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  • How to split movie and play parts to look as a whole?

    - by luksow
    I'm writing software which is demonstraiting video on demand service. One of the feature is something similiar to IIS Smooth Streaming - I want to adjust quality to the bandwith of the client. My idea is, to split single movie into many, let's say - 2 seconds parts, in different qualities and then send it to the client and play them. The point is that for example first part can be in very high quality, and second in really poor (if the bandwith seems to be poor). The question is - do you know any software that allows me to cut movies precisly? For example ffmpeg splits movies in a way that join is visible and really annoying (seconds are the measure of precision). I use qt + phonon as a player if it matters. Or maybe you know any better way to provide such feature, without splitting movie into parts?

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  • How to make code run a certain amount of times before returning something?

    - by user3564967
    I made a trivia game and I have to make a method (SuccessOrFail) that will return whether the user beat the trivia or not. namespace D4 { /// <summary> /// Displays the trivia and returns whether the user succeeded or not, number of questions asked, and a free piece of trivia. /// </summary> public partial class TriviaForm : Form { private Trivia trivia; private Question question; private Random rand = new Random(); private HashSet<int> pickedQuestion = new HashSet<int>(); private string usersAnswer; private int numCorrectAnswers; private int numIncorrectAnswers; public TriviaForm() { InitializeComponent(); this.trivia = new Trivia(); QuestionRandomizer(); QuestionOutputter(); } /// <summary> /// This method will return true if succeeded or false if not. /// </summary> /// <returns>Whether the user got the trivia right or not</returns> public bool SuccessOrFail(bool wumpus) { bool successOrFail = false; int maxQuestions = 3; if (wumpus == true) maxQuestions = 5; int numNeededCorrect = maxQuestions / 2 + 1; if (this.usersAnswer == question.CorrectAnswer.ToString()) numCorrectAnswers++; else numIncorrectAnswers++; if (numCorrectAnswers + numIncorrectAnswers == maxQuestions) { if (numCorrectAnswers == numNeededCorrect) successOrFail = true; else successOrFail = false; numCorrectAnswers = 0; numIncorrectAnswers = 0; return successOrFail; } else return false; } /// <summary> /// This method will output a free answer to the player. /// </summary> public string FreeTrivia() { return question.Freetrivia; } // This method tells the player whether they were correct or not. private void CorrectOrNot() { if (this.usersAnswer == question.CorrectAnswer.ToString()) MessageBox.Show("Correct"); else MessageBox.Show("Incorrect"); } // Displays the questions and answers on the form. private void QuestionOutputter() { this.txtQuestion.Text = question.QuestionText; this.txtBox0.Text = question.Answers[0]; this.txtBox1.Text = question.Answers[1]; this.txtBox2.Text = question.Answers[2]; this.txtBox3.Text = question.Answers[3]; } // Clears the TextBoxes and displays a new random question. private void btnNext_Click(object sender, EventArgs e) { this.usersAnswer = txtAnswer.Text; CorrectOrNot(); this.txtQuestion.Clear(); this.txtBox0.Clear(); this.txtBox1.Clear(); this.txtBox2.Clear(); this.txtBox3.Clear(); this.txtAnswer.Clear(); this.txtAnswer.Focus(); QuestionRandomizer(); QuestionOutputter(); this.txtsuc.Text = SuccessOrFail(false).ToString(); } // Choose a random number and assign the corresponding data to question, refreshes the list if all questions used. private void QuestionRandomizer() { if (pickedQuestion.Count < trivia.AllQuestions.Count) { int random; do { random = rand.Next(trivia.AllQuestions.Count); } while (pickedQuestion.Contains(random)); pickedQuestion.Add(random); this.question = trivia.AllQuestions.ToArray()[random]; if (pickedQuestion.Count == trivia.AllQuestions.ToArray().Length) pickedQuestion.Clear(); } } } } My question is how to make it so that the code asks the user 3 or 5 questions and then returns whether the user won or not? I was wondering if somehow I could make a public void that would just make the form pop up and ask the user 3 to 5 questions and then once it asks the maximum number of questions, to close and then have a method that returns true if the user won, or false if they didn't. But I literally have no idea how to do that. Edit: So I know a for loop can make code run more than once. But the problem I'm having is, is that I don't know how to make it so that the trivia game asks 3 to 5 questions BEFORE returning something.

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  • How to know when the MPMoviePlayerController has been paused in iPhone?

    - by iPhoney
    I want to add an overlay view for my video when the video is paused by the user. Is there any way to get the pause notification from MPMoviePlayerController? According to Apple Doc, there should be ways to do this but I can't find which notification should I use for this purpose. Quote: In addition to being notified when playback finishes, interested clients can be notified in the following situations: -When the movie player begins playing, is paused, or begins seeking forward ... For more information, see the Notifications section in this reference.

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  • parsing a xml to get some values

    - by Joan Silverstone
    Hello, i have this xml: http://www.managerleague.com/export_data.pl?data=transfers&output=xml&hide_header=0 These are player sales from a browser game. I want to save some fields from these sales. I am fetching that xml with curl and storing on my server. Then do the following: $xml_str = file_get_contents('salespage.xml'); $xml = new SimpleXMLElement($xml_str); $items = $xml->xpath('*/transfer'); print_r($items); foreach($items as $item) { echo $item['buyerTeamname'], ': ', $item['sellerTeamname'], "\n"; } The array is empty and i cant seem to get anything from it. What am i doing wrong?

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  • how to play an encrypted file in Android.

    - by user306517
    I need to be able to play an encrypted file in Android. The file is AAC. The only way I can see to do this is either: decrypt the file to internal private storage and point the player at that file to play, or decrypt & decode the file to pcm and feed it to an AudioTrack. 1 isn't great because it takes a long time to do that. 2 isn't great either because I don't know how I can take advantage of the HW decoder to do this. Any ideas? tia.

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  • How to get Flex app to load quicker?

    - by Shef
    We've got an app written in Flex that displays data from our app. The .swf file is only 427kb, but it takes a full five seconds to load in Firefox. This is a headache for our users because they need to access the page that contains the app frequently. (The app displays documents, and it's really slow to march through a list of them). I've confirmed that it's not a slow web server problem. The .swf appears to be cached in the browser. Firebug reports that every time the web page accesses the .swf, the app server returns a "304 Not Modified" response, meaning that the load time from the server is almost zero. Is there anything we can do to debug this issue? Or is the Flash player just slow?

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  • What to add to git repo?

    - by Ryan
    I am doing a video player. I have the following in my project folder: these four dirs should each be on their own line: /source /sample_applications /images /videos Right now the repo just includes the /source directory...which is code only. It is on my local computer. I am thinking of adding it to git hub. My question is: should I add the sample apps, the images and the videos to the repo? Is that something that people normally do and that other people want people to do? Can git even handle videos(noob here)?

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  • Embedded CSS Media Queries Not Working

    - by Greg
    I am new to CSS media queries, and I was first trying to get pdf/mp3/mp4 buttons to get centered on this page whenever a mobile device is using it (http://www.mannachurch.org/portfolio-type/recycled-junk/). Keep in mind for that I am using a highly modified wordpress theme. So I tried experimenting to isolate this issue. However, I don't seem to have any control over using media queries and I can't even perform anything even on this simple HTML file: <!DOCTYPE html> <html> <head> <title>Title of the document</title> <style type="text/css"> body{background-color: blue;} @media only screen and (min-device-width : 599px) and (max-device-width : 600px) { body {background-color:black; } } </style> </head> <body> <p>This is an experiment<p/> </body> </html> What am I doing wrong?

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  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

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  • MVC Serve audio files while preventing direct linking using HttpResponseBase

    - by VinceGeek
    I need to be able to serve audio files to an mvc app while preventing direct access. Ideally the page would render with a player control so the user can start/stop the audio linked to the database record (audio files are in a folder not the db). I have a controller action like this: Response.Clear(); Response.ContentType = "audio/wav"; Response.TransmitFile(audioFilename); Response.End(); return Response; and the view uses the RenderAction method <% Html.RenderAction("ServeAudioFile"); %> this works but it won't display inline on the existing view, it opens a new page with just the media control. Am I totally barking up the wrong tree or is there a way to embed the response in the existing view? works exactly as I would like but I can't control access to the file.

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  • iPhone OS Memory Warnings. What Do The Different Levels Mean?

    - by dugla
    Regarding the black art of managing memory on iPhone OS devices: what do the different levels of memory warning mean. Level 1? Level 2? Does the dial go to 11? Context: After an extensive memory stress testing period - including running my iPad app with the iPod music player app playing, I am inclined to ignore the random yet infrequent memory warnings I am receiving. My app never crashes. Ever. My app is leak free. And, well, the mems warnings just don't seem to matter. Thanks, Doug

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  • Fusion charts free on Ruby on Rails

    - by Kiran
    Hi i am using Fusion charts free with Rail 2.3.5 I tried to simulate the single_array example provided in the documentation but instead of graph it is showing me the following message The method used is setDataXML.The XML is #Creates xml with values for sales data of products #along with their names. #The values required for building the xml is obtained as parameter arr_data #It expects an array in which each element is #itself an array with first element as label and second element as value xml = Builder::XmlMarkup.new xml.graph(:caption='Sales by Product', :numberPrefix='$', :formatNumberScale='0',:decimalPrecision='0') do for item in arr_data xml.set(:name=item[0], :value=item[1],:color=''+get_FC_color) end end Anybody seen this message before ? i am using Firefox with flash player 9

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  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

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  • javascript window.close, once again

    - by John Kjøller
    Im sorry if I havent done my research properly, - but couldnt find the answer I needed, so here goes: From my main page I open a new window using mainPlayer = window.open(); This window stays open until user clicks on a mainPlayer.close(); event. (or simply x closes the window) However, the idea is to make it possible to let the player keep playing, while browsing around the rest of the pages. But as soon as the user leaves the page that opened the mainPlayer window, the reference to the mainPlayer window seem to be lost. How do I, from the site's other pages, check if the mainPlayer window is open and close it on a click event? Thx John

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  • Redirect window of command line tool to your app (Windows)

    - by dribler
    Hello, is there a way (on Windows XP+) to redirect the output of a window created by a process created with e.g. CreateProcess to a window of your own program? I'd like to make a nicer GUI for ffplay.exe which is an open source video player. It is a command line tool, which opens a simple window in which it plays back the video. Can I "capture" this window and display the output in my own program somehow? Thanks for any hints you can provide.

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  • Java - understanding servlets

    - by Trup
    I am working on a homework project that should implement a board game between 2 clients over an HttpServlet. I have couple of questions: 1) I read that HttpServlets must be stateless, however, for the sake of the game, I have to keep a lot of state(whose turn it is, the state of the board, etc). Do I have to keep this in the clients? Does the HttpServlet indeed have to be stateless, i.e. have no fields that track state? 2) I know that the clients will talk to the servlet via the doGet/doPost methods, but how can the servlet talk to the clients(for example, if player 1 just made a move and sent it to the servlet, the servlet has to tell client 2 what the move was). Thank you Also, if you can point me to a useful, simple example of a similar code online, I would be very grateful

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  • Why should "miter" joints be slower than others?

    - by Hanno Fietz
    I'm having a graphics problem on drawing lines in Flash Player, where two lines drawn on top of each other with different thickness don't align properly if I use any other JointStyle than MITER. For pictures of the effect, and for the graphics oriented part of the question, see my post over on doctype. However, there's also a second angle on this problem, which is: why should drawing the "mitered" joints be so much slower than others? This seems to be a problem since at least FP 8, but I couldn't find any detailed info on what the problem might be. Is this just an ordinary bug that didn't get fixed yet, or is there something inherently slower about drawing these joints? For example, they seem to have something to do with square roots, but I seriously lack understanding of what this joint style thing is all about, technically. It just looks like some minor detail a graphic designer might worry about. I'm asking because I'm wondering if I can do something to mitergate, er, mitigate, the problem.

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  • Huge framerate difference between Test and Publish movie in Flash?

    - by Glacius
    Simply put, I am making a flash midi player. I am using ENTER_FRAME for my timings. I set the framerate to 100 to ensure that the timing of each note in milliseconds is accurate. When I test the movie with CTRL + ENTER it works fine. When I publish it and open it in a browser (tested both IE and Chrome), it suddenly plays back a lot slower. I don't think it's a performance issue, since the code is very simple. If this slowdown is consistent then I can perhaps work with it so that the playback speed will be correct. Do browsers make the framerate slower or do they implement a framerate cap of some sort? What is going on?

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  • How to securely stream video from amazon S3

    - by JP.
    I have couple of copyright videos available on my S3 buckets. I want to stream them on my website, but at the same time. I don't want the users to rip the video from the video player. I tried to google about it but still i am not confident on this, coz i do not know the intricacies of options available like Server Side encryption None/ AES-256 2) A very interesting option is under Metadata tab - It shows couple of keys & Values. How can i use them to secure my video content? 3) Add more meta data and related options?

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  • How Android 2.2 interacting with Flash 10.1?

    - by zxcat
    Hi! I'm searched adobe and android developers sites, but can't find any details on this. Is it possible to use Flash as a part of my app? E.g. like a widget/GUI element? Or it's integrated in browser only and can't be simple accessible? I know, Adobe AIR apps are supported as standalone .apk. So it must be some API/SDK (from Google) to connect with Flash player. Is there any details, how to program it (more clear: launch swf from my app and interact with it)? Thank you!

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  • Free service that allows storing game data online?

    - by StackedCrooked
    I have created a small game in Java and I would like to add the ability for a player to publish his highscores online. I'm willing to write the server software myself (it's easy these days with Ruby Mongrel, or even C++). All I just need to have some sort hosting. One solution that immediately comes to mind is Amazon EC2. But that's kind of expensive for my needs. Since the requirements are very minimal (I don't even need a website, just a web service) I think there may be a cheaper solution out there. Does anyone know of a free or cheap provider for this kind of thing?

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  • Setting Image.Source doesn't update when loading from a resource.

    - by ChrisF
    I've got this definition in my XAML: <Image Name="AlbumArt" Source="/AlbumChooser2;component/Resources/help.png" /> The image is display OK on startup. In my code I'm looking for mp3's to play and I display the associated album art in this Image. Now if there's no associated image I want to display a "no image" image. So I've got one defined and I load it using: BitmapImage noImage = new BitmapImage( new Uri("/AlbumChooser2;component/Resources/no_image.png", UriKind.Relative)); I've got a helper class that finds the image if there is one (returning it as a BitmapImage), or returns null if there isn't one: if (findImage.Image != null) { this.AlbumArt.Source = findImage.Image; // This works } else { this.AlbumArt.Source = noImage; // This doesn't work } In the case where an image is found the source is updated and the album art gets displayed. In the case where an image isn't found I don't get anything displayed - just a blank. I don't think that it's the setting of AlbumArt.Source that's wrong, but the loading of the BitmapImage. If I use a different image it works, but if I recreate the image it doesn't work. What could be wrong with the image?

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  • Which way to go in Linux 3D programming?

    - by Tek
    I'm looking for some answers for a project I'm thinking of. I've searched and from what I understand (correct me if I'm wrong) the only way the program I want to make will work is through 3D application. Let me explain. I plan to make a studio production program but it's unique in the fact that I want to be able to make it fluid. Let me explain. Imagine Microsoft's Surface program where you're able to touch and drag pictures across the screen. Instead of pictures I want them to be sound samples (wavs,mp3,etc). Of course instead the input will be with the mouse but if I ever do finish the project I would totally add touch screen input compatibility! Anyway, I'm guessing there's "physics" to do with it which is why I'm thinking that even though it'll be a 2D application I'll need to code it in a 3D environment. Assuming that I'm correct in how I want to approach my project, where can I start learning about 3D programming? I actually come from PHP programming which will make C++ easier for me to learn. But I don't even know where to start. If I'm not wrong OpenGL is the most up to date API as far as I know. Anyway, please give me your insights guys. I could really use some guidance here since I could totally be wrong in everything that I wrote :)

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  • Save as Ringtone from ContextMenu

    - by kostas_menu
    I have created a button that onClick plays a mp3 file.I have also create a context menu that when you press the button for 2 secs it prompts you to save it as ringtone.How can i save it somewhere in my sd?this is my code: public void onCreate(Bundle icicle) { super.onCreate(icicle); setContentView(R.layout.main); Toast.makeText(a.this, "Touch and listen", Toast.LENGTH_SHORT).show(); Button button = (Button) findViewById(R.id.btn1); registerForContextMenu(button); button.setOnClickListener(new View.OnClickListener() { public void onClick(View v){ MediaPlayer mp = MediaPlayer.create(a.this, R.raw.myalo); mp.start(); Toast.makeText(a.this, "Eisai sto myalo", Toast.LENGTH_SHORT).show(); } }); @Override public void onCreateContextMenu(ContextMenu menu, View v,ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); menu.setHeaderTitle("Save As:"); menu.add(0, v.getId(), 0, "Ringtone"); } @Override public boolean onContextItemSelected(MenuItem item) { if(item.getTitle()=="Ringtone"){function1(item.getItemId());} else {return false;} return true; } public void function1(int id){ Toast.makeText(this, "Ringtone Saved", Toast.LENGTH_SHORT).show(); } }

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  • Display streaming video in desktop app.

    - by Roddy
    I have a Windows native desktop app (C++/Delphi), and I'm successfully using Directshow to display live video in it from a 'local' video capture device. The next thing I want to do is display video from a 'remote' capture device, streamed over the LAN. To stream the video, I guess I can use something like Expression Encoder or VLC, but I'm not sure what's the easiest way to receive/decode the streamed video. Inserting an ActiveX VLC or Flash player might be one option (although the licensing may be an issue then), but I was wondering if there's any way to achieve this with Directshow... Application needs to run on XP, and the video decoding should ideally be royalty free. Suggestions, please!

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