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  • Is there a website that scrapes job postings to determine the popularity of web technologies? [closed]

    - by dB'
    I'm often in a position where I need to choose between a number of web technologies. These technologies might be programming languages, or web application frameworks, or types of databases, or some other kind of toolkit used by programmers. More often than not, after some doing research, I end up with a list of contenders that are all equally viable. They're all powerful enough to solve my problem, they're all popular and well supported, and they're all equally familiar/unfamiliar to me. There's no obvious rationale by which to choose between them. Still, I need to pick one, so at this point I usually ask myself a hypothetical question: which one of these technologies, if I invest in learning it, would be most helpful to me in a job search? Where can I go on the internet to answer this question? Is there a website/service that scrapes the texts of worldwide job postings and would allow me to compare, say, the number of employers looking for expertise in technology x vs. technology y? (Where x and y are Rails vs. Djando, Java vs. Python, Brainfuck vs. LOLCode, etc.)

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  • Oracle Linux Partner Pavilion Spotlight III

    - by Ted Davis
    Three days until Oracle OpenWorld 2012 begins. The anticipation and excitement are building. In today's spotlight we are presenting an additional three partners exhibiting in the Oracle Linux Partner Pavilion at Oracle OpenWorld ( Booth #1033). Fujitsu will showcase a Gold tower system representing the one-millionth PRIMERGY server shipped, highlighting Fujitsu’s position as the #4 server vendor worldwide. Fujitsu’s broad range of server platforms is reshaping the data center with virtualization and cloud services, including those based on Oracle Linux and Oracle VM. BeyondTrust, the leader in providing context aware security intelligence, will be showcasing its threat management and policy enablement solutions for addressing IT security risks and simplifying compliance. BeyondTrust will discuss how to reduce security risks, close security gaps and improve visibility across your server and database infrastructure. Please stop by to see live demonstrations of BeyondTrust’s award winning vulnerability management and privilege identity management solutions supported on Oracle Linux. Virtualized infrastructure with Oracle VM and NetApp storage and data management solutions provides an integrated and seamless end user experience. Designed for maximum efficiency to allow for native NetApp deduplication and backup/recovery/cloning of VM’s or templates. Whether you are provisioning one or multiple server pools or dynamically re-provisioning storage for your virtual machines to meet business demands, with Oracle and NetApp, you have one single point-and-click console to rapidly and easily deploy a virtualized agile data infrastructure in minutes. So there you have it!  The third install of our Partner Spolight. Check out Part I and Part II of our Partner Spotlights from previous days if you've missed them. Remember to visit the Oracle Linux team at Oracle OpenWorld.

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  • Are my negative internship experiences representative of the real world? [closed]

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • How you choose your first job as a programmer? [on hold]

    - by sliter
    For Brief I am a recently graduated CS student. I am looking for a job these days, but I have no idea what kind of software development jobs I like(embedded system,web development or else...). And I am looking for your advice. Here is a little more While I was a student, I had an one year internship experience as a system engineer in a semi-conductor company where I wrote Linux driver, tuned system performance, etc.. I was happy about this experience as it allowed me to deepen my understanding of the operating system and different low level things. And I thought "Em, I will continue in the embedded area after I graduate". At the end of my study, I am doing an another internship in web development, both front-end and back-end. And I also enjoys a lot the process of learning new things and making it work (Backbone, Node, socketio, etc..). Now, when I am looking for a software development position, I do not know what to apply! All I know is that I want a job which allows me to keep up with the trends instead of repeating. But besides this, I've no idea what specific type of job I want to do. Turn back to embedded system? Continue with web development? Change to other promising areas(data mining)? All these development positions makes no big difference to me. But I think this is not good and I need some criteria at choosing. So I am looking for advice and I would really appreciate if you can share your experience.

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  • Best way to generate pieces in match-3 games, and then tracking them?

    - by JonLim
    I've been working on a match-3 style game in Actionscript using Flixel, and so far, I've been able to build the core mechanics of the game, including board generation, piece generation, piece swapping and movement, and checking algorithms. However, I am now running into issues with clearing out pieces and letting the above pieces fall down and generating new pieces. The reason I'm running into these issues is that when all of the pieces are generated, the pertinent values (position, sprite ID, and sprite object) are pushed into an array that helps me track everything, all the time. When pieces are moved, I swap the values of the corresponding arrays and life goes on. And that array is the core of my problem: if a row in the middle of the board clears out, ideally, all of the pieces above the cleared pieces should fall down to take their place and new pieces are generated at the top and also fall into place. Except if I try to do that now, all the pieces can fall down, but then I'd have to bump all of their values into the right arrays (oh god my head) and then generate new pieces and fit THOSE into the correct place in the array. Am I overthinking this? Or is there a far better way to track these pieces? Thanks guys!

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  • Multiple passes in direct3d10

    - by innochenti
    I begin to learning direct3d10 and stuck with multiple passes. As input I have a triangle(that stored in vb/ib) and effect file: //some vertex shader and globals goes there. skip them to preserve simplicity float4 ColorPixelShader(PixelInputType input) : SV_Target { return float4(1,0,0,0); } float4 ColorPixelShader1(PixelInputType input) : SV_Target { return float4(0,1,0,0); } technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } pass pass1 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader1())); SetGeometryShader(NULL); } } And some render code: pass1->Apply(0); device->DrawIndexed(indexCount, 0, 0); pass2->Apply(0); device->DrawIndexed(indexCount, 0, 0); What I'd expect to see is the green triangle, but it always shows me red triangle. What am I doing wrong? Also, I've got another question - should I set vertex shader in every pass? I've added ColorVertexShader1 that translates vertex position by some delta, and 've got following picture: http://imgur.com/Oe7Qj

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  • networking without port forwarding

    - by Wallacoloo
    I'm trying to add networking functionality to my game. I want any user to be able to host the game, and anyone to be able to connect as a client. The client sends info to the host about their player's position, etc. When the host receives a message, it validates it and then broadcasts it to its other clients. I will primarily be dealing with UDP, but will also need TCP for chat & lobby stuff. The problem is that I can't seem to get a packet sent from the client to the host or the other way around without enabling port forwarding on my router. But I don't think this is necessary. I believe the reason I need port forwarding is because I want to send a packet from 1 computer on a LAN to another computer on a different LAN, but neither of them have a global ip address since they're in a LAN. So really, I can only send packets targeting the other network's router, which must forward it on to the machine I want to reach. So how can I do this without port forwarding? Somehow a web server can communicate with my computer, which doesn't have a global ip, without port forwarding. And I've played plenty of multi-player games that don't require me to enable port forwarding. So it must be possible. Btw, I'm using SDL_Net. I don't think this will change anything though.

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  • Store scores for players and produce a high score list

    - by zrvan
    This question is derived from an interview question that I got for a job I was declined. I have asked for code review for my solution at the dedicated Stack Exchange site. But I hope this question is sufficiently rephrased and asked with a different motivation not to be a duplicate of the other question. Consider the following scenario: You should store player scores in the server back end of a game. The server is written in Java. Every score should be registered, that is, one player may have any number of scores for any number of levels. A high score list should be produced with the fifteen top scores for a given level, but only one score per user (to the effect that even if player X has the two highest scores for level Y, only the first position is counted and player Z has the second place). No information should be persisted and only Java 1.7+ standard libraries should be used. No third party libraries or frameworks are acceptable. With the number of players as the primary factor, what would be the best data structure in terms of scalability and concurrency? How would you access the structure to register a single score given a level and a player id? How would you access the structure to compile the high score list?

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  • Random greyed unresponsive screen on netbook

    - by user643722
    I love my Asus Eee PC 1000 Ubuntu 12.04 netbook, but I have a little problem. As I use it, the screen will randomly turn grey and become unresponsive. I can then only wait, until perhaps 10-60 secs. later, when I can interact again. Only the bar at the top of my screen retains its colour throughout. I thought it might be Firefox, as I have a lot of tabs open. I installed Chromium, used it instead, and the problem remained. A while back I upgraded from 1 to 2 Gb RAM. So, I thought recently, maybe I should increase the swap-space. I have 738Mb of 7.2Gb free on root; and 2Gb of 28Gb free on my home drive. I bought a 32 Gb SD Card and assigned 4Gb to swap space. cat /proc/swaps reports that the partition is being used. Alas the problem remains. Does anyone know what's wrong with my machine? The SD Card has changed my machine somewhat, but the greying still happens. I ran free -m shortly after another episode, and received: total used free shared buffers cached Mem: 2004 1731 272 0 370 769 -/+ buffers/cache: 591 1412 Swap: 4073 0 4073 Update: Using 'top', I can see that compiz uses about 43% of the CPU (#1 position) when the greying occurs. After the greying, compiz drops back down to its usual 8% of CPU.

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  • How to handle notifications to several partial views of the same model?

    - by Seki
    I am working on refactoring an old simulation of a Turing machine. The application uses a class that contains the state and the logic of program execution, and several panels to display the tape representation and show the state, messages, and the GUI controls (start, stop, program listing, ...). I would like to refactor it using the MVC architecture that was not used originaly: the Frame is the only way to get access to the different panels and there is also a strong coupling between the "engine" class and the GUI updates in the way of frame.displayPanel.state.setText("halted"); or frame.outputPanel.messages.append("some thing"); It looks to me that I should put the state related code into an observable model class and make the different panels observers. My problem is that the java Observable class only provides a global notification to the Observers, while I would prefer not to refresh every Observers everytime, but only when the part that specificaly observe has changed. I am thinking of implementing myself several vectors of listeners (for the state / position, for the output messages, ...) but I feel like reinventing the wheel. I though also about adding some flags that the observers could check like isNewMessageAvailable(), hasTapeMoved(), etc but it sounds also approximative design. BTW, is it ok to keep the fetch / execute loop into the model or should I move it in another place? We can think in a theorical ideal way as I am completely revamping this small application.

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  • SDK mouse relative motion, weird results

    - by zaftcoAgeiha
    I have a simple SDL application that tracks the relative change in mouse position But for some reason, the motion.xrel and motion.yrel give back massive numbers! my code: SDL_WM_GrabInput(SDL_GRAB_ON); SDL_ShowCursor(false); while(!quit){ // Draw the scene if (invalidated == 1){ on_render(); invalidated = 0; } // And poll for events SDL_PumpEvents(); SDL_Event event; while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_KEYDOWN: case SDL_KEYUP: on_key(event.key); break; case SDL_MOUSEMOTION: std::cerr << event.motion.xrel << ":" << event.motion.yrel << std::endl; invalidated = 1; break; ... and the printed results are ridiculous: 400:300 -11297:1705 -11215:1268 -10969:940 -10314:-43 -9986:-698 -9331:-1681 -9003:-2227 -8593:-2664 -8020:-3538 -7774:-3647 -7365:-4193 -7283:-4302 -7119:0 any idea why?? System is Ubuntu 12 running in virtual box

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  • Moving soon, fiancee has new job: how to transition?

    - by Anonymous
    I've found myself in a sort of conundrum lately and I figured Stack Overflow would be the place to ask this question. I normally post under my personal account here, but I'm writing in anonymously this time so as to make sure my co-workers don't find out too early that I'll be leaving them behind in a few months. My fiancee just landed a great software development job at a very large, stable company. She'll be starting after she graduates and just after we get married (May to June-ish). Her compensation and benefits package will be more than enough to take care of both of us, so I agreed to step down from my current position so we could move to a larger city with more opportunities. I'll probably take a few weeks off to decompress, but I don't want to stay unemployed very long. Since there will be less pressure on me to bring home a second income though, we're not as adverse to risk as we normally would be. I'm currently debating whether to eventually seek employment at a small company, a larger company, do contract work, or do something else entirely. I haven't been in the software development business long (2-3 years plus some small personal projects), but I've seen what things can be like at a startup (my first job) and at a more established, mid-sized business (my current job). Most importantly what I'm looking for out of a new employment opportunity is challenge and variety. Does this situation describe anyone on SO? If so, what did you do/what are you doing? How is it working out for you? Programming is a pleasure as well as a career skill for me, so I want to make sure it stays that way. Thanks to all in advance for any responses.

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  • Secondment promotion promises

    - by user75460
    I'm a Java developer at a large FTSE 30 company. My line manager approached me and asked if I'd like to be the teams lead developer. I was keen to accept. Initially he said I'd be acting-up for 3 months, then changed his tune and said I would be doing a 6 month secondment. During this time, he has got himself promoted and I have a new line manager. I have been very successful during this secondment and reviews have been overwhelmingly positive: both from my former line manager and current line manager. However, six months on, no lead role has been created in the organization and a new director has re-organised the structure of the team: two senior roles (senior Android and senior iOS) are going to be created. I feel a bit put-out that my secondment has amounted to nothing. I could have just done nothing and then applied for the senior role 6 months later (which I feel aren't as marketable as Lead developer). During my secondment I have basically become TA, senior developer, line manager and general go-to guy for all things (across Android and iOS). What do you think I should do, and has my company abused it's position? I feel they have offered a secondment to a role that they never really planned to create. During this time I have received no financial benefit for doing a more senior role.

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  • Transforms in Box2D

    - by user1264811
    I'm attempting to implement a camera in my game. I had it working for regular objects, but I began using Box2D and obviously things changed a bit. I have a Body object that I want to draw at the center of the screen. Basically what I'm doing is subtracting the viewportX and viewportY to the Body. I use this code that currently is not working as it should: public void paint(Graphics2D g, int viewportX, int viewportY) { Transform xf = new Transform(); // m_body is the Body object xf.set(m_body.getTransform()); // Here what I attemp to do is take the transform and alter it // by the viewportX and Y, which is something like **-240, -150**. // Why is it negative? Because an object has coordinates 500, 300 would be displayed // at 160, 150 when the subtraction is done. // With the DrawUtils.toScale(), it's just how I convert the units from JBox2D units // to my units. Vec2 v = Transform.mulTrans(xf, new Vec2(DrawUtils.toScale(-viewportX), DrawUtils.toScale(-viewportY))); // Set the new transform to the new vector. Keep the old angle. xf.set(v, xf.q.getAngle()); g.setColor(Color.white); // I know for a fact that the following method works 100%. It correctly displays // my object, just that it doesn't follow it. for (Fixture f = m_body.getFixtureList(); f != null; f = f.getNext()) DrawUtils.drawShape(f, xf); } Hopefully I didn't over comment this and you understand my problem. I don't want to alter the actual physics position of the object, I just want to display it in the center.

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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  • How can I get the camera to follow a moving object from behind in C++ and openGL [closed]

    - by user1324894
    I am trying to get the camera to follow an object that moves around my environment using the gluLookAt function. This is my code for the object moving in the direction that it faces: Xtri += -Vtri*cos((90+heading)*(PI/180.0f)); Ztri += Vtri*sin((90+heading)*(PI/180.0f)); I then render the object: glPushMatrix(); glTranslatef(Xtri,0,Ztri); glRotatef(heading,0,1,0); drawTriangle(); glPopMatrix(); All heading is is a spin variable so that if I press left or right it spins in that direction. When you press up on the arrows it moves forward and if you press down it moves backwards in the direction that it is facing. To try and get it so the camera follows I am using the gluLookAt function like this: gluLookAt(Xtri,0,(Ztri+20), Xtri,0,Ztri, 0,1,0); So that it follows the car from a distance and should follow it around. However, the object doesn't even move at all now all it can do is rotate still but not move forwards or backwards and when it spins it doesn't follow the spin instead it just watches it turn still fixed to the same position. Where is it that I am going wrong? UPDATE: I have updated the gluLookAt function so now it is: gluLookAt((Xtri+Vtri),0,((Ztri+20)), (Xtri+Vtri),0,(Ztri), 0,1,0); This seems to move the object around. I have a stationary terrain so I can see that the object is now moving and in the direction that it is facing. However, I want the camera to follow the object when it spins as well so it is always viewing the object from behind.

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  • Are my negative internship experiences respresentative of the real world?

    - by attemptAtAnonymity
    I'm curious if my current experiences as an intern are representative of actual industry. As background, I'm through the better part of two computing majors and a math major at a major university; I've aced every class and adored all of them, so I'd like to think that I'm not terrible at programming. I got an internship with one of the major software companies, and half way through now I've been shocked at the extraordinarily low quality of code. Comments don't exist, it's all spaghetti code, and everything that could be wrong is even worse. I've done a ton of tutoring/TAing, so I'm very used to reading bad code, but the major industry products I've been seeing trump all of that. I work 10-12 hours a day and never feel like I'm getting anywhere, because it's endless hours of trying to figure out an undocumented API or determine the behavior of some other part of the (completely undocumented) product. I've left work hating the job every day so far, and I desperately want to know if this is what is in store for the rest of my life. Did I draw a short straw on internships (the absurdly large paychecks imply that it's not a low quality position), or is this what the real world is like?

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  • Add to extra div to the side of the content

    - by Kreker
    Hi. I've read some post for adding extra divs to the both sides of the main content and act like a sidebars. But I want to add 2 extra div for adding some graphics and the right will be to the right of the actual sidebar. I took a screenshot for explain my self better. I've added to extra div before the pagewrap and working with css I locate the divs to left and to the right but there is a problem, if some has a resolution smaller then me the divs start moving messing up the loyout. I want that they stay near the content and the sidebar for all the resolution. I've tryed working with css with position and % but with no results. Ok so, the cyan rectangle would be the extra divs, and the gray graphics the contents of these. I don't care if the users has smaller resolutions, the graphics can go out the screen, but the "roots" must be fixed to the side of the main content ;) Hope I explained well. This is the screenshot http://cl.ly/0D2H1s0t3Y0p2A412L35/Schermata-2011-01-11-a-22.22.17.png Thanks for help

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  • Separate update and render

    - by NSAddict
    I'm programming a simple Snake in Java. I'm a complete newbie when it comes to Java and Game Developing, so please bear with me ;) Until now, I have been using a UI thread, as well as a update-thread. The update thread just set the position, set the GameObjects, and so on. I didn't think much of concurrency, but now I've come to a problem. I wanted to modify the ArrayList<GameObject>, but it throws a java.util.ConcurrentModificationException. With a little research I found out that this happens because the two threads are trying to access the variables at the same time. But I didn't really find a way to prevent this. I thought about copying the array and swapping them out when the rendering is finished, but I would have to deep-copy them, which isn't really the best solution in my opinion. It probably eats up more CPU resources than a single-threaded game. Are there any other ways to prevent this? Thanks a lot for your help!

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  • determine an application's process name on linux (ubuntu)

    - by Jacob
    This is the situation: Working on (the next version of) a Unity quicklist editor, I would like to add a reliable way of "restarting" launcher icons. To do so, I need to remove the icon (editing gsettings) and replace it on the same position. So far no problem. However, if the application in question is running, user will possibly lose data, as the application will quit when it's icon is removed from the launcher. What I need is a reliable way to find an application's process name, to let the editor check in the list of running processes if the application is running, and send a warning message to the user that the icon can not be restarted if the application is running. What i did so far is make the editor look into the desktop file, to read the command, also read the command, stripped from the directory section, and furthermore look into possible remote scripts the desktop file command might refer to, looking for strings starting with "./" Although te method seems to work well with all applications I tested it on, I have the feeling there must be an easier way to cover the problem in an "all in one" way... Is there? also suggestions to catch more exceptional situations are welcome!

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Docking CDialogBar Horizontally with CToolbar [migrated]

    - by PSU
    I need to display a CToolbar (m_wndToolBar) and a CDialogBar (m_wndDlgBarSid1) horizontally (i.e. next to each other, not above one another). The parent frame is derived from CMDIFrameWnd. I've tried all sorts of variations to get this to work. While I can properly position the CDialogBar to the right of the CToolbar, I cannot persist the positioning, although the WINDOWPLACEMENT mechanism is working correctly (the registry is written on program exit); whenever the program is run, the CToolbar shows up docked left, and the CDialogBar shows up below it, also docked left. I'm using (perforce) MFC and Visual C++ 6.0. Here's the code, slightly redacted to remove debug printouts and the like: int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) { if (CMDIFrameWnd::OnCreate(lpCreateStruct) == -1) { return -1; } if (!m_wndToolBar.Create(this) || !m_wndToolBar.LoadToolBar(IDR_MAINFRAME) ) { return -1; // fail to create } if (!m_wndDlgBarSid1.Create(this, IDD_DIALOGBAR_SID1, CBRS_ALIGN_TOP, AFX_IDW_DIALOGBAR)) { return -1; // fail to create } WINDOWPLACEMENT wp ; CString sSection = "DialogBarSettings"; CString sEntry = "Sid1"; if ( ReadWindowPlacement( &wp, sSection, sEntry )) { BOOL bSWP = m_wndDlgBarSid1.SetWindowPlacement( &wp ); RecalcLayout(); } m_wndToolBar.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_TOOLTIPS | CBRS_FLYBY | CBRS_SIZE_DYNAMIC); m_wndToolBar.GetToolBarCtrl().ModifyStyle( 0, TBSTYLE_FLAT, 0 ) ; m_wndDlgBarSid1.SetBarStyle(m_wndToolBar.GetBarStyle() | CBRS_SIZE_DYNAMIC | CBRS_TOP | CBRS_GRIPPER | CBRS_TOOLTIPS | CBRS_FLYBY ) ; m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY); EnableDocking(CBRS_ALIGN_ANY); DockControlBar(&m_wndToolBar); m_wndDlgBarSid1.EnableDocking(CBRS_ALIGN_TOP | CBRS_ALIGN_BOTTOM); DockControlBar(&m_wndDlgBarSid1,AFX_IDW_DOCKBAR_TOP); return 0; } Any thoughts?

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  • Best practices for using the Entity Framework with WPF DataBinding

    - by Ken Smith
    I'm in the process of building my first real WPF application (i.e., the first intended to be used by someone besides me), and I'm still wrapping my head around the best way to do things in WPF. It's a fairly simple data access application using the still-fairly-new Entity Framework, but I haven't been able to find a lot of guidance online for the best way to use these two technologies (WPF and EF) together. So I thought I'd toss out how I'm approaching it, and see if anyone has any better suggestions. I'm using the Entity Framework with SQL Server 2008. The EF strikes me as both much more complicated than it needs to be, and not yet mature, but Linq-to-SQL is apparently dead, so I might as well use the technology that MS seems to be focusing on. This is a simple application, so I haven't (yet) seen fit to build a separate data layer around it. When I want to get at data, I use fairly simple Linq-to-Entity queries, usually straight from my code-behind, e.g.: var families = from family in entities.Family.Include("Person") orderby family.PrimaryLastName, family.Tag select family; Linq-to-Entity queries return an IOrderedQueryable result, which doesn't automatically reflect changes in the underlying data, e.g., if I add a new record via code to the entity data model, the existence of this new record is not automatically reflected in the various controls referencing the Linq query. Consequently, I'm throwing the results of these queries into an ObservableCollection, to capture underlying data changes: familyOC = new ObservableCollection<Family>(families.ToList()); I then map the ObservableCollection to a CollectionViewSource, so that I can get filtering, sorting, etc., without having to return to the database. familyCVS.Source = familyOC; familyCVS.View.Filter = new Predicate<object>(ApplyFamilyFilter); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("PrimaryLastName", System.ComponentModel.ListSortDirection.Ascending)); familyCVS.View.SortDescriptions.Add(new System.ComponentModel.SortDescription("Tag", System.ComponentModel.ListSortDirection.Ascending)); I then bind the various controls and what-not to that CollectionViewSource: <ListBox DockPanel.Dock="Bottom" Margin="5,5,5,5" Name="familyList" ItemsSource="{Binding Source={StaticResource familyCVS}, Path=., Mode=TwoWay}" IsSynchronizedWithCurrentItem="True" ItemTemplate="{StaticResource familyTemplate}" SelectionChanged="familyList_SelectionChanged" /> When I need to add or delete records/objects, I manually do so from both the entity data model, and the ObservableCollection: private void DeletePerson(Person person) { entities.DeleteObject(person); entities.SaveChanges(); personOC.Remove(person); } I'm generally using StackPanel and DockPanel controls to position elements. Sometimes I'll use a Grid, but it seems hard to maintain: if you want to add a new row to the top of your grid, you have to touch every control directly hosted by the grid to tell it to use a new line. Uggh. (Microsoft has never really seemed to get the DRY concept.) I almost never use the VS WPF designer to add, modify or position controls. The WPF designer that comes with VS is sort of vaguely helpful to see what your form is going to look like, but even then, well, not really, especially if you're using data templates that aren't binding to data that's available at design time. If I need to edit my XAML, I take it like a man and do it manually. Most of my real code is in C# rather than XAML. As I've mentioned elsewhere, entirely aside from the fact that I'm not yet used to "thinking" in it, XAML strikes me as a clunky, ugly language, that also happens to come with poor designer and intellisense support, and that can't be debugged. Uggh. Consequently, whenever I can see clearly how to do something in C# code-behind that I can't easily see how to do in XAML, I do it in C#, with no apologies. There's been plenty written about how it's a good practice to almost never use code-behind in WPF page (say, for event-handling), but so far at least, that makes no sense to me whatsoever. Why should I do something in an ugly, clunky language with god-awful syntax, an astonishingly bad editor, and virtually no type safety, when I can use a nice, clean language like C# that has a world-class editor, near-perfect intellisense, and unparalleled type safety? So that's where I'm at. Any suggestions? Am I missing any big parts of this? Anything that I should really think about doing differently?

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  • Android: canvas.drawBitmap with Orientation(MagnetField)Sensor

    - by user368374
    hallo, i am developing Android app with orientation sensor. now i got problem. What i want to do is, change scale and position of bitmap which read from sd card. The scale and position depend on value from orientation sensor. i use canvas.drawBitmap(), then it cause problem. the app is just shut down. other drawXXX()methods have no problem..any suggestion? public class AnMagImgtestActivity extends Activity implements SensorEventListener { private SensorManager sensorManager; private MySurfaceView view; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); sensorManager = (SensorManager)getSystemService(SENSOR_SERVICE); view = new MySurfaceView(this); ///make it fullscreen getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN); requestWindowFeature(Window.FEATURE_NO_TITLE); ///give screen a hiropon getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON); setContentView(view); } @Override protected void onResume() { super.onResume(); List sensors = sensorManager.getSensorList(Sensor.TYPE_ORIENTATION); if (sensors.size() 0) { Sensor sensor = sensors.get(0); sensorManager.registerListener(this, sensor, SensorManager.SENSOR_DELAY_GAME); } } @Override protected void onPause() { super.onPause(); sensorManager.unregisterListener(this); } @Override public void onAccuracyChanged(Sensor sensor, int accuracy) { } @Override public void onSensorChanged(SensorEvent event) { view.onValueChanged(event.values); } class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{ public MySurfaceView(Context context) { super(context); getHolder().addCallback(this); } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { onValueChanged(new float[3]); } @Override public void surfaceCreated(SurfaceHolder holder) { } @Override public void surfaceDestroyed(SurfaceHolder holder) { } void onValueChanged(float[] values) { Canvas canvas = getHolder().lockCanvas(); //String imgfn = "/sdcard/seekcamera"+"/"+regcode+"/to"+"/"+tempnum+".jpg"; String imgfn = "/sdcard/seekcamera"+"/de"+"/to"+"1.jpg"; //String imgfn = "/sdcard/seekcamera"+"/00"+"/00"+"/"+"42.jpg"; File mf = new File(imgfn); Bitmap bitmap0 = BitmapFactory.decodeFile(mf.getPath()); if (canvas != null) { Paint paint = new Paint(); paint.setAntiAlias(true); paint.setColor(Color.GREEN); paint.setTextSize(12); canvas.drawColor(Color.BLACK); paint.setAlpha(200); for (int i = 0; i < values.length; i++) { canvas.drawText("values[" + i + "]: " + values[i], 0, paint.getTextSize() * (i + 1), paint); } paint.setColor(Color.WHITE); paint.setTextSize(100+values[2]); paint.setAlpha( (int) (255-values[2])); canvas.drawText("Germany", values[0]*1+20, paint.getTextSize() * 1+values[2]-80, paint); ///here is the problem.. canvas.drawBitmap(bitmap0, values[0],values[1], paint); getHolder().unlockCanvasAndPost(canvas); } } } }

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  • Optimizing Jaro-Winkler algorithm

    - by Pentium10
    I have this code for Jaro-Winkler algorithm taken from this website. I need to run 150,000 times to get distance between differences. It takes a long time, as I run on an Android mobile device. Can it be optimized more? public class Jaro { /** * gets the similarity of the two strings using Jaro distance. * * @param string1 the first input string * @param string2 the second input string * @return a value between 0-1 of the similarity */ public float getSimilarity(final String string1, final String string2) { //get half the length of the string rounded up - (this is the distance used for acceptable transpositions) final int halflen = ((Math.min(string1.length(), string2.length())) / 2) + ((Math.min(string1.length(), string2.length())) % 2); //get common characters final StringBuffer common1 = getCommonCharacters(string1, string2, halflen); final StringBuffer common2 = getCommonCharacters(string2, string1, halflen); //check for zero in common if (common1.length() == 0 || common2.length() == 0) { return 0.0f; } //check for same length common strings returning 0.0f is not the same if (common1.length() != common2.length()) { return 0.0f; } //get the number of transpositions int transpositions = 0; int n=common1.length(); for (int i = 0; i < n; i++) { if (common1.charAt(i) != common2.charAt(i)) transpositions++; } transpositions /= 2.0f; //calculate jaro metric return (common1.length() / ((float) string1.length()) + common2.length() / ((float) string2.length()) + (common1.length() - transpositions) / ((float) common1.length())) / 3.0f; } /** * returns a string buffer of characters from string1 within string2 if they are of a given * distance seperation from the position in string1. * * @param string1 * @param string2 * @param distanceSep * @return a string buffer of characters from string1 within string2 if they are of a given * distance seperation from the position in string1 */ private static StringBuffer getCommonCharacters(final String string1, final String string2, final int distanceSep) { //create a return buffer of characters final StringBuffer returnCommons = new StringBuffer(); //create a copy of string2 for processing final StringBuffer copy = new StringBuffer(string2); //iterate over string1 int n=string1.length(); int m=string2.length(); for (int i = 0; i < n; i++) { final char ch = string1.charAt(i); //set boolean for quick loop exit if found boolean foundIt = false; //compare char with range of characters to either side for (int j = Math.max(0, i - distanceSep); !foundIt && j < Math.min(i + distanceSep, m - 1); j++) { //check if found if (copy.charAt(j) == ch) { foundIt = true; //append character found returnCommons.append(ch); //alter copied string2 for processing copy.setCharAt(j, (char)0); } } } return returnCommons; } } I mention that in the whole process I make just instance of the script, so only once jaro= new Jaro(); If you are going to test and need examples so not break the script, you will find it here, in another thread for python optimization.

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