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  • Upgrading Data Tier Applications in SQL Server 2008 R2

    Changes are inevitable and like many other things in life your application will change over time. The question is how to upgrade an already deployed Data Tier Application to a newer version; what are the different methods available for upgrade and what considerations should you take? Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • PHP - Internal APIs/Libraries - What makes sense?

    - by Mark Locker
    I've been having a discussion lately with some colleagues about the best way to approach a new project, and thought it'd be interesting to get some external thoughts thrown into the mix. Basically, we're redeveloping a fairly large site (written in PHP) and have differing opinions on how the platform should be setup. Requirements: The platform will need to support multiple internal websites, as well as external (non-PHP) projects which at the moment consist of a mobile app and a toolbar. We have no plans/need in the foreseeable future to open up an API externally (for use in products other than our own). My opinion: We should have a library of well documented native model classes which can be shared between projects. These models will represent everything in our database and can take advantage of object orientated features such as inheritance, traits, magic methods, etc. etc. As well as employing ORM. We can then add an API layer on top of these models which can basically accept requests and route them to the appropriate methods, translating the response so that it can be used platform independently. This routing for each method can be setup as and when it's required. Their opinion: We should have a single HTTP API which is used by all projects (internal PHP ones or otherwise). My thoughts: To me, there are a number of issues with using the sole HTTP API approach: It will be very expensive performance wise. One page request will result in several additional http requests (which although local, are still ones that Apache will need to handle). You'll lose all of the best features PHP has for OO development. From simple inheritance, to employing the likes of ORM which can save you writing a lot of code. For internal projects, the actual process makes me cringe. To get a users name, for example, a request would go out of our box, over the LAN, back in, then run through a script which calls a method, JSON encodes the output and feeds that back. That would then need to be JSON decoded, and be presented as an array ready to use. Working with arrays, as appose to objects, makes me sad in a modern PHP framework. Their thoughts (and my responses): Having one method of doing thing keeps things simple. - You'd only do things differently if you were using a different language anyway. It will become robust. - Seeing as the API will run off the library of models, I think my option would be just as robust. What do you think? I'd be really interested to hear the thoughts of others on this, especially as opinions on both sides are not founded on any past experience.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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  • A Tale of Identifiers

    Identifiers aren't locators, and they aren't pointers or links either. They are a logical concept in a relational database, and, unlike the more traditional methods of accessing data, don't derive from the way that data gets stored. Identifiers uniquely identify members of the set, and it should be possible to validate and verify them. Celko somehow involves watches and taxi cabs to illustrate the point.

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  • SEO Secrets - Fighting Against the Domain Age Tide

    There are a whole range of tactics you can adopt to improve your rankings in the search engines. Using well researched and optimised keyword phrases and creating quality backlinks are the obvious methods. You do need to be aware of the age of your domain however and how that can effect your site's perceived trust rating in the search engines.

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  • Opt For the Expert Services of an SEO Consultant

    Targeted traffic is very essential for bringing in business to your online website. You must use the right tools and be aware of the right methods when you pursue an online venture. If you are looking for ways to increase targeted traffic to your website and increase your web presence you should resort to the services of a good SEO consultant.

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  • Exactly How SEO Article Submission Services Get Traffic

    Search engine optimization is actually filled with several other methods which aim at enhancing the internet presence of your site. These types of strategies also referred to as SEO services are plentiful and each has its very own unique methodology and advantage. SEO happiness means higher page placement in Yahoo as well as other search engines.

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  • Creative Targets in SEO Link Building

    SEO link building procedure may take a long period of time to implement and in the long run mean nothing to the site. This calls for creative methods of targeting principle links with harmonized marketability. On the one hand, finding links for known companies will be a powerful and given score to traffic generation whereas outsourcing in unknown individuals mainly through email only have temporary effect on the site.

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  • Avoiding and Identifying False Sharing Among Threads

    In symmetric multiprocessor (SMP) systems, each processor has a local cache. The memory system must guarantee cache coherence. False sharing occurs when threads on different processors modify variables that reside on the same cache line. Learn methods to detect and correct false sharing.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • What is a useful pattern to maintaining an object state in a one to many relationship?

    - by ahenderson
    I am looking for a design for my application, here are the players(classes) involved. struct Transform { // Uses a matrix to transform the position. // Also acts acts as the state of a Dialog. Position transform(Position p); //other methods. }; struct Dialog { // There are multiple dialog for the user to transform the output. Transform& t; void ChangeTranformation(){t.rotate(360);} } struct Algorithm { //gives us a position based on an implementation. For example this can return points on a circle or line. Transform& t; Position m_p; Dialog& d; Position GetCurrentPosition(){ return t.transform(m_p);} //other methods. } Properties I need: Each algorithms has one dialog and each dialog can have many algorithms associated with it. When the user selects an algorithm a dialog associated with that algorithm is displayed. If the user selects a different algorithm then re-selects back the state is restored in the dialog. Basically I want a good design pattern to maintain the state of the dialog given that many algorithms use it and they can be switched back and forth. Does anyone have any suggestions? Here is a use case: Dialog1 has a single edit box to control the radius. Algorithm1 generates points on a unit circle. Algorithm2 is the same as Algorithm1. The user has selected Algorithm1 and entered 2 into the edit box. This will generate points on a circle of radius 2. The user then selects Algorithm2 and enters 10 into the edit box of Dialog1. This will generate points on a circle of radius 10. Finally Algorithm1 is selected again. The edit box of Dialog1 should show 2 and points on a circle of radius 2 should be generated.

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  • Online Businesses Using SEO

    The competition in the market nowadays is very tough because most of the company want to earn and improve their economic status. With the global crisis that we all are experiencing it would be hard to meet the target that you are aiming for your company. However, though it may be a tough competition to face there are still available methods that you can do to increase your income.

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  • Implenting ActiveRecord with inheritance?

    - by King
    I recently converted an old application that was using XML files as the data store to use SQL instead. To avoid a lot of changes I basically created ActiveRecord style classes that inherited from the original business objects. For example SomeClassRecord :SomeClass //ID Property //Save method I then used this new class in place of the other one, because of polymorphism I didn't need to change any methods that took SomeClass as a parameter. Would this be considered 'Bad'? What would be a better alternative?

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  • Outsource SEO - A Strong Business Case

    Outsourcing became quite popular in the 1990's as companies raced to reduce costs by moving non-essential functions out of the corporate cost structure. One of the main methods for doing this was to outsource. The basic business case to move any function to a subcontract was quite simple. Subcontractors that focus only on one thing have probably developed a deeper technical understanding of the process and are more effective. Economies of scale allow the outsourcer to provide the same (or higher quality) service at a lower price.

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  • Small (and fixed) Bug in IdentityServer v1.0

    - by Your DisplayName here!
    It was brought to my attention that fedutil does not work anymore with IdSrv v1 metadata. And I can confirm that. The reason for this bug is my recent change to the XmlWriter factory methods which have a different default behavior when it comes to encoding. Since there were only 20 downloads so far – I fixed the bug in-place (shame on me). So when you are one of the early adopters and run into this problem – just re-download IdSrv ;) HTH

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  • SQL Server 2012 Integration Services- Using Environments in Package Execution

    SQL Server 2012 Integration Services offers several different options for deploying and storing SSIS packages along with their associated projects, two of which are directly related to two deployment models available in SQL Server Data Tools console. Marcin Policht presents one of these methods, which deals with packages deployed using Project Deployment Model and leverages newly introduced Environments.

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  • Why is the framerate (fps) capped at 60?

    - by dennmat
    ISSUE I recently moved a project from my laptop to my desktop(machine info below). On my laptop the exact same code displays the fps(and ms/f) correctly. On my desktop it does not. What I mean by this is on the laptop it will display 300 fps(for example) where on my desktop it will show only up to 60. If I add 100 objects to the game on the laptop I'll see my frame rate drop accordingly; the same test on the desktop results in no change and the frames stay at 60. It takes a lot(~300) entities before I'll see a frame drop on the desktop, then it will descend. It seems as though its "theoretical" frames would be 400 or 500 but will never actually get to that and only do 60 until there's too much to handle at 60. This 60 frame cap is coming from no where. I'm not doing any frame limiting myself. It seems like something external is limiting my loop iterations on the desktop, but for the last couple days I've been scratching my head trying to figure out how to debug this. SETUPS Desktop: Visual Studio Express 2012 Windows 7 Ultimate 64-bit Laptop: Visual Studio Express 2010 Windows 7 Ultimate 64-bit The libraries(allegro, box2d) are the same versions on both setups. CODE Main Loop: while(!abort) { frameTime = al_get_time(); if (frameTime - lastTime >= 1.0) { lastFps = fps/(frameTime - lastTime); lastTime = frameTime; avgMspf = cumMspf/fps; cumMspf = 0.0; fps = 0; } /** DRAWING/UPDATE CODE **/ fps++; cumMspf += al_get_time() - frameTime; } Note: There is no blocking code in the loop at any point. Where I'm at My understanding of al_get_time() is that it can return different resolutions depending on the system. However the resolution is never worse than seconds, and the double is represented as [seconds].[finer-resolution] and seeing as I'm only checking for a whole second al_get_time() shouldn't be responsible. My project settings and compiler options are the same. And I promise its the same code on both machines. My googling really didn't help me much, and although technically it's not that big of a deal. I'd really like to figure this out or perhaps have it explained, whichever comes first. Even just an idea of how to go about figuring out possible causes, because I'm out of ideas. Any help at all is greatly appreciated. EDIT: Thanks All. For any others that find this to disable vSync(windows only) in opengl: First get "wglext.h". It's all over the web. Then you can use a tool like GLee or just write your own quick extensions manager like: bool WGLExtensionSupported(const char *extension_name) { PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglGetExtensionsStringEXT = NULL; _wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC) wglGetProcAddress("wglGetExtensionsStringEXT"); if (strstr(_wglGetExtensionsStringEXT(), extension_name) == NULL) { return false; } return true; } and then create and setup your function pointers: PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = NULL; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = NULL; if (WGLExtensionSupported("WGL_EXT_swap_control")) { // Extension is supported, init pointers. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC) wglGetProcAddress("wglSwapIntervalEXT"); // this is another function from WGL_EXT_swap_control extension wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); } Then just call wglSwapIntervalEXT(0) to disable vSync and 1 to enable vSync. I found the reason this is windows only is that openGl actually doesn't deal with anything other than rendering it leaves the rest up to the OS and Hardware. Thanks everyone saved me a lot of time!

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  • SSIS 2008 Import and Export Wizard and Excel-based Data

    Even though the Import and Export Wizard, incorporated into the SQL Server 2008 platform, greatly simplifies the creation of SQL Server Integration Services packages, it has its limitations. This article points out the primary challenges associated with using it to copy data between SQL Server 2008 and Excel and presents methods of addressing these challenges.

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  • Web CMS For SEO

    SEO or search engine optimization is one of the most popular methods of internet marketing used today. This is because of its many benefits as well as with its personalized targeting effects by use o... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Download LINQExtender

    - by Editor
    LinqExtender is a toolkit for creating custom LINQ providers without knowing anything of how expression is parsed or processed and focusing on only the business logic. You just need to extend its query class , declare the query object and override some methods to put your logic and its done. Getting Started You can [...]

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  • Identifying Trends Using Web Analytics

    With a wide variety of web analytics tools at their disposal, marketers have the information they need to identify trends in the marketplace. More importantly, these tools enable marketers to make actionable insights in order to change or optimize various marketing functions and methods.

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