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  • Sliding collision response

    - by dbostream
    I have been reading plenty of tutorials about sliding collision responses yet I am not able to implement it properly in my project. What I want to do is make a puck slide along the rounded corner boards of a hockey rink. In my latest attempt the puck does slide along the boards but there are some strange velocity behaviors. First of all the puck slows down a lot pretty much right away and then it slides for awhile and stops before exiting the corner. Even if I double the speed I get a similar behavior and the puck does not make it out of the corner. I used some ideas from this document http://www.peroxide.dk/papers/collision/collision.pdf. This is what I have: Update method called from the game loop when it is time to update the puck (I removed some irrelevant parts). I use two states (current, previous) which are used to interpolate the position during rendering. public override void Update(double fixedTimeStep) { /* Acceleration is set to 0 for now. */ Acceleration.Zero(); PreviousState = CurrentState; _collisionRecursionDepth = 0; CurrentState.Position = SlidingCollision(CurrentState.Position, CurrentState.Velocity * fixedTimeStep + 0.5 * Acceleration * fixedTimeStep * fixedTimeStep); /* Should not this be affected by a sliding collision? and not only the position. */ CurrentState.Velocity = CurrentState.Velocity + Acceleration * fixedTimeStep; Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private Vector2 SlidingCollision(Vector2 position, Vector2 velocity) { if(_collisionRecursionDepth > 5) return position; bool collisionFound = false; Vector2 futurePosition = position + velocity; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ if(!collisionFound) return futurePosition; /* If no collision was detected it is safe to move to the future position. */ /* It is not exactly the intersection point, but slightly before. */ Vector2 newPosition = intersectionPoint; /* oldVelocity is set to the distance from the newPosition(intersection point) to the position it had moved to had it not collided. */ Vector2 oldVelocity = futurePosition - newPosition; /* Project the distance left to move along the intersection normal. */ Vector2 newVelocity = oldVelocity - intersectionPointNormal * oldVelocity.DotProduct(intersectionPointNormal); if(newVelocity.LengthSq() < 0.001) return newPosition; /* If almost no speed, no need to continue. */ _collisionRecursionDepth++; return SlidingCollision(newPosition, newVelocity); } What am I doing wrong with the velocity? I have been staring at this for very long so I have gone blind. I have tried different values of recursion depth but it does not seem to make it better. Let me know if you need more information. I appreciate any help. EDIT: A combination of Patrick Hughes' and teodron's answers solved the velocity problem (I think), thanks a lot! This is the new code: I decided to use a separate recursion method now too since I don't want to recalculate the acceleration in each recursion. public override void Update(double fixedTimeStep) { Acceleration.Zero();// = CalculateAcceleration(fixedTimeStep); PreviousState = new MovingEntityState(CurrentState.Position, CurrentState.Velocity); CurrentState = SlidingCollision(CurrentState, fixedTimeStep); Heading = Vector2.NormalizeRet(CurrentState.Velocity); } private MovingEntityState SlidingCollision(MovingEntityState state, double timeStep) { bool collisionFound = false; /* Calculate the next position given no detected collision. */ Vector2 futurePosition = state.Position + state.Velocity * timeStep; Vector2 intersectionPoint = new Vector2(); Vector2 intersectionPointNormal = new Vector2(); /* I did not include the collision detection code, if a collision is detected the intersection point and normal in that point is returned. */ /* If no collision was detected it is safe to move to the future position. */ if (!collisionFound) return new MovingEntityState(futurePosition, state.Velocity); /* Set new position to the intersection point (slightly before). */ Vector2 newPosition = intersectionPoint; /* Project the new velocity along the intersection normal. */ Vector2 newVelocity = state.Velocity - 1.90 * intersectionPointNormal * state.Velocity.DotProduct(intersectionPointNormal); /* Calculate the time of collision. */ double timeOfCollision = Math.Sqrt((newPosition - state.Position).LengthSq() / (futurePosition - state.Position).LengthSq()); /* Calculate new time step, remaining time of full step after the collision * current time step. */ double newTimeStep = timeStep * (1 - timeOfCollision); return SlidingCollision(new MovingEntityState(newPosition, newVelocity), newTimeStep); } Even though the code above seems to slide the puck correctly please have a look at it. I have a few questions, if I don't multiply by 1.90 in the newVelocity calculation it doesn't work (I get a stack overflow when the puck enters the corner because the timeStep decreases very slowly - a collision is found early in every recursion), why is that? what does 1.90 really do and why 1.90? Also I have a new problem, the puck does not move parallell to the short side after exiting the curve; to be more exact it moves outside the rink (I am not checking for any collisions with the short side at the moment). When I perform the collision detection I first check that the puck is in the correct quadrant. For example bottom-right corner is quadrant four i.e. circleCenter.X < puck.X && circleCenter.Y puck.Y is this a problem? or should the short side of the rink be the one to make the puck go parallell to it and not the last collision in the corner? EDIT2: This is the code I use for collision detection, maybe it has something to do with the fact that I can't make the puck slide (-1.0) but only reflect (-2.0): /* Point is the current position (not the predicted one) and quadrant is 4 for the bottom-right corner for example. */ if (GeometryHelper.PointInCircleQuadrant(circleCenter, circleRadius, state.Position, quadrant)) { /* The line is: from = state.Position, to = futurePosition. So a collision is detected when from is inside the circle and to is outside. */ if (GeometryHelper.LineCircleIntersection2d(state.Position, futurePosition, circleCenter, circleRadius, intersectionPoint, quadrant)) { collisionFound = true; /* Set the intersection point to slightly before the real intersection point (I read somewhere this was good to do because of floting point precision, not sure exactly how much though). */ intersectionPoint = intersectionPoint - Vector2.NormalizeRet(state.Velocity) * 0.001; /* Normal at the intersection point. */ intersectionPointNormal = Vector2.NormalizeRet(circleCenter - intersectionPoint) } } When I set the intersection point, if I for example use 0.1 instead of 0.001 the puck travels further before it gets stuck, but for all values I have tried (including 0 - the real intersection point) it gets stuck somewhere (but I necessarily not get a stack overflow). Can something in this part be the cause of my problem? I can see why I get the stack overflow when using -1.0 when calculating the new velocity vector; but not how to solve it. I traced the time steps used in the recursion (initial time step is always 1/60 ~ 0.01666): Recursion depth Time step next recursive call [Start recursion, time step ~ 0.016666] 0 0,000985806527246773 [No collision, stop recursion] [Start recursion, time step ~ 0.016666] 0 0,0149596704364629 1 0,0144883449376379 2 0,0143155612984837 3 0,014224925727213 4 0,0141673917461608 5 0,0141265435314026 6 0,0140953966184117 7 0,0140704653746625 ...and so on. As you can see the collision is detected early in every recursive call which means the next time step decreases very slowly thus the recursion depth gets very big - stack overflow.

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  • Code Style - Do you prefer to return from a function early or just use an IF statement?

    - by Rachel
    I've often written this sort of function in both formats, and I was wondering if one format is preferred over another, and why. public void SomeFunction(bool someCondition) { if (someCondition) { // Do Something } } or public void SomeFunction(bool someCondition) { if (!someCondition) return; // Do Something } I usually code with the first one since that is the way my brain works while coding, although I think I prefer the 2nd one since it takes care of any error handling right away and I find it easier to read

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  • Some problems with the keyboard layout

    - by user203053
    When I press some keys, sometimes some letters are replaced by others. For example e is replaced with "0we" and c with "x9a". Also other keys are changed. My keyboard layout is actually German. But whenever this problem occurs, it changes to English and I cannot change it back. Occasionally everything works fine. How do I find out whether the keyboard is damaged or just some settings are not right?

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  • Firefox Fonts Blurry (Web Content ONLY, **NOT** Window Decorations or Other Programs)

    - by Lambert
    A picture is worth a thousand words... so does anyone know how to fix this font blurriness in Firefox? (You'll need to right-click the picture below go to View Image to view it full-size; it's too small to see anything here.) Note: My other applications (and the Firefox non-client area, as you can see in the screen) are completely fine, so obviously going to System-Appearance and changing the font settings isn't fixing the situation.

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  • Collision detection - Smooth wall sliding, no bounce effect

    - by Joey
    I'm working on a basic collision detection system that provides point - OBB collision detection. I have around 200 cubes in my environment and I check (for now) each of them in turn and see if it collides. If it does I return the colliding face's normal, save the old player position and do some trigonometry to return a new player position for my wall sliding. edit I'll define my meaning of wall sliding: If a player walks in a vertical slope and has a slight horizontal rotation to the left or the right and keeps walking forward in the wall the player should slide a little to the right/left while continually walking towards the wall till he left the wall. Thus, sliding along the wall. Everything works fine and with multiple objects as well but I still have one problem I can't seem to figure out: smooth wall sliding. In my current implementation sliding along the walls make my player bounce like a mad man (especially noticable with gravity on and moving forward). I have a velocity/direction vector, a normal vector from the collided plane and an old and new player position. First I negate the normal vector and get my new velocity vector by substracting the inverted normal from my direction vector (which is the vector to slide along the wall) and I add this vector to my new Player position and recalculate the direction vector (in case I have multiple collisions). I know I am missing some step but I can't seem to figure it out. Here is my code for the collision detection (run every frame): Vector direction; Vector newPos(camera.GetOriginX(), camera.GetOriginY(), camera.GetOriginZ()); direction = newPos - oldPos; // Direction vector // Check for collision with new position for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { // Get inverse normal (direction STRAIGHT INTO wall) Vector invNormal = normal.Negative(); Vector wallDir = direction - invNormal; // We know INTO wall, and DIRECTION to wall. Substract these and you got slide WALL direction newPos = oldPos + wallDir; direction = newPos - oldPos; } } Any help would be greatly appreciated! FIX I eventually got things up and running how they should thanks to Krazy, I'll post the updated code listing in case someone else comes upon this problem! for(int i = 0; i < NUM_OBJECTS; i++) { Vector normal = objects[i].CheckCollision(newPos.x, newPos.y, newPos.z, direction.x, direction.y, direction.z); if(normal != Vector::NullVector()) { Vector invNormal = normal.Negative(); invNormal = invNormal * (direction * normal).Length(); // Change normal to direction's length and normal's axis Vector wallDir = direction - invNormal; newPos = oldPos + wallDir; direction = newPos - oldPos; } }

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  • Zombie Survival Gear and Critical Survival Skills Chart

    - by Asian Angel
    Halloween is fast approaching and what more opportune time could there be for the Zombie Apocalypse to finally occur? Be prepared with the right survival gear and skills to safely see you through it using this handy guide! Zombie Survival Gear [infographic] [via Cheeseburger Network] What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked HTG Explains: What is the Windows Page File and Should You Disable It?

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  • Why Clonezilla needs to reinstall grub?

    - by Pablo
    By default CloneZilla Live will reinstall grub after restore. In my particular case I am restoring a disk image to same phisical disk without any partitioning/size change. I am expecting to have exact same state as I had right after backup. However, reinstalling grub will render my system to unbootable. If I remove that option [-g] then everything is fine. My question is in what cases and why CloneZilla ever need to re-install grub when restoring disk image?

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  • Are there advantages to using a DVCS for a solo developer?

    - by SnOrfus
    Right now, I use visual svn on my server, and have ankhsvn/tortoise on my personal machine. It works fine enough, and I don't have to change, but if I can see some benefits of using a DVCS, then I might give it a go. However, if there's no point or difference using it without other people, then I won't bother. So again, I ask, are there any benefits to using a DVCS when you're the only developer?

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  • Ed Burns' Servlet 4/HTTP 2 Session at JavaOne 2014

    - by reza_rahman
    For the Java EE track at JavaOne 2014 we are highlighting some key sessions and speakers to better inform you of what you can expect, right up until the start of the conference. To this end we recently interviewed Ed Burns. Ed is a veteran of Sun and now Oracle. He has been and is instrumental in pushing the JSF ecosystem forward as specification lead. Besides his specification lead work Ed is well regarded as an author and speaker on his own right. In addition to carrying the JSF torch Ed will be co-leading the key Servlet 4 specification for Java EE 8, along with Servlet specification guru Shing Wai Chan. The primary goal of Servlet 4 is to enable the fundamentally important changes in HTTP 2 for the entire server-side Java ecosystem. We wanted to talk to Ed about his Servlet 4 session at JavaOne 2014 and HTTP 2 generally: The details for the Servlet 4 session can be found here. Ed has several other key sessions on the track that we hope to talk to him about separately in the near future: What’s Next for JSF?: In this key session, Ed will be sharing the next steps for the continued evolution of the JSF specification in Java EE 8. Where’s My UI? The 2014 JavaOne Web App UI Smackdown: The UI space for web applications, especially in the Java ecosystem continues to be as hotly contested as ever. This is especially true with the (re)introduction of JavaScript based rich client frameworks like AngularJS. This lively panel brings together experts representing the diverse schools of thought for web UIs. Ed will be representing JSF of course. Neal Ford will moderate the panel as an independent and hopefully reasonably neutral party. Adopt-a-JSR for Java EE 7 and Java EE 8: Adopt-a-JSR has been a reasonable success for Java EE 7. With Java EE 8 we are planning to strengthen it far more as away of getting grassroots level participation in the specification efforts. This session will introduce Adopt-a-JSR, share how it worked for Java EE 7 and what we plan to do with it in Java EE 8. Ed will be sharing his perspectives on Adopt-a-JSR for both Java EE 7 and Java EE 8. Besides Ed's sessions, we have a very strong program for the Java EE track and JavaOne overall - just explore the content catalog. If you can't make it, you can be assured that we will make key content available after the conference just as we have always done.

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  • MS Certifications - Useful to your career ?

    - by NeilHambly
    Now I admit I've had mixed feelings on the certification subject previously and of a result I've not looked @ going down the MS Certification route, however with my previous experience this really hasn't hindered my progress any (Thankfully). However as I now have a different perspective for a number of varying reasons of which I will not bore you with the details. I will be undertaking some exams (6 of them) for accredition so right now I'm just formulating my study plans, with my...(read more)

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  • How to setup IPSec with Amazon EC2

    - by bonzi
    How to setup an IPSec connection from my ubuntu laptop to Amazon EC2 instance? I tried setting it up using elastic IP and VPC with the following openswan configuration but it is not working. conn host-to-host left=%defaultroute leftsubnet=EC2PRIVATEIP/32 # Local netmask leftid=ELASTICIP leftrsasigkey= connaddrfamily=ipv4 right=1laptopip # Remote IP address rightid=laptopip rightrsasigkey= ike=aes128 # IKE algorithms (AES cipher) esp=aes128 # ESP algorithns (AES cipher) auto=add pfs=yes forceencaps=yes type=tunnel

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  • RightNow CX Cloud Service Combined with Oracle Fusion CRM in the Cloud

    - by Richard Lefebvre
    ·        The May 2012 release of Oracle’s RightNow CX Cloud Service, the customer experience suite, is now integrated with Oracle Fusion CRM, helping organizations to achieve sustainable business growth through relevant, cross-channel customer interactions that can increase revenue opportunities and drive organizational efficiencies. Relevant Interactions Build Stronger Customer Relationships ·          Armed with a comprehensive view of all customer interactions across channels, the context and status of these interactions, and an awareness of the customer’s value to the organization, companies can now offer more relevant products and services to customers. ·         Using the combined Oracle RightNow CX Cloud Service and Oracle Fusion CRM solutions, organizations can increase customer retention, drive higher levels of customer advocacy, and increase sales conversion rates with tools designed to: - Provide a complete, cross-channel view of the customer to sales, marketing and service. - Empower sales and service departments to easily collaborate to proactively solve customer issues, using opportunities to provide purchase advice at the right time and with the right solutions. - Allow sales to easily review service history in preparation for sales calls. - Enable agents to understand customer value based upon prior buying habits and existing opportunities. Deeper Insight Enables Targeted, Personalized Opportunities ·          The combination of Oracle RightNow CX Cloud Service and Oracle Fusion CRM allows sales and marketing organizations to simultaneously leverage service interactions from RightNow CX and sales prediction and segmentation capabilities from Fusion Sales. This helps companies to: - Better match products and services to specific customer needs based on customer service history.  - Deliver targeted, personalized interactions intended to help customers derive more value from purchases and to inform future buying decisions. - Identify new opportunities to increase deal size and conversion rates. Supporting Quotes ·         “Every interaction is a relationship opportunity to grow your business. When these interactions are relevant and add value for customers, customers are more likely to trust the relationship and seek purchase advice,” said David Vap, group vice president, Oracle. “This customer trust provides an opportunity to increase customer product adoption and to reduce the cost of customer acquisition, thereby increasing company profitability.” Supporting Resources ·         Oracle Fusion CRM ·         Oracle Fusion Applications ·         Oracle RightNow CX Cloud Service ·         OracleCRM on Facebook ·         OracleCRM on YouTube

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  • Getting a Search Engine Optimization Quote to Boost Your Web Traffic

    One way link building is undoubtedly one of the most effective ways to improve the popularity and traffic of your website so getting a search engine optimization quote just makes sense if you want to do it the right way. It's a good option to consider building one way links manually but, if you're serious about boosting your web traffic, don't dwell on it for too long.

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  • Welcome to the new home of the Plumber's Mate

    - by John Breakwell
    If you are a fan of my MSDN technical blog about (in the main) MSMQ then you've come to the right place. Additionally, If you've arrived here through searching the Internet for answers on MSMQ problems then you're in luck too. Should you be after some copper piping and a U-bend then you are going to be greatly disappointed ... unless I get a lot of such requests and decide that the IT business is not for me.

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  • The Spring 2010 Linux Distro Scorecard (Part 2)

    <b>Linux.com:</b> ""Zonker" picks up right where he left off yesterday. In this Spring's Linux Distro Scorecard, he provides brief reviews of Debian, Fedora, Linux Mint, Mandriva, openSUSE, Slackware and Ubuntu. Today, we get his take on the final three, and he delivers the payoff"

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  • Convert Chrome Bookmark Toolbar Folders to Icons

    - by Asian Angel
    So you have your regular bookmarks reduced to icons but what about the folders? With our little hack and a few minutes of your time you can turn those folders into icons too. Condensing the Folders Reducing bookmark folders to icons is a little more tricky than regular bookmarks but not hard to do. Right click on the folder and select “Rename…”. The folder’s name should already be highlighted/selected as shown here. Delete the text…notice that the “OK Button” has become unusable for the moment. Now what you will need to do is: Hold down the “Alt Key” Type in “0160” (without the quotes) using the numbers keypad on the right side of your keyboard Release the “Alt Key” after you have finished typing in the number above Once you have released the “Alt Key” you will notice two things…the “cursor” has moved further into the text area and you can now click on the “OK Button” again. There is our folder after editing. And it works just as well as before but without taking up so much room. Here is how our “iconized” folder looks next to our bookmarks. Perfect! What if you want to reduce multiple folders to icons? Perform the same exact steps shown above for each folder and pack your “Bookmarks Toolbar” full of folder goodness! As seen here the folders will have a little more space between them in comparison with singular bookmarks due to the “blank name” for each folder. For those who may be curious this is what your bookmarks will look like in the “Bookmark Manager Page”. Note: If you export your bookmarks all bookmarks contained in multiple blank name folders will be combined into a single folder. Conclusion With just a little bit of work you can pack a lot of goodness into your “Bookmarks Toolbar”. No more wasted space… Similar Articles Productive Geek Tips Condense the Bookmarks in the Firefox Bookmarks ToolbarAccess Your Bookmarks with a Toolbar Button in Google ChromeAdd the Bookmarks Menu to Your Bookmarks Toolbar with Bookmarks UI ConsolidatorAdd a Vertical Bookmarks Toolbar to FirefoxReduce Your Bookmarks Toolbar to a Toolbar Button TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error

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  • fastest flavor of linux for netbook / laptop

    - by Joe
    Hello, Is Ubuntu the best OS for an uber lightweight quick to boot setup for a laptop / netbook? I have a laptop and I'm just looking for the best OS for watching movies / tv shows while traveling. I'm using windows 7 right now so ideally I'd like a barebones fast linux dual booted that uses less battery etc while traveling. I'm not looking for miracles in battery savings but it would be great if I could squeeze an extra 20 minutes out of it. Any suggestions?

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  • Google I/O 2010 - GWT testing best practices

    Google I/O 2010 - GWT testing best practices Google I/O 2010 - GWT testing best practices GWT 301 Daniel Danilatos GWT has a lot of little-publicized infrastructure that can help you build apps The Right Way: test-driven development, code coverage, comprehensive unit tests, and integration testing using Selenium or WebDriver. This session will survey GWT's testing infrastructure, describe some best practices we've developed at Google, and help you avoid common pitfalls. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 14 1 ratings Time: 59:34 More in Science & Technology

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  • Integrating Oracle Hyperion Smart View Data Queries with MS Word and Power Point

    - by Andreea Vaduva
    Untitled Document table { border: thin solid; } Most Smart View users probably appreciate that they can use just one add-in to access data from the different sources they might work with, like Oracle Essbase, Oracle Hyperion Planning, Oracle Hyperion Financial Management and others. But not all of them are aware of the options to integrate data analyses not only in Excel, but also in MS Word or Power Point. While in the past, copying and pasting single numbers or tables from a recent analysis in Excel made the pasted content a static snapshot, copying so called Data Points now creates dynamic, updateable references to the data source. It also provides additional nice features, which can make life easier and less stressful for Smart View users. So, how does this option work: after building an ad-hoc analysis with Smart View as usual in an Excel worksheet, any area including data cells/numbers from the database can be highlighted in order to copy data points - even single data cells only.   TIP It is not necessary to highlight and copy the row or column descriptions   Next from the Smart View ribbon select Copy Data Point. Then transfer to the Word or Power Point document into which the selected content should be copied. Note that in these Office programs you will find a menu item Smart View;from it select the Paste Data Point icon. The copied details from the Excel report will be pasted, but showing #NEED_REFRESH in the data cells instead of the original numbers. =After clicking the Refresh icon on the Smart View menu the data will be retrieved and displayed. (Maybe at that moment a login window pops up and you need to provide your credentials.) It works in the same way if you just copy one single number without any row or column descriptions, for example in order to incorporate it into a continuous text: Before refresh: After refresh: From now on for any subsequent updates of the data shown in your documents you only need to refresh data by clicking the Refresh button on the Smart View menu, without copying and pasting the context or content again. As you might realize, trying out this feature on your own, there won’t be any Point of View shown in the Office document. Also you have seen in the example, where only a single data cell was copied, that there aren’t any member names or row/column descriptions copied, which are usually required in an ad-hoc report in order to exactly define where data comes from or how data is queried from the source. Well, these definitions are not visible, but they are transferred to the Word or Power Point document as well. They are stored in the background for each individual data cell copied and can be made visible by double-clicking the data cell as shown in the following screen shot (but which is taken from another context).   So for each cell/number the complete connection information is stored along with the exact member/cell intersection from the database. And that’s not all: you have the chance now to exchange the members originally selected in the Point of View (POV) in the Excel report. Remember, at that time we had the following selection:   By selecting the Manage POV option from the Smart View meny in Word or Power Point…   … the following POV Manager – Queries window opens:   You can now change your selection for each dimension from the original POV by either double-clicking the dimension member in the lower right box under POV: or by selecting the Member Selector icon on the top right hand side of the window. After confirming your changes you need to refresh your document again. Be aware, that this will update all (!) numbers taken from one and the same original Excel sheet, even if they appear in different locations in your Office document, reflecting your recent changes in the POV. TIP Build your original report already in a way that dimensions you might want to change from within Word or Power Point are placed in the POV. And there is another really nice feature I wouldn’t like to miss mentioning: Using Dynamic Data Points in the way described above, you will never miss or need to search again for your original Excel sheet from which values were taken and copied as data points into an Office document. Because from even only one single data cell Smart View is able to recreate the entire original report content with just a few clicks: Select one of the numbers from within your Word or Power Point document by double-clicking.   Then select the Visualize in Excel option from the Smart View menu. Excel will open and Smart View will rebuild the entire original report, including POV settings, and retrieve all data from the most recent actual state of the database. (It might be necessary to provide your credentials before data is displayed.) However, in order to make this work, an active online connection to your databases on the server is necessary and at least read access to the retrieved data. But apart from this, your newly built Excel report is fully functional for ad-hoc analysis and can be used in the common way for drilling, pivoting and all the other known functions and features. So far about embedding Dynamic Data Points into Office documents and linking them back into Excel worksheets. You can apply this in the described way with ad-hoc analyses directly on Essbase databases or using Hyperion Planning and Hyperion Financial Management ad-hoc web forms. If you are also interested in other new features and smart enhancements in Essbase or Hyperion Planning stay tuned for coming articles or check our training courses and web presentations. You can find general information about offerings for the Essbase and Planning curriculum or other Oracle-Hyperion products here (please make sure to select your country/region at the top of this page) or in the OU Learning paths section , where Planning, Essbase and other Hyperion products can be found under the Fusion Middleware heading (again, please select the right country/region). Or drop me a note directly: [email protected] . About the Author: Bernhard Kinkel started working for Hyperion Solutions as a Presales Consultant and Consultant in 1998 and moved to Hyperion Education Services in 1999. He joined Oracle University in 2007 where he is a Principal Education Consultant. Based on these many years of working with Hyperion products he has detailed product knowledge across several versions. He delivers both classroom and live virtual courses. His areas of expertise are Oracle/Hyperion Essbase, Oracle Hyperion Planning and Hyperion Web Analysis.  

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  • Atmospheric scattering sky from space artifacts

    - by ollipekka
    I am in the process of implementing atmospheric scattering of a planets from space. I have been using Sean O'Neil's shaders from http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter16.html as a starting point. I have pretty much the same problem related to fCameraAngle except with SkyFromSpace shader as opposed to GroundFromSpace shader as here: http://www.gamedev.net/topic/621187-sean-oneils-atmospheric-scattering/ I get strange artifacts with sky from space shader when not using fCameraAngle = 1 in the inner loop. What is the cause of these artifacts? The artifacts disappear when fCameraAngle is limtied to 1. I also seem to lack the hue that is present in O'Neil's sandbox (http://sponeil.net/downloads.htm) Camera position X=0, Y=0, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. Camera position X=500, Y=500, Z=500. GroundFromSpace on the left, SkyFromSpace on the right. I've found that the camera angle seems to handled very differently depending the source: In the original shaders the camera angle in SkyFromSpaceShader is calculated as: float fCameraAngle = dot(v3Ray, v3SamplePoint) / fHeight; Whereas in ground from space shader the camera angle is calculated as: float fCameraAngle = dot(-v3Ray, v3Pos) / length(v3Pos); However, various sources online tinker with negating the ray. Why is this? Here is a C# Windows.Forms project that demonstrates the problem and that I've used to generate the images: https://github.com/ollipekka/AtmosphericScatteringTest/ Update: I have found out from the ScatterCPU project found on O'Neil's site that the camera ray is negated when the camera is above the point being shaded so that the scattering is calculated from point to the camera. Changing the ray direction indeed does remove artifacts, but introduces other problems as illustrated here: Furthermore, in the ScatterCPU project, O'Neil guards against situations where optical depth for light is less than zero: float fLightDepth = Scale(fLightAngle, fScaleDepth); if (fLightDepth < float.Epsilon) { continue; } As pointed out in the comments, along with these new artifacts this still leaves the question, what is wrong with the images where camera is positioned at 500, 500, 500? It feels like the halo is focused on completely wrong part of the planet. One would expect that the light would be closer to the spot where the sun should hits the planet, rather than where it changes from day to night. The github project has been updated to reflect changes in this update.

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  • SOA Management in 3 minutes - Video explainer

    - by J Swaroop
    Today’s CIOs and IT executives face challenges that take valuable time away from more strategic business objectives. They have to keep their systems running 24/7, manage increasingly complex applications, and more as part of their SOA environment. Watch this quick 3 minute video explainer to learn how Oracle EM Management Pack Plus for SOA is engineered to deliver value right out of the box with a fully centralized management console - with a rich set of service and system level dashboards, administrators can view service levels for key business processes and SOA infrastructure components from a central location. Watch the 3 minute video explainer

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  • Distributing cross-platform .jar containing natives for LWJGL?

    - by Carter H
    I'm making a game in Java using Slick2d, which depends on LWJGL. I can get everything to work in my development environment, but when I export it to a .jar, it needs the natives placed in the same directory as the .jar. What I'm asking is if it's possible to package the natives for all operating systems in the .jar, and automatically use the right ones depending on what OS was detected. So, is this possible?

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  • Why do I bother with RAID 10 ?

    - by GrumpyOldDBA
    Before I post anything I just want to clarify what I mean by RAID 10 , this is sets of mirrored pairs that have been striped as against a RAID 0 which has been mirrored. I've just had a disk failure in the data array for one of my dev servers, it's an eight disk raid 8, no real worries, replace disk and off we go - but no - the HP engineers told me from the diagnostics ( done to ensure I got the right replacement under warranty ) that not only had a disk failed but I'd lost all the data...(read more)

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  • Good practices for large scale development/delivery of software

    - by centic
    What practices do you apply when working with large teams on multiple versions of a software or multiple competing projects? What are best practices that can be used to still get the right things done first? Is there information available how big IT companies do development and management of some of their large projects, e.g. things like Oracle Database, WebSphere Application Server, Microsoft Windows, ....?

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