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  • Start Windows GUI Application Development With C++

    - by Chris
    I'm looking into creating a GUI program for Windows in C++, I have a good knowledge of C++ in the command line and also in game creation. But I'm not sure where to start with GUI application development. I have Visual Studio 2010 and have created new projects with a GUI but these templates are complex and leaves me not understanding whats happening and how to modify it. So I'm asking where do I start? Preferably good websites that you can recommend or tutorials, rather than books being a poor student :)

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  • Visual Map about Microsoft development products

    - by Eduardo
    Hello: I listen much about new Microsoft terminologies such as WPF, WCF, WWF, ASP.NET MVC, Silverlight, entity framework, LINQ. I would like to see in a visual map: 1) how these products interrelate 2) Which are complements of which. 3) Order of priority to learn I think all the names that I mentioned, together with the use of Visual Studio applies to web developments. I need a good answer to guide my efforts of Web development in the best way. Thanks.

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  • Is there a simple PHP development server?

    - by pinchyfingers
    When writing web apps in Python, it brain dead easy to run a development server. Django and Google App Engine both ship with simple servers. The main feature I'm looking for is no configuration. I want something like the GAE dev server where you just pass the directory of the app as a parameter when the server is started. Is there a reason that this is more difficult with PHP?

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  • OpenSource programming-languages in development?

    - by pile of junk
    I'm very interested in interpreter and compiler development and because I don't want to continue building mini compilers and interpreters I thought I could help some open-source project. Are there currently open-source projects on compilers/interpreters in early stages seeking developers? I mean yeah.. There won't be much to do for someone like me in Python, Ruby, and so on.

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  • Paralell development Branches w/ Bazaar

    - by Kristopher Ives
    I have two branches (or tags?) where I need to keep the same file structure with different versioned contents. One version contains everything, like development scripts, configuration files, etc. while the other contains only things that get redistributed. How can I accomplish this using Bazaar?

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  • Do I must expose the aggregate children as public properties to implement the Persistence ignorance?

    - by xuehua
    Hi all, I'm very glad that i found this website recently, I've learned a lot from here. I'm from China, and my English is not so good. But i will try to express myself what i want to say. Recently, I've started learning about Domain Driven Design, and I'm very interested about it. And I plan to develop a Forum website using DDD. After reading lots of threads from here, I understood that persistence ignorance is a good practice. Currently, I have two questions about what I'm thinking for a long time. Should the domain object interact with repository to get/save data? If the domain object doesn't use repository, then how does the Infrastructure layer (like unit of work) know which domain object is new/modified/removed? For the second question. There's an example code: Suppose i have a user class: public class User { public Guid Id { get; set; } public string UserName { get; set; } public string NickName { get; set; } /// <summary> /// A Roles collection which represents the current user's owned roles. /// But here i don't want to use the public property to expose it. /// Instead, i use the below methods to implement. /// </summary> //public IList<Role> Roles { get; set; } private List<Role> roles = new List<Role>(); public IList<Role> GetRoles() { return roles; } public void AddRole(Role role) { roles.Add(role); } public void RemoveRole(Role role) { roles.Remove(role); } } Based on the above User class, suppose i get an user from the IUserRepository, and add an Role for it. IUserRepository userRepository; User user = userRepository.Get(Guid.NewGuid()); user.AddRole(new Role() { Name = "Administrator" }); In this case, i don't know how does the repository or unit of work can know that user has a new role? I think, a real persistence ignorance ORM framework should support POCO, and any changes occurs on the POCO itself, the persistence framework should know automatically. Even if change the object status through the method(AddRole, RemoveRole) like the above example. I know a lot of ORM can automatically persistent the changes if i use the Roles property, but sometimes i don't like this way because of the performance reason. Could anyone give me some ideas for this? Thanks. This is my first question on this site. I hope my English can be understood. Any answers will be very appreciated.

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  • iPhone development

    - by sid
    Hi All, I am new to iPhone development. I want to make a simple iPhone application which when launched computes the distance travelled by the user,calories burnt,postion of the user,movement.Can anybody provide me the details or approach to follow to develop this application.

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  • Facebook application development resources

    - by Michael
    What is the most efficient way to start learning develop Facebook applications? Any web resource or book that you would recommend to start from? Any MUST READ or Bibles available for this? There are plenty of them in Amazon, but which one really worth to spend time? What kind of development technologies are used in this? Is PHP/MySQL/JS enough to jump in? Thanks

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  • What do I need to be able to use Joomla as an online application development enbironment

    - by howdyworld
    I develop applications using PHP and MySQL. They're not trivial, though they're not too complex. As an example to that I have written an online application to enable football administrators manage the player, competition and judiciary processes. Separately to that I have used Joomla to create websites for small businesses. I'd like to be able to use Joomla as my online application development environment. Is there a way I can use Joomla for that?

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  • Game development: “Play Now” via website vs. download & install

    - by Inside
    Heyo, I've spent some time looking over the various threads here on gamedev and also on the regular stackoverflow and while I saw a lot of posts and threads regarding various engines that could be used in game development, I haven't seen very much discussion regarding the various platforms that they can be used on. In particular, I'm talking about browser games vs. desktop games. I want to develop a simple 3D networked multiplayer game - roughly on the graphics level of Paper Mario and gameplay with roughly the same level of interaction as a hack & slash action/adventure game - and I'm having a hard time deciding what platform I want to target with it. I have some experience with using C++/Ogre3D and Python/Panda3D (and also some synchronized/networked programming), but I'm wondering if it's worth it to spend the extra time to learn another language and another engine/toolkit just so that the game can be played in a browser window (I'm looking at jMonkeyEngine right now). For simple & short games the newgrounds approach (go to the site, click "play now", instant gratification) seems to work well. What about for more complex games? Is there a point where the complexity of a game is enough for people to say "ok, I'm going to download and play that"? Is it worth it to go with engines that are less-mature, have less documentation, have fewer features, and smaller communities* just so that a (possibly?) larger audience can be reached? Does it make sense to even go with a web-environment for the kind of game that I want to make? Does anyone have any experiences with decisions like this? Thanks! (* With the exception of flash-based engines it seems like most of the other approaches have these downsides when compared to what is available for desktop-based environments. I'd go with flash, but I'm worried that flash's 3D capabilities aren't mature enough right now to do what I want easily. There's also Unity3D, but I'm not sure how I feel about that at all. It seems highly polished, but requires a plugin to be downloaded for the game to be played -- at that rate I might as well have players download my game.)

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  • Has test driven development (TDD) actually benefited a real world project?

    - by James
    I am not new to coding. I have been coding (seriously) for over 15 years now. I have always had some testing for my code. However, over the last few months I have been learning test driven design/development (TDD) using Ruby on Rails. So far, I'm not seeing the benefit. I see some benefit to writing tests for some things, but very few. And while I like the idea of writing the test first, I find I spend substantially more time trying to debug my tests to get them to say what I really mean than I do debugging actual code. This is probably because the test code is often substantially more complicated than the code it tests. I hope this is just inexperience with the available tools (RSpec in this case). I must say though, at this point, the level of frustration mixed with the disappointing lack of performance is beyond unacceptable. So far, the only value I'm seeing from TDD is a growing library of RSpec files that serve as templates for other projects/files. Which is not much more useful, maybe less useful, than the actual project code files. In reading the available literature, I notice that TDD seems to be a massive time sink up front, but pays off in the end. I'm just wondering, are there any real world examples? Does this massive frustration ever pay off in the real world? I really hope I did not miss this question somewhere else on here. I searched, but all the questions/answers are several years old at this point. It was a rare occasion when I found a developer who would say anything bad about TDD, which is why I have spent as much time on this as I have. However, I noticed that nobody seems to point to specific real-world examples. I did read one answer that said the guy debugging the code in 2011 would thank you for have a complete unit testing suite (I think that comment was made in 2008). So, I'm just wondering, after all these years, do we finally have any examples showing the payoff is real? Has anybody actually inherited or gone back to code that was designed/developed with TDD and has a complete set of unit tests and actually felt a payoff? Or did you find that you were spending so much time trying to figure out what the test was testing (and why it was important) that you just tossed out the whole mess and dug into the code?

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  • Why RenderTarget2D overwrites other objects when trying to put some text in a model?

    - by cad
    I am trying to draw an object composited by two cubes (A & B) (one on top of the other, but for now I have them a little bit more open). I am able to do it and this is the result. (Cube A is the blue and Cube B is the one with brown text that comes from a png texture) But I want to have any text as parameter in the cube B. I have tried what @alecnash suggested in his question, but for some reason when I try to draw cube B, cube A dissapears and everything turns purple. This is my draw code: public void Draw(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, Matrix viewMatrix, Matrix projectionMatrix) { graphicsDevice.BlendState = BlendState.Opaque; graphicsDevice.DepthStencilState = DepthStencilState.Default; graphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; graphicsDevice.SamplerStates[0] = SamplerState.LinearClamp; // CUBE A basicEffect.View = viewMatrix; basicEffect.Projection = projectionMatrix; basicEffect.World = Matrix.CreateTranslation(ModelPosition); basicEffect.VertexColorEnabled = true; foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Apply(); drawCUBE_TOP(graphicsDevice); drawCUBE_Floor(graphicsDevice); DrawFullSquareStripesFront(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesLeft(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesRight(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); DrawFullSquareStripesBack(graphicsDevice, _numStrips, Color.Red, Color.Blue, _levelPercentage); } // CUBE B // Set the World matrix which defines the position of the cube texturedCubeEffect.World = Matrix.CreateTranslation(ModelPosition); // Set the View matrix which defines the camera and what it's looking at texturedCubeEffect.View = viewMatrix; // Set the Projection matrix which defines how we see the scene (Field of view) texturedCubeEffect.Projection = projectionMatrix; // Enable textures on the Cube Effect. this is necessary to texture the model texturedCubeEffect.TextureEnabled = true; Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); texturedCubeEffect.Texture = a; //texturedCubeEffect.Texture = cubeTexture; // Enable some pretty lights texturedCubeEffect.EnableDefaultLighting(); // apply the effect and render the cube foreach (EffectPass pass in texturedCubeEffect.CurrentTechnique.Passes) { pass.Apply(); cubeToDraw.RenderToDevice(graphicsDevice); } } private Texture2D SpriteFontTextToTexture(GraphicsDevice graphicsDevice, SpriteBatch spriteBatch, SpriteFont font, string text, Color backgroundColor, Color textColor) { Vector2 Size = font.MeasureString(text); RenderTarget2D renderTarget = new RenderTarget2D(graphicsDevice, (int)Size.X, (int)Size.Y); graphicsDevice.SetRenderTarget(renderTarget); graphicsDevice.Clear(Color.Transparent); spriteBatch.Begin(); //have to redo the ColorTexture //spriteBatch.Draw(ColorTexture.Create(graphicsDevice, 1024, 1024, backgroundColor), Vector2.Zero, Color.White); spriteBatch.DrawString(font, text, Vector2.Zero, textColor); spriteBatch.End(); graphicsDevice.SetRenderTarget(null); return renderTarget; } The way I generate texture with dynamic text is: Texture2D a = SpriteFontTextToTexture(graphicsDevice, spriteBatch, arialFont, "TEST ", Color.Black, Color.GhostWhite); After commenting several parts to see what caused the problem, it seems to be located in this line graphicsDevice.SetRenderTarget(renderTarget);

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  • Asp.net mvc 2 .net 4.0 error when View model type is Tuple with more than 4 items

    - by Bojan
    When I create strongly typed View in Asp.net mvc 2, .net 4.0 with model type Tuple I get error when Tuple have more than 4 items example 1: type of view is Tuple<string, string, string, string> (4-tuple) and everything works fine view: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/WebUI.Master" Inherits="System.Web.Mvc.ViewPage<Tuple<string, string, string, string>>" %> controller: var tuple = Tuple.Create("a", "b", "c", "d"); return View(tuple); example 2: type of view is Tuple<string, string, string, string, string> (5-tuple) and I have this error: Compiler Error Message: CS1003: Syntax error, '>' expected view: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/WebUI.Master" Inherits="System.Web.Mvc.ViewPage<Tuple<string, string, string, string, string>>" %> controller: var tuple = Tuple.Create("a", "b", "c", "d", "e"); return View(tuple); example 3 if my view model is of type dynamic I can use both 4-tuple and 5-tuple and there is no error on page view: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/WebUI.Master" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> controller: dynamic model = new ExpandoObject(); model.tuple = Tuple.Create("a", "b", "c", "d"); return View(model); or view: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/WebUI.Master" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> controller: dynamic model = new ExpandoObject(); model.tuple = Tuple.Create("a", "b", "c", "d", "e"); return View(model); Even if I have something like Tuple<string, Tuple<string, string, string>, string> 3-tuple and one of the items is also a tuple and sum of items in all tuples is more than 4 I get the same error, Tuple<string, Tuple<string, string>, string> works fine

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  • sproutcore vs javascriptMVC for web app development

    - by swami
    Hi, I want to use a javascript framework with MVC for a complex web application (which will be one of a set of related apps and pages) for an intranet in a digital archives. I have been looking at SproutCore and JavascriptMVC. I want to choose one framework and stick with it. Does anybody know what the distinguishing features are when comparing these two? I want something that is simple, straightforward that I can customize/hack easily, and that doesn't get in my way too much, but that at the same time gives me a basis for keeping my code nicely organized, and event-driven. I also plan on using jquery substantially. I know sproutcore is backed by Apple, and looks like it is getting more popular by the day, and it has a nice green website :), whereas JavascriptMVC looks less professional, with less of a following and less momentum behind it. I've done the tutorials for both and I was impressed by SproutCore more (in the JMVC tutorial you don't really do anything substantial) - but somewhere in the back of my mind I feel that JMVC might just be better because it doesn't try and do too much - it just gives you MVC functionality based on a couple of jquery plugins, and you can use jquery for everything else, so its flexible. Whereas SproutCore seems to have more of its own API etc... which is also nice in a way... but then you're kind of stuck within that.... hmmm I'm confused :). Any thoughts would be much appreciated.

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  • In which order is model binding and validation done in ASP.NET MVC 2?

    - by Simon Bartlett
    I am using ASP.NET MVC 2, and am using a view-model per view approach. I am also using Automapper to map properties from my domain-model to the view-model. Take this example view-model (with Required data annotation attributes for validation purposes): public class BlogPost_ViewModel { public int Id { get; set; } [Required] public string Title { get; set; } [Required] public string Text { get; set; } } In the post editor view I am using a rich text editor (CKeditor). Because CKeditor is a HTML editor, I ideally need CKeditor to HTMLencode the user's input when the form is submitted, so that ASP.NET's input validation does not complain. This is not a problem as CKeditor has this functionality built in, however I need CKeditor's output decoded before mapping back to the domain object (via Automapper). I am wanting to add a new property (to the view-model above) to solve this, as follows: public string HTMLEncodedText { get { return HTMLEncode(Text); } set { Text = HTMLDecode(value); } } I can then bind this property to CKeditor in the view, but still use Automapper to map the 'Text' property in the controller - all without having to turn input-validation off. My question is: do you know how the model binding and validation process in ASP.NET MVC 2 works? Are all model properties binded before validation is carried out? Or is each individual property get validated when it is being set. I think ideally for my idea to work, all properties need to be set before the model is validated.

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  • Is ASP.NET MVC is really MVC? Or how to separate model from controller?

    - by Andrey
    Hi all, This question is a bit rhetorical. At some point i got a feeling that ASP.NET MVC is not that authentic implementation of MVC pattern. Or i didn't understood it. Consider following domain: electric bulb, switch and motion detector. They are connected together and when you enter the room motion detector switches on the bulb. If i want to represent them as MVC: switch is model, because it holds the state and contains logic bulb is view, because it presents the state of model to human motion detector is controller, because it converts user actions to generic model commands Switch has one private field (On/Off) as a State and two methods (PressOn, PressOff). If you call PressOn when it is Off it goes to On, if you call it again state doesn't change. Bulb can be replaced with buzzer, motion detector with timer or button, but the model still represent the same logic. Eventually system will have same behavior. This is how i understand classical MVC decomposition, please correct me if i am wrong. Now let's decompose it in ASP.Net MVC way. Bulb is still a view Controller will be switch + motion detector Model is some object that will just pass state to bulb. So the logic that defines behavior moves to controller. Question 1: Is my understanding of MVC and ASP.NET MVC correct? Question 2: If yes, do you agree that ASP.NET MVC is not 100% accurate implementation? And back to life. The final question is how to separate model from controller in case of ASP.NET MVC. There can be two extremes. Controller does basic stuff and call model to do all the logic. Another is controller does all the logic and model is just something like class with properties that is mapped to DB. Question 3: Where should i draw the line between this extremes? How to balance? Thanks, Andrey

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  • Thinking Sphinx with Rails - Delta indexing seems to work fine for one model but not for the other

    - by hack3r
    I have 2 models User and Discussion. I have defined the indices for the models as below: For the User model: define_index do indexes email indexes first_name indexes last_name, :sortable => true indexes groups(:name), :as => :group_names has "IF(email_confirmed = true and status = 'approved', true, false)", :as => :approved_user, :type => :boolean has "IF(email_confirmed = true and (status = 'approved' or status='blocked'), true, false)", :as => :approved_or_blocked_user, :type => :boolean has points, :type => :integer has created_at, :type => :datetime has user(:id) set_property :delta => true end For the Discussion model: define_index do indexes title indexes description indexes category(:title), :as => :category_title indexes tags(:title), :as => :tag_title has "IF(publish_to_blog = true AND sticky = false, true, false)", :as => :publish_to_main, :type => :boolean has created_at has updated_at, :type => :datetime has recent_activity_at, :type => :datetime has views_count, :type => :integer has featured has publish_to_blog has sticky set_property :delta => true end I have added a delta column to both tables as per the documentation. My problem is that delta indexing works only for the Discussion model and not for the User model. For ex: When I update the 'title' of a discussion, I can see the thinking sphinx is rotating the indices etc. (as is evident from the logs). But when I update the 'first_name' or the 'last_name' of a user, nothing happens. The User model also has a has_many :through association through a model called GroupsUser. I have setup a after_save on the GroupsUser as follows: def set_user_delta_flag user.delta = true user.save end Even this doesn't seem to trigger delta indexing on the User model. A similar setup for the Discussion model works perfectly! Can anyone tell me why this is happening?

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