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  • HTML 5 video custom controls

    - by pygorex1
    Like many web developers I'm looking forward to streaming video that utilizes the new HTML 5 <video> tag. Browser support definitely isn't wide enough yet, so using a Flash/SWF fallback is a must. This got me thinking: in Flash it's possible to highly customize the playback controls (pause, play, stop, seek, volume, etc.) in HTML 5?. What options are there for customizing the glyphs, icons and colors of video controls? Is Javascript required? For instance the following page renders different controls depending on the browser - tested using FF3.5, Chrome and Safari: http://henriksjokvist.net/examples/html5-video/ It would be really awesome to customize and standardize controls across browsers and even match the Flash controls used by older browsers.

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  • Circular reference fix?

    - by SXMC
    Hi! I have a Player class in a separate unit as follows: TPlayer = class private ... FWorld: TWorld; ... public ... end; I also have a World class in a separate unit as follows: TWorld = class private ... FPlayer: TPlayer; ... public ... end; I have done it this way so that the Player can get data from the world via FWorld, and so that the other objects in the world can get the player data in a similar manner. As you can see this results in a circular reference (and therefore does not work). I have read that this implies bad code design, but I just can't think of any better other way. What could be a better way to do it? Cheers!

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  • How do I access variables with hyphenated names in Smarty?

    - by abeger
    I've got a PHP page that parses an XML file with SimpleXml, then passes that object to a Smarty template. My problem is that the XML file has hyphens in its tag names, e.g. video-player. In PHP, this is no problem, I just use $xml->{'video-player'} and everything's fine. Smarty, on the other hand, throws a fit when I try to use that syntax. The only solution I've come up with so far is to use a variable to store the name, e.g., { assign var=name value="video-player" } { $xml->$name } But this isn't terribly graceful to say the least. Is there another, better, approach to referring to a hyphenated variable name in Smarty?

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  • Problems with CGPoint in touches event

    - by Jason
    I'm having some problems with storing variables from my touch events. The warning I get when I run this is that coord and icoord are unused, but I used them in the viewDidLoad implementation, is there a reason why this does not work? Any suggestions? -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint icoord = [touch locationInView:touch.view]; } -(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint coord = [touch locationInView:touch.view]; } - (void)viewDidLoad { if (coord.x > icoord.x) { player.center = CGPointMake(player.center.x + 5, player.center.y); } } Thanks.

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  • How do I refresh TinyMCE for the code that I add with JavaScript

    - by Sam Kong
    Hi, I need to insert code for flash to TinyMCE with JavaScript. If I insert the same code using HTML menu of TinyMCE, it automatically add flash icon to the editor. But if I insert the code using JavaScript, the actual code is inserted but it shows nothing on the screen. One trick I found is toggle TinyMCE to normal textarea and back to TinyMCE. Then, it shows the flash icon. Is there a better way to do that? Thanks. Sam

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  • Public ASPXAUTH cookie and security

    - by Bara
    Due to a bug in Flash, I have to use the ASPXAuth cookie to log a user in on a page that a flash upload script calls after upload. See this page for more information: http://geekswithblogs.net/apopovsky/archive/2009/05/06/working-around-flash-cookie-bug-in-asp.net-mvc.aspx I have to make the ASPXAUTH string "public" in the sense that it will be in the HTML of the page. My question is, how secure is this? I understand that anyone that can get to the string in the HTML can probably get to it from the cookie just as easily, but let's say someone does have this ASPXAUTH string. Is it possible that they can login as another user using this cookie? Would they be able to decrypt it? Bara

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  • extracting secrets from an embedded chip

    - by Will
    I am looking at an embedded system where secrets are stored in flash that is internal to the chip package, and there is no physical interface to get that information out - all access to this flash is policed by program code. All DMA attacks and JTAG and such are disabled. This seems to be a common locked-down configuration for system-on-a-chip. How might an attacker recover the secrets in that Flash? I understand they can fuzz for vulnerabilities in the app code and exploit it, that there could be some indistinct general side channel attack or something. But how would an attacker really go about trying to recover those keys? Are there viable approaches for a determined attacker to somehow shave-down the chip or some kind of microscope attack?

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  • Seeking through a streamed MP3 file with HTML5 <audio> tag

    - by Kyle Slattery
    Hopefully someone can help me out with this. I'm playing around with a node.js server that streams audio to a client, and I want to create an HTML5 player. Right now, I'm streaming the code from node using chunked encoding, and if you go directly to the URL, it works great. What I'd like to do is embed this using the HTML5 <audio> tag, like so: <audio src="http://server/stream?file=123"> where /stream is the endpoint for the node server to stream the MP3. The HTML5 player loads fine in Safari and Chrome, but it doesn't allow me to seek, and Safari even says it's a "Live Broadcast". In the headers of /stream, I include the file size and file type, and the response gets ended properly. Any thoughts on how I could get around this? I certainly could just send the whole file at once, but then the player would wait until the whole thing is downloaded--I'd rather stream it.

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  • Looking for a jQuery Developer [closed]

    - by Caroline Pires
    Hi, We are currently looking for a jquery developer, experienced specifically with flowplayer, to integrate a video player into our web application prototype. The player interface is being built in html and has to be wired to the flash player using the flowplayer jquery library. We also hope to be able to overlay some html elements on top of the video. A few extra jquery tools (scrollable and overlay) should be integrated with our page design as well. We are under a tight deadline and need to start work on this ASAP. For any further details please contact me on: [email protected] Thank you, Caroline

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  • Should we use NsMutableArray in CGRectIntersect ?

    - by srikanth rongali
    To know whether two sprites cross each other or not, should we use NSMutableArray to store the sprites ? In my game one fixed sprite(player) is there. And the other is a bullet fired and if this sprite intersects player sprite, then enemy won. I have used NSMutable Array to store the bullet sprites. If I do not use NSMutableArray then even though the the bullet intersects player it is not recognizing the intersection ? I am using ( (CGRectIntersectsRect(bulletRect, playerRect)). Thank You.

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  • How come this image won't resize to fit the sprite?

    - by George Edison
    I have this snippet of ActionScript code that is supposed to resize an image to fit the sprite: package { import flash.display.Sprite; import flash.display.Bitmap; import flash.events.Event; public class Main extends Sprite { [Embed(source = 'img.png')] private var TheImage:Class; public static const TheImageWidth:Number = 1300; public static const TheImageHeight:Number = 1300; public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point var image:Bitmap = new TheImage(); addChild(image); image.scaleX = width / TheImageWidth; image.scaleY = height / TheImageHeight; } } } Why isn't it working?

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  • Get the closest number

    - by user183089
    Hi, i am implementing a little Black Jack game in C# and i have the following problem calculating the player's hand value. the problem is Ace may have value of 1 or 11 so if the players has three cards and one Ace if the sum of the cards is <= 10 Ace will have value of 11(Sorry for who doesn't know the scope of the game is to reach 21 with the sum of the cards) Other way value of 1 Up to here is easy Now lets assume i do not know how many Aces the player has got and the game is implemented giving the possibility to the dealer to use more than one deck of cards. the user may have in one hand even 5,6,7,8 ... aces. What is the best way(possibly using Linq) to evaluate all the aces the player has got to get the closest combination to 21 (in addition tot he other cards)? I hope i have been clear thanks for your help.

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  • Which containers / graphics components to use in a simple Java Swing game?

    - by rize
    I'm creating a simple labyrinth game with Java + Swing. The game draws a randomized labyrinth on the screen, places a figure in the middle, and the player is then supposed to find the way out by moving the figure with arrow-keys. As for now, I'm using a plain background and drawing the walls of the labyrinth with Graphics.drawLine(). I have a custom picture of the figure in a .gif file, which I load as a BufferedImage object. However, I want the player to see only part of the labyrinth at a time, and the screen should follow the figure in the game, as the player moves around. I'm planning to do this by creating an Image object of the whole labyrinth when it is created, and then "cutting" a square around the current position of the figure and displaying this with Graphics.drawImage(). I'm new with Swing though, and I can't figure out how to draw the figure at different positions "above" the labyrinth without redrawing the whole thing. Which container/component should I use for the labyrinth and then for the figure to achieve this?

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Probability Random Number Generator

    - by Excl
    Let's say I'm writing a simple luck game - each player presses Enter and the game assign him a random number between 1-6. Just like a cube. At the end of the game, the player with the highest number wins. Now, let's say I'm a cheater. I want to write the game so player #1 (which will be me) has a probability of 90% to get six, and 2% to get each of the rest numbers (1, 2, 3, 4, 5). So, how can I generate a number random, and set the probability for each number? Thanks.

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  • How can I a sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Create hyperlink in django template of object that has a space

    - by Ed
    I am trying to create a dynamic hyperlink that depends on a value passed from a function: {% for item in field_list %} <a href={% url index_view %}{{ item }}/> {{ item }} </a> <br> {% endfor %} The problem is that one of the items in field_list is "Hockey Player". The link for some reason is dropping everything after the space, so it creates the hyperlink on the entire "Hockey Player", but the address is http://126.0.0.1:8000/Hockey How can I get it to go to http://126.0.0.1:8000/Hockey Player/ instead?

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  • Losing NSManaged Objects in my Application

    - by Wayfarer
    I've been doing quite a bit of work on a fun little iPhone app. At one point, I get a bunch of player objects from my Persistant store, and then display them on the screen. I also have the options of adding new player objects (their just custom UIButtons) and removing selected players. However, I believe I'm running into some memory management issues, in that somehow the app is not saving which "players" are being displayed. Example: I have 4 players shown, I select them all and then delete them all. They all disappear. But if I exit and then reopen the application, they all are there again. As though they had never left. So somewhere in my code, they are not "really" getting removed. MagicApp201AppDelegate *appDelegate = [[UIApplication sharedApplication] delegate]; context = [appDelegate managedObjectContext]; NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *desc = [NSEntityDescription entityForName:@"Player" inManagedObjectContext:context]; [request setEntity:desc]; NSError *error; NSMutableArray *objects = [[[context executeFetchRequest:request error:&error] mutableCopy] autorelease]; if (objects == nil) { NSLog(@"Shit man, there was an error taking out the single player object when the view did load. ", error); } int j = 0; while (j < [objects count]) { if ([[[objects objectAtIndex:j] valueForKey:@"currentMultiPlayer"] boolValue] == NO) { [objects removeObjectAtIndex:j]; j--; } else { j++; } } [self setPlayers:objects]; //This is a must, it NEEDS to work Objects are all the players playing So in this snippit (in the viewdidLoad method), I grab the players out of the persistant store, and then remove the objects I don't want (those whose boolValue is NO), and the rest are kept. This works, I'm pretty sure. I think the issue is where I remove the players. Here is that code: NSLog(@"Remove players"); /** For each selected player: Unselect them (remove them from SelectedPlayers) Remove the button from the view Remove the button object from the array Remove the player from Players */ NSLog(@"Debugging Removal: %d", [selectedPlayers count]); for (int i=0; i < [selectedPlayers count]; i++) { NSManagedObject *rPlayer = [selectedPlayers objectAtIndex:i]; [rPlayer setValue:[NSNumber numberWithBool:NO] forKey:@"currentMultiPlayer"]; int index = [players indexOfObjectIdenticalTo:rPlayer]; //this is the index we need for (int j = (index + 1); j < [players count]; j++) { UIButton *tempButton = [playerButtons objectAtIndex:j]; tempButton.tag--; } NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } UIButton *aButton = [playerButtons objectAtIndex:index]; [players removeObjectAtIndex:index]; [aButton removeFromSuperview]; [playerButtons removeObjectAtIndex:index]; } [selectedPlayers removeAllObjects]; NSError *error; if ([context hasChanges] && ![context save:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } NSLog(@"About to refresh YES"); [self refreshAllPlayers:YES]; The big part in the second code snippet is I set them to NO for currentMultiPlayer. NO NO NO NO NO, they should NOT come back when the view does load, NEVER ever ever. Not until I say so. No other relevant part of the code sets that to YES. Which makes me think... perhaps they aren't being saved. Perhaps that doesn't save, perhaps those objects aren't being managed anymore, and so they don't get saved in. Is there a lifetime (metaphorically) of NSManaged object? The Players array is the same I set in the "viewDidLoad" method, and SelectedPlayers holds players that are selected, references to NSManagedObjects. Does it have something to do with Removing them from the array? I'm so confused, some insight would be greatly appreciated!!

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  • Is it possible to have a sound play before/during the splash screen?

    - by Jeff
    My app takes a few seconds to load and I have a splash screen. Once "viewDidLoad" I have a little sound play. I feel that the sound would be in better use if it started playing when the splash screen popped up. Is it possible to have a sound start before/during the splash screen? Here is my code: (under viewDidLoad) NSString *soundFilePath = [[NSBundle mainBundle] pathForResource: @"intorSound" ofType: @"aif"]; NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath]; player = [[AVAudioPlayer alloc] initWithContentsOfURL: fileURL error: nil]; [player setVolume: soundVolumeValue]; // available range is 0.0 through 1.0 [player play]; [fileURL release]; Thank you for your time!

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  • How to generate a Makefile with source in sub-directories using just one makefile.

    - by James Dean
    I have source in a bunch of subdirectories like: src/widgets/apple.cpp src/widgets/knob.cpp src/tests/blend.cpp src/ui/flash.cpp In the root of the project I want to generate a single Makefile using a rule like: %.o: %.cpp $(CC) -c $< build/test.exe: build/widgets/apple.o build/widgets/knob.o build/tests/blend.o src/ui/flash.o $(LD) build/widgets/apple.o .... build/ui/flash.o -o build/test.exe When I try this it does not find a rule for build/widgets/apple.o. Can I change something so that the %.o: %.cpp is used when it needs to make build/widgets/apple.o ?

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  • Dot Game and Dynamic Programming

    - by Albert Diego
    I'm trying to solve a variant of the dot game with dynamic programming. The regular dot game is played with a line of dots. Each player takes either one or two dots at their respective end of the line and the person who is left with no dots to take wins. In this version of the game, each dot has a different value. Each player takes alternate turns and takes either dot at either end of the line. I want to come up with a way to use dynamic programming to find the max amount that the first player is guaranteed to win. I'm having problems grasping my head around this and trying to write a recurrence for the solution. Any help is appreciated, thanks!

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  • MySQL Rank Not Matching High Score in Table

    - by boddie
    While making a game the MySQL call to get the top 10 is as follows: SELECT username, score FROM userinfo ORDER BY score DESC LIMIT 10 This seems to work decently enough, but when paired with a call to get a individual player's rank the numbers may be different if the player has a tied score with other players. The call to get the players rank is as follows: SELECT (SELECT COUNT(*) FROM userinfo ui WHERE (ui.score, ui.username) >= (uo.score, uo.username)) AS rank FROM userinfo uo WHERE username='boddie'; Example results from first call: +------------+-------+ | username | score | +------------+-------+ | admin | 4878 | | test3 | 3456 | | char | 785 | | test2 | 456 | | test1 | 253 | | test4 | 78 | | test7 | 0 | | boddie | 0 | | Lz | 0 | | char1 | 0 | +------------+-------+ Example results from second call +------+ | rank | +------+ | 10 | +------+ As can be seen, the first call ranks the player at number 8 on the list, but the second call puts him at number 10. What changes or what can I do to make these calls give matching results? Thank you in advance for any help!

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  • AS3 Camera denied if loaded in a parent SWF

    - by teepusink
    Hi, I have a child SWF file that has the Camera functionality. It works fine if I run the child SWF by itself. However, when I load the child SWF into a parent SWF, the Camera functionality does not work. Doing some tracing it says that Camera access is denied. That happens without me even clicking on the deny button and in fact the usual security popup does not even show up. I have added import flash.system.Security; flash.system.Security.allowDomain("*"); to both parent and child SWF. What am I missing? It's Flash 10 player. Thank you, Tee

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  • Online webcam chat. Free server and easy-to-implement client?

    - by Oskar Kjellin
    I have a client requesting that his users can use their webcams to talk to each other. From what I've understood the main thing to use for this is Flash. However as I have not written flash I would like to have something really easy to implement. Of course preferrably free (or trial). The idea of this is that everything but the chat alone is in .net. So the users will not use flash until they are actaully going to talk to each other. So there is no use for rooms here. I've been looking into silverlight some as well. But it seems like silverlight does not offer streaming between users..? I know this question has been asked many times here. But I could not find a suitable answer which is why I post a new question.

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