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  • CodePlex Daily Summary for Friday, March 19, 2010

    CodePlex Daily Summary for Friday, March 19, 2010New Projects[Tool] Vczh Visual Studio UnitTest Coverage Analyzer: Analyzing Visual Studio Unittest Coverage Exported XML filecrudwork is a library of reuseable classes for developing .NET applications: crudwork is a collection of reuseable .NET classes and features. If you searched for StpLibrary and landed here, you're in the right place. Origi...CWU Animated AVL Tree Tutorial: This is a silverlight demo of a self-balancing AVL tree. On the original team were CWU undergraduates Eric Brown, Barend Venter, Nick Rushton, Arry...DotNetNuke® Skin Modern: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skin Monster: A DotNetNuke Design Challenge skin package submitted to the "Personal" category by Jon Edwards of SlumtownHero.co.za. This package uses totally tab...DotNetNuke® Skin Synapse: A DotNetNuke Design Challenge skin package submitted to the "Modern Business" category by Exionyte Solutions. This package features 2 colors with 4...earthworm: Earthworm is a pet project intended as a repository of data access logic, including some ORM, state management and bridging the gap between connect...ema: EMA is a place for collaborative effort to implement a PowerGrid game engine. For more info on PowerGrid the board game see: http://www.boardgamege...Extended SharePoint Web Parts: Extending capabilities of existing SharePoint 2007 Web Parts by inheriting and alterFreedomCraft: Craft development siteG.B SecondLife Sculpter: This is a Sculptor for "secondlife"InfoPath Error Viewer: InfoPath Error Viewer provides an intuitive list to show all errors in the entire InfoPath form. You'll no longer have to find the validation error...LEET (LEET Enhances Exploratory Testing): LEET is a capture-replay tool based on Microsoft’s User Interface Automation Framework. It is targeted at agile teams, and provides support for us...Linq To Entity: Linq,Linq to Entity,EntityMACFBTest: This is a test for a Facebook application.MetaProperties: MetaProperties helps you to create event driven architectures in .NET. It saves you time and it helps you avoid mistakes. It's compatible with WPF ...ownztec web: projeto da ownztec.comParallel Programming Guide: Content for the latest patterns & practices book on design patterns for parallel programming. Downloadable book outline and draft chapters as well ...Perseus - Sistema de Matrícula On-Line: Sistema de matrícula desenvolvido pelo 5º período de Desenvolvimento Web da FACECLA.Project Tru Tiên: Project EL tru tiên, ZhuxianProSysPlus.Net Framework: How do I get the ease and efficiency of my work in VFP (R.I.P. 2010)? The answer is here: the ProSysPlus.Net Framework. Why is it open source? Wh...Quick Anime Renamer: Originally included with AniPlayer X, Quick Anime Renamer easily renames your anime files into a "cleaner" format so you wont get retinal detachment.Simple XNA Button: This is a project of a helper for instancing Simple Buttons in XNA with a ButtonPanel. Its got various features like. Load a Panel from a Plain Tex...SteelVersion - Monitor your .NET Application versioning: SteelVersion helps you to find and store versioning information about .NET assemblies ("Explorer" mode). It also makes it easier to continuously ch...Stellar Results: Astronomical Tracking System for IUPUI CSCI506 - Fall 2007, Team2TheHunterGetsTheDeer: first AIwandal: wandalWeb App Data Architect's CodeCAN: Contains different types of code samples to explore different types of technical solutions/patterns from an architect's point of view.Yet Another GPS: Yet another GPS tracker is a very powerful GPS track application for Windows MobileNew ReleasesASP.Net Client Dependency Framework: v1.0 RC1: ASP.Net Client Dependency has progressed to release candidate 1. With the community feedback and bug reports we've been able to make some great upd...C# FTP Library: FTPLib v1.0.1.1: This release has a couple of small bug fixes as well as the new abilities to specify a port to connect to and to create a new directory with the Cr...crudwork is a library of reuseable classes for developing .NET applications: crudwork 2.2.0.1: crudwork 2.2.0.1 (initial version)DotNetNuke® Skin Modern: Modern Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Standards" category by Salar Golestanian of SalarO. The skin utilizes both the telerik...DotNetNuke® Skinning Extensions: Nav Menu Demo Skins: This very basic skin demonstrates: 1. How to force NAV menu to generate an unordered list menu 2. The creation of a sub menu, both horizontal and ...DotNetNuke® XML: 04.03.05: XML/XSL Module 04.03.05 Release Candidate This is a maintainace release. Full Quallified Namespace avoids conflicts with Namespaces used by Teler...eCommerce by Onex Community Edition: Installer of eCommerce by Onex Community 1.0: Installer of eCommerce by Onex Community 1.0 Last changes: Added integration with Paypal Corrected of adding photos and attachments to products ...eCommerce by Onex Community Edition: Source code of eCommerce by Onex Community 1.0: Changes in version 1.0: Added integration with Paypal Corrected of adding photos and attachments to products Fixed problem with cancellation of...Employee Info Starter Kit: v2.2.0 (Visual Studio 2005-2008): This is a starter kit, which includes very simple user requirements, where we can create, read, update and delete (CRUD) the employee info of a com...Employee Info Starter Kit: v4.0.0.alpha (Visual Studio 2010): Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and d...Encrypted Notes: Encrypted Notes 1.4: This is the latest version of Encrypted Notes (1.4). It has an installer - it will create a directory 'CPascoe' in My Documents. Once you have ext...Extended SharePoint Web Parts: ContentQueryAdvanced: This .wsp file contains a single web part ContentQueryAdvanced. This web part inherits from ContentQuery web part and adds a ToolPart field for a ...Extended SharePoint Web Parts: Source Code: Zip file includes all the source code used to extend Content Query Web Part, adding a Tool Part field to insert a CAML query/filter/sortFacebook Developer Toolkit: Version 3.02: Updated copyright. No new functionality. Version 3.1 in the works.fleXdoc: template-based server-side document generator (docx): fleXdoc 1.0 (final): fleXdoc consists of a webservice and a (test)client for the service. Make sure you also download the testclient: you can use it to test the install...InfoPath Error Viewer: InfoPath Error Viewer 1.0: This is an intial version of this tool. You can: 1. View all errors in a list. 2. Locate to a binding control of an error field. 3. See the detai...LEET (LEET Enhances Exploratory Testing): LEET Alpha: The first public release of LEET includes the ability to record tests from running GUIs, assist in writing tests manually from a running GUI, edit ...Linq To Entity: Linq to Entity: The Entity Framework enables developers to work with data in the form of domain-specific objects and properties, such as customers and customer add...MDownloader: MDownloader-0.15.8.56699: Fixed peformance and memory usage. Fixed Letitbit provider. Added detecting IMDB, NFO, TV.com... links in RSS Monitor. Supported password len...MetaProperties: MetaProperties 1.0.0.0: This is a multi-targeted release of MetaProperties for the desktop and Silverlight versions of the .NET framework. The desktop version is fully ...Nito.KitchenSink: Version 2: Added a cancelable Stream.CopyTo. Depends on Nito.Linq 0.2. Please report any issues via the Issue Tracker.Project Server 2007 Timesheet AutoStatus Plus: AutoStatusPlus 1.0.1.0: AutoStatusPlus 1.0.1.0 Supported Systems x86 and x64 Project Server 2007 deployments with or without MOSS 2007 Recommended Patchlevels WSS 3.0: ...Project Tru Tiên: Elements-test V1: Mô tả Bản elements.data - có full ID của bản Elemens.data Tru tiên 2 VIệt Nam (V37) - có full ID của bản Elements.data server offline tru tiên (hiệ...Quick Anime Renamer: Quick Anime Renamer v0.1: AniPlayer X v1.4.5 - started 3/18/2010Initial Release!QuickieB2B: Quickie v1.0b: QuickieB2B - made for DEV4FUN competition organized by Microsoft CroatiaSilverlight 3.0 Advanced ToolTipService: Advanced ToolTipService v2.0.2: This release is compiled against the Silverlight 3.0 runtime. A demonstration on how to set the ToolTip content to a property of the DataContext o...Simple XNA Button: XNA Button 1.0: The Main Project. this uses XNA 3.0 but it can be build with lower versions of XNA Framework. This was made using Visual Studio 2008.StoryQ: StoryQ 2.0.3 Library and Converter UI: New features in this release: Tagging and a tag-capable rich html report. The code generator is capable of generating entire classes This relea...The Silverlight Hyper Video Player [http://slhvp.com]: Version 1.0: Version 1.0VCC: Latest build, v2.1.30318.0: Automatic drop of latest buildWord Index extracts words or sentences from Word document according to patterns: Word Index 1.0.1.0 (For Word 2007 and Word 2003): Word Index for Word 2007 & 2003 : WordIndex.msi (Win-Installer Setup for Word Index) Source code : wordindex.codeplex.comV1.0.1.0.zip : (Source co...Yet Another GPS: YAGPS-Alfa.1: Yet another GPS tracker is a very powerful GPS track application for Windows MobileMost Popular ProjectsMetaSharpRawrWBFS ManagerSilverlight ToolkitASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseAJAX Control ToolkitLiveUpload to FacebookWindows Presentation Foundation (WPF)ASP.NETMost Active ProjectsLINQ to TwitterRawrOData SDK for PHPjQuery Library for SharePoint Web ServicesDirectQOpen Data App Framework (ODAF)patterns & practices – Enterprise LibraryBlogEngine.NETPHPExcelNB_Store - Free DotNetNuke Ecommerce Catalog Module

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  • Looking Back at MIX10

    - by WeigeltRo
    It’s the sad truth of my life that even though I’m fascinated by airplanes and flight in general since my childhood days, my body doesn’t like flying. Even the ridiculously short flights inside Germany are taking their toll on me each time. Now combine this with sitting in the cramped space of economy class for many hours on a transatlantic flight from Germany to Las Vegas and back, and factor in some heavy dose of jet lag (especially on my way eastwards), and you get an idea why after coming back home I had this question on my mind: Was it really worth it to attend MIX10? This of course is a question that will also be asked by my boss at Comma Soft (for other reasons, obviously), who decided to send me and my colleague Jens Schaller, to the MIX10 conference. (A note to my German readers: An dieser Stelle der Hinweis, dass Comma Soft noch Silverlight-Entwickler und/oder UI-Designer für den Standort Bonn sucht – aussagekräftige Bewerbungen bitte an [email protected]) Too keep things short: My answer is yes. Before I’ll go into detail, let me ask the heretical questions whether tech conferences in general still make sense. There was a time, where actually being at a tech conference gave you a head-start in regard to learning about new technologies. Nowadays this is no longer true, where every bit of information and every detail is immediately twittered, blogged and whatevered to death. In the case of MIX10 you even can download the video-taped sessions shortly after. So: Does visiting a conference still make sense? It depends on what you expect from a conference. It should be clear to everybody that you’ll neither get exclusive information, nor receive training in a small group. What a conference does offer that sitting in front of your computer does not can be summarized as follows: Focus Being away from work and home will help you to focus on the presented information. Of course there are always the poor guys who are haunted by their work (with mails and short text messages reporting the latest showstopper problem), but in general being out of your office makes a huge difference. Inspiration With the focus comes the emotional involvement. I find it much easier to absorb information if I feel that certain vibe when sitting in a session. This still means that I have put work into reviewing the information later, but it’s a better starting point. And all the impressions collected at a (good) conference combined lead to a higher motivation – be it by the buzz (“this is gonna be sooo cool!”) or by the fear to fall behind (“man, we’ll have work on this, or else…”). People At a conference it’s pretty easy to get into contact with other people during breakfast, lunch and other breaks. This is a good opportunity to get a feel for what other development teams are doing (on a very general level of course, nobody will tell you about their secret formula) and what they are thinking about specific technologies. So MIX10 did offer focus, inspiration and people, but that would have meant nothing without valuable content. When I (being a frontend developer with a strong interest in UI/UX) planned my visit to MIX10, I made the decision to focus on the "soft" topics of design, interaction and user experience. I figured that I would be bombarded with all the technical details about Silverlight 4 anyway in the weeks and months to come. Actually, I would have liked to catch a few technical sessions, but the agenda wasn’t exactly in favor of people interested in any kind of Silverlight and UI/UX/Design topics. That’s one of my few complaints about the conference – I would have liked one more day and/or more sessions per day. Overall, the quality of the workshops and sessions was pretty high. In fact, looking back at my collection of conferences I’ve visited in the past I’d say that MIX10 ranks somewhere near the top spot. Here’s an overview of the workshops/sessions I attended (I’ll leave out the keynotes): Day 0 (Workshops on Sunday) Design Fundamentals for Developers Robby Ingebretsen is the man! Great workshop in three parts with the perfect mix of examples, well-structured definition of terminology and the right dose of humor. Robby was part of the WPF team before founding his own company so he not only has a strong interest in design (and the skillz!) but also the technical background.   Design Tools and Techniques Originally announced to be held by Arturo Toledo, the Rosso brothers from ArcheType filled in for the first two parts, and Corrina Black had a pretty general part about the Windows Phone UI. The first two thirds were a mixed bag; the two guys definitely knew what they were talking about, and the demos were great, but the talk lacked the preparation and polish of a truly great presentation. Corrina was not allowed to go into too much detail before the keynote on Monday, but the session was still very interesting as it showed how much thought went into the Windows Phone UI (and there’s always a lot to learn when people talk about their thought process). Day 1 (Monday) Designing Rich Experiences for Data-Centric Applications I wonder whether there was ever a test-run for this session, but what Ken Azuma and Yoshihiro Saito delivered in the first 15 minutes of a 30-minutes-session made me walk out. A commercial for a product (just great: a video showing a SharePoint plug-in in an all-Japanese UI) combined with the most generic blah blah one could imagine. EPIC FAIL.   Great User Experiences: Seamlessly Blending Technology & Design I switched to this session from the one above but I guess I missed the interesting part – what I did catch was what looked like a “look at the cool stuff we did” without being helpful. Or maybe I was just in a bad mood after the other session.   The Art, Technology and Science of Reading This talk by Kevin Larson was very interesting, but was more a presentation of what Microsoft is doing in research (pretty impressive) and in the end lacked a bit the helpful advice one could have hoped for.   10 Ways to Attack a Design Problem and Come Out Winning Robby Ingebretsen again, and again a great mix of theory and practice. The clean and simple, yet effective, UI of the reader app resulted in a simultaneous “wow” of Jens and me. If you’d watch only one session video, this should be it. Microsoft has to bring Robby back next year! Day 2 (Tuesday) Touch in Public: Multi-touch Interaction Design for Kiosks & Architectural Experiences Very interesting session by Jason Brush, a great inspiration with many details to look out for in the examples. Exactly what I was hoping for – and then some!   Designing Bing: Heart and Science How hard can it be to design the UI for a search engine? An input field and a list of results, that should be it, right? Well, not so fast! The talk by Paul Ray showed the many iterations to finally get it right (up to the choice of a specific blue for the links). And yes, I want an eye-tracking device to play around with!   The Elephant in the Room When Nishant Kothary presented a long list of what his session was not about, I told to myself (not having the description text present) “Am I in the wrong talk? Should I leave?”. Boy, was I wrong. A great talk about human factors in the process of designing stuff.   An Hour with Bill Buxton Having seen Bill Buxton’s presentation in the keynote, I just had to see this man again – even though I didn’t know what to expect. Being more or less unplanned and intended to be more of a conversation, the session didn’t provide a wealth of immediately useful information. Nevertheless Bill Buxton was impressive with his huge knowledge of seemingly everything. But this could/should have been a session some when in the evening and not in parallel to at least two other interesting talks. Day 3 (Wednesday) Design the Ordinary, Like the Fixie This session by DL Byron and Kevin Tamura started really well and brought across the message to keep things simple. But towards the end the talk lost some of its steam. And, as a member of the audience pointed out, they kind of ignored their own advice when they used a fancy presentation software other then PowerPoint that sometimes got in the way of showing things.   Developing Natural User Interfaces Speaking of alternative presentation software, Joshua Blake definitely had the most remarkable alternative to PowerPoint, a self-written program called NaturalShow that was controlled using multi-touch on a touch screen. Not a PowerPoint-killer, but impressive nevertheless. The (excellent) talk itself was kind of eye-opening in regard to what “multi-touch support” on various platforms (WPF, Silverlight, Windows Phone) actually means.   Treat your Content Right The talk by Tiffani Jones Brown wasn’t even on my planned schedule, but somehow I ended up in that session – and it was great. And even for people who don’t necessarily have to write content for websites, some points made by Tiffani are valid in many places, notably wherever you put texts with more than a single word into your UI. Creating Effective Info Viz in Microsoft Silverlight The last session of MIX10 I attended was kind of disappointing. At first things were very promising, with Matthias Shapiro giving a brief but well-structured introduction to info graphics and interactive visualizations. Then the live-coding began and while the result was interesting, too much time was spend on wrestling to get the code working. Ending earlier than planned, the talk was a bit light on actual content, but at least it included a nice list of resources. Conclusion It could be felt all across MIX10, UIs will take a huge leap forward; in fact, there are enough examples that have already. People who both have the technical know-how and at least a basic understanding of design (“literacy” as Bill Buxton called it) are in high demand. The concept of the MIX conference and initiatives like design.toolbox shows that Microsoft understands very well that frontend developers have to acquire new knowledge besides knowing how to hack code and putting buttons on a form. There are extremely exciting times before us, with lots of opportunity for those who are eager to develop their skills, that is for sure.

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  • Much Ado About Nothing: Stub Objects

    - by user9154181
    The Solaris 11 link-editor (ld) contains support for a new type of object that we call a stub object. A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be executed — the runtime linker will kill any process that attempts to load one. However, you can link to a stub object as a dependency, allowing the stub to act as a proxy for the real version of the object. You may well wonder if there is a point to producing an object that contains nothing but linking interface. As it turns out, stub objects are very useful for building large bodies of code such as Solaris. In the last year, we've had considerable success in applying them to one of our oldest and thorniest build problems. In this discussion, I will describe how we came to invent these objects, and how we apply them to building Solaris. This posting explains where the idea for stub objects came from, and details our long and twisty journey from hallway idea to standard link-editor feature. I expect that these details are mainly of interest to those who work on Solaris and its makefiles, those who have done so in the past, and those who work with other similar bodies of code. A subsequent posting will omit the history and background details, and instead discuss how to build and use stub objects. If you are mainly interested in what stub objects are, and don't care about the underlying software war stories, I encourage you to skip ahead. The Long Road To Stubs This all started for me with an email discussion in May of 2008, regarding a change request that was filed in 2002, entitled: 4631488 lib/Makefile is too patient: .WAITs should be reduced This CR encapsulates a number of cronic issues with Solaris builds: We build Solaris with a parallel make (dmake) that tries to build as much of the code base in parallel as possible. There is a lot of code to build, and we've long made use of parallelized builds to get the job done quicker. This is even more important in today's world of massively multicore hardware. Solaris contains a large number of executables and shared objects. Executables depend on shared objects, and shared objects can depend on each other. Before you can build an object, you need to ensure that the objects it needs have been built. This implies a need for serialization, which is in direct opposition to the desire to build everying in parallel. To accurately build objects in the right order requires an accurate set of make rules defining the things that depend on each other. This sounds simple, but the reality is quite complex. In practice, having programmers explicitly specify these dependencies is a losing strategy: It's really hard to get right. It's really easy to get it wrong and never know it because things build anyway. Even if you get it right, it won't stay that way, because dependencies between objects can change over time, and make cannot help you detect such drifing. You won't know that you got it wrong until the builds break. That can be a long time after the change that triggered the breakage happened, making it hard to connect the cause and the effect. Usually this happens just before a release, when the pressure is on, its hard to think calmly, and there is no time for deep fixes. As a poor compromise, the libraries in core Solaris were built using a set of grossly incomplete hand written rules, supplemented with a number of dmake .WAIT directives used to group the libraries into sets of non-interacting groups that can be built in parallel because we think they don't depend on each other. From time to time, someone will suggest that we could analyze the built objects themselves to determine their dependencies and then generate make rules based on those relationships. This is possible, but but there are complications that limit the usefulness of that approach: To analyze an object, you have to build it first. This is a classic chicken and egg scenario. You could analyze the results of a previous build, but then you're not necessarily going to get accurate rules for the current code. It should be possible to build the code without having a built workspace available. The analysis will take time, and remember that we're constantly trying to make builds faster, not slower. By definition, such an approach will always be approximate, and therefore only incremantally more accurate than the hand written rules described above. The hand written rules are fast and cheap, while this idea is slow and complex, so we stayed with the hand written approach. Solaris was built that way, essentially forever, because these are genuinely difficult problems that had no easy answer. The makefiles were full of build races in which the right outcomes happened reliably for years until a new machine or a change in build server workload upset the accidental balance of things. After figuring out what had happened, you'd mutter "How did that ever work?", add another incomplete and soon to be inaccurate make dependency rule to the system, and move on. This was not a satisfying solution, as we tend to be perfectionists in the Solaris group, but we didn't have a better answer. It worked well enough, approximately. And so it went for years. We needed a different approach — a new idea to cut the Gordian Knot. In that discussion from May 2008, my fellow linker-alien Rod Evans had the initial spark that lead us to a game changing series of realizations: The link-editor is used to link objects together, but it only uses the ELF metadata in the object, consisting of symbol tables, ELF versioning sections, and similar data. Notably, it does not look at, or understand, the machine code that makes an object useful at runtime. If you had an object that only contained the ELF metadata for a dependency, but not the code or data, the link-editor would find it equally useful for linking, and would never know the difference. Call it a stub object. In the core Solaris OS, we require all objects to be built with a link-editor mapfile that describes all of its publically available functions and data. Could we build a stub object using the mapfile for the real object? It ought to be very fast to build stub objects, as there are no input objects to process. Unlike the real object, stub objects would not actually require any dependencies, and so, all of the stubs for the entire system could be built in parallel. When building the real objects, one could link against the stub objects instead of the real dependencies. This means that all the real objects can be built built in parallel too, without any serialization. We could replace a system that requires perfect makefile rules with a system that requires no ordering rules whatsoever. The results would be considerably more robust. We immediately realized that this idea had potential, but also that there were many details to sort out, lots of work to do, and that perhaps it wouldn't really pan out. As is often the case, it would be necessary to do the work and see how it turned out. Following that conversation, I set about trying to build a stub object. We determined that a faithful stub has to do the following: Present the same set of global symbols, with the same ELF versioning, as the real object. Functions are simple — it suffices to have a symbol of the right type, possibly, but not necessarily, referencing a null function in its text segment. Copy relocations make data more complicated to stub. The possibility of a copy relocation means that when you create a stub, the data symbols must have the actual size of the real data. Any error in this will go uncaught at link time, and will cause tragic failures at runtime that are very hard to diagnose. For reasons too obscure to go into here, involving tentative symbols, it is also important that the data reside in bss, or not, matching its placement in the real object. If the real object has more than one symbol pointing at the same data item, we call these aliased symbols. All data symbols in the stub object must exhibit the same aliasing as the real object. We imagined the stub library feature working as follows: A command line option to ld tells it to produce a stub rather than a real object. In this mode, only mapfiles are examined, and any object or shared libraries on the command line are are ignored. The extra information needed (function or data, size, and bss details) would be added to the mapfile. When building the real object instead of the stub, the extra information for building stubs would be validated against the resulting object to ensure that they match. In exploring these ideas, I immediately run headfirst into the reality of the original mapfile syntax, a subject that I would later write about as The Problem(s) With Solaris SVR4 Link-Editor Mapfiles. The idea of extending that poor language was a non-starter. Until a better mapfile syntax became available, which seemed unlikely in 2008, the solution could not involve extentions to the mapfile syntax. Instead, we cooked up the idea (hack) of augmenting mapfiles with stylized comments that would carry the necessary information. A typical definition might look like: # DATA(i386) __iob 0x3c0 # DATA(amd64,sparcv9) __iob 0xa00 # DATA(sparc) __iob 0x140 iob; A further problem then became clear: If we can't extend the mapfile syntax, then there's no good way to extend ld with an option to produce stub objects, and to validate them against the real objects. The idea of having ld read comments in a mapfile and parse them for content is an unacceptable hack. The entire point of comments is that they are strictly for the human reader, and explicitly ignored by the tool. Taking all of these speed bumps into account, I made a new plan: A perl script reads the mapfiles, generates some small C glue code to produce empty functions and data definitions, compiles and links the stub object from the generated glue code, and then deletes the generated glue code. Another perl script used after both objects have been built, to compare the real and stub objects, using data from elfdump, and validate that they present the same linking interface. By June 2008, I had written the above, and generated a stub object for libc. It was a useful prototype process to go through, and it allowed me to explore the ideas at a deep level. Ultimately though, the result was unsatisfactory as a basis for real product. There were so many issues: The use of stylized comments were fine for a prototype, but not close to professional enough for shipping product. The idea of having to document and support it was a large concern. The ideal solution for stub objects really does involve having the link-editor accept the same arguments used to build the real object, augmented with a single extra command line option. Any other solution, such as our prototype script, will require makefiles to be modified in deeper ways to support building stubs, and so, will raise barriers to converting existing code. A validation script that rederives what the linker knew when it built an object will always be at a disadvantage relative to the actual linker that did the work. A stub object should be identifyable as such. In the prototype, there was no tag or other metadata that would let you know that they weren't real objects. Being able to identify a stub object in this way means that the file command can tell you what it is, and that the runtime linker can refuse to try and run a program that loads one. At that point, we needed to apply this prototype to building Solaris. As you might imagine, the task of modifying all the makefiles in the core Solaris code base in order to do this is a massive task, and not something you'd enter into lightly. The quality of the prototype just wasn't good enough to justify that sort of time commitment, so I tabled the project, putting it on my list of long term things to think about, and moved on to other work. It would sit there for a couple of years. Semi-coincidentally, one of the projects I tacked after that was to create a new mapfile syntax for the Solaris link-editor. We had wanted to do something about the old mapfile syntax for many years. Others before me had done some paper designs, and a great deal of thought had already gone into the features it should, and should not have, but for various reasons things had never moved beyond the idea stage. When I joined Sun in late 2005, I got involved in reviewing those things and thinking about the problem. Now in 2008, fresh from relearning for the Nth time why the old mapfile syntax was a huge impediment to linker progress, it seemed like the right time to tackle the mapfile issue. Paving the way for proper stub object support was not the driving force behind that effort, but I certainly had them in mind as I moved forward. The new mapfile syntax, which we call version 2, integrated into Nevada build snv_135 in in February 2010: 6916788 ld version 2 mapfile syntax PSARC/2009/688 Human readable and extensible ld mapfile syntax In order to prove that the new mapfile syntax was adequate for general purpose use, I had also done an overhaul of the ON consolidation to convert all mapfiles to use the new syntax, and put checks in place that would ensure that no use of the old syntax would creep back in. That work went back into snv_144 in June 2010: 6916796 OSnet mapfiles should use version 2 link-editor syntax That was a big putback, modifying 517 files, adding 18 new files, and removing 110 old ones. I would have done this putback anyway, as the work was already done, and the benefits of human readable syntax are obvious. However, among the justifications listed in CR 6916796 was this We anticipate adding additional features to the new mapfile language that will be applicable to ON, and which will require all sharable object mapfiles to use the new syntax. I never explained what those additional features were, and no one asked. It was premature to say so, but this was a reference to stub objects. By that point, I had already put together a working prototype link-editor with the necessary support for stub objects. I was pleased to find that building stubs was indeed very fast. On my desktop system (Ultra 24), an amd64 stub for libc can can be built in a fraction of a second: % ptime ld -64 -z stub -o stubs/libc.so.1 -G -hlibc.so.1 \ -ztext -zdefs -Bdirect ... real 0.019708910 user 0.010101680 sys 0.008528431 In order to go from prototype to integrated link-editor feature, I knew that I would need to prove that stub objects were valuable. And to do that, I knew that I'd have to switch the Solaris ON consolidation to use stub objects and evaluate the outcome. And in order to do that experiment, ON would first need to be converted to version 2 mapfiles. Sub-mission accomplished. Normally when you design a new feature, you can devise reasonably small tests to show it works, and then deploy it incrementally, letting it prove its value as it goes. The entire point of stub objects however was to demonstrate that they could be successfully applied to an extremely large and complex code base, and specifically to solve the Solaris build issues detailed above. There was no way to finesse the matter — in order to move ahead, I would have to successfully use stub objects to build the entire ON consolidation and demonstrate their value. In software, the need to boil the ocean can often be a warning sign that things are trending in the wrong direction. Conversely, sometimes progress demands that you build something large and new all at once. A big win, or a big loss — sometimes all you can do is try it and see what happens. And so, I spent some time staring at ON makefiles trying to get a handle on how things work, and how they'd have to change. It's a big and messy world, full of complex interactions, unspecified dependencies, special cases, and knowledge of arcane makefile features... ...and so, I backed away, put it down for a few months and did other work... ...until the fall, when I felt like it was time to stop thinking and pondering (some would say stalling) and get on with it. Without stubs, the following gives a simplified high level view of how Solaris is built: An initially empty directory known as the proto, and referenced via the ROOT makefile macro is established to receive the files that make up the Solaris distribution. A top level setup rule creates the proto area, and performs operations needed to initialize the workspace so that the main build operations can be launched, such as copying needed header files into the proto area. Parallel builds are launched to build the kernel (usr/src/uts), libraries (usr/src/lib), and commands. The install makefile target builds each item and delivers a copy to the proto area. All libraries and executables link against the objects previously installed in the proto, implying the need to synchronize the order in which things are built. Subsequent passes run lint, and do packaging. Given this structure, the additions to use stub objects are: A new second proto area is established, known as the stub proto and referenced via the STUBROOT makefile macro. The stub proto has the same structure as the real proto, but is used to hold stub objects. All files in the real proto are delivered as part of the Solaris product. In contrast, the stub proto is used to build the product, and then thrown away. A new target is added to library Makefiles called stub. This rule builds the stub objects. The ld command is designed so that you can build a stub object using the same ld command line you'd use to build the real object, with the addition of a single -z stub option. This means that the makefile rules for building the stub objects are very similar to those used to build the real objects, and many existing makefile definitions can be shared between them. A new target is added to the Makefiles called stubinstall which delivers the stub objects built by the stub rule into the stub proto. These rules reuse much of existing plumbing used by the existing install rule. The setup rule runs stubinstall over the entire lib subtree as part of its initialization. All libraries and executables link against the objects in the stub proto rather than the main proto, and can therefore be built in parallel without any synchronization. There was no small way to try this that would yield meaningful results. I would have to take a leap of faith and edit approximately 1850 makefiles and 300 mapfiles first, trusting that it would all work out. Once the editing was done, I'd type make and see what happened. This took about 6 weeks to do, and there were many dark days when I'd question the entire project, or struggle to understand some of the many twisted and complex situations I'd uncover in the makefiles. I even found a couple of new issues that required changes to the new stub object related code I'd added to ld. With a substantial amount of encouragement and help from some key people in the Solaris group, I eventually got the editing done and stub objects for the entire workspace built. I found that my desktop system could build all the stub objects in the workspace in roughly a minute. This was great news, as it meant that use of the feature is effectively free — no one was likely to notice or care about the cost of building them. After another week of typing make, fixing whatever failed, and doing it again, I succeeded in getting a complete build! The next step was to remove all of the make rules and .WAIT statements dedicated to controlling the order in which libraries under usr/src/lib are built. This came together pretty quickly, and after a few more speed bumps, I had a workspace that built cleanly and looked like something you might actually be able to integrate someday. This was a significant milestone, but there was still much left to do. I turned to doing full nightly builds. Every type of build (open, closed, OpenSolaris, export, domestic) had to be tried. Each type failed in a new and unique way, requiring some thinking and rework. As things came together, I became aware of things that could have been done better, simpler, or cleaner, and those things also required some rethinking, the seeking of wisdom from others, and some rework. After another couple of weeks, it was in close to final form. My focus turned towards the end game and integration. This was a huge workspace, and needed to go back soon, before changes in the gate would made merging increasingly difficult. At this point, I knew that the stub objects had greatly simplified the makefile logic and uncovered a number of race conditions, some of which had been there for years. I assumed that the builds were faster too, so I did some builds intended to quantify the speedup in build time that resulted from this approach. It had never occurred to me that there might not be one. And so, I was very surprised to find that the wall clock build times for a stock ON workspace were essentially identical to the times for my stub library enabled version! This is why it is important to always measure, and not just to assume. One can tell from first principles, based on all those removed dependency rules in the library makefile, that the stub object version of ON gives dmake considerably more opportunities to overlap library construction. Some hypothesis were proposed, and shot down: Could we have disabled dmakes parallel feature? No, a quick check showed things being build in parallel. It was suggested that we might be I/O bound, and so, the threads would be mostly idle. That's a plausible explanation, but system stats didn't really support it. Plus, the timing between the stub and non-stub cases were just too suspiciously identical. Are our machines already handling as much parallelism as they are capable of, and unable to exploit these additional opportunities? Once again, we didn't see the evidence to back this up. Eventually, a more plausible and obvious reason emerged: We build the libraries and commands (usr/src/lib, usr/src/cmd) in parallel with the kernel (usr/src/uts). The kernel is the long leg in that race, and so, wall clock measurements of build time are essentially showing how long it takes to build uts. Although it would have been nice to post a huge speedup immediately, we can take solace in knowing that stub objects simplify the makefiles and reduce the possibility of race conditions. The next step in reducing build time should be to find ways to reduce or overlap the uts part of the builds. When that leg of the build becomes shorter, then the increased parallelism in the libs and commands will pay additional dividends. Until then, we'll just have to settle for simpler and more robust. And so, I integrated the link-editor support for creating stub objects into snv_153 (November 2010) with 6993877 ld should produce stub objects PSARC/2010/397 ELF Stub Objects followed by the work to convert the ON consolidation in snv_161 (February 2011) with 7009826 OSnet should use stub objects 4631488 lib/Makefile is too patient: .WAITs should be reduced This was a huge putback, with 2108 modified files, 8 new files, and 2 removed files. Due to the size, I was allowed a window after snv_160 closed in which to do the putback. It went pretty smoothly for something this big, a few more preexisting race conditions would be discovered and addressed over the next few weeks, and things have been quiet since then. Conclusions and Looking Forward Solaris has been built with stub objects since February. The fact that developers no longer specify the order in which libraries are built has been a big success, and we've eliminated an entire class of build error. That's not to say that there are no build races left in the ON makefiles, but we've taken a substantial bite out of the problem while generally simplifying and improving things. The introduction of a stub proto area has also opened some interesting new possibilities for other build improvements. As this article has become quite long, and as those uses do not involve stub objects, I will defer that discussion to a future article.

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  • Using a portable USB monitor in Ubuntu 13.04 (AOC e1649Fwu - DisplayLink)

    Having access to a little bit of IT hardware extravaganza isn't that easy here in Mauritius for exactly two reasons - either it is simply not available or it is expensive like nowhere. Well, by chance I came across an advert by a local hardware supplier and their offer of the week caught my attention - a portable USB monitor. Sounds cool, and the specs are okay as well. It's completely driven via USB 2.0, has a light weight, the dimensions would fit into my laptop bag and the resolution of 1366 x 768 pixels is okay for a second screen. Long story, short ending: I called them and only got to understand that they are out of stock - how convenient! Well, as usual I left some contact details and got the regular 'We call you back' answer. Surprisingly, I didn't receive a phone call as promised and after starting to complain via social media networks they finally came back to me with new units available - and *drum-roll* still the same price tag as promoted (and free delivery on top as one of their employees lives in Flic en Flac). Guess, it was a no-brainer to get at least one unit to fool around with. In worst case it might end up as image frame on the shelf or so... The usual suspects... Ubuntu first! Of course, the packing mentions only Windows or Mac OS as supported operating systems and without hesitation at all, I hooked up the device on my main machine running on Ubuntu 13.04. Result: Blackout... Hm, actually not the situation I was looking for but okay can't be too difficult to get this piece of hardware up and running. Following the output of syslogd (or dmesg if you prefer) the device has been recognised successfully but we got stuck in the initialisation phase. Oct 12 08:17:23 iospc2 kernel: [69818.689137] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 12 08:17:23 iospc2 kernel: [69818.800306] usb 2-4: device descriptor read/64, error -32Oct 12 08:17:24 iospc2 kernel: [69819.043620] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 08:17:24 iospc2 kernel: [69819.043630] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 08:17:24 iospc2 kernel: [69819.043636] usb 2-4: Product: e1649FwuOct 12 08:17:24 iospc2 kernel: [69819.043642] usb 2-4: Manufacturer: DisplayLinkOct 12 08:17:24 iospc2 kernel: [69819.043647] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 08:17:24 iospc2 kernel: [69819.046073] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 08:17:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 08:17:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 12 08:17:30 iospc2 kernel: [69825.411220] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 12 08:17:30 iospc2 kernel: [69825.498778] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 12 08:17:30 iospc2 kernel: [69825.498786] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 12 08:17:30 iospc2 kernel: [69825.498909] usbcore: registered new interface driver udl The device has been recognised as USB device without any question and it is listed properly: # lsusb...Bus 002 Device 005: ID 17e9:4107 DisplayLink ... A quick and dirty research on the net gave me some hints towards the udlfb framebuffer device for USB DisplayLink devices. By default this kernel module is blacklisted $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udl#blacklist udlblacklist udlfb and it is recommended to load it manually. So, unloading the whole udl stack and giving udlfb a shot: Oct 12 08:22:31 iospc2 kernel: [70126.642809] usbcore: registered new interface driver udlfb But still no reaction on the external display which supposedly should have been on and green. Display okay? Test run on Windows Just to be on the safe side and to exclude any hardware related defects or whatsoever - you never know what happened during delivery. I moved the display to a new position on the opposite side of my laptop, installed the display drivers first in Windows Vista (I know, I know...) as recommended in the manual, and then finally hooked it up on that machine. Tada! Display has been recognised correctly and I have a proper choice between cloning and extending my desktop. Testing whether the display is working properly - using Windows Vista Okay, good to know that there is nothing wrong on the hardware side just software... Back to Ubuntu - Kernel too old Some more research on Google and various hits recommend that the original displaylink driver has been merged into the recent kernel development and one should manually upgrade the kernel image (and both header) packages for Ubuntu. At least kernel 3.9 or higher would be necessary, and so I went out to this URL: http://kernel.ubuntu.com/~kernel-ppa/mainline/ and I downloaded all the good stuff from the v3.9-raring directory. The installation itself is easy going via dpkg: $ sudo dpkg -i linux-image-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb$ sudo dpkg -i linux-headers-3.9.0-030900_3.9.0-030900.201304291257_all.deb$ sudo dpkg -i linux-headers-3.9.0-030900-generic_3.9.0-030900.201304291257_amd64.deb As with any kernel upgrades it is necessary to restart the system in order to use the new one. Said and done: $ uname -r3.9.0-030900-generic And now connecting the external display gives me the following output in /var/log/syslog: Oct 12 17:51:36 iospc2 kernel: [ 2314.984293] usb 2-4: new high-speed USB device number 6 using ehci-pciOct 12 17:51:36 iospc2 kernel: [ 2315.096257] usb 2-4: device descriptor read/64, error -32Oct 12 17:51:36 iospc2 kernel: [ 2315.337105] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 12 17:51:36 iospc2 kernel: [ 2315.337115] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 12 17:51:36 iospc2 kernel: [ 2315.337122] usb 2-4: Product: e1649FwuOct 12 17:51:36 iospc2 kernel: [ 2315.337127] usb 2-4: Manufacturer: DisplayLinkOct 12 17:51:36 iospc2 kernel: [ 2315.337132] usb 2-4: SerialNumber: FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338292] udlfb: DisplayLink e1649Fwu - serial #FJBD7HA000778Oct 12 17:51:36 iospc2 kernel: [ 2315.338299] udlfb: vid_17e9&pid_4107&rev_0129 driver's dlfb_data struct at ffff880117e59000Oct 12 17:51:36 iospc2 kernel: [ 2315.338303] udlfb: console enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338306] udlfb: fb_defio enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338309] udlfb: shadow enable=1Oct 12 17:51:36 iospc2 kernel: [ 2315.338468] udlfb: vendor descriptor length:17 data:17 5f 01 0015 05 00 01 03 00 04Oct 12 17:51:36 iospc2 kernel: [ 2315.338473] udlfb: DL chip limited to 1500000 pixel modesOct 12 17:51:36 iospc2 kernel: [ 2315.338565] udlfb: allocated 4 65024 byte urbsOct 12 17:51:36 iospc2 kernel: [ 2315.343592] hid-generic 0003:17E9:4107.0009: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 12 17:51:36 iospc2 mtp-probe: checking bus 2, device 6: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 12 17:51:36 iospc2 mtp-probe: bus: 2, device: 6 was not an MTP deviceOct 12 17:51:36 iospc2 kernel: [ 2315.426583] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.426589] udlfb: Reallocating framebuffer. Addresses will change!Oct 12 17:51:36 iospc2 kernel: [ 2315.428338] udlfb: 1366x768 @ 59 Hz valid modeOct 12 17:51:36 iospc2 kernel: [ 2315.428343] udlfb: set_par mode 1366x768Oct 12 17:51:36 iospc2 kernel: [ 2315.430620] udlfb: DisplayLink USB device /dev/fb1 attached. 1366x768 resolution. Using 4104K framebuffer memory Okay, that's looks more promising but still only blackout on the external screen... And yes, due to my previous modifications I swapped the blacklisted kernel modules: $ less /etc/modprobe.d/blacklist-framebuffer.conf | grep udlblacklist udl#blacklist udlfb Silly me! Okay, back to the original situation in which udl is allowed and udlfb blacklisted. Now, the logging looks similar to this and the screen shows those maroon-brown and azure-blue horizontal bars as described on other online resources. Oct 15 21:27:23 iospc2 kernel: [80934.308238] usb 2-4: new high-speed USB device number 5 using ehci-pciOct 15 21:27:23 iospc2 kernel: [80934.420244] usb 2-4: device descriptor read/64, error -32Oct 15 21:27:24 iospc2 kernel: [80934.660822] usb 2-4: New USB device found, idVendor=17e9, idProduct=4107Oct 15 21:27:24 iospc2 kernel: [80934.660832] usb 2-4: New USB device strings: Mfr=1, Product=2, SerialNumber=3Oct 15 21:27:24 iospc2 kernel: [80934.660838] usb 2-4: Product: e1649FwuOct 15 21:27:24 iospc2 kernel: [80934.660844] usb 2-4: Manufacturer: DisplayLinkOct 15 21:27:24 iospc2 kernel: [80934.660850] usb 2-4: SerialNumber: FJBD7HA000778Oct 15 21:27:24 iospc2 kernel: [80934.663391] hid-generic 0003:17E9:4107.0008: hiddev0,hidraw5: USB HID v1.10 Device [DisplayLink e1649Fwu] on usb-0000:00:1d.7-4/input1Oct 15 21:27:24 iospc2 mtp-probe: checking bus 2, device 5: "/sys/devices/pci0000:00/0000:00:1d.7/usb2/2-4"Oct 15 21:27:24 iospc2 mtp-probe: bus: 2, device: 5 was not an MTP deviceOct 15 21:27:25 iospc2 kernel: [80935.742407] [drm] vendor descriptor length:17 data:17 5f 01 00 15 05 00 01 03 00 04Oct 15 21:27:25 iospc2 kernel: [80935.834403] udl 2-4:1.0: fb1: udldrmfb frame buffer deviceOct 15 21:27:25 iospc2 kernel: [80935.834416] [drm] Initialized udl 0.0.1 20120220 on minor 1Oct 15 21:27:25 iospc2 kernel: [80935.836389] usbcore: registered new interface driver udlOct 15 21:27:25 iospc2 kernel: [80936.021458] [drm] write mode info 153 Next, it's time to enable the display for our needs... This can be done either via UI or console, just as you'd prefer it. Adding the external USB display under Linux isn't an issue after all... Settings Manager => Display Personally, I like the console. With the help of xrandr we get the screen identifier first $ xrandrScreen 0: minimum 320 x 200, current 3200 x 1080, maximum 32767 x 32767LVDS1 connected 1280x800+0+0 (normal left inverted right x axis y axis) 331mm x 207mm...DVI-0 connected 1366x768+0+0 (normal left inverted right x axis y axis) 344mm x 193mm   1366x768       60.0*+ and then give it the usual shot with auto-configuration. Let the system decide what's best for your hardware... $ xrandr --output DVI-0 --off$ xrandr --output DVI-0 --auto And there we go... Cloned output of main display: New kernel, new display... The external USB display works out-of-the-box with a Linux kernel > 3.9.0. Despite of a good number of resources it is absolutely not necessary to create a Device or Screen section in one of Xorg.conf files. This information belongs to the past and is not valid on kernel 3.9 or higher. Same hardware but Windows 8 Of course, I wanted to know how the latest incarnation from Redmond would handle the new hardware... Flawless! Most interesting aspect here: I did not use the driver installation medium on purpose. And I was right... not too long afterwards a dialog with the EULA of DisplayLink appeared on the main screen. And after confirmation of same it took some more seconds and the external USB monitor was ready to rumble. Well, and not only that one... but see for yourself. This time Windows 8 was the easiest solution after all. Resume I can highly recommend this type of hardware to anyone asking me. Although, it's dimensions are 15.6" it is actually lighter than my Samsung Galaxy Tab 10.1 and it still fits into my laptop bag without any issues. From now on... no more single screen while developing software on the road!

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  • CodePlex Daily Summary for Saturday, March 31, 2012

    CodePlex Daily Summary for Saturday, March 31, 2012Popular ReleasesAuto-LiMPoT: Auto-LiMPoT - v.1.1 - binary: Changelog: +Now patches updater-script with correct packager name and version number +Added option to choose position of java.exe manually if not found automaticallyExtended WPF Toolkit: Extended WPF Toolkit - 1.6.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's in the 1.6.0 Release?BusyIndicator ButtonSpinner Calculator CalculatorUpDown CheckListBox - Breaking Changes CheckComboBox - New Control ChildWindow CollectionEditor CollectionEditorDialog ColorCanvas ColorPicker DateTimePicker DateTimeUpDown DecimalUpDown DoubleUpDown DropDownButton IntegerUpDown Magnifier MaskedTextBox MessageBox MultiLineTex...ScriptIDE: Release 4.4: ...Media Companion: MC 3.434b Release: General This release should be the last beta for 3.4xx. If there are no major problems, by the end of the week it will upgraded to 3.500 Stable! The latest mc_com.exe should be included too! TV Bug fix - crash when using XBMC scraper for TV episodes. Bug fix - episode count update when adding new episodes. Bug fix - crash when actors name was missing. Enhanced TV scrape progress text. Enhancements made to missing episodes display. Movies Bug fix - hide "Play Trailer" when multisaev...Better Explorer: Better Explorer 2.0.0.831 Alpha: - A new release with: - many bugfixes - changed icon - added code for more failsafe registry usage on x64 systems - not needed regfix anymore - added ribbon shortcut keys - Other fixes Note: If you have problems opening system libraries, a suggestion was given to copy all of these libraries and then delete the originals. Thanks to Gaugamela for that! (see discussion here: 349015 ) Note2: I was upload again the setup due to missing file!XAML Dialect Comparer Tool: Beta 1: This is a first beta version of this tool (as shown at DevConncetions in Vegas, March 2012). Community participation and suggestions are appreciated.LINQ Extensions Library: 1.0.2.7: Append and Prepend extensions (1.0.2.7) IndexOf extensions (1.0.2.7) New Align/Match extensions (1.0.2.6) Ready to use stable code with comprehensive unit tests and samples New Pivot extensions New Filter ExtensionsMonoGame - Write Once, Play Everywhere: MonoGame 2.5: The MonoGame team are pleased to announce that MonoGame v2.5 has been released. This release contains important bug fixes, implements optimisations and adds key features. MonoGame now has the capability to use OpenGLES 2.0 on Android and iOS devices, meaning it now supports custom shaders across mobile and desktop platforms. Also included in this release are native orientation animations on iOS devices and better Orientation support for Android. There have also been a lot of bug fixes since t...callisto: callisto 2.0.23: Patched Script static class and peak user count bug fix.Circuit Diagram: Circuit Diagram 2.0 Alpha 3: New in this release: Added components: Microcontroller Demultiplexer Flip & rotate components Open XML files from older versions of Circuit Diagram Text formatting for components New CDDX syntax Other fixesUmbraco CMS: Umbraco 5.1 CMS (Beta): Beta build for testing - please report issues at issues.umbraco.org (Latest uploaded: 5.1.0.123) What's new in 5.1? The full list of changes is on our http://progress.umbraco.org task tracking page. It shows items complete for 5.1, and 5.1 includes items for 5.0.1 and 5.0.2 listed there too. Here's two headline acts: Members5.1 adds support for backoffice editing of Members. We support the pairing up of our content type system in Hive with regular ASP.NET Membership providers (we ship a def...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.2.11: One Click Install from NuGet Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla Public Licence 2. 2. User interface control and associated data access layer classes have been added to aid developers integrating 51Degrees.mobi into wider projects such as content management systems or web hosting management solutions. Use the following in a web form or user control to access these new UI components. <%@ Register Assembly="FiftyOne.Foundation" Namespace="...JSON Toolkit: JSON Toolkit 3.1: slight performance improvement (5% - 10%) new JsonException classPicturethrill: Version 2.3.28.0: Straightforward image selection. New clean UI look. Super stable. Simplified user experience.SQL Monitor - managing sql server performance: SQL Monitor 4.2 alpha 16: 1. finally fixed problem with logic fault checking for temporary table name... I really mean finally ...ScintillaNET: ScintillaNET 2.5: A slew of bug-fixes with a few new features sprinkled in. This release also upgrades the SciLexer and SciLexer64 DLLs to version 3.0.4. The official stuff: Issue # Title 32402 32402 27137 27137 31548 31548 30179 30179 24932 24932 29701 29701 31238 31238 26875 26875 30052 30052 Mugen MVVM Toolkit: Mugen MVVM Toolkit ver 1.1: Added Design mode support.Harness: Harness 2.0.2: change to .NET Framework Client Profile bug fix the download dialog auto answer. bug fix setFocus command. add "SendKeys" command. remove "closeAll" command. minor bugs fixed.BugNET Issue Tracker: BugNET 0.9.161: Below is a list of fixes in this release. Bug BGN-2092 - Link in Email "visit your profile" not functional BGN-2083 - Manager of bugnet can not edit project when it is not public BGN-2080 - clicking on a link in the project summary causes error (0.9.152.0) BGN-2070 - Missing Functionality On Feed.aspx BGN-2069 - Calendar View does not work BGN-2068 - Time tracking totals not ok BGN-2067 - Issues List Page Size Bug: Index was out of range. Must be non-negative and less than the si...YAF.NET (aka Yet Another Forum.NET): v1.9.6.1 RTW: v1.9.6.1 FINAL is .NET v4.0 ONLY v1.9.6.1 has: Performance Improvements .NET v4.0 improvements Improved FaceBook Integration KNOWN ISSUES WITH THIS RELEASE: ON INSTALL PLEASE DON'T CHECK "Upgrade BBCode Extensions...". More complete change list and discussion here: http://forum.yetanotherforum.net/yaf_postst14201_v1-9-6-1-RTW-Dated--3-26-2012.aspxNew ProjectsAlloCiné API: API AlloCiné v3 This is a library to use the API of AlloCiné. It covers the version 3 of the AlloCiné service as described here GroWiki API AlloCiné v3. The data-interchange format used behind the scene is JSON. Auto-LiMPoT: An automated tool to convert an N1 MIUI Rom to an AcerLiquid-compatible Rom.Azure Management API (via F#): This lib is a wrapper for Azure Management REST API. Can be used by .Net languages but adapted for F# (used asyncs and other). Supported operations: AffinityGroups (all), HostedServices (all), StorageServices (all), Azure Sql (all = manage server + firewall rules), AsyncOperationCraigsPack: This is a Light weight and Expandable library that helps search through craigslist ads but not bound to only one website. It includes interfaces and base classes to help create custom web providers for other specific websites. Written in c#Cygnus v3: Cygnus internal.DataHelperCS: Porject about DataHelper for rapid development and Simplist Architectur Model.Datewise Picture Arranger: Arranges/Renames pictures based on the date taken. d? án web: Ð? án môn phát tri?n ?ng d?ng webDrawbot: IRC Bot for /r/sketchdaily on reddit.FONIS prezenter: FONIS prezenter je aplikacija koja omogucava korisniku da odredenom kombinacijom sa tastature pozove odgovarajucu PowerPoint prezentaciju. Program je razvijen u C#. Za instaliranje i pokretanje ovog programa, potrebno je instalirati .NET Framework 4. Grammars: Grammars makes it easy to design regular, context-free and context-dependent grammars and apply various tools for parsing and language analysis. It is developed in C# and provides a BNF-like syntax with operator overloading and semantic rules as delegates, allowing you to design and code your grammar right in the middle of your C# code. It fleets with a fully-functional LR parser generator.iConference: Conference Management System.IQCare: IQCare is a Open Source, data capture and reporting system with patient management tools designed to measure patient outcomes. Having the ability to analyze data and then use the resulting analysis to provide improved care is the end goal of IQCare. IQCare has all of the key features needed to collect clean data and to do patient and facility analysis and reporting.Memory Management: General purpose memory management in C++ with policy-based architecture.Metro Style App Study Project: Metro Style App demos from QQ Group 95331609OpenNETCF CAB Installer SDK: The OpenNETCF CAB Installer SDK provides programmatic access to the extraction of CAB files under Windows CE, Windows Mobile, Windows Embedded Compact and Windows Embedded HandheldOrchard Private Content: Allows content items to be displayed by only users with roles that have permission.Pete Brown NETMF and Gadgeteer Code: Module drivers and other code for my .NET Micro Framework projects.QuanLyBanHang-Nhom100: Qu?n lý bán hàng - nhóm 100 Bùi vi?t sang Nguy?n van longRegeXml: This is about a Framework that allow you to transform a bunch of dirty data into a one and well formated XML.SSIS Row Number Component: This Rownumber component allows you to add a rownumber in the case your destination doesn't support auto-increment.Sunburn XNA advanced help custom samples: This project will include samples I do using sunburns engine. If you use it correctly it is a very powerful engine i found out. I will post samples for things that people have been trying to do in xna 4 and above with sunburn for awhile. THE webpage: gffgfgdhhgghdj91Transbin for anyone: Transbin makes it easier to contorl your computer anywhere.Wazzup module for DotNetNuke: Wazzup is a simple module for the DotNetNuke CMS to display the newest content added to your site. It leverage's DNN's search indexer and displays a simple link with publishing date and text summary. Developed in VB. Fits well into narrow vertical content areasWLCompus: WLCompusXNA Game Studio 3.0 Unleashed Book Source Code: C# Source Code and Assets from the XNA Game Studio 3.0 Unleashed book. The code is released under the Ms-PL license.

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  • Lync 2010, Kamailio, & Trixbox 2.6.23 (Asterisk 1.4)

    - by slashp
    I'm having an issue trying to connect Lync 2010 phone calls with our trixbox PBX. I've gotten to the point where Kamailio seems to be functioning properly and acting as a bridge between TCP traffic (from Lync) & UDP traffic (to the trixbox, as Asterisk 1.4 does not support SIP over TCP). Our Lync box IP: 10.100.10.41 Our Kamailio box IP: 10.100.10.44 Our trixbox IP: 10.100.10.2 The issue I'm running into is as follows when enabling SIP debugging for the Kamailio box: <--- SIP read from 10.100.10.44:5060 ---> PRACK sip:TNECLTSLY01.contoso.com:5068;transport=Tcp;maddr=10.100.10.41 SIP/2.0 FROM: <sip:9121;[email protected];user=phone>;epid=CF2380792B;tag=4852bab430 TO: <sip:[email protected];user=phone>;epid=CF2380792B;tag=3684a6a24e CSEQ: 24 PRACK CALL-ID: 192daae6-00e1-4140-bddd-0394b35d475b MAX-FORWARDS: 70 Via: SIP/2.0/UDP 10.100.10.44;branch=z9hG4bKcydzigwkX;i=d VIA: SIP/2.0/TCP 10.100.10.41:51677;branch=z9hG4bK159fc989 CONTACT: <sip:TNECLTSLY01.contoso.com:5068;transport=Tcp;maddr=10.100.10.41> CONTENT-LENGTH: 0 USER-AGENT: RTCC/4.0.0.0 MediationServer RAck: 1 23 INVITE <-------------> --- (12 headers 0 lines) --- Sending to 10.100.10.44 : 5060 (NAT) <--- Transmitting (NAT) to 10.100.10.44:5060 ---> SIP/2.0 481 Call leg/transaction does not exist Via: SIP/2.0/UDP 10.100.10.44;branch=z9hG4bKcydzigwkX;i=d;received=10.100.10.44 Via: SIP/2.0/TCP 10.100.10.41:51677;branch=z9hG4bK159fc989 From: <sip:9121;[email protected];user=phone>;epid=CF2380792B;tag=4852bab430 To: <sip:[email protected];user=phone>;epid=CF2380792B;tag=3684a6a24e Call-ID: 192daae6-00e1-4140-bddd-0394b35d475b CSeq: 24 PRACK User-Agent: Asterisk PBX Allow: INVITE, ACK, CANCEL, OPTIONS, BYE, REFER, SUBSCRIBE, NOTIFY Supported: replaces Content-Length: 0 <------------> trixbox1*CLI> <--- SIP read from 10.100.10.44:5060 ---> ACK sip:[email protected];user=phone SIP/2.0 FROM: "John Jones"<sip:9121;[email protected];user=phone>;tag=4852bab430;epid=CF2380792B TO: <sip:[email protected];user=phone>;tag=3684a6a24e;epid=CF2380792B CSEQ: 23 ACK CALL-ID: 192daae6-00e1-4140-bddd-0394b35d475b MAX-FORWARDS: 70 Via: SIP/2.0/UDP 10.100.10.44;branch=z9hG4bKcydzigwkX;i=d VIA: SIP/2.0/TCP 10.100.10.41:51677;branch=z9hG4bK79a21c CONTENT-LENGTH: 0 My SIP trunk on the trixbox looks like this: [from-lync] exten => _+4XXX!,1,Noop(Stripping + from start of number) exten => _+4XXX!,n,Goto(from-internal,${EXTEN:1}) Though I am still having no luck getting the + stripped or the call to go through. Any ideas would be greatly appreciated. Thank you! -slashp

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  • Filtering Security Logs by User and Logon Type

    - by Trido
    I have been asked to find out when a user has logged on to the system in the last week. Now the audit logs in Windows should contain all the info I need. I think if I search for Event ID 4624 (Logon Success) with a specific AD user and Logon Type 2 (Interactive Logon) that it should give me the information I need, but for the life of my I cannot figure out how to actually filter the Event Log to get this information. Is it possible inside of the Event Viewer or do you need to use an external tool to parse it to this level? I found http://nerdsknowbest.blogspot.com.au/2013/03/filter-security-event-logs-by-user-in.html which seemed to be part of what I needed. I modified it slightly to only give me the last 7 days worth. Below is the XML I tried. <QueryList> <Query Id="0" Path="Security"> <Select Path="Security">*[System[(EventID=4624) and TimeCreated[timediff(@SystemTime) &lt;= 604800000]]]</Select> <Select Path="Security">*[EventData[Data[@Name='Logon Type']='2']]</Select> <Select Path="Security">*[EventData[Data[@Name='subjectUsername']='Domain\Username']]</Select> </Query> </QueryList> It only gave me the last 7 days, but the rest of it did not work. Can anyone assist me with this? EDIT Thanks to the suggestions of Lucky Luke I have been making progress. The below is my current query, although as I will explain it isn't returning any results. <QueryList> <Query Id="0" Path="Security"> <Select Path="Security"> *[System[(EventID='4624')] and System[TimeCreated[timediff(@SystemTime) &lt;= 604800000]] and EventData[Data[@Name='TargetUserName']='john.doe'] and EventData[Data[@Name='LogonType']='2'] ] </Select> </Query> </QueryList> As I mentioned, it wasn't returning any results so I have been messing with it a bit. I can get it to produce the results correctly until I add in the LogonType line. After that, it returns no results. Any idea why this might be? EDIT 2 I updated the LogonType line to the following: EventData[Data[@Name='LogonType'] and (Data='2' or Data='7')] This should capture Workstation Logons as well as Workstation Unlocks, but I still get nothing. I then modify it to search for other Logon Types like 3, or 8 which it finds plenty of. This leads me to believe that the query works correctly, but for some reason there are no entries in the Event Logs with Logon Type equalling 2 and this makes no sense to me. Is it possible to turn this off?

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  • Looking for a Software to harden Windows machines

    - by MosheH
    I'm a network administrator of a small/medium network. I'm looking for a software (Free or Not) which can harden Windows Computers (XP And Win7) for the propose of hardening standalone desktop computers (not in domain network). Note: The computers are completely isolated (standalone), so i can't use active directory group policy. moreover, there are too many restriction that i need to apply, so it is not particle to set it up manual (one by one). Basically what I’m looking for is a software that can restrict and disable access for specific user accounts on the system. For Example: User john can only open one application and nothing else -- He don’t see no icon on the desktop or start menu, except for one or two applications which i want to allow. He can't Right click on the desktop, the task-bar icons are not shown, there is no folder options, etc... User marry can open a specific application and copy data to one folder on D drive. User Dan, have access to all drives but cannot install software, and so on... So far ,I've found only the following solutions, but they all seems to miss one or more feature: Desktop restriction Software 1. Faronics WINSelect The application seems to answer most of our needs except one feature which is very important to us but seems to be missing from WINSelect, which is "restriction per profile". WINSelect only allow to set up restrictions which are applied system-wide. If I have multiple user accounts on the system and want to apply different restrictions for each user, I cant. Deskman (No Restriction per user)- Same thing, no restriction per profile. Desktop Security Rx - not relevant, No Win7 Support. The only software that I've found which is offering a restriction per profile is " 1st Security Agent ". but its GUI is very complicated and not very intuitive. It's worth to mention that I'm not looking for "Internet Kiosk software" although they share some features with the one I need. All I need is a software (like http://www.faronics.com/standard/winselect/) that is offering a way to restrict Windows user interface. So IF anybody know an Hardening software which allows to set-up user restrictions on Windows systems, It will be a big, big, big help for me! Thanks to you all

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  • =?UTF-8?B??= in Emails sent via php mail problem

    - by Camran
    I have a website, and in the "Contact" section I have a form which users may fill in to contact me. The form is a simple form which action is a php page. The php code: $to = "[email protected]"; $name=$_POST['name']; // sender name $email=$_POST['email']; // sender email $tel= $_POST['tel']; // sender tel $subject=$_POST['subject']; // subject CHOSEN FROM DROPLIST, ALL TESTED $text=$_POST['text']; // Message from sender $text.="\n\nTel:".$tel; // Added to message to show me the telephone nr to the sender at bottom of message $headers="MIME-Version: 1.0"."\n"; $headers.="Content-type: text/plain; charset=UTF-8"."\n"; $headers.="From: $name <$email>"."\n"; mail($to, '=?UTF-8?B?'.base64_encode($subject).'?=', $text, $headers, '[email protected]'); Could somebody please tell me why this works most of the time, but sometimes I receive email whith no text and the subject line showing =?UTF-8?B??= I use outlook express, and I have read this http://stackoverflow.com/questions/454833/system-net-mail-and-utf-8bxxxxx-headers but it didn't help. The problem is not in Outlook, because when I log in to the actual mailprogram where I fetch the POP3 emails from, the email looks the same. When I right click in Outlook and chose "message source" then there is no "From" information. Ex, a good message should look like this: Subject: =?UTF-8?B?w5Z2cmlndA==?= MIME-Version: 1.0 Content-type: text/plain; charset=UTF-8 From: John Doe However, the ones with problem looks like this: Subject: =?UTF-8?B??= MIME-Version: 1.0 Content-type: text/plain; charset=UTF-8 From: As if the information has been lost somewhere. You should know also that I have a VPS, which I manage myself. I use postfix as an emailserver, if thats got anything to do with it. But then again, why does it work sometimes? Also another thing that I have noticed is that sometimes special characters are not shown correctly (by both Outlook and the webmail). For instance, the name "Björkman" in swedish is shown like Björkman, but again, only sometimes. I hope anybody knows something about this problem, because it is very hard to track down for me atleast. If you need more input let me know.

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  • Searching For a Desktop Security Software to harden Windows machines, anybody?

    - by MosheH
    I'm a network administrator of a small/medium network. I'm looking for a software (Free or Not) which can harden Windows Computers (XP And Win7) for the propose of hardening standalone desktop computers (not in domain network). Note: The computers are completely isolated (standalone), so i can't use active directory group policy. moreover, there are too many restriction that i need to apply, so it is not particle to set it up manual (one by one). Basically what I’m looking for is a software that can restrict and disable access for specific user accounts on the system. For Example: User john can only open one application and nothing else -- He don’t see no icon on the desktop or start menu, except for one or two applications which i want to allow. He can't Right click on the desktop, the task-bar icons are not shown, there is no folder options, etc... User marry can open a specific application and copy data to one folder on D drive. User Dan, have access to all drives but cannot install software, and so on... So far ,I've found only the following solutions, but they all seems to miss one or more feature: Desktop restriction Software 1. Faronics WINSelect The application seems to answer most of our needs except one feature which is very important to us but seems to be missing from WINSelect, which is "restriction per profile". WINSelect only allow to set up restrictions which are applied system-wide. If I have multiple user accounts on the system and want to apply different restrictions for each user, I cant. Deskman (No Restriction per user)- Same thing, no restriction per profile. Desktop Security Rx - not relevant, No Win7 Support. The only software that I've found which is offering a restriction per profile is " 1st Security Agent ". but its GUI is very complicated and not very intuitive. It's worth to mention that I'm not looking for "Internet Kiosk software" although they share some features with the one I need. All I need is a software (like http://www.faronics.com/standard/winselect/) that is offering a way to restrict Windows user interface. So if anybody know an Hardening software which allows to set-up user restrictions on Windows systems, It will be a big, big, big help for me! Thanks to you all

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  • How to loop through all illustrator files in a folder (CS6)

    - by Julian
    I have written some JavaScript to save .ai files to two separate locations with different resolutions, one of them being cropped to a reduced size art board. (Courtesy of John Otterud / Articmill for the main part). There are other variables in the script that I am not using at present but I want to leave the functionality there for a later date/additional layers to export/other resolutions etc. I can't get it to loop through all files in a folder. I cannot find the script that works - or insert it at the right place. I can get as far a selecting the folder and I suppose creating an array but after that what next? This is the create array part of the script - // JavaScript Document //Set up vairaibles var destDoc, sourceDoc, sourceFolder, newLayer; // Select the source folder. sourceFolder = Folder.selectDialog('Select the folder with Illustrator files that you want to mere into one', '~'); destDoc = app.documents.add(); // If a valid folder is selected if (sourceFolder != null) { files = new Array(); // Get all files matching the pattern files = sourceFolder.getFiles(); I have inserted this at the beginning of the main script (probably where I am going wrong because I can select the folder but then nothing more) #target illustrator var docRef = app.activeDocument; with (docRef) { if (layers[i].name = 'HEADER') { layers[i].name = '#'+ activeDocument.name; save() } } // *** Export Layers as PNG files (in multiple resolutions) *** var subFolderName = "For_PLMA"; var subFolderTwoName = "For_VLP"; var saveInMultipleResolutions = true; // ... // Note: only use one character! var exportLayersStartingWith = "%"; var exportLayersWithArtboardClippingStartingWith = "#"; // ... var normalResolutionFileAppend = "_VLP"; var highResolutionFileAppend = "_PLMA"; // ... var normalResolutionScale = 100; var highResolutionScale = 200; var veryhighResolutionScale = 300; // *** Start of script *** var doc = app.activeDocument; // Make sure we have saved the document if (doc.path != "") { Then the rest of the export script runs on from there.

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  • SQLite, python, unicode, and non-utf data

    - by Nathan Spears
    I started by trying to store strings in sqlite using python, and got the message: sqlite3.ProgrammingError: You must not use 8-bit bytestrings unless you use a text_factory that can interpret 8-bit bytestrings (like text_factory = str). It is highly recommended that you instead just switch your application to Unicode strings. Ok, I switched to Unicode strings. Then I started getting the message: sqlite3.OperationalError: Could not decode to UTF-8 column 'tag_artist' with text 'Sigur Rós' when trying to retrieve data from the db. More research and I started encoding it in utf8, but then 'Sigur Rós' starts looking like 'Sigur Rós' note: My console was set to display in 'latin_1' as @John Machin pointed out. What gives? After reading this, describing exactly the same situation I'm in, it seems as if the advice is to ignore the other advice and use 8-bit bytestrings after all. I didn't know much about unicode and utf before I started this process. I've learned quite a bit in the last couple hours, but I'm still ignorant of whether there is a way to correctly convert 'ó' from latin-1 to utf-8 and not mangle it. If there isn't, why would sqlite 'highly recommend' I switch my application to unicode strings? I'm going to update this question with a summary and some example code of everything I've learned in the last 24 hours so that someone in my shoes can have an easy(er) guide. If the information I post is wrong or misleading in any way please tell me and I'll update, or one of you senior guys can update. Summary of answers Let me first state the goal as I understand it. The goal in processing various encodings, if you are trying to convert between them, is to understand what your source encoding is, then convert it to unicode using that source encoding, then convert it to your desired encoding. Unicode is a base and encodings are mappings of subsets of that base. utf_8 has room for every character in unicode, but because they aren't in the same place as, for instance, latin_1, a string encoded in utf_8 and sent to a latin_1 console will not look the way you expect. In python the process of getting to unicode and into another encoding looks like: str.decode('source_encoding').encode('desired_encoding') or if the str is already in unicode str.encode('desired_encoding') For sqlite I didn't actually want to encode it again, I wanted to decode it and leave it in unicode format. Here are four things you might need to be aware of as you try to work with unicode and encodings in python. The encoding of the string you want to work with, and the encoding you want to get it to. The system encoding. The console encoding. The encoding of the source file Elaboration: (1) When you read a string from a source, it must have some encoding, like latin_1 or utf_8. In my case, I'm getting strings from filenames, so unfortunately, I could be getting any kind of encoding. Windows XP uses UCS-2 (a Unicode system) as its native string type, which seems like cheating to me. Fortunately for me, the characters in most filenames are not going to be made up of more than one source encoding type, and I think all of mine were either completely latin_1, completely utf_8, or just plain ascii (which is a subset of both of those). So I just read them and decoded them as if they were still in latin_1 or utf_8. It's possible, though, that you could have latin_1 and utf_8 and whatever other characters mixed together in a filename on Windows. Sometimes those characters can show up as boxes, other times they just look mangled, and other times they look correct (accented characters and whatnot). Moving on. (2) Python has a default system encoding that gets set when python starts and can't be changed during runtime. See here for details. Dirty summary ... well here's the file I added: \# sitecustomize.py \# this file can be anywhere in your Python path, \# but it usually goes in ${pythondir}/lib/site-packages/ import sys sys.setdefaultencoding('utf_8') This system encoding is the one that gets used when you use the unicode("str") function without any other encoding parameters. To say that another way, python tries to decode "str" to unicode based on the default system encoding. (3) If you're using IDLE or the command-line python, I think that your console will display according to the default system encoding. I am using pydev with eclipse for some reason, so I had to go into my project settings, edit the launch configuration properties of my test script, go to the Common tab, and change the console from latin-1 to utf-8 so that I could visually confirm what I was doing was working. (4) If you want to have some test strings, eg test_str = "ó" in your source code, then you will have to tell python what kind of encoding you are using in that file. (FYI: when I mistyped an encoding I had to ctrl-Z because my file became unreadable.) This is easily accomplished by putting a line like so at the top of your source code file: # -*- coding: utf_8 -*- If you don't have this information, python attempts to parse your code as ascii by default, and so: SyntaxError: Non-ASCII character '\xf3' in file _redacted_ on line 81, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Once your program is working correctly, or, if you aren't using python's console or any other console to look at output, then you will probably really only care about #1 on the list. System default and console encoding are not that important unless you need to look at output and/or you are using the builtin unicode() function (without any encoding parameters) instead of the string.decode() function. I wrote a demo function I will paste into the bottom of this gigantic mess that I hope correctly demonstrates the items in my list. Here is some of the output when I run the character 'ó' through the demo function, showing how various methods react to the character as input. My system encoding and console output are both set to utf_8 for this run: '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Now I will change the system and console encoding to latin_1, and I get this output for the same input: 'ó' = original char <type 'str'> repr(char)='\xf3' 'ó' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Notice that the 'original' character displays correctly and the builtin unicode() function works now. Now I change my console output back to utf_8. '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' '?' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Here everything still works the same as last time but the console can't display the output correctly. Etc. The function below also displays more information that this and hopefully would help someone figure out where the gap in their understanding is. I know all this information is in other places and more thoroughly dealt with there, but I hope that this would be a good kickoff point for someone trying to get coding with python and/or sqlite. Ideas are great but sometimes source code can save you a day or two of trying to figure out what functions do what. Disclaimers: I'm no encoding expert, I put this together to help my own understanding. I kept building on it when I should have probably started passing functions as arguments to avoid so much redundant code, so if I can I'll make it more concise. Also, utf_8 and latin_1 are by no means the only encoding schemes, they are just the two I was playing around with because I think they handle everything I need. Add your own encoding schemes to the demo function and test your own input. One more thing: there are apparently crazy application developers making life difficult in Windows. #!/usr/bin/env python # -*- coding: utf_8 -*- import os import sys def encodingDemo(str): validStrings = () try: print "str =",str,"{0} repr(str) = {1}".format(type(str), repr(str)) validStrings += ((str,""),) except UnicodeEncodeError as ude: print "Couldn't print the str itself because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print ude try: x = unicode(str) print "unicode(str) = ",x validStrings+= ((x, " decoded into unicode by the default system encoding"),) except UnicodeDecodeError as ude: print "ERROR. unicode(str) couldn't decode the string because the system encoding is set to an encoding that doesn't understand some character in the string." print "\tThe system encoding is set to {0}. See error:\n\t".format(sys.getdefaultencoding()), print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the unicode(str) because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('latin_1') print "str.decode('latin_1') =",x validStrings+= ((x, " decoded with latin_1 into unicode"),) try: print "str.decode('latin_1').encode('utf_8') =",str.decode('latin_1').encode('utf_8') validStrings+= ((x, " decoded with latin_1 into unicode and encoded into utf_8"),) except UnicodeDecodeError as ude: print "The string was decoded into unicode using the latin_1 encoding, but couldn't be encoded into utf_8. See error:\n\t", print ude except UnicodeDecodeError as ude: print "Something didn't work, probably because the string wasn't latin_1 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('latin_1') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('utf_8') print "str.decode('utf_8') =",x validStrings+= ((x, " decoded with utf_8 into unicode"),) try: print "str.decode('utf_8').encode('latin_1') =",str.decode('utf_8').encode('latin_1') except UnicodeDecodeError as ude: print "str.decode('utf_8').encode('latin_1') didn't work. The string was decoded into unicode using the utf_8 encoding, but couldn't be encoded into latin_1. See error:\n\t", validStrings+= ((x, " decoded with utf_8 into unicode and encoded into latin_1"),) print ude except UnicodeDecodeError as ude: print "str.decode('utf_8') didn't work, probably because the string wasn't utf_8 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('utf_8') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t",uee print print "Printing information about each character in the original string." for char in str: try: print "\t'" + char + "' = original char {0} repr(char)={1}".format(type(char), repr(char)) except UnicodeDecodeError as ude: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), ude) except UnicodeEncodeError as uee: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), uee) print uee try: x = unicode(char) print "\t'" + x + "' = unicode(char) {1} repr(unicode(char))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = unicode(char) ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = unicode(char) {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('latin_1') print "\t'" + x + "' = char.decode('latin_1') {1} repr(char.decode('latin_1'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('latin_1') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('latin_1') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('utf_8') print "\t'" + x + "' = char.decode('utf_8') {1} repr(char.decode('utf_8'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('utf_8') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('utf_8') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) print x = 'ó' encodingDemo(x) Much thanks for the answers below and especially to @John Machin for answering so thoroughly.

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  • SQLite, python, unicode, and non-utf data

    - by Nathan Spears
    I started by trying to store strings in sqlite using python, and got the message: sqlite3.ProgrammingError: You must not use 8-bit bytestrings unless you use a text_factory that can interpret 8-bit bytestrings (like text_factory = str). It is highly recommended that you instead just switch your application to Unicode strings. Ok, I switched to Unicode strings. Then I started getting the message: sqlite3.OperationalError: Could not decode to UTF-8 column 'tag_artist' with text 'Sigur Rós' when trying to retrieve data from the db. More research and I started encoding it in utf8, but then 'Sigur Rós' starts looking like 'Sigur Rós' note: My console was set to display in 'latin_1' as @John Machin pointed out. What gives? After reading this, describing exactly the same situation I'm in, it seems as if the advice is to ignore the other advice and use 8-bit bytestrings after all. I didn't know much about unicode and utf before I started this process. I've learned quite a bit in the last couple hours, but I'm still ignorant of whether there is a way to correctly convert 'ó' from latin-1 to utf-8 and not mangle it. If there isn't, why would sqlite 'highly recommend' I switch my application to unicode strings? I'm going to update this question with a summary and some example code of everything I've learned in the last 24 hours so that someone in my shoes can have an easy(er) guide. If the information I post is wrong or misleading in any way please tell me and I'll update, or one of you senior guys can update. Summary of answers Let me first state the goal as I understand it. The goal in processing various encodings, if you are trying to convert between them, is to understand what your source encoding is, then convert it to unicode using that source encoding, then convert it to your desired encoding. Unicode is a base and encodings are mappings of subsets of that base. utf_8 has room for every character in unicode, but because they aren't in the same place as, for instance, latin_1, a string encoded in utf_8 and sent to a latin_1 console will not look the way you expect. In python the process of getting to unicode and into another encoding looks like: str.decode('source_encoding').encode('desired_encoding') or if the str is already in unicode str.encode('desired_encoding') For sqlite I didn't actually want to encode it again, I wanted to decode it and leave it in unicode format. Here are four things you might need to be aware of as you try to work with unicode and encodings in python. The encoding of the string you want to work with, and the encoding you want to get it to. The system encoding. The console encoding. The encoding of the source file Elaboration: (1) When you read a string from a source, it must have some encoding, like latin_1 or utf_8. In my case, I'm getting strings from filenames, so unfortunately, I could be getting any kind of encoding. Windows XP uses UCS-2 (a Unicode system) as its native string type, which seems like cheating to me. Fortunately for me, the characters in most filenames are not going to be made up of more than one source encoding type, and I think all of mine were either completely latin_1, completely utf_8, or just plain ascii (which is a subset of both of those). So I just read them and decoded them as if they were still in latin_1 or utf_8. It's possible, though, that you could have latin_1 and utf_8 and whatever other characters mixed together in a filename on Windows. Sometimes those characters can show up as boxes, other times they just look mangled, and other times they look correct (accented characters and whatnot). Moving on. (2) Python has a default system encoding that gets set when python starts and can't be changed during runtime. See here for details. Dirty summary ... well here's the file I added: \# sitecustomize.py \# this file can be anywhere in your Python path, \# but it usually goes in ${pythondir}/lib/site-packages/ import sys sys.setdefaultencoding('utf_8') This system encoding is the one that gets used when you use the unicode("str") function without any other encoding parameters. To say that another way, python tries to decode "str" to unicode based on the default system encoding. (3) If you're using IDLE or the command-line python, I think that your console will display according to the default system encoding. I am using pydev with eclipse for some reason, so I had to go into my project settings, edit the launch configuration properties of my test script, go to the Common tab, and change the console from latin-1 to utf-8 so that I could visually confirm what I was doing was working. (4) If you want to have some test strings, eg test_str = "ó" in your source code, then you will have to tell python what kind of encoding you are using in that file. (FYI: when I mistyped an encoding I had to ctrl-Z because my file became unreadable.) This is easily accomplished by putting a line like so at the top of your source code file: # -*- coding: utf_8 -*- If you don't have this information, python attempts to parse your code as ascii by default, and so: SyntaxError: Non-ASCII character '\xf3' in file _redacted_ on line 81, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details Once your program is working correctly, or, if you aren't using python's console or any other console to look at output, then you will probably really only care about #1 on the list. System default and console encoding are not that important unless you need to look at output and/or you are using the builtin unicode() function (without any encoding parameters) instead of the string.decode() function. I wrote a demo function I will paste into the bottom of this gigantic mess that I hope correctly demonstrates the items in my list. Here is some of the output when I run the character 'ó' through the demo function, showing how various methods react to the character as input. My system encoding and console output are both set to utf_8 for this run: '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Now I will change the system and console encoding to latin_1, and I get this output for the same input: 'ó' = original char <type 'str'> repr(char)='\xf3' 'ó' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' 'ó' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Notice that the 'original' character displays correctly and the builtin unicode() function works now. Now I change my console output back to utf_8. '?' = original char <type 'str'> repr(char)='\xf3' '?' = unicode(char) <type 'unicode'> repr(unicode(char))=u'\xf3' '?' = char.decode('latin_1') <type 'unicode'> repr(char.decode('latin_1'))=u'\xf3' '?' = char.decode('utf_8') ERROR: 'utf8' codec can't decode byte 0xf3 in position 0: unexpected end of data Here everything still works the same as last time but the console can't display the output correctly. Etc. The function below also displays more information that this and hopefully would help someone figure out where the gap in their understanding is. I know all this information is in other places and more thoroughly dealt with there, but I hope that this would be a good kickoff point for someone trying to get coding with python and/or sqlite. Ideas are great but sometimes source code can save you a day or two of trying to figure out what functions do what. Disclaimers: I'm no encoding expert, I put this together to help my own understanding. I kept building on it when I should have probably started passing functions as arguments to avoid so much redundant code, so if I can I'll make it more concise. Also, utf_8 and latin_1 are by no means the only encoding schemes, they are just the two I was playing around with because I think they handle everything I need. Add your own encoding schemes to the demo function and test your own input. One more thing: there are apparently crazy application developers making life difficult in Windows. #!/usr/bin/env python # -*- coding: utf_8 -*- import os import sys def encodingDemo(str): validStrings = () try: print "str =",str,"{0} repr(str) = {1}".format(type(str), repr(str)) validStrings += ((str,""),) except UnicodeEncodeError as ude: print "Couldn't print the str itself because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print ude try: x = unicode(str) print "unicode(str) = ",x validStrings+= ((x, " decoded into unicode by the default system encoding"),) except UnicodeDecodeError as ude: print "ERROR. unicode(str) couldn't decode the string because the system encoding is set to an encoding that doesn't understand some character in the string." print "\tThe system encoding is set to {0}. See error:\n\t".format(sys.getdefaultencoding()), print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the unicode(str) because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('latin_1') print "str.decode('latin_1') =",x validStrings+= ((x, " decoded with latin_1 into unicode"),) try: print "str.decode('latin_1').encode('utf_8') =",str.decode('latin_1').encode('utf_8') validStrings+= ((x, " decoded with latin_1 into unicode and encoded into utf_8"),) except UnicodeDecodeError as ude: print "The string was decoded into unicode using the latin_1 encoding, but couldn't be encoded into utf_8. See error:\n\t", print ude except UnicodeDecodeError as ude: print "Something didn't work, probably because the string wasn't latin_1 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('latin_1') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t", print uee try: x = str.decode('utf_8') print "str.decode('utf_8') =",x validStrings+= ((x, " decoded with utf_8 into unicode"),) try: print "str.decode('utf_8').encode('latin_1') =",str.decode('utf_8').encode('latin_1') except UnicodeDecodeError as ude: print "str.decode('utf_8').encode('latin_1') didn't work. The string was decoded into unicode using the utf_8 encoding, but couldn't be encoded into latin_1. See error:\n\t", validStrings+= ((x, " decoded with utf_8 into unicode and encoded into latin_1"),) print ude except UnicodeDecodeError as ude: print "str.decode('utf_8') didn't work, probably because the string wasn't utf_8 encoded. See error:\n\t", print ude except UnicodeEncodeError as uee: print "ERROR. Couldn't print the str.decode('utf_8') because the console is set to an encoding that doesn't understand some character in the string. See error:\n\t",uee print print "Printing information about each character in the original string." for char in str: try: print "\t'" + char + "' = original char {0} repr(char)={1}".format(type(char), repr(char)) except UnicodeDecodeError as ude: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), ude) except UnicodeEncodeError as uee: print "\t'?' = original char {0} repr(char)={1} ERROR PRINTING: {2}".format(type(char), repr(char), uee) print uee try: x = unicode(char) print "\t'" + x + "' = unicode(char) {1} repr(unicode(char))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = unicode(char) ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = unicode(char) {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('latin_1') print "\t'" + x + "' = char.decode('latin_1') {1} repr(char.decode('latin_1'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('latin_1') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('latin_1') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) try: x = char.decode('utf_8') print "\t'" + x + "' = char.decode('utf_8') {1} repr(char.decode('utf_8'))={2}".format(x, type(x), repr(x)) except UnicodeDecodeError as ude: print "\t'?' = char.decode('utf_8') ERROR: {0}".format(ude) except UnicodeEncodeError as uee: print "\t'?' = char.decode('utf_8') {0} repr(char)={1} ERROR PRINTING: {2}".format(type(x), repr(x), uee) print x = 'ó' encodingDemo(x) Much thanks for the answers below and especially to @John Machin for answering so thoroughly.

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  • How To Configure Remote Desktop To Hyper-V Guest Virtual Machines

    - by Brian Jackett
    Configuring Remote Desktop (RDP) from a host Hyper-V machine to a guest virtual machine can be tricky, so this post is dedicated to the issues and resolution steps I went through to allow RDP.  Cutting to the point, below are the things to look for followed by some explanation about my scenario if you care to read.  This is not an exhaustive list of what is required, just the items that were causing problems for my particular scenario. Requirements Allow Remote Desktop Connections in guest OS. The network adapter type must allow communication with host machine (e.g. use an “Internal” virtual adapter.) If running Server 2008 R2 on guest, network discovery mode must be turned on. If running Server 2008 R2 on guest, the services supporting network discovery mode must be running: - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host My Environment     A quick word about my environment.  I am running Windows Server 2008 R2 with Hyper V on my laptop and numerous guest VMs running Windows Server 2003 R2 or Windows Server 2008 R2.  I run a domain controller VM and then 1 or 2 SharePoint servers depending on my work needs.  I’ve found this setup to work well except when it comes to the display window for my VMs. The Issue     Ever since I began running Hyper-V I haven’t been able to RDP to my guest VMs which means the resolution for my connection windows ha been limited to what the native Hyper-V connections allow.  During personal use I can put the resolution up to 1152 x 864, but during presentations I am usually limited to a measly 800 x 600.  That is until today when I decided to fully investigate why I couldn’t connect via RDP.     First a thank you to John Ross (@johnrossjr), Christina Wheeler (@cwheeler76) and Clayton Cobb (@warrtalon) for various suggestions while I was researching tonight.  As it turns out I had not 1, not 2, but 3 items preventing me from using RDP.  Let’s dig into the requirements above. Allow RDP Connection     This item I had previously taken care of, but it bears repeating because by default Windows Server 2008 R2 does not allow RDP connections.  Change the setting from “Don’t allow…” to whichever “Allow connections…” setting suits your needs.  I chose the less secure option as this is just my dev laptop. Network Adapter Type     When I originally configured my VMs I configured each to use 2 network adapters: one using the physical ethernet adapter for internet use and a virtual private adapter for communication between the VMs.  The connection for the ethernet adapter is an "”External” adapter and thus doesn’t connect between the host and guest.  The virtual private adapter allowed communication ONLY between the VMs and not to my host.  There is a third option “Internal” which allows communication between VMs as well as to the host.  After finding out this distinction I promptly created an Internal network adapter and assigned that to my VMs. Turn On Network Discovery     Seems like a pretty common sense thing, but in order to allow remote desktop connections the target computer must able to be found by the source computer (explained here.)  One of the settings that controls if a computer can be found on the network is aptly named Network Discovery.  By default Windows Server 2008 R2 turns Network Discovery off for security purposes.  To enable it open up the Network and Sharing Center.  Click “Change Advanced Sharing Settings” on the left.  On the following screen select “Turn on network discovery” for the currently used profile and click Save Settings.  You may notice though that your selection to turn on network discovery doesn’t save.  If this is the case then you most likely don’t have the supporting services running (as was my case.) Network Discovery Supporting Services     There are a total of 4 services (listed again below) that need to be running before you can turn on network discovery (explained here.)  The below images highlight these services.  In my guest VM I found that I had DNS Client already running while the other 3 were disabled.  I set them all to enabled and started the ones that were stopped.  After this change I returned to the Sharing settings screen and found that Network Discovery was turned on.  I’m not sure whether this was picking up my attempt to turn it on previously or if starting those services turned it on.  Either way the end result was a success. - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host Before and After Results     The first image is the smaller square shaped viewing window used by the Hyper-V native connection.  The second is the full-screen RDP connection in all its widescreen glory. Conclusion     Over the past few months I’ve found Hyper-V to be very useful for virtualizing my development environments, but I’ve also had a steep learning curve to get various items configured just right.  Allowing RDP connections to guest VMs was one area that I hadn’t been able to get right for the longest time.  Now that I resolved these issues I hope that others can avoid the pitfalls that I ran into.  If you know of any other items I left off feel free to let me know.        -Frog Out   Links Turning on Network Discovery http://sqlblog.com/blogs/john_paul_cook/archive/2009/08/15/remote-desktop-connection-on-windows-server-2008-r2.aspx Services required for Network Discovery http://social.technet.microsoft.com/Forums/en-US/winservergen/thread/2e1fea01-3f2b-4c46-a631-a8db34ed4f84

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  • MVC Portable Areas Enhancement &ndash; Embedded Resource Controller

    - by Steve Michelotti
    MvcContrib contains a feature called Portable Areas which I’ve recently blogged about. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. This is an extremely cool feature but once you start building robust portable areas, you’ll also want to be able to access other external files like css and javascript.  After my recent post suggesting portable areas be expanded to include other embedded resources, Eric Hexter asked me if I’d like to contribute the code to MvcContrib (which of course I did!). Embedded resources are stored in a case-sensitive way in .NET assemblies and the existing embedded view engine inside MvcContrib already took this into account. Obviously, we’d want the same case sensitivity handling to be taken into account for any embedded resource so my job consisted of 1) adding the Embedded Resource Controller, and 2) a little refactor to extract the logic that deals with embedded resources so that the embedded view engine and the embedded resource controller could both leverage it and, therefore, keep the code DRY. The embedded resource controller targets these scenarios: External image files that are referenced in an <img> tag External files referenced like css or JavaScript files Image files referenced inside css files Embedded Resources Walkthrough This post will describe a walkthrough of using the embedded resource controller in your portable areas to include the scenarios outlined above. I will build a trivial “Quick Links” widget to illustrate the concepts. The portable area registration is the starting point for all portable areas. The MvcContrib.PortableAreas.EmbeddedResourceController is optional functionality – you must opt-in if you want to use it.  To do this, you simply “register” it by providing a route in your area registration that uses it like this: 1: context.MapRoute("ResourceRoute", "quicklinks/resource/{resourceName}", 2: new { controller = "EmbeddedResource", action = "Index" }, 3: new string[] { "MvcContrib.PortableAreas" }); First, notice that I can specify any route I want (e.g., “quicklinks/resources/…”).  Second, notice that I need to include the “MvcContrib.PortableAreas” namespace as the fourth parameter so that the framework is able to find the EmbeddedResourceController at runtime. The handling of embedded views and embedded resources have now been merged.  Therefore, the call to: 1: RegisterTheViewsInTheEmmeddedViewEngine(GetType()); has now been removed (breaking change).  It has been replaced with: 1: RegisterAreaEmbeddedResources(); Other than that, the portable area registration remains unchanged. The solution structure for the static files in my portable area looks like this: I’ve got a css file in a folder called “Content” as well as a couple of image files in a folder called “images”. To reference these in my aspx/ascx code, all of have to do is this: 1: <link href="<%= Url.Resource("Content.QuickLinks.css") %>" rel="stylesheet" type="text/css" /> 2: <img src="<%= Url.Resource("images.globe.png") %>" /> This results in the following HTML mark up: 1: <link href="/quicklinks/resource/Content.QuickLinks.css" rel="stylesheet" type="text/css" /> 2: <img src="/quicklinks/resource/images.globe.png" /> The Url.Resource() method is now included in MvcContrib as well. Make sure you import the “MvcContrib” namespace in your views. Next, I have to following html to render the quick links: 1: <ul class="links"> 2: <li><a href="http://www.google.com">Google</a></li> 3: <li><a href="http://www.bing.com">Bing</a></li> 4: <li><a href="http://www.yahoo.com">Yahoo</a></li> 5: </ul> Notice the <ul> tag has a class called “links”. This is defined inside my QuickLinks.css file and looks like this: 1: ul.links li 2: { 3: background: url(/quicklinks/resource/images.navigation.png) left 4px no-repeat; 4: padding-left: 20px; 5: margin-bottom: 4px; 6: } On line 3 we’re able to refer to the url for the background property. As a final note, although we already have complete control over the location of the embedded resources inside the assembly, what if we also want control over the physical URL routes as well. This point was raised by John Nelson in this post. This has been taken into account as well. For example, suppose you want your physical url to look like this: 1: <img src="/quicklinks/images/globe.png" /> instead of the same corresponding URL shown above (i.e., “/quicklinks/resources/images.globe.png”). You can do this easily by specifying another route for it which includes a “resourcePath” parameter that is pre-pended. Here is the complete code for the area registration with the custom route for the images shown on lines 9-11: 1: public class QuickLinksRegistration : PortableAreaRegistration 2: { 3: public override void RegisterArea(System.Web.Mvc.AreaRegistrationContext context, IApplicationBus bus) 4: { 5: context.MapRoute("ResourceRoute", "quicklinks/resource/{resourceName}", 6: new { controller = "EmbeddedResource", action = "Index" }, 7: new string[] { "MvcContrib.PortableAreas" }); 8:   9: context.MapRoute("ResourceImageRoute", "quicklinks/images/{resourceName}", 10: new { controller = "EmbeddedResource", action = "Index", resourcePath = "images" }, 11: new string[] { "MvcContrib.PortableAreas" }); 12:   13: context.MapRoute("quicklink", "quicklinks/{controller}/{action}", 14: new {controller = "links", action = "index"}); 15:   16: this.RegisterAreaEmbeddedResources(); 17: } 18:   19: public override string AreaName 20: { 21: get 22: { 23: return "QuickLinks"; 24: } 25: } 26: } The Quick Links portable area results in the following requests (including custom route formats): The complete code for this post is now included in the Portable Areas sample solution in the latest MvcContrib source code. You can get the latest code now.  Portable Areas open up exciting new possibilities for MVC development!

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  • HTG Reviews the CODE Keyboard: Old School Construction Meets Modern Amenities

    - by Jason Fitzpatrick
    There’s nothing quite as satisfying as the smooth and crisp action of a well built keyboard. If you’re tired of  mushy keys and cheap feeling keyboards, a well-constructed mechanical keyboard is a welcome respite from the $10 keyboard that came with your computer. Read on as we put the CODE mechanical keyboard through the paces. What is the CODE Keyboard? The CODE keyboard is a collaboration between manufacturer WASD Keyboards and Jeff Atwood of Coding Horror (the guy behind the Stack Exchange network and Discourse forum software). Atwood’s focus was incorporating the best of traditional mechanical keyboards and the best of modern keyboard usability improvements. In his own words: The world is awash in terrible, crappy, no name how-cheap-can-we-make-it keyboards. There are a few dozen better mechanical keyboard options out there. I’ve owned and used at least six different expensive mechanical keyboards, but I wasn’t satisfied with any of them, either: they didn’t have backlighting, were ugly, had terrible design, or were missing basic functions like media keys. That’s why I originally contacted Weyman Kwong of WASD Keyboards way back in early 2012. I told him that the state of keyboards was unacceptable to me as a geek, and I proposed a partnership wherein I was willing to work with him to do whatever it takes to produce a truly great mechanical keyboard. Even the ardent skeptic who questions whether Atwood has indeed created a truly great mechanical keyboard certainly can’t argue with the position he starts from: there are so many agonizingly crappy keyboards out there. Even worse, in our opinion, is that unless you’re a typist of a certain vintage there’s a good chance you’ve never actually typed on a really nice keyboard. Those that didn’t start using computers until the mid-to-late 1990s most likely have always typed on modern mushy-key keyboards and never known the joy of typing on a really responsive and crisp mechanical keyboard. Is our preference for and love of mechanical keyboards shining through here? Good. We’re not even going to try and hide it. So where does the CODE keyboard stack up in pantheon of keyboards? Read on as we walk you through the simple setup and our experience using the CODE. Setting Up the CODE Keyboard Although the setup of the CODE keyboard is essentially plug and play, there are two distinct setup steps that you likely haven’t had to perform on a previous keyboard. Both highlight the degree of care put into the keyboard and the amount of customization available. Inside the box you’ll find the keyboard, a micro USB cable, a USB-to-PS2 adapter, and a tool which you may be unfamiliar with: a key puller. We’ll return to the key puller in a moment. Unlike the majority of keyboards on the market, the cord isn’t permanently affixed to the keyboard. What does this mean for you? Aside from the obvious need to plug it in yourself, it makes it dead simple to repair your own keyboard cord if it gets attacked by a pet, mangled in a mechanism on your desk, or otherwise damaged. It also makes it easy to take advantage of the cable routing channels in on the underside of the keyboard to  route your cable exactly where you want it. While we’re staring at the underside of the keyboard, check out those beefy rubber feet. By peripherals standards they’re huge (and there is six instead of the usual four). Once you plunk the keyboard down where you want it, it might as well be glued down the rubber feet work so well. After you’ve secured the cable and adjusted it to your liking, there is one more task  before plug the keyboard into the computer. On the bottom left-hand side of the keyboard, you’ll find a small recess in the plastic with some dip switches inside: The dip switches are there to switch hardware functions for various operating systems, keyboard layouts, and to enable/disable function keys. By toggling the dip switches you can change the keyboard from QWERTY mode to Dvorak mode and Colemak mode, the two most popular alternative keyboard configurations. You can also use the switches to enable Mac-functionality (for Command/Option keys). One of our favorite little toggles is the SW3 dip switch: you can disable the Caps Lock key; goodbye accidentally pressing Caps when you mean to press Shift. You can review the entire dip switch configuration chart here. The quick-start for Windows users is simple: double check that all the switches are in the off position (as seen in the photo above) and then simply toggle SW6 on to enable the media and backlighting function keys (this turns the menu key on the keyboard into a function key as typically found on laptop keyboards). After adjusting the dip switches to your liking, plug the keyboard into an open USB port on your computer (or into your PS/2 port using the included adapter). Design, Layout, and Backlighting The CODE keyboard comes in two flavors, a traditional 87-key layout (no number pad) and a traditional 104-key layout (number pad on the right hand side). We identify the layout as traditional because, despite some modern trapping and sneaky shortcuts, the actual form factor of the keyboard from the shape of the keys to the spacing and position is as classic as it comes. You won’t have to learn a new keyboard layout and spend weeks conditioning yourself to a smaller than normal backspace key or a PgUp/PgDn pair in an unconventional location. Just because the keyboard is very conventional in layout, however, doesn’t mean you’ll be missing modern amenities like media-control keys. The following additional functions are hidden in the F11, F12, Pause button, and the 2×6 grid formed by the Insert and Delete rows: keyboard illumination brightness, keyboard illumination on/off, mute, and then the typical play/pause, forward/backward, stop, and volume +/- in Insert and Delete rows, respectively. While we weren’t sure what we’d think of the function-key system at first (especially after retiring a Microsoft Sidewinder keyboard with a huge and easily accessible volume knob on it), it took less than a day for us to adapt to using the Fn key, located next to the right Ctrl key, to adjust our media playback on the fly. Keyboard backlighting is a largely hit-or-miss undertaking but the CODE keyboard nails it. Not only does it have pleasant and easily adjustable through-the-keys lighting but the key switches the keys themselves are attached to are mounted to a steel plate with white paint. Enough of the light reflects off the interior cavity of the keys and then diffuses across the white plate to provide nice even illumination in between the keys. Highlighting the steel plate beneath the keys brings us to the actual construction of the keyboard. It’s rock solid. The 87-key model, the one we tested, is 2.0 pounds. The 104-key is nearly a half pound heavier at 2.42 pounds. Between the steel plate, the extra-thick PCB board beneath the steel plate, and the thick ABS plastic housing, the keyboard has very solid feel to it. Combine that heft with the previously mentioned thick rubber feet and you have a tank-like keyboard that won’t budge a millimeter during normal use. Examining The Keys This is the section of the review the hardcore typists and keyboard ninjas have been waiting for. We’ve looked at the layout of the keyboard, we’ve looked at the general construction of it, but what about the actual keys? There are a wide variety of keyboard construction techniques but the vast majority of modern keyboards use a rubber-dome construction. The key is floated in a plastic frame over a rubber membrane that has a little rubber dome for each key. The press of the physical key compresses the rubber dome downwards and a little bit of conductive material on the inside of the dome’s apex connects with the circuit board. Despite the near ubiquity of the design, many people dislike it. The principal complaint is that dome keyboards require a complete compression to register a keystroke; keyboard designers and enthusiasts refer to this as “bottoming out”. In other words, the register the “b” key, you need to completely press that key down. As such it slows you down and requires additional pressure and movement that, over the course of tens of thousands of keystrokes, adds up to a whole lot of wasted time and fatigue. The CODE keyboard features key switches manufactured by Cherry, a company that has manufactured key switches since the 1960s. Specifically the CODE features Cherry MX Clear switches. These switches feature the same classic design of the other Cherry switches (such as the MX Blue and Brown switch lineups) but they are significantly quieter (yes this is a mechanical keyboard, but no, your neighbors won’t think you’re firing off a machine gun) as they lack the audible click found in most Cherry switches. This isn’t to say that they keyboard doesn’t have a nice audible key press sound when the key is fully depressed, but that the key mechanism isn’t doesn’t create a loud click sound when triggered. One of the great features of the Cherry MX clear is a tactile “bump” that indicates the key has been compressed enough to register the stroke. For touch typists the very subtle tactile feedback is a great indicator that you can move on to the next stroke and provides a welcome speed boost. Even if you’re not trying to break any word-per-minute records, that little bump when pressing the key is satisfying. The Cherry key switches, in addition to providing a much more pleasant typing experience, are also significantly more durable than dome-style key switch. Rubber dome switch membrane keyboards are typically rated for 5-10 million contacts whereas the Cherry mechanical switches are rated for 50 million contacts. You’d have to write the next War and Peace  and follow that up with A Tale of Two Cities: Zombie Edition, and then turn around and transcribe them both into a dozen different languages to even begin putting a tiny dent in the lifecycle of this keyboard. So what do the switches look like under the classicly styled keys? You can take a look yourself with the included key puller. Slide the loop between the keys and then gently beneath the key you wish to remove: Wiggle the key puller gently back and forth while exerting a gentle upward pressure to pop the key off; You can repeat the process for every key, if you ever find yourself needing to extract piles of cat hair, Cheeto dust, or other foreign objects from your keyboard. There it is, the naked switch, the source of that wonderful crisp action with the tactile bump on each keystroke. The last feature worthy of a mention is the N-key rollover functionality of the keyboard. This is a feature you simply won’t find on non-mechanical keyboards and even gaming keyboards typically only have any sort of key roller on the high-frequency keys like WASD. So what is N-key rollover and why do you care? On a typical mass-produced rubber-dome keyboard you cannot simultaneously press more than two keys as the third one doesn’t register. PS/2 keyboards allow for unlimited rollover (in other words you can’t out type the keyboard as all of your keystrokes, no matter how fast, will register); if you use the CODE keyboard with the PS/2 adapter you gain this ability. If you don’t use the PS/2 adapter and use the native USB, you still get 6-key rollover (and the CTRL, ALT, and SHIFT don’t count towards the 6) so realistically you still won’t be able to out type the computer as even the more finger twisting keyboard combos and high speed typing will still fall well within the 6-key rollover. The rollover absolutely doesn’t matter if you’re a slow hunt-and-peck typist, but if you’ve read this far into a keyboard review there’s a good chance that you’re a serious typist and that kind of quality construction and high-number key rollover is a fantastic feature.  The Good, The Bad, and the Verdict We’ve put the CODE keyboard through the paces, we’ve played games with it, typed articles with it, left lengthy comments on Reddit, and otherwise used and abused it like we would any other keyboard. The Good: The construction is rock solid. In an emergency, we’re confident we could use the keyboard as a blunt weapon (and then resume using it later in the day with no ill effect on the keyboard). The Cherry switches are an absolute pleasure to type on; the Clear variety found in the CODE keyboard offer a really nice middle-ground between the gun-shot clack of a louder mechanical switch and the quietness of a lesser-quality dome keyboard without sacrificing quality. Touch typists will love the subtle tactile bump feedback. Dip switch system makes it very easy for users on different systems and with different keyboard layout needs to switch between operating system and keyboard layouts. If you’re investing a chunk of change in a keyboard it’s nice to know you can take it with you to a different operating system or “upgrade” it to a new layout if you decide to take up Dvorak-style typing. The backlighting is perfect. You can adjust it from a barely-visible glow to a blazing light-up-the-room brightness. Whatever your intesity preference, the white-coated steel backplate does a great job diffusing the light between the keys. You can easily remove the keys for cleaning (or to rearrange the letters to support a new keyboard layout). The weight of the unit combined with the extra thick rubber feet keep it planted exactly where you place it on the desk. The Bad: While you’re getting your money’s worth, the $150 price tag is a shock when compared to the $20-60 price tags you find on lower-end keyboards. People used to large dedicated media keys independent of the traditional key layout (such as the large buttons and volume controls found on many modern keyboards) might be off put by the Fn-key style media controls on the CODE. The Verdict: The keyboard is clearly and heavily influenced by the needs of serious typists. Whether you’re a programmer, transcriptionist, or just somebody that wants to leave the lengthiest article comments the Internet has ever seen, the CODE keyboard offers a rock solid typing experience. Yes, $150 isn’t pocket change, but the quality of the CODE keyboard is so high and the typing experience is so enjoyable, you’re easily getting ten times the value you’d get out of purchasing a lesser keyboard. Even compared to other mechanical keyboards on the market, like the Das Keyboard, you’re still getting more for your money as other mechanical keyboards don’t come with the lovely-to-type-on Cherry MX Clear switches, back lighting, and hardware-based operating system keyboard layout switching. If it’s in your budget to upgrade your keyboard (especially if you’ve been slogging along with a low-end rubber-dome keyboard) there’s no good reason to not pickup a CODE keyboard. Key animation courtesy of Geekhack.org user Lethal Squirrel.       

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  • Dec 5th Links: ASP.NET, ASP.NET MVC, jQuery, Silverlight, Visual Studio

    - by ScottGu
    Here is the latest in my link-listing series.  Also check out my VS 2010 and .NET 4 series for another on-going blog series I’m working on. [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] ASP.NET ASP.NET Code Samples Collection: J.D. Meier has a great post that provides a detailed round-up of ASP.NET code samples and tutorials from a wide variety of sources.  Lots of useful pointers. Slash your ASP.NET compile/load time without any hard work: Nice article that details a bunch of optimizations you can make to speed up ASP.NET project load and compile times. You might also want to read my previous blog post on this topic here. 10 Essential Tools for Building ASP.NET Websites: Great article by Stephen Walther on 10 great (and free) tools that enable you to more easily build great ASP.NET Websites.  Highly recommended reading. Optimize Images using the ASP.NET Sprite and Image Optimization Framework: A nice article by 4GuysFromRolla that discusses how to use the open-source ASP.NET Sprite and Image Optimization Framework (one of the tools recommended by Stephen in the previous article).  You can use this to significantly improve the load-time of your pages on the client. Formatting Dates, Times and Numbers in ASP.NET: Scott Mitchell has a great article that discusses formatting dates, times and numbers in ASP.NET.  A very useful link to bookmark.  Also check out James Michael’s DateTime is Packed with Goodies blog post for other DateTime tips. Examining ASP.NET’s Membership, Roles and Profile APIs (Part 18): Everything you could possibly want to known about ASP.NET’s built-in Membership, Roles and Profile APIs must surely be in this tutorial series. Part 18 covers how to store additional user info with Membership. ASP.NET with jQuery An Introduction to jQuery Templates: Stephen Walther has written an outstanding introduction and tutorial on the new jQuery Template plugin that the ASP.NET team has contributed to the jQuery project. Composition with jQuery Templates and jQuery Templates, Composite Rendering, and Remote Loading: Dave Ward has written two nice posts that talk about composition scenarios with jQuery Templates and some cool scenarios you can enable with them. Using jQuery and ASP.NET to Build a News Ticker: Scott Mitchell has a nice tutorial that demonstrates how to build a dynamically updated “news ticker” style UI with ASP.NET and jQuery. Checking All Checkboxes in a GridView using jQuery: Scott Mitchell has a nice post that covers how to use jQuery to enable a checkbox within a GridView’s header to automatically check/uncheck all checkboxes contained within rows of it. Using jQuery to POST Form Data to an ASP.NET AJAX Web Service: Rick Strahl has a nice post that discusses how to capture form variables and post them to an ASP.NET AJAX Web Service (.asmx). ASP.NET MVC ASP.NET MVC Diagnostics Using NuGet: Phil Haack has a nice post that demonstrates how to easily install a diagnostics page (using NuGet) that can help identify and diagnose common configuration issues within your apps. ASP.NET MVC 3 JsonValueProviderFactory: James Hughes has a nice post that discusses how to take advantage of the new JsonValueProviderFactory support built into ASP.NET MVC 3.  This makes it easy to post JSON payloads to MVC action methods. Practical jQuery Mobile with ASP.NET MVC: James Hughes has another nice post that discusses how to use the new jQuery Mobile library with ASP.NET MVC to build great mobile web applications. Credit Card Validator for ASP.NET MVC 3: Benjii Me has a nice post that demonstrates how to build a [CreditCard] validator attribute that can be used to easily validate credit card numbers are in the correct format with ASP.NET MVC. Silverlight Silverlight FireStarter Keynote and Sessions: A great blog post from John Papa that contains pointers and descriptions of all the great Silverlight content we published last week at the Silverlight FireStarter.  You can watch all of the talks online.  More details on my keynote and Silverlight 5 announcements can be found here. 31 Days of Windows Phone 7: 31 great tutorials on how to build Windows Phone 7 applications (using Silverlight).  Silverlight for Windows Phone Toolkit Update: David Anson has a nice post that discusses some of the additional controls provided with the Silverlight for Windows Phone Toolkit. Visual Studio JavaScript Editor Extensions: A nice (and free) Visual Studio plugin built by the web tools team that significantly improves the JavaScript intellisense support within Visual Studio. HTML5 Intellisense for Visual Studio: Gil has a blog post that discusses a new extension my team has posted to the Visual Studio Extension Gallery that adds HTML5 schema support to Visual Studio 2008 and 2010. Team Build + Web Deployment + Web Deploy + VS 2010 = Goodness: Visual blogs about how to enable a continuous deployment system with VS 2010, TFS 2010 and the Microsoft Web Deploy framework.  Visual Studio 2010 Emacs Emulation Extension and VIM Emulation Extension: Check out these two extensions if you are fond of Emacs and VIM key bindings and want to enable them within Visual Studio 2010. Hope this helps, Scott

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  • XNA Notes 007

    - by George Clingerman
    Every week I keep wondering if there’s going to be enough activity in the community to keep doing these notes on a weekly basis and every week I’m reminded of just how awesome and active the XNA community is. There’s engines being made, tutorials being created, games being crafted. There’s information being shared, questions being answered and then there’s another whole community around the Xbox LIVE Indie Games themselves. It’s really incredibly to just watch all that’s going on and I’m glad I’m playing a small part in all of this. So here’s what I noticed happening in the XNA community last week. If there’s things I’m missing, always feel free to let me know. I love learning about new corners of the XNA community that I wasn’t aware of or just have been missing! XNA Developers: Uditha Bandara held an XNA Game Development Workshops at Singapore Universities http://uditha.wordpress.com/2011/02/18/xna-game-development-workshops-at-singapore-universities-event-update/ Binary Tweed gives his talks about Indie City and gives his opinion on the false promise of digital distribution http://www.develop-online.net/news/37053/OPINION-The-false-promise-of-digital-distribution Kris Steele posts his Trivia or Die postmortem http://www.krissteele.net/blogdetails.aspx?id=246 @MadNinjaSkills (James Johnston) posts his feelings on testing for XBLIG http://www.ezmuze.co.uk/101 Simon (@DDReaper) posts hints and tips for XNA developers to help get the size of their projects down http://twitter.com/#!/DDReaper/status/38279440924545024 http://xna-uk.net/blogs/darkgenesis/archive/2011/02/17/look-at-the-size-of-that-thing.aspx Michael B. McLaughlin proving why he should be an XNA MVP posts the list of commonly used value types in XNA games http://geekswithblogs.net/mikebmcl/archive/2011/02/17/list-of-commonly-used-value-types-in-xna-games.aspx http://twitter.com/#!/mikebmcl/status/38166541354811392 Paul Powell (@ITSligoPaul) posts about a common sprite batch as a game service http://itspaulsblog.blogspot.com/2011/02/xna-common-sprite-batch-as-game-service.html @SigilXNA (John Defenbaugh) posts his new level editor video for the sequel to Opac’s Journey http://twitter.com/SigilXNA/statuses/36548174373982209 http://twitter.com/#!/SigilXNA/status/36548174373982209 http://youtu.be/QHbmxB_2AW8 @jwatte updates kW Animation for XNA 4.0 http://www.enchantedage.com/xna-animation @DSebJ posts Blender to SunBurn http://twitter.com/#!/DSebJ/status/36564920224976896 http://dsebj.evolvingsoftware.com/?p=187 Ads and WP7 Games - @mechaghost shares his revenue data for his ad based games http://www.occasionalgamer.com/2011/02/09/ads-and-wp7-games/ Xbox LIVE Indie Games (XBLIG): Steven Hurdle posts day 100 of his quest to find a fantastic XBLIG purchase every day http://writingsofmassdeduction.com/2011/02/17/day-100-radiangames-ballistic/ Xbox 360 Indie Game Buying Guide - 12 games for $60 including several Xbox LIVE Indie games! (although if the XNA community was asked we could have recommended 60 games for $60...) http://www.indiegamemag.com/xbox360-indie-games-buying-guide/ The best selling Xbox LIVE Indie games of 2010 http://www.1up.com/news/xbox-live-most-popular-games I’d buy that for a dollar! - the California Literary Review points out a few gems on the XBLIG marketplace (and other places) where you can game on the cheap. http://calitreview.com/14125 Armless Octopus Episode 39 - The Indie Gem Octocast http://www.armlessoctopus.com/2011/02/17/armless-octocast-episode-39-the-indie-gem-octocast/ Ska Studios posts a plethora of updates http://www.ska-studios.com/2011/02/11/good-morning-gato-49/ http://www.ska-studios.com/2011/02/14/vampire-smile-valentines/ http://www.ska-studios.com/2011/02/16/the-dishwasher-vs-finds-a-home/ Kotaku posts about the Xbox LIVE Indie Game that makes you go Pew Pew Pew Pew Pew Pew http://kotaku.com/#!5760632/the-game-that-makes-you-go-pew-pew-pew-pew-pew-pew-pew GameMarx continues to be active and doing a ton for the XBLIG community reviews and Top 5 indie games of the week 2/4-2/10 http://www.gamemarx.com/video/the-show/22/ep-9-february-11-2010.aspx a new podcast Xbox Indie New Releases http://twitter.com/#!/gamemarx/status/36888849107910656 http://www.gamemarx.com/news/2011/02/13/a-new-podcast-xbox-indie-new-releases.aspx @MasterBlud uploads Indocalypse XBLIG Collections #2 http://www.youtube.com/watch?v=uzCZSv075mc&feature=youtu.be&a http://twitter.com/#!/MasterBlud/status/37100029697064960 Just Press Start interviews Michael Hicks from MichaelArts, 18 year old creator of Honor in Vengeance http://justpressstart.net/?p=465 Achievement Locked interviews Kris Steele of FunInfused Games http://xboxindies.wordpress.com/2011/02/11/interview-fun-infused-games/ XNA Game Development: XNA -UK launches their XAP test service to help the XNA community http://xna-uk.net/blogs/news/archive/2011/02/18/xna-uk-xap-test-service-now-live.aspx Transmute shows off a video of the standard character editor http://www.youtube.com/watch?v=qqH6gErG948&feature=youtu.be Microsoft Tech Student introduces their first tech student of the month.  Meet Daniel Van Tassel from the University of Utah and learn how he created an Xbox LIVE Indie Game using XNA Studio http://blogs.msdn.com/b/techstudent/archive/2010/12/22/introducing-our-first-tech-student-of-the-month-daniel-van-tassel.aspx XNA for Silverlight Developers Part 3 - Animation (transforms) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx XNA for Silverlight Developers Part 4 - Animation (frame based) http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-4-Animation-frame-based.aspx @suhinini tweets about an XNA Sprite Font generation tool http://twitter.com/#!/suhinini/status/36841370131890176 http://www.nubik.com/SpriteFont/ XNATouch 1.5 is out and in it’s words is faster, simpler, more reliable and has the XNA 4.0 API http://monogame.codeplex.com/releases/view/60815 IndieCity is hosting marketing workshops for Indie Developers (UK and US) http://forums.create.msdn.com/forums/p/75197/457654.aspx#457654 New York Students - Learn XNA and Silverlight for Xbox 360 and Windows Phone 7 http://forums.create.msdn.com/forums/p/72753/456964.aspx#456964 http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/learn-to-build-your-own-games-for-xbox-360-and-windows-phone-7.aspx http://blogs.msdn.com/b/andrewparsons/archive/2011/01/13/build-a-game-in-48-hours-win-a-kinect-or-windows-phone-7.aspx Extra Credits: Videogame Music http://www.escapistmagazine.com/videos/view/extra-credits/2019-Videogame-Music Steve Pavlina posts an article with useful information for all XNA/XBLIG developers http://www.stevepavlina.com/blog/2011/02/completion-vs-perfection/

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  • WPF Databinding- Not your fathers databinding Part 1-3

    - by Shervin Shakibi
    As Promised here is my advanced databinding presentation from South Florida Code camp and also Orlando Code camp. you can find the demo files here. http://ssccinc.com/wpfdatabinding.zip Here is a quick description of the first demos, there will be 2 other Blogposting in the next few days getting into more advance databinding topics.   Example00 Here we have 3 textboxes, The first textbox mySourceElement Second textbox has a binding to mySourceElement and Path= Text <Binding ElementName="mySourceElement" Path="Text"  />   Third textbox is also bound to the Text property but we use inline Binding <TextBlock Text="{Binding ElementName=mySourceElement,Path=Text }" Grid.Row="2" /> Here is the entire XAML     <Grid  >           <Grid.RowDefinitions >             <RowDefinition Height="*" />             <RowDefinition Height="*" />             <RowDefinition Height="*" />         </Grid.RowDefinitions>         <TextBox Name="mySourceElement" Grid.Row="0"                  TextChanged="mySourceElement_TextChanged">Hello Orlnado</TextBox>         <TextBlock Grid.Row="1">                        <TextBlock.Text>                 <Binding ElementName="mySourceElement" Path="Text"  />             </TextBlock.Text>         </TextBlock>         <TextBlock Text="{Binding ElementName=mySourceElement,Path=Text }" Grid.Row="2" />     </Grid> </Window> Example01 we have a slider control, then we have two textboxes bound to the value property of the slider. one has its text property bound, the second has its fontsize property bound. <Grid>      <Grid.RowDefinitions >          <RowDefinition Height="40px" />          <RowDefinition Height="40px" />          <RowDefinition Height="*" />      </Grid.RowDefinitions>      <Slider Name="fontSizeSlider" Minimum="5" Maximum="100"              Value="10" Grid.Row="0" />      <TextBox Name="SizeTextBox"                    Text="{Binding ElementName=fontSizeSlider, Path=Value}" Grid.Row="1"/>      <TextBlock Text="Example 01"                 FontSize="{Binding ElementName=SizeTextBox,  Path=Text}"  Grid.Row="2"/> </Grid> Example02 very much like the previous example but it also has a font dropdown <Grid>      <Grid.RowDefinitions >          <RowDefinition Height="20px" />          <RowDefinition Height="40px" />          <RowDefinition Height="40px" />          <RowDefinition Height="*" />      </Grid.RowDefinitions>      <ComboBox Name="FontNameList" SelectedIndex="0" Grid.Row="0">          <ComboBoxItem Content="Arial" />          <ComboBoxItem Content="Calibri" />          <ComboBoxItem Content="Times New Roman" />          <ComboBoxItem Content="Verdana" />      </ComboBox>      <Slider Name="fontSizeSlider" Minimum="5" Maximum="100" Value="10" Grid.Row="1" />      <TextBox Name="SizeTextBox"      Text="{Binding ElementName=fontSizeSlider, Path=Value}" Grid.Row="2"/>      <TextBlock Text="Example 01" FontFamily="{Binding ElementName=FontNameList, Path=Text}"                 FontSize="{Binding ElementName=SizeTextBox,  Path=Text}"  Grid.Row="3"/> </Grid> Example03 In this example we bind to an object Employee.cs Notice we added a directive to our xaml which is clr-namespace and the namespace for our employee Class xmlns:local="clr-namespace:Example03" In Our windows Resources we create an instance of our object <Window.Resources>     <local:Employee x:Key="MyEmployee" EmployeeNumber="145"                     FirstName="John"                     LastName="Doe"                     Department="Product Development"                     Title="QA Manager" /> </Window.Resources> then we bind our container to the that instance of the data <Grid DataContext="{StaticResource MyEmployee}">         <Grid.RowDefinitions>             <RowDefinition Height="*" />             <RowDefinition Height="*" />             <RowDefinition Height="*" />             <RowDefinition Height="*" />             <RowDefinition Height="*" />         </Grid.RowDefinitions>         <Grid.ColumnDefinitions >             <ColumnDefinition Width="130px" />             <ColumnDefinition Width="178*" />         </Grid.ColumnDefinitions>     </Grid> and Finally we have textboxes that will bind to that textbox         <Label Grid.Row="0" Grid.Column="0">Employee Number</Label>         <TextBox Grid.Row="0" Grid.Column="1" Text="{Binding Path=EmployeeNumber}"></TextBox>         <Label Grid.Row="1" Grid.Column="0">First Name</Label>         <TextBox Grid.Row="1" Grid.Column="1" Text="{Binding Path=FirstName}"></TextBox>         <Label Grid.Row="2" Grid.Column="0">Last Name</Label>         <TextBox Grid.Row="2" Grid.Column="1" Text="{Binding Path=LastName}" />         <Label Grid.Row="3" Grid.Column="0">Title</Label>         <TextBox Grid.Row="3" Grid.Column="1" Text="{Binding Path=Title}"></TextBox>         <Label Grid.Row="4" Grid.Column="0">Department</Label>         <TextBox Grid.Row="4" Grid.Column="1" Text="{Binding Path=Department}" />

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  • Setting up a new Silverlight 4 Project with WCF RIA Services

    - by Kevin Grossnicklaus
    Many of my clients are actively using Silverlight 4 and RIA Services to build powerful line of business applications.  Getting things set up correctly is critical to being to being able to take full advantage of the RIA services plumbing and when developers struggle with the setup they tend to shy away from the solution as a whole.  I’m a big proponent of RIA services and wanted to take the opportunity to share some of my experiences in setting up these types of projects.  In late 2010 I presented a RIA Services Master Class here in St. Louis, MO through my firm (ArchitectNow) and the information shared in this post was promised during that presentation. One other thing I want to mention before diving in is the existence of a number of other great posts on this subject.  I’ve learned a lot from many of them and wanted to call out a few of them.  The purpose of my post is to point out some of the gotchas that people get caught up on in the process but I would still encourage you to do as much additional research as you can to find the perfect setup for your needs. Here are a few additional blog posts and articles you should check out on the subject: http://msdn.microsoft.com/en-us/library/ee707351(VS.91).aspx http://adam-thompson.com/post/2010/07/03/Getting-Started-with-WCF-RIA-Services-for-Silverlight-4.aspx Technologies I don’t intend for this post to turn into a full WCF RIA Services tutorial but I did want to point out what technologies we will be using: Visual Studio.NET 2010 Silverlight 4.0 WCF RIA Services for Visual Studio 2010 Entity Framework 4.0 I also wanted to point out that the screenshots came from my personal development box which has a number of additional plug-ins and frameworks loaded so a few of the screenshots might not match 100% with what you see on your own machines. If you do not have Visual Studio 2010 you can download the express version from http://www.microsoft.com/express.  The Silverlight 4.0 tools and the WCF RIA Services components are installed via the Web Platform Installer (http://www.microsoft.com/web/download). Also, the examples given in this post are done in C#…sorry to you VB folks but the concepts are 100% identical. Setting up anew RIA Services Project This section will provide a step-by-step walkthrough of setting up a new RIA services project using a shared DLL for server side code and a simple Entity Framework model for data access.  All projects are created with the consistent ArchitectNow.RIAServices filename prefix and default namespace.  This would be modified to match your companies standards. First, open Visual Studio and open the new project window via File->New->Project.  In the New Project window, select the Silverlight folder in the Installed Templates section on the left and select “Silverlight Application” as your project type.  Verify your solution name and location are set appropriately.  Note that the project name we specified in the example below ends with .Client.  This indicates the name which will be given to our Silverlight project. I consider Silverlight a client-side technology and thus use this name to reflect that.  Click Ok to continue. During the creation on a new Silverlight 4 project you will be prompted with the following dialog to create a new web ASP.NET web project to host your Silverlight content.  As we are demonstrating the setup of a WCF RIA Services infrastructure, make sure the “Enable WCF RIA Services” option is checked and click OK.  Obviously, there are some other options here which have an effect on your solution and you are welcome to look around.  For our example we are going to leave the ASP.NET Web Application Project selected.  If you are interested in having your Silverlight project hosted in an MVC 2 application or a Web Site project these options are available as well.  Also, whichever web project type you select, the name can be modified here as well.  Note that it defaults to the same name as your Silverlight project with the addition of a .Web suffix. At this point, your full Silverlight 4 project and host ASP.NET Web Application should be created and will now display in your Visual Studio solution explorer as part of a single Visual Studio solution as follows: Now we want to add our WCF RIA Services projects to this same solution.  To do so, right-click on the Solution node in the solution explorer and select Add->New Project.  In the New Project dialog again select the Silverlight folder under the Visual C# node on the left and, in the main area of the screen, select the WCF RIA Services Class Library project template as shown below.  Make sure your project name is set appropriately as well.  For the sample below, we will name the project “ArchitectNow.RIAServices.Server.Entities”.   The .Server.Entities suffix we use is meant to simply indicate that this particular project will contain our WCF RIA Services entity classes (as you will see below).  Click OK to continue. Once you have created the WCF RIA Services Class Library specified above, Visual Studio will automatically add TWO projects to your solution.  The first will be an project called .Server.Entities (using our naming conventions) and the other will have the same name with a .Web extension.  The full solution (with all 4 projects) is shown in the image below.  The .Entities project will essentially remain empty and is actually a Silverlight 4 class library that will contain generated RIA Services domain objects.  It will be referenced by our front-end Silverlight project and thus allow for simplified sharing of code between the client and the server.   The .Entities.Web project is a .NET 4.0 class library into which we will put our data access code (via Entity Framework).  This is our server side code and business logic and the RIA Services plumbing will maintain a link between this project and the front end.  Specific entities such as our domain objects and other code we set to be shared will be copied automatically into the .Entities project to be used in both the front end and the back end. At this point, we want to do a little cleanup of the projects in our solution and we will do so by deleting the “Class1.cs” class from both the .Entities project and the .Entities.Web project.  (Has anyone ever intentionally named a class “Class1”?) Next, we need to configure a few references to make RIA Services work.  THIS IS A KEY STEP THAT CAUSES MANY HEADACHES FOR DEVELOPERS NEW TO THIS INFRASTRUCTURE! Using the Add References dialog in Visual Studio, add a project reference from the *.Client project (our Silverlight 4 client) to the *.Entities project (our RIA Services class library).  Next, again using the Add References dialog in Visual Studio, add a project reference from the *.Client.Web project (our ASP.NET host project) to the *.Entities.Web project (our back-end data services DLL).  To get to the Add References dialog, simply right-click on the project you with to add a reference to in the Visual Studio solution explorer and select “Add Reference” from the resulting context menu.  You will want to make sure these references are added as “Project” references to simplify your future debugging.  To reiterate the reference direction using the project names we have utilized in this example thus far:  .Client references .Entities and .Client.Web reference .Entities.Web.  If you have opted for a different naming convention, then the Silverlight project must reference the RIA Services Silverlight class library and the ASP.NET host project must reference the server-side class library. Next, we are going to add a new Entity Framework data model to our data services project (.Entities.Web).  We will do this by right clicking on this project (ArchitectNow.Server.Entities.Web in the above diagram) and selecting Add->New Project.  In the New Project dialog we will select ADO.NET Entity Data Model as in the following diagram.  For now we will call this simply SampleDataModel.edmx and click OK. It is worth pointing out that WCF RIA Services is in no way tied to the Entity Framework as a means of accessing data and any data access technology is supported (as long as the server side implementation maps to the RIA Services pattern which is a topic beyond the scope of this post).  We are using EF to quickly demonstrate the RIA Services concepts and setup infrastructure, as such, I am not providing a database schema with this post but am instead connecting to a small sample database on my local machine.  The following diagram shows a simple EF Data Model with two tables that I reverse engineered from a local data store.   If you are putting together your own solution, feel free to reverse engineer a few tables from any local database to which you have access. At this point, once you have an EF data model generated as an EDMX into your .Entites.Web project YOU MUST BUILD YOUR SOLUTION.  I know it seems strange to call that out but it important that the solution be built at this point for the next step to be successful.  Obviously, if you have any build errors, these must be addressed at this point. At this point we will add a RIA Services Domain Service to our .Entities.Web project (our server side code).  We will need to right-click on the .Entities.Web project and select Add->New Item.  In the Add New Item dialog, select Domain Service Class and verify the name of your new Domain Service is correct (ours is called SampleService.cs in the image below).  Next, click "Add”. After clicking “Add” to include the Domain Service Class in the selected project, you will be presented with the following dialog.  In it, you can choose which entities from the selected EDMX to include in your services and if they should be allowed to be edited (i.e. inserted, updated, or deleted) via this service.  If the “Available DataContext/ObjectContext classes” dropdown is empty, this indicates you have not yes successfully built your project after adding your EDMX.  I would also recommend verifying that the “Generate associated classes for metadata” option is selected.  Once you have selected the appropriate options, click “OK”. Once you have added the domain service class to the .Entities.Web project, the resulting solution should look similar to the following: Note that in the solution you now have a SampleDataModel.edmx which represents your EF data mapping to your database and a SampleService.cs which will contain a large amount of generated RIA Services code which RIA Services utilizes to access this data from the Silverlight front-end.  You will put all your server side data access code and logic into the SampleService.cs class.  The SampleService.metadata.cs class is for decorating the generated domain objects with attributes from the System.ComponentModel.DataAnnotations namespace for validation purposes. FINAL AND KEY CONFIGURATION STEP!  One key step that causes significant headache to developers configuring RIA Services for the first time is the fact that, when we added the EDMX to the .Entities.Web project for our EF data access, a connection string was generated and placed within a newly generated App.Context file within that project.  While we didn’t point it out at the time you can see it in the image above.  This connection string will be required for the EF data model to successfully locate it’s data.  Also, when we added the Domain Service class to the .Entities.Web project, a number of RIA Services configuration options were added to the same App.Config file.   Unfortunately, when we ultimately begin to utilize the RIA Services infrastructure, our Silverlight UI will be making RIA services calls through the ASP.NET host project (i.e. .Client.Web).  This host project has a reference to the .Entities.Web project which actually contains the code so all will pass through correctly EXCEPT the fact that the host project will utilize it’s own Web.Config for any configuration settings.  For this reason we must now merge all the sections of the App.Config file in the .Entities.Web project into the Web.Config file in the .Client.Web project.  I know this is a bit tedious and I wish there were a simpler solution but it is required for our RIA Services Domain Service to be made available to the front end Silverlight project.  Much of this manual merge can be achieved by simply cutting and pasting from App.Config into Web.Config.  Unfortunately, the <system.webServer> section will exist in both and the contents of this section will need to be manually merged.  Fortunately, this is a step that needs to be taken only once per solution.  As you add additional data structures and Domain Services methods to the server no additional changes will be necessary to the Web.Config. Next Steps At this point, we have walked through the basic setup of a simple RIA services solution.  Unfortunately, there is still a lot to know about RIA services and we have not even begun to take advantage of the plumbing which we just configured (meaning we haven’t even made a single RIA services call).  I plan on posting a few more introductory posts over the next few weeks to take us to this step.  If you have any questions on the content in this post feel free to reach out to me via this Blog and I’ll gladly point you in (hopefully) the right direction. Resources Prior to closing out this post, I wanted to share a number or resources to help you get started with RIA services.  While I plan on posting more on the subject, I didn’t invent any of this stuff and wanted to give credit to the following areas for helping me put a lot of these pieces into place.   The books and online resources below will go a long way to making you extremely productive with RIA services in the shortest time possible.  The only thing required of you is the dedication to take advantage of the resources available. Books Pro Business Applications with Silverlight 4 http://www.amazon.com/Pro-Business-Applications-Silverlight-4/dp/1430272074/ref=sr_1_2?ie=UTF8&qid=1291048751&sr=8-2 Silverlight 4 in Action http://www.amazon.com/Silverlight-4-Action-Pete-Brown/dp/1935182374/ref=sr_1_1?ie=UTF8&qid=1291048751&sr=8-1 Pro Silverlight for the Enterprise (Books for Professionals by Professionals) http://www.amazon.com/Pro-Silverlight-Enterprise-Books-Professionals/dp/1430218673/ref=sr_1_3?ie=UTF8&qid=1291048751&sr=8-3 Web Content RIA Services http://channel9.msdn.com/Blogs/RobBagby/NET-RIA-Services-in-5-Minutes http://silverlight.net/riaservices/ http://www.silverlight.net/learn/videos/all/net-ria-services-intro/ http://www.silverlight.net/learn/videos/all/ria-services-support-visual-studio-2010/ http://channel9.msdn.com/learn/courses/Silverlight4/SL4BusinessModule2/SL4LOB_02_01_RIAServices http://www.myvbprof.com/MainSite/index.aspx#/zSL4_RIA_01 http://channel9.msdn.com/blogs/egibson/silverlight-firestarter-ria-services http://msdn.microsoft.com/en-us/library/ee707336%28v=VS.91%29.aspx Silverlight www.silverlight.net http://msdn.microsoft.com/en-us/silverlight4trainingcourse.aspx http://channel9.msdn.com/shows/silverlighttv

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  • CodePlex Daily Summary for Friday, April 02, 2010

    CodePlex Daily Summary for Friday, April 02, 2010New ProjectsAE.Remoting: An alternative means of remoting for .NET to allow for intuitive usage and easy implementation into existing code.animated-smoke-modeling: This is an implementation or a demo of our method to model animated smokes. ASP.NET Google Maps: Extensible and easy to use, this is ASP.NET Google Maps Control. Drag & Drop and is ready to go. You can configure map style, add a PushPin using t...CartPatches able to see: CartPatches able to see youCodemix Cms: Codemix CmsDo the right thing - The Simple TodoManager: A simple Todo Manager which lets you focus on your daily most important tasks/todos. So do the right thing.....at your home, in your office, in you...Fast Console: Fast Console is a simple xml programming language. This may be a really good starting language as there are printing, variables and as soon as poss...Graphing Calculator in Silverlight: This was initially an effort to port a WPF graphing calculator written by Bob Brown (Microsoft) into Silverlight but soon after it became necessary...InformationVSTS: This application allows you to have all informations on VSTS installed. It also lets you know the server of BUILD and project.La Ranisima: La Ranisima is an open source "Space Invaders" alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard. This cross-platfo...La villa del seis: La villa del seis is a multiplatform point-and-click graphical adventure. Also, you can play it like a text adventure (interactive fiction) on a te...LParse: LParse is a monadic parser combinator library, similar to Haskell’s Parsec. It allows you create parsers on C# language. All parsers are first-clas...Manage Recents File/Project VS2005/2008: Clear Recents Files and Projects, and Clear Broken Links of Recents Files and Projects for VS2005 and VS2008. Developed in Visual Studio 2008 SP...Mavention: Mavention makes SharePoint work for you.MixMail: MixMailMixScrum: mixScrumMixTemplate: MixTemplate.NepomucenoBR Regex Learning Tool: This is a simple program designed to help people to study regular expressions.Pruebas: Pruebas is an open source game mix of text adventure and RPG written in Microsoft QBasic (under MS-DOS 6.22) that uses keyboard. Runs natively unde...Python Design by Contract: Simple to use invariants, pre- and postconditions which use some of the new metaprogramming features in Python 3.Rubik Cube's 3D Silverlight 3.0 Animated Solution: Rubik Cube's Silverlight 3.0 Animated Solution is a 3D presentation of Rubik Cube in range of up to 7x7x7 size with full functionality and an anima...Seminarka: Seminarka - ko treba znat šta je zna!SENAC 2010 - Projeto Integrador 2 (Material de Apoio): Material utilizado para apoiar os alunos da disciplina de Projeto integrador 2. O tema são sistemas web utilizando ASP.NET, com C# e banco de da...SENAC CG2010: Contém código apresentado em sala de aula para a disciplina de CG, 5ºBSI NoturnoSistema de facturación: Sistema de facturación desarrollado en C# para la clase de programación 3.SmartFront - WPF and Silverlight Toolkit: SmartFront is a framework piece which allow to quickly building Smart Client application in WPF and in Silverlight. This framework uses existing s...Solar 1: This is the ASP.NET MVC engine based on Oxite and used for 32planets.net.TemporalSQL: SQL Patterns - tables, queries, and functions - to design a temporal database. TFunkOrderSystem: The Funkalistic Blueprint and Items order management systemTribe.Cache: Tribe.Cache is a simple dictionary cache (persistent dictionary) written in C# which is easy to implement and use.tstProject: Testing ProjectUDC indexes parser: UDC (Universal Decimal Classification) indexes parserWebAssert: A test assertion library to assist in writing automated tests against websites. Allows for assertion of HTML validity, etc. Initially has support f...Words Via Subtitle: Words Via Subtitle makes it easier for English Learners to learn new words that appears in TV shows or movies. You'll no longer have to look up the...x5s - a cross site scripting (XSS) testing tool: x5s aims to be a specialized testing tool which assists penetration testers in finding cross-site scripting hot-spots. By auto-injecting token valu...XNA Shooter Engine: The XNA Shooter Engine is a game engine for XNA designed specifically with first-person-shooter-style games in mind. It's being developed for an as...我的开发集: for my study .net csharpNew ReleasesAppFabric Caching Admin Tool: AppFabric Caching Admin Tool 1.1: System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x) Note: Must run as Administrator !!!ASP.NET Google Maps: ASP.NET Google Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map style, add...AutoFixture: Version 1.0.9 (RC1): This is Release Candidate 1 of AutoFixture 1.1. This release contains no known bugs. Compared to AutoFixture 1.0, it fixes some bugs that were dis...Camlex.NET: Camlex.NET 2.0: Camlex.NET 2.0 release New features Search by field id Support for native System.Guid type for values Search by lookup id and lookup value D...CloudCache - Distributed Cache Tier with Azure: v1.0.0.1: New Release on April 1st 2010 No this is not April fools a new release has made it's way out. Below are the changes: Removed dependency on Azure S...DigitallyCreated Utilities: DigitallyCreated Utilities v1.0.1: This release is the v1.0.1 version of DigitallyCreated Utilities. This update is highly recommended for all users of v1.0.0 as it fixes a critical ...Fast Console: Fast Console Alpha: Fast Console is an easy to use and learn programming language. Code example is found in the file TestFile.xml When you've written your code just sa...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.6 beta Released: Hi, This release contains following enhancements. * Zooming feature has been enhanced with the new functionality of ZoomRectangle. Now, users...Graphing Calculator in Silverlight: 1.0.1: Graphing Calculator for Silverlight is written entirely in C# and is based on the Silverlight 3 release. I will soon release the full documentation...Home Access Plus+: v3.2.0.1: v3.2.0.1 Release Change Log: Fixed: Issue with & ampersand File Changes: ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdb ~/Scripts/viewmode.jsIcarus Scene Engine: Icarus Professional 2 Alpha 2 v 1.10.329.913: Alpha release 2 of Icarus Professional. This release includes: IcarusX: The ActiveX-based browser control for rendering IPX projects online. Icaru...Line Counter: 1.5.2: The Line Counter is a tool to calculate lines of your code files. The tool was written in .NET 2.0. Line Counter 1.5.2 Added General Code Counter ...ManagedCv: ManagedCv v0.0.0.1: Win32Mavention: Mavention Simple Menu: SharePoint 2010 ships with a menu control that allows you to render a site menu using semantic markup. Using the Mavention Simple Menu you can do t...MDownloader: MDownloader-0.15.10.57200: Fixed uploading.com links detection; Fixed downloading from uploading.com; Fixed downloading from load.to; Fixed detecting incompatible sources;MixMail: V1: MixMailMixTemplate: v1: releaseMvcPager: MvcPager 1.3 for ASP.NET MVC 1.0: MvcPager 1.3 for ASP.NET MVC 1.0 compiled assembly files and demo projectsMvcPager: MvcPager 1.3 for ASP.NET MVC 2.0: MvcPager 1.3 for ASP.NET MVC 2.0 compiled assembly and demo projectsMvcUnity - ASP.NET MVC Dependency Injection: 2.1 Source Code: Drop 2.1 Source CodeNepomucenoBR Regex Learning Tool: NepomucenoBR Regex Learning Tool v0.1 alpha: This is the first version of this application. If you find any bug, please contact me at http://www.nepomucenobr.com.brNepomucenoBR Regex Learning Tool: NepomucenoBR Regex Learning Tool v0.1 source-code: This is the first version of this application. If you find any bug, please contact me at http://www.nepomucenobr.com.brocculo: occulo 0.2 binaries: Release build binaries instead of debug, should now work for other users. Fixed bit rotation and output filename bugs.occulo: occulo 0.2 source: Second source release. See binary release for changes.Python Design by Contract: v0.1: This is the inital release. I think it is working fine.SharePoint Labs: SPLab5002A-FRA-Level200: SPLab5002A-FRA-Level200 This SharePoint Lab will teach you how to modify CAML schema to have IntelliSense on Feature's GUID. Lab Language : French ...SharePoint Labs: SPLab5003A-FRA-Level100: SPLab5003A-FRA-Level100 This SharePoint Lab will teach you how to manually create a Feature, how to brand a Feature and how to incorporate ressourc...SharePoint Labs: SPLab5004A-FRA-Level100: SPLab5004A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SharePoint Labs: SPLab5005A-FRA-Level100: SPLab5005A-FRA-Level100 This SharePoint Lab will teach you how to create a Feature within Visual Studio, how to brand it, how to incorporate ressou...SSIS ReportGeneratorTask: Version 1.53: Some bugfixes to version 1.52 beta Server Report properties can be displayed. Snapshots can be created. Screenshots of the planned version 1.53 ca...TemporalSQL: April 2010: Initial set of prototypes demonstrating temporal patterns, queries, and functions in SQL ServerTortoiseHg: TortoiseHg 1.0.1: TortoiseHg 1.0.1 is a bug fix release. We recommend all users upgrade to this release. http://bitbucket.org/tortoisehg/stable/wiki/ReleaseNotes#t...Tribe.Cache: Tribe.Cache Alpha: Functional Alpha Release - Do not use in productionTS3QueryLib.Net: TS3QueryLib.Net Version 0.21.15.0: Changelog Added class "ServerListItemBase" which is used in the new method "GetServerListShort" of QueryRunner class. (Change of Beta 21) Added ...UDC indexes parser: Runtime Binary Alpha 1: First alpha versionVisual Studio DSite: Text To Binary (Visual C++ 2008): A simple c program that can convert text to binary. Source code only.x5s - a cross site scripting (XSS) testing tool: x5s 1.0 beta: PLACEHOLDER (coming soon)XNA Shooter Engine: GDK Tools 0.1.0.0: This is a small, very early release of the GDK Tools. The only included tool is Input Map Editor.XPath Visualizer: XPathVisualizer v1.2: Last updated 1 April 2010. This is not a joke! includes new features: Ctrl-S shortcut key for Saving the XML file Ctrl-F shortcut for re-form...すとれおじさん(仮): すとれおじさん β 0.01: とりあえず公開のバージョンです。 中途半端な機能がいっぱいあります。Most Popular ProjectsRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrGraffiti CMSBase Class LibrariesjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationN2 CMSLINQ to TwitterManaged Extensibility FrameworkFarseer Physics Engine

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  • Microsoft, jQuery, and Templating

    - by Stephen Walther
    About two months ago, John Resig and I met at Café Algiers in Harvard square to discuss how Microsoft can contribute to the jQuery project. Today, Scott Guthrie announced in his second-day MIX keynote that Microsoft is throwing its weight behind jQuery and making it the primary way to develop client-side Ajax applications using Microsoft technologies. What does this announcement mean? It means that Microsoft is shifting its resources to invest in jQuery. Developers on the ASP.NET team are now working full-time to contribute features to the core jQuery library. Furthermore, we are working with other teams at Microsoft to ensure that our technologies work great with jQuery. We are contributing to the open-source jQuery project in the exact same way that any other company or individual from the community can contribute to jQuery. We are writing proposals, submitting the proposals to the jQuery forums, and revising the proposals in response to community feedback. The jQuery team can decide to reject or accept any feature that we propose. Any feature that Microsoft contributes to jQuery will be platform neutral. In other words, Microsoft contributions will benefit PHP and RAILS developers just as much as they benefit ASP.NET developers. Microsoft contributions to jQuery will improve the web for everyone. Contributing Support for Templates to jQuery Core Our first proposal concerns templating. We want to contribute support for templates to jQuery so that JavaScript developers can use jQuery to easily display a set of database records. You can read our templating proposal here: http://wiki.github.com/nje/jquery/jquery-templates-proposal You can download and play with our prototype for templating here: http://github.com/nje/jquery-tmpl The following code illustrates how you can use a template to display a set of products in a bulleted list: <script type="text/javascript"> jQuery(function(){ var products = [ { name: "Product 1", price: 12.99}, { name: "Product 2", price: 9.99}, { name: "Product 3", price: 35.59} ]; $("ul").append("#template", products); }); </script> <script id="template" type="text/html"> <li>{%= name %} - {%= price %}</li> </script> <ul></ul> The template is contained in a SCRIPT element that has a TYPE=”text/html” attribute. Browsers ignore the contents of a SCRIPT element when they don’t understand the content type. Notice that the placeholder {%=...%} is used within the template to indicate where the name and price of a product should appear. The delimiters {%=…%} are used for expressions and the delimiters {%...%} are used for code. Finally, the products are rendered using the template with the call to $(“ul”).append(“#template”, products). The standard jQuery DOM manipulation methods have been modified to support templates. When the page above is rendered, you get the bulleted list displayed in the following figure. Our goal is to keep our proposal for templates as simple as possible. After support for templating has been added to jQuery, plug-in authors can take advantage of templating when building complex data-driven plug-ins such as a DataGrid plug-in. The Ajax Control Toolkit Over 100,000 developers download the Ajax Control Toolkit every month. That’s a mind-boggling number of downloads. We realize that the Ajax Control Toolkit is extremely popular among ASP.NET Web Forms developers and we want to continue to invest in the Ajax Control Toolkit. If you are adding JavaScript interactivity to an ASP.NET Web Forms application, and you don’t want to write JavaScript, then we recommend that you use the server controls in the Ajax Control Toolkit. Using the Ajax Control Toolkit does not require knowledge of JavaScript and the toolkit enables you to build applications with the concepts familiar to ASP.NET Web Forms applications developers. If, however, you are interested in creating client-side interactivity without server controls then we recommend that you use jQuery. We plan to continue to release new versions of the Ajax Control Toolkit every few months. Our goal is to continue to improve the quality of the Ajax Control Toolkit and to make it easier for the community to contribute code, bug fixes, and documentation. The ASP.NET Ajax Library We are moving the ASP.NET Ajax Library into the Ajax Control Toolkit. If you currently use ASP.NET Ajax Library client templates, client data-binding, or the client script loader then you can continue to use these features by downloading the Ajax Control Toolkit. Be aware that our focus with the Ajax Control Toolkit is server-side Ajax.  For client-side Ajax, we are shifting our focus to jQuery. For example, if you have been using ASP.NET Ajax Library client templates then we recommend that you shift to using jQuery instead. Conclusion Our plan is to focus on jQuery as the primary technology for building client-side Ajax applications moving forward. We want to adapt Microsoft technologies to work great with jQuery and we want to contribute features to jQuery that will make the web better for everyone. We are very excited to be working with the jQuery core team.

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  • Copying Columns from Grid to Clipboard in SQL Developer

    - by thatjeffsmith
    There are several ways to get data from a query or a table|view to the clipboard. You know the tried and true, copy and paste. But what if you only want one or more columns, not every column? There are several ways to do this, let’s see if we can’t identify all of them. Write your query to only include the data you want Obvious? Yes. Needed to be said? Definitely. The best tuning tip is to only ask for the data you need, only when you absolutely need it. But let’s look at a few more practical ways to do this. Hide the unwanted columns Mouse right click on an column header. In the context menu, select ‘Columns.’ Hide the columns you don’t want. Copy and paste. WYSIWYG Grids, Hide Columns and Filter Rows Mouse select the columns Obvious, but a bit painful. For a very large dataset, you’ll be holding down the Shift and PageDown buttons – but it works. Remember to use Ctrl+Shift+C to get the column headers with the data. Use the Export Wizard This used to be called ‘Unload’ – agreed, not a great name. So, we changed it. In a grid, right mouse click on the data, and on the context menu, select ‘Export…’ Select your format – I suggest ‘delimited’ or ‘fixed’ for copying data to the clipboard. You can export to the clipboard, yes you can! Click ‘Next.’ Click in the Columns dialog, and choose the columns you want copied. Trim the columns you don't want copied Click ‘Finish.’ Alt or Ctrl tab to your window or application of choice. And Paste! "FIRST_NAME" "LAST_NAME" "Donald" "OConnell" "Douglas" "Grant" "Jennifer" "Whalen" "Pat" "Fay" "Susan" "Mavris" "William" "Gietz" "Alexander" "Hunold" "Bruce" "Ernst" "David" "Austin" "Valli" "Pataballa" "Diana" "Lorentz" "Daniel" "Faviet" "John" "Chen" "Ismael" "Sciarra" "Jose Manuel" "Urman" "Luis" "Popp" "Alexander" "Khoo" "Shelli" "Baida" "Sigal" "Tobias" "Guy" "Himuro" "Karen" "Colmenares" "Matthew" "Weiss" "Adam" "Fripp" "Payam" "Kaufling" "Shanta" "Vollman" "Kevin" "Mourgos" "Julia" "Nayer" "Irene" "Mikkilineni" ... There’s probably at least 2 or 3 more ways, but… But, try these and let me know how we can improve things. I’ve already gotten a request to be able to include the SQL text used to populate the dataset on the the copy to clipboard, and it’s now on our to-do list

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  • Learn About Oracle’s Strategy for a Simple, Modern User Experience at OpenWorld 2012

    - by Applications User Experience
    By Kathy Miedema, Oracle Applications User Experience If you’re interested in what the best possible user experience looks like, you’ll want to hear what Oracle’s Applications User Experience team is planning for OpenWorld 2012, Sept. 30-Oct. 4 in San Francisco. This year, we will talk Fusion, Fusion, Fusion. We were among the first to show Oracle Fusion Applications in the last couple of years, and we’ll be showing it again this year so you can see what Oracle is planning for the next generation of enterprise applications. Attend our sessions to learn more about the user experience strategy in which Oracle is investing. Simplicity is the driving force behind the demos that we are unveiling now, which you can see at OpenWorld. We want to create opportunities for productivity and efficiency, and deliver enterprise data across devices to help you do your work in the way best suited to your job and needs, said Jeremy Ashley, Vice President, Oracle Applications User Experience. You can see the new look for Fusion Applications at a general session led by Ashley at 3:30 p.m. on Wednesday, Oct. 3. You’ll also have the chance to learn more about tailoring in Oracle Fusion Applications, and gain a new understanding of the investment in the user experience behind Fusion Applications at our sessions (see session information below). Inside the Oracle Applications User Experience team’s on-site lab at Oracle OpenWorld 2011. Head to the demogrounds to see new demos from the Applications User Experience team, including the new look for Fusion Applications and what we’re building for mobile platforms. Take a spin on our eye tracker, a very cool tool that we use to research the usability of a particular design. Visit the Usable Apps OpenWorld page to find out where our demopods will be located. We are also recruiting participants for our on-site lab, in which we gather feedback on new user experience designs, and taking reservations for a charter bus that will bring you to Oracle headquarters for a lab tour Thursday, Oct. 4, or Friday, Oct. 5. Tours leave at 10 a.m. and 1:45 p.m. from the Moscone Center in San Francisco. You’ll see more of our newest designs at the lab tour, and some of our research tools in action. Can’t participate in a customer feedback session or take a lab tour this time around? Visit Usable Apps to participate or book a tour another time. For more information on any OpenWorld sessions, check the content catalog – also available at www.oracle.com/openworld. For information on Applications User Experience (Apps UX) sessions and activities, go to the Usable Apps OpenWorld page. APPS UX OPENWORLD SESSIONS Oracle’s Roadmap to a Simple, Modern User Experience Presenter: Jeremy Ashley, Vice President Applications User Experience, Oracle; with Debra Lilley, Fujitsu Consulting; Basheer Khan, Innowave; and Edward Roske, InterRelSession ID: CON9467Date: Wednesday, Oct. 3 Time: 3:30 - 4:30 p.m.Location: Moscone West - 3002/3004 Jeremy Ashley Oracle Fusion Applications: Transforming Insight into Action Presenters: Killian Evers and Kristin Desmond, OracleSession ID: CON8718Date: Thursday, Oct. 4Time: 11:15 a.m. - 12:15 p.m.Location: Moscone West - 2008 “FRIENDS OF UX” OPENWORLD SESSIONS Sessions by the Oracle Usability Advisory Board (OUAB) members: Advances in Oracle Enterprise Governance, Risk, and Compliance Manager  Presenters: Koen Delaure, KPMG Advisory NV, and Oracle Usability Advisory Board member; Russell Stohr, Oracle Session ID: CON9389Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: Palace Hotel - Concert Optimize Oracle E-Busines Suite Procure-to-Pay: Cut Inefficiences/Fraud with Oracle GRC Apps Presenters: Koen Delaure, KPMG Advisory NV, and Solveig Wagner, Seadrill Management AS, both Oracle Usability Advisory Board members; and Swarnali Bag, OracleSession ID: CON9401Date: Monday, Oct. 1Time: 12:15 - 1:15 p.m.Location: Intercontinental - Sutter Showcase of JD Edwards EnterpriseOne Mobility Presenters: Jon Wells, Westmoreland Coal Co., Oracle Usability Advisory Board member; Rob Mills and Liz Davson, Town of Oakville; Keith Sholes and Louise Farner, Oracle Session ID: CON9123Date: Tuesday, Oct. 2Time: 1:15 - 2:15 p.m.Location: InterContinental - Grand Ballroom B Sessions by the Fusion User Experience Adovcates (FXA) Usability and Features of Oracle Fusion Applications, Built upon Oracle Fusion Middleware Presenters: Debra Lilley, Fujitsu Consulting and Oracle Usability Advisory Board member; John King, King Training ResourcesSession ID: UGF10371Date: Sunday, Sept. 30Time: 11 a.m. - 11:45 a.m. Location: Moscone West – 2010 Ten Things to Love About Oracle Fusion Project Portfolio Management  Presenter: Floyd Teter, EiS TechnologiesSession ID: CON6021Date: Tuesday, Oct. 2Time: 10:15 - 11:15 a.m.Location: Moscone West – 2003

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  • JavaOne Afterglow by Simon Ritter

    - by JuergenKress
    Last week was the eighteenth JavaOne conference and I thought it would be a good idea to write up my thoughts about how things went. Firstly thanks to Yoshio Terada for the photos, I didn't bother bringing a camera with me so it's good to have some pictures to add to the words. Things kicked off full-throttle on Sunday.  We had the Java Champions and JUG leaders breakfast, which was a great way to meet up with a lot of familiar faces and start talking all things Java.  At midday the show really started with the Strategy and Technical Keynotes.  This was always going to be tougher job than some years because there was no big shiny ball to reveal to the audience.  With the Java EE 7 spec being finalised a few months ago and Java SE 8, Java ME 8 and JDK8 not due until the start of next year there was not going to be any big announcement.  I thought both keynotes worked really well each focusing on the things most important to Java developers: Strategy One of the things that is becoming more and more prominent in many companies marketing is the Internet of Things (IoT).  We've moved from the conventional desktop/laptop environment to much more mobile connected computing with smart phones and tablets.  The next wave of the internet is not just billions of people connected, but 10s or 100s of billions of devices connected to the network, all generating data and providing much more precise control of almost any process you can imagine.  This ties into the ideas of Big Data and Cloud Computing, but implementation is certainly not without its challenges.  As Peter Utzschneider explained it's about three Vs: Volume, Velocity and Value.  All these devices will create huge volumes of data at very high speed; to avoid being overloaded these devices will need some sort of processing capabilities that can filter the useful data from the redundant.  The raw data then needs to be turned into useful information that has value.  To make this happen will require applications on devices, at gateways and on the back-end servers, all very tightly integrated.  This is where Java plays a pivotal role, write once, run everywhere becomes essential, having nine million developers fluent in the language makes it the defacto lingua franca of IoT.  There will be lots more information on how this will become a reality, so watch this space. Technical How do we make the IoT a reality, technically?  Using the game of chess Mark Reinhold, with the help of people like John Ceccarelli, Jasper Potts and Richard Bair, showed what you could do.  Using Java EE on the back end, Java SE and JavaFX on the desktop and Java ME Embedded and JavaFX on devices they showed a complete end-to-end demo. This was really impressive, using 3D features from JavaFX 8 (that's included with JDK8) to make a 3D animated Duke chess board.  Jasper also unveiled the "DukePad" a home made tablet using a Raspberry Pi, touch screen and accelerometer. Although the Raspberry Pi doesn't have earth shattering CPU performance (about the same level as a mid 1990s Pentium), it does have really quite good GPU performance so the GUI works really well.  The plans are all open sourced and available here.  One small, but very significant announcement was that Java SE will now be included with the NOOB and Raspbian Linux distros provided by the Raspberry Pi foundation (these can be found here).  No more hassle having to download and install the JDK after you've flashed your SD card OS image.  The finale was the Raspberry Pi powered chess playing robot.  Really very, very cool.  I talked to Jasper about this and he told me each of the chess pieces had been 3D printed and then he had to use acetone to give them a glossy finish (not sure what his wife thought of him spending hours in the kitchen in a gas mask!)  The way the robot arm worked was very impressive as it did not have any positioning data (like a potentiometer connected to each motor), but relied purely on carefully calibrated timings to get the arm to the right place.  Having done things like this myself in the past I know how easy it is to find a small error gets magnified into very big mistakes. Here's some pictures from the keynote: The "Dukepad" architecture Nice clear perspex case so you can see the innards. The very nice 3D chess set.  Maya's obviously a great tool. Read the full article here. WebLogic Partner Community For regular information become a member in the WebLogic Partner Community please visit: http://www.oracle.com/partners/goto/wls-emea ( OPN account required). If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Wiki Technorati Tags: Simon Ritter,Java One,OOW,Oracle OpenWorld,WebLogic,WebLogic Community,Oracle,OPN,Jürgen Kress

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