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  • APress Deal of the Day - 9/Nov/2011 - Pro ASP.NET 4 in C# 2010

    - by TATWORTH
    Today's $10 Deal of the day from APress at http://www.apress.com/9781430225294 is "Pro ASP.NET 4 in C# 2010". "ASP.NET 4 is the principal standard for creating dynamic web pages on the Windows platform. Pro ASP.NET 4 in C# 2010 raises the bar for high-quality, practical advice on learning and deploying Microsoft's dynamic web solution." Alan Freeman is an excellent author - I recommend this book to all C# development teams.

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  • Collision in PyGame for spinning rectangular object.touching circles

    - by OverAchiever
    I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision handling I've worked with was using simple math (I wasn't using the collision "feature" in PyGame). The game is contained within a 2-dimensional continuous space. The idea is that the rectangular structure will spin at different speed depending on how far from the center you touch it with the circle. Also, any extremity of the rectangular structure should be able to touch any extremity of the circle. So I need to keep track of where it has been touched on both the circle and the rectangle to figure out the direction it will be bounced to. I intend to have basically 8 possible directions (Up, down, left, right and the half points between each one of those). I can work out the calculation of how the objected will be dislocated once I get the direction it will be dislocated to based on where it has been touch. I also need to keep track of where it has been touched to decide if the rectangular structure will spin clockwise or counter-clockwise after it collided. Before I started coding, I read the resources available at the PyGame website on the collision class they have (And its respective functions). I tried to work out the logic of what I was trying to achieve based on those resources and how the game will function. The only thing I could figure out that I could do was to make each one of these objects as a group of rectangular objects, and depending on which rectangle was touched the other would behave accordingly and give the illusion it is a single object. However, not only I don't know if this will work, but I also don't know if it is gonna look convincing based on how PyGame redraws the objects. Is there a way I can use PyGame to handle these collision detections by still having a single object? Can I figure out the point of collision on both objects using functions within PyGame precisely enough to achieve what I'm looking for? P.s: I hope the question was specific and clear enough. I apologize if there were any grammar mistakes, English is not my native language.

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  • Prop Up Your Commerce With the Organic SEO Services

    When you are about to appoint a professional company for SEO services, you should always prefer a business provider who will be of your business level and share comparable competence as your business. This is because having a business partner with the identical caliber will permit the two organizations to work reciprocally with each other with the matching commitment levels and high work ethics.

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • Do you know any studies on relation of productivity of a programmer and the workstation used?

    - by Tomasz Blachowicz
    I was wondering if there are any studies (formal or not-so-formal) that show correlation between a developer productivity and the workstation used to develop software. It is often heard as argument that the high spec workstations increase the productivity (or the low spec machines impact productivity to the greater extent). To me it sound reasonable, however I'd like to verify the statement with some studies if such exists. Can you help me with that?

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  • Why wifi doesn't work in this case?

    - by xRobot
    I have a brand new notebook where I have installed Windows 7 and Ubuntu 12.04 LTS 64bit in dual boot. In windows 7 wifi works but in Ubuntu not. Could you help me please ? iwconfig lo no wireless extensions. wlan0 IEEE 802.11bgn ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=20 dBm Retry long limit:7 RTS thr:off Fragment thr:off Encryption key:off Power Management:off eth0 no wireless extensions. lshw -C network *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:01:00.0 logical name: eth0 version: 07 serial: b4:b5:1f:1b:9a:56 size: 10Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress msix vpd bus_master cap_list ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=half firmware=rtl8168e-3_0.0.4 03/27/12 latency=0 link=no multicast=yes port=MII speed=10Mbit/s resources: irq:41 ioport:3000(size=256) memory:c2404000-c2404fff memory:c2400000-c2403fff *-network description: Wireless interface product: Ralink corp. vendor: Ralink corp. physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 00 serial: 84:4b:f4:0a:3a:22 width: 32 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=rt2800pci driverversion=3.2.0-31-generic firmware=0.34 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:18 memory:c2500000-c250ffff lspci | grep -i net 01:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 07) 02:00.0 Network controller: Ralink corp. Device 539a iwlist scan lo Interface doesn't support scanning. wlan0 Interface doesn't support scanning : Device or resource busy eth0 Interface doesn't support scanning. lsmod Module Size Used by rfcomm 47604 0 bnep 18281 2 bluetooth 180104 10 rfcomm,bnep parport_pc 32866 0 ppdev 17113 0 snd_hda_codec_hdmi 32474 1 snd_hda_codec_realtek 224173 1 joydev 17693 0 hp_wmi 18092 0 sparse_keymap 13890 1 hp_wmi snd_hda_intel 33773 3 snd_hda_codec 127706 3 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel snd_hwdep 13668 1 snd_hda_codec snd_pcm 97188 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec snd_seq_midi 13324 0 snd_rawmidi 30748 1 snd_seq_midi snd_seq_midi_event 14899 1 snd_seq_midi snd_seq 61896 2 snd_seq_midi,snd_seq_midi_event snd_timer 29990 2 snd_pcm,snd_seq snd_seq_device 14540 3 snd_seq_midi,snd_rawmidi,snd_seq psmouse 97362 0 snd 78855 16 snd_hda_codec_hdmi,snd_hda_codec_realtek,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_rawmidi,snd_seq,snd_timer,snd_seq_device arc4 12529 2 rt2800pci 18715 0 rt2800lib 58925 1 rt2800pci crc_ccitt 12667 1 rt2800lib rt2x00pci 14577 1 rt2800pci rt2x00lib 51144 3 rt2800pci,rt2800lib,rt2x00pci mac80211 506816 3 rt2800lib,rt2x00pci,rt2x00lib soundcore 15091 1 snd mac_hid 13253 0 uvcvideo 72627 0 videodev 98259 1 uvcvideo v4l2_compat_ioctl32 17128 1 videodev wmi 19256 1 hp_wmi i915 473240 3 cfg80211 205544 2 rt2x00lib,mac80211 eeprom_93cx6 12725 1 rt2800pci drm_kms_helper 46978 1 i915 drm 242038 4 i915,drm_kms_helper i2c_algo_bit 13423 1 i915 snd_page_alloc 18529 2 snd_hda_intel,snd_pcm mei 41616 0 serio_raw 13211 0 video 19596 1 i915 lp 17799 0 parport 46562 3 parport_pc,ppdev,lp usbhid 47199 0 hid 99559 1 usbhid r8169 62099 0 rfkill list: # rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: hp-wifi: Wireless LAN Soft blocked: no Hard blocked: no

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  • What is the value of an Enterprise Resource Planning (ERP) System?

    According to PWC.com ERP systems can add tremendous value to a company’s core business functionality.  Below PWC.com summarizes the primary value that an ERP can add to a company. ERPs are a collection business application that coordinates the resources, information, and activities required for core business processes. ERPs are strategic tools used to reduce costs, improve business processes, and healthier risk management.

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  • The Know - Link Building Services

    One of the solutions that our Search Engine Optimization provides is Link Building service. Link Building Services aid in high search engine page ranking (PR) and provide improved visibility to a particular website. If you are a professional web developer, then link building is like the backbone of SEO operations that helps you by bringing quality traffic to your website link. Link Building is one of the most efficient ways to enhance the popularity of a particular website that you own.

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  • OBIA on Teradata - Part 4

    - by Mohan Ramanuja
    Monitoring Tools Name Action Teradata Manager (PMON) Check for down resources UNIX Check the /var/adm/streams log DBC.Software_Event_Log Check for hardware errors. Tunable ParametersFollowing parameters could be tuned for better performance Maximum Response Buffer Size (MAXRESPSIZE) Session Data Unit (SDU) Transport Date Unit (TDU) Related Links http://forums.teradata.com/forum http://www.info.teradata.com/Datawarehouse/eBrowseBy.cfm?page=TeradataDatabase http://www.teradataforum.com/ncr_pdf.htm http://www.teradata.com/blogs/ http://www.teradatamagazine.com/

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  • The Magic of Keywords

    When you ask this question of the search engines, there are many definitions all meaning the same thing. The one I liked the best is "Keywords are the words or phrases used in a Web Page that will be noticed and indexed by Search Engines, and guide people to your web site when they type in those words or phrases at the Search Engine." In fact keywords are a very necessary part of an internet marketer's resources, if you want people to find and read what you have written or advertised.

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  • Create a kind of Interface c++ [migrated]

    - by Liuka
    I'm writing a little 2d rendering framework with managers for input and resources like textures and meshes (for 2d geometry models, like quads) and they are all contained in a class "engine" that interacts with them and with a directX class. So each class have some public methods like init or update. They are called by the engine class to render the resources, create them, but a lot of them should not be called by the user: //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" loadtexture(); gettexture(); //called by the user } class Engine { private: Tmanager texManager; public: Init() { //initialize all the managers } Render(){...} Update(){...} Tmanager* GetTManager(){return &texManager;} //to get a pointer to the manager //if i want to create or get textures } In this way the user, calling Engine::GetTmanager will have access to all the public methods of Tmanager, including init update and rendertexture, that must be called only by Engine inside its init, render and update functions. So, is it a good idea to implement a user interface in the following way? //in pseudo c++ //the textures manager class class TManager { private: vector textures; .... public: init(); update(); renderTexture(); //called by the "engine class" friend class Tmanager_UserInterface; operator Tmanager_UserInterface*(){return reinterpret_cast<Tmanager_UserInterface*>(this)} } class Tmanager_UserInterface : private Tmanager { //delete constructor //in this class there will be only methods like: loadtexture(); gettexture(); } class Engine { private: Tmanager texManager; public: Init() Render() Update() Tmanager_UserInterface* GetTManager(){return texManager;} } //in main function //i need to load a texture //i always have access to Engine class engine-GetTmanger()-LoadTexture(...) //i can just access load and get texture; In this way i can implement several interface for each object, keeping visible only the functions i (and the user) will need. There are better ways to do the same?? Or is it just useless(i dont hide the "framework private functions" and the user will learn to dont call them)? Before i have used this method: class manager { public: //engine functions userfunction(); } class engine { private: manager m; public: init(){//call manager init function} manageruserfunciton() { //call manager::userfunction() } } in this way i have no access to the manager class but it's a bad way because if i add a new feature to the manager i need to add a new method in the engine class and it takes a lot of time. sorry for the bad english.

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  • The Secret to SEO Consulting

    The secret to achieving good SEO results in the natural search is build links to your site. It is really easy to do but you have to find high value sites and you can only do 2 or 3 a day. The hardest part of doing SEO is to stay consistent. I have devised a plan that only takes 1 hour to do, five days a week. It is a simple way to reach the top of natural search results in a fun and never frustrating way.

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  • About Inbound Links

    For the object of search optimization processes inbound links are considered as among the best way to generate and direct high quality traffic to your website. The existence of a good pedigree of back links is always a good way to increase web traffic and gain that extra length over the competition.

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  • Design The Way Search Engines Like To See

    Designing a website does not require creativity and imagination only, but also a pinch of experience. Many times web designers high on confidence and low in experience commit some mistakes, though un... [Author: Manish Rawat - Web Design and Development - June 06, 2010]

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  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

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  • Windows Azure Platform for Enterprises

    Cloud computing has already proven worthy of attention from established enterprises and start-ups alike. Most businesses are looking at cloud computing with more than just idle curiosity. As of this writing, IT market research suggests that most enterprise IT managers have enough resources to adopt cloud computing in combination with on-premises IT capabilities.

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  • On Demand Webinar: Extreme Database Performance meets its Backup and Recovery Match

    - by Cinzia Mascanzoni
    Oracle’s Sun ZFS Backup Appliance is a tested, validated and supported backup appliance specifically tuned for Oracle engineered system backup and recovery. The Sun ZFS Backup Appliance is easily integrated with Oracle engineered systems and provides an integrated high-performance backup solution that reduces backup windows by up to 7x and recovery time by up to 4x compared to competitor engineered systems backup solutions. Invite partners to register to attend this webcast to learn how the Sun ZFS Backup Appliance can provide superior performance, cost effectiveness, simplified management and reduced risk.

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  • Novice developer

    - by Shrikant
    Sir. I'm a student of B.Tech final year from the CSE branch. I'm using Ubuntu since the last 3 years. It gave me a lot of knowledge. So now I want to repay Ubuntu back by developing some apps for Ubuntu, but I don't know which language I should choose: Java, C or C++ or something else. So please, guide me how to start. I have intermediate knowlegde of C, C++ , Java & Linux scripts. So in which language should i start? I don't have any live software development knowledge so explain me everything. Thank you

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  • Recording Available - Features and Functions Payments Module

    - by MHundal
    The Payments Module recording provides a high-level overview of Payments Processing in ETPM.  The recording discusses the Payments Data Model, including Payment Events, Tenders, Tender Control, Deposit and Deposit Control.  In addition, there is a product demonstration of payment processing in the system. Payments Module Overview:  https://oracletalk.webex.com/oracletalk/ldr.php?AT=pb&SP=MC&rID=67364002&rKey=9fe755e4f41a2d4d

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  • Validating User Input with ASP.NET 3.5

    In the first part of this three-part series explaining the basics of user input validation in ASP.NET 3.5 you were introduced to the concepts of user input validation and saw a sample configuration of the RequiredFieldValidator web controls. In this part you will learn about several types of input validation web controls and their methods of configuration.... Charter Business Bundle? Get High Speed Internet & Telephone for Only $99/Monthly. Limited-Time Offer!

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  • Are my actual worker threads exceeding the sp_configure 'max worker threads' value?

    Tom Stringer (@SQLife) was working on some HADR testing for a customer to simulate many availability groups and introduce significant load into the system to measure overhead and such. In his quest to do that he was seeing behavior that he couldn’t really explain and so worked with him to uncover what was happening under the covers. Understand Locking, Blocking & Row VersioningRead Kalen Delaney's eBook to understand SQL Server concurrency, and use SQL Monitor to pinpoint excessive blocking and deadlocking. Download free resources.

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  • 5 of the Best Free Linux MySQL Tools

    <b>LinuxLinks:</b> "For each title we have compiled its own portal page, a full description with an in-depth analysis of its features, a screenshot of the software in action, together with links to relevant resources and reviews."

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  • JavaOne 2012 - Why Should I Switch to Java SE 7

    - by sowmya
    At JavaOne 2012, David Keenan and Staffan Friberg gave a presentation to answer why it is beneficial to update your production environment to Java SE 7. The following resources will help you learn more about JDK 7 features and facilitate a smooth transition: * Features and Enhancements and Known Issues * Compatibility with earlier releases * JDK 7 and JRE 7 Certified System Configurations * JDK 7 and JRE 7 Supported Locales * JDK 7 Adoption Guide * Information About 7 Update Releases - Sowmya

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