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  • Central Banks Rely On MySQL Based Simulator

    - by bertrand.matthelie(at)oracle.com
    @font-face { font-family: "Arial"; }@font-face { font-family: "Courier New"; }@font-face { font-family: "Wingdings"; }@font-face { font-family: "Calibri"; }@font-face { font-family: "Cambria"; }@font-face { font-family: "Garamond"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }span.description { }div.Section1 { page: Section1; }ol { margin-bottom: 0cm; }ul { margin-bottom: 0cm; } We recently published a case study describing how central banks worldwide rely on the Bank of Finland's MySQL based simulator.   The Bank of Finland (BoF) acts as Finland's central bank, national monetary authority, and member of the European System of Central Banks and the Eurosystem. The BoF developed a MySQL based versatile system for making payments and settlement simulations, used for analyzing liquidity needs, risk issues, changes in authority policies & regulations, and more. Running on Windows, the application has been widely adopted by central bank economists worldwide.   The Simulator is managing large data sets and thus needed a robust database as its foundation. Key requirements to select the database included:   ·       Low Costs ·       Performance & Scalability ·       Ease of Use   You can read more about why the Bank of Finland selected MySQL to power its economic simulator in our case study, posted here.   For more information about MySQL on Windows, check out our MySQL on Windows Resource Center, and, join today's Oracle TechCast Live: "MySQL 5.5 Does Windows" with Mike Frank at 10.00 am PT!

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  • Who is Jeremiah Owyang?

    - by Michael Hylton
    Q: What’s your current role and what career path brought you here? J.O.: I'm currently a partner and one of the founding team members at Altimeter Group.  I'm currently the Research Director, as well as wear the hat of Industry Analyst. Prior to joining Altimeter, I was an Industry Analyst at Forrester covering Social Computing, and before that, deployed and managed the social media program at Hitachi Data Systems in Santa Clara.  Around that time, I started a career blog called Web Strategy which focused on how companies were using the web to connect with customers --and never looked back. Q: As an industry analyst, what are you focused on these days? J.O.: There are three trends that I'm focused my research on at this time:  1) The Dynamic Customer Journey:  Individuals (both b2c and b2b) are given so many options in their sources of data, channels to choose from and screens to consume them on that we've found that at each given touchpoint there are 75 potential permutations.  Companies that can map this, then deliver information to individuals when they need it will have a competitive advantage and we want to find out who's doing this.  2) One of the sub themes that supports this trend is Social Performance.  Yesterday's social web was disparate engagement of humans, but the next phase will be data driven, and soon new technologies will emerge to help all those that are consuming, publishing, and engaging on the social web to be more efficient with their time through forms of automation.  As you might expect, this comes with upsides and downsides.  3) The Sentient World is our research theme that looks out the furthest as the world around us (even inanimate objects) become 'self aware' and are able to talk back to us via digital devices and beyond.  Big data, internet of things, mobile devices will all be this next set. Q: People cite that the line between work and life is getting more and more blurred. Do you see your personal life influencing your professional work? J.O.: The lines between our work and personal lives are dissolving, and this leads to a greater upside of being always connected and have deeper relationships with those that are not.  It also means a downside of society expectations that we're always around and available for colleagues, customers, and beyond.  In the future, a balance will be sought as we seek to achieve the goals of family, friends, work, and our own personal desires.  All of this is being ironically written at 430 am on a Sunday am.  Q: How can people keep up with what you’re working on? J.O.: A great question, thanks.  There are a few sources of information to find out, I'll lead with the first which is my blog at web-strategist.com.  A few times a week I'll publish my industry insights (hires, trends, forces, funding, M&A, business needs) as well as on twitter where I'll point to all the news that's fit to print @jowyang.  As my research reports go live (we publish them for all to read --called Open Research-- at no cost) they'll emerge on my blog, or checkout the research tab to find out more now.  http://www.web-strategist.com/blog/research/ Q: Recently, you’ve been working with us here at Oracle on something exciting coming up later this week. What’s on the horizon?  J.O.: Absolutely! This coming Thursday, September 13th, I’m doing a webcast with Oracle on “Managing Social Relationships for the Enterprise”. This is going to be a great discussion with Reggie Bradford, Senior Vice President of Product Development at Oracle and Christian Finn, Senior Director of Product Management for Oracle WebCenter. I’m looking forward to a great discussion around all those issues that so many companies are struggling with these days as they realize how much social media is impacting their business. It’s changing the way your customers and employees interact with your brand. Today it’s no longer a matter of when to become a social-enabled enterprise, but how to become a successful one. Q: You’ve been very actively pursued for media interviews and conference and company speaking engagements – anything you’d like to share to give us a sneak peak of what to expect on Thursday’s webcast?  J.O.: Below is a 15 minute video which encapsulates Altimeter’s themes on the Dynamic Customer Journey and the Sentient World. I’m really proud to have taken an active role in the first ever LeWeb outside of Paris. This one, which was featured in downtown London across the street from Westminster Abbey was sold out. If you’ve not heard of LeWeb, this is a global Internet conference hosted by Loic and Geraldine Le Meur, a power couple that stem from Paris but are also living in Silicon Valley, this is one of my favorite conferences to connect with brands, technology innovators, investors and friends. Altimeter was able to play a minor role in suggesting the theme for the event “Faster Than Real Time” which stems off previous LeWebs that focused on the “Real time web”. In this radical state, companies are able to anticipate the needs of their customers by using data, technology, and devices and deliver meaningful experiences before customers even know they need it. I explore two of three of Altimeter’s research themes, the Dynamic Customer Journey, and the Sentient World in my speech, but due to time, did not focus on Adaptive Organization.

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  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

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  • Any recommended forum software for commercial/busniess discussion

    - by Nick
    I am looking to create a commercial or business trading discussion board. I plan to get a forum software to install to my hosting. My main concern is the security, as I need to ensure the discussion info is shared safely among the board members only, not lack to outsiders. Cost whether Free/Paid is fine with me. Feature: Account management, Theme of forum is customizable On my mind, I have phpBB, Simple machines, bbPress but I am not sure which will fill my need. Thus, please advise what forum software will be the best choice and recommended. Thank you

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  • Ubuntu 14.04 Failed to load module udlfb

    - by jar276705
    DisplayLink doesn't load and run. The adapter is recognized and /dev/FB1 is created. USB bus info: Bus 001 Device 006: ID 17e9:0198 DisplayLink Xorg.0.log: X.Org X Server 1.15.1 Release Date: 2014-04-13 [ 44708.386] X Protocol Version 11, Revision 0 [ 44708.389] Build Operating System: Linux 3.2.0-37-generic i686 Ubuntu [ 44708.392] Current Operating System: Linux rrl 3.13.0-24-generic #46-Ubuntu SMP Thu Apr 10 19:08:14 UTC 2014 i686 [ 44708.392] Kernel command line: BOOT_IMAGE=/boot/vmlinuz-3.13.0-24-generic root=UUID=6b719a77-29e0-4668-8f16-57d0d3a73a3f ro quiet splash vt.handoff=7 [ 44708.399] Build Date: 16 April 2014 01:40:08PM [ 44708.402] xorg-server 2:1.15.1-0ubuntu2 (For technical support please see http://www.ubuntu.com/support) [ 44708.405] Current version of pixman: 0.30.2 [ 44708.412] Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. [ 44708.412] Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. [ 44708.427] (==) Log file: "/var/log/Xorg.0.log", Time: Thu May 1 09:38:27 2014 [ 44708.431] (==) Using config file: "/etc/X11/xorg.conf" [ 44708.434] (==) Using system config directory "/usr/share/X11/xorg.conf.d" [ 44708.435] (==) ServerLayout "X.org Configured" [ 44708.435] (**) |-->Screen "DisplayLinkScreen" (0) [ 44708.435] (**) | |-->Monitor "DisplayLinkMonitor" [ 44708.435] (**) | |-->Device "DisplayLinkDevice" [ 44708.435] (**) |-->Screen "Screen0" (1) [ 44708.435] (**) | |-->Monitor "Monitor0" [ 44708.435] (**) | |-->Device "Card0" [ 44708.435] (**) |-->Input Device "Mouse0" [ 44708.435] (**) |-->Input Device "Keyboard0" [ 44708.435] (==) Automatically adding devices [ 44708.435] (==) Automatically enabling devices [ 44708.435] (==) Automatically adding GPU devices [ 44708.435] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/cyrillic" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi/" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (WW) The directory "/usr/share/fonts/X11/75dpi" does not exist. [ 44708.435] Entry deleted from font path. [ 44708.435] (**) FontPath set to: /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, built-ins, /usr/share/fonts/X11/misc, /usr/share/fonts/X11/100dpi/:unscaled, /usr/share/fonts/X11/Type1, /usr/share/fonts/X11/100dpi, built-ins [ 44708.435] (**) ModulePath set to "/usr/lib/xorg/modules" [ 44708.435] (WW) Hotplugging is on, devices using drivers 'kbd', 'mouse' or 'vmmouse' will be disabled. [ 44708.435] (WW) Disabling Mouse0 [ 44708.435] (WW) Disabling Keyboard0 [ 44708.435] (II) Loader magic: 0xb77106c0 [ 44708.435] (II) Module ABI versions: [ 44708.435] X.Org ANSI C Emulation: 0.4 [ 44708.435] X.Org Video Driver: 15.0 [ 44708.435] X.Org XInput driver : 20.0 [ 44708.435] X.Org Server Extension : 8.0 [ 44708.436] (II) xfree86: Adding drm device (/dev/dri/card0) [ 44708.436] (II) xfree86: Adding drm device (/dev/dri/card1) [ 44708.437] (--) PCI:*(0:1:5:0) 1002:9616:105b:0e26 rev 0, Mem @ 0xf0000000/134217728, 0xfeae0000/65536, 0xfe900000/1048576, I/O @ 0x0000b000/256 [ 44708.441] Initializing built-in extension Generic Event Extension [ 44708.444] Initializing built-in extension SHAPE [ 44708.448] Initializing built-in extension MIT-SHM [ 44708.452] Initializing built-in extension XInputExtension [ 44708.456] Initializing built-in extension XTEST [ 44708.460] Initializing built-in extension BIG-REQUESTS [ 44708.464] Initializing built-in extension SYNC [ 44708.468] Initializing built-in extension XKEYBOARD [ 44708.471] Initializing built-in extension XC-MISC [ 44708.475] Initializing built-in extension SECURITY [ 44708.479] Initializing built-in extension XINERAMA [ 44708.483] Initializing built-in extension XFIXES [ 44708.487] Initializing built-in extension RENDER [ 44708.491] Initializing built-in extension RANDR [ 44708.494] Initializing built-in extension COMPOSITE [ 44708.498] Initializing built-in extension DAMAGE [ 44708.502] Initializing built-in extension MIT-SCREEN-SAVER [ 44708.506] Initializing built-in extension DOUBLE-BUFFER [ 44708.510] Initializing built-in extension RECORD [ 44708.513] Initializing built-in extension DPMS [ 44708.517] Initializing built-in extension Present [ 44708.521] Initializing built-in extension DRI3 [ 44708.525] Initializing built-in extension X-Resource [ 44708.528] Initializing built-in extension XVideo [ 44708.532] Initializing built-in extension XVideo-MotionCompensation [ 44708.535] Initializing built-in extension SELinux [ 44708.539] Initializing built-in extension XFree86-VidModeExtension [ 44708.542] Initializing built-in extension XFree86-DGA [ 44708.546] Initializing built-in extension XFree86-DRI [ 44708.549] Initializing built-in extension DRI2 [ 44708.549] (II) "glx" will be loaded. This was enabled by default and also specified in the config file. [ 44708.549] (WW) "xmir" is not to be loaded by default. Skipping. [ 44708.549] (II) LoadModule: "glx" [ 44708.549] (II) Loading /usr/lib/xorg/modules/extensions/libglx.so [ 44708.550] (II) Module glx: vendor="X.Org Foundation" [ 44708.550] compiled for 1.15.1, module version = 1.0.0 [ 44708.550] ABI class: X.Org Server Extension, version 8.0 [ 44708.550] (==) AIGLX enabled [ 44708.553] Loading extension GLX [ 44708.553] (II) LoadModule: "udlfb" [ 44708.554] (WW) Warning, couldn't open module udlfb [ 44708.554] (II) UnloadModule: "udlfb" [ 44708.554] (II) Unloading udlfb [ 44708.554] (EE) Failed to load module "udlfb" (module does not exist, 0) [ 44708.554] (II) LoadModule: "modesetting" [ 44708.554] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 44708.554] (II) Module modesetting: vendor="X.Org Foundation" [ 44708.554] compiled for 1.15.0, module version = 0.8.1 [ 44708.554] Module class: X.Org Video Driver [ 44708.554] ABI class: X.Org Video Driver, version 15.0 [ 44708.554] (==) Matched fglrx as autoconfigured driver 0 [ 44708.554] (==) Matched ati as autoconfigured driver 1 [ 44708.554] (==) Matched fglrx as autoconfigured driver 2 [ 44708.554] (==) Matched ati as autoconfigured driver 3 [ 44708.554] (==) Matched modesetting as autoconfigured driver 4 [ 44708.554] (==) Matched fbdev as autoconfigured driver 5 [ 44708.554] (==) Matched vesa as autoconfigured driver 6 [ 44708.554] (==) Assigned the driver to the xf86ConfigLayout [ 44708.554] (II) LoadModule: "fglrx" [ 44708.554] (WW) Warning, couldn't open module fglrx [ 44708.554] (II) UnloadModule: "fglrx" [ 44708.554] (II) Unloading fglrx [ 44708.554] (EE) Failed to load module "fglrx" (module does not exist, 0) [ 44708.554] (II) LoadModule: "ati" [ 44708.554] (II) Loading /usr/lib/xorg/modules/drivers/ati_drv.so [ 44708.554] (II) Module ati: vendor="X.Org Foundation" [ 44708.554] compiled for 1.15.0, module version = 7.3.0 [ 44708.554] Module class: X.Org Video Driver [ 44708.554] ABI class: X.Org Video Driver, version 15.0 [ 44708.554] (II) LoadModule: "radeon" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/radeon_drv.so [ 44708.555] (II) Module radeon: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 7.3.0 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) LoadModule: "modesetting" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/modesetting_drv.so [ 44708.555] (II) Module modesetting: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 0.8.1 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) UnloadModule: "modesetting" [ 44708.555] (II) Unloading modesetting [ 44708.555] (II) Failed to load module "modesetting" (already loaded, 0) [ 44708.555] (II) LoadModule: "fbdev" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/fbdev_drv.so [ 44708.555] (II) Module fbdev: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 0.4.4 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) LoadModule: "vesa" [ 44708.555] (II) Loading /usr/lib/xorg/modules/drivers/vesa_drv.so [ 44708.555] (II) Module vesa: vendor="X.Org Foundation" [ 44708.555] compiled for 1.15.0, module version = 2.3.3 [ 44708.555] Module class: X.Org Video Driver [ 44708.555] ABI class: X.Org Video Driver, version 15.0 [ 44708.555] (II) modesetting: Driver for Modesetting Kernel Drivers: kms [ 44708.555] (II) RADEON: Driver for ATI Radeon chipsets: [ 44708.560] (II) FBDEV: driver for framebuffer: fbdev [ 44708.560] (II) VESA: driver for VESA chipsets: vesa [ 44708.560] (--) using VT number 7 [ 44708.578] (II) modesetting(0): using drv /dev/dri/card0 [ 44708.578] (II) modesetting(G0): using drv /dev/dri/card1 [ 44708.578] (WW) Falling back to old probe method for fbdev [ 44708.578] (II) Loading sub module "fbdevhw" [ 44708.578] (II) LoadModule: "fbdevhw" [ 44708.578] (II) Loading /usr/lib/xorg/modules/libfbdevhw.so [ 44708.578] (II) Module fbdevhw: vendor="X.Org Foundation" [ 44708.578] compiled for 1.15.1, module version = 0.0.2 [ 44708.578] ABI class: X.Org Video Driver, version 15.0 [ 44708.578] (WW) Falling back to old probe method for vesa [ 44708.578] (**) modesetting(0): Depth 16, (--) framebuffer bpp 16 [ 44708.578] (==) modesetting(0): RGB weight 565 [ 44708.578] (==) modesetting(0): Default visual is TrueColor [ 44708.578] (II) modesetting(0): ShadowFB: preferred YES, enabled YES [ 44708.608] (II) modesetting(0): Output VGA-0 using monitor section DisplayLinkMonitor [ 44708.610] (II) modesetting(0): Output DVI-0 has no monitor section [ 44708.640] (II) modesetting(0): EDID for output VGA-0 [ 44708.640] (II) modesetting(0): Manufacturer: ACR Model: 74 Serial#: 2483090993 [ 44708.640] (II) modesetting(0): Year: 2009 Week: 40 [ 44708.640] (II) modesetting(0): EDID Version: 1.3 [ 44708.640] (II) modesetting(0): Analog Display Input, Input Voltage Level: 0.700/0.700 V [ 44708.640] (II) modesetting(0): Sync: Separate [ 44708.640] (II) modesetting(0): Max Image Size [cm]: horiz.: 53 vert.: 29 [ 44708.640] (II) modesetting(0): Gamma: 2.20 [ 44708.640] (II) modesetting(0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display [ 44708.641] (II) modesetting(0): First detailed timing is preferred mode [ 44708.641] (II) modesetting(0): redX: 0.649 redY: 0.338 greenX: 0.289 greenY: 0.609 [ 44708.641] (II) modesetting(0): blueX: 0.146 blueY: 0.070 whiteX: 0.313 whiteY: 0.329 [ 44708.641] (II) modesetting(0): Supported established timings: [ 44708.641] (II) modesetting(0): 720x400@70Hz [ 44708.641] (II) modesetting(0): 640x480@60Hz [ 44708.641] (II) modesetting(0): 640x480@72Hz [ 44708.641] (II) modesetting(0): 640x480@75Hz [ 44708.641] (II) modesetting(0): 800x600@56Hz [ 44708.641] (II) modesetting(0): 800x600@60Hz [ 44708.641] (II) modesetting(0): 800x600@72Hz [ 44708.641] (II) modesetting(0): 800x600@75Hz [ 44708.641] (II) modesetting(0): 1024x768@60Hz [ 44708.641] (II) modesetting(0): 1024x768@70Hz [ 44708.641] (II) modesetting(0): 1024x768@75Hz [ 44708.641] (II) modesetting(0): 1280x1024@75Hz [ 44708.641] (II) modesetting(0): Manufacturer's mask: 0 [ 44708.641] (II) modesetting(0): Supported standard timings: [ 44708.641] (II) modesetting(0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 [ 44708.641] (II) modesetting(0): #1: hsize: 1152 vsize 864 refresh: 75 vid: 20337 [ 44708.641] (II) modesetting(0): #2: hsize: 1440 vsize 900 refresh: 60 vid: 149 [ 44708.641] (II) modesetting(0): #3: hsize: 1440 vsize 900 refresh: 75 vid: 3989 [ 44708.641] (II) modesetting(0): #4: hsize: 1600 vsize 1200 refresh: 60 vid: 16553 [ 44708.641] (II) modesetting(0): #5: hsize: 1680 vsize 1050 refresh: 60 vid: 179 [ 44708.641] (II) modesetting(0): Supported detailed timing: [ 44708.641] (II) modesetting(0): clock: 138.5 MHz Image Size: 531 x 298 mm [ 44708.641] (II) modesetting(0): h_active: 1920 h_sync: 1968 h_sync_end 2000 h_blank_end 2080 h_border: 0 [ 44708.641] (II) modesetting(0): v_active: 1080 v_sync: 1083 v_sync_end 1088 v_blanking: 1111 v_border: 0 [ 44708.641] (II) modesetting(0): Monitor name: H243H [ 44708.641] (II) modesetting(0): Ranges: V min: 56 V max: 76 Hz, H min: 31 H max: 83 kHz, PixClock max 185 MHz [ 44708.641] (II) modesetting(0): Serial No: LEW0C0044002 [ 44708.641] (II) modesetting(0): EDID (in hex): [ 44708.641] (II) modesetting(0): 00ffffffffffff000472740031f60094 [ 44708.641] (II) modesetting(0): 2813010368351d78ea6085a6564a9c25 [ 44708.641] (II) modesetting(0): 125054afcf008180714f9500950fa940 [ 44708.641] (II) modesetting(0): b300010101011a3680a070381f403020 [ 44708.641] (II) modesetting(0): 3500132a2100001a000000fc00483234 [ 44708.642] (II) modesetting(0): 33480a20202020202020000000fd0038 [ 44708.642] (II) modesetting(0): 4c1f5312000a202020202020000000ff [ 44708.642] (II) modesetting(0): 004c45573043303034343030320a003c [ 44708.642] (II) modesetting(0): Printing probed modes for output VGA-0 [ 44708.642] (II) modesetting(0): Modeline "1280x1024"x75.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz UeP) [ 44708.642] (II) modesetting(0): Modeline "1920x1080"x59.9 138.50 1920 1968 2000 2080 1080 1083 1088 1111 +hsync -vsync (66.6 kHz eP) [ 44708.642] (II) modesetting(0): Modeline "1600x1200"x60.0 162.00 1600 1664 1856 2160 1200 1201 1204 1250 +hsync +vsync (75.0 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1680x1050"x60.0 146.25 1680 1784 1960 2240 1050 1053 1059 1089 -hsync +vsync (65.3 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1280x1024"x60.0 108.00 1280 1328 1440 1688 1024 1025 1028 1066 +hsync +vsync (64.0 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1440x900"x75.0 136.75 1440 1536 1688 1936 900 903 909 942 -hsync +vsync (70.6 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1440x900"x59.9 106.50 1440 1520 1672 1904 900 903 909 934 -hsync +vsync (55.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1152x864"x75.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x75.1 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz e) [ 44708.642] (II) modesetting(0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz e) [ 44708.642] (II) modesetting(0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz e) [ 44708.645] (II) modesetting(0): EDID for output DVI-0 [ 44708.645] (II) modesetting(0): Output VGA-0 connected [ 44708.645] (II) modesetting(0): Output DVI-0 disconnected [ 44708.645] (II) modesetting(0): Using user preference for initial modes [ 44708.645] (II) modesetting(0): Output VGA-0 using initial mode 1280x1024 [ 44708.645] (II) modesetting(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 44708.645] (==) modesetting(0): DPI set to (96, 96) [ 44708.645] (II) Loading sub module "fb" [ 44708.645] (II) LoadModule: "fb" [ 44708.645] (II) Loading /usr/lib/xorg/modules/libfb.so [ 44708.645] (II) Module fb: vendor="X.Org Foundation" [ 44708.645] compiled for 1.15.1, module version = 1.0.0 [ 44708.645] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.645] (II) Loading sub module "shadow" [ 44708.645] (II) LoadModule: "shadow" [ 44708.646] (II) Loading /usr/lib/xorg/modules/libshadow.so [ 44708.646] (II) Module shadow: vendor="X.Org Foundation" [ 44708.646] compiled for 1.15.1, module version = 1.1.0 [ 44708.646] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.646] (**) modesetting(G0): Depth 16, (--) framebuffer bpp 16 [ 44708.646] (==) modesetting(G0): RGB weight 565 [ 44708.646] (==) modesetting(G0): Default visual is TrueColor [ 44708.646] (II) modesetting(G0): ShadowFB: preferred NO, enabled NO [ 44708.727] (II) modesetting(G0): Output DVI-1-0 using monitor section DisplayLinkMonitor [ 44708.808] (II) modesetting(G0): EDID for output DVI-1-0 [ 44708.808] (II) modesetting(G0): Manufacturer: WDE Model: 1702 Serial#: 0 [ 44708.808] (II) modesetting(G0): Year: 2005 Week: 14 [ 44708.808] (II) modesetting(G0): EDID Version: 1.3 [ 44708.808] (II) modesetting(G0): Analog Display Input, Input Voltage Level: 0.700/0.700 V [ 44708.808] (II) modesetting(G0): Sync: Separate [ 44708.808] (II) modesetting(G0): Max Image Size [cm]: horiz.: 34 vert.: 27 [ 44708.808] (II) modesetting(G0): Gamma: 2.20 [ 44708.808] (II) modesetting(G0): DPMS capabilities: StandBy Suspend Off; RGB/Color Display [ 44708.808] (II) modesetting(G0): Default color space is primary color space [ 44708.808] (II) modesetting(G0): First detailed timing is preferred mode [ 44708.808] (II) modesetting(G0): GTF timings supported [ 44708.808] (II) modesetting(G0): redX: 0.643 redY: 0.352 greenX: 0.283 greenY: 0.608 [ 44708.808] (II) modesetting(G0): blueX: 0.147 blueY: 0.102 whiteX: 0.313 whiteY: 0.329 [ 44708.808] (II) modesetting(G0): Supported established timings: [ 44708.808] (II) modesetting(G0): 720x400@70Hz [ 44708.808] (II) modesetting(G0): 640x480@60Hz [ 44708.808] (II) modesetting(G0): 640x480@67Hz [ 44708.808] (II) modesetting(G0): 640x480@72Hz [ 44708.808] (II) modesetting(G0): 640x480@75Hz [ 44708.808] (II) modesetting(G0): 800x600@56Hz [ 44708.808] (II) modesetting(G0): 800x600@60Hz [ 44708.808] (II) modesetting(G0): 800x600@72Hz [ 44708.808] (II) modesetting(G0): 800x600@75Hz [ 44708.808] (II) modesetting(G0): 832x624@75Hz [ 44708.808] (II) modesetting(G0): 1024x768@60Hz [ 44708.808] (II) modesetting(G0): 1024x768@70Hz [ 44708.808] (II) modesetting(G0): 1024x768@75Hz [ 44708.809] (II) modesetting(G0): 1280x1024@75Hz [ 44708.809] (II) modesetting(G0): Manufacturer's mask: 0 [ 44708.809] (II) modesetting(G0): Supported standard timings: [ 44708.809] (II) modesetting(G0): #0: hsize: 1280 vsize 1024 refresh: 60 vid: 32897 [ 44708.809] (II) modesetting(G0): #1: hsize: 1152 vsize 864 refresh: 75 vid: 20337 [ 44708.809] (II) modesetting(G0): Supported detailed timing: [ 44708.809] (II) modesetting(G0): clock: 108.0 MHz Image Size: 338 x 270 mm [ 44708.809] (II) modesetting(G0): h_active: 1280 h_sync: 1328 h_sync_end 1440 h_blank_end 1688 h_border: 0 [ 44708.809] (II) modesetting(G0): v_active: 1024 v_sync: 1025 v_sync_end 1028 v_blanking: 1066 v_border: 0 [ 44708.809] (II) modesetting(G0): Ranges: V min: 50 V max: 75 Hz, H min: 30 H max: 82 kHz, PixClock max 145 MHz [ 44708.809] (II) modesetting(G0): Monitor name: WDE LCM-17v2 [ 44708.809] (II) modesetting(G0): Serial No: 0 [ 44708.809] (II) modesetting(G0): EDID (in hex): [ 44708.809] (II) modesetting(G0): 00ffffffffffff005c85021700000000 [ 44708.809] (II) modesetting(G0): 0e0f010368221b78ef8bc5a45a489b25 [ 44708.809] (II) modesetting(G0): 1a5054bfef008180714f010101010101 [ 44708.809] (II) modesetting(G0): 010101010101302a009851002a403070 [ 44708.809] (II) modesetting(G0): 1300520e1100001e000000fd00324b1e [ 44708.809] (II) modesetting(G0): 520e000a202020202020000000fc0057 [ 44708.809] (II) modesetting(G0): 4445204c434d2d313776320a000000ff [ 44708.809] (II) modesetting(G0): 00300a202020202020202020202000e7 [ 44708.809] (II) modesetting(G0): Printing probed modes for output DVI-1-0 [ 44708.809] (II) modesetting(G0): Modeline "1280x1024"x60.0 108.00 1280 1328 1440 1688 1024 1025 1028 1066 +hsync +vsync (64.0 kHz UeP) [ 44708.809] (II) modesetting(G0): Modeline "1280x1024"x75.0 135.00 1280 1296 1440 1688 1024 1025 1028 1066 +hsync +vsync (80.0 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x960"x60.0 108.00 1280 1376 1488 1800 960 961 964 1000 +hsync +vsync (60.0 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x800"x74.9 106.50 1280 1360 1488 1696 800 803 809 838 -hsync +vsync (62.8 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x800"x59.8 83.50 1280 1352 1480 1680 800 803 809 831 +hsync -vsync (49.7 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1152x864"x75.0 108.00 1152 1216 1344 1600 864 865 868 900 +hsync +vsync (67.5 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x768"x74.9 102.25 1280 1360 1488 1696 768 771 778 805 +hsync -vsync (60.3 kHz e) [ 44708.809] (II) modesetting(G0): Modeline "1280x768"x59.9 79.50 1280 1344 1472 1664 768 771 778 798 -hsync +vsync (47.8 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x75.1 78.80 1024 1040 1136 1312 768 769 772 800 +hsync +vsync (60.1 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x70.1 75.00 1024 1048 1184 1328 768 771 777 806 -hsync -vsync (56.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "1024x576"x60.0 46.97 1024 1064 1168 1312 576 577 580 597 -hsync +vsync (35.8 kHz) [ 44708.810] (II) modesetting(G0): Modeline "832x624"x74.6 57.28 832 864 928 1152 624 625 628 667 -hsync -vsync (49.7 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x72.2 50.00 800 856 976 1040 600 637 643 666 +hsync +vsync (48.1 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x75.0 49.50 800 816 896 1056 600 601 604 625 +hsync +vsync (46.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "848x480"x60.0 33.75 848 864 976 1088 480 486 494 517 +hsync +vsync (31.0 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x75.0 31.50 640 656 720 840 480 481 484 500 -hsync -vsync (37.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x72.8 31.50 640 664 704 832 480 489 491 520 -hsync -vsync (37.9 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x66.7 30.24 640 704 768 864 480 483 486 525 -hsync -vsync (35.0 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz e) [ 44708.810] (II) modesetting(G0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz e) [ 44708.810] (II) modesetting(G0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. [ 44708.810] (==) modesetting(G0): DPI set to (96, 96) [ 44708.810] (II) Loading sub module "fb" [ 44708.810] (II) LoadModule: "fb" [ 44708.810] (II) Loading /usr/lib/xorg/modules/libfb.so [ 44708.810] (II) Module fb: vendor="X.Org Foundation" [ 44708.810] compiled for 1.15.1, module version = 1.0.0 [ 44708.811] ABI class: X.Org ANSI C Emulation, version 0.4 [ 44708.811] (II) UnloadModule: "radeon" [ 44708.811] (II) Unloading radeon [ 44708.811] (II) UnloadModule: "fbdev" [ 44708.811] (II) Unloading fbdev [ 44708.811] (II) UnloadSubModule: "fbdevhw" [ 44708.811] (II) Unloading fbdevhw [ 44708.811] (II) UnloadModule: "vesa" [ 44708.811] (II) Unloading vesa [ 44708.811] (==) modesetting(G0): Backing store enabled [ 44708.811] (==) modesetting(G0): Silken mouse enabled [ 44708.812] (II) modesetting(G0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 44708.812] (==) modesetting(G0): DPMS enabled [ 44708.812] (WW) modesetting(G0): Option "fbdev" is not used [ 44708.812] (==) modesetting(0): Backing store enabled [ 44708.812] (==) modesetting(0): Silken mouse enabled [ 44708.812] (II) modesetting(0): RandR 1.2 enabled, ignore the following RandR disabled message. [ 44708.812] (==) modesetting(0): DPMS enabled [ 44708.812] (WW) modesetting(0): Option "fbdev" is not used [ 44708.856] (--) RandR disabled [ 44708.867] (II) SELinux: Disabled on system [ 44708.868] (II) AIGLX: Screen 0 is not DRI2 capable [ 44708.868] (EE) AIGLX: reverting to software rendering [ 44708.878] (II) AIGLX: Loaded and initialized swrast [ 44708.878] (II) GLX: Initialized DRISWRAST GL provider for screen 0 [ 44708.879] (II) modesetting(G0): Damage tracking initialized [ 44708.879] (II) modesetting(0): Damage tracking initialized [ 44708.879] (II) modesetting(0): Setting screen physical size to 338 x 270 [ 44708.900] (II) XKB: generating xkmfile /tmp/server-B20D7FC79C7F597315E3E501AEF10E0D866E8E92.xkm [ 44708.918] (II) config/udev: Adding input device Power Button (/dev/input/event1) [ 44708.918] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 44708.918] (II) LoadModule: "evdev" [ 44708.918] (II) Loading /usr/lib/xorg/modules/input/evdev_drv.so [ 44708.918] (II) Module evdev: vendor="X.Org Foundation" [ 44708.918] compiled for 1.15.0, module version = 2.8.2 [ 44708.918] Module class: X.Org XInput Driver [ 44708.918] ABI class: X.Org XInput driver, version 20.0 [ 44708.918] (II) Using input driver 'evdev' for 'Power Button' [ 44708.918] (**) Power Button: always reports core events [ 44708.918] (**) evdev: Power Button: Device: "/dev/input/event1" [ 44708.918] (--) evdev: Power Button: Vendor 0 Product 0x1 [ 44708.918] (--) evdev: Power Button: Found keys [ 44708.918] (II) evdev: Power Button: Configuring as keyboard [ 44708.918] (**) Option "config_info" "udev:/sys/devices/LNXSYSTM:00/LNXPWRBN:00/input/input1/event1" [ 44708.918] (II) XINPUT: Adding extended input device "Power Button" (type: KEYBOARD, id 6) [ 44708.918] (**) Option "xkb_rules" "evdev" [ 44708.918] (**) Option "xkb_model" "pc105" [ 44708.918] (**) Option "xkb_layout" "us" [ 44708.919] (II) config/udev: Adding input device Power Button (/dev/input/event0) [ 44708.919] (**) Power Button: Applying InputClass "evdev keyboard catchall" [ 44708.919] (II) Using input driver 'evdev' for 'Power Button' [ 44708.919] (**) Power Button: always reports core events [ 44708.919] (**) evdev: Power Button: Device: "/dev/input/event0" [ 44708.919] (--) evdev: Power Button: Vendor 0 Product 0x1 [ 44708.919] (--) evdev: Power Button: Found keys [ 44708.919] (II) evdev: Power Button: Configuring as keyboard [ 44708.919] (**) Option "config_info" "udev:/sys/devices/LNXSYSTM:00/device:00/PNP0C0C:00/input/input0/event0" Is there anything I can do to fix this problem.

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  • SNEAK PEEK: New Silverlight application themes

    Twas the week before MIX, when all through the tubes Not a developer was sleeping, not even the noobs. The laptops were paved removed of their glitz In hopes that they soon will get some new bits. A developer was coding, building an app Trying to build the next greatest XAP Battleship gray?! Now thats obscene Check our designers latest theme Okay, so Im not going to win any poetry awards. Our UX design team for Silverlight has been thinking about app building a lot this past year,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Stupid Geek Tricks: Use Google Chrome Drag/Drop to Upload Files Easier

    - by The Geek
    There’s nothing more annoying than saving a file somewhere on your hard drive, and then having to browse for that file again when you’re trying to upload it somewhere on the web. Thankfully Google Chrome makes this process much easier. Note: this might potentially work in Firefox 4, but we didn’t take the time to test it out. It definitely doesn’t work in Firefox 3.6 or Internet Explorer Latest Features How-To Geek ETC The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography Happy Snow Bears Theme for Chrome and Iron [Holiday] Download Full Command and Conquer: Tiberian Sun Game for Free Scorched Cometary Planet Wallpaper Quick Fix: Add the RSS Button Back to the Firefox Awesome Bar Dropbox Desktop Client 1.0.0 RC for Windows, Linux, and Mac Released Hang in There Scrat! – Ice Age Wallpaper

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  • Desktop Fun: Autumn 2012 Wallpaper Collection

    - by Asian Angel
    The most colorful time of year has arrived for those of you in the northern hemisphere and we have just what you need to make your desktop match the season. Turn your desktop into a vibrant wonderland of Fall color with our Autumn 2012 Wallpaper collection. How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Stir Trek: Iron Man Edition Recap and Photos

    - by Brian Jackett
    If you’ve noticed my blogging activity has reduced in frequency and technical content lately it’s primarily due to all of the conferences I’ve been attending, speaking at, or planning in the past few months.  This past Friday myself and six other dedicated individuals put on Stir Trek: Iron Man Edition as the culmination of a few months of hard work.  For those unfamiliar, Stir Trek is a web developer conference that was founded last year as an event to showcase content from Microsoft’s MIX conference and end the day with a private showing of the then just-released Star Trek movie.  This year’s conference expanded from 2 to 4 content tracks and upped the number of tickets from 350 to 600.  Even more amazing was the fact that we had 592 people show up day of the event for the lowest drop-off percentage of any conference I’ve been to before.   Nerd Dinner and Swag Bags     The night before Stir Trek: Iron Man Edition we hosted a nerd dinner at the Polaris Shopping mall food court with about 30 in attendance.  Nerd dinners are a great time to meet others passionate about technology and socialize before the whirlwind of the conference hits.  After the nerd dinner 20+ volunteers headed to the conference location and helped us stuff swag bags.  This in and of itself was a monumental task of putting together 600 swag bags with numerous leaflets, sponsor items, and t-shirts.  A big thanks goes out to all who assisted us that night so that we could finish in just under 2 hours instead of taking all night.  My sleep schedule also thanks you. Morning of Stir Trek     After getting a decent amount of sleep I arrived at Marcus Crosswoods theater at 6am to begin setting up for the day.  Myself and Jody Morgan were in charge of registration so we got tables set up, laid out swag bags, and organized our volunteer crew to assist with checking-in attendees.  Despite having 600+ people registration went fairly smoothly and got the day off to a great start.  I especially appreciated the 3+ cups of coffee from Crimson Cup, a local coffee shop.  For any of you that know me you’ll know that I rarely drink coffee except a few times a year when I really need the energy, so that says a lot about how good their coffee is.   Conference Starts     Once registration was completed the day kicked off with Molly Holzschlag keynoting.  Unfortunately Molly suffered from an ear infection and wasn’t able to fly so she had a virtual keynote and a session later in the day.  I was working behind the scenes on various tasks so I was only able to drop in very briefly on the keynote and rest of the morning sessions.  Throughout the day I tried to grab at least 1 or 2 pics of each presenter.  See my album below for the full set of pics.      For lunch we ordered around 150 pizzas from Mellow Mushroom, a local pizza place (notice the theme of supporting local businesses.)  Early on we were concerned about Mellow Mushroom being able to supply that many pizzas and get them delivered (still hot) to the theater, but they did an excellent job day of the event.  I wish I had gotten some pictures of the old school VW van they delivered the pizza in, but I was just a bit busy running around trying to get theaters ready for lunch.  We had attendees from last year who specifically requested that we have Mellow Mushroom supply lunch this year and I’m glad everything worked out being able to use them again.     During the afternoon I was able to attend a few sessions and hear some great content from various speakers.  It was also nice to just sit down and get off my feet for a bit.  After the last sessions the day concluded with a raffle.  There were a few logistical and technical issues that hampered our ability to smoothly conduct the raffle.  To those of you that agree the raffle wasn’t the smoothest experience I would like to say that the Stir Trek planning committee has already begun meeting to discuss ways of improving the conference for next year.  We are also accepting feedback (both positive and negative) at the following link: click here.  If you don’t wish to use the Joind In site you can also email me directly and I’ll be sure to pass along the feedback.   Iron Man 2 Movie     Last but not least, what Stir Trek event would be complete without the feature movie.  This year’s movie was Iron Man 2.  The theater had some really cool props and promotions (see pic below) for the movie.  I really enjoyed Iron Man 2, but I would recommend brushing up on the Iron Man comics and Marvel’s plans for future movies to understand some of the plot elements that come up.  Also make sure you stay through to the end of the movie credits to see a sneak peak of something special, that’s all I’ll say. Conclusion     Again a big thanks goes out to all of the speakers, sponsors, attendees, movie theater staff, volunteers, and everyone else involved in making this event great.  Also big thanks to my fellow Stir Trek planning committee members: Jeff Blankenburg, Matt Casto, Carey Payette, Jody Morgan, Rick Kierner, and Sarah Dutkiewitcz.  I am grateful for everything I learned while helping plan this event and look forward to being involved again next year.  For those interested we are currently targeting Thor as our movie theme for 2011 and then The Avengers for 2012.  These are tentative based on release dates that could shift as we get closer, but for now look solid.   Photos Pics on Facebook (includes tagging)     Stir Trek: Iron Man Edition photos on Facebook Pics on Live site (higher res)      View Full Album         -Frog Out

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  • Drawing a transparent button in C# winforms

    - by SAMIR BHOGAYTA
    public class ImageButton : ButtonBase, IButtonControl { public ImageButton() { this.SetStyle( ControlStyles.SupportsTransparentBackColor | ControlStyles.OptimizedDoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.ResizeRedraw | ControlStyles.UserPaint, true); this.BackColor = Color.Transparent; } protected override void OnPaint(PaintEventArgs pevent) { Graphics g = pevent.Graphics; g.FillRectangle(Brushes.Transparent, this.ClientRectangle); g.DrawRectangle(Pens.Black, this.ClientRectangle); } // rest of class here... }

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  • Toutes les problématiques et tendances actuelles de la sécurité informatique, abordées avec Cyril Voisin de Microsoft

    Interview : Toutes les problématiques et tendances actuelles de la sécurité informatique, abordées avec Cyril Voisin de Microsoft France Cyril Voisin, Chef du programme sécurité chez Microsoft France, a répondu à nos questions lors d'un entretien aux TechDays 2011. Toutes les problématiques et tendances actuelles de la sécurité informatique ont été abordée, avec des réponses toujours pointues et pertinentes, bien que "vulgarisées" et compréhensibles, comme Cyril sait si bien le faire. [IMG]http://img683.imageshack.us/img683/7813/00106568photomicrosoftf.jpg[/IMG] Katleen Erna : Cette année est placée sous le thème du cloud, que pensez-vous de cette technologie ? Cyril Voisin : Je pense que c'es...

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  • The Best of CES (Consumer Electronics Show) in 2011

    - by Justin Garrison
    This year, How-To Geek’s own Justin was on-site at the Consumer Electronics Show in Las Vegas, where every gadget manufacturer shows off their latest creations, and he was able to sit down and get hands-on with most of them. Here’s the best of the bunch. Make sure to also check out our list of the Worst of CES 2011, where we covered the gadgets that just didn’t make the cut Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Desktop Fun: World of Warcraft Customization Set

    - by Asian Angel
    Are you a World of Warcraft fan whose desktop needs some adventure? Whether you are a member of the Alliance or the Horde get ready to journey to Azeroth with our World of Warcraft Desktop Customization set. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7

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  • Book Review: Poke the Box

    - by andyleonard
    Introduction Seth Godin's latest book is called Poke the Box . I'm still reading it, but I have these thoughts to share: Initiate The theme of the book is to start something. Initiate. Engage. Don't wait to be picked - pick yourself. I so identify with this sentiment. It's a driving tenet behind SQLPeople . Seth points out the (dying) manufacturing mindset in the US has led many to wait for approval, wait to be picked, wait for someone else to initiate - and then dive in. It's safer that way: the...(read more)

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  • Friday Fun: Hexep

    - by Asian Angel
    This week’s game starts off simple enough, but will quickly challenge your problem solving skills as you work to fill in the hex chains with color on each level. Do you have the patience and skill to succeed at this wicked brain-teaser or will you end up screaming in frustration and defeat? How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • How do you structure computer science University notes?

    - by Sai Perchard
    I am completing a year of postgraduate study in CS next semester. I am finishing a law degree this year, and I will use this to briefly explain what I mean when I refer to the 'structure' of University notes. My preferred structure for authoring law notes: Word Two columns 0.5cm margins (top, right, bottom, middle, left) Body text (10pt, regular), 3 levels of headings (14/12/10pt, bold), 3 levels of bulleted lists Color A background for cases Color B background for legislation I find that it's crucial to have a good structure from the outset. My key advice to a law student would be to ensure styles allows cases and legislation to be easily identified from supporting text, and not to include too much detail regarding the facts of cases. More than 3 levels of headings is too deep. More than 3 levels of a bulleted list is too deep. In terms of CS, I am interested in similar advice; for example, any strategies that have been successfully employed regarding structure, and general advice regarding note taking. Has latex proved better than Word? Code would presumably need to be stylistically differentiated, and use a monospaced font - perhaps code could be written in TextMate so that it could be copied to retain syntax highlighting? (Are notes even that useful in a CS degree? I am tempted to simply use a textbook. They are crucial in law.) I understand that different people may employ varying techniques and that people will have personal preferences, however I am interested in what these different techniques are. Update Thank you for the responses so far. To clarify, I am not suggesting that the approach should be comparable to that I employ for law. I could have been clearer. The consensus so far seems to be - just learn it. Structure of notes/notes themselves are not generally relevant. This is what I was alluding to when I said I was just tempted to use a textbook. Re the comment that said textbooks are generally useless - I strongly disagree. Sure, perhaps the recommended textbook is useless. But if I'm going to learn a programming language, I will (1) identify what I believe to be the best textbook, and (2) read it. I was unsure if the combination of theory with code meant that lecture notes may be a more efficient way to study for an exam. I imagine that would depend on the subject. A subject specifically on a programming language, reading a textbook and coding would be my preferred approach. But I was unsure if, given a subject containing substantive theory that may not be covered in a single textbook, people may have preferences regarding note taking and structure.

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  • VirtualBox 4.0 Rocks Extensions and a Simplified GUI

    - by Jason Fitzpatrick
    If you’re a fan of VirtualBox you’ll definitely want to grab the new 4.0 update; it comes packed with an extension manager, a fresh and user-friendly GUI, live virtual machine previews, and more. Check out our screenshot tour for a closer look. Latest Features How-To Geek ETC How to Use the Avira Rescue CD to Clean Your Infected PC The Complete List of iPad Tips, Tricks, and Tutorials Is Your Desktop Printer More Expensive Than Printing Services? 20 OS X Keyboard Shortcuts You Might Not Know HTG Explains: Which Linux File System Should You Choose? HTG Explains: Why Does Photo Paper Improve Print Quality? Sunset in a Tropical Paradise Wallpaper Natural Wood Grain Icons for Your Desktop and App Launcher Docks My Blackberry Is Not Working! The Apple Too?! [Funny Video] Hidden Tracks Your Stolen Mac; Free Until End of January Why the Other Checkout Line Always Moves Faster World of Warcraft Theme for Windows 7

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  • Roll Your Own Hologram with DIY Holography Kit

    - by Jason Fitzpatrick
    If you’re looking for a DIY project with a 1980s theme, this create-your-own hologram kit is your ticket to 3D greatness. Over at Make magazine they’ve put together a tutorial for creating your own holograms using the DIY holographic kit featured in the Maker Shed–Make’s storefront for DIYers. The kit is $99; certainly not pocket change but on par with other holography kits on the market and even a bit generous with the inclusion of 20 sheets of holographic film. Check out the video above to see how easy it is to capture small objects on the film and create your own holograms. How-To: Holography [Make] How to See What Web Sites Your Computer is Secretly Connecting To HTG Explains: When Do You Need to Update Your Drivers? How to Make the Kindle Fire Silk Browser *Actually* Fast!

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  • Come Aboard. We're Expecting You...

    - by KKline
    Those of us over a certain age (read - old as dirt) can remember the theme songs to certain TV shows better than we can the National Anthem. Try these lines out and see if you don't immediately remember the tune that goes along with them: Come and knock on our door | We've been waiting for you ... Makin' your way in the world today | Takes everything you've got ... Just some good ol' boys | Never meaning no harm ... Thank you for being a friend | Travel down the road and back again ... So when I...(read more)

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  • 20 Windows Keyboard Shortcuts You Might Not Know

    - by Justin Garrison
    Mastering the keyboard will not only increase your navigation speed but it can also help with wrist fatigue. Here are some lesser known Windows shortcuts to help you become a keyboard ninja. Image by Remko van Dokkum Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • What have we lost from computers 20 years ago

    - by Martin Beckett
    Following the theme of - I can't believe computers used floppy disks and did you have debuggers 20 years ago - questions (and because even putting my age in hex I don't look young anymore). What have we lost from computers 20years ago? VMS versioning file system. Make a mistake, no problem myprog.cpp;5 is still there. Home computers that powered up to give you a wordprocessor or a basic prompt in <0.5sec User ports, serial ports and ADCs that you could control things with - without an arduino APIs that actually did what they said (even DOS interrupts), without having to guess and experiment your way through layers of frameworks.

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  • 3 language website using subdomains and mapped domains. Add subdomains or mapped domains to WMT?

    - by Owen Mclaughlin
    I have a new wordpress multisite setup. Main language Italian and 2 subdomains using en and de for english and german. There is no auto translation plugins being used. The wordpress theme being used is by Studiopress.com and have SEO built in. I am a little confused as which domains to use in Webmasters Tools. If I use the subdomains (en and de) which have the seo setup, then google will index and show the en.example.it wont know about the mapped domains or display them. If I use the mapped domains then won't google not see the seo for the subdomains. I am muddled with this. What do??

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  • There is no on button showing in gnome shell extension

    - by Murphy
    How to enable gnome shell extension?. When i click on gnome shell extension there is no ON button showing advanced settings -- shell extensions. In a youtube video I saw there is one ON button to enable shell extensions. i have allready installed gnome tweak tool and everything.. I have want to use user themes for gnome shell, but I am having troubles. I installed the user theme extension, but it doesn't appear to show up under the gnome tweak tool. To confirm that I have the user themes extension installed, here is the feedback I get when I try to install it through terminal again:

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  • Where can I buy freely redistributable (creative commons) game assets?

    - by Erlend
    I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive. We are looking to buy some professional looking assets for use and redistribution with our open source 3D game engine. The problem is that all the commercial 3D assets we've come by are only sold under very restrictive licenses, which won't allow us to include the models in our code repository (since free code hosting repositories require that all your data, including media, is open source or otherwise copyleft) nor in turn redistribute the assets as part of our downloadable SDK. I realize this sounds like a weak business idea, since users could just buy the asset and start sharing it with everyone. But somehow this has worked for hundreds of WordPress theme shops, so I was hoping maybe someone's trying similar things for commercial game assets.

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  • Does Open Source lead to bad coding?

    - by David Conde
    I have a thought that I tried asking at SO, but didnt seem like the appropriate place. I think that source sites like Google Code, GitHub, SourceForge... have played a major role in the history of programming. However, I found that there is another bad thing to these kind of sites and that is you may just "copy" code from almost anyone, not knowing if it is good(tested) source or not. This line of thought has taken me to believe that source code websites tend to lead many developers (most likely unexperienced) to copy/paste massive amounts of code, which I find just wrong. I really dont know how to focus the question well, but basic thought would be: Is this ok? Is Open Source contributing to that or I'm just seeing ghosts... Hope people get interested because I think this is an important theme.

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