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  • Ambiguous scénario for iPhone memory management

    - by gotye
    Hey guys, i have some difficulties to understand this scénario ... i create an object i set its retained property to something i Forget to release its property i release the object as i didn't release the property in the dealloc method, Will the scénario result in a memory leak or Will the property be released automatically ? And yes, i read the memory management guide ;) cheers, gotye.

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  • Date comparison Iphone

    - by rakesh-bhatt99
    i have a range of weekly dates like example 1-5-2010 to 7-5-2010 i want the only records which are between two dates how can i compare dates? and how can i get current week dates.. from current dates...? thnx in advance..

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  • Is it possible to have more than P2P on iPhone with Bluetooth

    - by Ricardo Ferreira
    Hi all, This seems like a straightforward google search answer, but after a while, I still can't be 100% sure of this. I've found Z2Live (http://www.z2live.com/), which is basically a layer above GameKit and they too use only P2P with Bluetooth. So I just want to be sure if I can only have P2P with Bluetooth or if I can have like 4 iPhones all connected to a server (who will also be a client) using Bluetooth. Thanks in advance.

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  • EXEC_BAD_ACCESS error comes in my applicatoin in iphone

    - by Jaimin
    when i print dictionary i got this error.. here my dictTf is mutabledictionay.. when i m in home page i selct few fields and click find. so new view comes with the result.. now i go back and again click find without changing anything.. now comes proper.. now at this moment when i go back it shows this in the dictionay and EXEC_BAD_ACCESS eror comes... Printing description of dictTf: The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. The program being debugged was signaled while in a function called from GDB. GDB has restored the context to what it was before the call. To change this behavior use "set unwindonsignal off" Evaluation of the expression containing the function (CFShow) will be abandoned. (gdb)

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  • Animation management in COCOS2D iphone.

    - by shreya
    Hi All, I have near about 255 image frames for background animation, 99 frames of enemy sprite and 125 frames of player sprite. All animations are running simultaneously on the screen. That is background animation is running and 4-5 enemies are on the screen are present at a time, also player is there at the same time. Take a look at the code below, CCAnimation *_enemyAnimation = [CCAnimation animationWithName:@"Enemy" delay:0.1f]; for (int i = 1; i<99; i++) { [_enemyAnimation addFrameWithFilename:[NSString stringWithFormat:@"enemy %02d.jpg",i]]; } id action1 = [CCAnimate actionWithAnimation: _enemyAnimation]; [_enemySprite runAction:[CCRepeatForever actionWithAction: action1]]; [self schedule:@selector(BackToGameLogic:) interval:5.0]; This makes my game too slower and consumes memory about 65MB in the allocations. How should I manage my animations so there will be improvement in speed and memory consumption will be reduced?. Please suggest me the way. Thanks.

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  • iPhone - Make loadView entries fill up parent view?

    - by Eli
    I have a loadView call that basically places one view at the top (like a header) and one at the bottom (like a footer). It's possible via a passed in parameter to not have a header or a footer, to hide them later, or to resize the view. I have all this working, but it's very susceptible to breaking because the views can go in various places of various sizes and all must be manually set to the correct size or they will not use up all the space. I want one in between the two of them that automatically resizes to fill whatever space is not taken by the others. loadView doesn't seem to be able to obtain the size of its parent's frame (or where it's being fit in, exactly), nor do I see an obvious way to just put the center view at a certain position and have its width and height automatically adapted. Any ideas? If I'm not explaining myself well enough and you know Java Swing, think BorderLayout with a BorderLayout.NORTH, BorderLayout.SOUTH, and BorderLayout.CENTER component.

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  • Using installed identity certificate from within an app on iPhone

    - by Sabi Tinterov
    Hi, My question is: is there a way to use the installed identity certificates on the phone from within my app. For example similar case like with saffary: if certain site requires client certificate, the user has to install it on the phone and then when authenticating saffary uses the installed certificate to authenticate. I need to do the same: 1.User installs certificate on the phone. 2. The user starts the application and authenticates using the installed certificate. Thanks

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  • iPhone ShouldStartLoad fires once per click?

    - by BahaiResearch.com
    In my UIWebView when an anchor is clicked I catch it in ShouldStartLoad and always return false to cancel it. (I treat the clicks as command to do things) Strangely the ShouldStartLoad only fires once if the same anchor is clicked more than once in a row. Eg: Click "A", Click "A" - ShouldStartLoad receives "A" once Click "A", Click "B", Click "A" - ShouldStartLoad receives "A", then "B" then "A" Is there a way to make ShouldStartLoad receive "A" twice when clicked twice in a row?

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  • iphone file download not working

    - by Anonymous
    Hi, In my app I 'm first connecting to a web service, which in return sends a url for a file. I use the url to download the file and then display it on the new view. I get the correct URL but not able to download file from that location. I have another test app which will download file from the same location and it works like a charm. following is my code for webservice-file download. This is a snippet of the code where i 'm parsing the web service xml and then pass the result to NSData for file download. Any suggestions where am i going wrong -- I 'm referring to the following tutorials. Web Service PDF Viewer if ([elementName isEqualToString:@"PRHPdfResultsResult"]) { NSLog(soapResults); UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Report downloaded from:" message:soapResults delegate:self cancelButtonTitle:@"OK" otherButtonTitles:nil]; NSData *pdfData = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:soapResults]]; //Store the Data locally as PDF File NSString *resourceDocPath = [[NSString alloc] initWithString:[[[[NSBundle mainBundle] resourcePath] stringByDeletingLastPathComponent] stringByAppendingPathComponent:@"Documents"]]; NSString *filePath = [resourceDocPath stringByAppendingPathComponent:@"myPDF.pdf"]; [pdfData writeToFile:filePath atomically:YES]; [alert show]; [alert release]; [soapResults setString:@""]; elementFound = FALSE; }

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  • How to use Sleep in the application in iphone

    - by Pugal Devan
    Hi, I have used to loading a default image in my appication. So i have set to, Sleep(3); in my delegate.m method. But sometimes it will take more than 6 to 7 minutes. So i want to display the image 3 seconds only and then it goes to my appilcation based on my requirements. Which one is best way to do that? Sleep(3) or [NSThread sleepForTimeInterval:3.0] or something else; And i must display the image 3 seconds only. Please explain me. (Note: And I declared setter and getter methods only in my deleagte class.) Please explain me.

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  • iPhone and iPad : Doing a "select * from something" query in a SQLite database

    - by Abramodj
    Hi folks, i'm trying to use the SQLite data base in my iPad app, and here's my function to make a query: - (void)executeQuery:(char*)query { NSString *file = [self getWritableDBPath]; NSFileManager *fileManager = [NSFileManager defaultManager]; BOOL success = [fileManager fileExistsAtPath:file]; // If its not a local copy set it to the bundle copy if(!success) { //file = [[NSBundle mainBundle] pathForResource:DATABASE_TITLE ofType:@"db"]; [self createEditableCopyOfDatabaseIfNeeded]; } dataArray = NULL; dataArray = [NSMutableArray array]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, query, loadTimesCallback, dataArray, NULL); } sqlite3_close(database); [self logResults]; } if I call [self executeQuery:"select name from table1"]; everything is working fine. But if i call [self executeQuery:"select * from cars"]; the app crashes telling me that the NSMutableArray dataArray is not the right kind of variable where to set the query results. So, how can i do a "select * form table1" query, and store the results? Thanks! EDIT: Here's my loadTimesCallback method: static int loadTimesCallback(void *context, int count, char **values, char **columns) { NSMutableArray *times = (NSMutableArray *)context; for (int i=0; i < count; i++) { const char *nameCString = values[i]; [times addObject:[NSString stringWithUTF8String:nameCString]]; } return SQLITE_OK; }

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  • iPhone - Create non-persistent entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks edit: I've also tried to copy the element ([myElement copy]) but I get an error...

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  • Disable animations when ending search in iPhone

    - by camilo
    Hi. A quicky: is there a way to dismiss the keyboard and the searchDisplayController without animation? I was able to do it when the user presses "Cancel", but when the user presses the black "window thingy" above search field (only visible while the user hasn't inserted any text), the animation always occurs, even when I change the delegate functions. Is there a way to control this, or as an alternative, to disable the user to end searching by pressing the black window? Thanks in advance.

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  • Background image for navigation view (iPhone)

    - by Mladen
    Hi Guys, I am having problems with properly displaying background image of navigation view. Here is the pic: Here is the code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIImage *image = [UIImage imageNamed: @"bg_table_active.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; self.navigationItem.titleView = imageview; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; } return self; } How to make the picture stretch to whole navigation view?

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  • Implementing Tagging using Core Data on the iPhone

    - by Jonathan Penn
    I have an application that uses CoreData and I'm trying to figure out the best way to implement tagging and filtering by tag. For my purposes, if I was doing this in raw SQLite I would only need three tables, tags, item_tags and of course my items table. Then filtering would be as simple as joining between the three tables where only items are related to the given tags. Quite straightforward. But, is there a way to do this in CoreData and utilizing NSFetchedResultsController? It doesn't seem that NSPredicate give you the ability to filter through joins. NSPredicate's aren't full SQL anyway so I'm probably barking up the wrong tree there. I'm trying to avoid reimplementing my app using SQLite without CoreData since I'm enjoying the performance CoreData gives me in other areas. Yes, I did consider (and built a test implementation) diving into the raw SQLite that CoreData generates, but that's not future proof and I want to avoid that, too. Has anyone else tried to tackle tagging/filtering with CoreData in a UITableView with NSFetchedResultsController

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  • UIButton not being clicked in iPhone programming.

    - by suse
    Hello, I've created a UIButton on a view and on action of the UIButton[UIButton* button1_obj] one more button[UIButton* button2_obj] is created on same view. i'm facing these 2 issues...please guide me how to proceed. button1_obj is appearing when i run my project, but its not being clicked or highlighted, nor any exception is thrown. On action of button1_obj , button2-obj has to appear on the same view, how to clear the view before placing button2_obj on it.

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  • iPhone programming guideline : List / detail / modify

    - by Oliver
    Hello, I have a program that displays a list (a TableView). When the user clicks an item, it's detail is shown. On the detail view, the user can ask to modify it so a modify window is shown. Here, the user can ask to delete the item. I would like at this time return to the list with the item deleted from the list and from the data source. There may be thousands of methods to do this, but I wonder which is the best / good one. Could you help me, and/or give me a good reference to read about this ? Thank you.

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • iphone screen - type of view to use

    - by Fiona
    Hi There everyone... looking for some advice on what type of view can be used to build a screen with the following elements: 2 labels followed by 2 buttons. Then a small table view with 3 rows. Should a UIView be used or a UITableView? I've attempted using a UITableView - however I couldn't add the labels or buttons. So I've now built the view using a UIView. I added the labels and buttons and then a UITableView from the library. However I have no idea how to populate the rows in the table? Any ideas? Regards, Fiona

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • iPhone SDK Zoom like UITextField

    - by Craig
    I have noticed in a number of apps they let you see a zoomed in view of where you are dragging just like the way it is on a UITextField (screenshot attached) but it works over images etc.. Does anyone know if there is an easy way to achieve this? Since a number of apps use it I figured that there might be something built in or an easy way to do it. Any tips are appreciated.

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