Search Results

Search found 9242 results on 370 pages for 'apple push notifications'.

Page 206/370 | < Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >

  • What is alternative of "QDDisplayWaitCursor"?

    - by Akash Kava
    I am trying to display wait cursor (spinning rainbow wheel) by using "QDDisplayWaitCursor" function, but I get a warning that "QDDisplayWaitCursor" is deprecated, however everything runs fine but I would like to replace it with proper alternative of this function but I didnt find any google result and also in apple docs.

    Read the article

  • To get which function/line threw exception in javascript

    - by uzay95
    I am trying to create a Exception class to get and send errors from client to server. I want to catch exception in javascript function and push the details to the web service to write to database. But i couldn't get how to get which function/line throwed this exception. Is there any way to solve this?

    Read the article

  • Simple jquery Fade Slideshow fails on certain browsers

    - by cmay
    So I have a simple slideshow on my website which just shows one image then shows another until it reaches the end or the user hits skip in which case it shows index.html. The site is served on apache2 with Django. The slideshow works perfectly on most machines, but certain machines it shows some images twice and other images not at all and the timing is off. I am using jquery 1.4.3. Below is the section of html where I push the image urls from the database to the javascript {% for image in latest_images %} {% thumbnail image.image_file "800x600" crop="center" as im %} <script>FadeImageList.push("{{im.url}}");</script> {% endthumbnail %} {% endfor %} Below is the full javascript file var FadeImageList = []; var fadeDuration = 2000; var fadeImgID = '#slideShow'; var homePageID = '#homePage'; var menuID = '#menu'; var skipFlag = 0; $(document).ready(function(){ $(homePageID).fadeOut(50); PlaySlideshow(FadeImageList); }); var PlaySlideshow = function(FadeImageList){ var newImgSrc = FadeImageList.shift(); $('#skip').click(function(){$('#loader').show();skipFlag = 1;}); if(((typeof(newImgSrc) !== "string") || (skipFlag === 1))){ EndSlideShow(); return; } else{ $(fadeImgID).fadeOut(fadeDuration,function(){ $(fadeImgID).attr('src', newImgSrc); $(fadeImgID).fadeIn(fadeDuration,function(){ PlaySlideshow(FadeImageList); }); }); } }; var EndSlideShow = function(fadeSettings){ $(fadeImgID).fadeOut(400,function(){ $(homePageID).fadeIn(400); $("#skip").fadeOut(400); $('#loader').hide(); }); }; The strange thing is I've had it work and fail on identically version numbered browsers on the same os but on different machines. It consistently either works or fails on a machine. I've had it fail in ie 7,8 firefox 3.6.3 and chrome. I've also had it succeed in ie6,7,8 firefox 3.6.3,3.4.2,3.1 and chrome.

    Read the article

  • What binary architectures should be cross-compiled when building Mac OS X packages?

    - by Alex Leach
    Currently, Apple's native binaries and libraries are distributed as fat files, with support for both i386 and x86_64 architectures. The SDK (Xcode 4.4 w/ command line tools) doesn't support cross-compiling powerpc binaries any more, so they can be safely ignored I think, but there doesn't seem to be any specific guidelines or recommendations about which Intel architectures to support. So, when compiling code for distribution on OS X, do people still cross-compile for the i386 architecture? Or are x86_64 binaries the only architecture worth bothering with nowadays?

    Read the article

  • Returning back to the viewController with segues

    - by umar
    This is my Hierarchy Navigation Controller --> Login Controller View --- > Register Controller View --> My Small Internal LeaderBoard View Now I am using segues (Push) to go to either LoginControllerView or LeaderBoardView Once I am on LoginControllerView and then RegisterControllerView I am using this code [self dismissViewControllerAnimated:YES completion:nil] However instead of returning me to LoginControllerView it is returning me back to NavigationController. How can I return to my LoginController

    Read the article

  • Which logging library to use for cross-language (Java, C++, Python) system

    - by recipriversexclusion
    I have a system where a central Java controller launches analysis processes, which may be written in C++, Java, or Python (mostly they are C++). All these processes currently run on the same server. What are you suggestions to Create a central log to which all processes can write to What if in the future I push some processes to another server. How can I support distributed logging? Thanks!

    Read the article

  • Game doesn't Quit properly

    - by W.K.S
    I have an app that so far consists of two Activities: The Main Menu Activity. The Game Activity The Main Menu Activity contains a button that starts the Game Activity with the following code: public void onClick(View clickedButton) { switch(clickedButton.getId()) { case R.id.buttonPlay: Intent i = new Intent("apple.banana.BouncingBallActivity"); startActivity(i); break; } When the user is done with the Game Activity, he presses the back button. This calls the onPause() method first, which pauses the animation thread of the game. It then calls the onStop() which calls finish() on the activity altogether. The user is returned to the Main Menu activity. The code is outlined below: public class BouncingBallActivity extends Activity{ private BouncingBallView bouncingBallView; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); bouncingBallView = new BouncingBallView(this); bouncingBallView.resume(); setContentView(bouncingBallView); } @Override protected void onPause() { super.onPause(); bouncingBallView.pause(); } @Override protected void onResume() { super.onResume(); bouncingBallView.resume(); } @Override protected void onStop() { super.onStop(); this.finish(); } } The problem is that this only works if I launch the application from Eclipse. When I click on the app icon, the game starts from the Game Activity. The main menu activity does not appear. I am not clear about why this happens. It could be something to do with the manifest. I've pasted the relevant portions below: <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:name=".BouncingBallActivity" android:label="@string/app_name" android:screenOrientation="landscape" > <intent-filter> <action android:name="apple.banana.BouncingBallActivity" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> <activity android:name=".MainMenu" android:label="@string/app_name" android:screenOrientation="portrait" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I'd really appreciate any help with this. Thanks.

    Read the article

  • Implementing a kext that intercepts file system usage.

    - by UraN
    Hi, how do most of antivirus software block file system io in case of an infected file? I suppose all the magic resides in some custom kext to do that. Can anyone point me to some topics on this? Some working example would also be great. I've read apple docs about kext development, but mostly it's all about hardware drivers and i could not find what i need. Thanx.

    Read the article

  • depth first search graph by using linked list

    - by programmerwannabe
    im using mac book and i cannot read the text file using this code. moreover, can you guys please add function(graph is connected?, and is this graph tree?) inputA.txt consist 1 2 1 6 1 5 2 3 2 6 3 4 3 6 4 5 4 6 5 6 #include <stdio.h> #include <memory.h> #include <stdlib.h> #define MAX 10 #define TRUE 1 #define FALSE 0 typedef struct Graph{ int vertex; struct Graph* link; } g_node; typedef struct graphType{ int x; int visited[MAX]; g_node* adjList_H[MAX]; } graphType; typedef struct stack{ int data; struct stack* link; } s_node; s_node* top; void push(int item){ s_node* n=(s_node*)malloc(sizeof(s_node)); n->data = item; n->link = top; top = n; } int pop(){ int item; s_node* n=top; if(top == NULL){ puts("\nstack is empty!\n"); return 0; } else { item = n-> data; top = n->link; free(n); return item; } } void createGraph(graphType* g){ int v; g->x = 1; for(v=1 ; v < MAX ; v++){ g -> visited[v] = FALSE; g -> adjList_H[v] = NULL; } } void insertVertex(graphType* g, int v){ if(((g->x)) > MAX){ puts("\n it has been overed the number of vertex\n"); return ; } g -> x++; } void insertEdge(graphType* g, int u, int v){ g_node* node; if(u >= g -> x || v >= g -> x){ puts("\n no vertex in the graph\n"); return ; } node = (g_node*)malloc(sizeof(g_node)); node -> vertex = v; node -> link = g -> adjList_H[u]; g-> adjList_H[u] = node; } void print_adjList(graphType* g){ int i; g_node *p; for(i=1 ; i<g -> x ; i++){ printf("\n\t\t vertex %d adjacency list ", i); p = g -> adjList_H[i]; while(p){ printf("-> %d", p-> vertex); p = p-> link; } } } void DFS_adjList(graphType* g, int v) { g_node* w; top = NULL; push(v); g->visited[v] = TRUE; printf(" %d", v); while(top != NULL){ w=g->adjList_H[v]; while(w){ if (!g->visited[w->vertex]){ push(w->vertex); g->visited[w->vertex] = TRUE; printf(" %d", w->vertex); v = w->vertex; w=g->adjList_H[v]; } else w= w->link; } v = pop(); } } int main (int argc, const char * argv[]) { FILE *fp; char mychar; char arr[][2]={0, }; int j, k; int i; graphType *G9; G9 = (graphType*)malloc(sizeof(graphType)); createGraph(G9); for(i=1; i<7 ; i++) insertVertex(G9, i); fp = fopen("inputD.txt", "r"); for(j = 0 ; j< 10 ; j++){ for(k = 0 ; k < 2 ; k++){ mychar = fgetc(fp); if(mychar = EOF){ j=10; break; } else if(mychar == ' ') continue; else if(mychar <= '9' || mychar >= '1'){ arr[j][k] = mychar; printf("%d%d", arr[i][k]); } } } insertEdge(G9, 1, 2); insertEdge(G9, 1, 6); insertEdge(G9, 1, 5); insertEdge(G9, 2, 3); insertEdge(G9, 2, 6); insertEdge(G9, 3, 4); insertEdge(G9, 3, 6); insertEdge(G9, 4, 5); insertEdge(G9, 4, 6); insertEdge(G9, 5, 6); insertEdge(G9, 6, 5); insertEdge(G9, 6, 4); insertEdge(G9, 5, 4); insertEdge(G9, 6, 3); insertEdge(G9, 4, 3); insertEdge(G9, 6, 2); insertEdge(G9, 3, 2); insertEdge(G9, 5, 1); insertEdge(G9, 6, 1); insertEdge(G9, 2, 1); printf("\n graph adjacency list "); print_adjList(G9); printf("\n \n//////////////////////////////////////////////\n\n depth fist search >> "); DFS_adjList(G9, 1); return 0; }

    Read the article

  • How to set/check cookies in iPhone app?

    - by Channing
    Hi, I am trying to set a cookie and also check if it is there, does anybody have any sample code for this? All I found was this, but it would be helpful if I could see an implementation example. http://developer.apple.com/iphone/library/documentation/Cocoa/Reference/Foundation/Classes/NSHTTPCookieStorage_Class/Reference/Reference.html

    Read the article

  • how to make the scroll view for iphone

    - by siva
    HI May i know how to make the scroll view as mentioned in this following URL. http://developer.apple.com/IPhone/library/documentation/iPhone/Conceptual/iPhoneOSProgrammingGuide/TextandWeb/TextandWeb.html Thanks in advance!!

    Read the article

  • Google App Engine - The most awaited feature

    - by systempuntoout
    This list is taken from the official Google App Engine roadmap: SSL for third-party domains Background servers capable of running for longer than 30s Ability to reserve instances to reduce application loading overhead Ability to select different availability vs. latency options for Datastore Support for mapping operations across datasets Datastore dump and restore facility Raise request/response size limits for some APIs Improved monitoring and alerting of application serving Support for Browser Push (Comet) communication Built-in support for OAuth & OpenID What is your most awaited feature and why?

    Read the article

  • How do you return draggable content to their original positions in iPhone dev?

    - by Matt Thomas
    I am wanting to create a button in my iPhone app that when touched will return other draggable elements to their original position. I have looked at the Apple "MoveMe' example, but that returns the button to the center of the screen. I want to be able to position draggable objects around the screen, drag the objects within the app, and then return them to their original starting positions by pressing a designated button. Any help appreciated!

    Read the article

  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

    Read the article

  • How to save username and password with Mercurial?

    - by Satoru.Logic
    Hi, all. I used mercurial in a personal project, and I have been typing my username and password everytime I want to push something up to the server. I have tried to add the following in the .hgrc file in my home dir, but it seems to be ignored at all. [ui] username = MY_USER_NAME password = MY_PASSWORD Please teach me how to do this in the right way, thanks in advance.

    Read the article

  • Can the user take the resource from the iPhone Apps?

    - by Tattat
    I know that the Apple Mac OS .app file is a collection of programs and data. I guest the iPhone is similar in this way. I can unzip a Mac OS .app to find the resource , images using this way. Can the iPhone App do the similar thing? I mean, can the user unzip the iPhone .app to get the resource/ img from that? thz.

    Read the article

  • What is the best way to use Unicode in C++ on iPhone?

    - by Olli Wang
    Hi, I want to create my C++ libraries with Unicode support so they can be reused on other platforms. I have found the ICU (International Components for Unicode) project but I also found a discuss about Apple rejecting for using ICU (see http://tinyurl.com/y86phfb). So how do you guys use Unicode in C++ on iPhone? Thanks.

    Read the article

  • iPhone to Android Market

    - by BahaiResearch.com
    (I am coming from an iPhone experience) When we create an iPhone app, Apple gives us a http URL that we can put on web pages that when clicked will open iTunes and give the user a chance to buy on their desktop. As Android has no "iTunes" Windows/Mac application on the desktop, what do I link to on my Web pages/email marketing so that users can go and buy the Android apps we are writing? Ian

    Read the article

< Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >