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  • Google remodèle les paramètres de confidentialité de Buzz, suite aux plaintes essuyées

    Mise à jour du 06.04.2010 par Katleen Google remodèle les paramètres de confidentialité de Buzz, suite aux plaintes essuyées Suite au mécontentement de certains de ses utilisateurs, allant jusqu'à une plainte aux Etats-Unis, Google Buzz va se doter d'une nouvelle page de réglage. Depuis hier, les usagers du service verront apparaître un écran de validation de leurs réglages utilisateurs, et ils devront confirmer ou modifier les paramètres concernant les informations personnelles qu'ils partagent via Buzz. Un peu comme les paramètres de confidentialité de Facebook, ce panneau de contrôle permettra de définir qui peut suivre le compte, la diffusion des données, les liens avec Pica...

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  • Java serait un "Roi légèrement enrhumé", un cadre de Google appelle Oracle à le remettre d'aplomb

    Java serait un "Roi légèrement enrhumé" Pour un cadre de Google qui appelle Oracle à le remettre d'aplomb Josh Blosh, "Chief Java Architect" chez Google, vient de participer au Red Hat Middleware 2020. Lors d'une intervention particulièrement remarquée, il a regretté que la plate-forme Java soit « restée sans maître à bord (rudderless) depuis plusieurs années ». D'après lui, un malaise durable se serait même emparé de la communauté. La principale explication tiendrait au fait que « les disputes techniques et liées aux licences », particulièrement préjudiciables, ont « sapé l'énergie de la communauté et provoqué beaucoup de mauvaise presse »

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  • Green IT : Microsoft et Google peuvent mieux faire, selon le rapport annuel de Greenpeace

    Green IT : Microsoft et Google peuvent mieux faire, selon le rapport annuel de Greenpeace Quand les écolos mettent leur nez dans le milieu de l'informatique, certaines firmes se font tapper sur les doigts. De bons points ont cependant été accordés à Cisco et Ericsson, qui sont arrivés en première position des entreprises informatiques ayant le moins d'impact sur les changements climatiques. Malgré son lobbying en faveur des énergies propres et ses investissements dans les énergies renouvelables, Google obtient un mauvais résultat et se place à la 6éme position. Greenpeace a publié en début de semaine sont Cool IT Leaderboard annuel. Si la première place a été attribuée à Cisco, c'est à cause de ...

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  • Why does the location of my vehicle spawner change when I open a matinee?

    - by Gareth Jones
    I'm doing work with InterActors and vehicle spawners in Unreal Tournament 3's editor, and have it set up like so: (The Walkway its on is the InterActor) However if I go in Kemsit and open the matinee that handles the InterActor, this happens: It does look to me like the editor is moving it out of the way so I can see the InterActor (which would be very clever) because only the image of the vehicle moves, not the gizmo, nor does the vehicle spawn in that location in game. Is this the case?

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  • Game editor integration with the engine?

    - by Daniel
    What I am trying to figure out is what is the best way to integrate the editor(level, effects, model, etc...) in the most effective way? Now the first thing I thought would be to create the game engine(*) extremely modular. For example I took the example of game states. You could have multiple game states that all have their own update() and draw() methods among others. Each game state class would inherit from a base GameState class. This allows for a more modular approach and a useful one at that. Now would the most efficient approach be to implement the editor along with the modular engine, or create two different designs for both the game, and editor? I thought to take the game state example and extend it to window states, and well could be used for a lot more systems. Is there a better implementation of this design(game state) for use in other systems used in the engine? *: Now I know the term game engine is sorta irrelevant, and misused in many situations. What I am referring to as the "game engine" is the combination of the systems that the game must interact with for short. Also this is more of a theory / design question than an implementation. Even though both mix, i'd rather like to have a more general idea on how the editor is built in an efficient way and still using the same engine code as what the game uses. Thanks, Daniel P.S If you need more clarification or extra bits just leave a comment.

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  • C++ property system interface for game editors (reflection system)

    - by Cristopher Ismael Sosa Abarca
    I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses Runtime-Compiled C++, and an modified version of Cistron (an component-based programming framework).to be compatible with Runtime-Compiled C++ and so on. Using the typical GameObject and Component classes of the Component-based design pattern, is serializable via JSON, BSON or Binary useful for selecting which objects will be loaded the next time. The main problem: We want to use our custom GameObjects and their components properties in our level editor, before used hardcoded functions to access GameObject base class virtual functions from the derived ones, if do you want to modify an property specifically from that class you need inside into the code, this situation happens too with the derived classes of Component class, in little projects there's no problem but for larger projects becomes tedious, lengthy and error-prone. I've researched a lot to find a solution without luck, i tried with the Ogitor's property system (since our engine is Ogre-based) but we find it inappropiate for the component-based design and it's limited only for the Ogre classes and can lead to performance overhead, and we tried some code we find in the Internet we tested it and worked a little but we considered the macro and lambda abuse too horrible take a look (some code omitted): IWE_IMPLEMENT_PROP_BEGIN(CBaseEntity) IWE_PROP_LEVEL_BEGIN("Editor"); IWE_PROP_INT_S("Id", "Internal id", m_nEntID, [](int n) {}, true); IWE_PROP_LEVEL_END(); IWE_PROP_LEVEL_BEGIN("Entity"); IWE_PROP_STRING_S("Mesh", "Mesh used for this entity", m_pModelName, [pInst](const std::string& sModelName) { pInst->m_stackMemUndoType.push(ENT_MEM_MESH); pInst->m_stackMemUndoStr.push(pInst->getModelName()); pInst->setModel(sModelName, false); pInst->saveState(); }, false); IWE_PROP_VECTOR3_S("Position", m_vecPosition, [pInst](float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_POSITION); pInst->m_stackMemUndoVec3.push(pInst->getPosition()); pInst->saveState(); pInst->m_vecPosition.Get()[0] = fX; pInst->m_vecPosition.Get()[1] = fY; pInst->m_vecPosition.Get()[2] = fZ; pInst->setPosition(pInst->m_vecPosition); }, false); IWE_PROP_QUATERNION_S("Orientation (Quat)", m_quatOrientation, [pInst](float fW, float fX, float fY, float fZ) { pInst->m_stackMemUndoType.push(ENT_MEM_ROTATE); pInst->m_stackMemUndoQuat.push(pInst->getOrientation()); pInst->saveState(); pInst->m_quatOrientation.Get()[0] = fW; pInst->m_quatOrientation.Get()[1] = fX; pInst->m_quatOrientation.Get()[2] = fY; pInst->m_quatOrientation.Get()[3] = fZ; pInst->setOrientation(pInst->m_quatOrientation); }, false); IWE_PROP_LEVEL_END(); IWE_IMPLEMENT_PROP_END() We are finding an simplified way to this, without leading confusing the programmers, (will be released to the public) i find ways to achieve this but they are only available for the common scripting as Lua or editors using C#. also too portable, we can write "wrappers" for different GUI toolkits as Qt or GTK, also i'm thinking to using Boost.Wave to get additional macro functionality without creating my own compiler. The properties designed to use in the editor they are removed in the game since the save file contains their data and loads it using an simple 'load' function to reduce unnecessary code bloat may will be useful if some GameObject property wants to be hidden instead. In summary, there's a way to implement an reflection(property) system for a level editor based in properties from derived classes? Also we can use C++11 and Boost (restricted only to Wave and PropertyTree)

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  • Tor and Google Analytics - how to track?

    - by Jeremy French
    I make a lot of use of Google Analytics - Google has reasonable tracking for location of users so I can tell where users come from. I know it is not 100% but it gives an idea. In the wake of Prism it is possible that more people will make use of networks such as tor for anonymous browsing. I have no problem with this, people can wear tin foil hats while browsing my site for all I care, but it will lead to more erroneous stats. Is there any way to flag traffic as coming from TOR, so I can filter location reports not to include it, and to get an idea of the percentage of traffic which does use it? Has anyone actually tried this?

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  • MODX based site has been compromised, and tagged by Google as malware

    - by JAG2007
    I'm the webmaster (inherited the site from the developer) for a site called kenbrook.org. The site is currently being tagged as malware infected by Google, and gives the following details: http://www.google.com/safebrowsing/diagnostic?site=kenbrook.org Sadly, this is the second time it has occurred. I posted the issue when it happened last year originally on Stackoverflow on this post, shortly after I inherited the site. At the time the fix was a simple removal of a few lines of code from a .js file, but I never did discover or resolve the vulnerability. The site is built on MODX, which neither I, nor the original builder, have any familiarity with. I've tried to check for security updates from MODX, but updating that software has been a real pain also. Sooo...what's my next step to getting this whole issue resolved? Or steps?

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  • Google Closure Compiler - what does the name mean?

    - by mikez302
    I am curious about the Google Closure Compiler. Why did they name it that? Does it have anything to do with lexical closures? EDIT: I tried researching it in the FAQ and documentation, as well as doing Google searches such as "closure compiler name". I couldn't find anything definite, hence the reason I am asking. I don't think I will get a profoundly helpful answer but I was hoping that I could at least satisfy my curiosity. I am not trying to solve a specific problem. I am just curious.

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  • Le codec VP8 de Google déjà critiqué, il serait instable et lent

    Mise à jour du 21.05.2010 par Katleen Le codec VP8 de Google déjà critiqué, il serait instable et lent Nous vous parlions avant hier du VP8, le nouveau codec vidéo de Google. Mais, selon certains experts en la matière, il ne serait pas aussi incontournable que le dit son créateur... Jason Garett-Glaser, spécialiste en vidéo digitale, en livre une analyse bien peu flatteuse : "Ses spécifications consistent majoritairement en du code C copié-collé du code source de son noyau." Se faisant plus critique, il continue : "La spécification VP8 est imprécise et non claire. Trop courte, elle laisse de larges portions du format trop vaguement expliquées. Certaines parties refusent même explicitem...

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  • Google dévoile enfin Android 3.0 Honeycomb, dans lequel "tout est pensé pour les tablettes"

    Google dévoile enfin Android 3.0 Honeycomb, dans lequel "tout est pensé pour les tablettes" Depuis le temps qu'on en parlait, le voilà ! Google vient de présenter officiellement Honeycomb, la nouvelle mouture d'Android, lors d'un évènement spécial. Cette session était diffusée en streaming live sur le Web, ce qui nous a permis de la suivre en direct, dès son commencement à 19 heures (heure française). Android 3.0 est surtout attendu parce qu'il est adapté aux tablettes tactiles, son principe étant en effet de simplifier à l'extrême l'utilisation des appareils mobiles, en accédant à leurs différentes fonctions le plus facilement et directement possible. Et ça se sent dès l'écran d'accueil, qui...

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  • Convert Google Video URL [on hold]

    - by user3716328
    When i download a video from YouTube(Google docs or Google plus) with a download manager this what i get referer: http://www.youtube.com/watch?v=71zlOWbEoe8 address: http://r4---sn-5hnezn76.googlevideo.com/videoplayback?id=o-AAyCp6dqoOj_sUwGtSwE9J27TU7-iKHf4d209xDnuCee&signature=2EB6338E125E84AAA3736DBCEF6AC35451A2104A.1C29A8A9B830CDC9E4493D93A25BA62FF3672E4A&key=cms1&ipbits=0&fexp=3300091%2C3300111%2C3300130%2C3300137%2C3300164%2C3310366%2C3310648%2C3310698%2C3312169%2C907050%2C908562%2C913434%2C923341%2C924203%2C930008%2C932617%2C935501%2C939936%2C939937&ratebypass=yes&ip=41.230.222.50&upn=DO_DxWpYrpg&expire=1402102715&sparams=expire,gcr,id,ip,ipbits,itag,ratebypass,source,upn&itag=18&source=youtube&gcr=tn&redirect_counter=1&req_id=8a4c0009cb74c822&cms_redirect=yes&ms=nxu&mt=1402081178&mv=m&mws=yes And I want to know if i have the address is there a way to get the referer I mean if i have this : http ://r4---sn-5hnezn76.googlevideo. com/videoplayback?id...... how to get http ://www.youtube.com/watch?v=......... ?

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  • Google propose un scanner open-source pour aider les développeurs webs à lutter contre les attaques

    Sécurité : Google propose un scanner open-source Pour aider les développeurs webs à lutter contre les attaques XSS et les injections de code Google vient de mettre à la disposition des développeurs webs un scanner open-source qui permet de tester les applications dès les premières étapes de leurs conceptions pour détecter d'éventuelles failles de sécurité. Baptisé Skipfish, l'outil offrirait, d'après les dires de son auteur, des fonctionnalités similaires à celles de Nmap ou Nessus. Il utilise la détection dite heuristique et permet de mettre à jour les vulnérabilités aux attaques de types cross-scritping (XSS) et aux injections SDQ et XML, entre autres failles.

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  • Windows XP: Make Google Chrome's minimize, restore and close buttons match other programs?

    - by TRiG
    I like the way Google Chrome puts the tabs above the address bar, but I don't like the way the minimize, restore, close buttons are a different shape to every other program's. It means that if I sit the mouse in the top corner and minimize everything, I find that I've restored Chrome, not minimized it. Is there any way to get these buttons to a normal shape and size? That's Firefox in front, looking normal, like every other program, and Chrome above and behind, with the buttons at an off-standard position and size.

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