repaint problem
- by user357816
I have a problem with my repaint in the method move. I dont know what to doo, the code is below
import java.awt.*;
import java.io.*;
import java.text.*;
import java.util.*;
import javax.sound.sampled.*;
import javax.swing.*;
import javax.swing.Timer;
import java.awt.event.*;
import java.lang.*;
public class bbb extends JPanel
{
public Stack<Integer> stacks[];
public JButton auto,jugar,nojugar;
public JButton ok,ok2;
public JLabel info=new JLabel("Numero de Discos: ");
public JLabel instruc=new JLabel("Presiona la base de las torres para mover las fichas");
public JLabel instruc2=new JLabel("No puedes poner una pieza grande sobre una pequenia!");
public JComboBox numeros=new JComboBox();
public JComboBox velocidad=new JComboBox();
public boolean seguir=false,parar=false,primera=true;
public int n1,n2,n3;
public int click1=0;
public int opcion=1,tiempo=50;
public int op=1,continuar=0,cont=0;
public int piezas=0;
public int posx,posy;
public int no;
public bbb() throws IOException
{
stacks = new Stack[3];
stacks[0]=new Stack<Integer>();
stacks[1]=new Stack<Integer>();
stacks[2]=new Stack<Integer>();
setPreferredSize(new Dimension(1366,768));
ok=new JButton("OK");
ok.setBounds(new Rectangle(270,50,70,25));
ok.addActionListener(new okiz());
ok2=new JButton("OK");
ok2.setBounds(new Rectangle(270,50,70,25));
ok2.addActionListener(new vel());
add(ok2);ok2.setVisible(false);
auto=new JButton("Automatico");
auto.setBounds(new Rectangle(50,80,100,25));
auto.addActionListener(new a());
jugar=new JButton("PLAY");
jugar.setBounds(new Rectangle(100,100,70,25));
jugar.addActionListener(new play());
nojugar=new JButton("PAUSE");
nojugar.setBounds(new Rectangle(100,150,70,25));
nojugar.addActionListener(new stop());
setLayout(null);
info.setBounds(new Rectangle(50,50,170,25));
info.setForeground(Color.white);
instruc.setBounds(new Rectangle(970,50,570,25));
instruc.setForeground(Color.white);
instruc2.setBounds(new Rectangle(970,70,570,25));
instruc2.setForeground(Color.white);
add(instruc);add(instruc2);
add(jugar);add(nojugar);jugar.setVisible(false);nojugar.setVisible(false);
add(info); info.setVisible(false);
add(ok); ok.setVisible(false);
add(auto);
numeros.setBounds(new Rectangle(210,50,50,25));
numeros.addItem(1);numeros.addItem(2);numeros.addItem(3);numeros.addItem(4);numeros.addItem(5);
numeros.addItem(6);numeros.addItem(7);numeros.addItem(8);numeros.addItem(9);numeros.addItem(10);
add(numeros); numeros.setVisible(false);
velocidad.setBounds(new Rectangle(150,50,100,25));
velocidad.addItem("Lenta");
velocidad.addItem("Intermedia");
velocidad.addItem("Rapida");
add(velocidad);
velocidad.setVisible(false);
}
public void Mover(int origen, int destino) {
for (int i=0;i<3;i++) {
System.out.print("stack "+i+": ");
for(int n : stacks[i]) System.out.print(n+";");
System.out.println("");
}
System.out.println("de <"+origen+"> a <"+destino+">");
stacks[destino].push(stacks[origen].pop());
System.out.println("");
this.validate();
this.repaint( );
}
public void hanoi(int origen, int destino, int cuantas) {
while (parar)
{}
if (cuantas <= 1) Mover(origen,destino);
else {
hanoi(origen,3 - (origen+destino),cuantas-1);
Mover(origen,destino);
hanoi(3 - (origen+destino),destino,cuantas-1);
}
}
public void paintComponent(Graphics g)
{
ImageIcon fondo= new ImageIcon("fondo.jpg");
g.drawImage(fondo.getImage(),0, 0,1366,768,null);
g.setColor(new Color((int)(Math.random() * 254),
(int)(Math.random() *255),
(int)(Math.random() * 255)));
g.fillRect(0,0,100,100);
g.setColor(Color.white);
g.fillRect(150,600,250,25);
g.fillRect(550,600,250,25);
g.fillRect(950,600,250,25);
g.setColor(Color.red);
g.fillRect(270,325,10,275);
g.fillRect(270+400,325,10,275);
g.fillRect(270+800,325,10,275);
int x, y,top=0;
g.setColor(Color.yellow);
x=150;y=580;
for(int ii:stacks[0])
{ g.fillRect(x+((ii*125)/10),y-(((ii)*250)/10),((10-ii)*250)/10,20);}
x=550;y=580;
for(int ii:stacks[1])
{g.fillRect(x+((ii*125)/10),y-(((ii)*250)/10),((10-ii)*250)/10,20);}
x=950;y=580;
for(int ii:stacks[2])
{g.fillRect(x+((ii*125)/10),y-(((ii)*250)/10),((10-ii)*250)/10,20);}
System.out.println("ENTRO");
setOpaque(false);
}
private class play implements ActionListener //manual
{
public void actionPerformed(ActionEvent algo)
{
parar=false;
if(primera=true)
{
hanoi(0,2,no);
primera=false;
}
}
}
private class stop implements ActionListener //manual
{
public void actionPerformed(ActionEvent algo)
{
parar=true;
}
}
private class vel implements ActionListener //manual
{
public void actionPerformed(ActionEvent algo)
{
if (velocidad.getSelectedItem()=="Lenta")
{tiempo=150;}
else
if (velocidad.getSelectedItem()=="Intermedia")
{tiempo=75;}
else
tiempo=50;
ok2.setVisible(false);
jugar.setVisible(true);
nojugar.setVisible(true);
}
}
private class a implements ActionListener //auto
{
public void actionPerformed(ActionEvent algo)
{
auto.setVisible(false);
info.setVisible(true);
numeros.setVisible(true);
ok.setVisible(true);
op=3;
}
}
private class okiz implements ActionListener //ok
{
public void actionPerformed(ActionEvent algo)
{
no=Integer.parseInt(numeros.getSelectedItem().toString());
piezas=no;
if (no>0 && no<11)
{
info.setVisible(false);
numeros.setVisible(false);
ok.setVisible(false);
for (int i=no;i>0;i--)
stacks[0].push(i);
opcion=2;
if (op==3)
{
info.setText("Velocidad: ");info.setVisible(true);
velocidad.setVisible(true);
ok2.setVisible(true);
}
}
else
{
}
repaint();
}
}
}
the code of the other class that calls the one up is below:
import java.awt.*;
import java.io.*;
import java.net.URL;
import javax.imageio.*;
import javax.swing.*;
import javax.swing.border.*;
import java.lang.*;
import java.awt.event.*;
public class aaa extends JPanel
{
private ImageIcon Background;
private JLabel fondo;
public static void main(String[] args) throws IOException
{
JFrame.setDefaultLookAndFeelDecorated(true);
final JPanel cp = new JPanel(new BorderLayout());
JFrame frame = new JFrame ("Torres de Hanoi");
frame.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE);
frame.setSize(550,550);
frame.setVisible(true);
bbb panel = new bbb();
frame.getContentPane().add(panel);
frame.pack();
frame.setVisible(true);
}
}