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  • Any good card game AI strategies?

    - by Mark
    What would be strategies for writing a good computer opponent for a card game? Most card games are games of incomplete information, so simply mapping out and traversing the game tree as one could do with a board game does not seem too promising. Maybe one could track what open cards are in the game (as soon as they are revealed) and assign probabilities to certain events (e.g. opponent still has 2 cards of clubs). Does anyone have experience with this? Links and directions greatly appreciated. Thanks! -Mark

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  • Content management recommendations for website?

    - by Travis
    Hello I am working on a website that has a wide range of content. (News, FAQs, tutorials, blog, articles, product pages etc.) Currently a lot of this content is static or uses special-purpose scripts. I would like to move most of it under the wing of a single content manager. I have not used out of the box content management software previously so am hoping for some recommendations on what options there are and what might be best suited to a project like this. Whether the manager is open source or commercial, and what language it is written in, are not so important. I can customize the environment as necessary. The most important things are: 1) The ability to manage a wide variety of content. 2) The ability to create highly customized templates for a single page of content or entire category of content. 3) Flexibility. ie The ability to integrate managed content with other pages not controlled by the content manager. Thanks in advance for your help, Travis

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  • Ubuntu: What gcc to use when crosscompiling for the STM32 (Cortex-M3)?

    - by Johan
    Hi I'm trying to get started with the STM32 (Cortex-M3) and my plan is get this working from Ubuntu (9.04 / AMD64). To start with I got the Olimex stm32-h103 header board and the Olimex ARM-USB-OCD jtag, and on to of that I will probably use OpenOCD, gcc and Eclipse. But right now I'm looking into what version of gcc to use and how to setup that to be able to crosscompile the code. There seem to be some arm projects out there but I don't know what to start with, can somebody push me in the right direction? Thanks Johan Update: There seems almost to be what I want from codesourcery, but they seem to focus on IA32 and not AMD64. However in the supported devices I find the Cortex-M3 ARM EABI, ARM M-profile Simulator -mcpu=cortex-m3 -mthumb Update: There is a possibility to install IA32 on AMD64, so maybe the marked answer is obsolete already. Update: Found this link about crosscompile for the Cortex-M3. http://www.eluaproject.net/en_tc_cortex.html http://fanplastic.org/gcc-for-arm-eabi/

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  • Query Months help

    - by StealthRT
    Hey all i am in need of some helpful tips/advice on how to go about my problem. I have a database that houses a "signup" table. The date for this table is formated as such: 2010-04-03 00:00:00 Now suppose i have 10 records in this database: 2010-04-03 00:00:00 2010-01-01 00:00:00 2010-06-22 00:00:00 2010-02-08 00:00:00 2010-02-05 00:00:00 2010-03-08 00:00:00 2010-09-29 00:00:00 2010-11-16 00:00:00 2010-04-09 00:00:00 2010-05-21 00:00:00 And i wanted to get each months total registers... so following the example above: Jan = 1 Feb = 2 Mar = 1 Apr = 2 May = 1 Jun = 1 Jul = 0 Aug = 0 Sep = 1 Oct = 0 Nov = 1 Dec = 0 Now how can i use a query to do that but not have to use a query like: WHERE left(date, 7) = '2010-01' and keep doing that 12 times? I would like it to be a single query call and just have it place the months visits into a array like so: do until EOF theMonthArray[0] = "total for jan" theMonthArray[1] = "total for feb" theMonthArray[2] = "total for mar" theMonthArray[3] = "total for apr" ...etc loop I just can not think of a way to do that other than the example i posted with the 12 query called-one for each month. This is my query as of right now. Again, this only populates for one month where i am trying to populate all 12 months all at once. SELECT count(idNumber) as numVisits, theAccount, signUpDate, theActive from userinfo WHERE theActive = 'YES' AND idNumber = '0203' AND theAccount = 'SUB' AND left(signUpDate, 7) = '2010-04' GROUP BY idNumber ORDER BY numVisits; The example query above outputs this: numVisits | theAccount | signUpDate | theActive 2 SUB 2010-04-16 00:00:00 YES Which is correct because i have 2 records within the month of April. But again, i am trying to do all 12 months at one time (in a single query) so i do not tax the database server as much when compared to doing 12 different query's... UPDATE I'm looking to do something like along these lines: if NOT rst.EOF if left(rst("signUpDate"), 7) = "2010-01" then theMonthArray[0] = rst("numVisits") end if if left(rst("signUpDate"), 7) = "2010-02" then theMonthArray[1] = rst("numVisits") end if etc etc.... end if Any help would be great! :) David

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  • Can't get any speedup from parallelizing Quicksort using Pthreads

    - by Murat Ayfer
    I'm using Pthreads to create a new tread for each partition after the list is split into the right and left halves (less than and greater than the pivot). I do this recursively until I reach the maximum number of allowed threads. When I use printfs to follow what goes on in the program, I clearly see that each thread is doing its delegated work in parallel. However using a single process is always the fastest. As soon as I try to use more threads, the time it takes to finish almost doubles, and keeps increasing with number of threads. I am allowed to use up to 16 processors on the server I am running it on. The algorithm goes like this: Split array into right and left by comparing the elements to the pivot. Start a new thread for the right and left, and wait until the threads join back. If there are more available threads, they can create more recursively. Each thread waits for its children to join. Everything makes sense to me, and sorting works perfectly well, but more threads makes it slow down immensely. I tried setting a minimum number of elements per partition for a thread to be started (e.g. 50000). I tried an approach where when a thread is done, it allows another thread to be started, which leads to hundreds of threads starting and finishing throughout. I think the overhead was way too much. So I got rid of that, and if a thread was done executing, no new thread was created. I got a little more speedup but still a lot slower than a single process. The code I used is below. http://pastebin.com/UaGsjcq2 Does anybody have any clue as to what I could be doing wrong?

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  • Structuremap and generic types

    - by James D
    Hi I have a situation which seems a bit different from others I've seen. For clarrification, this isn't the normal question eg; something like IAClass maps to AClass etc - that involves using basically a single concrete classes per interface. This involves having a single generic class, but I want to be able to load ALL possible usages of it. Eg - the main class is of public class MyClass<TDomainObject> : IMyClass<TDomainObject> where TDomainObject : DomainObject So example usages would be IMyClass<Person> p = new MyClass<Person>; IMyClass<Employer> p = new MyClass<Employer>; I.e. for all DomainObjects I would like to be able to load a MyClass< for. So you can see I don't use a specific class for each declaration, they all use the same one. How would I get this loaded into StructureMap?

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  • Using YQL multi-query & XPath to parse HTML, how to escape nested quotes?

    - by Tivac
    The title is more complicated than it has to be, here's the problem query. SELECT * FROM query.multi WHERE queries=" SELECT * FROM html WHERE url='http://www.stumbleupon.com/url/http://www.guildwars2.com' AND xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span'; SELECT * FROM xml WHERE url='http://services.digg.com/1.0/endpoint?method=story.getAll&link=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://api.tweetmeme.com/url_info.json?url=http://www.guildwars2.com'; SELECT * FROM xml WHERE url='http://api.facebook.com/restserver.php?method=links.getStats&urls=http://www.guildwars2.com'; SELECT * FROM json WHERE url='http://www.reddit.com/button_info.json?url=http://www.guildwars2.com'" Specifically this line, xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' It's problematic because of the quoting, I have to nest them three levels deep and I've run out of quote characters to use. I've tried the following variations without success: //no attribute quoting xpath='//li[@class=listLi]/div[@class=views]/a/span' //try to quote attribute w/ backslash & single quote xpath='//li[@class=\'listLi\']/div[@class=\'views\']/a/span' //try to quote attribute w/ backslash & double quote xpath='//li[@class=\"listLi\"]/div[@class=\"views\"]/a/span' //try to quote attribute with double single quotes, like SQL xpath='//li[@class=''listLi'']/div[@class=''views'']/a/span' //try to quote attribute with double double quotes, like SQL xpath='//li[@class=""listLi""]/div[@class=""views""]/a/span' //try to quote attribute with quote entities xpath='//li[@class=&quot;listLi&quot;]/div[@class=&quot;views&quot;]/a/span' //try to surround XPath with backslash & double quote xpath=\"//li[@class='listLi']/div[@class='views']/a/span\" //try to surround XPath with double double quote xpath=""//li[@class='listLi']/div[@class='views']/a/span"" All without success. I don't see much out there about escaping XPath strings but everything I've found seems to be variations on using concat (which won't help because neither ' nor " are available) or html entities. Not using quotes for the attributes doesn't throw an error but fails because it's not the actual XPath string I need. I don't see anything in the YQL docs about how to handle escaping. I'm aware of how edge-casey this is but was hoping they'd have some sort of escaping guide.

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  • invalid viewstate error - OnPreRender

    - by dan
    I'm getting 100+ errors per day on my website with System.Web.HttpException: Invalid viewstate. The website is asp.net 3.5 running on iis6 , not running in a web-garden/web-farm , single server. Here are a few sample errors. Machine: ML Framework Version: 2.0.50727.3603 Assembly Version: 6.5.3664.33889 Source: http://www.domain.com/WebResource.axd?d=z5VmXXoSLLpQHoPictureAlert Exception: System.Web.HttpException: Invalid viewstate. at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.Handlers.AssemblyResourceLoader.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) Machine: MLFramework Version: 2.0.50727.3603 Assembly Version: 6.5.3664.33889 Source: http://www.mydomain.com/ScriptResource.axd?d=SE0Ej7OlEAx91j2Cjv_6KkRPplqT-5wB4M7CZPdGdGn3LahLwqlRPApUcdxBsbFXYHZ91Q76FHAHWgHs8SmOC4zemr7 siym0QY0rF3XtJTu%3C/a%3E%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%20%3Ca%20id= Exception: System.Web.HttpException: Invalid viewstate. at System.Web.UI.Page.DecryptStringWithIV(String s, IVType ivType) at System.Web.UI.Page.DecryptString(String s) at System.Web.Handlers.ScriptResourceHandler.DecryptParameter(NameValueCollection queryString) at System.Web.Handlers.ScriptResourceHandler.ProcessRequestInternal(HttpResponse response, NameValueCollection queryString, VirtualFileReader fileReader) at System.Web.Handlers.ScriptResourceHandler.ProcessRequest(HttpContext context) at System.Web.Handlers.ScriptResourceHandler.System.Web.IHttpHandler.ProcessRequest(HttpContext context) at System.Web.HttpApplication.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() at System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) i already tried wraping all inline javascript with //<![CDATA[ //]]> i already set enableViewStateMac to false. From looking at all the errors guessing out of the "d" paramter it seems to focus on a single usercontrol on my website. in this control i change the visiblity of div's + text in the usercontrol OnPreRender function. protected override void OnPreRender(EventArgs e) { base.OnPreRender(e); PreparePage(); } Can the errors be related to the usercontrol behavioral? thanks!

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  • Doctrine stupid or me stupid?

    - by ropstah
    I want to use a single Doctrine install on our server and serve multiple websites. Naturally the models should be maintained in the websites' modelsfolder. I have everything up (and not running) like so: Doctrine @ /CustomFramework/Doctrine Websites @ /var/www/vhosts/custom1.com/ /var/www/vhosts/custom2.com/ Generating works fine, all models are delivered in /application_folder/models and /application_folder/models/generated for the correct website. I've added Doctrine::loadModels('path_to_models') in the bootstrap file for each website, and also registered the autoloaded. But.... This is the autoloader code: public static function autoload($className) { if (strpos($className, 'sfYaml') === 0) { require dirname(__FILE__) . '/Parser/sfYaml/' . $className . '.php'; return true; } if (0 !== stripos($className, 'Doctrine_') || class_exists($className, false) || interface_exists($className, false)) { return false; } $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; if (file_exists($class)) { require $class; return true; } return false; } Am I stupid, or is the autoloader really doing this: $class = self::getPath() . DIRECTORY_SEPARATOR . str_replace('_', DIRECTORY_SEPARATOR, $className) . '.php'; or, in other words: Does it require me to have ALL my generated doctrine classes inside the Doctrine app directory? Or in other words, do I need a single Doctrine installation for each website? I'm getting an error that the BaseXXX class cannot be found. So the autoloading doesn't function correctly. I really hope i'm doing something wrong.. anyone?

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  • Best practices to develop and maintaing code for complex JQuery/JQueryUI based applications

    - by dafi
    I'm working on my first very complex JQuery based application. A single web page can contain hundreds of JQuery related code for example to JQueryUI dialogs. Now I want to organize code in separated files. For example I'm moving all initialization dialogs code $("#dialog-xxx").dialog({...}) in separated files and due to reuse I wrap them on single function call like dialogs.js function initDialog_1() { $("#dialog-1").dialog({}); } function initDialog_2() { $("#dialog-2").dialog({}); } This simplifies function code and make caller page clear $(function() { // do some init stuff initDialog_1(); initTooltip_2(); }); Is this the correct pattern? Are you using more efficient techniques? I know that splitting code in many js files introduces an ugly band-bandwidth usage so. Does exist some good practice or tool to 'join' files for production environments? I imagine some tool that does more work than simply minimize and/or compress JS code.

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  • How to group strings by prefix

    - by namenlos
    I am writing a Winform UI in which the user must select a single customer. (For reasons beyond my control I am limited to a UI that uses dropdown lists, text fields, checkboxes, radiobuttons only -i.e. no fancy special UI controls) The situation There are a lot of customers (a thousand for example) If i put all the customers in a single dropdown there's no way it will be easy for a customer to even see all the customers. Also the it will take too long to retireve all the customers from the DB to populate the dropdown My thought is to have two combo box, the first lists groups of the customers by their last name something like a phone book "Aa-Ac", "Ad-Ade", "Adf-B", when selecting the first combo box, it scope the second one to a managable set customer names (no more than for example 40 names) The question I need a reasonable way of grouping their names such that it will be clear to customer which group contains the name. I.e. given a group of names I need to bucketize then int "Aa-Ac". Comments I don't need to solve the general problem of an immense number of names - we know based on our data that 1000 names is the max our users will encounter. If there are other techniques please do share, but I am interested specifically in an answer to my specific question around how to determine the buckets ("Aa-Ac", etc.)

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  • Algorithm to detect no movable pieces in Stratego.

    - by maleki
    I am creating a Stratego Game and am having trouble creating an algorithm that can detect when there are no more possible moves because all your pieces are gone or the remaining pieces are unmovable or trapped by forbidden squares, unmovable pieces, or other trapped pieces. For simplicity you can think of the board as an array of Squares which can contain pieces. Square[][] gameBoard = new Square[10][10] Squares have easily checkable state such as hasPiece(), hasEnemyPiece(), hasUnMovablePiece(), hasMoveablePiece(), isBlocked(). It would also probably be nice if this algorithm wasn't run every time a player moved but maybe checked in the beginning and then only certain conditions were checked when the player moved.

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  • slicing a 2d numpy array

    - by MedicalMath
    The following code: import numpy as p myarr=[[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6],[0,1],[0,6]] copy=p.array(myarr) p.mean(copy)[:,1] Is generating the following error message: Traceback (most recent call last): File "<pyshell#3>", line 1, in <module> p.mean(copy)[:,1] IndexError: 0-d arrays can only use a single () or a list of newaxes (and a single ...) as an index I looked up the syntax at this link and I seem to be using the correct syntax to slice. However, when I type copy[:,1] into the Python shell, it gives me the following output, which is clearly wrong, and is probably what is throwing the error: array([1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6, 1, 6]) Can anyone show me how to fix my code so that I can extract the second column and then take the mean of the second column as intended in the original code above? EDIT: Thank you for your solutions. However, my posting was an oversimplification of my real problem. I used your solutions in my real code, and got a new error. Here is my real code with one of your solutions that I tried: filteredSignalArray=p.array(filteredSignalArray) logical=p.logical_and(EndTime-10.0<=matchingTimeArray,matchingTimeArray<=EndTime) finalStageTime=matchingTimeArray.compress(logical) finalStageFiltered=filteredSignalArray.compress(logical) for j in range(len(finalStageTime)): if j == 0: outputArray=[[finalStageTime[j],finalStageFiltered[j]]] else: outputArray+=[[finalStageTime[j],finalStageFiltered[j]]] print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() And here is the error message that is now being generated by the new code: File "mypath\myscript.py", line 1545, in WriteToOutput10SecondsBeforeTimeMarker print 'outputArray[:,1].mean() is: ',outputArray[:,1].mean() TypeError: list indices must be integers, not tuple Second EDIT: This is solved now that I added: outputArray=p.array(outputArray) above my code. I have been at this too many hours and need to take a break for a while if I am making these kinds of mistakes.

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  • Setting ivar in objective-c from child view in the iPhone

    - by Ivan
    Hi there! Maybe a FAQ at this website. I have a TableViewController that holds a form. In that form I have two fields (each in it's own cell): one to select who paid (single selection), and another to select people expense is paid for (multiple selection). Both fields open a new TableViewController included in an UINavigationController. Single select field (Paid By) holds an object Membership Multiple select field (Paid For) holds an object NSMutableArray Both vars are being sent to the new controller identically the same way: mySingleSelectController.crSelectedMember = self.crPaidByMember; myMultipleSelectController.crSelectedMembers = self.crSelectedMembers; From Paid for controller I use didSelectAtIndexPath method to set a mutable array of Memberships for whom is paid: if ([[tableView cellForRowAtIndexPath:indexPath] accessoryType] == UITableViewCellAccessoryCheckmark) { [self.crSelectedMembers removeObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } else { [self.crSelectedMembers addObject:[self.crGroupMembers objectAtIndex:indexPath.row]]; //... } So far everything goes well. An mutable array (crSelectedMembers) is perfectly set from child view. But... I have trouble setting Membership object. From Paid By controller I use didSelectAtIndexPath to set Membership: [self setCrSelectedMember:[crGroupMembers objectAtIndex:indexPath.row]]; By NSlogging crSelectedMember I get the right selected member in self, but in parent view, to which ivar is pointed, nothing is changed. Am I doing something wrong? Cause I CAN call the method of crSelectedMembers, but I can't change the value of crSelectedMember.

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  • WPF DataGrid inside Accordion height issue

    - by LucasS
    I am using the latest WPF Toolkit but am running into a height issue when I have a large record set bound into a datagrid inside an AccordionItem item. The height of the Accordion itself scales nicely but the datagrid inside the accordion control doesn't get get a scrollbar or get constrained in any way so the records are hidden. I know that I am most probably missing something very simple (like a binding from the datagrid's height property to the Accordion but that seems messy) here is a cut down version of the code (and yes, this has the same problem if you bind in a big recordset) ... </layouttoolkit:AccordionItem> <layouttoolkit:AccordionItem Header="grid 2"> <dg:DataGrid AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" SelectionMode="Single"> ... </dg:DataGrid.Columns> </dg:DataGrid> </layouttoolkit:AccordionItem> <layouttoolkit:AccordionItem Header="grid 3"> <dg:DataGrid AutoGenerateColumns="False" CanUserAddRows="False" CanUserDeleteRows="False" SelectionMode="Single"> ... </dg:DataGrid.Columns> </dg:DataGrid> </layouttoolkit:AccordionItem> </layouttoolkit:Accordion> </UserControl>

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  • get error with using php nusoap for web service.

    - by mohammad mirzadeh
    i want get data from a webserver (.net) and display it into my website. my code is : $client = new soapclient('http://www.tsetmc.com/WebService/TsePublic.asmx?WSDL', true); $client->useHTTPPersistentConnection(); $user = array('UserName' => 'etc'); $pass = array('Password' => 'etc'); $result = $client->call('Board', $user, $pass); print_r( $result ); and i get this error : Warning: Illegal offset type in isset or empty in /home/mmdicir/public_html/lib/nusoap-0.7.3/lib/nusoap.php on line 7211 Array ( [faultcode] = soap:Server [faultstring] = Server was unable to process request. --- String reference not set to an instance of a String. Parameter name: s [detail] = )

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  • How can I modify/merge Jinja2 dictionaries?

    - by Brian M. Hunt
    I have a Jinja2 dictionary and I want a single expression that modifies it - either by changing its content, or merging with another dictionary. >>> import jinja2 >>> e = jinja2.Environment() Modify a dict: Fails. >>> e.from_string("{{ x[4]=5 }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 743, in from_string return cls.from_code(self, self.compile(source), globals, None) File "jinja2/environment.py", line 469, in compile self.handle_exception(exc_info, source_hint=source) File "<unknown>", line 1, in template jinja2.exceptions.TemplateSyntaxError: expected token 'end of print statement', got '=' Two-stage update: Prints superfluous "None". >>> e.from_string("{{ x.update({4:5}) }} {{ x }}").render({'x':{1:2,2:3}}) u'None {1: 2, 2: 3, 4: 5}' >>> e.from_string("{{ dict(x.items()+ {3:4}.items()) }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 868, in render return self.environment.handle_exception(exc_info, True) File "<template>", line 1, in top-level template code TypeError: <lambda>() takes exactly 0 arguments (1 given) Use dict(x,**y): Fails. >>> e.from_string("{{ dict((3,4), **x) }}").render({'x':{1:2,2:3}}) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "jinja2/environment.py", line 868, in render return self.environment.handle_exception(exc_info, True) File "<template>", line 1, in top-level template code TypeError: call() keywords must be strings So how does one modify the dictionary x in Jinja2 by changing an attribute or merging with another dictionary? This question is similar to: How can I merge two Python dictionaries as a single expression? -- insofar as Jinja2 and Python are analogous.

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  • Synchronize DataGrid and DataForm in Silverlight 3

    - by SpiralGray
    I've been banging my head against the wall for a couple of days on this and it's time to ask for help. I've got a DataGrid and DataForm on the same UserControl. I'm using an MVVM approach so there is a single ViewModel for the UserControl. That ViewModel has a couple of properties that are relevant to this discussion: public ObservableCollection<VehicleViewModel> Vehicles { get; private set; } public VehicleViewModel SelectedVehicle { get { return selectedVehicle; } private set { selectedVehicle = value; OnPropertyChanged( "SelectedVehicle" ); } } In the XAML I've got the DataGrid and DataForm defined as follows: <data:DataGrid SelectionMode="Single" ItemsSource="{Binding Vehicles}" SelectedItem="{Binding SelectedVehicle, Mode=TwoWay}" AutoGenerateColumns="False" IsReadOnly="True"> <dataFormToolkit:DataForm CurrentItem="{Binding SelectedVehicle}" /> So as the SelectedItem changes on the DataGrid it should push that change back to the ViewModel and when the ViewModel raises the OnPropertyChanged the DataForm should refresh itself with the information for the newly-selected VehicleViewModel. However, the setter for SelectedVehicle is never being called and in the Output window of VS I'm seeing the following error: System.Windows.Data Error: ConvertBack cannot convert value 'xxxx.ViewModel.VehicleViewModel' (type 'xxxx.ViewModel.VehicleViewModel'). BindingExpression: Path='SelectedVehicle' DataItem='xxxx.ViewModel.MainViewModel' (HashCode=31664161); target element is 'System.Windows.Controls.DataGrid' (Name=''); target property is 'SelectedItem' (type 'System.Object').. System.MethodAccessException: xxxx.ViewModel.MainViewModel.set_SelectedVehicle(xxxx.ViewModel.VehicleViewModel) It sounds like it's having a problem converting from a VehicleViewModel to an object (or back again), but I'm confused as to why that would be (or even if I'm on the right track with that assumption). Each row/item in the DataGrid should be a VehicleViewModel (because the ItemsSource is bound to an ObservableCollection of that type), so when the SelectedItem changes it should be dealing with an instance of VehicleViewModel. Any insight would be appreciated.

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  • BITS client fails to specify HTTP Range header

    - by user256890
    Our system is designed to deploy to regions with unreliable and/or insufficient network connections. We build our own fault tolerating data replication services that uses BITS. Due to some security and maintenance requirements, we implemented our own ASP.NET file download service on the server side, instead of just letting IIS serving up the files. When BITS client makes an HTTP download request with the specified range of the file, our ASP.NET page pulls the demanded file segment into memory and serve that up as the HTTP response. That is the theory. ;) This theory fails in artificial lab scenarios but I would not let the system deploy in real life scenarios unless we can overcome that. Lab scenario: I have BITS client and the IIS on the same developer machine, so practically I have enormous network "bandwidth" and BITS is intelligent enough to detect that. As BITS client discovers the unlimited bandwidth, it gets more and more "greedy". At each HTTP request, BITS wants to grasp greater and greater file ranges (we are talking about downloading CD iso files, videos), demanding 20-40MB inside a single HTTP request, a size that I am not comfortable to pull into memory on the server side as one go. I can overcome that simply by giving less than demanded. It is OK. However, BITS gets really "confident" and "arrogant" demanding files WITHOUT specifying the download range, i.e., it wants the entire file in a single request, and this is where things go wrong. I do not know how to answer that response in the case of a 600MB file. If I just provide the starting 1MB range of the file, BITS client keeps sending HTTP requests for the same file without download range to continue, it hammers its point that it wants the entire file in one go. Since I am reluctant to provide the entire file, BITS gives up after several trials and reports error. Any thoughts?

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  • Facebook Graph API authentication in canvas app and track session

    - by cdpnet
    Short question is: how can i use graph api oauth redirects mechanism to authenticate user and save retrieved access_token and also use javascript SDK when needed (the problem is javascript SDK will have different access_token when initialized). I have initially setup my facebook iframe canvas app, with single sign on. This works well with graph api, as I am able to use access_token saved by facebook's javascript when it detects sessionchange(user logged in). But, I want to rather not do single sign-on. But, use graph api redirect and force user to send to a permissions dialog. But, if he has already given permissions, I shouldn't redirect user. How to handle this? Another question: I have done graph api redirects for authentication and have retrieved access_token also. But then, what if I want to use javascript call FB.ui to do stream.Publish? I think it will use it's own access_token which is set during FB.init and detecting session. So, I am looking for some path here. How to use graph api for authentication and also use facebook's javascript SDK when needed. P.S. I'm using ASP .NET MVC 2. I have an authentication filter developed, which needs to detect the user's authentication state and redirect.(currently it does this to graph api authorize url)

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  • HTTP Basic authentication using Authlogic or authenticate_or_request_with_http_basic for API call?

    - by Gaius Parx
    I have a Rails 2.3.x app that implements the act_as_authentic in User model and a UserSession model as per Authlogic Github example. I am implementing an API to allow access from iPhone. Will be using HTTP Basic authentication via https (will not implement single access token). Each API call requires a username/password for the access. I am able to access the API by calling http://username:password@localhost:3000/books.xml for example. Authlogic will not persist if using the single access token. But I am using HTTP Basic which I think Authlogic will create session for the API calls, which is not used for my API methods. So for each API call I made, new session object is created. Thus appear to me that this would load up the server resource pretty quickly. Sounds like a bad idea. The alternative is to use the Rails authenticate_or_request_with_http_basic for API controllers. Example adding a before_filter: def require_http_auth_user authenticate_or_request_with_http_basic do |username, password| if @current_user = User.find_by_email(username) @current_user.valid_password?(password) else false end end end This will bypass the Authlogic UserSession and just use the User model. But this will involve using separate authentication codes in the app. Anyone has any comments and can share their experience? Thanks

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  • Comparison of Code Review Tools/Systems

    - by SytS
    There are a number of tools/systems available aimed at streamlining and enhancing the code review process, including: CodeStriker Review Board, code review system in use at VMWare Code Collaborator, commercial product by SmartBear Rietveld, based on Modrian, the code review system in use at Google Crucible, commercial product by Atlassian These systems all have varying feature sets, and differ in degrees of maturity and polish; the selection is a little bewildering for someone who is evaluating code review systems for the frist time. Some of these tools have already been mentioned in other questions/answers on StackOverflow, but I would like to see a more comprehensive comparison of the more popular systems, especially with respect to: integration with source control systems integration with bug tracking systems supported workflow (reviews pre/post commit, review or contiguous/non-contigous revision ranges, etc) deployment/maintenance requirements

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  • Low level qemu based debugging

    - by Dacav
    I've to test some low level code on an ARM architecture. Typically experimentation is quite complicated on the real board, so I was thinking about QEMU. What I'd like to get is some kind of debugging information like printfs or gdb. I know that this is simple with linux since it implements both the device driver for the QEMU Integrator and the gdb feature, but I'm not working with Linux. Also I suspect that extracting this kind of functionality from the Linux kernel source code would be complicated. I'm searching from some simple operating system that already implements one of those features. Do you have some advice? Thanks in advance.

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  • custom C++ boost::lambda expression help

    - by aaa
    hello. A little bit of background: I have some strange multiple nested loops which I converted to flat work queue (basically collapse single index loops to single multi-index loop). right now each loop is hand coded. I am trying to generalized approach to work with any bounds using lambda expressions: For example: // RANGE(i,I,N) is basically a macro to generate `int i = I; i < N; ++i ` // for (RANGE(lb, N)) { // for (RANGE(jb, N)) { // for (RANGE(kb, max(lb, jb), N)) { // for (RANGE(ib, jb, kb+1)) { // is equivalent to something like (overload , to produce range) flat<1, 3, 2, 4>((_2, _3+1), (max(_4,_3), N), N, N) the internals of flat are something like: template<size_t I1, size_t I2, ..., class L1_, class L2, ..._> boost::array<int,4> flat(L1_ L1, L2_ L2, ...){ //boost::array<int,4> current; class variable bool advance; L2_ l2 = L2.bind(current); // bind current value to lambda { L1_ l1 = L1.bind(current); //bind current value to innermost lambda l1.next(); advance = !(l1 < l1.upper()); // some internal logic if (advance) { l2.next(); current[0] = l1.lower(); } } //..., } my question is, can you give me some ideas how to write lambda (derived from boost) which can be bound to index array reference to return upper, lower bounds according to lambda expression? thank you much

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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