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  • how to change color of table view title

    - by madhavi
    hello, Can we change the color of the table view title the string which i am showing appears in gray color can we choose color for it .Is there any property of table view title i am not asking for table view header or footer i mean the title - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Keep space in the following line ........ DONT REMOVE return [NSString stringWithFormat:@"Select your service:"]; }

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  • help me to parse JSON value using JSONTouch

    - by EquinoX
    I have the following json: http://www.adityaherlambang.me/webservice.php?user=2&num=10&format=json I would like to get all the name in this data by the following code, but it gives an error. How can I fix it? NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; NSDictionary *results = [responseString JSONValue]; NSDictionary *users = [results objectForKey:@"users"] objectForKey:@"user"]; for (NSDictionary *user in users){ //NSLog(@"key:%@, value:%@", user, [user objectForKey:user]); NSString *title = [users objectForKey:@"NAME"]; NSLog(@"%@", title); } Error: 2011-01-29 00:18:50.386 NeighborMe[7763:207] -[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840 2011-01-29 00:18:50.388 NeighborMe[7763:207] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayM objectForKey:]: unrecognized selector sent to instance 0xb618840' *** Call stack at first throw: ( 0 CoreFoundation 0x027d9b99 __exceptionPreprocess + 185 1 libobjc.A.dylib 0x0292940e objc_exception_throw + 47 2 CoreFoundation 0x027db6ab -[NSObject(NSObject) doesNotRecognizeSelector:] + 187 3 CoreFoundation 0x0274b2b6 ___forwarding___ + 966 4 CoreFoundation 0x0274ae72 _CF_forwarding_prep_0 + 50 5 NeighborMe 0x0000bd75 -[NeighborListViewController connectionDidFinishLoading:] + 226 6 Foundation 0x0007cb96 -[NSURLConnection(NSURLConnectionReallyInternal) sendDidFinishLoading] + 108 7 Foundation 0x0007caef _NSURLConnectionDidFinishLoading + 133 8 CFNetwork 0x02d8d72f _ZN19URLConnectionClient23_clientDidFinishLoadingEPNS_26ClientConnectionEventQueueE + 285 9 CFNetwork 0x02e58fcf _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 389 10 CFNetwork 0x02e5944b _ZN19URLConnectionClient26ClientConnectionEventQueue33processAllEventsAndConsumePayloadEP20XConnectionEventInfoI12XClientEvent18XClientEventParamsEl + 1537 11 CFNetwork 0x02d82968 _ZN19URLConnectionClient13processEventsEv + 100 12 CFNetwork 0x02d827e5 _ZN17MultiplexerSource7performEv + 251 13 CoreFoundation 0x027bafaf __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION__ + 15 14 CoreFoundation 0x0271939b __CFRunLoopDoSources0 + 571 15 CoreFoundation 0x02718896 __CFRunLoopRun + 470 16 CoreFoundation 0x02718350 CFRunLoopRunSpecific + 208 17 CoreFoundation 0x02718271 CFRunLoopRunInMode + 97 18 GraphicsServices 0x030b800c GSEventRunModal + 217 19 GraphicsServices 0x030b80d1 GSEventRun + 115 20 UIKit 0x002e9af2 UIApplicationMain + 1160 21 NeighborMe 0x00001c34 main + 102 22 NeighborMe 0x00001bc5 start + 53 23 ??? 0x00000001 0x0 + 1 ) terminate called after throwing an instance of 'NSException' I really just wanted to be able to iterate through the names

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  • Most Efficient way to deal with multiple CCSprites?

    - by nardsurfer
    I have four different types of objects within my environment(box2d), each type of object having multiple instances of itself, and would like to find the most efficient way to deal with adding and manipulating all the CCSprites. The sprites are all from different files, so would it be best to create each sprite and add it to a data structure (NSMutableArray) or would I use a CCSpriteBatchNode even though each CCSprite file is different (for each type of object)? Thanks. @interface LevelScene : CCLayer { b2World* world; GLESDebugDraw *m_debugDraw; CCSpriteBatchNode *ballBatch; CCSpriteBatchNode *blockBatch; CCSpriteBatchNode *springBatch; CCSprite *goal; } +(id) scene; // adds a new sprite at a given coordinate -(void) addNewBallWithCoords:(CGPoint)p; // loads the objects (blocks, springs, and the goal), returns the Level Object -(Level) loadLevel:(int)level; @end or using NSMutableArray objects within the Level object... @interface zLevel : zThing { NSMutableArray *springs; NSMutableArray *blocks; NSMutableArray *balls; zGoal *goal; int levelNumber; } @property(nonatomic,retain)NSMutableArray *springs; @property(nonatomic,retain)NSMutableArray *blocks; @property(nonatomic,retain)NSMutableArray *balls; @property(nonatomic,retain)zGoal *goal; @property(nonatomic,assign)int levelNumber; -(void)initWithLevel:(int)level; -(void)loadLevelThings; @end

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  • play sound clips in iphone

    - by LaGrad
    I'm new to iphone development. i want to write an app that has 3 buttons. touching each will trigger a sound. 1.wav 2.wav 3.wav Can someone give me some hints and guide me to the right path?

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  • dismissing uiwebview

    - by chimgrrl
    Ok, I really spend 2 days on this and it has gotten me stumped. From my main UIViewController I called a WebViewController which is a UIViewController with a UIWebView inside: UOLCategoriesWebViewController *ucwvcontroller = [[UOLCategoriesWebViewController alloc] initWithNibName:@"UOLCategoriesWebViewController" bundle:nil]; [self presentModalViewController:ucwvcontroller animated:YES]; [ucwvcontroller release]; Inside the UOLCategoriesWebViewController I've call the delegate method shouldStartLoadWithRequest where when the user clicks on a particular type of link it parses out the params and return back to the main UIViewController (or at least that's what I want it to do): - (BOOL)webView:(UIWebView*)webView shouldStartLoadWithRequest:(NSURLRequest*)request navigationType:(UIWebViewNavigationType)navigationType { BOOL continueOrExit = YES; NSURL *url = request.URL; NSString *urlString = [url relativeString]; NSString *urlParams = [url query]; NSArray *urlParamArr = [urlParams componentsSeparatedByString:@"&"]; NSLog(@"the url is: %@",urlString); //NSLog(@"the params are: %@,%@",[urlParamArr objectAtIndex:0],[urlParamArr objectAtIndex:1]); //BOOL endTrain1 = [[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]; //BOOL endTrain2 = ([urlParamArr objectAtIndex:1 //NSLog(@"Number of elements: %@",[urlParamArr count]); if (navigationType == UIWebViewNavigationTypeLinkClicked) { //NSLog(@"Enter into His glory"); if ([urlString hasSuffix:@"categories_list.php"]) { //NSLog(@"2nd Heaven"); continueOrExit = YES; }else if ([[urlParamArr objectAtIndex:1] hasPrefix:@"subCatValue"]) { continueOrExit = NO; NSLog(@"end of the train"); NSArray *firstParamStringArr = [[urlParamArr objectAtIndex:0] componentsSeparatedByString:@"="]; NSArray *secondParamStringArr = [[urlParamArr objectAtIndex:1] componentsSeparatedByString:@"="]; NSString *catSelected = [firstParamStringArr objectAtIndex:1]; NSString *subCatSelected = [secondParamStringArr objectAtIndex:1]; //go back to native app [self goBackToMain:catSelected andSubCat:subCatSelected]; } } return continueOrExit; } Actually in the above function where I am calling the goBackToMain method I want it to call the delegate method and return to the mainviewcontroller. Unfortunately after executing that goBackToMain method it goes back to this method and continue to return continueOrExit. Is there anyway to make it truly exit without returning anything? I've tried putting in multiple returns to no avail. Or can I in the html page pass some javascript to directly call this method so that I don't have to go through this delegate method? Thanks for the help in advance!

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  • How do I animate a UIButton in a UITableView?

    - by Ryan Lopez
    I currently have a UITableView with each cell containing four UIButtons. I am placing an image for each button with a downloaded picture from online. I'd like to have the button fade in when the image is finished downloading. I know I can animate in the viewDidLoad, but I assign the image in the cellForRowAtIndex function. How do I go about animating just the UIButton at a later point in time when I update the UIButton with the image?

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  • Help adding a backgroundView to UITableViewCell

    - by Alex
    I'm getting really desperate trying to add a UIImageView to UITableViewCell.backgroundView. All my efforts have resulted in this crappy rendering: It looks like the cell's label's white background is sitting on top of cell's background and covering portions of it. I tried setting the label's background color to clear, or some other color and it does not have any event. It is always white. The reason I know it's the text label's background causing this white area is that if I don't do [cell setText:@"Cell text here"]; the white area is gone and I see just the cell's background image. Here's the code that I'm using. The table view is added in the .xib file and UITableView is added to UIViewController: - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [myCollection.items count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger rowIndex = indexPath.row; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; cell.backgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; cell.selectedBackgroundView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"darkCellBackground.png"]]; } [cell setText:@"Cell text here"]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic may go here. Create and push another view controller. // AnotherViewController *anotherViewController = [[AnotherViewController alloc] initWithNibName:@"AnotherView" bundle:nil]; // [self.navigationController pushViewController:anotherViewController]; // [anotherViewController release]; [tableView deselectRowAtIndexPath:indexPath animated:YES]; } - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return NO; } I'm sure I'm doing something wrong but cant quite figure out what.

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  • UITableViewCell: how to verify the kind of accessoryType in all cells?

    - by R31n4ld0_
    Hello, Guys. I have a UITableView in that some cells are marked with UITableViewCellAccessoryCheckmark at the initialization of the view. When the user selects another row, I have to check if the maximum number of selected rows was achieved before. To do that, I used the code bellow: - (NSInteger)tableView:(UITableView *)tableView numberOfSelectedRowsInSection:(NSInteger)section{ NSInteger numberOfRows = [self tableView:tableView numberOfRowsInSection:section]; NSInteger numberOfSelectedRows = 0; for (int i = 0; i < numberOfRows; i++) { UITableViewCell *otherCell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:i inSection:section]]; if (otherCell.accessoryType == UITableViewCellAccessoryCheckmark) { numberOfSelectedRows++; } } return numberOfSelectedRows; } If my number of rows is, as example, 20, the variable numberOfRows is setted correctly with 20. Lets say that 13 rows already are marked with UITableViewCellAccessoryCheckmark. So, numberOfSelectedRows should be 13 after the loop, but only the marked and VISIBLE cells are considered. So, if I have 9 cells showed and 7 are marked, the numberOfSelectedRows returns 7 instead of 13 (but the for iterate 20 times, as expected). Is this a correct behavior of UITableView or it is a bug of iPhone simulator? Thanks in advance.

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  • Incompatible type in assignment

    - by coure06
    Getting error: Incompatible type in assignment at fValue = ..., see the code static float t = 0; float d = .5; static float fValue = 0; fValue = [self easeOutBounce:t andB:0 andC:30 andD:d]; here is the method -(float) easeOutBounce:(float)t andB:(float)b andC:(float)c andD:(float)d { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))t + .75) + b; } else if (t < (2.5/2.75)) { return c(7.5625*(t-=(2.25/2.75))t + .9375) + b; } else { return c(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }

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  • Best way to import a pack or "system" of new classes??

    - by Joe Blow
    Here's an Advanced question for Advanced developers. So I've written a largish "subsystem". It is essentially a UIViewController called CleverViewController which is a UIViewController. Now, there are a large number of supporting classes (about ten) that do the hard work: perform math functions, image processing, purely logical functions, build images or what have you with thousands of lines of code. (To do this, I simply started a new XCode project / app "Scratchpad" which does little other than load and launch the CleverViewController. So currently it works as an app, which launches CleverViewController. The ten or so classes I mention that are part of the "subsystem" simply sit there in that project/app.) So now, we will use CleverViewController, the new technology generally, in various apps. (Or perhaps friends would want to use it, etc.) What's the best way to "do" this? Have I screwed everything up, and really it should just be ONE (pretty big) class rather than a dozen classes? (I could understand that then as I would simply add that new (big) class where needed, like adding any other class.) Do I have to make a "framework" like the Apple frameworks? (If so, what the hell are they, how do you do it, etc?!?) In fact, do you just have to lamely include all of the dozen classes and that's that (obviously perhaps putting them in a grouped subfolder). What about all the headers and so on? (Currently I just have the dozen includes in the pch file of the scratchpad project.) Shouldn't it be easy to "maintain" this "subsystem" separately and so on? I'm afraid I know nothing about this: if the answer is obvious, hit me over the head and let me know. Thank you for any info on this !

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • How to simplify the code?

    - by Tattat
    I have objectA, and objectB.... also I have objectAs, and objectBs. the objectA is only have the init method, and ObjectAs have somethings like this: #import "ObjectAs.h" @implementation ObjectAs @synthesize objectAs; -(id) init{ if( (self=[super init])) { self.objectAs = [[NSMutableArray alloc] init]; } return self; } -(int)getObjectAsNumber{ return [self.objectAs count]; } -(void)addObjectA:(ObjectA *)newObjectA{ [self.objectAs addObject:newObjectA]; } -(id)getObjectAByIdx:(int)objectAIdx{ return [self.objectAs objectAtIndex:objectAIdx]; } -(void)dealloc{ [super dealloc]; [objectAs release]; } @end The objectBs have similar have, I know that I can copy and paste, and replace it. Is there any way to simplify the objectBs, and objectAs? thz a lot.

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  • XCode Obj-C: Make new NSArray from one key each out of an Array of Dictionaries

    - by user323772
    This actually could be a multipart question. But here's the first part ... I have an array (actually in a plist) of dictionaries. Each dictionary has 3 keys in it: (title), (points), and (description). I am trying to make a NEW array with the values of the key "title" from each dictionary in that first array. Let me explain WHY I am doing this and maybe that will provide a better all around explanation. I am trying to let people pick from a pre-determined list. Heck, if this was a web page it would be very simple since all I really care about are the "points" and the "Title". On a web site I could simply do a drop down combo-box with the "points" being the value and the title being the text for each row. But this is not a web page. So what I am trying to do here is pop out a modal picker when they click the text field. The modal picker shows the alphabetical ordered "titles" from our new array. And whichever one they select, it closes the modal view and assigns that "title" text to the UITextField which cannot be edited by the user. I have some code to get my modal picker to pop out. But I need to feed it an array of just the "titles" of each dictionary in my real array. Thanks in advance (and yes I am a newbie)

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  • Passing a NSString to another ViewController using classes

    - by Jeff Kranenburg
    I know this insanely simple, but I am re-teaching myself the basics and trying to get my head around this:-) I have one ViewController called MainVC and I have one called ClassVC In ClassVC I have this code: @interface ClassVC : UIViewController { NSString *mainLine; } @property (nonatomic, retain) NSString *mainLine; @end and I have this in the implementation file: @synthesize mainLine = _mainLine; -(NSString *)_mainLine { _mainLine = @"This a string from a Class"; return _mainLine; } Now I was thinking that if I #import the ClassVC into MainVC I would be able to transfer that string along as well like so: This code is in the viewDidLoad _mainLabel.text = _secondClass.mainLine; NSLog(@"%@", _secondClass.mainLine); But that is not working - so cannot I not pass strings in through this way???

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  • Class properties vs NSArray / NSDictionary

    - by Frank Martin
    I want a custom class object to hold data and have somehow the feeling that creating about 80 properties is not the best way of doing it. Most of the properties would be bool values, so i'm thinking about creating Arrays (keys / values) or (probably better) a NSDictionary attached to the object for holding the data. Does that make sense or should i stay with the properties? Extra: Are there general pros and cons for the different approaches? And what keywords / concepts do i have to search for to find discussions about that somehow general question? Thanks in advance

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  • passing variables when calling methon in new thread (iphone)

    - by Mouhamad Lamaa
    dear stacks i need to pass variables to the thread method when creating a new thread my code is the follwing //generating thread [NSThread detachNewThreadSelector:@selector(startThread) toTarget:self withObject:nil]; thread job - (void)startThread:(NSInteger *)var img:(UIImageView *) Img{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; [NSThread sleepForTimeInterval:var]; [self performSelectorOnMainThread:@selector(threadMethod) withObject:nil waitUntilDone:NO]; //i need to pass Img to threadMethod: [pool release]; } thread Method - (void)threadMethod:(UIImageView *) Img { //do some coding. } so how i can do this (pass parameter to both of methods

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  • UITextView or UIWebView with normal words looking like links

    - by diwup
    Hey guys, I was looking at the Twitter for iPhone app and was puzzled. First of all, there are normal words looking like links inside. Second, when I touch those link-like words, the text view (or maybe web view) jumps to the corresponding part below (yes, it doesn't open Safari, it just jumps to the text within that text/web view) Now I want to implement the same effects. I should base my implementation on what? UITextView or UIWebView? How to make normal words look like links? How to make those smooth jumps within such a text/web views? Thanks in advance.

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  • Having Issues with a utility app...

    - by Alex
    How do I accept data on the backside of a utility app, and then how do I let users modify that data? I've tried all sorts of tutorials, but to no avail. If you need further information let me know. Thanks in advanced.

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