Search Results

Search found 21057 results on 843 pages for 'video game consoles'.

Page 205/843 | < Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >

  • Getting started with game development using js/html5

    - by joe
    Anyone have experience with game development using javascript and the html5 canvas element? So far I have found two libraries, are either of these worth using? http://tommysmind.com/ (XNA Port) http://gamequery.onaluf.org/ (jquery plugin) Does anyone have any other resources?

    Read the article

  • Level Creator for iPhone Game

    - by atomical
    I'm making an iPhone game that has several maps with graphics attached. The graphics may allow the player to pass through them or block them. Is there an application for OS X that will allow me to pass some of this work off to a designer without having to reinvent the wheel and develop a map creator.

    Read the article

  • html5media & flowplayer wmode issues...

    - by minusidea
    I'm working on our new homepage and need to implement a solution that will run a video across iphone/ipad and the standard web browsers. I found a pretty decent solution with html5media - http://code.google.com/p/html5media/ but ran across an issue with a jquery dropdown falling behind the the swf object (this only happens on FF & IE - works fine on Safari & Chrome because it's loading mp4 instead of a swf object). I know the issue is the wmode setting but can not for the life of me figure out where to set it in the html5media (http://html5media.googlecode.com/svn/trunk/src/html5media.min.js). I'm hoping someone can help me or possibly give me a better solution of implementing the video. You can see the development page at idssite(dot)com/development/index.php - Sorry I can't link I'm being stopped by the spam prevention mechanism. Thanks

    Read the article

  • Calculate minimum moves to solve a puzzle

    - by Luke
    I'm in the process of creating a game where the user will be presented with 2 sets of colored tiles. In order to ensure that the puzzle is solvable, I start with one set, copy it to a second set, then swap tiles from one set to another. Currently, (and this is where my issue lies) the number of swaps is determined by the level the user is playing - 1 swap for level 1, 2 swaps for level 2, etc. This same number of swaps is used as a goal in the game. The user must complete the puzzle by swapping a tile from one set to the other to make the 2 sets match (by color). The order of the tiles in the (user) solved puzzle doesn't matter as long as the 2 sets match. The problem I have is that as the number of swaps I used to generate the puzzle approaches the number of tiles in each set, the puzzle becomes easier to solve. Basically, you can just drag from one set in whatever order you need for the second set and solve the puzzle with plenty of moves left. What I am looking to do is after I finish building the puzzle, calculate the minimum number of moves required to solve the puzzle. Again, this is almost always less than the number of swaps used to create the puzzle, especially as the number of swaps approaches the number of tiles in each set. My goal is to calculate the best case scenario and then give the user a "fudge factor" (i.e. 1.2 times the minimum number of moves). Solving the puzzle in under this number of moves will result in passing the level. A little background as to how I currently have the game configured: Levels 1 to 10: 9 tiles in each set. 5 different color tiles. Levels 11 to 20: 12 tiles in each set. 7 different color tiles. Levels 21 to 25: 15 tiles in each set. 10 different color tiles. Swapping within a set is not allowed. For each level, there will be at least 2 tiles of a given color (one for each set in the solved puzzle). Is there any type of algorithm anyone could recommend to calculate the minimum number of moves to solve a given puzzle?

    Read the article

  • Chrome error: Flash video player flickering instead of showing up

    - by Patrick
    hi, I cannot understand why the flash video player is not working in Google Chrome (it works perfectly in all other browsers...) could you give me a hand ? In Chrome it keeps flickering instead of showing up. http://www.sanstitre.ch/drupal/portfolio?tid[]=66&view_name=Portfolio&view_display_id=page_1&view_args=&view_path=portfolio&view_base_path=portfolio&view_dom_id=1&pager_element=0

    Read the article

  • php:unable to download youtube video using phptube class

    - by I Like PHP
    i m using phptube class for downloading you tube video. from this site In code i paste youtube url on a input box but there is errors below. Warning: file_get_contents(http://www.youtube.com/get_video?video_id=&t=) [function.file-get-contents]: failed to open stream: HTTP request failed! HTTP/1.0 404 Not Found and Warning: file_put_contents(./flvs/3Hx9VsqMUug.flv) [function.file-put-contents]: failed to open stream: No such file or directory in E:\xampp\htdocs\vdo\utube \functions.php on line 19 path:./flvs/3Hx9VsqMUug.flv please tell me where is problem???

    Read the article

  • Finding patterns in Puzzle games.

    - by José Joel.
    I was wondering, which are the most commonly used algorithms applied to finding patterns in puzzle games conformed by grids of cells. I know that depends of many factors, like the kind of patterns You want to detect, or the rules of the game...but I wanted to know which are the most commonly used algorithms in that kind of problems... For example, games like columns, bejeweled, even tetris. I also want to know if detecting patterns by "brute force" ( like , scanning all the grid trying to find three adyacent cells of the same color ) is significantly worst that using particular algorithms in very small grids, like 4 X 4 for example ( and again, I know that depends of the kind of game and rules ...) Which structures are commonly used in this kind of games ?

    Read the article

  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

    Read the article

  • iOS Development: Does the GameKit SDK allow you to retrieve achievements by players other than the local player?

    - by BeachRunnerJoe
    Hello. I'm building a game that uses Game Center to connect players and manage leaderboards and achievements. I see that you can retrieve leaderboard details for any player, but can you do the same with achievements? When the user finishes a match with an opponent, I'd like to give the user the option to view the opponents profile, including leaderboard scores and completed achievements. I haven't found anything in the docs that shows me how to retrieve achievement details for players other than the local player, am I missing it or is this currently not supported? Thanks so much for your help!

    Read the article

  • Skip video in youtube playlist using javascript

    - by peirix
    I've looked through the YouTube JS API, but can't find a way to jump to a video in a playlist. (Mimicking the built-in navigation) And if you're wondering why I'd want both, it's because I have a menu set up with additional information, and want to let the user click these links to jump between the videos.

    Read the article

  • Iphone Admob Interstitials

    - by beryllium
    Hi there! Can you please tell how to be properly displayed interstitial ads in iphone applications. I implemented this is exactly the same way as in Interstitials example (SDK Admob), but this always showing videos with zombies - so it should be, really? If I understand correctly, I should specify my own video url and it will be advertising? Perhaps, in addition, there is a way to not display video, but instead one large banner with advertising on the whole page? Thanks.

    Read the article

  • Field contains foreign IDs for different tables

    - by Rich
    I am developing a php/mysql driven facebook game. I am stuck on an element the table design. When a user completes a task I want to trigger any number of events. I was thinking of something like so: tbl_events *event_id - serogate primary ID *task_id - foreign ID of the task just completed *event_type - what type of event e.g is it a facebook stream publish or a message to the user or does it unlock a new element of the game? *event_param - this is where it gets tricky... the event parameter is a problem for two reasons, 1) it will contain different foreign ids... dependent on the event_type and thus it will not be possible to join to x table. Meaning I would have to call two queries. 2) Most events require a single id or text, however some events require multiple parameters - like the facebook stream publish.

    Read the article

  • different for lusses java

    - by Ayrton
    Hi I'm having some difficulties with the following problem: I'm making a little game where you're at a specific spot and each spot has each some possible directions. The available directions are N(ord),E(ast),S,W . I use the function getPosDirections to get the possible directions of that spot. The function returns the directions into an ArrayList e.g. for spot J3: [E,W] Now the game goes like this: 2 dices will be rolled so you get a number between 2 and 12, this number represents the number of steps you can make. What I want is an ArrayList of all the possible routes e.g.: I throw 3 and I'm currently at spot J3: [[E,N,E],[E,N,S],[E,S,E],[E,S,S],[W,N,E],[W,N,S],[W,S,E],[W,S,S]] How would obtain the last mentioned Array(list) Thanks in advance

    Read the article

  • Adding a Main Menu to a Game in Xcode

    - by MasenB
    I am about done with an Objective - C Sprite Kit Development course on Lynda, and I wanted to expand on the app the course had me make! It was made so that once I open the app, it started brick breaker, and then there are more classes for additional scenes like Game Over and Restart! I was wondering if someone could tell me how to make a Main Menu view controller that came before the Brick Breaker screen! Thanks, Masen

    Read the article

  • jquery ui popup a YouTube Video modally

    - by BahaiResearch.com
    Is there a way to use jQueryUI to popup a YouTube video modally? Here's the YouTube code I have: <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/DIuXtsaUDmM?fs=1&amp;hl=en_US"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DIuXtsaUDmM?fs=1&amp;hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

    Read the article

  • I'm a PHP programmer, how easy will it be to "master" c++?

    - by ThinkingInBits
    I've been a PHP programmer for 8 or so years, I'm familiar with OOP and try to consider best practices whenever programming. I would like to pick up C++ to possibly enter the 'game development' field, where now I'm doing web dev. I'm not a school person, but was wondering what people think about self-taught math to complement learning c++ for game dev. The last math course I took was algebra 2. Should I start delving myself into pre-calculus? Are there any other suggestions you may have to ease the process?

    Read the article

< Previous Page | 201 202 203 204 205 206 207 208 209 210 211 212  | Next Page >