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  • Programmatically convert WAV

    - by kaykun
    Hi, I'm writing a file compressor utility in C++ that I want support for PCM WAV files, however I want to keep it in PCM encoding and just convert it to a lower sample rate and change it from stereo to mono if applicable to yield a lower file size. I understand the WAV file header, however I have no experience or knowledge of the actual sound data works. So my question is, would it be relatively easy to programmatically manipulate the "data" sub-chunk in a WAV file to convert it to another sample rate and change the channel number, or would I be much better off using an existing library for it? If it is, then how would it be done? Thanks in advance.

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  • How to Handle UriFormatException in standard Web browser control in .Net Compact framework

    - by Sundar
    I have developed a browser in my application using the standard Web Browser control. It is throwing URIFormatException and the application crashes when navigating to some sites like "WWW.oosai.com" and also on clicking back or forward buttons when there is no internet connection. I tried handling the exception but it is not working try { webBrowser1.Navigate(new Uri(address)); } catch (System.UriFormatException) { return ; } the stack trace is like this bei System.Uri.CreateThis(String uri, Boolean dontEscape, UriKind uriKind) bei System.Uri..ctor(String uriString) bei System.Windows.Forms.WebBrowser.get_Url() bei System.Windows.Forms.WebBrowser.WnProc(WM wm, Int32 wParam, Int32 lParam) bei System.Windows.Forms.Control._InternalWnProc(WM wm, Int32 wParam, Int32 lParam) bei Microsoft.AGL.Forms.EVL.EnterMainLoop(IntPtr hwnMain) bei System.Windows.Forms.Application.Run(Form fm) bei Sts.Windows.Forms.FormRunner`1.GuiThread() In one of other topic a guy as said this exception is handled gracefully by the web browser but in my case am not to handle and moreover my application crashes with a error message like "Aarya.exe as performed an illegal operation and please report this to the administrator" Can anyone one help in handling the exception and is their any event to identify the availability of internet connection in web browser control

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  • Cannot Debug Visual Basic 6 ActiveX Component On 64-bit OS

    - by Humanier
    Hi, The situation might sound a bit weird but I have to play with what I have. There's a Win2003 64-bit server OS and a legacy application written using Visual Studio 6. The app consists of two parts: ActiveX components written in VB6 and C++ code which uses them. I need to debug the components' code. I installed Visual Studio 6 on the server and I'm able to step into the component's code. Then I got following situation: 1) C++ code works until it needs to instantiate component A. 2) At this step we switch to VB6 and start debugging Component's A. 3) In the very beginning component A creates an instance of a class C exposed by component B. At this step VB6 debugger shows error message with title "OLEDB32.DLL" and following text: "Failed to load resource DLL C:\Program Files (x86)\Common Files\System\Ole DB\OLEDB32R.DLL" Additional information: The last step in initialization of the class C is opening an ADO connection to SQL server using OLEDB provider. I'd appreciate any ideas on how resolve this problem. Thanks in advance.

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  • How to create widget with clickable text in QT/PyQt?

    - by serge
    Hi everyone, i'm trying to realize non-editable QTableView with widgets in cells that should contain clickable listed text. With following code i'm setting widget in definite cell: view = QTableView() label = QLabel( <some html text> ) ... view.setIndexWidget(index, label) I used html to make label's text clickable, but links became blue with underline and moreover by clicking on it with right mouse button appears popup menu with "Copy Link Locaion" option, where i wanted to place some hidden information instead of url and of course do not let user see this info. I'm looking for light-weight widget, i thought that insertion of QGraphicsView in each cell will lead to big computer loads, but can't think of any other solution. Can you advice what should i use for this purpose? Thank you in advance Serge

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  • Flash AS3 Chrome Mailto link issues

    - by Ryano
    Hi I have a problem with flash in Chrome. I have a couple of mailto: links in my flash web page, when clicking on them in chrome they either don't do anything at all, opens up a blank page/tab and no email client or opens an email client once (have to refresh the page in order to click it again). Does anyone know the best way in which to do a chrome supported mailto? Seems to work in all other browsers. I have changed the target to _blank, _parent, _self etc. Plus I have one link actually on the stage and another running through AS. Hope that makes sense, cheers.

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  • iPad Orientation Paradigm

    - by JustinXXVII
    I'm not a super awesome designer so this new paradigm has me a little cranky. The iPad is not supposed to have a standard orientation, and should/shall display screen contents at whichever orientation the user decides. This has me sort of stumped. I can keep my UI designed the way I want it in landscape mode, but switching to portrait, I just can't determine the best way to present app content. I know it's all speculation at this point, but what are the chances we can override the autoRotateToOrientation to only include the orientation of our choice? Apple ignored the HIG on a lot of issues for iPhone, including splash screens, saving state, etc. I know we can't really argue with Apple, but doesn't it sound slightly ridiculous to reject an app because it won't rotate to portrait? I've come a long way porting some code to iPad and it works great in landscape mode. I guess only time will tell. What do you all think?

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  • passing table id

    - by soclose
    Hi In Android, I make a list view that describe the name fields from a table in SQLite. Clicking long-term on any List Item, context menu appears and then I wanna get the ID of that item (I mean in the table, there are ID and name fields) and pass this ID to next layout. Why I wanna pass this ID is to update this record in SQLite table. Here the next layout will be tablelayout. how to pass any value from one layout to another? how to code?

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  • How to correctly add the .scrollTo plugin?

    - by konzepz
    I have this script, running on a links list: $('li#linkcat-25 a').bind('click', function (e) { e.preventDefault(); $('#preview').load($(this).attr('href')); $('#loading').show('fast'); $('#preview').hide('fast'); $('#preview').show('fast'); $('#loading').hide('fast'); }); How can I easly add a .scrollTo effect, so that clicking on one of those href elements will show/hide as proposed, and when finished, will smoothly scroll down to the #preview div? Thank you!

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  • Combine DVCS with Visual Source Safe

    - by WBlasko
    I'm forced to use Visual Source Safe 2005 at work. I'd like to combine that with a DVCS, so that I can check in files locally without disrupting my co-workers if there's a bug or it doesn't compile. In my attempts with Mercurial, it works, but causes a few weird issues. Namely, it thinks someone else has checked out the files I have checked out. Here's my thoughts on how I should manage it: Disable auto-checkout. Work locally in Mercurial When I'm ready to push my changes... Clone my Mercurial repository. Update my Visual Source Safe repository Pull and merge the two repositories using Mercurial. Check everything into Visual Source Safe. Does this sound reasonable? I'm always hearing bad things about VSS, is this just asking for me to see those problems firsthand?

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  • Jing + swfobject 2.2 = big video in small popup

    - by consultutah
    I am trying to use swfobject 2.2 to display an swf, but the swf won't scale to fit the div that I'm putting it in. You can see what I've got here by clicking on the "Take the product tour" button. Here is the code to generate both the impromptu popup and the sfobject: $.prompt("<div id='flashContent'>Please wait...</div>", { prefix: "tour", top: "2%", buttons: {} }); var flashvars = { scale: "showAll" }; var params = { scale: "showAll"}; var attributes = {}; swfobject.embedSWF("/content/tour.swf", "flashContent", "800", "600", "9.0.0", "expressInstall.swf", flashvars, params, attributes); If, after the flash loads, I right-click and select "Show All", it appears correct. Any ideas on what I am doing wrong? I've verified that it doesn't matter whether I'm using impromptu or not. Thank you,

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  • Is it possible to have AVFramework and AudioToolbox framework in one app?

    - by Satyam
    I'm trying to write develop audio related application. In that, I'm using AudioToolBox framework for recording the sound. And I'm using AVFramework to play soudns. When app is stared, it will play some mp3 file using AVFramework. And also initializes Audiotoolbox. In simulator, I'm able to record and play. But when I'm testing it on iPhone, I'm getting following error for initializing AudioToolBox. 2009-12-11 22:25:51.599 StoryBook[807:207] AudioRecorder init AudioSessionInitialize failed with error: 1768843636 Can some one tell me whether we can use both AV as well as Audio Toolbox frame works in one application? Why I'm getting that error?

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  • Shark was unable to find symbol information for this address range - iPhone

    - by Elliot
    I'm trying to use Shark to determine which method(s) are taking the most time in my iPhone app. After sampling, I get this: Clicking the "!" button yields: Shark was unable to find symbol information for this address range. Typically this happens because the application was compiled without symbols or they have been subsequently stripped away. In Xcode, make sure the "Generate Debug Symbols" checkbox is selected (passes the -g flag to the compiler). Note that this does not affect code optimization, and does not typically alter performance significantly. However, the extra symbol information does consume significantly more space and may bloat the size of the executable. But I AM using the Debug option, and I am running on my Device. And Generate Debug Symbols IS checked. So what's wrong?

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  • jQuery event handlers always execute in order they were bound - any way around this?

    - by asgeo1
    It can be anoying that jQuery event handlers always execute in the order they were bound. For example: $('span').click(doStuff1()); $('span').click(doStuff2()); clicking on the span will cause doStuff1() to fire, followed by doStuff2(). At the time I bind doStuff2(), I would like the option to bind it before doStuff1(), but there doesn't appear to be any easy way to do this. I suppose most people would say, just write the code like this: $('span').click(function (){ doStuff2(); doStuff1(); }); But this is just a simple example - in practise it is not always convienient to do that. There are situations when you want to bind an event, and the object you are binding to already has events. And in this case you may simply want the new event to fire before any other existing events. So what is the best way to achieve this in jQuery?

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  • advise how to implement a code generator for asp.NET mvc 2

    - by loviji
    Hello, I would like your advice about how best to solve my problem. In a Web server is running. NET Framework 4.0. Whatever the methods and technologies you would advise me. applications built on the basis Asp.NET MVC 2. I have a database table in MS SQL Server. For each database, I must implement the interface for viewing, editing, and deleting. So code generator must generate model, controller and views.. Generation should happen after clicking on the button. as model I use .NET Entity Framework. Now, I need to generate controllers and views. So if i have a table with name tableN1. and below its colums: [ID] [bigint] IDENTITY(1,1) NOT NULL, [name] [nvarchar 20] NOT NULL, [fullName] [nvarchar 50] NOT NULL, [age] [int] NOT NULL [active] [bit] NULL for this table, i want to generate views and controller. thanks.

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  • Embedding QT application in Eclipse/RCP framework

    - by mots_g
    Hi, I'm trying to embed my working QT application in Eclipse RCP framework(might not sound wise but i need to do this). I'm using QT 4.5 (not yet explored what QTJambi is all about and has to offer) I convert my existing application as a dll and load it through eclipse application. Things dont work as they should as the QTApplication loop sits listening for events, and there is a good mismatch of events. Certain UI objects dont get the events. If I comment my Qppliaction::exec(), then the behaviour in QT app changes. Is there a way to achieve what I'm trying to achieve?? Thanks

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  • iPhone UITableView trigger a parent method?

    - by MidnightLightning
    Okay, so I'm working on an iPhone app with a preferences-esque section where there's a base TableView, which has one section, and several rows of customized cells to hold a name and a value label. Clicking on a row brings up another View, which allows the user to pick from a list (another TableView), and select an item. All of these TableViews are done programatically. The base TableView has a property that holds a Controller instance for each of the "pick from the list" Views. Each of the "pick from the list" views has a property called chosenValue that has the currently-selected option. I've gotten the UI to handle the didSelectRowAtIndexPath to update the chosenValue property and then "pop" the view (going back to the main TableView). But, even though the main TableView's cellForRowAtIndexPath method references the chosenValue property of the subview that's held in a property, the view doesn't update when an item is selected. In short, how can the sub-view trigger a reloadData on the parent object, after it "pops" and unloads?

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  • Setting AcceptButton to None still closes the form on ENTER.

    - by Vilx-
    I have a MDI windows forms application and my child forms mostly have "OK" and "Cancel" buttons. However I do not want them to be activated with ENTER/ESC keys to prevent accidental saves/aborts. So, the form has both AcceptButton and CancelButton set to none. The ESC button indeed does nothing, but the ENTER button still closes the form by "clicking" on the first button found, sorted by TabOrder. Why is this so? Must I really start doing workarounds and catching the ENTER key?

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  • JQuery UI Datepicker date format issue with initial value

    - by Mithun
    I need to set the initial date for the date picker to 03/20/2010 in mm-dd-yyyyy format. I have done this <input id='datepicker' type='text' value='20/03/2010' /> But my problem is on clicking the field date picker populates with today's date as highlighed and no date selected, and up on selecting date value But when i change my input field like one below <input id='datepicker' type='text' value='03/20/2010' /> Date picker is populating March 20 as selected date and current date highlighted. But all in 'mm-dd-yyyy' format! I want show all dates in 'dd-mm-yyyy' format. How can I solve this?

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  • What does the status code of the Perl interpreter mean?

    - by futureelite7
    Hi, This might sound slightly confusing, but please bear with me. I'm trying to execute a copy of the Perl interpreter using Java's Runtime.exec(). However, it returned error code 9. After running the file a few times, the perl interpreter mysteriously started to return code 253 with no changes in my command at all. What does code 253 / code 9 mean? A google search for perl interpreter's exit codes turned up nothing. Where can I find a list of exit codes for the Perl interpreter? Thanks!

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  • grouping draggable objects with jquery-ui draggable

    - by Jim Robert
    Hello, I want to use jquery draggable/droppable to let the user select a group of objects (each one has a checkbox in the corner) and then drag all the selected objects as a group... I can't figure out for the life of me how to do it haha. Here is what I'm thinking will lead to a usable solution, on each draggable object, use the start() event and somehow grab all the other selected objects and add them to the selection I was also considering just making the dragged object look like a group of objects (they're images, so a pile of photos maybe) for performance reasons. I think using the draggable functionality might fall over if you drag several dozen objects at once, does that sound like a better idea?

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  • what does "Net user administrator /active:yes" do to a computer?

    - by Rees
    i just purchased a new laptop and had some issues with it... I called tech support and they had me run this command in cmd prompt by right clicking the cmd icon and selecting "run as administrator" with root C:\windows\system32: "Net user administrator /active:no" after it was determined that it didn't fix the issue we ran this code "Net user administrator /active:yes" i then rebooted..and was asked for my windows login for my user account "Rees" as usual.. however ALL my settings where gone (including my desktop files) as though it was the first time I booted up. WHAT in the world happened with this command?? I desperately NEED my user accounts and files back to how they were!! (running windows 7) Please help!

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  • Visual Studio - "attach to particular instance of the process" macro

    - by Steve
    I guess prety much everyone who does a lot of debugging have a handy macro in Visual Studio (with shortcut to it on a toolbar) which when called automatically attaches to a particular process (identified by name). it saves a lot of time rather than clicking "Debug" - "Attach to the process ...", but it only works if one is running a single instance of the process one wants to attach to. If theres is more than one instance of particular process in memory - the first one (with a smaller PID?) is being choose by debugger. Does anyone have a macro which shows a dialog (if more that 1 process with a specified name running) and lets developer to select to one he/she really wants to attach to. I guess the selection could be made based on a windwow caption text (which would be suffice in most of cases) and when the particular instance is selected macro passes the PID of the process to the Debugger object? If someone has that macro or knows how to write it - please share. Thanks.

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  • Consistent tabs through out the application

    - by Rahul Varma
    Hi, I have created an apk which has activities. I have included tabs in my program through which the user can select the required activity. But my main problem is that i couldnt find a way to display the tabs throughout the application. For example, on clicking a tab the corresponding tab opens. But when i click on a button the activity is displayed but the tabs are not getting displayed. I have included a tabHost in the program to display the tabs for various activities...

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • ASP.NET CompositeControl with child controls that contain children

    - by tomfanning
    I am building an ASP.NET server control which extends CompositeControl. I need fine grained control over the rendering, so I override Render() and output the child controls myself, interspersed with HTML generation code: writer.AddStyleAttribute("float", "left"); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Div); writer.RenderBeginTag(System.Web.UI.HtmlTextWriterTag.Strong); writer.Write("Table"); writer.RenderEndTag(); // strong writer.WriteBreak(); tableList.RenderControl(writer); writer.RenderEndTag(); // div This works really well for user controls that just contain simple controls without children of their own. However, if I want to use something like a MultiView or an UpdatePanel I run into problems, since I can't override Render() on View or UpdatePanel without extending them, and if I do extend them the implementation would presumably have to depend on FindControl() voodoo to get references to the right controls during render. That doesn't sound like the right way to do this - is there a better way?

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