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  • HTML5 game engine for a 2D or 2.5D RPG style "map walk"

    - by stargazer
    please help me to choose a HTML5 game engine or Javascript libraries I want to do the following in the game: when the game starts a part the huge map (full size of the map: about 7 screens) is shown. The map itself is completely designed in the editor mapeditor.org (or in some comparable editor - if you know a good alternative to mapeditor.org - let me know) and loaded at runtime or at design time. The game engine should support loading of isometric maps (well, in worst case only orthogonal maps will be sufficient) both "tile layer" and "object layer" from mapeditor.org should be supported. Scrolling/performance of this map should be fast enough. The map and the game should be either in 2D (orthogonal map) or in 2.5D (isometric map) The game engine should support movement of sprites with animation. Let say I have a sprite for "human" with animation sequences showing "walking" in 8 directions - it should be imported into game engine and should "walk" on the map without writing a lot of Javascript code. Automatic scrolling of the map the "human" nears the screen border. Collision detection, "solid" objects. The mapeditor.org supports properies on tiles. Let say I assign a "solid" property to some tiles in editor. It should be easy to check this "solid" property in the game engine and implement kind of "solid" behavior, so the animanted sprites do not walk through the walls. Collision detection - it should be easy to implement some custom functionality like "when sprite A is close to sprite B - call this function" Showing "dialogs" or popup windows on top of the map - should be easy to implement. Cross-browser audio support - (it is implemented quite well in construct 2 from scirra, so I'm looking for the comparable audio quality) The game itself is a king of RPG but without fighting scenes and without huge "inventory". The main character just walking on the map, discovers some things, there are dialogs and sounds. The functionality of this example from sprite.js http://batiste.dosimple.ch/sprite.js/tests/mapeditor/map_reader.html is very close to what I'm developing. But I'm not a Javascript guru (and a very lazy guy) and would like to write even less Javascript code as in the example...

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  • Windows Azure ASP.NET MVC 2 Role with Silverlight

    - by GeekAgilistMercenary
    I was working through some scenarios recently with Azure and Silverlight.  I immediately decided a quick walk through for setting up a Silverlight Application running in an ASP.NET MVC 2 Application would be a cool project. This walk through I have Visual Studio 2010, Silverlight 4, and the Azure SDK all installed.  If you need to download any of those go get em? now. Launch Visual Studio 2010 and start a new project.  Click on the section for cloud templates as shown below. After you name the project, the dialog for what type of Windows Azure Cloud Service Role will display.  I selected ASP.NET MVC 2 Web Role, which adds the MvcWebRole1 Project to the Cloud Service Solution. Since I selected the ASP.NET MVC 2 Project type, it immediately prompts for a unit test project.  Because I just want to get everything running first, I will probably be unit testing the Silverlight and just using the MVC Project as a host for the Silverlight for now, and because I would prefer to just add the unit test project later, I am going to select no here. Once you've created the ASP.NET MVC 2 project to host the Silverlight, then create another new project.  Select the Silverlight section under the Installed Templates in the Add New Project dialog.  Then select Silverlight Application. The next dialog that comes up will inquire about using the existing ASP.NET MVC Application I just created, which I do want it to use that so I leave it checked.  The options section however I do not want to check RIA Web Services, do not want a test page added to the project, and I want Silverlight debugging enabled so I leave that checked.  Once those options are appropriately set, just click on OK and the Silverlight Project will be added to the overall solution. The next steps now are to get the Silverlight object appropriately embedded in the web page.  First open up the Site.Master file in the ASP.NET MVC 2 Project located under the Veiws/Shared/ location.  After you open the file review the content of the <header></header> section.  In that section add another <contentplaceholder></contentplaceholder> tag as shown in the code snippet below. <head runat="server"> <title> <asp:ContentPlaceHolder ID="TitleContent" runat="server" /> </title> <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeaderContent" runat="server" /> </head> I usually put it toward the bottom of the header section.  It just seems the <title></title> should be on the top of the section and I like to keep it that way. Now open up the Index.aspx page under the ASP.NET MVC 2 Project located in the Views/Home/ directory.  When you open up that file add a <asp:Content><asp:Content> tag as shown in the next snippet. <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Home Page </asp:Content>   <asp:Content ID=headerContent ContentPlaceHolderID=HeaderContent runat=server>   </asp:Content>   <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2><%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. </p> </asp:Content> In that center tag, I am now going to add what is needed to appropriately embed the Silverlight object into the page.  The first thing I needed is a reference to the Silverlight.js file. <script type="text/javascript" src="Silverlight.js"></script> After that comes a bit of nitty gritty Javascript.  I create another tag (and for those in the know, this is exactly like the generated code that is dumped into the *.html page generated with any Silverlight Project if you select to "add a test page that references the application".  The complete Javascript is below. function onSilverlightError(sender, args) { var appSource = ""; if (sender != null && sender != 0) { appSource = sender.getHost().Source; }   var errorType = args.ErrorType; var iErrorCode = args.ErrorCode;   if (errorType == "ImageError" || errorType == "MediaError") { return; }   var errMsg = "Unhandled Error in Silverlight Application " + appSource + "\n";   errMsg += "Code: " + iErrorCode + " \n"; errMsg += "Category: " + errorType + " \n"; errMsg += "Message: " + args.ErrorMessage + " \n";   if (errorType == "ParserError") { errMsg += "File: " + args.xamlFile + " \n"; errMsg += "Line: " + args.lineNumber + " \n"; errMsg += "Position: " + args.charPosition + " \n"; } else if (errorType == "RuntimeError") { if (args.lineNumber != 0) { errMsg += "Line: " + args.lineNumber + " \n"; errMsg += "Position: " + args.charPosition + " \n"; } errMsg += "MethodName: " + args.methodName + " \n"; }   throw new Error(errMsg); } I literally, since it seems to work fine, just use what is populated in the automatically generated page.  After getting the appropriate Javascript into place I put the actual Silverlight Object Embed code into the HTML itself.  Just so I know the positioning and for final verification when running the application I insert the embed code just below the Index.aspx page message.  As shown below. <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/CloudySilverlight.xap" /> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50401.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50401.0" style="text-decoration: none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style: none" /> </a> </object> <iframe id="_sl_historyFrame" style="visibility: hidden; height: 0px; width: 0px; border: 0px"></iframe> </div> </asp:Content> I then open up the Silverlight Project MainPage.xaml.  Just to make it visibly obvious that the Silverlight Application is running in the page, I added a button as shown below. <UserControl x:Class="CloudySilverlight.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400">   <Grid x:Name="LayoutRoot" Background="White"> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="48,40,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </Grid> </UserControl> Just for kicks, I added a message box that would popup, just to show executing functionality also. private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show("It runs in the cloud!"); } I then executed the ASP.NET MVC 2 and could see the Silverlight Application in page.  With a quick click of the button, I got a message box.  Success! Now the next step is getting the ASP.NET MVC 2 Project and Silverlight published to the cloud.  As of Visual Studio 2010, Silverlight 4, and the latest Azure SDK, this is actually a ridiculously easy process. Navigate to the Azure Cloud Services web site. Once that is open go back in Visual Studio and right click on the cloud project and select publish. This will publish two files into a directory.  Copy that directory so you can easily paste it into the Azure Cloud Services web site.  You'll have to click on the application role in the cloud (I will have another blog entry soon about where, how, and best practices in the cloud). In the text boxes shown, select the application package file and the configuration file and place them in the appropriate text boxes.  This is the part were it comes in handy to have copied the directory path of the file location.  That way when you click on browser you can just paste that in, then hit enter.  The two files will be listed and you can select the appropriate file. Once that is done, name the service deployment.  Then click on publish.  After a minute or so you will see the following screen. Now click on run.  Once the MvcWebRole1 goes green (the little light symbol to the left of the status) click on the Web Site URL.  Be patient during this process too, it could take a minute or two.  The Silverlight application should again come up just like you ran it on your local machine. Once staging is up and running, click on the circular icon with two arrows to move staging to production.  Once you are done make sure the green light is again go for the production deploy, then click on the Web Site URL to verify the site is working.  At this point I had a successful development, staging, and production deployment. Thanks for reading, hope this was helpful.  I have more Windows Azure and other cloud related material coming, so stay tuned. Original Entry

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  • App_offline.htm and SharePoint and wholly contained images&hellip;

    - by Shawn Cicoria
    The question came up today if we could use an “app_offline.htm” file along with HTML in that file that would reference images. First, I wasn’t 100% sure if the app_offline.htm would work, but it sure did.  Since it’s just the Asp.net hosting process that detects the file, it circumvents loading any HttpApplications (SharePoint) beyond just serving up the HTML content. The second question was about having something more than text, specifically <img> tags.  So, since the HttpHandlers are taking all requests for all resources through the Asp.net pipeline, as soon as the app_offline.htm file is there, nothing else will get served from within that web application.    Sure, we could host the file (images) outside the web app, but what fun would that be? So, I found this link on using an image in app_offline.htm http://pbodev.wordpress.com/2009/12/20/app_offline-htm-with-an-image-yes-we-can/ Turns out, the src tag (in fact many tags) can take a stream of data represented by a mime type and base64 encoding inline – such as: <img style="height:515px;width:700px;border-width:0px;" src="data:image/jpeg;base64,/9j/4AAQSkZJRgA   One of the problems we had was the image was too large; so, sliced up the image, but ended up with spaces between each of the slices.  Low and behold, it works with CSS as well.   <style type="text/css"> .Slice_1_jpg { position: absolute; left:0px; top:0px; width:1011px; height:148px; background: url("data:image/jpeg;base64,/9j/4AAQSkZ   And the body is as follows: <body> <div class="Slice_1_jpg"> </div>   For this, I wrote a little Asp.Net site that, using a file upload control, will generate the necessary contents of what needs to go in the “data” value for the stream.  A link to the code is here: http://cicoria.com/downloads/CreateBase64OfImage.zip

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  • Content Catalog Live!

    - by marius.ciortea
    tweetmeme_url = 'http://blogs.oracle.com/javaone/2010/06/content_catalog_live.html'; Share .FBConnectButton_Small{background-position:-5px -232px !important;border-left:1px solid #1A356E;} .FBConnectButton_Text{margin-left:12px !important ;padding:2px 3px 3px !important;} The Oracle OpenWorld, JavaOne and Oracle Develop 2010 content catalog is live. You can peruse most of the almost 2,000 sessions available this year at OpenWorld, JavaOne and Oracle Develop, including session titles, abstracts, track info, and confirmed speakers.You can find the latest on JDK 7, deep dives on the JVM, REST, JavaFX, JSF, Enterprise Java, Seam, OSGi, HTTP, Swing, GWT, Groovy, JRuby, Unit Testing, Metro, Lift, Comet, jclouds, Hudson, Scala, [insert technology here], etc. To access the Content Catalog, just look under Tools on the right side of this page. You can tag content in the catalog so you--and others who do what you do, or think the way you think--can easily find this year's don't-miss sessions. Take a few minutes to look around, and start planning your most productive/informative/valuable JavaOne ever! Schedule Builder, where you can sign up for sessions, will be up in July.

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  • LWJGL texture bleeding fix won't work

    - by user1990950
    I tried a lot of things to fix texture bleeding, but nothing works. I don't want to add a transparent border around my textures, because I already got too many and it would take too much time and I can't do it with code because I'm loading textures with slick. My textures are seperate textures and they seem to wrap on the other side (texture bleeding). Here are the textures that are "bleeding": The head, body, arm and leg are seperate textures. Here's the code I'm using to draw a texture: public static void drawTextureN(Texture texture, Vector2f position, Vector2f translation, Vector2f origin,Vector2f scale,float rotation, Color color, FlipState flipState) { texture.setTextureFilter(GL11.GL_NEAREST); color.bind(); texture.bind(); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, GL11.GL_NEAREST); GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glTranslatef((int)position.x, (int)position.y, 0); GL11.glTranslatef(-(int)translation.x, -(int)translation.y, 0); GL11.glRotated(rotation, 0f, 0f, 1f); GL11.glScalef(scale.x, scale.y, 1); GL11.glTranslatef(-(int)origin.x, -(int)origin.y, 0); float pixelCorrection = 0f; GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(0,0); GL11.glTexCoord2f(1,0); GL11.glVertex2f(texture.getTextureWidth(),0); GL11.glTexCoord2f(1,1); GL11.glVertex2f(texture.getTextureWidth(),texture.getTextureHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(0,texture.getTextureHeight()); GL11.glEnd(); GL11.glLoadIdentity(); } I tried a half pixel correction but it didn't make any sense because GL12.GL_CLAMP_TO_EDGE. I set pixelCorrection to 0, but it still wont work.

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  • XNA - Finding boundaries in isometric tilemap

    - by Yheeky
    I have an issue with my 2D isometric engine. I'm using my own 2D camera class which works with matrices and need to find the tilemaps boundaries so the user always sees the map. Currently my map size is 100x100 (with 128x128 tiles) so the calculation (e.g. for the right boundary) is: var maxX = (TileMap.MapWidth + 1) * (TileMap.TileWidth / 2) - ViewSize.X; var maxX = (100 + 1) * (128 / 2) - 1360; // = 5104 pixels. This works fine while having scale factor of 1.0f but not for any other zoom factor. When I zoom out to 0.9f the right border should be at approx. 4954. I´m using the following code for transformation but I always get a wrong value: var maxXVector = new Vector2(maxX, 0); var maxXTransformed = Vector2.Transform(maxXVector, tempTransform).X; The result is 4593. Does anyone of you have an idea what I´m during wrong? Thanks for your help! Yheeky

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  • What are the possible options for AI path-finding etc when the world is "partitionned"?

    - by Sebastien Diot
    If you anticipate a large persistent game world, and you don't want to end up with some game server crashing due to overload, then you have to design from the ground up a game world that is partitioned in chunks. This is in particular true if you want to run your game servers in the cloud, where each individual VM is relatively week, and memory and CPU are at a premium. I think the biggest challenge here is that the player receives all the parts around the location of the avatar, but mobs/monsters are normally located in the server itself, and can only directly access the data about the part of the world that the server own. So how can we make the AI behave realistically in that context? It can send queries to the other servers that own the neighboring parts, but that sounds rather network intensive and latency prone. It would probably be more performant for each mob AI to be spread over the neighboring parts, and proactively send the relevant info to the part that contains the actual mob atm. That would also reduce the stress in a mob crossing a border between two parts, and therefore "switching server". Have you heard of any AI design that solves those issues? Some kind of distributed AI brain? Maybe some kind of "agent" community working together through message passing?

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  • How can I decrease relevancy of Creative Commons footer text? (In Google Webmaster Tools)

    - by anonymous coward
    I know that I may just have to link the image to make this happen, but I figured it was worth asking, just in case there's some other semantic markup or tips I could use... I have a site that uses the textual Creative Commons blurb in the footer. The markup is like so: <div class="footer"> <!-- snip --> <!-- Creative Commons License --> <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-nc-sa/3.0/us/80x15.png" /></a><br />This work by <a xmlns:cc="http://creativecommons.org/ns#" href="http://www.xmemphisx.com/" property="cc:attributionName" rel="cc:attributionURL">xMEMPHISx.com</a> is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/3.0/us/">Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License</a>. <!-- /Creative Commons License --> </div> Within Google Webmaster Tools, the list of relevant keywords is heavily saturated with the text from that blurb. For instance, 50% of my top-ten most relevant keywords (including the site name): [site name] license [keyword] commons creative [keyword] alike [keyword] attribution [keyword] I have not done any extensive testing to find out rather or not this list even matters, and so far this doesn't impact performance in any way. The site is well designed for humans, and it is as findable as it needs to be at the moment. But, out of mostly curiosity: Do you have any tips for decreasing the relevancy of the text from the Creative Commons footer blurb?

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  • Why does Ubuntu keep trying to connect to a WiFi network while plugged into an ethernet

    - by labarna
    My desk is situated at the edge of the range of a wireless signal which I use occasionally (when away from my desk) and is therefore saved in network manager. At my desk, however, I plug into the ethernet cable. While I'm working the computer is constantly trying to join the wireless network and usually failing this results in two annoying behaviors. 1: In gnome shell the network connect and disconnect notices keep popping up at the bottom of the screen and I have to click them to make them disappear (I assume it's been fixed in the next version of gnome). 2: (the worst!) Occasionally the wifi password dialog will pop up and ask for the password to this network (which is already saved). An additionally annoyance is that in gnome shell I'll get two copies of the dialog that I have to cancel, one is gnome shell themed (no window border etc...) and the other is just normal gnome themed. (Sometimes if I've been away from the computer for a while I will have multiple copies of this dialog up as its been trying to connect for a while resulting in at times 20 dialogs to cancel). Note, all the while I've been happily connected to the ethernet and have full network access. This is incredibly annoying and distracting, why doesn't ubuntu stop trying to connect to wifi if I'm on the ethernet (unless I want to broadcast my own network, but that's different)?

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  • Can't get lines around table borders/cells [migrated]

    - by Ira Baxter
    I have several web pages containing tables, for which I'd like to have line-borders around the tables and the cells. In fact, some of these pages existed for several years already, and rendered acceptly in IE6, IE7. We switched about 6 months ago to a completely different set of style sheets to change our site look and feel. We also switched to "modern" browsers such as IE8 (and because I couldn't stop Vista) to IE9. Now the borders don't render at all. I spent a day fighting with this about a month ago, and failed to fix it. It seemed that I could reduce the page down to just the barest table and IE8 would still not render the border. I think I decided IE8 was just buggy, but I'm not an HTML expert so it is more likely that I'm buggy. (I'm just getting back to this; I'll go see if I can find that reduced page). Here is one such page: http://www.semdesigns.com/products/DMS/DMSComparison.html The tables should be obvious; you can tell them by their absence of lines :-{ The URI validates using the W3C service as HTML 4.01 Transitional. Any suggestions?

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  • DotNetNuke + PayPal

    - by Nuri Halperin
    A DotNetNuke i'm supporting has had a paypal "buy now" button and other variations with custom fields for a while now. About 2 weeks ago (somewhere in March 2010) they all stopped working. The problem manifested such that once you clicked the "buy now" button, Paypal site would throw a scary error page to the effect of: "Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator, [email protected] and inform them of the time the error occurred, and anything you might have done that may have caused the error. More information about this error may be available in the server error log" Once I verified no cheeky content editor changed the page, I went digging for answers. The main source incompatibility of PayPal's simple HTML forms is that DNN includes a form on every page, and nested forms are not really supported. As blogged here and lamented here, the solution I came up with is simply to modify the form enctype to 'application/x-www-form-urlencoded' as illustrated below: 1: <input type="image" border="0" 2: src="https://www.paypal.com/en_US/i/btn/btn_buynowCC_LG.gif" 3: name="submit" 4: alt="PayPal - The safer, easier way to pay online!" 5: onClick="this.form.action='https://www.paypal.com/cgi-bin/webscr'; this.form.enctype='application/x-www-form-urlencoded';this.form.submit();" /> One would think that PayPal would want the masses submitting HTML in all manners of "enctype", but I guess every company has it's quirks. At least my favorite non-profit can now continue and accept payments. Sigh.

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  • Breaking The Promise of Web Service Interoperability

    The promise of web service interoperability is achievable if certain technical and non-technical issues are dealt with properly. As the world gets smaller and smaller thanks to our growing global economy the need for security is increasing. The use of security is vital in the transferring of data from one server to another. As new security standards and protocols are created, the environments for web service hosts and clients must be in sync so that they can communicate on the same standard and protocols. For example, if a new protocol x can only be implemented on computers built after 2010 then all computers built prior to 2010 will not be able to connect to any web service hosts that only use this protocol in its security policy. If both the host and client of a web service cannot communicate using a set of common standards and protocols then web services are not available to these clients thus breaking the promise of interoperability. Another limiting factor of web services is governmental policies and regulations. I have experienced this first hand last year when I had to work on a project that dealt with personally identifiable information (PII) regarding US and Canadian Citizens. Currently the Canadian government regulates that any data pertaining to Canadian citizens must be store in Canada only. The issue that we had was that fact that we are a US based company that sometimes works with Canadian PII as part of a service that we provide. As you can see we are US based company and dealing with Canadian Data, so we had to place a file server inside the border of Canada in order for us to continue working for our Canadian customers.

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  • How to make this CSS design of words in headings look clean and well desinged? [closed]

    - by kacalapy
    I am trying to get the lipstick on the pig and not wearing my UI developer hat often is making this impossible. Can someone give me nice alternatives to the code below. this is what i have now. <style> .FirstLetter:first-letter{font-family: arial; font-size: 14pt; font-weight: bold;color:White; background:Blue; border:1px black solid; padding-top:8px; padding-left:8px; padding-bottom:3px;} .Spaced{letter-spacing: 5px;font-family: arial; font-size: 14pt; font-weight: bold;} </style> <div class="FirstLetter Spaced headerFont"> Executive Summary </div> Here is the ugly result of the above code- i am lookign to make the header section look better ONLY that's where the first letter is blue:

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  • A short but intense GCC Gathering in London

    - by user817571
    About one week ago I joined in London many long time GCC friends and acquaintances for a gathering organized by Google (in particular I guess should be thanked Diego and Ian). Only a weekend, and I wasn't able to attend on Sunday morning, but a very good occasion to raise some issues in a very relaxed way, in particular those at the border between areas of competence, which are the most difficult to discuss during the normal work days. If you are interested in a general overview and some notes this is a good link: http://gcc.gnu.org/wiki/GCCGathering2011 As you may easily guess, the third topic is mine, which I managed to have up quite early on Friday morning thanks to the votes of some good friends like Dodji (the ordering of the topics resulted from democratic voting on Friday evening!). I learned a lot from the discussion: for example that certainly the new C++11 'final' should be exploited largely in the c++ front-end; the various reasons why devirtualization can be quite trick (but I'm really confident that Martin and Honza are going to make a good progress also basing on a set of short testcases which I promised to collect); that, as explained by Ian, the gold linker already implements the nice --icf (Identical Code Folding) facility, which some friends of mine are definitely going to like (however, see: http://sourceware.org/bugzilla/show_bug.cgi?id=12919). I also enjoyed the observations made by Lawrence, where he remarked that in C+11 we are going to see more pointer iterations implicitly produced by the new range-based for-loop and we really want to make sure the loop optimizers are able to deal with those as well as loops explicitly using a counter. All in all, I really hope we are going to do it again!

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  • Detecting walls or floors in pygame

    - by Serial
    I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet hits the bottom, top or sides, its vector is adjusted accordingly. However, sometimes when I shoot, the bullet doesn't bounce, I think it's when I shoot at a border between two blocks. Here is the update method for my Bullet class: def update(self, dt): if self.can_bounce: #if the bullet hasnt bounced find its vector using the mousclick pos and player pos speed = -10. range = 200 distance = [self.mouse_x - self.player[0], self.mouse_y - self.player[1]] norm = math.sqrt(distance[0] ** 2 + distance[1] ** 2) direction = [distance[0] / norm, distance[1 ] / norm] bullet_vector = [direction[0] * speed, direction[1] * speed] self.dx = bullet_vector[0] self.dy = bullet_vector[1] #check each block for collision for block in self.game.solid_blocks: last = self.rect.copy() if self.rect.colliderect(block): topcheck = self.rect.top < block.rect.bottom and self.rect.top > block.rect.top bottomcheck = self.rect.bottom > block.rect.top and self.rect.bottom < block.rect.bottom rightcheck = self.rect.right > block.rect.left and self.rect.right < block.rect.right leftcheck = self.rect.left < block.rect.right and self.rect.left > block.rect.left each test tests if it hit the top bottom left or right side of the block its colliding with if self.can_bounce: if topcheck: self.rect = last self.dy *= -1 self.can_bounce = False print "top" if bottomcheck: self.rect = last self.dy *= -1 #Bottom check self.can_bounce = False print "bottom" if rightcheck: self.rect = last self.dx *= -1 #right check self.can_bounce = False print "right" if leftcheck: self.rect = last self.dx *= -1 #left check self.can_bounce = False print "left" else: # if it has already bounced and colliding again kill it self.kill() for enemy in self.game.enemies_list: if self.rect.colliderect(enemy): self.kill() #update position self.rect.x -= self.dx self.rect.y -= self.dy This definitely isn't the best way to do it but I can't think of another way. If anyone has done this or can help that would be awesome!

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  • Which Graphics/Geometry abstraction to choose?

    - by Robz
    I've been thinking about the design for a browser app on the HTML5 canvas that simulates a 2D robot zooming around, sensing the world around it. I decided to do this from scratch just for fun. I need shapes, like polygons, circles, and lines in order to model the robot and the world it lives in. These shapes need to be drawn with different appearance attributes, like border/fill style/width/color. I also need to have geometry functions to detect intersections and containment for the robot's sensors and so that the robot doesn't go inside stuff. One idea for functions is to have two totally separate libraries, one to implement graphics (like drawShape(context, shape)) and one for geometry operations (like shapeIntersectsShape(shape1, shape2)). Or, in a more object-oriented approach, the shape objects themselves could implement methods to do their own graphics (shape.draw(context)) and geometry operations (shape1.intersects(shape2)). Then there is the data itself: whether the data to draw a shape and the data to do geometric operations on that shape should be encapsulated within the same object, or be separate structures (where one would contain the other, or both be contained inside another structure). How do existing applications that do graphics/geometry stuff deal with this? Is there one model that is best, or is each good for certain applications? Should the fact that I'm using Javascript instead of a more classical language change how I approach the design?

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  • Can't see like plugin iframe on (at least) some browsers [migrated]

    - by MEM
    Not sure why. I grabbed the code from: http://developers.facebook.com/docs/reference/plugins/like/ And as stated there, we can read: "href - the URL to like. The XFBML version defaults to the current page. Note: After July 2013 migration, href should be an absolute URL" So I did. <body> <div> <iframe src="//www.facebook.com/plugins/like.php?href=https%3A%2F%2Fwww.facebook.com%2Fprojectokairos&amp;width=100&amp;height=21&amp;colorscheme=light&amp;layout=button_count&amp;action=like&amp;show_faces=false&amp;send=false" scrolling="no" frameborder="0" style="border:none; overflow:hidden; width:100px; height:21px;" allowTransparency="true"></iframe> </div> </body> Could this be related with the fact that the page is unpublished? I hope not because I do need to place the button here and there on several pages before the FB page goes live.

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  • Any advantage to the script version of Google Adwords' conversion tracking code?

    - by ripper234
    Google Adword has an HTML snippet to track conversions: <script type="text/javascript"> /* <![CDATA[ */ var google_conversion_id = 12345; var google_conversion_language = "en"; var google_conversion_format = "3"; var google_conversion_color = "ffffff"; var google_conversion_label = "someopaqueid"; var google_conversion_value = 0; /* ]]> */ </script> <script type="text/javascript" src="http://www.googleadservices.com/pagead/conversion.js"> </script> <noscript> <div style="display:inline;"> <img height="1" width="1" style="border-style:none;" alt="" src="http://www.googleadservices.com/pagead/conversion/12345/?label=opaque&amp;guid=ON&amp;script=0"/> </div> </noscript> It is composed of two parts: For clients supporting javascript, an inline script that sets variables, plus loading a reporting script. For other clients, an image tag. As far as I can see, the image tag has some advantages: It works on all browsers. It is asynchronous. It's shorter to have only this version, compared to both this and the js version. Any reason not to drop the <noscript> tag and just use the image conversion snippet directly?

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  • Experienced programmer, beginner at web design, tools for effective maintainable web design? [closed]

    - by Clinton
    I do quite a bit of programming in my work, which I'm comfortable with, but recently I've being trying to do some web-design for non-work related reasons. I've got a Drupal site up and running, and added some content. But they all look fairly basic. Header with some content. It doesn't look particularly polished. Anyway, as an example, what I wanted to do was make some "bubbles", each with some text in them. From a programmers point of view, say: bubble(question_text, answer_text) might expand to a box with some border, with "Question: " + question_text then "Answer: " + answer_text. Of course I'd have lots of these bubbles, but I'd like to change their look and feel in one place, so simple HTML would be a maintainable nightmare. I also want to lay them out on the screen in some fashion. I was thinking a mixture of javascript and CSS, or possibly use PHP which Drupal uses. On the other hand, I fear I might be taking a 1990s approach to this, and that there's actually tools available now that make this process a lot easier. I'm just wondering what the best approach to this sort of task is? Should I be using offline web design software and copying the code to Drupal, and if so, any recommendations? I'm sorry if my question is a bit vague, because I'm not really sure what question I should be asking. I'd appreciate if you answer and comment, and I'll try my best to be more specific as I understand more.

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  • Understanding IDAT chunk of PNG file format

    - by DRapp
    From the sample image below, I have a border in yellow just for display purposes only. The actual .png file is a simple black/white image 3 pixels by 3 pixels. I was originally thinking to try as a 2x2, but that would not help trying to interpret low/hi vs hi/low drawing stream. At least this way, I would have two black, one white from the top, or one white, two black from the bottom.. So I read the chunks of data, get to the IDAT chunk, decode that (zlib) and come up with 12 bytes as follows 00 20 00 40 00 80 So, my question, how does the above get broken down into the 3x3 black and white sample... Also, it is saved in palette format and properly recognizes the bit depth of 1 and color palette of 2... color pallet[0] is RGBA all zeros. Palette1 has RGBA of 255, 255, 255, 0 I'll eventually get into the multiple other depth formats later, just wanted to start with what would expect to be the easiest. Part II. Any guidance on handling the other depth formats would help if anything special to be considered especially regarding alpha channel (which I am already looking for in the palette) that might trip me up.

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  • Clouds Aroud the World

    - by user12608550
    At the NIST Cloud Computing Workshop this week; representatives from Canada, China, and Japan presented on their cloud computing efforts. Some interesting points made: Canada: Building "Service Canada" cloud for all citizen services, but raised the issue of data location...cloud data must be within Canada border, so they will not focus on public clouds where they don't know or can't control data location. Japan: In response to the massive destruction of the Great East Japan Earthquake, Japan is building nation-wide cloud services to support disaster relief, data recovery, and support for rebuilding new communities. US Ambassador Philip Verveer discussed the need for international cooperation and standards development to enable interoperability of cloud services, keeping in mind cultural and political differences. Additionally, an industry panel reported on cloud standards development, including some actual interoperability testing at http://www.cloudplugfest.org. Much of the first two days of the workshop covered progress and action plans around the 10 High-Priority Requirements to Further USG Agency Cloud Computing Adoption. Thursday's sessions will cover the work of the various NIST Cloud Computing Working Groups on Reference Architecture and Taxonomy Standards Acceleration to Jumpstart the Adoption of Cloud Computing (SAJACC) Cloud Security Standards Roadmap Business Use Cases (see Working Groups of NIST Cloud Computing )

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  • Cities from Space: A Tour of Urban Planning Patterns

    - by Jason Fitzpatrick
    While many cities developed haphazardly and organically with little structured planning, other cities were developed following strict organization–organization that reveals itself beautifully when seen from space. Wired magazine shares a roundup of ten well-planned cities viewed with a satellite’s eye. Among the roundup our favorite is the oldest, seen in the photo above: This nine-pointed fortress is perhaps the best example of a planned city from the Renaissance. Palmanova was built in 1593 and is located in the northeastern corner of Italy near the border with Slovenia. It was intended to be home to a completely self-reliant utopian community that could also defend itself against the Ottomans. It had three guarded entrances, ramparts between each of the star points and eventually a moat. Sadly, nobody was willing to move there. Eventually it was used as free housing for pardoned criminals. Today it is a national monument, a tourist destination and home to around 5,000 people. Hit up the link below to check out the other nine well-planned entries in the roundup. How To Boot Your Android Phone or Tablet Into Safe Mode HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices

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  • Rendering multiple squares fast?

    - by Sam
    so I'm doing my first steps with openGL development on android and I'm kinda stuck at some serious performance issues... What I'm trying to do is render a whole grid of single colored squares on to the screen and I'm getting framerates of ~7FPS. The squares are 9px in size right now with one pixel border in between, so I get a few thousand of them. I have a class "Square" and the Renderer iterates over all Squares every frame and calls the draw() method of each (just the iteration is fast enough, with no openGL code the whole thing runs smootlhy at 60FPS). Right now the draw() method looks like this: // Prepare the square coordinate data GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, vertexStride, vertexBuffer); // Set color for drawing the square GLES20.glUniform4fv(mColorHandle, 1, color, 0); // Draw the square GLES20.glDrawElements(GLES20.GL_TRIANGLES, drawOrder.length, GLES20.GL_UNSIGNED_SHORT, drawListBuffer); So its actually only 3 openGL calls. Everything else (loading shaders, filling buffers, getting appropriate handles, etc.) is done in the Constructor and things like the Program and the handles are also static attributes. What am I missing here, why is it rendering so slow? I've also tried loading the buffer data into VBOs, but this is actually slower... Maybe I did something wrong though. Any help greatly appreciated! :)

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  • On installing nvidia drivers on 12.10 I get "Bad return status for module build on kernel: 3.5.0-19-generic (x86_64)"

    - by james
    New Ubuntu user - just recently made the mistake of trying a different nvidia driver. I'd managed to get the last (nvidia-current) one working through software sources a few weeks ago. The other day I tried to cross over to nvidia-experimental-310 and this produced a system error. Swapping back and forth between proprietary drivers now always causes an error and I can't get any of them to work. Installing through the terminal I get this error message every time: Building initial module for 3.5.0-19-generic Error! Bad return status for module build on kernel: 3.5.0-19-generic (x86_64) Consult /var/lib/dkms/nvidia-experimental-310/310.14/build/make.log for more information On rebooting, I end up with the crappy screen resolution and the thick black border around the screen. I use gksudo software-properties-gtk to bring up sources, where I can change back to the nouveau driver, which restores my screen. After that I can't find /var/lib/dkms/nvidia-experimental-310/310.14/build/make.log so I can't tell you what's inside. Any ideas what might be preventing the nvidia driver from installing? SOLUTION FOUND Okay - so I have a workaround. This is what has worked: Upgrade to kernel 3.7.0 as detailed here upgrade to latest version of the nvidia drivers as detailed here No idea what was happening with kernel 3.5.0-19, but this seems to be better. A little slower maybe on boot, but after days of messing around it's nice to have something that works.

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  • Google Chrome with strange behavior

    - by user72274
    I'm former Chromium-browser user, but after not upgrading the PPA for 2 months, I switched to Google Chrome browser yesterday. Everything is okay, except some strange behavior on some pages and crashing after loading "chrome://" configuration pages. The best known website with strange behavior is youtube, there is a picture what I see: When I open user menu in top right corner, it crashes that way and even after closing the menu, some parts of menu stay display. You may say it's Youtube problem, no, I have this problem at least on three other websites, here it is on Imgur: The problem isn't for the whole side, sometimes it happens from the middle of the screen. The interesting part is that it happens everytime in the same distance from the right border. When I check the DOM elements with the Developer tool, the overlay which shows element's position is rendered how it should be. What is more, if there is anchor after the crashed area, it works after clicking on it. Selecting text in crashed page is impossible. I hope there is enough information to give me an advice, thanks in advance. :) EDIT: Here is what the browser posted in "chrome://gpu-internals/": Graphics Feature Status Canvas: Software only, hardware acceleration unavailable Compositing: Hardware accelerated 3D CSS: Hardware accelerated CSS Animation: Software animated. WebGL: Hardware accelerated WebGL multisampling: Hardware accelerated Problems Detected Accelerated CSS animation has been disabled at the command line. Accelerated 2d canvas is unstable in Linux at the moment. Ubuntu 12.04 | Gnome-shell 3.4.1 | ATI Radeon 4550 | Screen resolution 1024*768 | Chrome version 20.0.1132.57 (Official Build 145807)

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