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  • Execution plan warnings–All that glitters is not gold

    - by Dave Ballantyne
    In a previous post, I showed you the new execution plan warnings related to implicit and explicit warnings.  Pretty much as soon as i hit ’post’,  I noticed something rather odd happening. This statement : select top(10) SalesOrderHeader.SalesOrderID, SalesOrderNumberfrom Sales.SalesOrderHeaderjoin Sales.SalesOrderDetail on SalesOrderHeader.SalesOrderID = SalesOrderDetail.SalesOrderID   Throws the “Type conversion may affect cardinality estimation” warning.     Ive done no such conversion in my statement why would that be ?  Well, SalesOrderNumber is a computed column , “(isnull(N'SO'+CONVERT([nvarchar](23),[SalesOrderID],0),N'*** ERROR ***'))”,  so thats where the conversion is.   Wait!!! Am i saying that every type conversion will throw the warning ?  Thankfully, no.  It only appears for columns that are used in predicates ,even if the predicate / join condition is fine ,  and the column is indexed ( and/or , presumably has statistics).    Hopefully , this wont lead to to many wild goose chases, but is definitely something to bear in mind.  If you want to see this fixed then upvote my connect item here.

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  • Can I distribute a software with the following permission notice

    - by Parham
    I've recently written a piece of software (without any other contributors) for a company which I part own. I was wondering if I could distribute it with the following permission notice, which is a modified version of the MIT License. Are there any obvious risks if I do distribute with this licence and does it give me the right to reuse the code in other projects? Permission is hereby granted, to any person within CompanyName (the "Company") obtaining a copy of this software and associated documentation files, excluding any third party libraries (the "Software"), to deal with the Software, with limitations restricted to use, copy, modify and merge, the Software may not be published, distributed, sublicensed and/or sold without the explicit permission from AuthorName (the "Author"). This notice doesn't apply to sections of the Software where copyright is held by any persons other than the Author. The Author remains the owner of the Software and may deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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  • Application Scope v's Static - Not Quite the same

    - by Duncan Mills
    An interesting question came up today which, innocent as it sounded, needed a second or two to consider. What's the difference between storing say a Map of reference information as a Static as opposed to storing the same map as an application scoped variable in JSF?  From the perspective of the web application itself there seems to be no functional difference, in both cases, the information is confined to the current JVM and potentially visible to your app code (note that Application Scope is not magically propagated across a cluster, you would need a separate instance on each VM). To my mind the primary consideration here is a matter of leakage. A static will be (potentially) visible to everything running within the same VM (OK this depends on which class-loader was used but let's keep this simple), and this includes your model code and indeed other web applications running in the same container. An Application Scoped object, in JSF terms, is much more ring-fenced and is only visible to the Web app itself, not other web apps running on the same server and not directly to the business model layer if that is running in the same VM. So given that I'm a big fan of coding applications to say what I mean, then using Application Scope appeals because it explicitly states how I expect the data to be used and a provides a more explicit statement about visibility and indeed dependency as I'd generally explicitly inject it where it is needed.  Alternative viewpoints / thoughts are, as ever, welcomed...

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  • What is the value to checking in broken unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in broken unit tests? I will use a simple example. Case sensitivity. The current code is Case Sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests has found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Are first-class functions a substitute for the Strategy pattern?

    - by Prog
    The Strategy design pattern is often regarded as a substitute for first-class functions in languages that lack them. So for example say you wanted to pass functionality into an object. In Java you'd have to pass in the object another object which encapsulates the desired behavior. In a language such as Ruby, you'd just pass the functionality itself in the form of an annonymous function. However I was thinking about it and decided that maybe Strategy offers more than a plain annonymous function does. This is because an object can hold state that exists independently of the period when it's method runs. However an annonymous function by itself can only hold state that ceases to exist the moment the function finishes execution. So my question is: when using a language that features first-class functions, would you ever use the Strategy pattern (i.e. encapsulate the functionality you want to pass around in an explicit object), or would you always use an annonymous function? When would you decide to use Strategy when you can use a first-class function?

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  • Tiled Editor: How is this Map Handling Collision?

    - by user2736286
    BrowserQuest map in question. From what I understand, with tiled, there are two main ways to specify collision: Create an object layer, and interpret the shapes in the engine as collision objects. Create a tiled layer, and make all tiles in the layer have a collision property, and interpret all tiles in the layer as collision objects. I'm using BrowserQuest as a big source of inspiration for my project, and I want to know how they handled collision on the level editing side. I've checked through all their layers, expecting an object layer to be handling cliff collision like: But there are no such object layers to be found. Furthermore, the tile layers containing the tiles for such cliffs have no properties at all, meaning that they didn't just specify "collision" for such tile layers. I especially need to know how they handled less rectangular shapes like: I could imagine that they are not using explicit collision layers, but instead determining collision in the actual engine, based off the presence of specific tile layer sprites. Only because BrowserQuest has whole-tile movement, and it wouldn't look too odd if a small apple, taking up only a fraction of the tile size, prevents movement over that entire tile. But I'm creating a game with more precise movement, so collision has to be tight to the apple, and I really want to know how BrowserQuest approached collision defining. If anyone knowledgeable with Tiled could take a quick look at the map, I'd appreciate it! I'm tearing my hair out here :). Thanks

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  • Weird 302 Redirects in Windows Azure

    - by Your DisplayName here!
    In IdentityServer I don’t use Forms Authentication but the session facility from WIF. That also means that I implemented my own redirect logic to a login page when needed. To achieve that I turned off the built-in authentication (authenticationMode="none") and added an Application_EndRequest handler that checks for 401s and does the redirect to my sign in route. The redirect only happens for web pages and not for web services. This all works fine in local IIS – but in the Azure Compute Emulator and Windows Azure many of my tests are failing and I suddenly see 302 status codes where I expected 401s (the web service calls). After some debugging kung-fu and enabling FREB I found out, that there is still the Forms Authentication module in effect turning 401s into 302s. My EndRequest handler never sees a 401 (despite turning forms auth off in config)! Not sure what’s going on (I suspect some inherited configuration that gets in my way here). Even if it shouldn’t be necessary, an explicit removal of the forms auth module from the module list fixed it, and I now have the same behavior in local IIS and Windows Azure. strange. <modules>   <remove name="FormsAuthentication" /> </modules> HTH Update: Brock ran into the same issue, and found the real reason. Read here.

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  • .htaccess rules to rewrite URLs to front end page?

    - by Dizzley
    I am adding a new application to my site at example.com/app. I want views at that URL to always open myapp.php. E.g. example.com/app -> example.com/app/myapp.php and example.com/app/ -> example.com/app/myapp.php What's the correct form of rewrite rules in the .htaccess file? I've got: <IfModule mod_rewrite.c> RewriteEngine On RewriteBase /app/ RewriteRule ^myapp\.php$ - [L] RewriteRule ^myapp.php$ - [L] RewriteRule . - [L] </IfModule> ...based on what the Wordpress front-end does. But all I see at example.com/app is a directory of files. :( (I put those rewrites at the top of my .htaccess file). Any ideas? Update What actually worked: RewriteEngine On RewriteBase / RewriteCond %{REQUEST_URI} ^/app(/.*)?$ [NC] RewriteCond %{REQUEST_FILENAME} !-f RewriteRule . /app/myapp.php [L] This is good because: Explicit or implicit calls to app/myapp.php work. example.com/app redirects to app/myapp.php example.com/app/ redirects to app/myapp.php example.com/app/subfunction redirects to app/myapp.php All other calls to example.com/otherstuff are untouched. Item 4 is Wordpress-like Front Controller pattern behaviour. I think that rule RewriteCond %{REQUEST_URI} ^/app.*$ [NC] needs refining as it allows /app-oh-my-goodness etc. through too. Thanks for the answers.

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  • Can't install Linux drivers for ASUS N-13 wireless adapter

    - by jcc
    I have a USB N13 wireless Adapter with install CD-- For Windows. I downloaded drivers from ASUS FOR N13 for Linux. Disregard install CD that came with adapter; it's for Windows. I then downloaded Windows Wireless driver install program app from Software Center in Ubuntu 12.10. The problem is me. I am newbie with all things linux; software sources, G Debi, default archive manager, synaptic package manager and the Terminal. The downloaded driver file is a .zip file. I managed to extract it to a tar.gz file and then to open it to the contained files. When I use the Windows Wireless driver program it ends up telling me there is no .inf file and goes no further. It wants to install .inf file but I don't even see one in all the files. Can someone please help me . I think you can tell by my wording I don't have a clue. I hope this is'nt too chatty. I've tried to be explicit and to the point. Thank you. Oh, this is on an ASUS LAPTOP K53E. I've looked all over Ask Ubuntu and finally found some questions even on the N13 but they didn't help; still some differences in the exact problem.

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  • What is the value of checking in failing unit tests?

    - by Adam W.
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Weird behavior when using pointers [migrated]

    - by Kinan Al Sarmini
    When I run this code on MS VS C++ 2010: #include <iostream> int main() { const int a = 10; const int *b = &a; int *c = (int *)b; *c = 10000; std::cout << c << " " << &a << std::endl; std::cout << *c << " " << a << " " << *(&a) << std::endl; return 0; } The output is: 0037F784 0037F784 10000 10 10 The motivation for writing that code was this sentence from "The C++ Programming Language" by Stroustrup: "It is possible to explicitly remove the restrictions on a pointer to const by explicit type conversion". I know that trying to modify a constant is conceptually wrong, but I find this result quite weird. Can anyone explain the reason behind it?

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  • What term is used to describe running frequent batch jobs to emulate near real time

    - by Steven Tolkin
    Suppose users of application A want to see the data updated by application B as frequently as possible. Unfortunately app A or app B cannot use message queues, and they cannot share a database. So app B writes a file, and a batch job periodically checks to see if the file is there, and if load loads it into app A. Is there a name for this concept? A very explicit and geeky description: "running very frequent batch jobs in a tight loop to emulate near real time". This concept is similar to "polling". However polling has the connotation of being very frequent, multiple times per second, whereas the most often you would run a batch job would be every few minutes. A related question -- what is the tightest loop that is reasonable. Is it 1 minute of 5 minutes or ...? Recall that the batch jobs are started by a batch job scheduler (e.g. Autosys, Control M, CA ESP, Spring Batch etc.) and so running a job too frequently would causes overhead and clutter.

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  • .NET vs Windows 8: Rematch!

    - by Simon Cooper
    So, although you will be able to use your existing .NET skills to develop Metro apps, it turns out Microsoft are limiting Visual Studio 2011 Express to Metro-only. From the Express website: Visual Studio 11 Express for Windows 8 provides tools for Metro style app development. To create desktop apps, you need to use Visual Studio 11 Professional, or higher. Oh dear. To develop any sort of non-Metro application, you will need to pay for at least VS Professional. I suspect Microsoft (or at least, certain groups within Microsoft) have a very explicit strategy in mind. By making VS Express Metro-only, developers who don't want to pay for Professional will be forced to make their simple one-shot or open-source application in Metro. This increases the number of applications available for Windows 8 and Windows mobile devices, which in turn make those platforms more attractive for consumers. When you use the free VS 11 Express, instead of paying Microsoft, you provide them a service by making applications for Metro, which in turn makes Microsoft's mobile offering more attractive to consumers, increasing their market share. Of course, it remains to be seen if developers forced to jump onto the Metro bandwagon will simply jump ship to Android or iOS instead. At least, that's what I think is going on. With Microsoft, who really knows?

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  • Having the same texture data in different ID3D11Texture2D

    - by bdmnd
    Sorry if this has been answered elsewhere - I'm rather new to DX. My question concerns conservation of resources - specifically textures in VRAM. I assume that upon returning from a call to CreateTexture2D, a copy of any textures data supplied has been copied elsewhere, likely VRAM. Does DX11 have any facility for having multiple ID3D11Texture2D objects which point to the same data? This might at first seem silly, but imagine a ID3D11Texture2D which is an array of textures. In one material, an artist has chosen to blend three identically sized maps, saved on disk as A.dds, B.dds, and C.dds. Then imagine they have another material which also uses three maps, but this time A.dds, B.dds, and D.dds. The shader code knows the diffuse texture is a texture array, and also has the number of layers baked (three in each case). I would essentially like to set up just two ID3D11Texture2D objects, one for each material, but I don't want to waste VRAM for two identical copies of A.dds and B.dds. I could use explicit texture arrays, of course, but this reduces the number of resources available to the shader and can complicate code somewhat more than would otherwise be needed.

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  • Resource Acquisition is Initialization in C#

    - by codeWithoutFear
    Resource Acquisition Is Initialization (RAII) is a pattern I grew to love when working in C++.  It is perfectly suited for resource management such as matching all those pesky new's and delete's.  One of my goals was to limit the explicit deallocation statements I had to write.  Often these statements became victims of run-time control flow changes (i.e. exceptions, unhappy path) or development-time code refactoring. The beauty of RAII is realized by tying your resource creation (acquisition) to the construction (initialization) of a class instance.  Then bind the resource deallocation to the destruction of that instance.  That is well and good in a language with strong destructor semantics like C++, but languages like C# that run on garbage-collecting runtimes don't provide the same instance lifetime guarantees. Here is a class and sample that combines a few features of C# to provide an RAII-like solution: using System; namespace RAII { public class DisposableDelegate : IDisposable { private Action dispose; public DisposableDelegate(Action dispose) { if (dispose == null) { throw new ArgumentNullException("dispose"); } this.dispose = dispose; } public void Dispose() { if (this.dispose != null) { Action d = this.dispose; this.dispose = null; d(); } } } class Program { static void Main(string[] args) { Console.Out.WriteLine("Some resource allocated here."); using (new DisposableDelegate(() => Console.Out.WriteLine("Resource deallocated here."))) { Console.Out.WriteLine("Resource used here."); throw new InvalidOperationException("Test for resource leaks."); } } } } The output of this program is: Some resource allocated here. Resource used here. Unhandled Exception: System.InvalidOperationException: Test for resource leaks. at RAII.Program.Main(String[] args) in c:\Dev\RAII\RAII\Program.cs:line 40 Resource deallocated here. Code without fear! --Don

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  • Command Query Separation

    - by Liam McLennan
    Command query separation is a strategy, proposed by Bertrand Meyer, that each of an object’s methods should be either a command or a query. A command is an operation that changes the state of a system, and a query is an operation that returns a value. This is not the same thing as CQRS, hence why I think that CQRS is poorly named. An Example of Command Query Separation Consider a system that models books and shelves. There is a rule that a shelf may not be removed if it holds any books. One way to implement the removal is to write a method Shelf.Remove() that internally checks to make sure that the shelf is empty before removing it. If the shelf is not empty then it is not removed and an error is returned. To implement this feature following the principle of command query separation would require two methods, one to query the shelf and determine if it is empty and a second method to remove the shelf. Separating the query from the command makes the shelf class simpler to use because the state change is clear and explicit.

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  • Is C# development effectively inseparable from the IDE you use?

    - by Ghopper21
    I'm a Python programmer learning C# who is trying to stop worrying and just love C# for what it is, rather than constantly comparing it back to Python. I'm really get caught up on one point: the lack of explicitness about where things are defined, as detailed in this Stack Overflow question. In short: in C#, using foo doesn't tell you what names from foo are being made available, which is analogous to from foo import * in Python -- a form that is discouraged within Python coding culture for being implicit rather than the more explicit approach of from foo import bar. I was rather struck by the Stack Overflow answers to this point from C# programmers, which was that in practice this lack of explicitness doesn't really matter because in your IDE (presumably Visual Studio) you can just hover over a name and be told by the system where the name is coming from. E.g.: Now, in theory I realise this means when you're looking with a text editor, you can't tell where the types come from in C#... but in practice, I don't find that to be a problem. How often are you actually looking at code and can't use Visual Studio? This is revelatory to me. Many Python programmers prefer a text editor approach to coding, using something like Sublime Text 2 or vim, where it's all about the code, plus command line tools and direct access and manipulation of folders and files. The idea of being dependent on an IDE to understand code at such a basic level seems anathema. It seems C# culture is radically different on this point. And I wonder if I just need to accept and embrace that as part of my learning of C#. Which leads me to my question here: is C# development effectively inseparable from the IDE you use?

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  • JiglibX addition to existing project questions

    - by SomeXnaChump
    Got a very simple existing project, that basically contains a lot of cubes. Now I am wanting to add a physics system to it and JiglibX seemed like the simplest one with some tutorials out there. My main problem is that the physics don't seem to be working how I imagined, I expected my tower of cubes to come crashing down, but they dont seem to do anything. I think my problem is that my cubes do not inherit DrawableGameComponent, they are managed by a world object that will update and render them. So they are at no point put into the games component list. I am not sure if this means that JiglibX will not be able to interact with them as in all the tutorials there are no explicit calls to add the Body objects to the physics system, so I can only presume that they are using a static/singleton under the hood which automatically hooks in all things, or they use the game objects component list somehow. I also noticed that in alot of the tutorials they use the following when setting up the physics system: float timeStep = (float)gameTime.ElapsedGameTime.Ticks / TimeSpan.TicksPerSecond; PhysicsSystem.CurrentPhysicsSystem.Integrate(timeStep); Would it not be better to keep a local instance of the created PhysicsSystem object and just call myPhysicsSystem.Integrate(timeStep)?

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • What is the value of checking in failing unit tests?

    - by user20194
    While there are ways of keeping unit tests from being executed, what is the value of checking in failing unit tests? I will use a simple example: Case Sensitivity. The current code is case sensitive. A valid input into the method is "Cat" and it would return an enum of Animal.Cat. However, the desired functionality of the method should not be case sensitive. So if the method described was passed "cat" it could possibly return something like Animal.Null instead of Animal.Cat and the unit test would fail. Though a simple code change would make this work, a more complex issue may take weeks to fix, but identifying the bug with a unit test could be a less complex task. The application currently being analyzed has 4 years of code that "works". However, recent discussions regarding unit tests have found flaws in the code. Some just need explicit implementation documentation (ex. case sensitive or not), or code that does not execute the bug based on how it is currently called. But unit tests can be created executing specific scenarios that will cause the bug to be seen and are valid inputs. What is the value of checking in unit tests that exercise the bug until someone can get around to fixing the code? Should this unit test be flagged with ignore, priority, category etc, to determine whether a build was successful based on tests executed? Eventually the unit test should be created to execute the code once someone fixes it. On one hand it shows that identified bugs have not been fixed. On the other, there could be hundreds of failed unit tests showing up in the logs and weeding through the ones that should fail vs. failures due to a code check-in would be difficult to find.

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  • Can't connect nonlocally after 12.10 upgrade

    - by user101815
    I've just upgraded one of my systems from 12.04 to 12.10. Now I can't connect on that system beyond my local network. Connections within the local network seem to work fine, and I can make nonlocal connections from other machines (like the one I'm asking this question from). I suspect that some routing information has been messed up, but I don't know where to look for it. It's not a nameserver problem -- pinging outside sites by their IP addresses doesn't work either. I have another laptop next to this one, also running Kubuntu 12.10. On the one that can't connect, arp produces no output. On the other one, it produces 192.168.0.1 ether 00:23:69:fa:ce:ae C wlan0 On the working machine, the output of netstat starts with some tcp entries. On the nonworking one, those entries are absent. I asked this question on the Ubuntu forum but haven't gotten any answers there. One further complication: since the troublesome machine has no outside connection, it's extremely difficult to download anything to it. For what it's worth, "ping 8.8.8.8" produces "connect: Network is unreachable". Update: after a lot of fiddling, I have my external world back. I don't know what the key action was, but the first indication of progress was that "ping 8.8.8.8" worked. At that point I still didn't have a working nameserver, so external URLs didn't work. But I did this (based on an online post, of course): sudo dpkg-reconfigure resolvconf and answered Yes to all prompts. That did the trick!! Apparently my problem was unique, or close to it, since I couldn't find any online references to it: local net working, remote net not working, including explicit IP addresses. So I suppose that if no one else has this problem, no one cares about the solution!!

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  • Enable [command] key to register as something other than just [ctrl]?

    - by gojomo
    I'm running 10.04LTS inside VMWare Fusion on a Mac. The [command] key (aka [windows] on many keyboards) is almost always behaving as if it was [ctrl], even though I done anything explicit to request that behavior. In fact, in SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior, 'default' is chosen (rather than the 'Control is mapped to Win keys' option). However, choosing other options there do not seem to change the handling of [command], at least not as tested in the SystemPreferenceKeyboard Shortcuts app. (No matter what I've tried, [command]-x is always detected as [Ctrl]-x in that app.) I've tried: various options under SystemPreferencesKeyboardLayoutsOptionsAlt/Win key behavior toggling the VMWare Fusion Preferences KKeyboard & Mouse Key Mappings setup which claims to map '[command]' to '[windows]', and restarting the VM in each position the xmodmap lines suggested at https://help.ubuntu.com/community/MappingWindowsKey And yet, it's clear that all Ubuntu apps aren't merging [ctrl] and [command], because in 'Terminal', [shift]-[ctrl]-c will Copy, but [shift]-[command]-c will not. If the [command]/[windows] key was recognized as anything else ('Super', 'Meta', 'Hyper'? I don't care as long as it's not 'Control'), then I could achieve my real goal (which happens to be enabling CMD-based cut/copy/paste in PyCharm, while leaving CTRL-X/etc available for emacs-like bindings). I think any solution which manages to make [command]-x appear as something other than [ctrl]-x in PreferencesKeyboard Shortcuts will probably do the trick.

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  • What is the most concise, unambiguous syntax for operator associated methods (for overloading etc.) that doesn't pollute the namespace?

    - by Doug Treadwell
    Python tends to add double underscores before its built-in or overloadable operator methods, like __add(), whereas C++ requires declaring overloaded operators as operator + (Thing& thing) { /* code */ } for example. Personally I like the operator syntax because it seems to be more explicit and keeps these operator overloading methods separated from other methods without introducing weird prefix notation. What are your thoughts? Also, what about the case of built-in methods that are needed for the programming language to work properly? Is name mangling (like adding __ prefix or sys or something) the best solution here? What do you think about having another type of method declaration, like ... "system method" for lack of creativity at the moment. So there would be two kinds of declarations: int method_name() { ... } system int method_name() { ... } ... and the call would need to be different to distinguish between them. obj.method_name(); vs obj:method_name(); perhaps, assuming a language where : can be unambiguously used in this situation. obj.method_name() vs obj.(system method_name)() Sure, the latter is ugly, but the idea is to make the common case simple and system stuff should be kept out of the way. Maybe the Objective-C notation of method calls? [obj method_name]? Are there more alternatives? Please make suggestions.

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  • Scaling sprite velocity / co-ordinatesin Android

    - by user22241
    I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity / movement / co-ordinates. What I mean by this is how do I get a sprite to move at the same speed relative to the screen size / DPI so that it takes the same amount of real-time to get from one side of the screen to the other? All of the posts pertaining to sprite scaling that I can find on the various forums relate to the size of the sprite, but this part of it I'm OK with so far, it's just that when I move a sprite, it kind of gets there at different speed depending on the dpi / resolution of the device. I hope I'm making sense. This is the code I have so far, instead of using explicit amounts, like 1, I'm using something like the following: platSpeedFloat= (1 * (dpi/160)); //Use '1' so on an MDPI screen, the sprite will move by 1 physical pixel Then basically what I'm doing is something like this: (all varialble previously declared) platSpeedSave+=platSpeedFloat; //Add the platSpeedFloat value to the current platSpeedSave value platSpeed=(int) platSpeedSave; //Cast to int so it can be checked in the following statement if (platSpeed==platSpeedSave) //Check the casted int value to float value stored previoiusly {floorY=floorY-platSpeed; //If they match then change the Y value platSpeedSave=0;} //Reset Would be grateful if someone could assists - hope I'm making sense. The above doesn't seems to work the sprite moves 'faster' on lower DPI screens. Thanks

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  • Release Notes for 5/31/2012

    Here are the notes for this week’s release: Pull Requests We’ve moved the pull request creation UI from a modal dialog to a full page to make room for more context on what you’re sending with your pull request. In this week’s changes, you’ll see the list of commits; look for diffs to appear in the coming weeks. Corrected several issues where the line that had comments associated was not being properly differentiated in the code snippet previews on pull request discussions. Corrected an issue where pull request line comments would not appear to be associated with the proper line of code. Fixed an issue where accepting pull requests was not working properly. Bug Fixes Fixed an issue where code snippets could not be inserted using Opera. Fixed an issue where Internet Explorer displayed an error message when browsing the site using https. Fixed an issue where the CAPTCHA was not displaying properly on the Contact User page. Fixed an issue where paging was not working properly in the “Recent Release in Followed Projects” sections for logged in users. Other Updated the activity stream to no longer auto-load new items when scrolling down. Added an explicit download link at the end of the download countdown in case certain browsers/scenarios don’t automatically start downloading. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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