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  • python list mysteriously getting set to something within my django/piston handler

    - by Anverc
    To start, I'm very new to python, let alone Django and Piston. Anyway, I've created a new BaseHandler class "class BaseApiHandler(BaseHandler)" so that I can extend some of the stff that BaseHandler does. This has been working fine until I added a new filter that could limit results to the first or last result. Now I can refresh the api page over and over and sometimes it will limit the result even if I don't include /limit/whatever in my URL... I've added some debug info into my return value to see what is happening, and that's when it gets more weird. this return value will make more sense after you see the code, but here they are for reference: When the results are correct: "statusmsg": "2 hours_detail found with query: {'empid':'22','datestamp':'2009-03-02',}", when the results are incorrect (once you read the code you'll notice two things wrong. First, it doesn't have 'limit':'None', secondly it shouldn't even get this far to begin with. "statusmsg": "1 hours_detail found with query: {'empid':'22','datestamp':'2009-03-02',with limit[0,1](limit,None),}", It may be important to note that I'm the only person with access to the server running this right now, so even if it was a cache issue, it doesn't make sense that I can just refresh and get different results by hitting F5 while viewing: http://localhost/api/hours_detail/datestamp/2009-03-02/empid/22 Here's the code broken into urls.py and handlers.py so that you can see what i'm doing: URLS.PY urlpatterns = patterns('', #hours_detail/id/{id}/empid/{empid}/projid/{projid}/datestamp/{datestamp}/daterange/{fromdate}to{todate}/limit/{first|last}/exact #empid is required # id, empid, projid, datestamp, daterange can be in any order url(r'^api/hours_detail/(?:' + \ r'(?:[/]?id/(?P<id>\d+))?' + \ r'(?:[/]?empid/(?P<empid>\d+))?' + \ r'(?:[/]?projid/(?P<projid>\d+))?' + \ r'(?:[/]?datestamp/(?P<datestamp>\d{4,}[-/\.]\d{2,}[-/\.]\d{2,}))?' + \ r'(?:[/]?daterange/(?P<daterange>(?:\d{4,}[-/\.]\d{2,}[-/\.]\d{2,})(?:to|/-)(?:\d{4,}[-/\.]\d{2,}[-/\.]\d{2,})))?' + \ r')+' + \ r'(?:/limit/(?P<limit>(?:first|last)))?' + \ r'(?:/(?P<exact>exact))?$', hours_detail_resource), HANDLERS.PY # inherit from BaseHandler to add the extra functionality i need to process the possibly null URL params class BaseApiHandler(BaseHandler): # keep track of the handler so the data is represented back to me correctly post_name = 'base' # THIS IS THE LIST IN QUESTION - SOMETIMES IT IS GETTING SET TO [0,1] MYSTERIOUSLY # this gets set to a list when the results are to be limited limit = None def has_limit(self): return (isinstance(self.limit, list) and len(self.limit) == 2) def process_kwarg_read(self, key, value, d_post, b_exact): """ this should be overridden in the derived classes to process kwargs """ pass # override 'read' so we can better handle our api's searching capabilities def read(self, request, *args, **kwargs): d_post = {'status':0,'statusmsg':'Nothing Happened'} try: # setup the named response object # select all employees then filter - querysets are lazy in django # the actual query is only done once data is needed, so this may # seem like some memory hog slow beast, but it's actually not. d_post[self.post_name] = self.queryset(request) # this is a string that holds debug information... it's the string I mentioned before pasting this code s_query = '' b_exact = False if 'exact' in kwargs and kwargs['exact'] <> None: b_exact = True s_query = '\'exact\':True,' for key,value in kwargs.iteritems(): # the regex url possibilities will push None into the kwargs dictionary # if not specified, so just continue looping through if that's the case if value == None or key == 'exact': continue # write to the s_query string so we have a nice error message s_query = '%s\'%s\':\'%s\',' % (s_query, key, value) # now process this key/value kwarg self.process_kwarg_read(key=key, value=value, d_post=d_post, b_exact=b_exact) # end of the kwargs for loop else: if self.has_limit(): # THIS SEEMS TO GET HIT SOMETIMES IF YOU CONSTANTLY REFRESH THE API PAGE, EVEN THOUGH # THE LINE IN THE FOR LOOP WHICH UPDATES s_query DOESN'T GET HIS AND THUS self.process_kwarg_read ALSO # DOESN'T GET HIT SO NEITHER DOES limit = [0,1] s_query = '%swith limit[%s,%s](limit,%s),' % (s_query, self.limit[0], self.limit[1], kwargs['limit']) d_post[self.post_name] = d_post[self.post_name][self.limit[0]:self.limit[1]] if d_post[self.post_name].count() == 0: d_post['status'] = 0 d_post['statusmsg'] = '%s not found with query: {%s}' % (self.post_name, s_query) else: d_post['status'] = 1 d_post['statusmsg'] = '%s %s found with query: {%s}' % (d_post[self.post_name].count(), self.post_name, s_query) except: e = sys.exc_info()[1] d_post['status'] = 0 d_post['statusmsg'] = 'error: %s' % e d_post[self.post_name] = [] return d_post class HoursDetailHandler(BaseApiHandler): #allowed_methods = ('GET',) model = HoursDetail exclude = () post_name = 'hours_detail' def process_kwarg_read(self, key, value, d_post, b_exact): if ... # I have several if/elif statements here that check for other things... # 'self.limit =' only shows up in the following elif: elif key == 'limit': order_by = 'clock_time' if value == 'last': order_by = '-clock_time' d_post[self.post_name] = d_post[self.post_name].order_by(order_by) # TO GET HERE, THE ONLY PLACE IN CODE WHERE self.limit IS SET, YOU MUST HAVE GONE THROUGH # THE value == None CHECK???? self.limit = [0, 1] else: raise NameError def read(self, request, *args, **kwargs): # empid is required, so make sure it exists before running BaseApiHandler's read method if not('empid' in kwargs and kwargs['empid'] <> None and kwargs['empid'] >= 0): return {'status':0,'statusmsg':'empid cannot be empty'} else: return BaseApiHandler.read(self, request, *args, **kwargs) Does anyone have a clue how else self.limit might be getting set to [0, 1] ? Am I misunderstanding kwargs or loops or anything in Python?

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  • C# LINQ XML Query with duplicate element names that have attributes

    - by ncain187
    <Party id="Party_1"> <PartyTypeCode tc="1">Person</PartyTypeCode> <FullName>John Doe</FullName> <GovtID>123456789</GovtID> <GovtIDTC tc="1">Social Security Number US</GovtIDTC> <ResidenceState tc="35">New Jersey</ResidenceState> <Person> <FirstName>Frank</FirstName> <MiddleName>Roberts</MiddleName> <LastName>Madison</LastName> <Prefix>Dr.</Prefix> <Suffix>III</Suffix> <Gender tc="1">Male</Gender> <BirthDate>1974-01-01</BirthDate> <Age>35</Age> <Citizenship tc="1">United States of America</Citizenship> </Person> <Address> <AddressTypeCode tc="26">Bill Mailing</AddressTypeCode> <Line1>2400 Meadow Lane</Line1> <Line2></Line2> <Line3></Line3> <Line4></Line4> <City>Somerset</City> <AddressStateTC tc="35">New Jersey</AddressStateTC> <Zip>07457</Zip> <AddressCountryTC tc="1">United States of America</AddressCountryTC> </Address> </Party> <!-- *********************** --> <!-- Insured Information --> <!-- *********************** --> <Party id="Party_2"> <PartyTypeCode tc="1">Person</PartyTypeCode> <FullName>Dollie Robert Madison</FullName> <GovtID>123956239</GovtID> <GovtIDTC tc="1">Social Security Number US</GovtIDTC> <Person> <FirstName>Dollie</FirstName> <MiddleName>R</MiddleName> <LastName>Madison</LastName> <Suffix>III</Suffix> <Gender tc="2">Female</Gender> <BirthDate>1996-10-12</BirthDate> <Citizenship tc="1">United States of America</Citizenship> </Person> <!-- Insured Address --> <Address> <AddressTypeCode tc="26">Bill Mailing</AddressTypeCode> <Line1>2400 Meadow Lane</Line1> <City>Somerset</City> <AddressStateTC tc="35">New Jersey</AddressStateTC> <Zip>07457</Zip> <AddressCountryTC tc="1">United States of America</AddressCountryTC> </Address> <Risk> <!-- Disability Begin Effective Date --> <DisabilityEffectiveStartDate>2006-01-01</DisabilityEffectiveStartDate> <!-- Disability End Effective Date --> <DisabilityEffectiveStopDate>2008-01-01</DisabilityEffectiveStopDate> </Risk> </Party> <!-- ******************************* --> <!-- Company Information --> <!-- ****************************** --> <Party id="Party_3"> <PartyTypeCode tc="2">Organization</PartyTypeCode> <Organization> <DTCCMemberCode>1234</DTCCMemberCode> </Organization> <Carrier> <CarrierCode>105</CarrierCode> </Carrier> </Party> Here is my code which doesn't work because party 3 doesn't contain FullName, I know that partyelements contains 3 parties if I only return the name attribute. Is there a way to loop through each tag seperate? var partyElements = from party in xmlDoc.Descendants("Party") select new { Name = party.Attribute("id").Value, PartyTypeCode = party.Element("PartyTypeCode").Value, FullName = party.Element("FullName").Value, GovtID = party.Element("GovtID").Value, };

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Modelling boost::Lockable with semaphore rather than mutex (previously titled: Unlocking a mutex fr

    - by dan
    I'm using the C++ boost::thread library, which in my case means I'm using pthreads. Officially, a mutex must be unlocked from the same thread which locks it, and I want the effect of being able to lock in one thread and then unlock in another. There are many ways to accomplish this. One possibility would be to write a new mutex class which allows this behavior. For example: class inter_thread_mutex{ bool locked; boost::mutex mx; boost::condition_variable cv; public: void lock(){ boost::unique_lock<boost::mutex> lck(mx); while(locked) cv.wait(lck); locked=true; } void unlock(){ { boost::lock_guard<boost::mutex> lck(mx); if(!locked) error(); locked=false; } cv.notify_one(); } // bool try_lock(); void error(); etc. } I should point out that the above code doesn't guarantee FIFO access, since if one thread calls lock() while another calls unlock(), this first thread may acquire the lock ahead of other threads which are waiting. (Come to think of it, the boost::thread documentation doesn't appear to make any explicit scheduling guarantees for either mutexes or condition variables). But let's just ignore that (and any other bugs) for now. My question is, if I decide to go this route, would I be able to use such a mutex as a model for the boost Lockable concept. For example, would anything go wrong if I use a boost::unique_lock< inter_thread_mutex for RAII-style access, and then pass this lock to boost::condition_variable_any.wait(), etc. On one hand I don't see why not. On the other hand, "I don't see why not" is usually a very bad way of determining whether something will work. The reason I ask is that if it turns out that I have to write wrapper classes for RAII locks and condition variables and whatever else, then I'd rather just find some other way to achieve the same effect. EDIT: The kind of behavior I want is basically as follows. I have an object, and it needs to be locked whenever it is modified. I want to lock the object from one thread, and do some work on it. Then I want to keep the object locked while I tell another worker thread to complete the work. So the first thread can go on and do something else while the worker thread finishes up. When the worker thread gets done, it unlocks the mutex. And I want the transition to be seemless so nobody else can get the mutex lock in between when thread 1 starts the work and thread 2 completes it. Something like inter_thread_mutex seems like it would work, and it would also allow the program to interact with it as if it were an ordinary mutex. So it seems like a clean solution. If there's a better solution, I'd be happy to hear that also. EDIT AGAIN: The reason I need locks to begin with is that there are multiple master threads, and the locks are there to prevent them from accessing shared objects concurrently in invalid ways. So the code already uses loop-level lock-free sequencing of operations at the master thread level. Also, in the original implementation, there were no worker threads, and the mutexes were ordinary kosher mutexes. The inter_thread_thingy came up as an optimization, primarily to improve response time. In many cases, it was sufficient to guarantee that the "first part" of operation A, occurs before the "first part" of operation B. As a dumb example, say I punch object 1 and give it a black eye. Then I tell object 1 to change it's internal structure to reflect all the tissue damage. I don't want to wait around for the tissue damage before I move on to punch object 2. However, I do want the tissue damage to occur as part of the same operation; for example, in the interim, I don't want any other thread to reconfigure the object in such a way that would make tissue damage an invalid operation. (yes, this example is imperfect in many ways, and no I'm not working on a game) So we made the change to a model where ownership of an object can be passed to a worker thread to complete an operation, and it actually works quite nicely; each master thread is able to get a lot more operations done because it doesn't need to wait for them all to complete. And, since the event sequencing at the master thread level is still loop-based, it is easy to write high-level master-thread operations, as they can be based on the assumption that an operation is complete when the corresponding function call returns. Finally, I thought it would be nice to use inter_thread mutex/semaphore thingies using RAII with boost locks to encapsulate the necessary synchronization that is required to make the whole thing work.

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  • android camera preview blank screen

    - by user1104836
    I want to capture a photo manually not by using existing camera apps. So i made this Activity: public class CameraActivity extends Activity { private Camera mCamera; private Preview mPreview; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_camera); // Create an instance of Camera // mCamera = Camera.open(0); // Create our Preview view and set it as the content of our activity. mPreview = new Preview(this); mPreview.safeCameraOpen(0); FrameLayout preview = (FrameLayout) findViewById(R.id.camera_preview); preview.addView(mPreview); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.activity_camera, menu); return true; } } This is the CameraPreview which i want to use: public class Preview extends ViewGroup implements SurfaceHolder.Callback { SurfaceView mSurfaceView; SurfaceHolder mHolder; //CAM INSTANCE ================================ private Camera mCamera; List<Size> mSupportedPreviewSizes; //============================================= /** * @param context */ public Preview(Context context) { super(context); mSurfaceView = new SurfaceView(context); addView(mSurfaceView); // Install a SurfaceHolder.Callback so we get notified when the // underlying surface is created and destroyed. mHolder = mSurfaceView.getHolder(); mHolder.addCallback(this); mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } /** * @param context * @param attrs */ public Preview(Context context, AttributeSet attrs) { super(context, attrs); // TODO Auto-generated constructor stub } /** * @param context * @param attrs * @param defStyle */ public Preview(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); // TODO Auto-generated constructor stub } /* (non-Javadoc) * @see android.view.ViewGroup#onLayout(boolean, int, int, int, int) */ @Override protected void onLayout(boolean arg0, int arg1, int arg2, int arg3, int arg4) { // TODO Auto-generated method stub } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // Now that the size is known, set up the camera parameters and begin // the preview. Camera.Parameters parameters = mCamera.getParameters(); parameters.setPreviewSize(width, height); requestLayout(); mCamera.setParameters(parameters); /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } @Override public void surfaceCreated(SurfaceHolder holder) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // Surface will be destroyed when we return, so stop the preview. if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); } } /** * When this function returns, mCamera will be null. */ private void stopPreviewAndFreeCamera() { if (mCamera != null) { /* Call stopPreview() to stop updating the preview surface. */ mCamera.stopPreview(); /* Important: Call release() to release the camera for use by other applications. Applications should release the camera immediately in onPause() (and re-open() it in onResume()). */ mCamera.release(); mCamera = null; } } public void setCamera(Camera camera) { if (mCamera == camera) { return; } stopPreviewAndFreeCamera(); mCamera = camera; if (mCamera != null) { List<Size> localSizes = mCamera.getParameters().getSupportedPreviewSizes(); mSupportedPreviewSizes = localSizes; requestLayout(); try { mCamera.setPreviewDisplay(mHolder); } catch (IOException e) { e.printStackTrace(); } /* Important: Call startPreview() to start updating the preview surface. Preview must be started before you can take a picture. */ mCamera.startPreview(); } } public boolean safeCameraOpen(int id) { boolean qOpened = false; try { releaseCameraAndPreview(); mCamera = Camera.open(id); mCamera.startPreview(); qOpened = (mCamera != null); } catch (Exception e) { // Log.e(R.string.app_name, "failed to open Camera"); e.printStackTrace(); } return qOpened; } Camera.PictureCallback mPicCallback = new Camera.PictureCallback() { @Override public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub Log.d("lala", "pic is taken"); } }; public void takePic() { mCamera.startPreview(); // mCamera.takePicture(null, mPicCallback, mPicCallback); } private void releaseCameraAndPreview() { this.setCamera(null); if (mCamera != null) { mCamera.release(); mCamera = null; } } } This is the Layout of CameraActivity: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".CameraActivity" > <FrameLayout android:id="@+id/camera_preview" android:layout_width="0dip" android:layout_height="fill_parent" android:layout_weight="1" /> <Button android:id="@+id/button_capture" android:text="Capture" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" /> </LinearLayout> But when i start the CameraActivity, i just see a blank white background and the Capture-Button??? Why i dont see the Camera-Screen?

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  • What statistics can be maintained for a set of numerical data without iterating?

    - by Dan Tao
    Update Just for future reference, I'm going to list all of the statistics that I'm aware of that can be maintained in a rolling collection, recalculated as an O(1) operation on every addition/removal (this is really how I should've worded the question from the beginning): Obvious Count Sum Mean Max* Min* Median** Less Obvious Variance Standard Deviation Skewness Kurtosis Mode*** Weighted Average Weighted Moving Average**** OK, so to put it more accurately: these are not "all" of the statistics I'm aware of. They're just the ones that I can remember off the top of my head right now. *Can be recalculated in O(1) for additions only, or for additions and removals if the collection is sorted (but in this case, insertion is not O(1)). Removals potentially incur an O(n) recalculation for non-sorted collections. **Recalculated in O(1) for a sorted, indexed collection only. ***Requires a fairly complex data structure to recalculate in O(1). ****This can certainly be achieved in O(1) for additions and removals when the weights are assigned in a linearly descending fashion. In other scenarios, I'm not sure. Original Question Say I maintain a collection of numerical data -- let's say, just a bunch of numbers. For this data, there are loads of calculated values that might be of interest; one example would be the sum. To get the sum of all this data, I could... Option 1: Iterate through the collection, adding all the values: double sum = 0.0; for (int i = 0; i < values.Count; i++) sum += values[i]; Option 2: Maintain the sum, eliminating the need to ever iterate over the collection just to find the sum: void Add(double value) { values.Add(value); sum += value; } void Remove(double value) { values.Remove(value); sum -= value; } EDIT: To put this question in more relatable terms, let's compare the two options above to a (sort of) real-world situation: Suppose I start listing numbers out loud and ask you to keep them in your head. I start by saying, "11, 16, 13, 12." If you've just been remembering the numbers themselves and nothing more, and then I say, "What's the sum?", you'd have to think to yourself, "OK, what's 11 + 16 + 13 + 12?" before responding, "52." If, on the other hand, you had been keeping track of the sum yourself while I was listing the numbers (i.e., when I said, "11" you thought "11", when I said "16", you thought, "27," and so on), you could answer "52" right away. Then if I say, "OK, now forget the number 16," if you've been keeping track of the sum inside your head you can simply take 16 away from 52 and know that the new sum is 36, rather than taking 16 off the list and them summing up 11 + 13 + 12. So my question is, what other calculations, other than the obvious ones like sum and average, are like this? SECOND EDIT: As an arbitrary example of a statistic that (I'm almost certain) does require iteration -- and therefore cannot be maintained as simply as a sum or average -- consider if I asked you, "how many numbers in this collection are divisible by the min?" Let's say the numbers are 5, 15, 19, 20, 21, 25, and 30. The min of this set is 5, which divides into 5, 15, 20, 25, and 30 (but not 19 or 21), so the answer is 5. Now if I remove 5 from the collection and ask the same question, the answer is now 2, since only 15 and 30 are divisible by the new min of 15; but, as far as I can tell, you cannot know this without going through the collection again. So I think this gets to the heart of my question: if we can divide kinds of statistics into these categories, those that are maintainable (my own term, maybe there's a more official one somewhere) versus those that require iteration to compute any time a collection is changed, what are all the maintainable ones? What I am asking about is not strictly the same as an online algorithm (though I sincerely thank those of you who introduced me to that concept). An online algorithm can begin its work without having even seen all of the input data; the maintainable statistics I am seeking will certainly have seen all the data, they just don't need to reiterate through it over and over again whenever it changes.

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  • Looking for a better way to integrate a static list into a set of classes

    - by EvilTeach
    I'm trying to expand my sons interest from Warcraft 3 programming into C++ to broaden his horizons to a degree. We are planning on porting a little game that he wrote. The context goes something like this. There are Ships and Missiles, for which Ships will use Missiles and interact with them A Container exists which will hold 'a list' of ships. A Container exists which will hold 'a list' of planets. One can apply a function over all elements in the Container (for_each) Ships and Missles can be created/destroyed at any time New objects automatically insert themselves into the proper container. I cobbled a small example together to do that job, so we can talk about topics (list, templates etc) but I am not pleased with the results. #include <iostream> #include <list> using namespace std; /* Base class to hold static list in common with various object groups */ template<class T> class ObjectManager { public : ObjectManager ( void ) { cout << "Construct ObjectManager at " << this << endl; objectList.push_back(this); } virtual ~ObjectManager ( void ) { cout << "Destroy ObjectManager at " << this << endl; } void for_each ( void (*function)(T *) ) { for (objectListIter = objectList.begin(); objectListIter != objectList.end(); ++objectListIter) { (*function)((T *) *objectListIter); } } list<ObjectManager<T> *>::iterator objectListIter; static list<ObjectManager<T> *> objectList; }; /* initializer for static list */ template<class T> list<ObjectManager<T> *> ObjectManager<T>::objectList; /* A simple ship for testing */ class Ship : public ObjectManager<Ship> { public : Ship ( void ) : ObjectManager<Ship>() { cout << "Construct Ship at " << this << endl; } ~Ship ( void ) { cout << "Destroy Ship at " << this << endl; } friend ostream &operator<< ( ostream &out, const Ship &that ) { out << "I am a ship"; return out; } }; /* A simple missile for testing */ class Missile : public ObjectManager<Missile> { public : Missile ( void ) : ObjectManager<Missile>() { cout << "Construct Missile at " << this << endl; } ~Missile ( void ) { cout << "Destroy Missile at " << this << endl; } friend ostream &operator<< ( ostream &out, const Missile &that ) { out << "I am a missile"; return out; } }; /* A function suitable for the for_each function */ template <class T> void show ( T *it ) { cout << "Show: " << *it << " at " << it << endl; } int main ( void ) { /* Create dummy planets for testing */ Missile p1; Missile p2; /* Demonstrate Iterator */ p1.for_each(show); /* Create dummy ships for testing */ Ship s1; Ship s2; Ship s3; /* Demonstrate Iterator */ s1.for_each(show); return 0; } Specifically, The list is effectively embedded in each ship though the inheritance mechanism. One must have a ship, in order to access the list of ships. One must have a missile in order to be able to access the list of missiles. That feels awkward. My question boils down to "Is there a better way to do this?" Automatic object container creation Automatic object insertion Container access without requiring an object in the list to access it. I am looking for better ideas. All helpful entries get an upvote. Thanks Evil.

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  • Windows Impersonation failed

    - by skprocks
    I am using following code to implement impersonation for the particular windows account,which is failing.Please help. using System.Security.Principal; using System.Runtime.InteropServices; public partial class Source_AddNewProduct : System.Web.UI.Page { [DllImport("advapi32.dll", SetLastError = true)] static extern bool LogonUser( string principal, string authority, string password, LogonSessionType logonType, LogonProvider logonProvider, out IntPtr token); [DllImport("kernel32.dll", SetLastError = true)] static extern bool CloseHandle(IntPtr handle); enum LogonSessionType : uint { Interactive = 2, Network, Batch, Service, NetworkCleartext = 8, NewCredentials } enum LogonProvider : uint { Default = 0, // default for platform (use this!) WinNT35, // sends smoke signals to authority WinNT40, // uses NTLM WinNT50 // negotiates Kerb or NTLM } //impersonation is used when user tries to upload an image to a network drive protected void btnPrimaryPicUpload_Click1(object sender, EventArgs e) { try { string mDocumentExt = string.Empty; string mDocumentName = string.Empty; HttpPostedFile mUserPostedFile = null; HttpFileCollection mUploadedFiles = null; string xmlPath = string.Empty; FileStream fs = null; StreamReader file; string modify; mUploadedFiles = HttpContext.Current.Request.Files; mUserPostedFile = mUploadedFiles[0]; if (mUserPostedFile.ContentLength >= 0 && Path.GetFileName(mUserPostedFile.FileName) != "") { mDocumentName = Path.GetFileName(mUserPostedFile.FileName); mDocumentExt = Path.GetExtension(mDocumentName); mDocumentExt = mDocumentExt.ToLower(); if (mDocumentExt != ".jpg" && mDocumentExt != ".JPG" && mDocumentExt != ".gif" && mDocumentExt != ".GIF" && mDocumentExt != ".jpeg" && mDocumentExt != ".JPEG" && mDocumentExt != ".tiff" && mDocumentExt != ".TIFF" && mDocumentExt != ".png" && mDocumentExt != ".PNG" && mDocumentExt != ".raw" && mDocumentExt != ".RAW" && mDocumentExt != ".bmp" && mDocumentExt != ".BMP" && mDocumentExt != ".TIF" && mDocumentExt != ".tif") { Page.RegisterStartupScript("select", "<script language=" + Convert.ToChar(34) + "VBScript" + Convert.ToChar(34) + "> MsgBox " + Convert.ToChar(34) + "Please upload valid picture file format" + Convert.ToChar(34) + " , " + Convert.ToChar(34) + "64" + Convert.ToChar(34) + " , " + Convert.ToChar(34) + "WFISware" + Convert.ToChar(34) + "</script>"); } else { int intDocLen = mUserPostedFile.ContentLength; byte[] imageBytes = new byte[intDocLen]; mUserPostedFile.InputStream.Read(imageBytes, 0, mUserPostedFile.ContentLength); //xmlPath = @ConfigurationManager.AppSettings["ImagePath"].ToString(); xmlPath = Server.MapPath("./../ProductImages/"); mDocumentName = Guid.NewGuid().ToString().Replace("-", "") + System.IO.Path.GetExtension(mUserPostedFile.FileName); //if (System.IO.Path.GetExtension(mUserPostedFile.FileName) == ".jpg") //{ //} //if (System.IO.Path.GetExtension(mUserPostedFile.FileName) == ".gif") //{ //} mUserPostedFile.SaveAs(xmlPath + mDocumentName); //Remove commenting till upto stmt xmlPath = "./../ProductImages/"; to implement impersonation byte[] bytContent; IntPtr token = IntPtr.Zero; WindowsImpersonationContext impersonatedUser = null; try { // Note: Credentials should be encrypted in configuration file bool result = LogonUser(ConfigurationManager.AppSettings["ServiceAccount"].ToString(), "ad-ent", ConfigurationManager.AppSettings["ServiceAccountPassword"].ToString(), LogonSessionType.Network, LogonProvider.Default, out token); if (result) { WindowsIdentity id = new WindowsIdentity(token); // Begin impersonation impersonatedUser = id.Impersonate(); mUserPostedFile.SaveAs(xmlPath + mDocumentName); } else { throw new Exception("Identity impersonation has failed."); } } catch { throw; } finally { // Stop impersonation and revert to the process identity if (impersonatedUser != null) impersonatedUser.Undo(); // Free the token if (token != IntPtr.Zero) CloseHandle(token); } xmlPath = "./../ProductImages/"; xmlPath = xmlPath + mDocumentName; string o_image = xmlPath; //For impersoantion uncomment this line and comment next line //string o_image = "../ProductImages/" + mDocumentName; ViewState["masterImage"] = o_image; //fs = new FileStream(xmlPath, FileMode.Open, FileAccess.Read); //file = new StreamReader(fs, Encoding.UTF8); //modify = file.ReadToEnd(); //file.Close(); //commented by saurabh kumar 28may'09 imgImage.Visible = true; imgImage.ImageUrl = ViewState["masterImage"].ToString(); img_Label1.Visible = false; } //e.Values["TemplateContent"] = modify; //e.Values["TemplateName"] = mDocumentName.Replace(".xml", ""); } } catch (Exception ex) { ExceptionUtil.UI(ex); Response.Redirect("errorpage.aspx"); } } } The code on execution throws system.invalidoperation exception.I have provided full control to destination folder to the windows service account that i am impersonating.

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  • Trying to draw 2 objects on screen and store the selected item names in an array

    - by thefonso
    Ok...this is a homework question, here is what i'm asked to do.... "Allow the user to draw two Shapes, which when instantiated, get put into the array myShapes...(store the shapes in the createShape() method." I want to know if I'm going in the right direction. Do I need to modify only Model.java or GUIDemo.java as well? Am I sufficient in thinking of only storing the values for the array via a loop inside my createShape() method? How do I go a bout checking to see if things work so far. There are many steps for this homework project after this one but i'm stuck here. Please point me in the right direction. The array myShapes lives inside my model class inside Model.java: package model; import java.awt.Color; import java.awt.Container; import shapes.Line; import shapes.Oval; import shapes.Rectangle; import shapes.Shape; import shapes.Triangle; import interfaces.Resettable; public class Model implements Resettable { private Container container; private String message; public final static String DRAW = "Draw"; public final static String MOVE = "Move"; public final static String REMOVE = "Remove"; public final static String RESIZE = "Resize"; public final static String FILL = "Fill"; public final static String CHANGE = "Change"; public final static String RECTANGLE = "Rectangle"; public final static String OVAL = "Oval"; public final static String LINE = "Line"; public final static String TRIANGLE = "Triangle"; private String action = DRAW; private boolean fill = false; public static String[] selections = {"Rectangle", "Oval", "Line", "Triangle"}; //project 9 begin public Shape[] myShapes = new Shape[2]; //project 9 stop private String currentShapeType; private Shape currentShape; public Color lineColor; private Color fillColor = Color.gray; public Shape createShape() { if(currentShapeType == RECTANGLE){ currentShape = new Rectangle(0, 0, 0, 0, lineColor, fillColor, fill); } if(currentShapeType == OVAL) { currentShape = new Oval(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == LINE) { currentShape = new Line(0,0,0,0, lineColor, fillColor, fill); } if(currentShapeType == TRIANGLE) { currentShape = new Triangle(0,0,0,0, lineColor, fillColor, fill); } //project 9 start if(myShapes[0] == null) { myShapes[0]=currentShape; } else { myShapes[1]=currentShape; } //project 9 stop return currentShape; } public Shape getCurrentShape() { return currentShape; } public String getCurrentShapeType(){ return currentShapeType; } public void setCurrentShapeType(String shapeType){ currentShapeType = shapeType; } public Model(Container container) { this.container = container; } public void repaint() { container.repaint(); } public void resetComponents() { action = DRAW; currentShape = null; if (container instanceof Resettable) { ((Resettable) container).resetComponents(); } } public String getAction() { return action; } public void setAction(String action) { this.action = action; } public boolean isFill() { return fill; } public void setFill(boolean fill) { this.fill = fill; } public void setMessage(String msg) { this.message = msg; } public String getMessage() { return this.message; } public Color getLineColor() { return this.lineColor; } public void setLineColor(Color c) { this.lineColor = c; } public String toString() { return "Model:\n\tAction: " + action + "\n\tFill: " + fill; } } The application is run from GUIDemo.java: package ui.applet; import interfaces.Resettable; import java.applet.Applet; import java.awt.Graphics; import event.ShapeMouseHandler; import shapes.Shape; //import ui.panels.ButtonPanel; import ui.panels.ChoicePanel; import ui.panels.MainPanel; import model.Model; @SuppressWarnings("serial") public class GUIDemo extends Applet implements Resettable { MainPanel mainPanel; Model model; ChoicePanel choicePanel; public void init() { resize(600,400); model = new Model(this); choicePanel = new ChoicePanel(model); mainPanel = new MainPanel(model); this.add(choicePanel);//this is the drop down list this.add(mainPanel);//these are the radio buttons and reset button ShapeMouseHandler mouseHandler = new ShapeMouseHandler(model); addMouseListener(mouseHandler); addMouseMotionListener(mouseHandler); } public void paint(Graphics g) { Shape shape; shape = model.getCurrentShape(); if(shape != null) { shape.draw(g); } System.out.println(model); System.out.println(shape); } public void resetComponents() { mainPanel.resetComponents(); choicePanel.resetComponents(); } }

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  • A new method of supporting FOSS?

    - by James
    I have been kicking an idea around for sometime and wondered if something of it's nature hadn't already been invented. The premise is a website that integrates code management, project/team management, and micro-transactions. Donations, in and of themselves, are a sporadic, and unreliable method of supporting developers. Furthermore most free software that accepts donations is started by programmers ,be it to learn, because of a hobby, or because they saw a niche that needed to be filled. There is no method in place of of saying "hay, the FOSS community needs this kind of software, will someone develop it, and accept donations!?" Programmers should be programming, not busy begging for money. Basically the idea is people can go to the site in question, and start a project or make a request. Anyone signed up with the site can start a request. Each member account is free to support or "upvote" a project request. Requests and the associated number of votes let programmers in the community know the needs of the community. When a project is started a request for developers can be put forth. Developers have a ranking based on commits to other projects. The project founder can send invites to known Developers, or accept invites from members based on developer ranking. Once the project has at least one team-member, an objectives sheet or "draft" can be put out, listing design, goals, and features. The founding member and each team-member may contribute to this sheet. Each "milestone", or "Feature" is represented by an article. An article is any unit of a draft that can be voted on by The Project Founder, Team-members, and contributors...which brings me to the next half of this idea. --Microtransactions-- People signed up with this hypothetical website can purchase credits which then can be transfered to projects they would like to support. Anyone who transfers credits to a project is known as a contributor to that project. At anytime a Founder, or the lead team-member may submit an article, or a design (multiple articles) for consideration. All team-members, as well as the Founder, can vote once for each article freely. Contributors may vote yes or no on a number of articles (independent of any given meeting where a particular design or article is considered) equal to the number of credits they have placed into a contributors fund for that particular project. A contributors fund is a proxy between a sites credit account, and a projects credit account. It is sort of like a promise to contribute, instead of an actual contribution. Contributers may place constraints on particular articles such that if those constraints (a yes or no vote) are satisfied then a manually specified amount of credits is automatically transfered to the project account. This allows a project to develop based on the needs of those who may (in the future) financially rely on the project. --- Code commits & milestones --- When a team-member makes a commit, they may specify if it's a minor commit, a bug fix, a compatibility patch (i.e. for a new platform), or a milestone (an article voted on previously). People signed up with the website, may download the updated project and test it to see if the programmer's assertion is true about the commit. A report may then be filed on a small form, giving a one or two paragraphs, and a positive or negative confirmation of the programmer's goal for that particular commit. After all milestones for a particular draft are complete, a new draft is submitted for voting. Also funds may withdrawn by each team-member based on the proportion of commits and milestones confirmed (fulfilled the stated purpose) for each programmer. --- voting --- Members, contributor, and non-contributor, may make priority requests for particular articles of a draft. The project founder may or may not opt to fill those requests based on the volume of upvotes. A fulfilled priority request means that any team-member that makes a community-confirmed commit for an article is, when all articles for the draft are fulfilled, granted a portion of project credits in proportion to the average priority of all the articles he committed. ---- Notes --- While this is horribly prone to design-by-committee the one saving grace is that the lead team-member may place constraints on a draft such that some, or ALL articles must be voted yes. Commits may not begin until a draft satisfying said constraints is approved. What does SO think, is this idea feasible? Does anyone see major problems with this? Is there any insights, or improvements that could be made?

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Cobol: science and fiction

    - by user847
    There are a few threads about the relevance of the Cobol programming language on this forum, e.g. this thread links to a collection of them. What I am interested in here is a frequently repeated claim based on a study by Gartner from 1997: that there were around 200 billion lines of code in active use at that time! I would like to ask some questions to verify or falsify a couple of related points. My goal is to understand if this statement has any truth to it or if it is totally unrealistic. I apologize in advance for being a little verbose in presenting my line of thought and my own opinion on the things I am not sure about, but I think it might help to put things in context and thus highlight any wrong assumptions and conclusions I have made. Sometimes, the "200 billion lines" number is accompanied by the added claim that this corresponded to 80% of all programming code in any language in active use. Other times, the 80% merely refer to so-called "business code" (or some other vague phrase hinting that the reader is not to count mainstream software, embedded systems or anything else where Cobol is practically non-existent). In the following I assume that the code does not include double-counting of multiple installations of the same software (since that is cheating!). In particular in the time prior to the y2k problem, it has been noted that a lot of Cobol code is already 20 to 30 years old. That would mean it was written in the late 60ies and 70ies. At that time, the market leader was IBM with the IBM/370 mainframe. IBM has put up a historical announcement on his website quoting prices and availability. According to the sheet, prices are about one million dollars for machines with up to half a megabyte of memory. Question 1: How many mainframes have actually been sold? I have not found any numbers for those times; the latest numbers are for the year 2000, again by Gartner. :^( I would guess that the actual number is in the hundreds or the low thousands; if the market size was 50 billion in 2000 and the market has grown exponentially like any other technology, it might have been merely a few billions back in 1970. Since the IBM/370 was sold for twenty years, twenty times a few thousand will result in a couple of ten-thousands of machines (and that is pretty optimistic)! Question 2: How large were the programs in lines of code? I don't know how many bytes of machine code result from one line of source code on that architecture. But since the IBM/370 was a 32-bit machine, any address access must have used 4 bytes plus instruction (2, maybe 3 bytes for that?). If you count in operating system and data for the program, how many lines of code would have fit into the main memory of half a megabyte? Question 3: Was there no standard software? Did every single machine sold run a unique hand-coded system without any standard software? Seriously, even if every machine was programmed from scratch without any reuse of legacy code (wait ... didn't that violate one of the claims we started from to begin with???) we might have O(50,000 l.o.c./machine) * O(20,000 machines) = O(1,000,000,000 l.o.c.). That is still far, far, far away from 200 billion! Am I missing something obvious here? Question 4: How many programmers did we need to write 200 billion lines of code? I am really not sure about this one, but if we take an average of 10 l.o.c. per day, we would need 55 million man-years to achieve this! In the time-frame of 20 to 30 years this would mean that there must have existed two to three million programmers constantly writing, testing, debugging and documenting code. That would be about as many programmers as we have in China today, wouldn't it? Question 5: What about the competition? So far, I have come up with two things here: 1) IBM had their own programming language, PL/I. Above I have assumed that the majority of code has been written exclusively using Cobol. However, all other things being equal I wonder if IBM marketing had really pushed their own development off the market in favor of Cobol on their machines. Was there really no relevant code base of PL/I? 2) Sometimes (also on this board in the thread quoted above) I come across the claim that the "200 billion lines of code" are simply invisible to anybody outside of "governments, banks ..." (and whatnot). Actually, the DoD had funded their own language in order to increase cost effectiveness and reduce the proliferation of programming language. This lead to their use of Ada. Would they really worry about having so many different programming languages if they had predominantly used Cobol? If there was any language running on "government and military" systems outside the perception of mainstream computing, wouldn't that language be Ada? I hope someone can point out any flaws in my assumptions and/or conclusions and shed some light on whether the above claim has any truth to it or not.

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  • Unknown error in Producer/Consumer program, believe it to be an infinite loop.

    - by ray2k
    Hello, I am writing a program that is solving the producer/consumer problem, specifically the bounded-buffer version(i believe they mean the same thing). The producer will be generating x number of random numbers, where x is a command line parameter to my program. At the current moment, I believe my program is entering an infinite loop, but I'm not sure why it is occurring. I believe I am executing the semaphores correctly. You compile it like this: gcc -o prodcon prodcon.cpp -lpthread -lrt Then to run, ./prodcon 100(the number of randum nums to produce) This is my code. typedef int buffer_item; #include <stdlib.h> #include <stdio.h> #include <pthread.h> #include <semaphore.h> #include <unistd.h> #define BUFF_SIZE 10 #define RAND_DIVISOR 100000000 #define TRUE 1 //two threads void *Producer(void *param); void *Consumer(void *param); int insert_item(buffer_item item); int remove_item(buffer_item *item); int returnRandom(); //the global semaphores sem_t empty, full, mutex; //the buffer buffer_item buf[BUFF_SIZE]; //buffer counter int counter; //number of random numbers to produce int numRand; int main(int argc, char** argv) { /* thread ids and attributes */ pthread_t pid, cid; pthread_attr_t attr; pthread_attr_init(&attr); pthread_attr_setscope(&attr, PTHREAD_SCOPE_SYSTEM); numRand = atoi(argv[1]); sem_init(&empty,0,BUFF_SIZE); sem_init(&full,0,0); sem_init(&mutex,0,0); printf("main started\n"); pthread_create(&pid, &attr, Producer, NULL); pthread_create(&cid, &attr, Consumer, NULL); printf("main gets here"); pthread_join(pid, NULL); pthread_join(cid, NULL); printf("main done\n"); return 0; } //generates a randum number between 1 and 100 int returnRandom() { int num; srand(time(NULL)); num = rand() % 100 + 1; return num; } //begin producing items void *Producer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { //sleep for a random period of time int rNum = rand() / RAND_DIVISOR; sleep(rNum); //generate a random number item = returnRandom(); //acquire the empty lock sem_wait(&empty); //acquire the mutex lock sem_wait(&mutex); if(insert_item(item)) { fprintf(stderr, " Producer report error condition\n"); } else { printf("producer produced %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal full */ sem_post(&full); } return NULL; } /* Consumer Thread */ void *Consumer(void *param) { buffer_item item; int i; for(i = 0; i < numRand; i++) { /* sleep for a random period of time */ int rNum = rand() / RAND_DIVISOR; sleep(rNum); /* aquire the full lock */ sem_wait(&full); /* aquire the mutex lock */ sem_wait(&mutex); if(remove_item(&item)) { fprintf(stderr, "Consumer report error condition\n"); } else { printf("consumer consumed %d\n", item); } /* release the mutex lock */ sem_post(&mutex); /* signal empty */ sem_post(&empty); } return NULL; } /* Add an item to the buffer */ int insert_item(buffer_item item) { /* When the buffer is not full add the item and increment the counter*/ if(counter < BUFF_SIZE) { buf[counter] = item; counter++; return 0; } else { /* Error the buffer is full */ return -1; } } /* Remove an item from the buffer */ int remove_item(buffer_item *item) { /* When the buffer is not empty remove the item and decrement the counter */ if(counter > 0) { *item = buf[(counter-1)]; counter--; return 0; } else { /* Error buffer empty */ return -1; } }

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  • Can't create admin user on Heroku

    - by Nick5a1
    I am new to rails and I have gone through Kevin Skoglund's Ruby on Rails 3 Essential Training course on Lynda.com. Through the course you set up a simple cms, which I did. It doesn't cover Git or deployment but I've pushed my simple cms to github (https://github.com/nick5a1/Simple_CMS) and deployed to Heroku (http://nkarrasch.herokuapp.com/). In order to deploy to Heroku I followed the Heroku setup guide (https://devcenter.heroku.com/articles/rails3) and switched my database from MySQL to PostgreSQL. As instructed I changed gen'mysql2' to gen 'sqlite3' in my Gemfile and ran bundle install before pushing. I then ran heroku run rake db:migrate. I'm running into 2 problems. When I try to log in (http://nkarrasch.herokuapp.com/access) I get an error "We're sorry, but something went wrong". I should instead be getting a flash message with invalid username/password combination. This is what I'm getting on my test environment on my local machine. Secondly, when I log into the Heroku console to create and create an admin user, when I try to save that user I get the following error: irb(main):004:0> user.save (1.2ms) BEGIN AdminUser Exists (1.9ms) SELECT 1 AS one FROM "admin_users" WHERE "admin_users"."username" = 'Nick5a1' LIMIT 1 (1.7ms) ROLLBACK => false Any advice on how to troubleshoot would be greatly appreciated :). Thanks very much, Nick EDIT: Here are my Heroku logs: 2012-06-27T20:36:44+00:00 heroku[slugc]: Slug compilation started 2012-06-27T20:37:34+00:00 heroku[api]: Add shared-database:5mb add-on by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v2 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Add RAILS_ENV, LANG, PATH, RACK_ENV, GEM_PATH config by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v3 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Release v4 created by [email protected] 2012-06-27T20:37:34+00:00 heroku[api]: Deploy 1d82839 by [email protected] 2012-06-27T20:37:35+00:00 heroku[slugc]: Slug compilation finished 2012-06-27T20:37:36+00:00 heroku[web.1]: Starting process with command `bundle exec rails server -p 45450` 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:40+00:00 app[web.1]: DEPRECATION WARNING: You have Rails 2.3-style plugins in vendor/plugins! Support for these plugins will be removed in Rails 4.0. Move them out and bundle them in your Gemfile, or fold them in to your app as lib/myplugin/* and config/initializers/myplugin.rb. See the release notes for more on this: http://weblog.rubyonrails.org/2012/1/4/rails-3-2-0-rc2-has-been-released. (called from <top (required)> at /app/config/environment.rb:5) 2012-06-27T20:37:44+00:00 app[web.1]: => Rails 3.2.6 application starting in production on http://0.0.0.0:45450 2012-06-27T20:37:44+00:00 app[web.1]: => Call with -d to detach 2012-06-27T20:37:44+00:00 app[web.1]: => Booting WEBrick 2012-06-27T20:37:44+00:00 app[web.1]: Connecting to database specified by DATABASE_URL 2012-06-27T20:37:44+00:00 app[web.1]: => Ctrl-C to shutdown server 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO WEBrick 1.3.1 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO ruby 1.9.2 (2011-07-09) [x86_64-linux] 2012-06-27T20:37:44+00:00 app[web.1]: [2012-06-27 20:37:44] INFO WEBrick::HTTPServer#start: pid=2 port=45450 2012-06-27T20:37:45+00:00 heroku[web.1]: State changed from starting to up 2012-06-27T20:39:44+00:00 heroku[run.1]: Awaiting client 2012-06-27T20:39:44+00:00 heroku[run.1]: Starting process with command `bundle exec rake db:migrate` 2012-06-27T20:39:44+00:00 heroku[run.1]: State changed from starting to up 2012-06-27T20:39:51+00:00 heroku[run.1]: Process exited with status 0 2012-06-27T20:39:51+00:00 heroku[run.1]: State changed from up to complete 2012-06-27T20:41:05+00:00 heroku[run.1]: Awaiting client 2012-06-27T20:41:05+00:00 heroku[run.1]: Starting process with command `bundle exec rails console` 2012-06-27T20:41:05+00:00 heroku[run.1]: State changed from starting to up 2012-06-27T20:46:09+00:00 heroku[run.1]: Process exited with status 0 2012-06-27T20:46:09+00:00 heroku[run.1]: State changed from up to complete

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  • Pass a Delphi class to a C++ function/method that expects a class with __thiscall methods.

    - by Alan G.
    I have some MSVC++ compiled DLL's for which I have created COM-like (lite) interfaces (abstract Delphi classes). Some of those classes have methods that need pointers to objects. These C++ methods are declared with the __thiscall calling convention (which I cannot change), which is just like __stdcall, except a this pointer is passed on the ECX register. I create the class instance in Delphi, then pass it on to the C++ method. I can set breakpoints in Delphi and see it hitting the exposed __stdcall methods in my Delphi class, but soon I get a STATUS_STACK_BUFFER_OVERRUN and the app has to exit. Is it possible to emulate/deal with __thiscall on the Delphi side of things? If I pass an object instantiated by the C++ system then all is good, and that object's methods are called (as would be expected), but this is useless - I need to pass Delphi objects. Edit 2010-04-19 18:12 This is what happens in more detail: The first method called (setLabel) exits with no error (though its a stub method). The second method called (init), enters then dies when it attempts to read the vol parameter. C++ Side #define SHAPES_EXPORT __declspec(dllexport) // just to show the value class SHAPES_EXPORT CBox { public: virtual ~CBox() {} virtual void init(double volume) = 0; virtual void grow(double amount) = 0; virtual void shrink(double amount) = 0; virtual void setID(int ID = 0) = 0; virtual void setLabel(const char* text) = 0; }; Delphi Side IBox = class public procedure destroyBox; virtual; stdcall; abstract; procedure init(vol: Double); virtual; stdcall; abstract; procedure grow(amount: Double); virtual; stdcall; abstract; procedure shrink(amount: Double); virtual; stdcall; abstract; procedure setID(val: Integer); virtual; stdcall; abstract; procedure setLabel(text: PChar); virtual; stdcall; abstract; end; TMyBox = class(IBox) protected FVolume: Double; FID: Integer; FLabel: String; // public constructor Create; destructor Destroy; override; // BEGIN Virtual Method implementation procedure destroyBox; override; stdcall; // empty - Dont need/want C++ to manage my Delphi objects, just call their methods procedure init(vol: Double); override; stdcall; // FVolume := vol; procedure grow(amount: Double); override; stdcall; // Inc(FVolume, amount); procedure shrink(amount: Double); override; stdcall; // Dec(FVolume, amount); procedure setID(val: Integer); override; stdcall; // FID := val; procedure setLabel(text: PChar); override; stdcall; // Stub method; empty. // END Virtual Method implementation property Volume: Double read FVolume; property ID: Integer read FID; property Label: String read FLabel; end; I would have half expected using stdcall alone to work, but something is messing up, not sure what, perhaps something to do with the ECX register being used? Help would be greatly appreciated. Edit 2010-04-19 17:42 Could it be that the ECX register needs to be preserved on entry and restored once the function exits? Is the this pointer required by C++? I'm probably just reaching at the moment based on some intense Google searches. I found something related, but it seems to be dealing with the reverse of this issue.

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  • CDI @Conversation not propagated with handleNavigation()

    - by Thomas Kernstock
    I have a problem with the propagation of a long runnig conversation when I redirect the view by the handleNavigation() method. Here is my test code: I have a conversationscoped bean and two views: conversationStart.xhtml is called in Browser with URL http://localhost/tests/conversationStart.jsf?paramTestId=ParameterInUrl <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <f:metadata> <f:viewParam name="paramTestId" value="#{conversationTest.fieldTestId}" /> <f:event type="preRenderView" listener="#{conversationTest.preRenderView}" /> </f:metadata> <h:head> <title>Conversation Test</title> </h:head> <h:body> <h:form> <h2>Startpage Test Conversation with Redirect</h2> <h:messages /> <h:outputText value="Testparameter: #{conversationTest.fieldTestId}"/><br /> <h:outputText value="Logged In: #{conversationTest.loggedIn}"/><br /> <h:outputText value="Conversation ID: #{conversationTest.convID}"/><br /> <h:outputText value="Conversation Transient: #{conversationTest.convTransient}"/><br /> <h:commandButton action="#{conversationTest.startLogin}" value="Login ->" rendered="#{conversationTest.loggedIn==false}" /><br /> <h:commandLink action="/tests/conversationLogin.xhtml?faces-redirect=true" value="Login ->" rendered="#{conversationTest.loggedIn==false}" /><br /> </h:form> <h:link outcome="/tests/conversationLogin.xhtml" value="Login Link" rendered="#{conversationTest.loggedIn==false}"> <f:param name="cid" value="#{conversationTest.convID}"></f:param> </h:link> </h:body> </html> The Parameter is written to the beanfield and displayed in the view correctly. There are 3 different possibilites to navigate to the next View. All 3 work fine. The beanfield shows up the next view (conversationLogin.xhtml) too: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:f="http://java.sun.com/jsf/core"> <h:head> <title>Conversation Test</title> </h:head> <h:body> <h:form> <h2>Loginpage Test Conversation with Redirect</h2> <h:messages /> <h:outputText value="Testparameter: #{conversationTest.fieldTestId}"/><br /> <h:outputText value="Logged In: #{conversationTest.loggedIn}"/><br /> <h:outputText value="Conversation ID: #{conversationTest.convID}"/><br /> <h:outputText value="Conversation Transient: #{conversationTest.convTransient}"/><br /> <h:commandButton action="#{conversationTest.login}" value="Login And Return" /><br /> </h:form> </h:body> </html> When I return to the Startpage by clicking the button the conversation bean still contains all values. So everything is fine. Here is the bean: package test; import java.io.Serializable; import javax.annotation.PostConstruct; import javax.enterprise.context.Conversation; import javax.enterprise.context.ConversationScoped; import javax.faces.event.ComponentSystemEvent; import javax.inject.Inject; import javax.inject.Named; @Named @ConversationScoped public class ConversationTest implements Serializable{ private static final long serialVersionUID = 1L; final String CONVERSATION_NAME="longRun"; @Inject Conversation conversation; private boolean loggedIn; private String fieldTestId; @PostConstruct public void init(){ if(conversation.isTransient()){ conversation.begin(CONVERSATION_NAME); System.out.println("New Conversation started"); } loggedIn=false; } public String getConvID(){ return conversation.getId(); } public boolean isConvTransient(){ return conversation.isTransient(); } public boolean getLoggedIn(){ return loggedIn; } public String startLogin(){ return "/tests/conversationLogin.xhtml?faces-redirect=true"; } public String login(){ loggedIn=true; return "/tests/conversationStart.xhtml?faces-redirect=true"; } public void preRenderView(ComponentSystemEvent ev) { // if(!loggedIn){ // System.out.println("Will redirect to Login"); // FacesContext ctx = FacesContext.getCurrentInstance(); // ctx.getApplication().getNavigationHandler().handleNavigation(ctx, null, "/tests/conversationLogin.xhtml?faces-redirect=true"); // ctx.renderResponse(); // } } public void setFieldTestId(String fieldTestId) { System.out.println("fieldTestID was set to: "+fieldTestId); this.fieldTestId = fieldTestId; } public String getFieldTestId() { return fieldTestId; } } Now comes the problem !! As soon as I try to redirect the page in the preRenderView method of the bean (just uncomment the code in the method), using handleNavigation() the bean is created again in the next view instead of using the allready created instance. Although the cid parameter is propagated to the next view ! Has anybody an idea what's wrong ? best regards Thomas

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  • C# SQL Parameter Errors in Loops

    - by jakesankey
    Please help me out with this. I have this small application to load txt files into a sql db and it works fine with sqlite. When I ported to SQL I started getting 'parameter already declared' errors.. If anyone can help me reorganize this code, it would be great! I need to get the parameter definitions outside of the loops or something.. using System; using System.Data; using System.Data.SQLite; using System.IO; using System.Text.RegularExpressions; using System.Threading; using System.Collections.Generic; using System.Linq; using System.Data.SqlClient; namespace JohnDeereCMMDataParser { internal class Program { public static List<string> GetImportedFileList() { List<string> ImportedFiles = new List<string>(); using (SqlConnection connect = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { connect.Open(); using (SqlCommand fmd = connect.CreateCommand()) { fmd.CommandText = @"SELECT FileName FROM Import;"; fmd.CommandType = CommandType.Text; SqlDataReader r = fmd.ExecuteReader(); while (r.Read()) { ImportedFiles.Add(Convert.ToString(r["FileName"])); } } } return ImportedFiles; } private static void Main(string[] args) { using (SqlConnection con = new SqlConnection(@"Server=FRXSQLDEV;Database=RX_CMMData;Integrated Security=YES")) { con.Open(); using (SqlCommand insertCommand = con.CreateCommand()) { Console.WriteLine("Connecting to SQL server..."); SqlCommand cmdd = con.CreateCommand(); string[] files = Directory.GetFiles(@"C:\Documents and Settings\js91162\Desktop\", "R.txt*", SearchOption.AllDirectories); insertCommand.Parameters.Add(new SqlParameter("@FeatType", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@FeatName", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Value", DbType.String)); insertCommand.Parameters.Add(new SqlParameter("@Actual", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Nominal", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@Dev", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolMin", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@TolPlus", DbType.Decimal)); insertCommand.Parameters.Add(new SqlParameter("@OutOfTol", DbType.Decimal)); List<string> ImportedFiles = GetImportedFileList(); foreach (string file in files.Except(ImportedFiles)) { var FileNameExt1 = Path.GetFileName(file); cmdd.Parameters.Add(new SqlParameter("@FileExt", FileNameExt1)); cmdd.CommandText = @" IF (EXISTS (SELECT * FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_SCHEMA = 'RX_CMMData' AND TABLE_NAME = 'Import')) BEGIN SELECT COUNT(*) FROM Import WHERE FileName = @FileExt; END"; int count = Convert.ToInt32(cmdd.ExecuteScalar()); con.Close(); con.Open(); if (count == 0) { Console.WriteLine("Parsing CMM data for SQL database... Please wait."); insertCommand.CommandText = @" INSERT INTO Import (FeatType, FeatName, Value, Actual, Nominal, Dev, TolMin, TolPlus, OutOfTol, PartNumber, CMMNumber, Date, FileName) VALUES (@FeatType, @FeatName, @Value, @Actual, @Nominal, @Dev, @TolMin, @TolPlus, @OutOfTol, @PartNumber, @CMMNumber, @Date, @FileName);"; string FileNameExt = Path.GetFullPath(file); string RNumber = Path.GetFileNameWithoutExtension(file); string RNumberE = RNumber.Split('_')[0]; string RNumberD = RNumber.Split('_')[1]; string RNumberDate = RNumber.Split('_')[2]; DateTime dateTime = DateTime.ParseExact(RNumberDate, "yyyyMMdd", Thread.CurrentThread.CurrentCulture); string cmmDate = dateTime.ToString("dd-MMM-yyyy"); string[] lines = File.ReadAllLines(file); bool parse = false; foreach (string tmpLine in lines) { string line = tmpLine.Trim(); if (!parse && line.StartsWith("Feat. Type,")) { parse = true; continue; } if (!parse || string.IsNullOrEmpty(line)) { continue; } Console.WriteLine(tmpLine); foreach (SqlParameter parameter in insertCommand.Parameters) { parameter.Value = null; } string[] values = line.Split(new[] { ',' }); for (int i = 0; i < values.Length - 1; i++) { SqlParameter param = insertCommand.Parameters[i]; if (param.DbType == DbType.Decimal) { decimal value; param.Value = decimal.TryParse(values[i], out value) ? value : 0; } else { param.Value = values[i]; } } } insertCommand.Parameters.Add(new SqlParameter("@PartNumber", RNumberE)); insertCommand.Parameters.Add(new SqlParameter("@CMMNumber", RNumberD)); insertCommand.Parameters.Add(new SqlParameter("@Date", cmmDate)); insertCommand.Parameters.Add(new SqlParameter("@FileName", FileNameExt)); // insertCommand.ExecuteNonQuery(); } } Console.WriteLine("CMM data successfully imported to SQL database..."); } con.Close(); } } } } FYI - the PartNumber, CMMNumber, Date, etc at the bottom are pulled from the file name and I need it in the table next to each respective record.

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  • jQuery works in FF but not in Safari

    - by Hristo
    I have some event handlers that work in FF and not in Safari. Simply put, I have a list of friends, some hard-coded, some pulled in from a database. Clicking on a buddy opens a chat window... this is much like the Facebook chat system. So in Firefox, everything works normally and as expected. In Safari, clicking on buddies that are hard-coded works fine, but clicking on buddies that are pulled in from the database doesn't pull up the chat window. <script type="text/javascript" src="js/jQuery.js"></script> <script type="text/javascript" src="js/chat.js"></script> <script type="text/javascript" src="js/ChatBar.js"></script> <script type="text/javascript" src="js/settings.js"></script> <script type="text/javascript"> var chat = new Chat(); var from = <?php echo "'" .$_SESSION['userid'] . "'"; ?>; chat.getUsers(<?php echo "'" .$_SESSION['userid'] . "'"; ?>); </script> So I load all my buddies with chat.getUsers. That function is: // get list of friends function getBuddyList(userName) { userNameID = userName; $.ajax({ type: "GET", url: "buddyList.php", data: { 'userName': userName, 'current': numOfUsers }, dataType: "json", cache: false, success: function(data) { if (numOfUsers != data.numOfUsers) { numOfUsers = data.numOfUsers; var list = "<li><span>Agents</span></li>"; for (var i = 0; i < data.friendlist.length; i++) { list += "<li><a class=\"buddy\" href=\"#\"><img alt=\"\" src=\"images/chat-thumb.gif\">"+ data.friendlist[i] +"</a></li>"; } $('#friend-list ul').append($(list)); } setTimeout('getBuddyList(userNameID)', 1000); } }); } buddyList.php just pulls in the Users from the database and returns an array with the user names. So the jQuery for clicking a buddy is: // click on buddy in #friends-panel $('#friends-panel a.buddy').click(function() { alert("Loaded"); // close #friends-panel $('.subpanel').hide(); $('#friends-panel a.chat').removeClass('active'); // if a chat window is already active, close it and deactivate $('#mainpanel li[class="active-buddy-tab"] div').not('#chat-box').removeAttr('id'); $('#mainpanel li[class="active-buddy-tab"]').removeClass('active-buddy-tab').addClass('buddy-tab'); // create active buddy chat window $('#mainpanel').append('<li class="active-buddy-tab"><a class="buddy-tab" href="#"></a><div id="chat-window"><h3><p id="to"></p></h3></div></li>'); // create name and close/minimize buttons $('.active-buddy-tab div h3 p#to').text($(this).text()); $('.active-buddy-tab div h3').append('<span class="close"> X </span><span class="minimize"> &ndash; </span>'); $('.active-buddy-tab').append('<span class="close"> X </span>'); // create chat area $('.active-buddy-tab div').append('<div id="chat-box"></div><form id="chat-message"><textarea id="message" maxlength="100"></textarea></form>'); // put curser in chat window $('.active-buddy-tab #message').focus(); // create a chat relationship return false; }); ... and the basic structure of the HTML is: <div id="footpanel"> <ul id="mainpanel"> <li id="friends-panel"> <a href="#" class="chat">Friends (<strong>18</strong>) </a> <div id="friend-list" class="subpanel"> <h3><span> &ndash; </span>Friends Online</h3> <ul> <li><span>Family Members</span></li> <!-- Hard coded buddies --> <li><a href="#" class="buddy"><img src="images/chat-thumb.gif" alt="" /> Your Friend 1</a></li> <li><a href="#" class="buddy"><img src="images/chat-thumb.gif" alt="" /> Your Friend </a></li> <!-- buddies will be added in dynamically here --> </ul> </div> </li> </ul> </div> I'm not too sure where to begin solving this issue. I thought it might be a rendering bug or something with the DOM but I've been staring at this code all day and I'm stuck. Any ideas on why it works in FF and not in Safari? btw... I'm testing on Snow Leopard. Thanks, Hristo

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  • having trouble with jpa, looks to be reading from cache when told to ignore

    - by jeff
    i'm using jpa and eclipselink. it says version 2.0.2.v20100323-r6872 for eclipselink. it's an SE application, small. local persistence unit. i am using a postgres database. i have some code the wakes up once per second and does a jpa query on a table. it's polling to see whether some fields on a given record change. but when i update a field in sql, it keeps showing the same value each time i query it. and this is after waiting, creating a new entitymanager, and giving a query hint. when i query the table from sql or python, i can see the changed field. but from within my jpa query, once i've read the value, it never changes in later executions of the query -- even though the entity manager has been recreated. i've tried telling it to not look in the cache. but it seems to ignore that. very puzzling, can you help please? here is the method. i call this once every 3 seconds. the tgt.getTrlDlrs() println shows me i get the same value for this field on every call of the method ("value won't change"). even if i change the field in the database. when i query the record from outside java, i see the change right away. also, if i stop the java program and restart it, i see the new value printed out immediately: public void exitChk(EntityManagerFactory emf, Main_1 mn){ // this will be a list of the trade close targets that are active List<Pairs01Tradeclosetgt> mn_res = new ArrayList<Pairs01Tradeclosetgt>(); //this is a list of the place number in the array list above //of positions to close ArrayList<Integer> idxsToCl = new ArrayList<Integer>(); EntityManager em = emf.createEntityManager(); em.getTransaction().begin(); em.clear(); String qryTxt = "SELECT p FROM Pairs01Tradeclosetgt p WHERE p.isClosed = :isClosed AND p.isFilled = :isFilled"; Query qMn = em.createQuery(qryTxt); qMn.setHint(QueryHints.CACHE_USAGE, CacheUsage.DoNotCheckCache); qMn.setParameter("isClosed", false); qMn.setParameter("isFilled", true); mn_res = (List<Pairs01Tradeclosetgt>) qMn.getResultList(); // are there any trade close targets we need to check for closing? if (mn_res!=null){ //if yes, see whether they've hit their target for (int i=0;i<mn_res.size();i++){ Pairs01Tradeclosetgt tgt = new Pairs01Tradeclosetgt(); tgt = mn_res.get(i); System.out.println("value won't change:" + tgt.getTrlDlrs()); here is my entity class (partial): @Entity @Table(name = "pairs01_tradeclosetgt", catalog = "blah", schema = "public") @NamedQueries({ @NamedQuery(name = "Pairs01Tradeclosetgt.findAll", query = "SELECT p FROM Pairs01Tradeclosetgt p"), @NamedQuery(name = "Pairs01Tradeclosetgt.findByClseRatio", query = "SELECT p FROM Pairs01Tradeclosetgt p WHERE p.clseRatio = :clseRatio")}) public class Pairs01Tradeclosetgt implements Serializable { private static final long serialVersionUID = 1L; @Id @Basic(optional = false) @Column(name = "id") @SequenceGenerator(name="pairs01_tradeclosetgt_id_seq", allocationSize=1) @GeneratedValue(strategy=GenerationType.SEQUENCE, generator = "pairs01_tradeclosetgt_id_seq") private Integer id; and my persitence unit: <?xml version="1.0" encoding="UTF-8"?> <persistence version="1.0" xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd"> <persistence-unit name="testpu" transaction-type="RESOURCE_LOCAL"> <provider>org.eclipse.persistence.jpa.PersistenceProvider</provider> <class>mourv02.Pairs01Quotes</class> <class>mourv02.Pairs01Pair</class> <class>mourv02.Pairs01Trderrs</class> <class>mourv02.Pairs01Tradereq</class> <class>mourv02.Pairs01Tradeclosetgt</class> <class>mourv02.Pairs01Orderstatus</class> <properties> <property name="javax.persistence.jdbc.url" value="jdbc:postgresql://192.168.1.80:5432/blah"/> <property name="javax.persistence.jdbc.password" value="secret"/> <property name="javax.persistence.jdbc.driver" value="org.postgresql.Driver"/> <property name="javax.persistence.jdbc.user" value="noone"/> </properties> </persistence-unit> </persistence>

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  • Find the set of largest contiguous rectangles to cover multiple areas

    - by joelpt
    I'm working on a tool called Quickfort for the game Dwarf Fortress. Quickfort turns spreadsheets in csv/xls format into a series of commands for Dwarf Fortress to carry out in order to plot a "blueprint" within the game. I am currently trying to optimally solve an area-plotting problem for the 2.0 release of this tool. Consider the following "blueprint" which defines plotting commands for a 2-dimensional grid. Each cell in the grid should either be dug out ("d"), channeled ("c"), or left unplotted ("."). Any number of distinct plotting commands might be present in actual usage. . d . d c c d d d d c c . d d d . c d d d d d c . d . d d c To minimize the number of instructions that need to be sent to Dwarf Fortress, I would like to find the set of largest contiguous rectangles that can be formed to completely cover, or "plot", all of the plottable cells. To be valid, all of a given rectangle's cells must contain the same command. This is a faster approach than Quickfort 1.0 took: plotting every cell individually as a 1x1 rectangle. This video shows the performance difference between the two versions. For the above blueprint, the solution looks like this: . 9 . 0 3 2 8 1 1 1 3 2 . 1 1 1 . 2 7 1 1 1 4 2 . 6 . 5 4 2 Each same-numbered rectangle above denotes a contiguous rectangle. The largest rectangles take precedence over smaller rectangles that could also be formed in their areas. The order of the numbering/rectangles is unimportant. My current approach is iterative. In each iteration, I build a list of the largest rectangles that could be formed from each of the grid's plottable cells by extending in all 4 directions from the cell. After sorting the list largest first, I begin with the largest rectangle found, mark its underlying cells as "plotted", and record the rectangle in a list. Before plotting each rectangle, its underlying cells are checked to ensure they are not yet plotted (overlapping a previous plot). We then start again, finding the largest remaining rectangles that can be formed and plotting them until all cells have been plotted as part of some rectangle. I consider this approach slightly more optimized than a dumb brute-force search, but I am wasting a lot of cycles (re)calculating cells' largest rectangles and checking underlying cells' states. Currently, this rectangle-discovery routine takes the lion's share of the total runtime of the tool, especially for large blueprints. I have sacrificed some accuracy for the sake of speed by only considering rectangles from cells which appear to form a rectangle's corner (determined using some neighboring-cell heuristics which aren't always correct). As a result of this 'optimization', my current code doesn't actually generate the above solution correctly, but it's close enough. More broadly, I consider the goal of largest-rectangles-first to be a "good enough" approach for this application. However I observe that if the goal is instead to find the minimum set (fewest number) of rectangles to completely cover multiple areas, the solution would look like this instead: . 3 . 5 6 8 1 3 4 5 6 8 . 3 4 5 . 8 2 3 4 5 7 8 . 3 . 5 7 8 This second goal actually represents a more optimal solution to the problem, as fewer rectangles usually means fewer commands sent to Dwarf Fortress. However, this approach strikes me as closer to NP-Hard, based on my limited math knowledge. Watch the video if you'd like to better understand the overall strategy; I have not addressed other aspects of Quickfort's process, such as finding the shortest cursor-path that plots all rectangles. Possibly there is a solution to this problem that coherently combines these multiple strategies. Help of any form would be appreciated.

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  • CSS Containers and Framing

    - by CaffeineAddiction
    I am attempting to code a dynamic object for use in an unordered list. I have a mock up of the HTML here: <ul class='Main'> <li class='Node'> <span class='Node_Light'> </span> <span class='Node_Control'> <span class='Ctrl_Name'> <span class='CtrlN_Text'>Random Name</span> <span class='CtrlN_Edit'>[%]</span> </span><br/> <span class='Ctrl_ID'>ff:ff:ff:ff:ff:ff</span><br/> <span class='Ctrl_Buttons'> <span class='CBttn_On'>[%]</span> <span class='CBttn_Off'>[%]</span> <span class='CBttn_Blink'>[%]</span> <span class='CBttn_Config'>[%]</span> <span class='CBttn_Graph'>[%]</span> </span> </span> <span class='Node_Data'> <span class='ND_Sens0'> <span class='Sens_Lable'>temp:</span> <span class='Sens_Data'>72</span> <span class='Sens_Units'>&#176;F</span> </span><br/> <span class='ND_Sens1'> <span class='Sens_Lable'>Sens1:</span> <span class='Sens_Data'>Off</span> <span class='Sens_Units'></span> </span><br/> <span class='ND_Sens2'> <span class='Sens_Lable'>Sens2:</span> <span class='Sens_Data'>Off</span> <span class='Sens_Units'></span> </span><br/> <span class='ND_Sens3'> <span class='Sens_Lable'>Sens3:</span> <span class='Sens_Data'>Off</span> <span class='Sens_Units'></span> </span><br/> <span class='ND_Sens4'> <span class='Sens_Lable'>Sens4:</span> <span class='Sens_Data'>Off</span> <span class='Sens_Units'></span> </span> </span> </li> </ul> and I am attempting to wrangle this HTML into something like: My first problem was that the 3x Outer elements would stack vertically instead of horizontally ... I solved this with the following CSS, but it doesnt feel like the right solution: ul { list-style-type: none; padding:0; margin:0; } .Node { } .Node_Light { height:6em; width:2em; position:absolute; border-style:solid; border-width:1px; } .Node_Control { height:6em; width:15em; position:absolute; left:2.55em; border-style:solid; border-width:1px; } .Node_Data { height:6em; width:6em; position:absolute; left:17.6em; border-style:solid; border-width:1px; } One thought was to use a table, but I dont think that is the correct solution either. Ideas? I would like to have the content dynamically resize on page resize and am not opposed to doing it all via JavaScript, but I have a feeling it would be more efficient to do it via CSS ... I just dont know where to begin.

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  • directX texture appears incorrectly

    - by numerical25
    I finally managed to get a texture onto a cube sadly, but it is appearing incorrectly. as the below picture identifies. Anyways, I am not sure what it could be. My first guess is it could be my uv mapping or my vertex positioning is off. If someone could check and make sure thats good. The first element is the vertex position, second is the color, and third is the uv texture. //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(1.0,1.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,2.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, }; My second guess could be an error that I am receiving as I run the program. But I don't know where to begin with that. The following is the description of the error . D3D10: WARNING: ID3D10Device::Draw: Vertex Buffer at the input vertex slot 0 is not big enough for what the Draw*() call expects to traverse. This is OK, as reading off the end of the Buffer is defined to return 0. However the developer probably did not intend to make use of this behavior. [ EXECUTION WARNING #356: DEVICE_DRAW_VERTEX_BUFFER_TOO_SMALL ] Not sure what it could be. but where is my vertex layout description //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 28, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 44, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false;

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  • Databinding in combo box

    - by muralekarthick
    Hi I have two forms, and a class, queries return in Stored procedure. Stored Procedure: ALTER PROCEDURE [dbo].[Payment_Join] @reference nvarchar(20) AS BEGIN -- SET NOCOUNT ON added to prevent extra result sets from -- interfering with SELECT statements. SET NOCOUNT ON; -- Insert statements for procedure here SELECT p.iPaymentID,p.nvReference,pt.nvPaymentType,p.iAmount,m.nvMethod,u.nvUsers,p.tUpdateTime FROM Payment p, tblPaymentType pt, tblPaymentMethod m, tblUsers u WHERE p.nvReference = @reference and p.iPaymentTypeID = pt.iPaymentTypeID and p.iMethodID = m.iMethodID and p.iUsersID = u.iUsersID END payment.cs using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace Finance { class payment { string connection = global::Finance.Properties.Settings.Default.PaymentConnectionString; #region Fields int _paymentid = 0; string _reference = string.Empty; string _paymenttype; double _amount = 0; string _paymentmethod; string _employeename; DateTime _updatetime = DateTime.Now; #endregion #region Properties public int paymentid { get { return _paymentid; } set { _paymentid = value; } } public string reference { get { return _reference; } set { _reference = value; } } public string paymenttype { get { return _paymenttype; } set { _paymenttype = value; } } public string paymentmethod { get { return _paymentmethod; } set { _paymentmethod = value; } } public double amount { get { return _amount;} set { _amount = value; } } public string employeename { get { return _employeename; } set { _employeename = value; } } public DateTime updatetime { get { return _updatetime; } set { _updatetime = value; } } #endregion #region Constructor public payment() { } public payment(string refer) { reference = refer; } public payment(int paymentID, string Reference, string Paymenttype, double Amount, string Paymentmethod, string Employeename, DateTime Time) { paymentid = paymentID; reference = Reference; paymenttype = Paymenttype; amount = Amount; paymentmethod = Paymentmethod; employeename = Employeename; updatetime = Time; } #endregion #region Methods public void Save() { try { SqlConnection connect = new SqlConnection(connection); SqlCommand command = new SqlCommand("payment_create", connect); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add(new SqlParameter("@reference", reference)); command.Parameters.Add(new SqlParameter("@paymenttype", paymenttype)); command.Parameters.Add(new SqlParameter("@amount", amount)); command.Parameters.Add(new SqlParameter("@paymentmethod", paymentmethod)); command.Parameters.Add(new SqlParameter("@employeename", employeename)); command.Parameters.Add(new SqlParameter("@updatetime", updatetime)); connect.Open(); command.ExecuteScalar(); connect.Close(); } catch { } } public void Load(string reference) { try { SqlConnection connect = new SqlConnection(connection); SqlCommand command = new SqlCommand("Payment_Join", connect); command.CommandType = CommandType.StoredProcedure; command.Parameters.Add(new SqlParameter("@Reference", reference)); //MessageBox.Show("ref = " + reference); connect.Open(); SqlDataReader reader = command.ExecuteReader(); while (reader.Read()) { this.reference = Convert.ToString(reader["nvReference"]); // MessageBox.Show(reference); // MessageBox.Show("here"); // MessageBox.Show("payment type id = " + reader["nvPaymentType"]); // MessageBox.Show("here1"); this.paymenttype = Convert.ToString(reader["nvPaymentType"]); // MessageBox.Show(paymenttype.ToString()); this.amount = Convert.ToDouble(reader["iAmount"]); this.paymentmethod = Convert.ToString(reader["nvMethod"]); this.employeename = Convert.ToString(reader["nvUsers"]); this.updatetime = Convert.ToDateTime(reader["tUpdateTime"]); } reader.Close(); } catch (Exception ex) { MessageBox.Show("Check it again" + ex); } } #endregion } } i have already binded the combo box items through designer, When i run the application i just get the reference populated in form 2 and combo box just populated not the particular value which is fetched. New to c# so help me to get familiar

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  • Referencing ASP.net textbox data in JavaScripts

    - by GoldenEarring
    I'm interested in making an interactive 3D pie chart using JavaScript and ASP.net controls for a webpage. Essentially, I want to make an interactive version of the chart here: https://google-developers.appspot.com/chart/interactive/docs/gallery/piechart#3D I want to have 5 ASP.net textboxes where the user enters data and then submits it, and the chart adjusts according to what the user enters. I understand using ASP.net controls with JS is probably not the most effective way to go about it, but I would really appreciate if someone could share how doing this would be possible. I really don't know where to begin. Thanks for any help! <%@ Page Language="C#" %> <!DOCTYPE html> <script runat="server"> void btn1_Click(object sender, EventArgs e) { double s = 0.0; double b = 0; double g = 0.0f; double c = 0.0f; double h = 0.0f; s = double.Parse(txtWork.Text); b = double.Parse(txtEat.Text); g = double.Parse(txtCommute.Text); c = double.Parse(txtWatchTV.Text); h = double.Parse(txtSleep.Text); double total = s + b + g + c + h; if (total != 24) { lblError.Text = "Warning! A day has 24 hours"; } if (total == 24) { lblError.Text = string.Empty; } } </script> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <script type="text/javascript" src="https://www.google.com/jsapi"></script> <script type="text/javascript"> google.load("visualization", "1", { packages: ["corechart"] }); google.setOnLoadCallback(drawChart); function drawChart() { var data = google.visualization.arrayToDataTable([ ['Task', 'Hours per Day'], ['Work', 11], ['Eat', 2], ['Commute', 2], ['Watch TV', 2], ['Sleep', 7] ]); var options = { title: 'My Daily Activities', is3D: true, }; var chart = new google.visualization.PieChart(document.getElementById('piechart_3d')); chart.draw(data, options); } var data = new google.visualization.DataTable(); var txtWork = document.getElementById('<%=txtWork.ClientID%>') txtEat = document.getElementById('<%=txtEat.ClientID%>') txtCommute = document.getElementById('<%=txtCommute.ClientID%>') txtWatchTV = document.getElementById('<%=txtWatchTV.ClientID%>') txtSleep = document.getElementById('<%=txtSleep.ClientID%>'); var workvalue = parseInt(txtWork, 10) var eatvalue = parseInt(txtEat, 10) var commutevalue = parseInt(txtCommute, 10) var watchtvvalue = parseInt(txtWatchTV, 10) var sleepvalue = parseInt(txtSleep, 10) // Declare columns data.addColumn('string', 'Task'); data.addColumn('Number', 'Hours per day'); // Add data. data.addRows([ ['Work', workvalue], ['Eat', eatvalue], ['Commute', commutevalue], ['Watch TV', watchtvvalue], ['Sleep', sleepvalue], ]); </script> </head> <body> <form id="form1" runat="server"> <div id="piechart_3d" style="width: 900px; height: 500px;"> </div> <asp:Label ID="lblError" runat="server" Font-Size="X-Large" Font-Bold="true" /> <table> <tr> <td>Work:</td> <td><asp:TextBox ID="txtWork" Text="11" runat="server" /></td> </tr> <tr> <td>Eat:</td> <td><asp:TextBox ID="txtEat" text="2" runat="server" /></td> </tr> <tr> <td>Commute:</td> <td><asp:TextBox ID="txtCommute" Text="2" runat="server" /></td> </tr> <tr> <td>Watch TV:</td> <td><asp:TextBox ID="txtWatchTV" Text="2" runat="server" /></td> </tr> <tr> <td>Sleep:</td> <td><asp:TextBox ID="txtSleep" Text="7" runat="server" /></td> </tr> </table> <br /> <br /> <asp:Button ID="btn1" text="Draw 3D PieChart" runat="server" OnClick="btn1_Click" /> </form> </body> </html>

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  • Error 0x800f0922 installing .NET 3.5 on Windows 8

    - by Benjamin Nolan
    I'm trying to install .NET 3.5 on my Windows 8 box and it keeps throwing Error 0x800f0922 at me. From what I've read on answers.microsoft.com and StackOverflow I gather the easiest way to fix this is to perform a system refresh, however this will remove all software I've installed from discs. I've just moved house, so I'd rather not do that as I don't know where all the installation media actually are for a lot of my software, so if possible I'd prefer to track down where the problem is actually occurring. (Also, I have a LOT of software installed. It'd take me a long time to reinstall it all, and I unfortunately haven't got that time.) The on-demand error screen sends me to KB2734782 (can't link it as I'm <10 rep), which doesn't help much. When I run this DISM line from the StackOverflow post: Dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:C:\Windows\WinSxS /LimitAccess I get the following output on the terminal: Microsoft Windows [Version 6.2.9200] (c) 2012 Microsoft Corporation. All rights reserved. C:\Windows\system32>Dism.exe /online /enable-feature /featurename:NetFX3 /All /Source:C:\Windows\WinSxS /LimitAccess Deployment Image Servicing and Management tool Version: 6.2.9200.16384 Image Version: 6.2.9200.16384 Enabling feature(s) [==========================100.0%==========================] Error: 0x800f0922 DISM failed. No operation was performed. For more information, review the log file. The DISM log file can be found at C:\Windows\Logs\DISM\dism.log C:\Windows\system32> Incidentally, it jumps straight from 0 to 100% and then sits on that line for about 5 minutes before the error line occurs. dism.log contains the following lines around that time: (Link to full logs is at bottom of post) 2013-07-02 00:56:58, Info DISM DISM.EXE: Succesfully registered commands for the provider: Edition Manager. 2013-07-02 00:56:58, Info DISM DISM Provider Store: PID=5768 TID=5780 Getting Provider DISM Package Manager - CDISMProviderStore::GetProvider 2013-07-02 00:56:58, Info DISM DISM Provider Store: PID=5768 TID=5780 Provider has previously been initialized. Returning the existing instance. - CDISMProviderStore::Internal_GetProvider 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Processing the top level command token(enable-feature). - CPackageManagerCLIHandler::Private_ValidateCmdLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Attempting to route to appropriate command handler. - CPackageManagerCLIHandler::ExecuteCmdLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Routing the command... - CPackageManagerCLIHandler::ExecuteCmdLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Encountered the option "featurename" with value "NetFX3" - CPackageManagerCLIHandler::Private_GetPackagesFromCommandLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Encountered an unknown option "featurename" with value "NetFX3" - CPackageManagerCLIHandler::Private_GetPackagesFromCommandLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Encountered the option "source" with value "C:\Windows\WinSxS" - CPackageManagerCLIHandler::Private_GetPackagesFromCommandLine 2013-07-02 00:56:58, Info DISM DISM Package Manager: PID=5768 TID=5780 Encountered an unknown option "source" with value "C:\Windows\WinSxS" - CPackageManagerCLIHandler::Private_GetPackagesFromCommandLine 2013-07-02 00:56:59, Info DISM DISM Package Manager: PID=5768 TID=5780 Initiating Changes on Package with values: 5, 7 - CDISMPackage::Internal_ChangePackageState 2013-07-02 00:56:59, Info DISM DISM Package Manager: PID=5768 TID=5780 CBS session options=0x20100! - CDISMPackageManager::Internal_Finalize 2013-07-02 01:00:27, Info DISM DISM Package Manager: PID=5768 TID=2420 Error in operation: (null) (CBS HRESULT=0x800f0922) - CCbsConUIHandler::Error 2013-07-02 01:00:27, Error DISM DISM Package Manager: PID=5768 TID=5780 Failed finalizing changes. - CDISMPackageManager::Internal_Finalize(hr:0x800f0922) 2013-07-02 01:00:27, Error DISM DISM Package Manager: PID=5768 TID=5780 Failed processing package changes with session options - CDISMPackageManager::ProcessChangesWithOptions(hr:0x800f0922) 2013-07-02 01:00:27, Error DISM DISM Package Manager: PID=5768 TID=5780 Failed ProcessChanges. - CPackageManagerCLIHandler::Private_ProcessFeatureChange(hr:0x800f0922) 2013-07-02 01:00:27, Error DISM DISM Package Manager: PID=5768 TID=5780 Failed while processing command enable-feature. - CPackageManagerCLIHandler::ExecuteCmdLine(hr:0x800f0922) 2013-07-02 01:00:27, Info DISM DISM Package Manager: PID=5768 TID=5780 Further logs for online package and feature related operations can be found at %WINDIR%\logs\CBS\cbs.log - CPackageManagerCLIHandler::ExecuteCmdLine 2013-07-02 01:00:27, Error DISM DISM.EXE: DISM Package Manager processed the command line but failed. HRESULT=800F0922 cbs.log has the following chunks around then which could be relevant: 2013-07-02 00:55:06, Info CBS Exec: This is a PSF Package. Job has been saved and we are returning to client. 2013-07-02 00:55:06, Info CSI 0000042d@2013/7/1:23:55:06.203 CSI Transaction @0xe2f5e59500 destroyed 2013-07-02 00:55:06, Info CBS Exec: DPX job state saved for one or more packages, aborting the staging and install of execution. 2013-07-02 00:55:06, Info CSI 0000042e@2013/7/1:23:55:06.207 CSI Transaction @0xe2f5e58480 destroyed 2013-07-02 00:55:06, Info CBS Perf: Stage chain complete. 2013-07-02 00:55:06, Info CBS Failed to stage execution chain. [HRESULT = 0x800f0816 - CBS_E_DPX_JOB_STATE_SAVED] 2013-07-02 00:55:06, Info CBS Failed to process single phase execution. [HRESULT = 0x800f0816 - CBS_E_DPX_JOB_STATE_SAVED] 2013-07-02 00:55:06, Info CBS WER: Failure is not worth reporting [HRESULT = 0x800f0816 - CBS_E_DPX_JOB_STATE_SAVED] 2013-07-02 00:55:06, Info CBS Reboot mark cleared and further down: 2013-07-02 00:59:19, Info CSI 000004e6 Begin executing advanced installer phase 38 (0x00000026) index 253 (0x00000000000000fd) (sequence 289) Old component: [l:0]"" New component: [ml:306{153},l:304{152}]"NetFx35CDF-CDF_GenericCommands, Culture=neutral, Version=6.2.9200.16384, PublicKeyToken=31bf3856ad364e35, ProcessorArchitecture=x86, versionScope=NonSxS" Install mode: install Installer ID: {81a34a10-4256-436a-89d6-794b97ca407c} Installer name: [15]"Generic Command" 2013-07-02 00:59:19, Info CSI 000004e7 Performing 1 operations; 1 are not lock/unlock and follow: (0) LockComponentPath (10): flags: 0 comp: {l:16 b:19fc6600b776ce01c91f0000fc07a816} pathid: {l:16 b:19fc6600b776ce01ca1f0000fc07a816} path: [l:214{107}]"\SystemRoot\WinSxS\x86_netfx35cdf-cdf_genericcommands_31bf3856ad364e35_6.2.9200.16384_none_0cec490be12fb858" pid: 7fc starttime: 130171962799582915 (0x01ce76b5e2626ec3) 2013-07-02 00:59:19, Info CSI 000004e8 Performing 1 operations; 1 are not lock/unlock and follow: (0) LockComponentPath (10): flags: 0 comp: {l:16 b:27236700b776ce01cb1f0000fc07a816} pathid: {l:16 b:27236700b776ce01cc1f0000fc07a816} path: [l:210{105}]"\SystemRoot\WinSxS\x86_netfx35cdf-csd_cdf_installer_31bf3856ad364e35_6.2.9200.16384_none_55072425fd5c3716" pid: 7fc starttime: 130171962799582915 (0x01ce76b5e2626ec3) 2013-07-02 00:59:19, Info CSI 000004e9 Calling generic command executable (sequence 1): [122]"C:\Windows\WinSxS\x86_netfx35cdf-csd_cdf_installer_31bf3856ad364e35_6.2.9200.16384_none_55072425fd5c3716\WFServicesReg.exe" CmdLine: [139]""C:\Windows\WinSxS\x86_netfx35cdf-csd_cdf_installer_31bf3856ad364e35_6.2.9200.16384_none_55072425fd5c3716\WFServicesReg.exe" /c /b /v /m /i" 2013-07-02 00:59:20, Info CSI 000004ea Performing 1 operations; 1 are not lock/unlock and follow: (0) LockComponentPath (10): flags: 0 comp: {l:16 b:bd790401b776ce01cd1f0000fc07a816} pathid: {l:16 b:bd790401b776ce01ce1f0000fc07a816} path: [l:234{117}]"\SystemRoot\WinSxS\x86_microsoft.windows.s..ation.badcomponents_31bf3856ad364e35_6.2.9200.16384_none_353ccb4c94858655" pid: 7fc starttime: 130171962799582915 (0x01ce76b5e2626ec3) 2013-07-02 00:59:20, Info CSI 000004eb Creating NT transaction (seq 27), objectname [6]"(null)" 2013-07-02 00:59:20, Info CSI 000004ec Created NT transaction (seq 27) result 0x00000000, handle @0x24b8 2013-07-02 00:59:20, Info CSI 000004ed@2013/7/1:23:59:20.933 Beginning NT transaction commit... 2013-07-02 00:59:22, Info CSI 000004ee@2013/7/1:23:59:22.065 CSI perf trace: CSIPERF:TXCOMMIT;1387723 2013-07-02 00:59:22, Error CSI 000004ef (F) Done with generic command 1; CreateProcess returned 0, CPAW returned S_OK Process exit code 255 (0x000000ff) resulted in success? FALSE Process output: [l:28479 [4096]"DDSet_Entry: WFServicesReg.exe DDSet_Status: CFxInstaller::CopyConfigFilesToTemp is64bit=0 DDSet_Status: CFileHelper::CopyConfigFilesToTempLocation DDSet_Status: CFxInstaller::SetupBaseComponents isInstall=1 DDSet_Status: CFxInstaller::SetupBaseComponents Calling SetupExtensions. isInstall=1 (0x000000FF -- The extended attributes are inconsistent. ??) And a bit further down: 2013-07-02 00:59:22, Error [0x018007] CSI 000004f0 (F) Failed execution of queue item Installer: Generic Command ({81a34a10-4256-436a-89d6-794b97ca407c}) with HRESULT HRESULT_FROM_WIN32(14109). Failure will not be ignored: A rollback will be initiated after all the operations in the installer queue are completed; installer is reliable (2)[gle=0x80004005] [...snip...] 2013-07-02 00:59:22, Info CBS Not able to add pending.xml.bad to Windows Error Report. [HRESULT = 0x80070002 - ERROR_FILE_NOT_FOUND] 2013-07-02 00:59:28, Info CSI 000004f1@2013/7/1:23:59:28.467 CSI Advanced installer perf trace: CSIPERF:AIDONE;{81a34a10-4256-436a-89d6-794b97ca407c};NetFx35CDF-CDF_GenericCommands, Version = 6.2.9200.16384, pA = PROCESSOR_ARCHITECTURE_INTEL (0), Culture neutral, VersionScope = 1 nonSxS, PublicKeyToken = {l:8 b:31bf3856ad364e35}, Type neutral, TypeName neutral, PublicKey neutral;10609242us 2013-07-02 00:59:28, Info CSI 000004f2 End executing advanced installer (sequence 289) Completion status: HRESULT_FROM_WIN32(ERROR_ADVANCED_INSTALLER_FAILED) [...snip...] 2013-07-02 01:00:26, Info CBS Exec: Cancelled pending transactions after rollback. [HRESULT = 0x00000000 - S_OK] 2013-07-02 01:00:26, Error CBS Exec: An error occurred while committing the transaction, the transaction could not be rolled back. [HRESULT = 0x800f0922 - CBS_E_INSTALLERS_FAILED] The full DISM and CBS logs are at http://ben.mu/files/dotnet35_dism_cbs.zip as the CBS log is nearly 167MB uncompressed. o.o dism.log gives the timeframe of where its errors occur--00:56:20ish to 01:00:22. Does anyone have any ideas what's actually causing the installation to fail, and if so how I can fix it? Please don't just say "Refresh the OS". :)

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