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  • Navigating MainMenu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Removing entry from table

    - by Bnhjhvbq7
    Can't remove an entry from table. here's my code dropItem = dropList[ math.random( #dropList ) ] dropSomething[brick.index] = crackSheet:grabSprite(dropItem, true) dropSomething[brick.index].x = brick.x dropSomething[brick.index].y = brick.y dropSomething[brick.index].name = dropItem dropSomething[brick.index].type = "dropppedItems" collision function bounce(event) local item = event.other if item.type == "dropppedItems" then if item.name == "bomb" then Lives = Lives - 1 LivesNum.text = tostring(Lives) end item:removeSelf(); end end What I've tried: item:removeSelf(); - removes the whole table item = nil - seams to do nothing, the object continue to move and i still see the image

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  • valuechangelistener in jsf

    - by chetan
    public void departmentChangeListener(ValueChangeEvent event){ Long id = (Long) event.getNewValue(); department = id; if(department == -1 || department == 0){ employee=0; displayEmployee = false; } else{ changeEmployee(); employee=0; displayEmployee = true; } } This is the method that call in valuechangeListener attribute of ice:selectOneMenu tag but here problem is value of employee set 0 when we second time change value from selectOneMenu's List.

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  • Drupal ical for Authenticated users

    - by Linda
    I am using the calender module with it's iCal support for Drupal 6. I have made my event type which appear on the iCal feed. I however want to make the event content type private, so only authenticated users can read it. By doing this they will not show on the iCal feed. Is there any way that I could get the iCal feed to still show these events?

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  • How to disambiguate a sequence in sql?

    - by Martin
    I have a table of data which represents a series of events that persons do over time, sometimes people do the same thing several times in a row. How to select a result using MS SQL 2008 that shows only disambiguated sequences of those events? Source data: Person Event Time 1 2 1 1 2 20 1 2 33 2 1 34 1 4 43 1 2 44 2 3 45 1 2 46 1 3 50 1 3 55 Result: Person Event 1 2 2 1 1 4 1 2 2 3 1 3

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  • TextField Listener

    - by coubeatczech
    Hi, there's a swing JTextField, and I want to add a listener, so whenever the users types a single letter, there's an event. There's a ValueChanged event in scala api, but I don't get it what's it's peer. So which one Listener should I use? KeyListener and implement reasonably just one method?

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  • Drupal cck and views

    - by abhishekgupta92
    I have added a new content type event. Now, i have to make a view in which it shows a set of fields if the dateOfEvent (one of the fields) is less than the present date and some other set of fields of the 'event' content if the dateOfEvent is more than the present date. how can I do that in the views.. thanks in advance for helping...

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  • jQuery multiple selectors into dynamic attribute

    - by Jason Fletcher
    I am trying to attach an event to a separate onhover trigger. But I am having problems using multiple selectors since its dynamic. Need help ::: Upon hovering on the yellow box named 'Rings', this should trigger the animated slide event for the green box above it. http://home.jasonfletcher.info/all/alliteration/index.html $('.boxgrid1').hover(function(){ $(".cover", this).stop().animate({top:'0px'},{queue:false,duration:300}); }, function() { $(".cover", this).stop().animate({top:'247px'},{queue:false,duration:300}); });

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  • Hide multiple PictureBox except clicked

    - by gadirzade
    HI Let me explain what i wont to do.I have a form and there is 10 picturebox on it.when I click one of them I wont to hide all other except clicked.It is possible that on click event of all of them hide others.but I ask for efficent way.forexample with a single function call from click event maybe

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  • How do I know that the scrollview is already scrolled to the bottom?

    - by sanna
    I have a scrollview and I only want an event to happen if it's already scrolled to the bottom but I can't find a way to check if the scrollview is at the bottom. I have solved it for the opposite; only allow the event to happen if it's already scrolled to the top: ScrollView sv = (ScrollView) findViewById(R.id.Scroll); if(sv.getScrollY() == 0) { //do something } else { //do nothing }

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  • How do i convert a string to a JSON object in JQuery?

    - by Rob
    I have a string in my db I want to pull into my page and convert to a json object. [ {id: 1,title: "Long Event", start: new Date(2009, 5, 6, 14, 0),end: new Date(2009, 5, 11)}, {id: 2,title: "Repeating Event", start: new Date(2009, 5, 2)}, {id: 3,title: "Meeting", start: new Date(2009, 5, 20, 9, 0)}, {id: 4,title: "Click for Facebook", start: new Date(2009, 5, 27, 16),end: new Date(2009, 5, 29), url: "http://facebook.com/"} ] How can I do this using JQuery?

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  • iPhone - Switch Tab from UIWebView

    - by user269737
    I have a webview and I want to manually switch to another tab during a specific event. The event is arbitray, but I can't figure out hwo to switch teh tab. On my other views, I have the following code: self.tabBarController.selectedViewController = [self.tabBarController.viewControllers objectAtIndex:2]; However, this does not work in my custom UIWebView class. Is there a simple solution to this? Thanks

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  • Not receiving touchesEnded/Moved/Cancelled after adding subView

    - by Sam
    Title more or less says it all. In response to a touchesBegan event, my UIViewController recolours itself and adds some subviews. It never receives the touchesEnded. I guess because the added subviews are somehow intercepting the event. I tried calling resignFirstResponder on the subviews to no avail. The code works fine when I don't add the child views and the touch events are called as normal. Any ideas? Thanks

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  • Problem parsing XML data to Multi dimensional array

    - by Cam
    Hi there, i'm still transitioning from as2 to as3, i'm having trouble with parsing XML data to Multi dimensional array, below is the onComplete handler which is succesfully tracing 'event.target.data' but outputs 'A term is undefined and has no properties' when tracing _vein_data[0][0].xPos . I'm guessing there is a easier way to approach it than this attempt private function on_xml_completed(event:Event):void { var XMLPoints:XML = new XML(event.target.data); for ( var i:int = 0; i < XMLPoints.shape.length(); i++ ) { var shapeArray:Array = new Array(); _vein_data.push(shapeArray); for ( var j:int = 0; j < 4; i++ ) { _vein_data[i].push({'xPos':XMLPoints.shape[i].point[j].@xPos, 'yPos':XMLPoints.shape[i].point[j].@yPos}); } } trace(_vein_data[0][0].xPos) loadAsset(); } here's a portion of my XML; <items> <shape> <point xPos="60" yPos="23" /> <point xPos="65" yPos="23" /> <point xPos="93" yPos="85" /> <point xPos="88" yPos="87" /> </shape> <shape> <point xPos="88" yPos="87" /> <point xPos="92" yPos="83" /> <point xPos="145" yPos="174" /> <point xPos="138" yPos="175" /> </shape> <shape> <point xPos="138" yPos="175" /> <point xPos="143" yPos="171" /> <point xPos="147" yPos="211" /> <point xPos="141" yPos="212" /> </shape> </items> thank you in advance for any guidance on this Cam

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  • more elements in one SpriteVisualElement in flex

    - by user325753
    I did it like this, but the old broadcast, doesn’t stay it is replaced with the ew one! `public function broadCastMeNow(event:Event):void { camId = comments.selectedItem["o_id"]; broadCastMe = new broadcastNow(camId); connn.addChild(broadCastMe); connn.x += 100; } s:SpriteVisualElement x=”100? id=”connn” ` How can I make it that it stays and adding the new one on x +=100px?

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  • Characters count only start counting on the 2nd character??

    - by Hwang
    I have a function that calculates how many characters remaining the user can type, but I don't know why it only starts counting from the 2nd characters. Means at the end I will able to type an extra character from the maximum amount I set. wInput.maxChars=30 wInput.addEventListener(KeyboardEvent.KEY_DOWN, calculate); private function calculate(event:Event=null):void { NameRC=wInput.maxChars-wInput.length; remainingA.text=NameRC; }

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  • Unable to get value of property 'keyCode': object is null or undefined : Internet Explorer

    - by user1409232
    One of the customers are facing difficulty while logging into our webiste, whenever the user types the first character in UserName text box on the sign in page, he gets below JavaScript error message. Unable to get value of property 'keyCode': object is null or undefined We do check for event.keyCode to validate the userName textbox , so as soon as the user types the first character we send the event.keyCode for validation which is failing. The browser is internet Explorer 9 and we are not able to reproduce the problem in our workstation which has I9

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  • Distinguish between single and double click events in Qt

    - by Jesse
    I have a QAbstractItemView that needs to react to single and double click events. The actions are different depending on whether it was single clicked or double clicked. The problem that is occurring is that the single click event is received prior to the double click event. Is there a recommended way/best practice for distinguishing between the two? I don't want to perform the single click action when the user has actually double clicked. I am using Qt 4.6

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  • checked list box

    - by Xaver
    i want to do some actions when all items in checked list box are unchecked. There is only event ItemCheck but the check state is not updated until after the ItemCheck event occurs.

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  • Force Binding Update Silverlight

    - by Matt
    How can I force my objects DataContext bindings to update? I'm using an event on a grid, and binding updates are not being processed before my event fires. Any cheap tricks to get around this? In the end I can always do things the old manual way of getting the values from my textboxes and updating my object, but it'd be nice to have binding do it for me.

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  • How to repaint a form so that it does not disappear on minimizing?

    - by gn
    I have a form in which i paint a waveform on a button click that is as soon as i click button, the waveform displays. Now when i minimize the form and maximize it again, the waveform disappears.How to repaint it? I have seen people using paint event but i dont know how to use it after/inside the button click event. Please help.

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