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  • Why does my code fail to create a directory in "C:\Program Files" under Windows 7?

    - by sunil.nishad87
    I am using Windows 7 and I have to run one program in that windows but that program working in Windows XP. This is a Visual C++ program and I am using Visual Studio 2008 for this. When I am running my application, it does not throw any errors, but it does not create a directory in "c:\program files\". So can anyone help me to create directory and exe file? This is the code I am using: char szAppPath[MAX_PATH]; char szFileName[MAX_PATH]; DWORD dwResult; WIN32_FIND_DATA FindFileData; HANDLE hFind; dwResult = ExpandEnvironmentStrings( NULL, szAppPath, MAX_PATH); // "%ProgramFiles%" // do same for NSim directory strcat(szAppPath,"\\NSim"); hFind = FindFirstFile(szAppPath, &FindFileData); if (hFind == INVALID_HANDLE_VALUE) { //Directory Does't Exists create New if(!CreateDirectory(szAppPath,NULL)) //Throw Error { MessageBox("Unable to Create N-SIM directory","NSim Installer"); return ; } } else { //check if is directory or not if(!(FindFileData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) { MessageBox("Can't Create N-SIM directory\n Another file with same name exists","NSim Installer"); return ; } FindClose(hFind); } //***************************************N-SIM Application**************************** strcpy(szFileName, szAppPath); HRSRC hRes; if( bRegister == FALSE) { strcat(szFileName,"\\NSim.exe"); //make same name of the Client & Server in program file hRes = FindResource(NULL, MAKEINTRESOURCE(IDR_LANSIMSERVER),RT_RCDATA); if(flagUpgrade ==0) { CString trial = installationDate(); //----- Detemine Expiry Date ----- setRegistry(trial); } }

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  • How to speed-up a simple method? (possibily without changing interfaces or data structures)

    - by baol
    Hello. I have some data structures: all_unordered_mordered_m is a big vector containing all the strings I need (all different) ordered_m is a small vector containing the indexes of a subset of the strings (all different) in the former vector position_m maps the indexes of objects from the first vector to their position in the second one. The string_after(index, reverse) method returns the string referenced by ordered_m after all_unordered_m[index]. ordered_m is considered circular, and is explored in natural or reverse order depending on the second parameter. The code is something like the following: struct ordered_subset { // [...] std::vector<std::string>& all_unordered_m; // size = n >> 1 std::vector<size_t> ordered_m; // size << n std::map<size_t, size_t> position_m; // positions of strings in ordered_m const std::string& string_after(size_t index, bool reverse) const { size_t pos = position_m.find(index)->second; if(reverse) pos = (pos == 0 ? orderd_m.size() - 1 : pos - 1); else pos = (pos == ordered.size() - 1 ? 0 : pos + 1); return all_unordered_m[ordered_m[pos]]; } }; Given that: I do need all of the data-structures for other purposes; I cannot change them because I need to access the strings: by their id in the all_unordered_m; by their index inside the various ordered_m; I need to know the position of a string (identified by it's position in the first vector) inside ordered_m vector; I cannot change the string_after interface without changing most of the program. How can I speed up the string_after method that is called billions of times and is eating up about 10% of the execution time?

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  • C++ Type error with Object versus Object reference

    - by muddybruin
    I have the following function (which worked in Visual Studio): bool Plane::contains(Vector& point){ return normalVector.dotProduct(point - position) < -doubleResolution; } When I compile it using g++ version 4.1.2 , I get the following error: Plane.cpp: In member function âvirtual bool Plane::contains(Vector&)â: Plane.cpp:36: error: no matching function for call to âVector::dotProduct(Vector)â Vector.h:19: note: candidates are: double Vector::dotProduct(Vector&) So as you can see, the compiler thinks (point-position) is a Vector but it's expecting Vector&. What's the best way to fix this? I verified that this works: Vector temp = point-position; return normalVector.dotProduct(temp) < -doubleResolution; But I was hoping for something a little bit cleaner. I heard a suggestion that adding a copy constructor might help. So I added a copy constructor to Vector (see below), but it didn't help. Vector.h: Vector(const Vector& other); Vector.cpp: Vector::Vector(const Vector& other) :x(other.x), y(other.y), z(other.z), homogenous(other.homogenous) { }

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  • Unsure how to come up with a good design

    - by Mewzer
    Hello there, I am having trouble coming up with a good design for a group of classes and was hoping that someone could give me some guidance on best practices. I have kept the classes and member functions generic to make the problem simpler. Essentially, I have three classes (lets call them A, B, and C) as follows: class A { ... int GetX( void ) const { return x; }; int GetY( void ) const { return y; }; private: B b; // NOTE: A "has-a" B int x; int y; }; class B { ... void SetZ( int value ) { z = value }; private: int z; C c; // NOTE: B "has-a" C }; class C { private: ... void DoSomething(int x, int y){ ... }; void DoSomethingElse( int z ){ ... }; }; My problem is as follows: Class A uses its member variables "x" and "y" a lot internally. Class B uses its member variable "z" a lot internally. Class B needs to call C::DoSomething(), but C::DoSomething() needs the values of X and Y in class A passed in as arguments. C::DoSomethingElse() is called from say another class (e.g. D), but it needs to invoke SetZ() in class B!. As you can see, it is a bit of a mess as all the classes need information from one another!. Are there any design patterns I can use?. Any ideas would be much appreciated ....

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  • Passing values for method

    - by Kasun
    I beginner for programming. So can you please show me how to pass values for your compile() method. class CL { private const string clexe = @"cl.exe"; private const string exe = "Test.exe", file = "test.cpp"; private string args; public CL(String[] args) { this.args = String.Join(" ", args); this.args += (args.Length > 0 ? " " : "") + "/Fe" + exe + " " + file; } public Boolean Compile(String content, ref string errors) { //remove any old copies if (File.Exists(exe)) File.Delete(exe); if (File.Exists(file)) File.Delete(file); File.WriteAllText(file, content); Process proc = new Process(); proc.StartInfo.UseShellExecute = false; proc.StartInfo.RedirectStandardOutput = true; proc.StartInfo.RedirectStandardError = true; proc.StartInfo.FileName = clexe; proc.StartInfo.Arguments = this.args; proc.StartInfo.CreateNoWindow = true; proc.Start(); //errors += proc.StandardError.ReadToEnd(); errors += proc.StandardOutput.ReadToEnd(); proc.WaitForExit(); bool success = File.Exists(exe); return success; } }

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  • Using the read function to read in a file.

    - by robUK
    Hello, gcc 4.4.1 I am using the read function to read in a wave file. However, when it gets to the read function. Execution seems to stop and freezes. I am wondering if I am doing anything wrong with this. The file size test-short.wave is: 514K. What I am aiming for is to read the file into the memory buffer chunks at a time. Currently I just testing this. Many thanks for any suggestions, #include <stdio.h> #include <stdlib.h> #include <errno.h> #include <fcntl.h> #include <string.h> #include <unistd.h> int main(void) { char buff = malloc(10240); int32_t fd = 0; int32_t bytes_read = 0; char *filename = "test-short.wav"; /* open wave file */ if((fd = (open(filename, O_RDWR)) == -1)) { fprintf(stderr, "open [ %s ]\n", strerror(errno)); return 1; } printf("Opened file [ %s ]\n", filename); printf("sizeof(buff) [ %d ]\n", sizeof(buff)); printf("strlen(buff) [ %d ]\n", strlen(buff)); bytes_read = read(fd, buff, sizeof(buff)); printf("Bytes read [ %d ]\n", bytes_read); return 0; }

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  • templated method on T inside a templated class on TT : Is that possible/correct.

    - by paercebal
    I have a class MyClass which is templated on typename T. But inside, I want a method which is templated on another type TT (which is unrelated to T). After reading/tinkering, I found the following notation: template <typename T> class MyClass { public : template<typename TT> void MyMethod(const TT & param) ; } ; For stylistic reasons (I like to have my templated class declaration in one header file, and the method definitions in another header file), I won't define the method inside the class declaration. So, I have to write it as: template <typename T> // this is the type of the class template <typename TT> // this is the type of the method void MyClass<T>::MyMethod(const TT & param) { // etc. } I knew I had to "declare" the typenames used in the method, but didn't know how exactly, and found through trials and errors. The code above compiles on Visual C++ 2008, but: Is this the correct way to have a method templated on TT inside a class templated on T? As a bonus: Are there hidden problems/surprises/constraints behind this kind of code? (I guess the specializations can be quite amusing to write)

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  • Objective-C Result from a Static Method saved to class instance variable giving "EXC_BAD_ACCESS" when used.

    - by KinGBin
    I am trying to store the md5 string as a class instance variable instead of the actual password. I have a static function that will return a md5 string which I'm trying to store in an instance variable instead of the actual password. I have the following setter for my class instance variable: -(void)setPassword:(NSString *)newpass{ if(newpass != password){ password = [utils md5HexDigest:newpass]; } } This will pass back the correct md5 string and save it to the password variable in my init function: [self setPassword:pword];. If I call another instance method and try to access self.password" I will get "EXC_BAD_ACCESS". I understand that the memory is getting released, but I have no clue to make sure it stays. I have tried alloc init with autorelease with no luck. This is the md5HexDigest function getting called during the init (graciously found in another stackoverflow question): + (NSString*)md5HexDigest:(NSString*)input { const char* str = [input UTF8String]; unsigned char result[CC_MD5_DIGEST_LENGTH]; CC_MD5(str, strlen(str), result); NSMutableString *ret = [NSMutableString stringWithCapacity:CC_MD5_DIGEST_LENGTH*2]; for(int i = 0; i<CC_MD5_DIGEST_LENGTH; i++) { [ret appendFormat:@"%02x",result[i]]; } return ret; } Any help/pointers would be greatly appreciated. I would rather have the md5 string saved in memory than the actual password calling the md5 every time I needed to use the password. Thanks in advance.

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  • Replace occurance of character with all letters in the alphabet

    - by McAvoy
    I have created a scrabble game with a computer opponent. If a blank tile is found in the computer's rack during the word generation if needs to be swapped out for every letter in the alphabet. I have my current solution to solve this problem below, but was wondering if there is a better more efficient way to accomplish this task. if (str.Contains("*")) { char c = 'A'; String made = ""; while(c < 'Z') { made = str.ReplaceFirst("*", c.ToString()); if (!made.Contains("*")) { wordsMade.Add(made); if (theGame.theTrie.Search(made) == Trie.SearchResults.Found) { validWords.Add(made); } } else { char ch = 'A'; String made2 = ""; while (ch < 'Z') { made2 = made.ReplaceFirst("*", c.ToString()); wordsMade.Add(made2); if (theGame.theTrie.Search(made2) == Trie.SearchResults.Found) { validWords.Add(made2); } ch++; } } c++; }

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  • How to copy_if from map to vector?

    - by VJo
    I'd like to copy values that match a predicate (equal ints) from a map<string,int> to a vector<int>. This is what I tried: #include <map> #include <vector> #include <algorithm> int main() { std::vector< int > v; std::map< std::string, int > m; m[ "1" ] = 1; m[ "2" ] = 2; m[ "3" ] = 3; m[ "4" ] = 4; m[ "5" ] = 5; std::copy_if( m.begin(), m.end(), v.begin(), [] ( const std::pair< std::string,int > &it ) { return ( 0 == ( it.second % 2 ) ); } ); } The error message from g++ 4.6.1 is : error: cannot convert 'std::pair<const std::basic_string<char>, int>' to 'int' in assignment Is there a way to adjust the example to do the above copy?

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  • C++ Template Iterator error

    - by gprime
    I am going over some code i wrote in 2006 as an undergrad. It's a simple genetic algorithm library written in C++ using templates. It use to work in 2006 when i coded it with visual studio, but now when i am trying to run it in xcode i get compile errors. This function is giving me errors: friend bool operator==(const TSPGenome<T> & t1, const TSPGenome<T> & t2) { // loop through each interator and check to see if the two genomes have the same values if(t1.genome_vec->size() != t2.genome_vec->size()) return false; else { // iterate through each vector<T>::iterator it_t1; vector<T>::iterator it_t2; it_t1 = t1.genome_vec->begin(); for(it_t2 = t2.genome_vec->begin(); it_t2 != t2.genome_vec->end(); ++it_t2, ++it_t1) { if(*it_t2 != *it_t1) return false; } } // everything seems good return true; } xcode complains about these two lines not having ; before it_t1 and it_t2. vector<T>::iterator it_t1; vector<T>::iterator it_t2; Is it because the vector type it T? I declared it in the class as follows: template <typename T> class TSPGenome : public Genome { Any help would be appreciated. Thanks!

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  • Bizarre static_cast trick?

    - by Rob
    While perusing the Qt source code I came across this gem: template <class T> inline T qgraphicsitem_cast(const QGraphicsItem *item) { return int(static_cast<T>(0)->Type) == int(QGraphicsItem::Type) || (item && int(static_cast<T>(0)->Type) == item->type()) ? static_cast<T>(item) : 0; } Notice the static_cast<T>(0)->Type? I've been using C++ for many years but have never seen 0 being used in a static_cast before. What is this code doing and is it safe? Background: If you derive from QGraphicsItem you are meant to declare an unique enum value called Type that and implement a virtual function called type that returns it, e.g.: class Item : public QGraphicsItem { public: enum { Type = MAGIC_NUMBER }; int type() const { return Type; } ... }; You can then do this: QGraphicsItem* item = new Item; ... Item* derivedItem = qgraphicsitem_cast<Item*>(item); This will probably help explain what that static_cast is trying to do.

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  • C#, How to download file into string with progress callback?

    - by Kaminari
    I would like to use the WebClient (or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately. Of course it's not working good because i'm not so familiar with streams. Is there a best way to do this? I mean two ways, to string and to file. Progress is my own delegate and it's working good. FIRST UPDATE: Ok, now i got something like this and it seems to work but still slow: System.Net.WebClient client = new System.Net.WebClient(); System.IO.Stream streamRemote = client.OpenRead(new Uri(URL)); if (savePath == null) { StreamReader reader = new StreamReader(streamRemote); int iByteSize = 0; byte[] byteBuffer = new byte[iSize]; char[] charBuffer = new char[iSize]; StringBuilder sb = new StringBuilder(); while ((iByteSize = reader.Read(charBuffer, 0, iSize)) > 0) { sb.Append(charBuffer, 0, iByteSize); iRunningByteTotal += iByteSize; float dIndex = (float)(iRunningByteTotal); float dTotal = (float)byteBuffer.Length; float dProgressPercentage = (dIndex / dTotal); float iProgressPercentage = (dProgressPercentage * 100); if (Progress != null) Progress(iProgressPercentage); } result = sb.ToString(); } Im wondering about DownloadStringAsync method?

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  • ARC and __unsafe_unretained

    - by J Shapiro
    I think I have a pretty good understanding of ARC and the proper use cases for selecting an appropriate lifetime qualifiers (__strong, __weak, __unsafe_unretained, and __autoreleasing). However, in my testing, I've found one example that doesn't make sense to me. As I understand it, both __weak and __unsafe_unretained do not add a retain count. Therefore, if there are no other __strong pointers to the object, it is instantly deallocated. The only difference in this process is that __weak pointers are set to nil, and __unsafe_unretained pointers are left alone. If I create a __weak pointer to a simple, custom object (composed of one NSString property), I see the expected (null) value when trying to access a property: Test * __weak myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: (null) Similarly, I would expect the __unsafe_unretained lifetime qualifier to cause a crash, due to the resulting dangling pointer. However, it doesn't. In this next test, I see the actual value: Test * __unsafe_unretained myTest = [[Test alloc] init]; myTest.myVal = @"Hi!"; NSLog(@"Value: %@", myTest.myVal); // Prints Value: Hi! Why doesn't the __unsafe_unretained object become deallocated?

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  • A good way to write unit tests

    - by bobobobo
    So, I previously wasn't really in the practice of writing unit tests - now I kind of am and I need to check if I'm on the right track. Say you have a class that deals with math computations. class Vector3 { public: // Yes, public. float x,y,z ; // ... ctors ... } ; Vector3 operator+( const Vector3& a, const Vector3 &b ) { return Vector3( a.x + b.y /* oops!! hence the need for unit testing.. */, a.y + b.y, a.z + b.z ) ; } There are 2 ways I can really think of to do a unit test on a Vector class: 1) Hand-solve some problems, then hard code the numbers into the unit test and pass only if equal to your hand and hard-coded result bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed outside of computer, and // hard coded here. For more complicated operations like // arbitrary axis rotation this takes a bit of paperwork, // but only the final result will ever be entered here. Vector3 expected( 7, 9, 11 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } 2) Rewrite the computation code very carefully inside the unit test. bool UnitTest_ClassVector3_operatorPlus() { Vector3 a( 2, 3, 4 ) ; Vector3 b( 5, 6, 7 ) ; Vector3 result = a + b ; // "expected" is computed HERE. This // means all you've done is coded the // same thing twice, hopefully not having // repeated the same mistake again Vector3 expected( 2 + 5, 6 + 3, 4 + 7 ) ; if( result.isNear( expected ) ) return PASS ; else return FAIL ; } Or is there another way to do something like this?

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  • loading record into detailview

    - by summer
    please please i need help..i think i am lost somewhere..basically i followed the example http://www.iphonesdkarticles.com/2008/10/sqlite-tutorial-loading-data-as.html, but i was stuck with error on reading description..something must had gone wrong some well but i am not very sure how should i solve it. this is my code, actually i dun really have an idea on wat's really going in this code..help please..2days!! no solution!! - (void) hydrateDetailViewData { //if detail view is hydrated then do not get it from database if(isDetailViewHydrated) return; if(detailStmt == nil) { const char *sql = "select snapTitle, snapDesc from Snap where snapID =?"; if(sqlite3_prepare_v2(database, sql, -1, &detailStmt, NULL) != SQLITE_OK) NSAssert1(0, @"Error while creating detail view statement. '%s'", sqlite3_errmsg(database)); NSLog(@"SQLite= %d", sqlite3_step(detailStmt)); } if(SQLITE_DONE != sqlite3_step(detailStmt)) { // NSString *descStr = [[NSString alloc] //initWithString:sqlite3_column_text(detailStmt, 2)]; NSString *descStr = [NSString stringWithUTF8String:(char *)sqlite3_column_text(detailStmt,2)]; self.snapDescription = descStr; [descStr release]; } else NSAssert1(0, @"Error getting description of snap2play. '%s'", sqlite3_errmsg(database)); sqlite3_reset(detailStmt); isDetailViewHydrated = YES; //if hydrated, make sure do not get from database again. } }

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  • Passing Data to Multi Threads

    - by alaamh
    I study this code from some book: #include <pthread.h> #include <stdio.h> /* Parameters to print_function. */ struct char_print_parms { /* The character to print. */ char character; /* The number of times to print it. */ int count; }; /* Prints a number of characters to stderr, as given by PARAMETERS, which is a pointer to a struct char_print_parms. */ void* char_print(void* parameters) { /* Cast the cookie pointer to the right type. */ struct char_print_parms* p = (struct char_print_parms*) parameters; int i; for (i = 0; i < p->count; ++i) fputc(p->character, stderr); return NULL; } /* The main program. */ int main() { pthread_t thread1_id; pthread_t thread2_id; struct char_print_parms thread1_args; struct char_print_parms thread2_args; /* Create a new thread to print 30,000 ’x’s. */ thread1_args.character = 'x'; thread1_args.count = 30000; pthread_create(&thread1_id, NULL, &char_print, &thread1_args); /* Create a new thread to print 20,000 o’s. */ thread2_args.character = 'o'; thread2_args.count = 20000; pthread_create(&thread2_id, NULL, &char_print, &thread2_args); usleep(20); return 0; } after running this code, I see different result each time. and some time corrupted result. what is wrong and what the correct way to do that?

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  • How to implement tokenizer.rbegin() and rend() for boost::tokenizer ?

    - by Chan
    Hello everyone, I'm playing around with boost::tokenizer however I realize that it does not support rbegin() and rend(). I would like to ask how can I add these two functions to the existing class? This is from the boost site: #include <iostream> #include <string> #include <boost/tokenizer.hpp> using namespace std; using namespace boost; int main() { string str( "12/12/1986" ); typedef boost::tokenizer<boost::char_separator<char>> tokenizer; boost::char_separator<char> sep( "/" ); tokenizer tokens( str, sep ); cout << *tokens.begin() << endl; // cout << *tokens.rbegin() << endl; How could I implement this? return 0; }

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  • Identifying memory leaks in C++

    - by Dororo
    I've got the following bit of code, which I've narrowed down to be causing a memory leak (that is, in Task Manager, the Private Working Set of memory increases with the same repeated input string). I understand the concepts of heaps and stacks for memory, as well as the general rules for avoiding memory leaks, but something somewhere is still going wrong: while(!quit){ char* thebuffer = new char[210]; //checked the function, it isn't creating the leak int size = FuncToObtainInputTextFromApp(thebuffer); //stored in thebuffer string bufferstring = thebuffer; int startlog = bufferstring.find("$"); int endlog = bufferstring.find("&"); string str_text=""; str_text = bufferstring.substr(startlog,endlog-startlog+1); String^ str_text_m = gcnew String(str_text_m.c_str()); //some work done delete str_text_m; delete [] thebuffer; } The only thing I can think of is it might be the creation of 'string str_text' since it never goes out of scope since it just reloops in the while? If so, how would I resolve that? Defining it outside the while loop wouldn't solve it since it'd also remain in scope then too. Any help would be greatly appreciated.

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • Connector/C++ compile error

    - by rizzo0917
    When I compile code that includes Connector/C++ headers, I get the following errors: c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:27: error: 'int8_t' has a previous declaration as 'typedef signed char int8_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:31: error: 'int32_t' has a previous declaration as 'typedef int int32_t' c:\qt\2010.03\mingw\bin../lib/gcc/mingw32/4.4.0/../../../../include/stdint.h:32: error: 'uint32_t' has a previous declaration as 'typedef unsigned int uint32_t' Literally all I do is this: #include <cppconn/driver.h> #include <cppconn/exception.h> #include <cppconn/resultset.h> #include <cppconn/statement.h> #include <cppconn/prepared_statement.h> Now I can go into the file and comment the lines out that give me errors: //typedef signed char int8_t; //typedef int int32_t; //typedef unsigned uint32_t; It compiles, but when I try to run the mysql code: sql::Driver *driver; driver = get_driver_instance(); I get this output test.exe exited with code -1073741515 Any Ideas?

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  • fgets throwing unhandled exception while parsing stl

    - by user3478400
    I am new to c++, I am trying to parse a stl file which is of about 64MB and has about ~18K lines in it. The code works fine for first few 100 lines but then fgets throws following exception: "Unhandled exception at 0x77B0BAC5 (ntdll.dll) in STLparser.exe: 0xC0000024: There is a mismatch between the type of object required by the requested operation and the type of object that is specified in the request." I have checked manually the line for which fgets throws exception, there is nothing out of ordinary there. I am out of options for now. Any help to fix this issue will be greatly appreciated. ================CODE========================== #include<fstream> #include<iostream> #include"ParseString.h" #include"Vectors.h" using namespace std; int main(void) { //Define variables FILE *file; char *line = new char; parsestring oneline; int n_Vols = 0, n_Elms = 0, n_nods = -1, E = 0; Nod *nodes = new Nod(); Nod dummy; Elm *elements = new Elm(); int mycounter = 0; //Open file fopen_s(&file, "sample.stl", "r"); while (fgets(line, 1024, file) != NULL) //**********Getting Error Here************* { // populate required data } fclose(file); printf("%d,%d,%d", n_Vols, n_Elms, n_nods); getchar(); return 0; } ===================When broken, execution resumes at this function (not my function, something internal) void __cdecl _unlock ( int locknum ) { /* * leave the critical section. */ LeaveCriticalSection( _locktable[locknum].lock ); }

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  • (C++) Loading a file into a vector

    - by Alden
    This is probably a simple question, however I am new to C++ and I cannot figure this out. I am trying to load a binary file and load each byte to a vector. This works fine with a small file, but when I try to read larger than 410 bytes the program crashes and says: This application has requested the Runtime to terminate it in an unusual way. Please contact the application's support team for more information. I am using code::blocks on windows. This is the code: #include <iostream> #include <fstream> #include <vector> using namespace std; int main() { std::vector<char> vec; std::ifstream file; file.exceptions( std::ifstream::badbit | std::ifstream::failbit | std::ifstream::eofbit); file.open("file.bin"); file.seekg(0, std::ios::end); std::streampos length(file.tellg()); if (length) { file.seekg(0, std::ios::beg); vec.resize(static_cast<std::size_t>(length)); file.read(&vec.front(), static_cast<std::size_t>(length)); } int firstChar = static_cast<unsigned char>(vec[0]); cout << firstChar <<endl; return 0; } Thank you for your help!

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  • Using abstract base to implement private parts of a template class?

    - by StackedCrooked
    When using templates to implement mix-ins (as an alternative to multiple inheritance) there is the problem that all code must be in the header file. I'm thinking of using an abstract base class to get around that problem. Here's a code sample: class Widget { public: virtual ~Widget() {} }; // Abstract base class allows to put code in .cpp file. class AbstractDrawable { public: virtual ~AbstractDrawable() = 0; virtual void draw(); virtual int getMinimumSize() const; }; // Drawable mix-in template<class T> class Drawable : public T, public AbstractDrawable { public: virtual ~Drawable() {} virtual void draw() { AbstractDrawable::draw(); } virtual int getMinimumSize() const { return AbstractDrawable::getMinimumSize(); } }; class Image : public Drawable< Widget > { }; int main() { Image i; i.draw(); return 0; } Has anyone walked that road before? Are there any pitfalls that I should be aware of?

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  • [C++] Parent-Child scheme

    - by rubenvb
    I'm writing a class that holds a pointer to a parent object of the same type (think Qt's QObject system). Each object has one parent, and the parent should not be destroyed when a child is destroyed (obviously). class MyClass { public: MyClass(const MyClass* ptr_parent): parent(parent){}; ~MyClass(){ delete[] a_children; }; private: const MyClass* ptr_parent; // go to MyClass above MyClass* a_children; // go to MyClass below size_t sz_numChildren; // for iterating over a_children } (Excuse my inline coding, it's only for brevity) Will destroying the "Master MyClass" take care of all children? No child should be able to kill it's parent, because I would then have pointers in my main program to destroyed objects, correct? Why might you ask? I need a way to "iterate" through all subdirectories and find all files on a platform independent level. The creation of this tree will be handled by native API's, the rest won't. Is this a good idea to start with? Thanks!

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