strange behavior of Java that seems like a bug. Is it? Casting an Object to a generic type (say, K) does not throw a ClassCastException even if the object is not an instance of K. Here is an example: import java.util.*; public final class Test { private static<K,V> void addToMap(Map<K,V> map, Object ... vals) { for(int i = 0; i < vals.length; i += 2) map.put((K)vals[i], (V)vals[i+1]); //Never throws ClassCastException! } public static void main(String[] args) { Map<String,Integer> m = new HashMap<String,Integer>(); addToMap(m, "hello", "world"); //No exception System.out.println(m.get("hello")); //Prints "world", which is NOT an Integer!! } }

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  • How do I improve the efficiency of the queries executed by this generic Linq-to-SQL data access clas

    - by Lee D
    Hi all, I have a class which provides generic access to LINQ to SQL entities, for example: class LinqProvider<T> //where T is a L2S entity class { DataContext context; public virtual IEnumerable<T> GetAll() { return context.GetTable<T>(); } public virtual T Single(Func<T, bool> condition) { return context.GetTable<T>().SingleOrDefault(condition); } } From the front end, both of these methods appear to work as you would expect. However, when I run a trace in SQL profiler, the Single method is executing what amounts to a SELECT * FROM [Table], and then returning the single entity that meets the given condition. Obviously this is inefficient, and is being caused by GetTable() returning all rows. My question is, how do I get the query executed by the Single() method to take the form SELECT * FROM [Table] WHERE [condition], rather than selecting all rows then filtering out all but one? Is it possible in this context? Any help appreciated, Lee

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  • What should I name my files with generic class definitions?

    - by Tomas Lycken
    I'm writing a couple of classes that all have generic type arguments, but I need to overload the classes because I need a different number of arguments in different scenarios. Basically, I have public class MyGenericClass<T> { ... } public class MyGenericClass<T, K> { ... } public class MyGenericClass<T, K, L> { ... } // it could go on forever, but it won't... I want them all in the same namespace, but in one source file per class. What should I name the files? Is there a best practice?

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  • Django: way to test what class a generic relation content_object is?

    - by bitbutter
    In my project I have a class, NewsItem. Instances of NewsItem act like a wrapper. They can be associated with either an ArtWork instance, or an Announcement instance. Here's how the NewsItem model looks: class NewsItem(models.Model): content_type = models.ForeignKey(ContentType) object_id = models.PositiveIntegerField() content_object = generic.GenericForeignKey('content_type', 'object_id') date = models.DateTimeField(default=datetime.datetime.now,) class Meta: ordering = ('-date',) def __unicode__(self): return (self.title()) In a template I'm dealing with a NewsItem instance, and would like to output a certain bunch of html it it's 'wrapping' an Artwork instance, and a different bunch of html if it's wrapping an Announcement instance. Could someone explain how I can write a conditional to test for this? My first naive try looked like this: {% if news_item.content_object.type=='Artwork' %}do this{% else %}do that{% endif %}

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  • Insert into a generic dictionary with possibility of duplicate keys?

    - by Chris Clark
    Is there any reason to favor one of these approaches over the other when inserting into a generic dictionary with the possibility of a key conflict? I'm building an in-memory version of a static collection so in the case of a conflict it doesn't matter whether the old or new value is used. If Not mySettings.ContainsKey(key) Then mySettings.Add(key, Value) End If Versus mySettings(key) = Value And then of course there is this, which is obviously not the right approach: Try mySettings.Add(key, Value) Catch End Try Clearly the big difference here is that the first and second approaches actually do different things, but in my case it doesn't matter. It seems that the second approach is cleaner, but I'm curious if any of you .net gurus have any deeper insight. Thanks!

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  • Best way to test if a generic type is a string? (c#)

    - by Rex M
    I have a generic class that should allow any type, primitive or otherwise. The only problem with this is using default(T). When you call default on a value type or a string, it initializes it to a reasonable value (such as empty string). When you call default(T) on an object, it returns null. For various reasons we need to ensure that if it is not a primitive type, then we will have a default instance of the type, not null. Here is attempt 1: T createDefault() { if(typeof(T).IsValueType) { return default(T); } else { return Activator.CreateInstance<T>(); } } Problem - string is not a value type, but it does not have a parameterless constructor. So, the current solution is: T createDefault() { if(typeof(T).IsValueType || typeof(T).FullName == "System.String") { return default(T); } else { return Activator.CreateInstance<T>(); } } But this feels like a kludge. Is there a nicer way to handle the string case?

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  • Best practices about creating a generic object dictionary in C#? Is this bad?

    - by JimDaniel
    For clarity I am using C# 3.5/Asp.Net MVC 2 Here is what I have done: I wanted the ability to add/remove functionality to an object at run-time. So I simply added a generic object dictionary to my class like this: public Dictionary<int, object> Components { get; set; } Then I can add/remove any kind of .Net object into this dictionary at run-time. To insert an object I do something like this: var tag = new Tag(); myObject.Components.Add((int)Types.Components.Tag, tag); Then to retrieve I just do this: if(myObject.Components.ContainsKey((int)Types.Components.Tag)) { var tag = myObject.Components[(int)Types.Components.Tag] as Tag; if(tag != null) { //do stuff } } Somehow I feel sneaky doing this. It works okay, but I am wondering what you guys think about it as a best practice. Thanks for your input, Daniel

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  • C# How to check if a class implements generic interface ?

    - by PaN1C_Showt1Me
    How to get generic interface type for an instance ? Suppose this code: interface IMyInterface<T> { T MyProperty { get; set; } } class MyClass : IMyInterface<int> { #region IMyInterface<T> Members public int MyProperty { get; set; } #endregion } MyClass myClass = new MyClass(); /* returns the interface */ Type[] myinterfaces = myClass.GetType().GetInterfaces(); /* returns null */ Type myinterface = myClass.GetType().GetInterface(typeof(IMyInterface<int>).FullName);

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  • What is a great resource for learning about the implementation details of .NET generic collections?

    - by Jimmy W
    Hi all, I'm interested in understanding the underlying implementation details of generic collections in .NET. What I have in mind are details such as how the collections are stored, how each member of a collection is accessed by the CLR, etc. For collections that are analogous to traditional data structures, such as LinkedList and Dictionary, I think I have an understanding of what's going on underneath. However, I'm not as certain about collections like List (how is set up such that it is both indexable and expandable?) and SortedList, so any leads as to what I could look up to learn more about them would be greatly appreciated.

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  • How to convert value of Generic Type Argument to a concrete type?

    - by Aleksey Bieneman
    I am trying to convert the value of the generic type parameter T value into integer after making sure that T is in fact integer: public class Test { void DoSomething<T>(T value) { var type = typeof(T); if (type == typeof(int)) { int x = (int)value; // Error 167 Cannot convert type 'T' to 'int' int y = (int)(object)value; // works though boxing and unboxing } } } Although it works through boxing and unboxing, this is an additional performance overhead and i was wandering if there's a way to do it directly. Thank you!

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  • Java generic function for performing calculations on integer, on double?

    - by Daniel
    Is this possible? Surely if you passed in a double, any sort of function implementation code which casts an object to an Integer would not be able to work unless the cast 'Integer' was specifically used? I have a function like: public static void increment(Object o){ Integer one = (Integer)o; system.out.println(one++); } I cant see how this could be made generic for a double? I tried public static <E> void increment(E obj){ E one = (E)o; system.out.println(one++); } but it didn't like it?

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  • Generic type parameter naming convention for Java (with multiple chars)?

    - by chaper29
    In some interfaces i wrote I'd like to name generic type parameter with more than one character to make the code more readable. Something like.... Map<Key,Value> Instead of this... Map<K,V> But when it comes to methods, the type-parameters look like java-classes which is also confusing. public void put(Key key, Value value) This seems like Key and Value are classes. I found or thought of some notations, but nothing like a convention from sun or a general best-practice. Alternatives i guesed of or found... Map<KEY,VALUE> Map<TKey,TValue>

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  • Are static members of a generic class tied to the specific instance?

    - by mafutrct
    This is more of a documentation than a real question. I noticed the principle it is not described on SO yet (did I miss it?), so here goes: Imagine a generic class that contains a static member: class Foo<T> { public static int member; } Is there a new instance of the member for each specific class, or is there only a single instance for all Foo-type classes? It can easily be verified by code like this: Foo<int>.member = 1; Foo<string>.member = 2; Console.WriteLine (Foo<int>.member); What is the result, and where is this behavior documented?

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  • C#: LINQ vs foreach - Round 1.

    - by James Michael Hare
    So I was reading Peter Kellner's blog entry on Resharper 5.0 and its LINQ refactoring and thought that was very cool.  But that raised a point I had always been curious about in my head -- which is a better choice: manual foreach loops or LINQ?    The answer is not really clear-cut.  There are two sides to any code cost arguments: performance and maintainability.  The first of these is obvious and quantifiable.  Given any two pieces of code that perform the same function, you can run them side-by-side and see which piece of code performs better.   Unfortunately, this is not always a good measure.  Well written assembly language outperforms well written C++ code, but you lose a lot in maintainability which creates a big techncial debt load that is hard to offset as the application ages.  In contrast, higher level constructs make the code more brief and easier to understand, hence reducing technical cost.   Now, obviously in this case we're not talking two separate languages, we're comparing doing something manually in the language versus using a higher-order set of IEnumerable extensions that are in the System.Linq library.   Well, before we discuss any further, let's look at some sample code and the numbers.  First, let's take a look at the for loop and the LINQ expression.  This is just a simple find comparison:       // find implemented via LINQ     public static bool FindViaLinq(IEnumerable<int> list, int target)     {         return list.Any(item => item == target);     }         // find implemented via standard iteration     public static bool FindViaIteration(IEnumerable<int> list, int target)     {         foreach (var i in list)         {             if (i == target)             {                 return true;             }         }           return false;     }   Okay, looking at this from a maintainability point of view, the Linq expression is definitely more concise (8 lines down to 1) and is very readable in intention.  You don't have to actually analyze the behavior of the loop to determine what it's doing.   So let's take a look at performance metrics from 100,000 iterations of these methods on a List<int> of varying sizes filled with random data.  For this test, we fill a target array with 100,000 random integers and then run the exact same pseudo-random targets through both searches.                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     Any         10       26          0.00046             30.00%     Iteration   10       20          0.00023             -     Any         100      116         0.00201             18.37%     Iteration   100      98          0.00118             -     Any         1000     1058        0.01853             16.78%     Iteration   1000     906         0.01155             -     Any         10,000   10,383      0.18189             17.41%     Iteration   10,000   8843        0.11362             -     Any         100,000  104,004     1.8297              18.27%     Iteration   100,000  87,941      1.13163             -   The LINQ expression is running about 17% slower for average size collections and worse for smaller collections.  Presumably, this is due to the overhead of the state machine used to track the iterators for the yield returns in the LINQ expressions, which seems about right in a tight loop such as this.   So what about other LINQ expressions?  After all, Any() is one of the more trivial ones.  I decided to try the TakeWhile() algorithm using a Count() to get the position stopped like the sample Pete was using in his blog that Resharper refactored for him into LINQ:       // Linq form     public static int GetTargetPosition1(IEnumerable<int> list, int target)     {         return list.TakeWhile(item => item != target).Count();     }       // traditionally iterative form     public static int GetTargetPosition2(IEnumerable<int> list, int target)     {         int count = 0;           foreach (var i in list)         {             if(i == target)             {                 break;             }               ++count;         }           return count;     }   Once again, the LINQ expression is much shorter, easier to read, and should be easier to maintain over time, reducing the cost of technical debt.  So I ran these through the same test data:                       List<T> On 100,000 Iterations     Method      Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile   10       41          0.00041             128%     Iteration   10       18          0.00018             -     TakeWhile   100      171         0.00171             88%     Iteration   100      91          0.00091             -     TakeWhile   1000     1604        0.01604             94%     Iteration   1000     825         0.00825             -     TakeWhile   10,000   15765       0.15765             92%     Iteration   10,000   8204        0.08204             -     TakeWhile   100,000  156950      1.5695              92%     Iteration   100,000  81635       0.81635             -     Wow!  I expected some overhead due to the state machines iterators produce, but 90% slower?  That seems a little heavy to me.  So then I thought, well, what if TakeWhile() is not the right tool for the job?  The problem is TakeWhile returns each item for processing using yield return, whereas our for-loop really doesn't care about the item beyond using it as a stop condition to evaluate. So what if that back and forth with the iterator state machine is the problem?  Well, we can quickly create an (albeit ugly) lambda that uses the Any() along with a count in a closure (if a LINQ guru knows a better way PLEASE let me know!), after all , this is more consistent with what we're trying to do, we're trying to find the first occurence of an item and halt once we find it, we just happen to be counting on the way.  This mostly matches Any().       // a new method that uses linq but evaluates the count in a closure.     public static int TakeWhileViaLinq2(IEnumerable<int> list, int target)     {         int count = 0;         list.Any(item =>             {                 if(item == target)                 {                     return true;                 }                   ++count;                 return false;             });         return count;     }     Now how does this one compare?                         List<T> On 100,000 Iterations     Method         Size     Total (ms)  Per Iteration (ms)  % Slower     TakeWhile      10       41          0.00041             128%     Any w/Closure  10       23          0.00023             28%     Iteration      10       18          0.00018             -     TakeWhile      100      171         0.00171             88%     Any w/Closure  100      116         0.00116             27%     Iteration      100      91          0.00091             -     TakeWhile      1000     1604        0.01604             94%     Any w/Closure  1000     1101        0.01101             33%     Iteration      1000     825         0.00825             -     TakeWhile      10,000   15765       0.15765             92%     Any w/Closure  10,000   10802       0.10802             32%     Iteration      10,000   8204        0.08204             -     TakeWhile      100,000  156950      1.5695              92%     Any w/Closure  100,000  108378      1.08378             33%     Iteration      100,000  81635       0.81635             -     Much better!  It seems that the overhead of TakeAny() returning each item and updating the state in the state machine is drastically reduced by using Any() since Any() iterates forward until it finds the value we're looking for -- for the task we're attempting to do.   So the lesson there is, make sure when you use a LINQ expression you're choosing the best expression for the job, because if you're doing more work than you really need, you'll have a slower algorithm.  But this is true of any choice of algorithm or collection in general.     Even with the Any() with the count in the closure it is still about 30% slower, but let's consider that angle carefully.  For a list of 100,000 items, it was the difference between 1.01 ms and 0.82 ms roughly in a List<T>.  That's really not that bad at all in the grand scheme of things.  Even running at 90% slower with TakeWhile(), for the vast majority of my projects, an extra millisecond to save potential errors in the long term and improve maintainability is a small price to pay.  And if your typical list is 1000 items or less we're talking only microseconds worth of difference.   It's like they say: 90% of your performance bottlenecks are in 2% of your code, so over-optimizing almost never pays off.  So personally, I'll take the LINQ expression wherever I can because they will be easier to read and maintain (thus reducing technical debt) and I can rely on Microsoft's development to have coded and unit tested those algorithm fully for me instead of relying on a developer to code the loop logic correctly.   If something's 90% slower, yes, it's worth keeping in mind, but it's really not until you start get magnitudes-of-order slower (10x, 100x, 1000x) that alarm bells should really go off.  And if I ever do need that last millisecond of performance?  Well then I'll optimize JUST THAT problem spot.  To me it's worth it for the readability, speed-to-market, and maintainability.

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  • Inventory Management concepts in XNA game

    - by user1332755
    I am trying to code the inventory system in my first real game so I have very little experience in both c# and game engine development. Basically, I need some general guidance and tips with how to structure and organize these sorts of systems. Please tell me if I am on the right track or not before I get too deep into making some badly structured system. It's fine if you don't feel like looking through my code, suggestions about general structure would also be appreciated. What I am aiming to end up with is some sort of system like Minecraft or Terraria. It must include: main inventory GUI (items can be dragged and placed in whatever slot desired Itembar outside of the main inventory which can be assigned to certain items the ability to use items from either location So far, I have 4 main classes: Inventory holds the general info and methods, inventoryslot holds info for individual slots, Itembar holds all info and methods for itself, and finally, ItemManager to manage interactions between the two and hold a master list of items. So far, my itembar works perfectly and interacts well with mousedragging items into and out of it as well as activating the item effect. Here is the code I have so far: (there is a lot but I will try to keep it relevant) This is the code for the itembar on the main screen: class Itembar { public Texture2D itembarfull, iSelected; public static Rectangle itembar = new Rectangle(5, 218, 40, 391); public Rectangle box1 = new Rectangle(itembar.X, 218, 40, 40); //up to 10 Rectangles for each slot public int Selected = 0; private ItemManager manager; public Itembar(Texture2D texture, Texture2D texture3, ItemManager mann) { itembarfull = texture; iSelected = texture3; manager = mann; } public void Update(GameTime gametime) { } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( itembarfull, new Vector2 (itembar.X, itembar.Y), null, Color.White, 0.0f, Vector2.Zero, 1.0f, SpriteEffects.None, 1.0f); if (Selected == 1) spriteBatch.Draw(iSelected, new Rectangle(box1.X-3, box1.Y-3, box1.Width+6, box1.Height+6), Color.White); //goes up to 10 slots } public int Box1Query() { foreach (Item item in manager.items) { if(box1.Contains(item.BoundingBox)) return manager.items.IndexOf(item); } return 999; } //10 different box queries It is working fine right now. I just put an Item in there and the box will query things like the item's effects, stack number, consumable or not etc...This one is basically almost complete. Here is the main inventory class: class Inventory { public bool isActive; public List<Rectangle> mainSlots = new List<Rectangle>(24); public List<InventorySlot> mainSlotscheck = new List<InventorySlot>(24); public static Rectangle inv = new Rectangle(841, 469, 156, 231); public Rectangle invfull = new Rectangle(inv.X, inv.Y, inv.Width, inv.Height); public Rectangle inv1 = new Rectangle(inv.X + 4, inv.Y +3, 32, 32); //goes up to inv24 resulting in a 6x4 grid of Rectangles public Inventory() { mainSlots.Add(inv1); mainSlots.Add(inv2); mainSlots.Add(inv3); mainSlots.Add(inv4); //goes up to 24 foreach (Rectangle slot in mainSlots) mainSlotscheck.Add(new InventorySlot(slot)); } //update and draw methods are empty because im not too sure what to put there public int LookforfreeSlot() { int slotnumber = 999; for (int x = 0; x < mainSlots.Count; x++) { if (mainSlotscheck[x].isFree) { slotnumber = x; break; } } return slotnumber; } } } LookforFreeSlot() method is meant to be called when I do AddtoInventory(). I'm kinda stumped about what other things I need to put in this class. Here is the inventorySlot class: (its main purpose is to check the bool "isFree" to see whether or not something already occupies the slot. But i guess it can also do other stuff like get item info.) class InventorySlot { public int X, Y; public int Width = 32, Height = 32; public Vector2 Position; public int slotnumber; public bool free = true; public int? content = null; public bool isFree { get { return free; } set { free = value; } } public InventorySlot(Rectangle slot) { slot = new Rectangle(X, Y, Width, Height); } } } Finally, here is the ItemManager (I am omitting the master list because it is too long) class ItemManager { public List<Item> items = new List<Item>(20); public List<Item> inventory1 = new List<Item>(24); public List<Item> inventory2 = new List<Item>(24); public List<Item> inventory3 = new List<Item>(24); public List<Item> inventory4 = new List<Item>(24); public Texture2D icon, filta; private Rectangle msRect; MouseState mouseState; public int ISelectedIndex; Inventory inventory; SpriteFont font; public void GenerateItems() { items.Add(new Item(new Rectangle(0, 0, 32, 32), icon, font)); items[0].name = "Grass Chip"; items[0].itemID = 0; items[0].consumable = true; items[0].stackable = true; items[0].maxStack = 99; items.Add(new Item(new Rectangle(32, 0, 32, 32), icon, font)); //master list continues. it will generate all items in the game; } public ItemManager(Inventory inv, Texture2D itemsheet, Rectangle mouseRectt, MouseState ms, Texture2D fil, SpriteFont f) { icon = itemsheet; msRect = mouseRectt; filta = fil; mouseState = ms; inventory = inv; font = f; } //once again, no update or draw public void mousedrag() { items[0].DestinationRect = new Rectangle (msRect.X, msRect.Y, 32, 32); items[0].dragging = true; } public void AddtoInventory(Item item) { int index = inventory.LookforfreeSlot(); if (index == 999) return; item.DestinationRect = inventory.mainSlots[index]; inventory.mainSlotscheck[index].content = item.itemID; inventory.mainSlotscheck[index].isFree = false; item.IsActive = true; } } } The mousedrag works pretty well. AddtoInventory doesn't work because LookforfreeSlot doesn't work. Relevant code from the main program: When I want to add something to the main inventory, I do something like this: foreach (Particle ether in ether1.ethers) { if (ether.isCollected) itemmanager.AddtoInventory(itemmanager.items[14]); } This turned out to be much longer than I had expected :( But I hope someone is interested enough to comment.

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  • Can I configure Thunderbird 3 to refresh the folder list for an Exchange IMAP account?

    - by Howiecamp
    Background: When used as an IMAP client against Gmail, Thunderbird 3 (may be the case in v2 also, not sure) will refresh it's list of folders (the folders correspond to Gmail labels) when you do "Download/Sync Now..." or restart the Thunderbird client. Any new folders (labels) created in Gmail will sync to the client and any folders moved/changed/deleted folders in Gmail will move/change/delete on the client as well. (Note: Thunderbird has the concept of "subscribing" to IMAP folders (assumingly allowing you to determine which folders you want, rather than bringing all of them down and dragging loads of data across the wire). When used against Gmail, Thunderbird appears to automatically subscribe to all folders (including when folders are newly created in Gmail), so this might be why the refresh is happening properly.) This behavior is what I want with Exchange. When using Thunderbird with Exchange (2007), the folder list doesn't refresh when folders are added/changed/deleted on the server and/or from a different mail client. When I look at the subscription options, some are checked and some are not (not sure why Thunderbird picked some and not others). And when I add new folders on the server and/or from another client, they never even appear in Thunderbird's list of folders, preventing me from subscribing to them.

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  • Is there a historical computer peripherals or accessories museum or even just a current list?

    - by zimmer62
    Thinking about all the unique and different peripherals I've owned over the years, from ISA capture cards, to parallel port controlled shutter glasses for 3d games. I've seen many many accessory or computer peripherals come and go. The nostalgia of these things is a lot of fun. I tried to find some sort of historical time-line or list but what mostly turned up is computers themselves. I'm more interested in the mice, scanners, the weird adapters that shouldn't exist, short run very rare products, strange devices from computer shows in the 80's and 90's... Hardware you might find in a geeks basement that would be completely useless now, but was the coolest thing around when it was new. An example would be a drawing tablet I had for my TI-99 computer, or the audio tape player accessory for a C64 which let you save files to audio tapes, An ISA card that did the same for PC's hooked up to a VCR. Remember that IBM-PC Jr upgrade kit, that added a floppy drive, more memory and the AT switch in the back? I'd love to find either a wiki, or a list that has already been assembled which contain many of these weird (or common) accessories. I've had so many over the years I suppose I could start a wiki here if such a list doesn't already exist.

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  • How to view / enumerate / obtain a list of all effective rights / permissions on an Active Directory object?

    - by Laura
    I am new to Server Fault and was hoping to find an answer to a question that I have been struggling with for the past week or so. I have been recently asked by my management to furnish a list of all the effective rights / permissions delegated on the Active Directory object for our Domain Admins group. I initially figured I'd use the Effective Permissions Tab in Active Directory Users and Computers but had two problems with it. The first was that it doesn't seem very accurate and the second was that it requires me to enter the name of a specific user, and it only shows me what it figures are effective permissions for that user. Now, we have more than a 1000 users in our environment so there's no way I can possibly enter 1000 user names one by one. Plus, there is no way to export that information either. I also looked at dsacls from MS but it doesn't do effective permissions. Someone pointed me to a tool called ADUCAdmin but that seems to falsely claim to do effective permissions. Could someone kindly help me find a way to obtain this listing? Basically, I need to generate a list of all the modify effective permissions granted on the Domain Admins group object along with the list of all the admins to which these permissions are granted. In case it helps, I don't need a fancy listing - simple text / CSV output would be enough I would be grateful for any assistance since this is time and security sensitive for us.

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