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  • How to call a .NET COM method with an array from delphi using PSafeArray?

    - by Sebastian Godelet
    Hello. I have an .NET (4.0) interface which is implemented with a ServicedComponent COM+ class: interface DotNetIface { void MethodRef(var System.Guid guid); void MethodArray(System.Guid[] guids, params object[] parameters); void MethodCStyle([MarshalAs(UnmanagedType.LPArray, ArraySubType=UnmanagedType.Struct, SizeConst=5)]System.Guid[] guids); } Now I used the Delphi 2007 import wizard to import the type library, and as expected I get the following signatures: procedure MethodRef(var guid : TGuid); procedure MethodArray(guids : PSafeArray); procedure MethodCStyle(var guids : ClrGuid /* from mscorlib_TLB */); If i now call the "ref" method like this it works fine: procedure CallByRef(guid : TGuid); var test : TGuid; begin test := ... comRef.MethodRef(guid); end; Now I also need the array method procedure CallArray(); var localGuid : TGuid; arrayVariant : OleVariant; begin arrayVariant := VarArrayCreate([0,4], varVariant /* dont know here */); arrayVariant[0] := localGuid; /* compile error, cannot cast implicitly */ comRef.MethodArray(PSafeArray(TVarData(arrayVariant.VArray)), /* here this object... PSafeArray works actually*/); end; Now lastly i tried with a c array procedure CallCStyle(); var localGuid : TGuid; arrayOfGuid : array [0..4] of ClrGuid; begin arrayOfGuid[0] := ClrGuid(localGuid); comRef.MethodCStyle(PSafeArray(/* now i dont know put it*/, /* here this object... PSafeArray works actually*/); end; I seriously dont know how to make this work. I hope someone has more experience with COM marshalling thx Side node: I found VT_CLSID which i think can be passed for SafeArrayCreate, but I am not sure how to sue that

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  • How to use references, avoid header bloat, and delay initialization?

    - by Kyle
    I was browsing for an alternative to using so many shared_ptrs, and found an excellent reply in a comment section: Do you really need shared ownership? If you stop and think for a few minutes, I'm sure you can pinpoint one owner of the object, and a number of users of it, that will only ever use it during the owner's lifetime. So simply make it a local/member object of the owners, and pass references to those who need to use it. I would love to do this, but the problem becomes that the definition of the owning object now needs the owned object to be fully defined first. For example, say I have the following in FooManager.h: class Foo; class FooManager { shared_ptr<Foo> foo; shared_ptr<Foo> getFoo() { return foo; } }; Now, taking the advice above, FooManager.h becomes: #include "Foo.h" class FooManager { Foo foo; Foo& getFoo() { return foo; } }; I have two issues with this. First, FooManager.h is no longer lightweight. Every cpp file that includes it now needs to compile Foo.h as well. Second, I no longer get to choose when foo is initialized. It must be initialized simultaneously with FooManager. How do I get around these issues?

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  • Need help in resolving a compiler error: error: invalid conversion from ‘int’ to ‘GIOCondition’

    - by michael
    I have a simple cpp file which uses GIO. I have stripped out everything to show my compile error: Here is the error I get: My.cpp:16: error: invalid conversion from ‘int’ to ‘GIOCondition’ make[2]: *** [My.o] Error 1 Here is the complete file: #include <glib.h> static gboolean read_socket (GIOChannel *gio, GIOCondition condition, gpointer data) { return false; } void createGIOChannel() { GIOChannel* gioChannel = g_io_channel_unix_new(0); // the following is the line causing the error: g_io_add_watch(gioChannel, G_IO_IN|G_IO_HUP, read_socket, NULL); } I have seen other example using gio, and I am doing the same thing in term of calling G_IO_IN|G_IO_HUP. And the documentation http://www.gtk.org/api/2.6/glib/glib-IO-Channels.html, said I only need to include , which I did. Can you please tell me how to resolve my error? One thing I can think of is I am doing this in a cpp file. But g_io_add_watch is a c function? Thank you for any help. I have spent hours on this but did not get anywhere.

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  • Java EE6 App + EJB in Glassfish 3.0/Netbeans 6.8?

    - by egbokul
    Has anyone got this configuration working? Latest Netbeans, latest Glassfish, I created an EJB project, also an EE Application. The EJB in itself builds & deploys to Glassfish OK. Now when I want to reference the EJB, I have to add the EJB jar to the EE Application path, if I don't do this the code does not compile. But, the EJB jar gets packaged in the App jar and as a result when I try to deploy the app to Glassfish it says: "java.lang.IllegalArgumentException: Sniffers with type [ejb] and type [appclient] should not claim the archive at the same time. Please check the packaging of your archive" How do I tell Netbeans NOT TO package the EJB in the App jar? Or is the problem somewhere else? btw. if I remove the EJB manually from the JAR then the app deploys successfully (with asadmin deploy), but when I try to run it with appclient, I get a NullPointerException. Surely there must be a solution to this, I thought Netbeans was for web application development after all...

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  • program that writes the even and odd numbers

    - by user292489
    enter code herei was writting a program that can read a set of numbers file called dog.txt; and also writes to two file separating odd and even. i was able to compile my program however, the output expected is not the same which was supposed to be even numbers in one file called EVEN, odd numbers in file odd. #include <stdio.h> #include <stdlib.h> int main(int argc, char *argv[]) { int i; int even,odd; int num; if (argc != 4) { printf("Usage: executable in_file output_file\n"); exit(0); } FILE *dog = fopen(argv[1], "r"); FILE *feven= fopen(argv[2], "w"); FILE *fodd= fopen (argv[3], "w"); while (fscanf(dog, "%d", &num) != EOF) { if (0==i%2){ i++; printf("even= %d\n", num); } else if(i!=0){ i++; printf("odd= %d\n", num); } } fclose(feven); fclose(fodd); fclose(dog); return 0; } output: even= 1 odd= 2 even= 34 odd= 44 even= 66 odd= 78 even= 94 odd= 21 even= 23 odd= 54 even= 44 odd= 65 even= 78 odd= 68 even= 92

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  • Why is an Add method required for { } initialization?

    - by Dan Tao
    To use initialization syntax like this: var contacts = new ContactList { { "Dan", "[email protected]" }, { "Eric", "[email protected]" } }; ...my understanding is that my ContactList type would need to define an Add method that takes two string parameters: public void Add(string name, string email); What's a bit confusing to me about this is that the { } initializer syntax seems most useful when creating read-only or fixed-size collections. After all it is meant to mimic the initialization syntax for an array, right? (OK, so arrays are not read-only; but they are fixed size.) And naturally it can only be used when the collection's contents are known (at least the number of elements) at compile-time. So it would almost seem that the main requirement for using this collection initializer syntax (having an Add method and therefore a mutable collection) is at odds with the typical case in which it would be most useful. I'm sure I haven't put as much thought into this matter as the C# design team; it just seems that there could have been different rules for this syntax that would have meshed better with its typical usage scenarios. Am I way off base here? Is the desire to use the { } syntax to initialize fixed-size collections not as common as I think? What other factors might have influenced the formulation of the requirements for this syntax that I'm simply not thinking of?

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  • errors when using c++ bison ---- in the file position.hh

    - by Eric
    firstly I'm not good at English so forgive me. I compile my program with the bison generated files in visual studio and get these errors: ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' ...\position.hh(83): error C2589: '(' : illegal token on right side of '::' ...\position.hh(83): error C2059: syntax error : '::' and the corresponding code is: inline void columns (int count = 1) { column = std::max (1u, column + count); } I think the problem is with std::max. If I change std::max to equivalent code then there is problem anymore, but is there a better solution instead of changing the generated code? here is the *.yy file I wrote. // // bison.yy // %skeleton "lalr1.cc" %require "2.4.2" %defines %define parser_class_name "cmd_parser" %locations %debug %error-verbose %code requires { class ParserDriver; } %parse-param { ParserDriver& driver } %lex-param { ParserDriver& driver } %union { struct ast *a; double d; struct symbol *s; struct symlist *sl; int fn; } %code { #include "helper_func.h" #include "ParserDriver.h" std::string error_msg = ""; } %token <d> NUMBER %token <s> NAME %token <fn> FUNC %token EOL %token IF THEN ELSE WHILE DO LET %token SYM_TABLE_OVERFLOW %token UNKNOWN_CHARACTER %nonassoc <fn> CMP %right '=' %left '+' '-' %left '*' '/' %nonassoc '|' UMINUS %type <a> exp stmt list explist %type <sl> symlist %{ extern int yylex(yy::cmd_parser::semantic_type *yylval, yy::cmd_parser::location_type* yylloc); %} %start calclist %% ... grammar rules ...

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  • Bubble sort algorithm implementations (Haskell vs. C)

    - by kingping
    Hello. I have written 2 implementation of bubble sort algorithm in C and Haskell. Haskell implementation: module Main where main = do contents <- readFile "./data" print "Data loaded. Sorting.." let newcontents = bubblesort contents writeFile "./data_new_ghc" newcontents print "Sorting done" bubblesort list = sort list [] False rev = reverse -- separated. To see rev2 = reverse -- who calls the routine sort (x1:x2:xs) acc _ | x1 > x2 = sort (x1:xs) (x2:acc) True sort (x1:xs) acc flag = sort xs (x1:acc) flag sort [] acc True = sort (rev acc) [] False sort _ acc _ = rev2 acc I've compared these two implementations having run both on file with size of 20 KiB. C implementation took about a second, Haskell — about 1 min 10 sec. I have also profiled the Haskell application: Compile for profiling: C:\Temp ghc -prof -auto-all -O --make Main Profile: C:\Temp Main.exe +RTS -p and got these results. This is a pseudocode of the algorithm: procedure bubbleSort( A : list of sortable items ) defined as: do swapped := false for each i in 0 to length(A) - 2 inclusive do: if A[i] > A[i+1] then swap( A[i], A[i+1] ) swapped := true end if end for while swapped end procedure I wonder if it's possible to make Haskell implementation work faster without changing the algorithm (there's are actually a few tricks to make it work faster, but neither implementations have these optimizations)

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  • Find max integer size that a floating point type can handle without loss of precision

    - by Checkers
    Double has range more than a 64-bit integer, but its precision is less dues to its representation (since double is 64-bit as well, it can't fit more actual values). So, when representing larger integers, you start to lose precision in the integer part. #include <boost/cstdint.hpp> #include <limits> template<typename T, typename TFloat> void maxint_to_double() { T i = std::numeric_limits<T>::max(); TFloat d = i; std::cout << std::fixed << i << std::endl << d << std::endl; } int main() { maxint_to_double<int, double>(); maxint_to_double<boost::intmax_t, double>(); maxint_to_double<int, float>(); return 0; } This prints: 2147483647 2147483647.000000 9223372036854775807 9223372036854775800.000000 2147483647 2147483648.000000 Note how max int can fit into a double without loss of precision and boost::intmax_t (64-bit in this case) cannot. float can't even hold an int. Now, the question: is there a way in C++ to check if the entire range of a given integer type can fit into a loating point type without loss of precision? Preferably, it would be a compile-time check that can be used in a static assertion, and would not involve enumerating the constants the compiler should know or can compute.

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  • Converting an integer to a boxed enum type only known at runtime

    - by Marc Gravell
    Imagine we have an enum: enum Foo { A=1,B=2,C=3 } If the type is known at compile-time, a direct cast can be used to change between the enum-type and the underlying type (usually int): static int GetValue() { return 2; } ... Foo foo = (Foo)GetValue(); // becomes Foo.B And boxing this gives a box of type Foo: object o1 = foo; Console.WriteLine(o1.GetType().Name); // writes Foo (and indeed, you can box as Foo and unbox as int, or box as int and unbox as Foo quite happily) However (the problem); if the enum type is only known at runtime things are... trickier. It is obviously trivial to box it as an int - but can I box it as Foo? (Ideally without using generics and MakeGenericMethod, which would be ugly). Convert.ChangeType throws an exception. ToString and Enum.Parse works, but is horribly inefficient. I could look at the defined values (Enum.GetValues or Type.GetFields), but that is very hard for [Flags], and even without would require getting back to the underlying-type first (which isn't as hard, thankfully). But; is there a more direct to get from a value of the correct underlying-type to a box of the enum-type, where the type is only known at runtime?

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  • Getting hardware floating point with android NDK

    - by Goz
    Hi All, I've begun playing with the android NDK. One of the things I've just learnt is about creating an application.mk file to specify the armv7 abi. I'm building the san-angeles example with the following parameters. APP_MODULES := sanangeles APP_PROJECT_PATH := $(call my-dir)/../ APP_OPTIM := release APP_ABI := armeabi-v7a However this seems to run at exactly the same speed as it did before (ie badly). Am I just GL limited and not CPU limited or is something wrong here? I have noticed when I compile that I get the following command line options emitted: -march=armv7-a -mfloat-abi=softfp -mfpu=vfp -mthumb The thing that worries me there is the "softfp". There IS mention of the v7 abi, the VFP fpu stuff and I'm guessing the "thumb" refers to the "thumb-2" instructions (Though I don't know what exactly these are). However that "softfp" does concern me. Shouldn't it be "hardfp"? Anyone got any ideas on these questions? I think I'm probably about ready to start implementing some GL ES 2.0 code for my HTC Desire but I'd like to make sure I'm getting the best possible speed out of it :) Cheers in advance!

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  • Regex problem in Java in code sample

    - by JaneNY
    I have job with regex in my expressions: example !(FA1_A.i & FA1_M.i) I have operators ! ( ) & | operands have names [a-zA-Z_]*.[a-zA-Z_] I wrote in Java to split on tokens, but it doesn't split on operators and operands If should be !, (, FA1_A.i, &, FA1_m.i, ) . Can anybody tell me what is wrong ? String stringOpеrator = "([!|&()])"; String stringOperand = "(([a-zA-Z_]*)\\.([a-zA-Z_]*))"; String reg=stringOpеrator+"|"+stringOperand; Pattern pattern = Pattern.compile(reg); Matcher m = pattern.matcher(expression); // System.out.println("func: " + function + " item: " + item); while (m.find()) { int a=m.start(); int b=m.end(); String test=expression.substring(m.start(), m.end()); String g=test; tokens.add(new Token(expression.substring(m.start() , m.end()))); //m = pattern.matcher(expression); }

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  • "Ambigous type variable" error when defining custom "read" function

    - by Tener
    While trying to compile the following code, which is enhanced version of read build on readMay from Safe package. readI :: (Typeable a, Read a) => String -> a readI str = case readMay str of Just x -> x Nothing -> error ("Prelude.read failed, expected type: " ++ (show (typeOf > (undefined :: a))) ++ "String was: " ++ str) I get an error from GHC: WavefrontSimple.hs:54:81: Ambiguous type variable `a' in the constraint: `Typeable a' arising from a use of `typeOf' at src/WavefrontSimple.hs:54:81-103 Probable fix: add a type signature that fixes these type variable(s)` I don't understand why. What should be fixed to get what I meant? EDIT: Ok, so the solution to use ScopedTypeVariables and forall a in type signature works. But why the following produces very similar error to the one above? The compiler should infer the right type since there is asTypeOf :: a -> a -> a used. readI :: (Typeable a, Read a) => String -> a readI str = let xx = undefined in case readMay str of Just x -> x `asTypeOf` xx Nothing -> error ("Prelude.read failed, expected type: " ++ (show (typeOf xx)) ++ "String was: " ++ str)

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  • How can I add the "--watch" flag to this TextMate snippet?

    - by Jannis
    I love TextMate as my editor for all things web, and so I'd like to use a snippet to use it with style.less files to automatically take advantage of the .less way of compiling .css files on the fly using the native $ lessc {filepath} --watch as suggested in the less documentation (link) My (thanks to someone who wrote the LESS TM Bundle!) current TextMate snippet works well for writing the currently opened .less file to the .css file but I'd like to take advantage of the --watch parameter so that every change to the .less file gets automatically compiled into the .css file. This works well when using the Terminal command line for it, so I am sure it must be possible to use it in an adapted version of the current LESS Command for TextMate since that only invokes the command to compile the file. So how do I add the --watch flag to this command:? #!/usr/bin/env ruby file = STDIN.read[/lessc: ([^*]+\.less)/, 1] || ENV["TM_FILEPATH"] system("lessc \"#{file}\"") I assume it should be something like: #!/usr/bin/env ruby file = STDIN.read[/lessc: ([^*]+\.less)/, 1] || ENV["TM_FILEPATH"] system("lessc \"#{file}\" --watch") But doing so only crashes the TextMate.app. Any ideas would be much appreciated. Thanks for reading. Jannis

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  • Can I build this XPath query dynamically in XSLT?

    - by Martin Doms
    I have a document that looks something like <root> <element> <subelement1 /> <subelement2 /> </element> <element> <subelement2 /> <subelement1 /> </element> </root> In my XSLT sheet in the context of /element[2]/[someNode] I want to get a number that represents the distance of /element[1]/[someNode] (ie, the number of preceding siblings of /element1/[someNode]). For example, in the context of /element[2]/subelement1 I'd like to have some way to get the number 2, the distance from /element[1] to /element[1]/subelement2. I only ever need the distance of the given node name from the first instance of . Intuitively I thought I could construct this like <xsl:variable name="nodename" select="name()" /> <xsl:value-of select="/element[1]/$nodename/preceding-sibling::*" /> but unfortunately this sheet doesn't compile. Is what I'm trying to achieve possible in XSLT?

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  • when compiling,I write " gcc -g -Wall dene2 dene2.c", then gcc emits some trace

    - by gcc
    when I compile my code,I write " gcc -g -Wall dene2 dene2.c" in the console. then gcc emits some things on the screen. I havenot understand what it is and I cannot consturct any meaning. I have sorted in google but I havenot seen any information about thing which gcc emits on screen I am not saying examining all of the things which is at below,just show me "how to catch fish". (I couldnot find meaningful title ,for that reason ,sorry,) dene2: In function `_start': /build/buildd/eglibc-2.10.1/csu/../sysdeps/i386/elf/start.S:65: multiple definition of `_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:/build/buildd/eglibc-2.10.1 /csu/../sysdeps/i386/elf/start.S:65: first defined here dene2:(.rodata+0x0): multiple definition of `_fp_hw' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata+0x0): first defined here dene2: In function `_fini': (.fini+0x0): multiple definition of `_fini' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.fini+0x0): first defined here dene2:(.rodata+0x4): multiple definition of `_IO_stdin_used' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.rodata.cst4+0x0): first defined here dene2: In function `__data_start': (.data+0x0): multiple definition of `__data_start' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crt1.o:(.data+0x0): first defined here dene2: In function `__data_start': (.data+0x4): multiple definition of `__dso_handle' /usr/lib/gcc/i486-linux-gnu/4.4.1/crtbegin.o:(.data+0x0): first defined here dene2: In function `_init': (.init+0x0): multiple definition of `_init' /usr/lib/gcc/i486-linux-gnu/4.4.1/../../../../lib/crti.o:(.init+0x0): first defined here /tmp/ccMlGkkV.o: In function `main': /home/fatih/Desktop/dene2.c:5: multiple definition of `main' dene2:(.text+0xb4): first defined here /usr/lib/gcc/i486-linux-gnu/4.4.1/crtend.o:(.dtors+0x0): multiple definition of `__DTOR_END__' dene2:(.dtors+0x4): first defined here collect2: ld returned 1 exit status

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  • Suppress Eclipse compiler errors in in a plug-in

    - by Jan Gorzny
    Hi, I'm currently working on a plug-in for Eclipse that translates some custom Java code (which doesn't necessarily run/compile), to runnable Java code. In particular, the plug-in allows code to be written using classes created or imported during the translation. In general, the pre-translation code runs/compiles fine provided the writer uses import statements at the top of their class files. However, it would be convenient for my users if it was not necessary to import these classes. At the moment, the lack of import statements results in (obvious) compiler errors. Would it be possible to empower my plug-in to either a) suppress/ignore these errors, or b) have Eclipse find these classes automatically, without the use of import statements? I should point out that the translated code would these include the required import statements--but this is not a problem for me. I'm also aware that this could lead to lazy programmers and some bad habits. To clarify, consider the following example of pre-translated code: File f = new File("Somefilename.txt"); which clearly requires the possibly imported class File. Without an import statement (import java.io.File;), Eclipse reports that File can not be resolved to a type. This is the error I'd like to hide in files pertaining to projects created for use with my plug-in. (The translated code would include import java.io.File; so that it would be runnable) In closing, I should point out I'm not necessarily looking for code (though I wouldn't be opposed to it), but rather some links to some relevant tutorials (if they exist), or helpful tips/ideas. Also, as this is my first plug-in, it's entirely possible that what I'd like to do is not possible and that I don't realize it--if this is the case, please let me know, preferably with some justification. Thanks!

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  • What do these errors mean? ISOC++ forbids assignment of arrays...

    - by xunlinkx
    I'm trying to compile some code on one of our systems for our DBA...I've edited the makefiles to include the pertinent libraries listed in the documentation, but I keep getting these errors... Can you discern any obvious problems from my command lines in reference to the errors listed? Thank you! make -f /u01/app/banner/ban8/TEST3/links/Makefile_tm_linux64_redhat5_ban8.mk gcc -m64 -D_NOFIXARGPTR -fpic -shared -DTMCILIB_EXPORTS -D_TMUNICODE -I/usr/local/ban_icu -I/usr/local/src/icu/source/i18n/ -I/usr/local/src/icu/source/common/ -I/usr/local/src/icu/source/extra/ustdio/ -I/usr/local/src/icu/source/io -L/usr/lib64 -L/usr/lib -L/usr/local/src/icu/source/data/ -L/usr/local/src/icu/source/data/out/ -L/usr/local/src/icu/source/tools/toolutil/ -L/usr/lib/im/icuconv/ -L/usr/local/lib/ -L. -licui18n -licudata -licuuc -licu-toolutil -licuio msgfmttm.cpp umsgtm.cpp tmcilib.cpp -o /u01/app/banner/ban8/TEST3/general/exe/libtmciuc.so umsgtm.cpp: In function ‘void fixArgPtr(const UChar*, __va_list_tag (*)[1])’: umsgtm.cpp:158: error: array must be initialized with a brace-enclosed initializer umsgtm.cpp:194: error: ISO C++ forbids assignment of arrays umsgtm.cpp: In function ‘int32_t tmumsg_vformat(void*, UChar, int32_t, __va_list_tag*, UErrorCode*)’: umsgtm.cpp:305: error: cannot convert ‘__va_list_tag**’ to ‘__va_list_tag ()[1]’ for argument ‘2’ to ‘void fixArgPtr(const UChar, __va_list_tag (*)[1])’ tmcilib.cpp: In function ‘int tmprintf(TMBundle*, const UChar*, ...)’: tmcilib.cpp:743: error: array must be initialized with a brace-enclosed initializer tmcilib.cpp: In function ‘int tmfprintf(TMBundle*, UFILE*, const UChar*, ...)’: tmcilib.cpp:757: error: array must be initialized with a brace-enclosed initializer tmcilib.cpp: In function ‘int tmsprintf(TMBundle*, UChar*, const UChar*, ...)’: tmcilib.cpp:808: error: array must be initialized with a brace-enclosed initializer

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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • Windows console

    - by b-gen-jack-o-neill
    Hello. Well, I have a simple question, at least I hope its simple. I was interested in win32 console for a while. Our teacher told us, that windows console is just for DOS and real mode emulation purposes. Well, I know it is not true, becouse DOS applications are runned by emulator which only uses console to display output. Another thing I learned is that console is built into Windows since NT. Well. But what I could not find is, how actually are console programs written to use console. I use Visual C++ for programming (well, for learning). So, the only thing I need to do for using console is select console project. I first thought that windows decides wheather it run app in console or tries to run app in window mode. So I created win32 program and tried printf(). Well, I could not compile it. I know that by definition printf() prints text or variables to stdout. I also found that stdout is the console interface for output. But, I could not find what actually stdout is. So, basicly what I want to ask is, where is the difference between console app and win32 app. I thought that windows starts console when it gets command from "console-family" functions. But obvisously it does not, so there must be some code that actually commands windows to create console interface. And the second question is, when the console is created, how does windows recognize which console terminal is used for what app? I mean, what actually is stdout? Is it a area in memory , or some windows routine that is called? Thanks.

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  • Lazy non-modifiable list in Google Collections

    - by mindas
    I was looking for a decent implementation of a generic lazy non-modifiable list implementation to wrap my search result entries. The unmodifiable part of the task is easy as it can be achieved by Collections.unmodifiableList() so I only need to sort out the the lazy part. Surprisingly, google-collections doesn't have anything to offer; while LazyList from Apache Commons Collections does not support generics. I have found an attempt to build something on top of google-collections but it seems to be incomplete (e.g. does not support size()), outdated (does not compile with 1.0 final) and requiring some external classes, but could be used as a good starting point to build my own class. Is anybody aware of any good implementation of a LazyList? If not, which option do you think is better: write my own implementation, based on google-collections ForwardingList, similar to what Peter Maas did; write my own wrapper around Commons Collections LazyList (the wrapper would only add generics so I don't have to cast everywhere but only in the wrapper itself); just write something on top of java.util.AbstractList; Any other suggestions are welcome.

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  • Trouble with C# array

    - by Biosci3c
    Hi, I am writing a card playing program as a way of learning C#. I ran into an issue with an array going out of bounds. Here is my code: namespace Pcardconsole { class Deck { public Deck() { // Assign standard deck to new deck object int j; for (int i = 0; i != CurrentDeck.Length; i++) { CurrentDeck[i] = originalCards[i]; } // Fisher-Yates Shuffling Algorithim Random rnd = new Random(); for (int k = CurrentDeck.Length - 1; k >= 0; k++) { int r = rnd.Next(0, k + 1); int tmp = CurrentDeck[k]; CurrentDeck[k] = CurrentDeck[r]; CurrentDeck[r] = tmp; // Console.WriteLine(i); } } public void Shuffle() { // TODO } // public int[] ReturnCards() // { // TODO // } public int[] originalCards = new int[54] { 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, 0x3B, 0x3C, 0x3D, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x50, 0x51 }; public int[] CurrentDeck = new int[54]; } class Program { static void Main(string[] args) { // Create a Deck object Deck mainDeck = new Deck(); Console.WriteLine("Here is the card array:"); for (int index = 0; index != mainDeck.CurrentDeck.Length; index++) { string card = mainDeck.CurrentDeck[index].ToString("x"); Console.WriteLine("0x" + card); } } } The hexidecimal numbers stand for different cards. When I compile it I get an array index out of bounds error, and a crash. I don't understand what is wrong. Any help would be much appreciated.

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  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

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  • Modifying UINavigation Bar Buttons in SubViews

    - by james
    I'm having trouble trying to modify the navigation bar in the subview portion of my application. self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:@selector(add_Clicked:)] autorelease]; I have no issues modifying the navigation bar in any of my UIViewControllers classes. The simplified application class outline is as such: AppDelegate - UIViewControllerA (has a left and a right navigationBarButton) - Subview is displayed when a SegmentControl is selected. (Within the subview, I'm trying to modify the right NavigationBarButton that is displayed) [self.view addSubview:newControllerName.view]; Methods I have attempted: Trying to set self.navigationItem.rightBarButtonItem within my subview to a new UIBarButtonItem. Creating a pointer to UIViewControllerA within my AppDelegate. The UIViewControllerA contains a function setNavButton I wrote to set the rightBarButtonItem to a button. Then I am referencing the AppDelegate's reference to UIViewControllerA and attempting to call setNavButton. I included a NSLog call to see if that function is being called and it is executing but the NavigationBar isn't being modified. I'm trying to avoid having to push a UIViewController after the SegmentControl is clicked in UIViewControllerA so that I can simulate the SegmentControl as tabs. I'm not getting any errors during compile or run time. Anyone have any ideas?

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  • Overlapping matches with finditer() in Python

    - by Raphink
    Hi there, I'm using a regex to match Bible verse references in a text. The current regex is REF_REGEX = re.compile(r'(?<!\w)((?i)q(?:uote)?\s+)?((?:(?:[1-3]|I{1,3})\s*)?[A-Za-z]+)\.?(?:\s*(\d+)(?:[:.](\d+)(?:-(\d+))?)?)(?:\s+(?:(?i)(?:from\s+)|(?:in\s+)|(?P<lbrace>\())\s*(\w+)(?(lbrace)\)))?', re.UNICODE) This matches the following expressions fine: "jn 3:16": (None, 'jn', '3', '16', None, None, None), "matt. 18:21-22": (None, 'matt', '18', '21', '22', None, None), "q matt. 18:21-22": ('q ', 'matt', '18', '21', '22', None, None), "QuOTe jn 3:16": ('QuOTe ', 'jn', '3', '16', None, None, None), "q 1co13:1": ('q ', '1co', '13', '1', None, None, None), "q 1 co 13:1": ('q ', '1 co', '13', '1', None, None, None), "quote 1 co 13:1": ('quote ', '1 co', '13', '1', None, None, None), "quote 1co13:1": ('quote ', '1co', '13', '1', None, None, None), "jean 3:18 (PDV)": (None, 'jean', '3', '18', None, '(', 'PDV'), "quote malachie 1.1-2 fRom Colombe": ('quote ', 'malachie', '1', '1', '2', None, 'Colombe'), "quote malachie 1.1-2 In Colombe": ('quote ', 'malachie', '1', '1', '2', None, 'Colombe'), "cinq jn 3:16 (test)": (None, 'jn', '3', '16', None, '(', 'test'), "Q IIKings5.13-58 from wolof": ('Q ', 'IIKings', '5', '13', '58', None, 'wolof'), "This text is about lv5.4-6 in KJV only": (None, 'lv', '5', '4', '6', None, 'KJV'), but it fails to parse: "Found in 2 Cor. 5:18-21 ( Ministers": (None, '2 Cor', '5', '18', '21', None, None), because it returns (None, 'in', '2', None, None, None, None) instead. Is there a way to get finditer() to return all matches, even if they overlap, or is there a way to improve my regex so it matches this last bit properly? Thanks.

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