Search Results

Search found 10366 results on 415 pages for 'const char pointer'.

Page 204/415 | < Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >

  • Using an embedded DB (SQLite / SQL Compact) for Message Passing within an app?

    - by wk1989
    Hello, Just out of curiosity, for applications that have a fairly complicated module tree, would something like sqlite/sql compact edition work well for message passing? So if I have modules containing data such as: \SubsystemA\SubSubSysB\ModuleB\ModuleDataC, \SubSystemB\SubSubSystemC\ModuleA\ModuleDataX Using traditional message passing/routing, you have to go through intermediate modules in order to pass a message to ModuleB to request say ModuleDataC. Instead of doing that, if we we simply store "\SubsystemA\SubSubSysB\ModuleB\ModuleDataC" in a sqlite database, getting that data is as simple as a sql query and needs no routing and passing stuff around. Has anyone done this before? Even if you haven't, do you foresee any issues & performance impact? The only concern I have right now would be the passing of custom types, e.g. if ModuleDataC is a custom data structure or a pointer, I'll need some way of storing the data structure into the DB or storing the pointer into the DB. Thanks, JW EDIT One usage case I haven't thought about is when you want to send a message from ModuleA to ModuleB to get ModuleB to do something rather than just getting/setting data. Is it possible to do this using an embedded DB? I believe callback from the DB would be needed, how feasible is this?

    Read the article

  • what is the relation between SIGTSTP and SIGCHLD

    - by Rawhi
    I have tow handlers for each one of them (SIGTSTP, SIGCHLD), the thing is that when I pause a process using SIGTSTP the handler function of SIGCHLD run too. what should I do to prevent this . void ExeExternal(char *args[MAX_ARG], char* cmdString, LIST_ELEMENT** pList, int *Susp_Bg_Pid, int *susp) { int pID, status, w; switch (pID = fork()) { case -1: perror("smash error: >"); break; case 0: // Child Process setpgrp(); execv(args[0], args); execvp(args[0], args); perror("error"); exit(EXIT_FAILURE); break; default: if (cmdString[strlen(cmdString) - 1] != '&') { *Susp_Bg_Pid = pID; *susp = 1; while(*susp); } else { InsertElem(pList, args[0], getpid(), pID, 0); } break; } } signal handlers : void signalHandler(int signal) { int pid, cstatus; if (signal == SIGCHLD) { susp = 0; pid = waitpid(-1, &cstatus, WNOHANG); printf("[[child %d terminated]]\n", pid); DelPID(&JobsList, pid); } } void ctrlZsignal(int signal){ kill(Susp_Bg_Pid, SIGTSTP); susp = 0; printf("\nchild %d suspended\n", Susp_Bg_Pid); } Susp_Bg_Pid used to save the paused process id. susp indicates the state of the "smash" the parent process if it is suspended or not .

    Read the article

  • Where to add an overloaded operator for the tr1::array?

    - by phlipsy
    Since I need to add an operator& for the std::tr1::array<bool, N> I wrote the following lines template<std::size_t N> std::tr1::array<bool, N> operator& (const std::tr1::array<bool, N>& a, const std::tr1::array<bool, N>& b) { std::tr1::array<bool, N> result; std::transform(a.begin(), a.end(), b.begin(), result.begin(), std::logical_and<bool>()); return result; } Now I don't know in which namespace I've to put this function. I considered the std namespace as a restricted area. Only total specialization and overloaded function templates are allowed to be added by the user. Putting it into the global namespace isn't "allowed" either in order to prevent pollution of the global namespace and clashes with other declarations. And finally putting this function into the namespace of the project doesn't work since the compiler won't find it there. What had I best do? I don't want to write a new array class putted into the project namespace. Because in this case the compiler would find the right namespace via argument dependent name lookup. Or is this the only possible way because writing a new operator for existing classes means extending their interfaces and this isn't allowed either for standard classes?

    Read the article

  • Templates, Function Pointers and C++0x

    - by user328543
    One of my personal experiments to understand some of the C++0x features: I'm trying to pass a function pointer to a template function to execute. Eventually the execution is supposed to happen in a different thread. But with all the different types of functions, I can't get the templates to work. #include `<functional`> int foo(void) {return 2;} class bar { public: int operator() (void) {return 4;}; int something(int a) {return a;}; }; template <class C> int func(C&& c) { //typedef typename std::result_of< C() >::type result_type; typedef typename std::conditional< std::is_pointer< C >::value, std::result_of< C() >::type, std::conditional< std::is_object< C >::value, std::result_of< typename C::operator() >::type, void> >::type result_type; result_type result = c(); return result; } int main(int argc, char* argv[]) { // call with a function pointer func(foo); // call with a member function bar b; func(b); // call with a bind expression func(std::bind(&bar::something, b, 42)); // call with a lambda expression func( [](void)->int {return 12;} ); return 0; } The result_of template alone doesn't seem to be able to find the operator() in class bar and the clunky conditional I created doesn't compile. Any ideas? Will I have additional problems with const functions?

    Read the article

  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

    Read the article

  • Writing a printList method for a Scheme interpreter in C

    - by Rehan Rasool
    I am new to C and working on making an interpreter for Scheme. I am trying to get a suitable printList method to traverse through the structure. The program takes in an input like: (a (b c)) and internally represent it as: [""][ ][ ]--> [""][ ][/] | | ["A"][/][/] [""][ ][ ]--> [""][ ][/] | | ["B"][/][/] ["C"][/][/] Right now, I just want the program to take in the input, make the appropriate cell structure internally and print out the cell structure, thereby getting (a (b c)) at the end. Here is my struct: typedef struct conscell *List; struct conscell { char symbol; struct conscell *first; struct conscell *rest; }; void printList(char token[20]){ List current = S_Expression(token, 0); printf("("); printf("First Value? %c \n", current->first->symbol); printf("Second value? %c \n", current->rest->first->first->symbol); printf("Third value? %c \n", current->rest->first->rest->first->symbol); printf(")"); } In the main method, I get the first token and call: printList(token); I tested the values again for the sublists and I think it is working. However, I will need a method to traverse through the whole structure. Please look at my printList code again. The print calls are what I have to type, to manually get the (a (b c)) list values. So I get this output: First value? a First value? b First value? c It is what I want, but I want a method to do it using a loop, no matter how complex the structure is, also adding brackets where appropriate, so in the end, I should get: (a (b c)) which is the same as the input. Can anyone please help me with this?

    Read the article

  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

    Read the article

  • Convert enumeration to string

    - by emptyheaded
    I am trying to build a function that converts an item from an enum to its corresponding string. The enums I use are fairly long, so I didn't want to use a switch-case. I found a method using boost::unordered_map very convenient, but I don't know how to make a default return (when there is no item matching the enum). const boost::unordered_map<enum_type, const std::string> enumToString = boost::assign::map_list_of (data_1, "data_1") (data_2, "data_2"); I tried to create an additional function: std::string convert(enum_type entry) { if (enumToString.find(entry)) // not sure what test to place here, return enumToString.at(entry); //because the find method returns an iter else return "invalid_value"; } I even tried something exceedingly wrong: std::string convert(enum_type entry) { try{ return enumToString.at(entry); } catch(...){ return "invalid_value"; } } Result: evil "Debug" runtime error. Can somebody give me a suggestion on how to either 1) find an easier method to convert enum to a string with the same name as the enum item 2) find a way to use already built boost methods to get a default value from a hash map (best option) 3) find what to place in the test to use a function that returns either the pair of the key-value, or a different string if the key is not found in the map. Thank you very much.

    Read the article

  • C++ OOP - Can you 'overload a cast' <- hard to explain in 1 sentence

    - by Brandon Miller
    Well, the WinAPI has a POINT struct, but I am trying to make an alternative class to this so you can set the values of x and y from a constructor. /** * X-Y coordinates */ class Point { public: int X, Y; Point(void) : X(0), Y(0) {} Point(int x, int y) : X(x), Y(y) {} Point(const POINT& pt) : X(pt.x), Y(pt.y) {} Point& operator= (const POINT& other) { X = other.x; Y = other.y; } }; // I have an assignment operator and copy constructor. Point myPtA(3,7); Point myPtB(8,5); POINT pt; pt.x = 9; pt.y = 2; // I can assign a 'POINT' to a 'Point' myPtA = pt; // But I also want to be able to assign a 'Point' to a 'POINT' pt = myPtB; Is it possible to overload operator= in a way so that I can assign a Point to a POINT? Or maybe some other method to achieve this? Thanks in advance.

    Read the article

  • Drawing line graphics leads Flash to spiral out of control!

    - by drpepper
    Hi, I'm having problems with some AS3 code that simply draws on a Sprite's Graphics object. The drawing happens as part of a larger procedure called on every ENTER_FRAME event of the stage. Flash neither crashes nor returns an error. Instead, it starts running at 100% CPU and grabs all the memory that it can, until I kill the process manually or my computer buckles under the pressure when it gets up to around 2-3 GB. This will happen at a random time, and without any noticiple slowdown beforehand. WTF? Has anyone seen anything like this? PS: I used to do the drawing within a MOUSE_MOVE event handler, which brought this problem on even faster. PPS: I'm developing on Linux, but reproduced the same problem on Windows. UPDATE: You asked for some code, so here we are. The drawing function looks like this: public static function drawDashedLine(i_graphics : Graphics, i_from : Point, i_to : Point, i_on : Number, i_off : Number) : void { const vecLength : Number = Point.distance(i_from, i_to); i_graphics.moveTo(i_from.x, i_from.y); var dist : Number = 0; var lineIsOn : Boolean = true; while(dist < vecLength) { dist = Math.min(vecLength, dist + (lineIsOn ? i_on : i_off)); const p : Point = Point.interpolate(i_from, i_to, 1 - dist / vecLength); if(lineIsOn) i_graphics.lineTo(p.x, p.y); else i_graphics.moveTo(p.x, p.y); lineIsOn = !lineIsOn; } } and is called like this (m_graphicsLayer is a Sprite): m_graphicsLayer.graphics.clear(); if (m_destinationPoint) { m_graphicsLayer.graphics.lineStyle(2, m_fixedAim ? 0xff0000 : 0x333333, 1); drawDashedLine(m_graphicsLayer.graphics, m_initialPos, m_destinationPoint, 10, 10); }

    Read the article

  • which one of these is an example of coercion

    - by user1890210
    I have been pondering a multiple choice question on coercion. One of the 4 examples a,b,c or d is an example of coercion. I narrowed it down to A or B. But I am having a problem choosing between the two. Cane someone please explain why one is coercion and one isn't. A) string s="tomat"; char c='o'; s=s+c; I thought A could be correct because we have two different types, character and string, being added. Meaning that c is promoted to string, hence coercion. B) double x=1.0; double y=2.0; int i=(int)(x+y); I also thought B was the correct answer because the double (x+y) is being turned into a int to be placed in i. But I thought this could be wrong because its being done actively through use of (int) rather than passively such as "int i = x + y" I'll list the other two options, even though I believe that neither one is the correct answer C) char A=0x20; A = A << 1 | 0x01; cout << A << endl; D) double x=1.0; double y=x+1; return 0; I'm not just looking for an answer, but an explanation. I have read tons of things on coercion and A and B both look like the right answer. So why is one correct and the other not.

    Read the article

  • Dependency injection in C++

    - by Yorgos Pagles
    This is also a question that I asked in a comment in one of Miško Hevery's google talks that was dealing with dependency injection but it got buried in the comments. I wonder how can the factory / builder step of wiring the dependencies together can work in C++. I.e. we have a class A that depends on B. The builder will allocate B in the heap, pass a pointer to B in A's constructor while also allocating in the heap and return a pointer to A. Who cleans up afterwards? Is it good to let the builder clean up after it's done? It seems to be the correct method since in the talk it says that the builder should setup objects that are expected to have the same lifetime or at least the dependencies have longer lifetime (I also have a question on that). What I mean in code: class builder { public: builder() : m_ClassA(NULL),m_ClassB(NULL) { } ~builder() { if (m_ClassB) { delete m_ClassB; } if (m_ClassA) { delete m_ClassA; } } ClassA *build() { m_ClassB = new class B; m_ClassA = new class A(m_ClassB); return m_ClassA; } }; Now if there is a dependency that is expected to last longer than the lifetime of the object we are injecting it into (say ClassC is that dependency) I understand that we should change the build method to something like: ClassA *builder::build(ClassC *classC) { m_ClassB = new class B; m_ClassA = new class A(m_ClassB, classC); return m_ClassA; } What is your preferred approach?

    Read the article

  • Stretch ListBox Items hit area to full width if the ListBox?

    - by Nicholas
    I've looked around for an answer on this, but the potential duplicates are more concerned with presentation than interaction. I have a basic list box, and each item's content is a simple string. The ListBox itself is stretched to fill it's grid container, but each ListBoxItem's hitarea does not mirror the ListBox width. It looks as if the hitarea (pointer contact area) for each item is only the width of the text content. How do I make this stretch all the way across, regardless of the text size. I've set HorizontalContentAlignment to Stretch, but this doesn't solve my problem. My only other guess is that the content is actually stretching, but the background is invisible and so not capturing the mouse pointer. <ListBox Grid.Row="1" x:Name="ProjectsListBox" DisplayMemberPath="Name" ItemsSource="{Binding Path=Projects}" SelectedItem="{Binding Path=SelectedProject}" HorizontalContentAlignment="Stretch"/> The XAML is pretty straight forward on this. If I mouse over the text in one of the items, then the entire width of the item becomes active. I guess I just need to know how to create an interactive background that is invisible.

    Read the article

  • Better code for accessing fields in a matlab structure array?

    - by John
    I have a matlab structure array Modles1 of size (1x180) that has fields a, b, c, ..., z. I want to understand how many distinct values there are in each of the fields. i.e. max(grp2idx([foo(:).a])) The above works if the field a is a double. {foo(:).a} needs to be used in the case where the field a is a string/char. Here's my current code for doing this. I hate having to use the eval, and what is essentially a switch statement. Is there a better way? names = fieldnames(Models1); for ix = 1 : numel(names) className = eval(['class(Models1(1).',names{ix},')']); if strcmp('double', className) || strcmp('logical',className) eval([' values = [Models1(:).',names{ix},'];']); elseif strcmp('char', className) eval([' values = {Models1(:).',names{ix},'};']); else disp(['Unrecognized class: ', className]); end % this line requires the statistics toolbox. [g, gn, gl] = grp2idx(values); fprintf('%30s : %4d\n',names{ix},max(g)); end

    Read the article

  • Segmentation fault on instationation of more than 1 object

    - by ECE
    I have a class called "Vertex.hpp" which is as follows: #include <iostream> #include "Edge.hpp" #include <vector> using namespace std; /** A class, instances of which are nodes in an HCTree. */ class Vertex { public: Vertex(char * str){ *name=*str; } vector<Vertex*> adjecency_list; vector<Edge*> edge_weights; char *name; }; #endif When I instantiate an object of type Vector as follows: Vertex *first_read; Vertex *second_read; in.getline(input,256); str=strtok(input," "); first_read->name=str; str=strtok(NULL, " "); second_read->name=str; A segmentation fault occurs when more than 1 object of type Vector is instantiated. Why would this occur if more than 1 object is instantiated, and how can i allow multiple objects to be instantiated?

    Read the article

  • Segmentation Fault

    - by Biranchi
    Hi All, I have the following piece of code for getting the hostname and IP address, #include <stdlib.h> #include <stdio.h> #include <netdb.h> /* This is the header file needed for gethostbyname() */ #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main(int argc, char *argv[]) { struct hostent *he; if (argc!=2){ printf("Usage: %s <hostname>\n",argv[0]); exit(-1); } if ((he=gethostbyname(argv[1]))==NULL){ printf("gethostbyname() error\n"); exit(-1); } printf("Hostname : %s\n",he->h_name); /* prints the hostname */ printf("IP Address: %s\n",inet_ntoa(*((struct in_addr *)he->h_addr))); /* prints IP address */ } but i am getting a warning and segmentation fault as host.c: In function ‘main’: host.c:24: warning: format ‘%s’ expects type ‘char *’, but argument 2 has type ‘int’ What is the error in the code ?? Thanks

    Read the article

  • Can the size of a structure change after compiled?

    - by Sarah Altiva
    Hi, suppose you have the following structure: #include <windows.h> // BOOL is here. #include <stdio.h> typedef struct { BOOL someBool; char someCharArray[100]; int someIntValue; BOOL moreBools, anotherOne, yetAgain; char someOthercharArray[23]; int otherInt; } Test; int main(void) { printf("Structure size: %d, BOOL size: %d.\n", sizeof(Test), sizeof(BOOL)); } When I compile this piece of code in my machine (32-bit OS) the output is the following: Structure size: 148, BOOL size: 4. I would like to know if, once compiled, these values may change depending on the machine which runs the program. E.g.: if I ran this program in a 64-bit machine, would the output be the same? Or once it's compiled it'll always be the same? Thank you very much, and forgive me if the answer to this question is obvious...

    Read the article

  • Comparing objects and inheritance

    - by ereOn
    Hi, In my program I have the following class hierarchy: class Base // Base is an abstract class { }; class A : public Base { }; class B : public Base { }; I would like to do the following: foo(const Base& one, const Base& two) { if (one == two) { // Do something } else { // Do something else } } I have issues regarding the operator==() here. Of course comparing an instance A and an instance of B makes no sense but comparing two instances of Base should be possible. (You can't compare a Dog and a Cat however you can compare two Animals) I would like the following results: A == B = false A == A = true or false, depending on the effective value of the two instances B == B = true or false, depending on the effective value of the two instances My question is: is this a good design/idea ? Is this even possible ? What functions should I write/overload ? My apologies if the question is obviously stupid or easy, I have some serious fever right now and my thinking abilities are somewhat limited :/ Thank you.

    Read the article

  • Emacs hide/show support for C++ triple-slash Doxygen markup?

    - by jsyjr
    I use Doxygen's triple-slash syntax to markup my C++ code. There are two important cases which arise: 1) block markup comments which are the sole element on the line and may or may not begin flush left; e.g. class foo /// A one sentence brief description of foo. The elaboration can /// continue on for many lines. { ... }; void foo::bar /// A one sentence brief description of bar. The elaboration can /// continue on for many lines. () const { ... } 2) trailing markup comments which always follow some number of C++ tokens earlier on the first line but may still spill over onto subsequent lines; e.g. class foo { int _var1; ///< A brief description of _var1. int _var2; ///< A brief description of _var2 ///< requiring additional lines. } void foo::bar ( int arg1 ///< A brief description of arg1. , int arg2 ///< A brief description of arg2 ///< requiring additional lines. ) const { ... } I wonder what hide/show support exists to deal with these conventions. The most important cases are the block markup comments. Ideally I would like to be able to eliminate these altogether, meaning that I would prefer not to waste a line simply to indicate presence of a folded block markup comment. Instead I would like a fringe marker, a la http://www.emacswiki.org/emacs/hideshowvis.el /john

    Read the article

  • how to make a CUDA Histogram kernel?

    - by kitw
    Hi all, I am writing a CUDA kernel for Histogram on a picture, but I had no idea how to return a array from the kernel, and the array will change when other thread read it. Any possible solution for it? __global__ void Hist( TColor *dst, //input image int imageW, int imageH, int*data ){ const int ix = blockDim.x * blockIdx.x + threadIdx.x; const int iy = blockDim.y * blockIdx.y + threadIdx.y; if(ix < imageW && iy < imageH) { int pixel = get_red(dst[imageW * (iy) + (ix)]); //this assign specific RED value of image to pixel data[pixel] ++; // ?? problem statement ... } } @para d_dst: input image TColor is equals to float4. @para data: the array for histogram size [255] extern "C" void cuda_Hist(TColor *d_dst, int imageW, int imageH,int* data) { dim3 threads(BLOCKDIM_X, BLOCKDIM_Y); dim3 grid(iDivUp(imageW, BLOCKDIM_X), iDivUp(imageH, BLOCKDIM_Y)); Hist<<<grid, threads>>>(d_dst, imageW, imageH, data); }

    Read the article

  • Filtering string in Python

    - by Ecce_Homo
    I am making algorithm for checking the string (e-mail) - like "E-mail addres is valid" but their are rules. First part of e-mail has to be string that has 1-8 characters (can contain alphabet, numbers, underscore [ _ ]...all the parts that e-mail contains) and after @ the second part of e-mail has to have string that has 1-12 characters (also containing all legal expressions) and it has to end with top level domain .com EDIT email = raw_input ("Enter the e-mail address:") length = len (email) if length > 20 print "Address is too long" elif lenght < 5: print "Address is too short" if not email.endswith (".com"): print "Address doesn't contain correct domain ending" first_part = len (splitting[0]) second_part = len(splitting[1]) account = splitting[0] domain = splitting[1] for c in account: if c not in "abcdefghijklmopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.": print "Invalid char", "->", c,"<-", "in account name of e-mail" for c in domain: if c not in "abcdefghijklmopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_.": print "Invalid char", "->", c,"<-", "in domain of e-mail" if first_part == 0: print "You need at least 1 character before the @" elif first_part> 8: print "The first part is too long" if second_part == 4: print "You need at least 1 character after the @" elif second_part> 16: print "The second part is too long" else: # if everything is fine return this print "E-mail addres is valid" EDIT: After reproting what is wrong with our input, now I need to make Python recognize valid address and return ("E-mail adress is valid") This is the best i can do with my knowledge....and we cant use regular expressions, teacher said we are going to learn them later.

    Read the article

  • sIFR multiple calls don't work :(

    - by roxane
    Hello ! I'm trying to use sIFR on my menu and on my headers... but only one call works... the others that I put after never appear :(... Can somebody help me ? Note : I'm using the r436 and below is my code ... var segoe = { src: 'pathto/segoe.swf', ratios: [7, 1.58, 8, 1.49, 10, 1.5, 11, 1.45, 16, 1.46, 21, 1.44, 22, 1.41, 27, 1.42, 30, 1.41, 32, 1.4, 35, 1.41, 36, 1.4, 38, 1.39, 41, 1.4, 58, 1.39, 65, 1.38, 66, 1.39, 102, 1.38, 104, 1.37, 106, 1.38, 107, 1.37, 108, 1.38, 109, 1.37, 110, 1.38, 112, 1.37, 114, 1.38, 120, 1.37, 121, 1.38, 1.37] }; sIFR.activate(segoe); sIFR.replace(segoe, { selector: '#header ul li a span.title', css: ['.sIFR-root { text-align: center; font-size:13px; letter-spacing:2; font-weight: bold; text-transform:uppercase; cursor: pointer; color:#FFFFFF; background-color:#0C2C39; margin:0 3px; }'], wmode: 'transparent' }); sIFR.replace(segoe, { selector: 'h1', css: ['.sIFR-root { text-align: center; font-size:13px; letter-spacing:2; font-weight: bold; text-transform:uppercase; cursor: pointer; color:#000; background-color:#fff; margin:0 3px; }'] });

    Read the article

  • Why is DivMod Limited to Words (<=65535)?

    - by Andreas Rejbrand
    In Delphi, the declaration of the DivMod function is procedure DivMod(Dividend: Cardinal; Divisor: Word; var Result, Remainder: Word); Thus, the divisor, result, and remainder cannot be grater than 65535, a rather severe limitation. Why is this? Why couldn't the delcaration be procedure DivMod(Dividend: Cardinal; Divisor: Cardinal; var Result, Remainder: Cardinal); The procedure is implemented using assembly, and is therefore probably extremely fast. Would it not be possible for the code PUSH EBX MOV EBX,EDX MOV EDX,EAX SHR EDX,16 DIV BX MOV EBX,Remainder MOV [ECX],AX MOV [EBX],DX POP EBX to be adapted to cardinals? How much slower is the naïve attempt procedure DivModInt(const Dividend: integer; const Divisor: integer; out result: integer; out remainder: integer); begin result := Dividend div Divisor; remainder := Dividend mod Divisor; end; that is not (?) limited to 16-bit integers?

    Read the article

  • C++ -- Why should we use operator -> to access member functions of a SmartPtr?

    - by q0987
    Hello all, The question is given in the last two lines of code. template<class T> // template class for smart class SmartPtr { // pointers-to-T objects public: SmartPtr(T* realPtr = 0); T* operator->() const; T& operator*() const; T* Detach( void ) { T* pData = pointee; pointee = NULL; return pData; } private: T *pointee; ... }; class TestClass {} SmartPtr<TestClass> sPtr(new TestClass); TestClass* ptrA = sPtr->Detach(); // why I always see people use this method to access member functions of a Smart pointer. We can use sPtr-> b/c we have defined operator->() in SmartPtr. TestClass* ptrB = sPtr.Detach(); // Question: Is this a valid C++ way? If not, why? Thank you

    Read the article

  • Passing C++ object to C++ code through Python?

    - by cornail
    Hi all, I have written some physics simulation code in C++ and parsing the input text files is a bottleneck of it. As one of the input parameters, the user has to specify a math function which will be evaluated many times at run-time. The C++ code has some pre-defined function classes for this (they are actually quite complex on the math side) and some limited parsing capability but I am not satisfied with this construction at all. What I need is that both the algorithm and the function evaluation remain speedy, so it is advantageous to keep them both as compiled code (and preferrably, the math functions as C++ function objects). However I thought of glueing the whole simulation together with Python: the user could specify the input parameters in a Python script, while also implementing storage, visualization of the results (matplotlib) and GUI, too, in Python. I know that most of the time, exposing C++ classes can be done, e.g. with SWIG but I still have a question concerning the parsing of the user defined math function in Python: Is it possible to somehow to construct a C++ function object in Python and pass it to the C++ algorithm? E.g. when I call f = WrappedCPPGaussianFunctionClass(sigma=0.5) WrappedCPPAlgorithm(f) in Python, it would return a pointer to a C++ object which would then be passed to a C++ routine requiring such a pointer, or something similar... (don't ask me about memory management in this case, though :S) The point is that no callback should be made to Python code in the algorithm. Later I would like to extend this example to also do some simple expression parsing on the Python side, such as sum or product of functions, and return some compound, parse-tree like C++ object but let's stay at the basics for now. Sorry for the long post and thx for the suggestions in advance.

    Read the article

< Previous Page | 200 201 202 203 204 205 206 207 208 209 210 211  | Next Page >