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  • deWitters Game loop in libgdx(Android)

    - by jaysingh
    I am a beginner and I want a complete example in LibGDX for android(Fixed time game loop) how to limit the framerate to 50 or 60. Also how to mangae interpolation between game state with simple example code e.g. deWiTTERS Game Loop: @Override public void render() { float deltaTime = Gdx.graphics.getDeltaTime(); Update(deltaTime); Render(deltaTime); } libgdx comments:- There is a Gdx.graphics.setVsync() method (generic = backend-independant), but it is not present in 0.9.1, only in the Nightlies. "Relying on vsync for fixed time steps is a REALLY bad idea. It will break on almost all hardware out there. See LwjglApplicationConfiguration, there's a flag in there that let s use toggle gpu/software vsynching. Play around with it." (Mario) NOTE that none of these limit the framerate to a specific value... if you REALLY need to limit the framerate for some reason, you'll have to handle it yourself by returning from render calls if xxx ms haven't passed since the last render call. li

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  • MySQL Connect Call for Papers Open Now, until May 6

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } MySQL Connect will take place in San Francisco September 29 and 30; you can read the Press Release here. The call for papers is open until May 6, submit your sessions now! This is your chance to present your real-world experience and share your expertise and best practices with the MySQL community. The conference includes six tracks: Performance and Scalability, High Availability, Cloud Computing, Architecture and Design, Database Administration, and Application Development. You can submit conference sessions as well as BOF (Birds-of-a-Feather) sessions. We look forward to hearing from you! Interested in sponsorship and exhibit opportunities? You will find more information here. Registration for MySQL Connect also opened today. Register now to take advantage of the Early Bird discount! MySQL Connect will be jam-packed with technical sessions, hands-on labs and Birds of a Feather (BOF) sessions delivered by MySQL community members, users, customers and MySQL engineers from Oracle. The event is a unique opportunity to learn about the latest MySQL features, discuss product roadmaps, and connect directly with the engineers behind the latest MySQL code.

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  • MySQL 5.5 Available on Oracle Linux 6 and RHEL 6

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Calibri"; }@font-face { font-family: "Cambria"; }@font-face { font-family: "MS Minngs"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }div.Section1 { page: Section1; } Following the availability of MySQL 5.5 on Oracle Linux 6 with the Unbreakable Enterprise Kernel, MySQL 5.5 is now also available on Red Hat Enterprise Linux 6 (RHEL 6) and Oracle Linux 6 with the Red Hat compatible kernel. MySQL users can download MySQL 5.5 Community Edition binaries for Oracle Linux and Red Hat Linux 6 here. MySQL customers can rely on Oracle Premier Support for MySQL when using the MySQL database on either Oracle Linux or Red Hat Enterprise Linux 6. In addition to offering direct Linux support to customers running RHEL6, Oracle Linux 6, or a combination of both, Oracle also provides Oracle Linux 6 binaries, update and erratas for free via http://public-yum.oracle.com.

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  • Hot to get website/product reviews reflected in Google's search results using review-aggregate format

    - by BasP
    I am managing a website called Rent A Boat Amsterdam. We have a system that gathers reviews from people that have used our services and that publishes these customer reviews making them available for all website visitors. When these customer reviews are published we have placed them within the appropriate tags according to the guidelines set by Google, which you can find here. An example looks like this: <li class="" style="clear:both;"> <div class="hreview"> <div class="item" style="display:none;"><span class="fn">Boatname</span></div> <div style="border:1px solid #DEDEDE; background-color:#D9FFD4; margin:0 10px 10px 0; float:left; text-align:center; padding:10px; height:50px; width:70px;"><h1><span class="rating">10</span></h1>9-Jun-2010</div> <div> <div class="description"><p>Great canal Cruise!</p></div> <p class="reviewer vcard"><strong><span class="fn">First name Last name</span></strong></p> </div> </div> We have implemented these tags a couple of months ago, but there are no visible results in the Google SERP's. This whilst I had expected to find the reviews / ratings displayed similar to: Is anyone familiar with this topic and able to help me find the answer to the question why the review-aggregate format doesn't seem to have the desired effect?

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  • Opitz Consulting wins the Oracle SOA Partner Community Award

    - by Jürgen Kress
    Thanks for the nice post! Ein wichtiger Preis für die SOA-Community: Der Oracle EMEA SOA Community Award Im Rahmen der Oracle Open World verlieh Oracle den „Oracle EMEA SOA Community Award" im Bereich "Outstanding Contribution“ im Jahr 2010 bereits zum dritten Mal in Folge an OPITZ CONSULTING: Award als erster SOA Specialized Partner in Europa In 2010 errangen die SOA-Spezialisten von OPITZ CONSULTING den begehrten SOA Partner Community Award. Das Oracle SOA-Team um Jürgen Kress honoriert hiermit das Erreichen der ersten Oracle SOA Spezialisierung in Deutschland, die Community-Arbeit, das Durchführen von SOA-Trainings (auch für anderen Oracle Partner) und das allgemeine Wachstum des OPITZ CONSULTING SOA-Bereichs. Verbindung von EA, BPM und SOA gewürdigt Im Jahr 2009 wurde ein OPITZ CONSULTING Direktor Strategie & Innovation geehrt: Dirk Stähler (Bild li.) erhielt den Award für sein Engagement im Aufbau und der Weiterentwicklung von BPM- und SOA-Themen. Ein besonderer Grund für die Verleihung an ihn waren seine Arbeiten zur effektiven Verbindung von Enterprise Architecture, Business Process Management und SOA. Award für SOA-Community-Arbeit und -Publikationen OPITZ CONSULTING Direktor Strategie & Innovation und Oracle ACE Director, Torsten Winterberg (Bild re.), holte diesen Preis im Jahr 2008 für OPITZ CONSULTING nach Deutschland. Er wurde für sein außerordentliches Engagement in der Etablierung von serviceorientierten Architekturen gewürdigt. Dazu gehören beispielsweise der Aufbau einer Special Interest Group SOA, Roundtable-Initiativen sowie umfangreiche Veröffentlichungen zu SOA.   For more information on the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: SOA Community,Opitz,Opitz Consulting,Torsten Winterberginterberg,oracle,opn,Jürgen Kress

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  • Not use CSS definitions for one <FORM>

    - by Svisstack
    I have template from themeforest and i dont want edit css from this template, because i don't have time for it. But i want integrate paypal buttons to my webpage, problem is paypal button use tag for selection payment option. I have overloaded style for tag and this not look like should. How to not use CSS for this element. I dont want use and if i don't must then i dont want edit this CSS;-) This css look wired, i must edit her to solve this problem? What is best solution for this? /*//// - Forms - ////*/ form { margin-bottom:20px; } body.ie7 form, body.ie8 { margin-bottom:40px; } form p { margin-bottom:15px; } form label { float:left; width:140px; margin-top:5px; } form input, form textarea, form select { padding:10px 5px; background:#fff url(../img/bg-input.gif) repeat-x top; border:1px solid #D9D9D9; width:448px; border-radius:3px; -moz-border-radius:3px; -webkit-border-radius:3px; } form input.small { width:35px; } html, body, div, span, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, abbr, address, cite, code, del, dfn, em, img, ins, kbd, q, samp, small, strong, sub, sup, var, b, i, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, figure, footer, header, hgroup, menu, nav, section, menu, time, mark, audio, video { margin:0; padding:0; border:0; outline:0; font-size:100%; vertical-align:baseline; background:transparent; } Can anyone help me?

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  • passing data to php in ajax [closed]

    - by MertMETIN
    i try to pass my data, actually checkboxes has some datas in their ids, and i read try to read them. like that, <input align="right" type=checkbox name="checkArtist[]" class="checkClass" id ="{$movieId}-{$mCast.id}"></li> dont worry about {$movieId}-{$mCast.id} They are template lite tags. I successfully read checkboxes datas in ajax side. The problem is that i cannot send these datas to my php. var artistIds = new Array(); $(".p16 input:checked").each()(function(){ artistIds.push($(this).attr('id')); }); $.post('/json/crewonly/deleteDataAjax2', { 'artistIds': artistIds },function(response){ if(response=='ok') alert("ok"); }); above code is my ajax but in php side $artistIds is always empty. I found a topic in stackoverflow http://stackoverflow.com/questions/5571646/how-to-pass-a-javascript-array-via-jquery-post-so-that-all-its-contents-are-acce It says how to pass js arrays $.post('/url/to/page', {'someKeyName': variableName}); This is same with my code. What's going wrong ?

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  • Missing Operating System after trying to upgrade to Ubuntu 11

    - by Mauricio
    there! After trying to upgrade from Ubuntu 10.04 to 11, the upgrading process stopped when running and then I got an "out of disk, grub rescue" message when booting. After running Boot Repair, I got this results. Now I get "Missing Operating System" whent trying to boot. Bellow I show some results from some commands I gather from help foruns, but I still reached no solution. Could you please help me? Any enlightment will be very helpful! Disk Utility says "Disk has a few bad sectors". When trying to run the Self-test I get "FAILED (Read)" Here we have what Gparted says about the /dev/sda1 partition (ext4): Flags: boot Status: not mounted Warning: e2label: Attempt to read block from filesystem resulted in short read while trying to open /dev/sda1Couldn`t find valid filesystem superblockUnable to read the contents of this filesystem! From sudo fdisk -lI got: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectorsUnits = sectors of 1 * 512 = 512 bytesSector size (logical/physical): 512 bytes / 512 bytesI/O size (minimum/optimal): 512 bytes / 512 bytesDisk identifier: 0x000e0596 Device Boot Start End Blocks Id System/dev/sda1 * 2048 607428607 303713280 83 Linux/dev/sda2 607430654 625141759 8855553 5 Extended/dev/sda5 607430656 625141759 8855552 82 Linux swap / SolarisDisk /dev/sdb: 320.1 GB, 320072933376 bytes255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectorsUnits = sectors of 1 * 512 = 512 bytesSector size (logical/physical): 512 bytes / 512 bytesI/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000c3c41 Device Boot Start End Blocks Id System /dev/sdb1 * 63 625137344 312568641 c W95 FAT32 (LBA) " and fromsudo fdisk /dev/sda1I got fdisk: unable to read /dev/sda1: Inappropriate ioctl for device` From sudo mount /dev/sda1 /mntI got: mount: wrong fs type, bad option, bad superblock on /dev/sda1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so From sudo update-grubI got: error: cannot read from `/dev/sda'. /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?).

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  • MySQL HA Events in the UK, Germany & France

    - by Bertrand Matthelié
    @font-face { font-family: "Arial"; }@font-face { font-family: "Times"; }@font-face { font-family: "Cambria"; }p.MsoNormal, li.MsoNormal, div.MsoNormal { margin: 0cm 0cm 0.0001pt; font-size: 12pt; font-family: "Times New Roman"; }a:link, span.MsoHyperlink { color: blue; text-decoration: underline; }a:visited, span.MsoHyperlinkFollowed { color: purple; text-decoration: underline; }p { margin: 0cm 0cm 0.0001pt; font-size: 10pt; font-family: "Times New Roman"; }div.Section1 { page: Section1; } Oracle is running MySQL High Availability breakfast seminars in London, Düsseldorf and Paris. During these free seminars, we will review the various options and technologies at your disposal to implement highly available & highly scalable MySQL infrastructures, as well as best practices in terms of architectures. The packed agenda will include High Availability features in MySQL 5.5, MySQL Replication, MySQL Cluster, the newly released Oracle VM Template for MySQL Enterprise Edition as well as what's new in MySQL 5.6 and MySQL Cluster 7.2, including NoSQL access methods to MySQL. There are a few places left for the seminar in London taking place tomorrow, June 29th, Register Now! Learn more and register for the event in Düsseldorf, July 13th. Learn more and register for the event in Paris, September 7th. We hope to see you there!

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  • Can't install Ubuntu, black screen after install

    - by Tyrone
    I tried several times, but wasn't able to make it work. I tried all recent types of Ubuntu but it didn't work. Then I tried acpi=off at the beginning of the installation. In this way I could finish the installation. But after the restart Ubuntu didn't work. Only a black screen appeared. Before that I tried it on the VirtualBox and it work. By the way my system is the following: (I use windows 7 currently) Processor AMD Athlon II P320 (2,1 GHz, second-level cache 2 ? 512 KB, HT 1600 MHz bus) Chipset AMD M880G + SB850 Memory Dual Channel, 3 GB DDR3-1066 Wide Screen 15.6 “high-definition (1366 ? 768) c LED-backlit, AU Optronics B156XW02 Video Card AMD Radeon HD 4250, from 336 MB video buffer in memory, support for DirectX 10.1 and UVD Sound system: HDA-codec IDT 92HD81B1X AMD HDMI Audio Hard drive WDC WD3200BEVT-75A23T0 (298 GB, 5400 RPM, SATA 2.0) Optical Drive: DVD ± RW Optiarc AD-7585H Communication tools Fast Ethernet (10/100 Mbit / c) Realtek RTL8102E/RTL8103E WiFi 802.11a/b/g Broadcom BCM4310 Bluetooth 2.1 + EDR Card reader Memory Card Reader 7-in-1 with support for SD / SDHC / MMC / MS / xD, and derivatives Interfaces / ports 3 USB 2.0 1 eSATA + USB 2.0 15-pin video connector VGA HDMI RJ-45 Ethernet 10/100 Mbit / c 2 analog mini-jack: a microphone / headphone jack for a Kensington lock slot AC adapter Battery Li-Ion 6-cell capacity of 4400 mA ? h (10,8, 48 W ? hr) AC power adapter 65 Watt Additional equipment integrated web-camera (1.3 mega pixels)

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  • Pausing and Resuming the jQuery / ASP.NET News Ticker

    Many websites display a news ticker of one sort or another. A news ticker is a user interface element that displays a subset of a list of items, cycling through them one at a time after a set interval. In December 2010 I wrote an article titled Use jQuery and ASP.NET to Build a News Ticker that explored how to create your own news ticker widget using jQuery and ASP.NET. The news ticker's content is defined as an unordered list (<ul>) where each list item (<li>) represents a news headline. Once the ticker's content is defined, having it cycle through the head lines is as simple as calling the JavaScript function startTicker(id, numberToShow, duration), which begins cycling the headlines in the unordered list with the specified id, showing numberToShow headlines at a time and cycling to the next headline every duration number of milliseconds. This installment shows how to enhance the news ticker to enable pausing and resuming. With these enhancements, the ticker can be configured to automatically pause rotating its headlines when the user mouses over it, and to resume rotating them once the user mouses out. Similarly, with a bit of additional markup and script you can add pause and play buttons to a ticker, allowing a user to start and stop the ticker by clicking an image or button. Read on to learn more! Read More >

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  • How do I turn off PCI devices?

    - by ethana2
    With the purchase of an Intel SSD and 85WHr Li-ion battery and the linking of wifi and bluetooth to my laptop's wireless switch, extensive Intel PowerTop usage, switching from compiz to metacity, stopping of the desktop-couch daemon, removal of Ubuntu One and several other services from my startup, disabling of everything possible in my BIOS, and physical removal of my optical drive, I've gotten my battery life up fairly high, but I think there's still more to be done. Specifically, when I'm in class taking notes, I want to temporarily but completely power down: Ethernet Firewire USB ports SD card reader Optical drive Webcam Sound card PCMCIA slot ..without turning them off in my BIOS like they are now, if possible, because then I have to restart my computer to use any of them. As it stands, I still haven't managed to power down: Firewire USB connection to webcam sound card How do I tell Linux to disable and power down these devices? Is it true that any PCI slot can be physically powered down? My current idle power consumption is 7.9 watts plus the screen. (10.0W at min. brightness) Also, how do I set the screen timeout to ten seconds? gconf editor isn't honoring it when I set it to that. Will switching from nVidia to Nouveau save any significant amount of power?

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  • curl blocked at TMG firewall

    - by jemtube100
    i using TMG (threat management gateway) firewall at my web server. when i try to use Curl from outside, this firewall was blocked the connection. what rule/setting that i need to create at TMG to allow it. the error state as below : Refresh page: Search for the page again by clicking the Refresh button. The timeout may have occurred due to Internet congestion. Check spelling: Check that you typed the Web page address correctly. The address may have been mistyped. Access from a link: If there is a link to the page you are looking for, try accessing the page from that link. </UL> <HR color=#c0c0c0 noShade> <P id=L_defaultr_11>Technical Information (for support personnel)</P> <UL> <LI id=L_defaultr_12>Error Code: 403 Forbidden. The server denied the specified Uniform Resource Locator (URL). Contact the server administrator. (12202)

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  • Visual Studio 2013, ASP.NET MVC 5 Scaffolded Controls, and Bootstrap

    - by plitwin
    A few days ago, I created an ASP.NET MVC 5 project in the brand new Visual Studio 2013. I added some model classes and then proceeded to scaffold a controller class and views using the Entity Framework. Scaffolding Some Views Visual Studio 2013, by default, uses the Bootstrap 3 responsive CSS framework. Great; after all, we all want our web sites to be responsive and work well on mobile devices. Here’s an example of a scaffolded Create view as shown in Google Chrome browser   Looks pretty good. Okay, so let’s increase the width of the Title, Description, Address, and Date/Time textboxes. And decrease the width of the  State and MaxActors textbox controls. Can’t be that hard… Digging Into the Code Let’s take a look at the scaffolded Create.cshtml file. Here’s a snippet of code behind the Create view. Pretty simple stuff. @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>RandomAct</h4> <hr /> @Html.ValidationSummary(true) <div class="form-group"> @Html.LabelFor(model => model.Title, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.EditorFor(model => model.Title) @Html.ValidationMessageFor(model => model.Title) </div> </div> <div class="form-group"> @Html.LabelFor(model => model.Description, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.EditorFor(model => model.Description) @Html.ValidationMessageFor(model => model.Description) </div> </div> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } A little more digging and I discover that there are three CSS files of importance in how the page is rendered: boostrap.css (and its minimized cohort) and site.css as shown below.   The Root of the Problem And here’s the root of the problem which you’ll find the following CSS in Site.css: /* Set width on the form input elements since they're 100% wide by default */ input, select, textarea { max-width: 280px; } .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Yes, Microsoft is for some reason setting the maximum width of all input, select, and textarea controls to 280 pixels. Not sure the motivation behind this, but until you change this or overrride this by assigning the form controls to some other CSS class, your controls will never be able to be wider than 280px. The Fix Okay, so here’s the deal: I hope to become very competent in all things Bootstrap in the near future, but I don’t think you should have to become a Bootstrap guru in order to modify some scaffolded control widths. And you don’t. Here is the solution I came up with: Find the aforementioned CSS code in SIte.css and change it to something more tenable. Such as: /* Set width on the form input elements since they're 100% wide by default */ input, select, textarea { max-width: 600px; } Because the @Html.EditorFor html helper doesn’t support the passing of HTML attributes, you will need to repalce any @Html.EditorFor() helpers with @Html.TextboxFor(), @Html.TextAreaFor, @Html.CheckBoxFor, etc. helpers, and then add a custom width attribute to each control you wish to modify. Thus, the earlier stretch of code might end up looking like this: @using (Html.BeginForm()) { @Html.AntiForgeryToken() <div class="form-horizontal"> <h4>Random Act</h4> <hr /> @Html.ValidationSummary(true) <div class="form-group"> @Html.LabelFor(model => model.Title, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.TextBoxFor(model => model.Title, new { style = "width: 400px" }) @Html.ValidationMessageFor(model => model.Title) </div> </div> <div class="form-group"> @Html.LabelFor(model => model.Description, new { @class = "control-label col-md-2" }) <div class="col-md-10"> @Html.TextAreaFor(model => model.Description, new { style = "width: 400px" }) @Html.ValidationMessageFor(model => model.Description) </div> </div> .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Resulting Form Here’s what the page looks like after the fix: Technorati Tags: ASP.NET MVC,ASP.NET MVC 5,Bootstrap

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  • Squid + Dans Guardian (simple configuration)

    - by The Digital Ninja
    I just built a new proxy server and compiled the latest versions of squid and dansguardian. We use basic authentication to select what users are allowed outside of our network. It seems squid is working just fine and accepts my username and password and lets me out. But if i connect to dans guardian, it prompts for username and password and then displays a message saying my username is not allowed to access the internet. Its pulling my username for the error message so i know it knows who i am. The part i get confused on is i thought that part was handled all by squid, and squid is working flawlessly. Can someone please double check my config files and tell me if i'm missing something or there is some new option i must set to get this to work. dansguardian.conf # Web Access Denied Reporting (does not affect logging) # # -1 = log, but do not block - Stealth mode # 0 = just say 'Access Denied' # 1 = report why but not what denied phrase # 2 = report fully # 3 = use HTML template file (accessdeniedaddress ignored) - recommended # reportinglevel = 3 # Language dir where languages are stored for internationalisation. # The HTML template within this dir is only used when reportinglevel # is set to 3. When used, DansGuardian will display the HTML file instead of # using the perl cgi script. This option is faster, cleaner # and easier to customise the access denied page. # The language file is used no matter what setting however. # languagedir = '/etc/dansguardian/languages' # language to use from languagedir. language = 'ukenglish' # Logging Settings # # 0 = none 1 = just denied 2 = all text based 3 = all requests loglevel = 3 # Log Exception Hits # Log if an exception (user, ip, URL, phrase) is matched and so # the page gets let through. Can be useful for diagnosing # why a site gets through the filter. on | off logexceptionhits = on # Log File Format # 1 = DansGuardian format 2 = CSV-style format # 3 = Squid Log File Format 4 = Tab delimited logfileformat = 1 # Log file location # # Defines the log directory and filename. #loglocation = '/var/log/dansguardian/access.log' # Network Settings # # the IP that DansGuardian listens on. If left blank DansGuardian will # listen on all IPs. That would include all NICs, loopback, modem, etc. # Normally you would have your firewall protecting this, but if you want # you can limit it to only 1 IP. Yes only one. filterip = # the port that DansGuardian listens to. filterport = 8080 # the ip of the proxy (default is the loopback - i.e. this server) proxyip = 127.0.0.1 # the port DansGuardian connects to proxy on proxyport = 3128 # accessdeniedaddress is the address of your web server to which the cgi # dansguardian reporting script was copied # Do NOT change from the default if you are not using the cgi. # accessdeniedaddress = 'http://YOURSERVER.YOURDOMAIN/cgi-bin/dansguardian.pl' # Non standard delimiter (only used with accessdeniedaddress) # Default is enabled but to go back to the original standard mode dissable it. nonstandarddelimiter = on # Banned image replacement # Images that are banned due to domain/url/etc reasons including those # in the adverts blacklists can be replaced by an image. This will, # for example, hide images from advert sites and remove broken image # icons from banned domains. # 0 = off # 1 = on (default) usecustombannedimage = 1 custombannedimagefile = '/etc/dansguardian/transparent1x1.gif' # Filter groups options # filtergroups sets the number of filter groups. A filter group is a set of content # filtering options you can apply to a group of users. The value must be 1 or more. # DansGuardian will automatically look for dansguardianfN.conf where N is the filter # group. To assign users to groups use the filtergroupslist option. All users default # to filter group 1. You must have some sort of authentication to be able to map users # to a group. The more filter groups the more copies of the lists will be in RAM so # use as few as possible. filtergroups = 1 filtergroupslist = '/etc/dansguardian/filtergroupslist' # Authentication files location bannediplist = '/etc/dansguardian/bannediplist' exceptioniplist = '/etc/dansguardian/exceptioniplist' banneduserlist = '/etc/dansguardian/banneduserlist' exceptionuserlist = '/etc/dansguardian/exceptionuserlist' # Show weighted phrases found # If enabled then the phrases found that made up the total which excedes # the naughtyness limit will be logged and, if the reporting level is # high enough, reported. on | off showweightedfound = on # Weighted phrase mode # There are 3 possible modes of operation: # 0 = off = do not use the weighted phrase feature. # 1 = on, normal = normal weighted phrase operation. # 2 = on, singular = each weighted phrase found only counts once on a page. # weightedphrasemode = 2 # Positive result caching for text URLs # Caches good pages so they don't need to be scanned again # 0 = off (recommended for ISPs with users with disimilar browsing) # 1000 = recommended for most users # 5000 = suggested max upper limit urlcachenumber = # # Age before they are stale and should be ignored in seconds # 0 = never # 900 = recommended = 15 mins urlcacheage = # Smart and Raw phrase content filtering options # Smart is where the multiple spaces and HTML are removed before phrase filtering # Raw is where the raw HTML including meta tags are phrase filtered # CPU usage can be effectively halved by using setting 0 or 1 # 0 = raw only # 1 = smart only # 2 = both (default) phrasefiltermode = 2 # Lower casing options # When a document is scanned the uppercase letters are converted to lower case # in order to compare them with the phrases. However this can break Big5 and # other 16-bit texts. If needed preserve the case. As of version 2.7.0 accented # characters are supported. # 0 = force lower case (default) # 1 = do not change case preservecase = 0 # Hex decoding options # When a document is scanned it can optionally convert %XX to chars. # If you find documents are getting past the phrase filtering due to encoding # then enable. However this can break Big5 and other 16-bit texts. # 0 = disabled (default) # 1 = enabled hexdecodecontent = 0 # Force Quick Search rather than DFA search algorithm # The current DFA implementation is not totally 16-bit character compatible # but is used by default as it handles large phrase lists much faster. # If you wish to use a large number of 16-bit character phrases then # enable this option. # 0 = off (default) # 1 = on (Big5 compatible) forcequicksearch = 0 # Reverse lookups for banned site and URLs. # If set to on, DansGuardian will look up the forward DNS for an IP URL # address and search for both in the banned site and URL lists. This would # prevent a user from simply entering the IP for a banned address. # It will reduce searching speed somewhat so unless you have a local caching # DNS server, leave it off and use the Blanket IP Block option in the # bannedsitelist file instead. reverseaddresslookups = off # Reverse lookups for banned and exception IP lists. # If set to on, DansGuardian will look up the forward DNS for the IP # of the connecting computer. This means you can put in hostnames in # the exceptioniplist and bannediplist. # It will reduce searching speed somewhat so unless you have a local DNS server, # leave it off. reverseclientiplookups = off # Build bannedsitelist and bannedurllist cache files. # This will compare the date stamp of the list file with the date stamp of # the cache file and will recreate as needed. # If a bsl or bul .processed file exists, then that will be used instead. # It will increase process start speed by 300%. On slow computers this will # be significant. Fast computers do not need this option. on | off createlistcachefiles = on # POST protection (web upload and forms) # does not block forms without any file upload, i.e. this is just for # blocking or limiting uploads # measured in kibibytes after MIME encoding and header bumph # use 0 for a complete block # use higher (e.g. 512 = 512Kbytes) for limiting # use -1 for no blocking #maxuploadsize = 512 #maxuploadsize = 0 maxuploadsize = -1 # Max content filter page size # Sometimes web servers label binary files as text which can be very # large which causes a huge drain on memory and cpu resources. # To counter this, you can limit the size of the document to be # filtered and get it to just pass it straight through. # This setting also applies to content regular expression modification. # The size is in Kibibytes - eg 2048 = 2Mb # use 0 for no limit maxcontentfiltersize = # Username identification methods (used in logging) # You can have as many methods as you want and not just one. The first one # will be used then if no username is found, the next will be used. # * proxyauth is for when basic proxy authentication is used (no good for # transparent proxying). # * ntlm is for when the proxy supports the MS NTLM authentication # protocol. (Only works with IE5.5 sp1 and later). **NOT IMPLEMENTED** # * ident is for when the others don't work. It will contact the computer # that the connection came from and try to connect to an identd server # and query it for the user owner of the connection. usernameidmethodproxyauth = on usernameidmethodntlm = off # **NOT IMPLEMENTED** usernameidmethodident = off # Preemptive banning - this means that if you have proxy auth enabled and a user accesses # a site banned by URL for example they will be denied straight away without a request # for their user and pass. This has the effect of requiring the user to visit a clean # site first before it knows who they are and thus maybe an admin user. # This is how DansGuardian has always worked but in some situations it is less than # ideal. So you can optionally disable it. Default is on. # As a side effect disabling this makes AD image replacement work better as the mime # type is know. preemptivebanning = on # Misc settings # if on it adds an X-Forwarded-For: <clientip> to the HTTP request # header. This may help solve some problem sites that need to know the # source ip. on | off forwardedfor = on # if on it uses the X-Forwarded-For: <clientip> to determine the client # IP. This is for when you have squid between the clients and DansGuardian. # Warning - headers are easily spoofed. on | off usexforwardedfor = off # if on it logs some debug info regarding fork()ing and accept()ing which # can usually be ignored. These are logged by syslog. It is safe to leave # it on or off logconnectionhandlingerrors = on # Fork pool options # sets the maximum number of processes to sporn to handle the incomming # connections. Max value usually 250 depending on OS. # On large sites you might want to try 180. maxchildren = 180 # sets the minimum number of processes to sporn to handle the incomming connections. # On large sites you might want to try 32. minchildren = 32 # sets the minimum number of processes to be kept ready to handle connections. # On large sites you might want to try 8. minsparechildren = 8 # sets the minimum number of processes to sporn when it runs out # On large sites you might want to try 10. preforkchildren = 10 # sets the maximum number of processes to have doing nothing. # When this many are spare it will cull some of them. # On large sites you might want to try 64. maxsparechildren = 64 # sets the maximum age of a child process before it croaks it. # This is the number of connections they handle before exiting. # On large sites you might want to try 10000. maxagechildren = 5000 # Process options # (Change these only if you really know what you are doing). # These options allow you to run multiple instances of DansGuardian on a single machine. # Remember to edit the log file path above also if that is your intention. # IPC filename # # Defines IPC server directory and filename used to communicate with the log process. ipcfilename = '/tmp/.dguardianipc' # URL list IPC filename # # Defines URL list IPC server directory and filename used to communicate with the URL # cache process. urlipcfilename = '/tmp/.dguardianurlipc' # PID filename # # Defines process id directory and filename. #pidfilename = '/var/run/dansguardian.pid' # Disable daemoning # If enabled the process will not fork into the background. # It is not usually advantageous to do this. # on|off ( defaults to off ) nodaemon = off # Disable logging process # on|off ( defaults to off ) nologger = off # Daemon runas user and group # This is the user that DansGuardian runs as. Normally the user/group nobody. # Uncomment to use. Defaults to the user set at compile time. # daemonuser = 'nobody' # daemongroup = 'nobody' # Soft restart # When on this disables the forced killing off all processes in the process group. # This is not to be confused with the -g run time option - they are not related. # on|off ( defaults to off ) softrestart = off maxcontentramcachescansize = 2000 maxcontentfilecachescansize = 20000 downloadmanager = '/etc/dansguardian/downloadmanagers/default.conf' authplugin = '/etc/dansguardian/authplugins/proxy-basic.conf' Squid.conf http_port 3128 hierarchy_stoplist cgi-bin ? acl QUERY urlpath_regex cgi-bin \? cache deny QUERY acl apache rep_header Server ^Apache #broken_vary_encoding allow apache access_log /squid/var/logs/access.log squid hosts_file /etc/hosts auth_param basic program /squid/libexec/ncsa_auth /squid/etc/userbasic.auth auth_param basic children 5 auth_param basic realm proxy auth_param basic credentialsttl 2 hours auth_param basic casesensitive off refresh_pattern ^ftp: 1440 20% 10080 refresh_pattern ^gopher: 1440 0% 1440 refresh_pattern . 0 20% 4320 acl NoAuthNec src <HIDDEN FOR SECURITY> acl BrkRm src <HIDDEN FOR SECURITY> acl Dials src <HIDDEN FOR SECURITY> acl Comps src <HIDDEN FOR SECURITY> acl whsws dstdom_regex -i .opensuse.org .novell.com .suse.com mirror.mcs.an1.gov mirrors.kernerl.org www.suse.de suse.mirrors.tds.net mirrros.usc.edu ftp.ale.org suse.cs.utah.edu mirrors.usc.edu mirror.usc.an1.gov linux.nssl.noaa.gov noaa.gov .kernel.org ftp.ale.org ftp.gwdg.de .medibuntu.org mirrors.xmission.com .canonical.com .ubuntu. acl opensites dstdom_regex -i .mbsbooks.com .bowker.com .usps.com .usps.gov .ups.com .fedex.com go.microsoft.com .microsoft.com .apple.com toolbar.msn.com .contacts.msn.com update.services.openoffice.org fms2.pointroll.speedera.net services.wmdrm.windowsmedia.com windowsupdate.com .adobe.com .symantec.com .vitalbook.com vxn1.datawire.net vxn.datawire.net download.lavasoft.de .download.lavasoft.com .lavasoft.com updates.ls-servers.com .canadapost. .myyellow.com minirick symantecliveupdate.com wm.overdrive.com www.overdrive.com productactivation.one.microsoft.com www.update.microsoft.com testdrive.whoson.com www.columbia.k12.mo.us banners.wunderground.com .kofax.com .gotomeeting.com tools.google.com .dl.google.com .cache.googlevideo.com .gpdl.google.com .clients.google.com cache.pack.google.com kh.google.com maps.google.com auth.keyhole.com .contacts.msn.com .hrblock.com .taxcut.com .merchantadvantage.com .jtv.com .malwarebytes.org www.google-analytics.com dcs.support.xerox.com .dhl.com .webtrendslive.com javadl-esd.sun.com javadl-alt.sun.com .excelsior.edu .dhlglobalmail.com .nessus.org .foxitsoftware.com foxit.vo.llnwd.net installshield.com .mindjet.com .mediascouter.com media.us.elsevierhealth.com .xplana.com .govtrack.us sa.tulsacc.edu .omniture.com fpdownload.macromedia.com webservices.amazon.com acl password proxy_auth REQUIRED acl all src all acl manager proto cache_object acl localhost src 127.0.0.1/255.255.255.255 acl to_localhost dst 127.0.0.0/8 acl SSL_ports port 443 563 631 2001 2005 8731 9001 9080 10000 acl Safe_ports port 80 # http acl Safe_ports port 21 # ftp acl Safe_ports port # https, snews 443 563 acl Safe_ports port 70 # gopher acl Safe_ports port 210 # wais acl Safe_ports port # unregistered ports 1936-65535 acl Safe_ports port 280 # http-mgmt acl Safe_ports port 488 # gss-http acl Safe_ports port 10000 acl Safe_ports port 631 acl Safe_ports port 901 # SWAT acl purge method PURGE acl CONNECT method CONNECT acl UTubeUsers proxy_auth "/squid/etc/utubeusers.list" acl RestrictUTube dstdom_regex -i youtube.com acl RestrictFacebook dstdom_regex -i facebook.com acl FacebookUsers proxy_auth "/squid/etc/facebookusers.list" acl BuemerKEC src 10.10.128.0/24 acl MBSsortnet src 10.10.128.0/26 acl MSNExplorer browser -i MSN acl Printers src <HIDDEN FOR SECURITY> acl SpecialFolks src <HIDDEN FOR SECURITY> # streaming download acl fails rep_mime_type ^.*mms.* acl fails rep_mime_type ^.*ms-hdr.* acl fails rep_mime_type ^.*x-fcs.* acl fails rep_mime_type ^.*x-ms-asf.* acl fails2 urlpath_regex dvrplayer mediastream mms:// acl fails2 urlpath_regex \.asf$ \.afx$ \.flv$ \.swf$ acl deny_rep_mime_flashvideo rep_mime_type -i video/flv acl deny_rep_mime_shockwave rep_mime_type -i ^application/x-shockwave-flash$ acl x-type req_mime_type -i ^application/octet-stream$ acl x-type req_mime_type -i application/octet-stream acl x-type req_mime_type -i ^application/x-mplayer2$ acl x-type req_mime_type -i application/x-mplayer2 acl x-type req_mime_type -i ^application/x-oleobject$ acl x-type req_mime_type -i application/x-oleobject acl x-type req_mime_type -i application/x-pncmd acl x-type req_mime_type -i ^video/x-ms-asf$ acl x-type2 rep_mime_type -i ^application/octet-stream$ acl x-type2 rep_mime_type -i application/octet-stream acl x-type2 rep_mime_type -i ^application/x-mplayer2$ acl x-type2 rep_mime_type -i application/x-mplayer2 acl x-type2 rep_mime_type -i ^application/x-oleobject$ acl x-type2 rep_mime_type -i application/x-oleobject acl x-type2 rep_mime_type -i application/x-pncmd acl x-type2 rep_mime_type -i ^video/x-ms-asf$ acl RestrictHulu dstdom_regex -i hulu.com acl broken dstdomain cms.montgomerycollege.edu events.columbiamochamber.com members.columbiamochamber.com public.genexusserver.com acl RestrictVimeo dstdom_regex -i vimeo.com acl http_port port 80 #http_reply_access deny deny_rep_mime_flashvideo #http_reply_access deny deny_rep_mime_shockwave #streaming files #http_access deny fails #http_reply_access deny fails #http_access deny fails2 #http_reply_access deny fails2 #http_access deny x-type #http_reply_access deny x-type #http_access deny x-type2 #http_reply_access deny x-type2 follow_x_forwarded_for allow localhost acl_uses_indirect_client on log_uses_indirect_client on http_access allow manager localhost http_access deny manager http_access allow purge localhost http_access deny purge http_access allow SpecialFolks http_access deny CONNECT !SSL_ports http_access allow whsws http_access allow opensites http_access deny BuemerKEC !MBSsortnet http_access deny BrkRm RestrictUTube RestrictFacebook RestrictVimeo http_access allow RestrictUTube UTubeUsers http_access deny RestrictUTube http_access allow RestrictFacebook FacebookUsers http_access deny RestrictFacebook http_access deny RestrictHulu http_access allow NoAuthNec http_access allow BrkRm http_access allow FacebookUsers RestrictVimeo http_access deny RestrictVimeo http_access allow Comps http_access allow Dials http_access allow Printers http_access allow password http_access deny !Safe_ports http_access deny SSL_ports !CONNECT http_access allow http_port http_access deny all http_reply_access allow all icp_access allow all access_log /squid/var/logs/access.log squid visible_hostname proxy.site.com forwarded_for off coredump_dir /squid/cache/ #header_access Accept-Encoding deny broken #acl snmppublic snmp_community mysecretcommunity #snmp_port 3401 #snmp_access allow snmppublic all cache_mem 3 GB #acl snmppublic snmp_community mbssquid #snmp_port 3401 #snmp_access allow snmppublic all

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • SQL SERVER – Weekly Series – Memory Lane – #034

    - by Pinal Dave
    Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2007 UDF – User Defined Function to Strip HTML – Parse HTML – No Regular Expression The UDF used in the blog does fantastic task – it scans entire HTML text and removes all the HTML tags. It keeps only valid text data without HTML task. This is one of the quite commonly requested tasks many developers have to face everyday. De-fragmentation of Database at Operating System to Improve Performance Operating system skips MDF file while defragging the entire filesystem of the operating system. It is absolutely fine and there is no impact of the same on performance. Read the entire blog post for my conversation with our network engineers. Delay Function – WAITFOR clause – Delay Execution of Commands How do you delay execution of the commands in SQL Server – ofcourse by using WAITFOR keyword. In this blog post, I explain the same with the help of T-SQL script. Find Length of Text Field To measure the length of TEXT fields the function is DATALENGTH(textfield). Len will not work for text field. As of SQL Server 2005, developers should migrate all the text fields to VARCHAR(MAX) as that is the way forward. Retrieve Current Date Time in SQL Server CURRENT_TIMESTAMP, GETDATE(), {fn NOW()} There are three ways to retrieve the current datetime in SQL SERVER. CURRENT_TIMESTAMP, GETDATE(), {fn NOW()} Explanation and Comparison of NULLIF and ISNULL An interesting observation is NULLIF returns null if it comparison is successful, whereas ISNULL returns not null if its comparison is successful. In one way they are opposite to each other. Here is my question to you - How to create infinite loop using NULLIF and ISNULL? If this is even possible? 2008 Introduction to SERVERPROPERTY and example SERVERPROPERTY is a very interesting system function. It returns many of the system values. I use it very frequently to get different server values like Server Collation, Server Name etc. SQL Server Start Time We can use DMV to find out what is the start time of SQL Server in 2008 and later version. In this blog you can see how you can do the same. Find Current Identity of Table Many times we need to know what is the current identity of the column. I have found one of my developers using aggregated function MAX () to find the current identity. However, I prefer following DBCC command to figure out current identity. Create Check Constraint on Column Some time we just need to create a simple constraint over the table but I have noticed that developers do many different things to make table column follow rules than just creating constraint. I suggest constraint is a very useful concept and every SQL Developer should pay good attention to this subject. 2009 List Schema Name and Table Name for Database This is one of the blog post where I straight forward display script. One of the kind of blog posts, which I still love to read and write. Clustered Index on Separate Drive From Table Location A table devoid of primary key index is called heap, and here data is not arranged in a particular order, which gives rise to issues that adversely affect performance. Data must be stored in some kind of order. If we put clustered index on it then the order will be forced by that index and the data will be stored in that particular order. Understanding Table Hints with Examples Hints are options and strong suggestions specified for enforcement by the SQL Server query processor on DML statements. The hints override any execution plan the query optimizer might select for a query. 2010 Data Pages in Buffer Pool – Data Stored in Memory Cache One of my earlier year article, which I still read it many times and point developers to read it again. It is clear from the Resultset that when more than one index is used, datapages related to both or all of the indexes are stored in Memory Cache separately. TRANSACTION, DML and Schema Locks Can you create a situation where you can see Schema Lock? Well, this is a very simple question, however during the interview I notice over 50 candidates failed to come up with the scenario. In this blog post, I have demonstrated the situation where we can see the schema lock in database. 2011 Solution – Puzzle – Statistics are not updated but are Created Once In this example I have created following situation: Create Table Insert 1000 Records Check the Statistics Now insert 10 times more 10,000 indexes Check the Statistics – it will be NOT updated Auto Update Statistics and Auto Create Statistics for database is TRUE Now I have requested two things in the example 1) Why this is happening? 2) How to fix this issue? Selecting Domain from Email Address This is a straight to script blog post where I explain how to select only domain name from entire email address. Solution – Generating Zero Without using Any Numbers in T-SQL How to get zero digit without using any digit? This is indeed a very interesting question and the answer is even interesting. Try to come up with answer in next 10 minutes and if you can’t come up with the answer the blog post read this post for solution. 2012 Simple Explanation and Puzzle with SOUNDEX Function and DIFFERENCE Function In simple words - SOUNDEX converts an alphanumeric string to a four-character code to find similar-sounding words or names. DIFFERENCE function returns an integer value. The  integer returned is the number of characters in the SOUNDEX values that are the same. Read Only Files and SQL Server Management Studio (SSMS) I have come across a very interesting feature in SSMS related to “Read Only” files. I believe it is a little unknown feature as well so decided to write a blog about the same. Identifying Column Data Type of uniqueidentifier without Querying System Tables How do I know if any table has a uniqueidentifier column and what is its value without using any DMV or System Catalogues? Only information you know is the table name and you are allowed to return any kind of error if the table does not have uniqueidentifier column. Read the blog post to find the answer. Solution – User Not Able to See Any User Created Object in Tables – Security and Permissions Issue Interesting question – “When I try to connect to SQL Server, it lets me connect just fine as well let me open and explore the database. I noticed that I do not see any user created instances but when my colleague attempts to connect to the server, he is able to explore the database as well see all the user created tables and other objects. Can you help me fix it?” Importing CSV File Into Database – SQL in Sixty Seconds #018 – Video Here is interesting small 60 second video on how to import CSV file into Database. ColumnStore Index – Batch Mode vs Row Mode Here is the logic behind when Columnstore Index uses Batch Mode and when it uses Row Mode. A batch typically represents about 1000 rows of data. Batch mode processing also uses algorithms that are optimized for the multicore CPUs and increased memory throughput. Follow up – Usage of $rowguid and $IDENTITY This is an excellent follow up blog post of my earlier blog post where I explain where to use $rowguid and $identity.  If you do not know the difference between them, this is a blog with a script example. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Full-text Indexing Books Online

    - by Most Valuable Yak (Rob Volk)
    While preparing for a recent SQL Saturday presentation, I was struck by a crazy idea (shocking, I know): Could someone import the content of SQL Server Books Online into a database and apply full-text indexing to it?  The answer is yes, and it's really quite easy to do. The first step is finding the installed help files.  If you have SQL Server 2012, BOL is installed under the Microsoft Help Library.  You can find the install location by opening SQL Server Books Online and clicking the gear icon for the Help Library Manager.  When the new window pops up click the Settings link, you'll get the following: You'll see the path under Library Location. Once you navigate to that path you'll have to drill down a little further, to C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store.  This is where the help file content is kept if you downloaded it for offline use. Depending on which products you've downloaded help for, you may see a few hundred files.  Fortunately they're named well and you can easily find the "SQL_Server_Denali_Books_Online_" files.  We are interested in the .MSHC files only, and can skip the Installation and Developer Reference files. Despite the .MHSC extension, these files are compressed with the standard Zip format, so your favorite archive utility (WinZip, 7Zip, WinRar, etc.) can open them.  When you do, you'll see a few thousand files in the archive.  We are only interested in the .htm files, but there's no harm in extracting all of them to a folder.  7zip provides a command-line utility and the following will extract to a D:\SQLHelp folder previously created: 7z e –oD:\SQLHelp "C:\ProgramData\Microsoft\HelpLibrary\content\Microsoft\store\SQL_Server_Denali_Books_Online_B780_SQL_110_en-us_1.2.mshc" *.htm Well that's great Rob, but how do I put all those files into a full-text index? I'll tell you in a second, but first we have to set up a few things on the database side.  I'll be using a database named Explore (you can certainly change that) and the following setup is a fragment of the script I used in my presentation: USE Explore; GO CREATE SCHEMA help AUTHORIZATION dbo; GO -- Create default fulltext catalog for later FT indexes CREATE FULLTEXT CATALOG FTC AS DEFAULT; GO CREATE TABLE help.files(file_id int not null IDENTITY(1,1) CONSTRAINT PK_help_files PRIMARY KEY, path varchar(256) not null CONSTRAINT UNQ_help_files_path UNIQUE, doc_type varchar(6) DEFAULT('.xml'), content varbinary(max) not null); CREATE FULLTEXT INDEX ON help.files(content TYPE COLUMN doc_type LANGUAGE 1033) KEY INDEX PK_help_files; This will give you a table, default full-text catalog, and full-text index on that table for the content you're going to insert.  I'll be using the command line again for this, it's the easiest method I know: for %a in (D:\SQLHelp\*.htm) do sqlcmd -S. -E -d Explore -Q"set nocount on;insert help.files(path,content) select '%a', cast(c as varbinary(max)) from openrowset(bulk '%a', SINGLE_CLOB) as c(c)" You'll need to copy and run that as one line in a command prompt.  I'll explain what this does while you run it and watch several thousand files get imported: The "for" command allows you to loop over a collection of items.  In this case we want all the .htm files in the D:\SQLHelp folder.  For each file it finds, it will assign the full path and file name to the %a variable.  In the "do" clause, we'll specify another command to be run for each iteration of the loop.  I make a call to "sqlcmd" in order to run a SQL statement.  I pass in the name of the server (-S.), where "." represents the local default instance. I specify -d Explore as the database, and -E for trusted connection.  I then use -Q to run a query that I enclose in double quotes. The query uses OPENROWSET(BULK…SINGLE_CLOB) to open the file as a data source, and to treat it as a single character large object.  In order for full-text indexing to work properly, I have to convert the text content to varbinary. I then INSERT these contents along with the full path of the file into the help.files table created earlier.  This process continues for each file in the folder, creating one new row in the table. And that's it! 5 SQL Statements and 2 command line statements to unzip and import SQL Server Books Online!  In case you're wondering why I didn't use FILESTREAM or FILETABLE, it's simply because I haven't learned them…yet. I may return to this blog after I figure that out and update it with the steps to do so.  I believe that will make it even easier. In the spirit of exploration, I'll leave you to work on some fulltext queries of this content.  I also recommend playing around with the sys.dm_fts_xxxx DMVs (I particularly like sys.dm_fts_index_keywords, it's pretty interesting).  There are additional example queries in the download material for my presentation linked above. Many thanks to Kevin Boles (t) for his advice on (re)checking the content of the help files.  Don't let that .htm extension fool you! The 2012 help files are actually XML, and you'd need to specify '.xml' in your document type column in order to extract the full-text keywords.  (You probably noticed this in the default definition for the doc_type column.)  You can query sys.fulltext_document_types to get a complete list of the types that can be full-text indexed. I also need to thank Hilary Cotter for giving me the original idea. I believe he used MSDN content in a full-text index for an article from waaaaaaaaaaay back, that I can't find now, and had forgotten about until just a few days ago.  He is also co-author of Pro Full-Text Search in SQL Server 2008, which I highly recommend.  He also has some FTS articles on Simple Talk: http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features/ http://www.simple-talk.com/sql/learn-sql-server/sql-server-full-text-search-language-features,-part-2/

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  • RiverTrail - JavaScript GPPGU Data Parallelism

    - by JoshReuben
    Where is WebCL ? The Khronos WebCL working group is working on a JavaScript binding to the OpenCL standard so that HTML 5 compliant browsers can host GPGPU web apps – e.g. for image processing or physics for WebGL games - http://www.khronos.org/webcl/ . While Nokia & Samsung have some protype WebCL APIs, Intel has one-upped them with a higher level of abstraction: RiverTrail. Intro to RiverTrail Intel Labs JavaScript RiverTrail provides GPU accelerated SIMD data-parallelism in web applications via a familiar JavaScript programming paradigm. It extends JavaScript with simple deterministic data-parallel constructs that are translated at runtime into a low-level hardware abstraction layer. With its high-level JS API, programmers do not have to learn a new language or explicitly manage threads, orchestrate shared data synchronization or scheduling. It has been proposed as a draft specification to ECMA a (known as ECMA strawman). RiverTrail runs in all popular browsers (except I.E. of course). To get started, download a prebuilt version https://github.com/downloads/RiverTrail/RiverTrail/rivertrail-0.17.xpi , install Intel's OpenCL SDK http://www.intel.com/go/opencl and try out the interactive River Trail shell http://rivertrail.github.com/interactive For a video overview, see  http://www.youtube.com/watch?v=jueg6zB5XaM . ParallelArray the ParallelArray type is the central component of this API & is a JS object that contains ordered collections of scalars – i.e. multidimensional uniform arrays. A shape property describes the dimensionality and size– e.g. a 2D RGBA image will have shape [height, width, 4]. ParallelArrays are immutable & fluent – they are manipulated by invoking methods on them which produce new ParallelArray objects. ParallelArray supports several constructors over arrays, functions & even the canvas. // Create an empty Parallel Array var pa = new ParallelArray(); // pa0 = <>   // Create a ParallelArray out of a nested JS array. // Note that the inner arrays are also ParallelArrays var pa = new ParallelArray([ [0,1], [2,3], [4,5] ]); // pa1 = <<0,1>, <2,3>, <4.5>>   // Create a two-dimensional ParallelArray with shape [3, 2] using the comprehension constructor var pa = new ParallelArray([3, 2], function(iv){return iv[0] * iv[1];}); // pa7 = <<0,0>, <0,1>, <0,2>>   // Create a ParallelArray from canvas.  This creates a PA with shape [w, h, 4], var pa = new ParallelArray(canvas); // pa8 = CanvasPixelArray   ParallelArray exposes fluent API functions that take an elemental JS function for data manipulation: map, combine, scan, filter, and scatter that return a new ParallelArray. Other functions are scalar - reduce  returns a scalar value & get returns the value located at a given index. The onus is on the developer to ensure that the elemental function does not defeat data parallelization optimization (avoid global var manipulation, recursion). For reduce & scan, order is not guaranteed - the onus is on the dev to provide an elemental function that is commutative and associative so that scan will be deterministic – E.g. Sum is associative, but Avg is not. map Applies a provided elemental function to each element of the source array and stores the result in the corresponding position in the result array. The map method is shape preserving & index free - can not inspect neighboring values. // Adding one to each element. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.map(function inc(v) {     return v+1; }); //<2,3,4,5,6> combine Combine is similar to map, except an index is provided. This allows elemental functions to access elements from the source array relative to the one at the current index position. While the map method operates on the outermost dimension only, combine, can choose how deep to traverse - it provides a depth argument to specify the number of dimensions it iterates over. The elemental function of combine accesses the source array & the current index within it - element is computed by calling the get method of the source ParallelArray object with index i as argument. It requires more code but is more expressive. var source = new ParallelArray([1,2,3,4,5]); var plusOne = source.combine(function inc(i) { return this.get(i)+1; }); reduce reduces the elements from an array to a single scalar result – e.g. Sum. // Calculate the sum of the elements var source = new ParallelArray([1,2,3,4,5]); var sum = source.reduce(function plus(a,b) { return a+b; }); scan Like reduce, but stores the intermediate results – return a ParallelArray whose ith elements is the results of using the elemental function to reduce the elements between 0 and I in the original ParallelArray. // do a partial sum var source = new ParallelArray([1,2,3,4,5]); var psum = source.scan(function plus(a,b) { return a+b; }); //<1, 3, 6, 10, 15> scatter a reordering function - specify for a certain source index where it should be stored in the result array. An optional conflict function can prevent an exception if two source values are assigned the same position of the result: var source = new ParallelArray([1,2,3,4,5]); var reorder = source.scatter([4,0,3,1,2]); // <2, 4, 5, 3, 1> // if there is a conflict use the max. use 33 as a default value. var reorder = source.scatter([4,0,3,4,2], 33, function max(a, b) {return a>b?a:b; }); //<2, 33, 5, 3, 4> filter // filter out values that are not even var source = new ParallelArray([1,2,3,4,5]); var even = source.filter(function even(iv) { return (this.get(iv) % 2) == 0; }); // <2,4> Flatten used to collapse the outer dimensions of an array into a single dimension. pa = new ParallelArray([ [1,2], [3,4] ]); // <<1,2>,<3,4>> pa.flatten(); // <1,2,3,4> Partition used to restore the original shape of the array. var pa = new ParallelArray([1,2,3,4]); // <1,2,3,4> pa.partition(2); // <<1,2>,<3,4>> Get return value found at the indices or undefined if no such value exists. var pa = new ParallelArray([0,1,2,3,4], [10,11,12,13,14], [20,21,22,23,24]) pa.get([1,1]); // 11 pa.get([1]); // <10,11,12,13,14>

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  • Normal map applied as diffuse textures looks wrong

    - by KaiserJohaan
    Diffuse textures works fine, but I am having problem with normal maps, so I thought I'd tried to apply the normal maps as the diffuse map in my fragment shader so I could see everything is OK. I comment-out my normal map code and just set the diffuse map to the normal map and I get this: http://postimg.org/image/j9gudjl7r/ Looks like a smurf! This is the actual normal map of the main body: http://postimg.org/image/sbkyr6fg9/ Here is my fragment shader, notice I commented out normal map code so I could debug the normal map as a diffuse texture "#version 330 \n \ \n \ layout(std140) uniform; \n \ \n \ const int MAX_LIGHTS = 8; \n \ \n \ struct Light \n \ { \n \ vec4 mLightColor; \n \ vec4 mLightPosition; \n \ vec4 mLightDirection; \n \ \n \ int mLightType; \n \ float mLightIntensity; \n \ float mLightRadius; \n \ float mMaxDistance; \n \ }; \n \ \n \ uniform UnifLighting \n \ { \n \ vec4 mGamma; \n \ vec3 mViewDirection; \n \ int mNumLights; \n \ \n \ Light mLights[MAX_LIGHTS]; \n \ } Lighting; \n \ \n \ uniform UnifMaterial \n \ { \n \ vec4 mDiffuseColor; \n \ vec4 mAmbientColor; \n \ vec4 mSpecularColor; \n \ vec4 mEmissiveColor; \n \ \n \ bool mHasDiffuseTexture; \n \ bool mHasNormalTexture; \n \ bool mLightingEnabled; \n \ float mSpecularShininess; \n \ } Material; \n \ \n \ uniform sampler2D unifDiffuseTexture; \n \ uniform sampler2D unifNormalTexture; \n \ \n \ in vec3 frag_position; \n \ in vec3 frag_normal; \n \ in vec2 frag_texcoord; \n \ in vec3 frag_tangent; \n \ in vec3 frag_bitangent; \n \ \n \ out vec4 finalColor; " " \n \ \n \ void CalcGaussianSpecular(in vec3 dirToLight, in vec3 normal, out float gaussianTerm) \n \ { \n \ vec3 viewDirection = normalize(Lighting.mViewDirection); \n \ vec3 halfAngle = normalize(dirToLight + viewDirection); \n \ \n \ float angleNormalHalf = acos(dot(halfAngle, normalize(normal))); \n \ float exponent = angleNormalHalf / Material.mSpecularShininess; \n \ exponent = -(exponent * exponent); \n \ \n \ gaussianTerm = exp(exponent); \n \ } \n \ \n \ vec4 CalculateLighting(in Light light, in vec4 diffuseTexture, in vec3 normal) \n \ { \n \ if (light.mLightType == 1) // point light \n \ { \n \ vec3 positionDiff = light.mLightPosition.xyz - frag_position; \n \ float dist = max(length(positionDiff) - light.mLightRadius, 0); \n \ \n \ float attenuation = 1 / ((dist/light.mLightRadius + 1) * (dist/light.mLightRadius + 1)); \n \ attenuation = max((attenuation - light.mMaxDistance) / (1 - light.mMaxDistance), 0); \n \ \n \ vec3 dirToLight = normalize(positionDiff); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (attenuation * angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (attenuation * gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 2) // directional light \n \ { \n \ vec3 dirToLight = normalize(light.mLightDirection.xyz); \n \ float angleNormal = clamp(dot(normalize(normal), dirToLight), 0, 1); \n \ \n \ float gaussianTerm = 0.0; \n \ if (angleNormal > 0.0) \n \ CalcGaussianSpecular(dirToLight, normal, gaussianTerm); \n \ \n \ return diffuseTexture * (angleNormal * Material.mDiffuseColor * light.mLightIntensity * light.mLightColor) + \n \ (gaussianTerm * Material.mSpecularColor * light.mLightIntensity * light.mLightColor); \n \ } \n \ else if (light.mLightType == 4) // ambient light \n \ return diffuseTexture * Material.mAmbientColor * light.mLightIntensity * light.mLightColor; \n \ else \n \ return vec4(0.0); \n \ } \n \ \n \ void main() \n \ { \n \ vec4 diffuseTexture = vec4(1.0); \n \ if (Material.mHasDiffuseTexture) \n \ diffuseTexture = texture(unifDiffuseTexture, frag_texcoord); \n \ \n \ vec3 normal = frag_normal; \n \ if (Material.mHasNormalTexture) \n \ { \n \ diffuseTexture = vec4(normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0), 1.0); \n \ // vec3 normalTangentSpace = normalize(texture(unifNormalTexture, frag_texcoord).xyz * 2.0 - 1.0); \n \ //mat3 tangentToWorldSpace = mat3(normalize(frag_tangent), normalize(frag_bitangent), normalize(frag_normal)); \n \ \n \ // normal = tangentToWorldSpace * normalTangentSpace; \n \ } \n \ \n \ if (Material.mLightingEnabled) \n \ { \n \ vec4 accumLighting = vec4(0.0); \n \ \n \ for (int lightIndex = 0; lightIndex < Lighting.mNumLights; lightIndex++) \n \ accumLighting += Material.mEmissiveColor * diffuseTexture + \n \ CalculateLighting(Lighting.mLights[lightIndex], diffuseTexture, normal); \n \ \n \ finalColor = pow(accumLighting, Lighting.mGamma); \n \ } \n \ else { \n \ finalColor = pow(diffuseTexture, Lighting.mGamma); \n \ } \n \ } \n"; Here is my wrapper around a texture OpenGLTexture::OpenGLTexture(const std::vector<uint8_t>& textureData, uint32_t textureWidth, uint32_t textureHeight, TextureFormat textureFormat, TextureType textureType, Logger& logger) : mLogger(logger), mTextureID(gNextTextureID++), mTextureType(textureType) { glGenTextures(1, &mTexture); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, mTexture); CHECK_GL_ERROR(mLogger); GLint glTextureFormat = (textureFormat == TextureFormat::TEXTURE_FORMAT_RGB ? GL_RGB : textureFormat == TextureFormat::TEXTURE_FORMAT_RGBA ? GL_RGBA : GL_RED); glTexImage2D(GL_TEXTURE_2D, 0, glTextureFormat, textureWidth, textureHeight, 0, glTextureFormat, GL_UNSIGNED_BYTE, &textureData[0]); CHECK_GL_ERROR(mLogger); glGenerateMipmap(GL_TEXTURE_2D); CHECK_GL_ERROR(mLogger); glBindTexture(GL_TEXTURE_2D, 0); CHECK_GL_ERROR(mLogger); } OpenGLTexture::~OpenGLTexture() { glDeleteBuffers(1, &mTexture); CHECK_GL_ERROR(mLogger); } And here is the sampler I create which is shared between Diffuse and normal textures // texture sampler setup glGenSamplers(1, &mTextureSampler); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_WRAP_S, GL_REPEAT); CHECK_GL_ERROR(mLogger); glSamplerParameteri(mTextureSampler, GL_TEXTURE_WRAP_T, GL_REPEAT); CHECK_GL_ERROR(mLogger); glSamplerParameterf(mTextureSampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, mCurrentAnisotropy); CHECK_GL_ERROR(mLogger); glUniform1i(glGetUniformLocation(mDefaultProgram.GetHandle(), "unifDiffuseTexture"), OpenGLTexture::TEXTURE_UNIT_DIFFUSE); CHECK_GL_ERROR(mLogger); glUniform1i(glGetUniformLocation(mDefaultProgram.GetHandle(), "unifNormalTexture"), OpenGLTexture::TEXTURE_UNIT_NORMAL); CHECK_GL_ERROR(mLogger); glBindSampler(OpenGLTexture::TEXTURE_UNIT_DIFFUSE, mTextureSampler); CHECK_GL_ERROR(mLogger); glBindSampler(OpenGLTexture::TEXTURE_UNIT_NORMAL, mTextureSampler); CHECK_GL_ERROR(mLogger); SetAnisotropicFiltering(mCurrentAnisotropy); The diffuse textures looks like they should, but the normal looks so wierd. Why is this?

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  • Working with Analytic Workflow Manager (AWM) - Part 8 Cube Metadata Analysis

    - by Mohan Ramanuja
    CUBE SIZEselect dbal.owner||'.'||substr(dbal.table_name,4) awname, sum(dbas.bytes)/1024/1024 as mb, dbas.tablespace_name from dba_lobs dbal, dba_segments dbas where dbal.column_name = 'AWLOB' and dbal.segment_name = dbas.segment_name group by dbal.owner, dbal.table_name, dbas.tablespace_name order by dbal.owner, dbal.table_name SESSION RESOURCES select vses.username||':'||vsst.sid username, vstt.name, max(vsst.value) valuefrom v$sesstat vsst, v$statname vstt, v$session vseswhere vstt.statistic# = vsst.statistic# and vsst.sid = vses.sid andVSES.USERNAME LIKE ('ATTRIBDW_OWN') ANDvstt.name in ('session pga memory', 'session pga memory max', 'session uga memory','session uga memory max', 'session cursor cache count', 'session cursor cache hits', 'session stored procedure space', 'opened cursors current', 'opened cursors cumulative') andvses.username is not null group by vsst.sid, vses.username, vstt.name order by vsst.sid, vses.username, vstt.name OLAP PGA USE select 'OLAP Pages Occupying: '|| round((((select sum(nvl(pool_size,1)) from v$aw_calc)) / (select value from v$pgastat where name = 'total PGA inuse')),2)*100||'%' info from dual union select 'Total PGA Inuse Size: '||value/1024||' KB' info from v$pgastat where name = 'total PGA inuse' union select 'Total OLAP Page Size: '|| round(sum(nvl(pool_size,1))/1024,0)||' KB' info from v$aw_calc order by info desc OLAP PGA USAGE PER USER select vs.username, vs.sid, round(pga_used_mem/1024/1024,2)||' MB' pga_used, round(pga_max_mem/1024/1024,2)||' MB' pga_max, round(pool_size/1024/1024,2)||' MB' olap_pp, round(100*(pool_hits-pool_misses)/pool_hits,2) || '%' olap_ratio from v$process vp, v$session vs, v$aw_calc va where session_id=vs.sid and addr = paddr CUBE LOADING SCRIPT REM The 'set define off' statement is needed only if running this script through SQLPlus.REM If you are using another tool to run this script, the line below may be commented out.set define offBEGIN  DBMS_CUBE.BUILD(    'VALIDATE  ATTRIBDW_OWN.CURRENCY USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNT USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.DATEDIM USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.CUSIP USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNTRETURN',    'CCCCC', -- refresh methodfalse, -- refresh after errors    0, -- parallelismtrue, -- atomic refreshtrue, -- automatic orderfalse); -- add dimensionsEND;/BEGIN  DBMS_CUBE.BUILD(    '  ATTRIBDW_OWN.CURRENCY USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNT USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.DATEDIM USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.CUSIP USING  (    LOAD NO SYNCH,    COMPILE SORT  ),  ATTRIBDW_OWN.ACCOUNTRETURN',    'CCCCC', -- refresh methodfalse, -- refresh after errors    0, -- parallelismtrue, -- atomic refreshtrue, -- automatic orderfalse); -- add dimensionsEND;/ VISUALIZATION OBJECT - AW$ATTRIBDW_OWN  CREATE TABLE "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"        (            "PS#"    NUMBER(10,0),            "GEN#"   NUMBER(10,0),            "EXTNUM" NUMBER(8,0),            "AWLOB" BLOB,            "OBJNAME"  VARCHAR2(256 BYTE),            "PARTNAME" VARCHAR2(256 BYTE)        )        PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE        (            BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "AWLOB"        )        STORE AS SECUREFILE        (            TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        )        PARTITION BY RANGE        (            "GEN#"        )        SUBPARTITION BY HASH        (            "PS#",            "EXTNUM"        )        SUBPARTITIONS 8        (            PARTITION "PTN1" VALUES LESS THAN (1) PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOB ("AWLOB") STORE AS SECUREFILE ( TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE READS LOGGING NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)) ( SUBPARTITION "SYS_SUBP661" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP662" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP663" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP664" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP665" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION            "SYS_SUBP666" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP667" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP668" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" ) ,            PARTITION "PTNN" VALUES LESS THAN (MAXVALUE) PCTFREE 10 PCTUSED 40 INITRANS 4 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOB ("AWLOB") STORE AS SECUREFILE ( TABLESPACE "ATTRIBDW_DATA" DISABLE STORAGE IN ROW CHUNK 8192 RETENTION MIN 1 CACHE NOCOMPRESS KEEP_DUPLICATES STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)) ( SUBPARTITION "SYS_SUBP669" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP670" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP671" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP672" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP673" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION            "SYS_SUBP674" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP675" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_SUBP676" LOB ("AWLOB") STORE AS ( TABLESPACE "ATTRIBDW_DATA" ) TABLESPACE "ATTRIBDW_DATA" )        ) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."ATTRIBDW_OWN_I$" ON "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"    (        "PS#", "GEN#", "EXTNUM"    )    PCTFREE 10 INITRANS 4 MAXTRANS 255 COMPUTE STATISTICS STORAGE    (        INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT    )    TABLESPACE "ATTRIBDW_DATA" ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000406980C00004$$" ON "ATTRIBDW_OWN"."AW$ATTRIBDW_OWN"    (        PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" LOCAL (PARTITION "SYS_IL_P711" PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) ( SUBPARTITION "SYS_IL_SUBP695" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP696" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP697" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP698" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP699" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP700" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP701" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP702" TABLESPACE "ATTRIBDW_DATA" ) , PARTITION "SYS_IL_P712" PCTFREE 10 INITRANS 1 MAXTRANS 255 STORAGE( BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) ( SUBPARTITION "SYS_IL_SUBP703" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP704" TABLESPACE        "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP705" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP706" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP707" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP708" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP709" TABLESPACE "ATTRIBDW_DATA" , SUBPARTITION "SYS_IL_SUBP710" TABLESPACE "ATTRIBDW_DATA" ) ) PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE BUILD LOG  CREATE TABLE "ATTRIBDW_OWN"."CUBE_BUILD_LOG"        (            "BUILD_ID"          NUMBER,            "SLAVE_NUMBER"      NUMBER,            "STATUS"            VARCHAR2(10 BYTE),            "COMMAND"           VARCHAR2(25 BYTE),            "BUILD_OBJECT"      VARCHAR2(30 BYTE),            "BUILD_OBJECT_TYPE" VARCHAR2(10 BYTE),            "OUTPUT" CLOB,            "AW"            VARCHAR2(30 BYTE),            "OWNER"         VARCHAR2(30 BYTE),            "PARTITION"     VARCHAR2(50 BYTE),            "SCHEDULER_JOB" VARCHAR2(100 BYTE),            "TIME" TIMESTAMP (6)WITH TIME ZONE,        "BUILD_SCRIPT" CLOB,        "BUILD_TYPE"            VARCHAR2(22 BYTE),        "COMMAND_DEPTH"         NUMBER(2,0),        "BUILD_SUB_OBJECT"      VARCHAR2(30 BYTE),        "REFRESH_METHOD"        VARCHAR2(1 BYTE),        "SEQ_NUMBER"            NUMBER,        "COMMAND_NUMBER"        NUMBER,        "IN_BRANCH"             NUMBER(1,0),        "COMMAND_STATUS_NUMBER" NUMBER,        "BUILD_NAME"            VARCHAR2(100 BYTE)        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "OUTPUT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        )        LOB        (            "BUILD_SCRIPT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407294C00013$$" ON "ATTRIBDW_OWN"."CUBE_BUILD_LOG"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ;CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407294C00007$$" ON "ATTRIBDW_OWN"."CUBE_BUILD_LOG" ( PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE DIMENSION COMPILE  CREATE TABLE "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"        (            "ID"               NUMBER,            "SEQ_NUMBER"       NUMBER,            "ERROR#"           NUMBER(8,0) NOT NULL ENABLE,            "ERROR_MESSAGE"    VARCHAR2(2000 BYTE),            "DIMENSION"        VARCHAR2(100 BYTE),            "DIMENSION_MEMBER" VARCHAR2(100 BYTE),            "MEMBER_ANCESTOR"  VARCHAR2(100 BYTE),            "HIERARCHY1"       VARCHAR2(100 BYTE),            "HIERARCHY2"       VARCHAR2(100 BYTE),            "ERROR_CONTEXT" CLOB        )        SEGMENT CREATION DEFERRED PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING TABLESPACE "ATTRIBDW_DATA" LOB        (            "ERROR_CONTEXT"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR#"IS    'Error number being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR_MESSAGE"IS    'Error text being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."DIMENSION"IS    'Name of dimension being compiled';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."DIMENSION_MEMBER"IS    'Problem dimension member';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."MEMBER_ANCESTOR"IS    'Problem dimension member''s parent';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."HIERARCHY1"IS    'First hierarchy involved in error';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."HIERARCHY2"IS    'Second hierarchy involved in error';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"."ERROR_CONTEXT"IS    'Extra information for error';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"IS    'Cube dimension compile log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407307C00010$$" ON "ATTRIBDW_OWN"."CUBE_DIMENSION_COMPILE"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE( INITIAL 1048576 NEXT 1048576 MAXEXTENTS 2147483645) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE OPERATING LOG  CREATE TABLE "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"        (            "INST_ID"    NUMBER NOT NULL ENABLE,            "SID"        NUMBER NOT NULL ENABLE,            "SERIAL#"    NUMBER NOT NULL ENABLE,            "USER#"      NUMBER NOT NULL ENABLE,            "SQL_ID"     VARCHAR2(13 BYTE),            "JOB"        NUMBER,            "ID"         NUMBER,            "PARENT_ID"  NUMBER,            "SEQ_NUMBER" NUMBER,            "TIME" TIMESTAMP (6)WITH TIME ZONE NOT NULL ENABLE,        "LOG_LEVEL"    NUMBER(4,0) NOT NULL ENABLE,        "DEPTH"        NUMBER(4,0),        "OPERATION"    VARCHAR2(15 BYTE) NOT NULL ENABLE,        "SUBOPERATION" VARCHAR2(20 BYTE),        "STATUS"       VARCHAR2(10 BYTE) NOT NULL ENABLE,        "NAME"         VARCHAR2(20 BYTE) NOT NULL ENABLE,        "VALUE"        VARCHAR2(4000 BYTE),        "DETAILS" CLOB        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "DETAILS"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."INST_ID"IS    'Instance ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SID"IS    'Session ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SERIAL#"IS    'Session serial#';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."USER#"IS    'User ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SQL_ID"IS    'Executing SQL statement ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."JOB"IS    'Identifier of job';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."PARENT_ID"IS    'Parent operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."TIME"IS    'Time of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."LOG_LEVEL"IS    'Verbosity level of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."DEPTH"IS    'Nesting depth of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."OPERATION"IS    'Current operation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."SUBOPERATION"IS    'Current suboperation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."STATUS"IS    'Status of current operation';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."NAME"IS    'Name of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."VALUE"IS    'Value of record';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"."DETAILS"IS    'Extra information for record';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"IS    'Cube operations log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407301C00018$$" ON "ATTRIBDW_OWN"."CUBE_OPERATIONS_LOG"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ; CUBE REJECTED RECORDS CREATE TABLE "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"        (            "ID"            NUMBER,            "SEQ_NUMBER"    NUMBER,            "ERROR#"        NUMBER(8,0) NOT NULL ENABLE,            "ERROR_MESSAGE" VARCHAR2(2000 BYTE),            "RECORD#"       NUMBER(38,0),            "SOURCE_ROW" ROWID,            "REJECTED_RECORD" CLOB        )        SEGMENT CREATION IMMEDIATE PCTFREE 10 PCTUSED 40 INITRANS 1 MAXTRANS 255 NOCOMPRESS LOGGING STORAGE        (            INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT        )        TABLESPACE "ATTRIBDW_DATA" LOB        (            "REJECTED_RECORD"        )        STORE AS BASICFILE        (            TABLESPACE "ATTRIBDW_DATA" ENABLE STORAGE IN ROW CHUNK 8192 RETENTION NOCACHE LOGGING STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT)        ) ;COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ID"IS    'Current operation ID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."SEQ_NUMBER"IS    'Cube build log sequence number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ERROR#"IS    'Error number being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."ERROR_MESSAGE"IS    'Error text being reported';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."RECORD#"IS    'Rejected record number';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."SOURCE_ROW"IS    'Rejected record''s ROWID';    COMMENT ON COLUMN "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"."REJECTED_RECORD"IS    'Rejected record copy';    COMMENT ON TABLE "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"IS    'Cube rejected records log';CREATE UNIQUE INDEX "ATTRIBDW_OWN"."SYS_IL0000407304C00007$$" ON "ATTRIBDW_OWN"."CUBE_REJECTED_RECORDS"    (        PCTFREE 10 INITRANS 2 MAXTRANS 255 STORAGE(INITIAL 1048576 NEXT 1048576 MINEXTENTS 1 MAXEXTENTS 2147483645 PCTINCREASE 0 FREELISTS 1 FREELIST GROUPS 1 BUFFER_POOL DEFAULT FLASH_CACHE DEFAULT CELL_FLASH_CACHE DEFAULT) TABLESPACE "ATTRIBDW_DATA" PARALLEL (DEGREE 0 INSTANCES 0) ;

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  • Problem Implementing Texture on Libgdx Mesh of Randomized Terrain

    - by BrotherJack
    I'm having problems understanding how to apply a texture to a non-rectangular object. The following code creates textures such as this: from the debug renderer I think I've got the physical shape of the "earth" correct. However, I don't know how to apply a texture to it. I have a 50x50 pixel image (in the environment constructor as "dirt.png"), that I want to apply to the hills. I have a vague idea that this seems to involve the mesh class and possibly a ShapeRenderer, but the little i'm finding online is just confusing me. Bellow is code from the class that makes and regulates the terrain and the code in a separate file that is supposed to render it (but crashes on the mesh.render() call). Any pointers would be appreciated. public class Environment extends Actor{ Pixmap sky; public Texture groundTexture; Texture skyTexture; double tankypos; //TODO delete, temp public Tank etank; //TODO delete, temp int destructionRes; // how wide is a static pixel private final float viewWidth; private final float viewHeight; private ChainShape terrain; public Texture dirtTexture; private World world; public Mesh terrainMesh; private static final String LOG = Environment.class.getSimpleName(); // Constructor public Environment(Tank tank, FileHandle sfileHandle, float w, float h, int destructionRes) { world = new World(new Vector2(0, -10), true); this.destructionRes = destructionRes; sky = new Pixmap(sfileHandle); viewWidth = w; viewHeight = h; skyTexture = new Texture(sky); terrain = new ChainShape(); genTerrain((int)w, (int)h, 6); Texture tankSprite = new Texture(Gdx.files.internal("TankSpriteBase.png")); Texture turretSprite = new Texture(Gdx.files.internal("TankSpriteTurret.png")); tank = new Tank(0, true, tankSprite, turretSprite); Rectangle tankrect = new Rectangle(300, (int)tankypos, 44, 45); tank.setRect(tankrect); BodyDef terrainDef = new BodyDef(); terrainDef.type = BodyType.StaticBody; terrainDef.position.set(0, 0); Body terrainBody = world.createBody(terrainDef); FixtureDef fixtureDef = new FixtureDef(); fixtureDef.shape = terrain; terrainBody.createFixture(fixtureDef); BodyDef tankDef = new BodyDef(); Rectangle rect = tank.getRect(); tankDef.type = BodyType.DynamicBody; tankDef.position.set(0,0); tankDef.position.x = rect.x; tankDef.position.y = rect.y; Body tankBody = world.createBody(tankDef); FixtureDef tankFixture = new FixtureDef(); PolygonShape shape = new PolygonShape(); shape.setAsBox(rect.width*WORLD_TO_BOX, rect.height*WORLD_TO_BOX); fixtureDef.shape = shape; dirtTexture = new Texture(Gdx.files.internal("dirt.png")); etank = tank; } private void genTerrain(int w, int h, int hillnessFactor){ int width = w; int height = h; Random rand = new Random(); //min and max bracket the freq's of the sin/cos series //The higher the max the hillier the environment int min = 1; //allocating horizon for screen width Vector2[] horizon = new Vector2[width+2]; horizon[0] = new Vector2(0,0); double[] skyline = new double[width]; //TODO skyline necessary as an array? //ratio of amplitude of screen height to landscape variation double r = (int) 2.0/5.0; //number of terms to be used in sine/cosine series int n = 4; int[] f = new int[n*2]; //calculating omegas for sine series for(int i = 0; i < n*2 ; i ++){ f[i] = rand.nextInt(hillnessFactor - min + 1) + min; } //amp is the amplitude of the series int amp = (int) (r*height); double lastPoint = 0.0; for(int i = 0 ; i < width; i ++){ skyline[i] = 0; for(int j = 0; j < n; j++){ skyline[i] += ( Math.sin( (f[j]*Math.PI*i/height) ) + Math.cos(f[j+n]*Math.PI*i/height) ); } skyline[i] *= amp/(n*2); skyline[i] += (height/2); skyline[i] = (int)skyline[i]; //TODO Possible un-necessary float to int to float conversions tankypos = skyline[i]; horizon[i+1] = new Vector2((float)i, (float)skyline[i]); if(i == width) lastPoint = skyline[i]; } horizon[width+1] = new Vector2(800, (float)lastPoint); terrain.createChain(horizon); terrain.createLoop(horizon); //I have no idea if the following does anything useful :( terrainMesh = new Mesh(true, (width+2)*2, (width+2)*2, new VertexAttribute(Usage.Position, (width+2)*2, "a_position")); float[] vertices = new float[(width+2)*2]; short[] indices = new short[(width+2)*2]; for(int i=0; i < (width+2); i+=2){ vertices[i] = horizon[i].x; vertices[i+1] = horizon[i].y; indices[i] = (short)i; indices[i+1] = (short)(i+1); } terrainMesh.setVertices(vertices); terrainMesh.setIndices(indices); } Here is the code that is (supposed to) render the terrain. @Override public void render(float delta) { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); // tell the camera to update its matrices. camera.update(); // tell the SpriteBatch to render in the // coordinate system specified by the camera. backgroundStage.draw(); backgroundStage.act(delta); uistage.draw(); uistage.act(delta); batch.begin(); debugRenderer.render(this.ground.getWorld(), camera.combined); batch.end(); //Gdx.graphics.getGL10().glEnable(GL10.GL_TEXTURE_2D); ground.dirtTexture.bind(); ground.terrainMesh.render(GL10.GL_TRIANGLE_FAN); //I'm particularly lost on this ground.step(); }

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  • Having an issue with overwriting an element of a file correctly (numeric)

    - by IngeniousHax
    This is an ATM style program, but currently it doesn't do exactly what I need it to do... I need to get the current balance, and when money is transferred from either checking or savings, it should add it to checking and subtract it from savings. which is does, but not correctly... Input example -=[ Funds Transfer ]=- -=[ Savings to Checking ]=- Account Name: nomadic Amount to transfer: $400 New Balance in Checking: $900 // original was 500 New Balance in Savings: $7.7068e+012 // this should now be 1100... Here is my code, it's a lot of code, but there are no errors, so throwing it into an IDE and compiling should be fairly quick for whoever would like to help. mainBankClass.h mainBankClass.h #ifndef MAINBANKCLASS_H #define MAINBANKCLASS_H #include <iostream> #include <fstream> #include <string> using namespace std; class Banking { protected: string checkAcctName, saveAcctName; // Name on the account int acctNumber[13]; // Account number float acctBalance, initSaveDeposit, initCheckDeposit, depAmt; // amount in account, and amount to deposit public: char getBalanceChoice(); // Get name on account for displaying relevant information char newAccountMenu(); // Create a new account and assign it a random account number void invalid(char *); // If an invalid option is chosen char menu(); // Print the main menu for the user. virtual float deposit(){ return 0; } // virtual function for deposits // virtual float withdrawal() = 0; // Virtual function for withdrawals void fatal(char *); // Handles fatal errors. Banking(); }; class Checking : public Banking { public: friend ostream operator<<(ostream &, Checking &); friend istream operator>>(istream &, Checking &); Checking operator <= (const Checking &) const; void newCheckingAccount(); void viewCheckingBalance(); void transferFromSaving(); float deposit() { return (acctBalance += depAmt); } }; class Saving : public Banking { public: friend ostream &operator<<(ostream &, Saving &); friend istream &operator>>(istream &, Saving &); Saving operator <= (const Saving &) const; void newSavingAccount(); void viewSavingBalance(); void transferFromChecking(); float deposit() { return (acctBalance += depAmt); } }; class checkAndSave : public Banking { public: void newCheckAndSave(); void viewBothBalances(); }; #endif bankAccount.cpp #include <iostream> #include <sstream> #include <string> #include <iomanip> #include <fstream> #include <time.h> #include "MainBankClass.h" /*****************************\ | BANKING CONSTRUCTOR | \*****************************/ Banking::Banking() { string acctName; // Name on the account acctNumber[13] = 0; // Account number acctBalance = 0; initCheckDeposit = 0; initSaveDeposit = 0; depAmt = 0; }; /********************************\ | The following code is to print the menu | | and recieve the users choice on what | | they want to do with the ATM | \********************************/ char Banking::menu() { char choice; system("cls"); cout << "\t\t -=[ Main Menu ]=- \n\n" << "\tA) Create New Account\n" << "\tB) View Account Balance\n" << "\tC) Transfer Funds From Checking To Savings\n" << "\tD) Transfer Funds From Savings To Checking\n" << "\tE) Exit\n" << "\n\n\tSelection: "; cin >> choice; cin.ignore(); choice = toupper(choice); while(!isalpha(choice)) { invalid("[!!] Invalid selection.\n[!!] Choose a valid option: "); cin >> choice; cin.ignore(); } return choice; } /*********************\ | Will read in account choic | | and display it for the user | \*********************/ char Banking::getBalanceChoice() { char choice; fstream saveFile("saving.dat", ios::in | ios::beg); system("cls"); cout << "\t\t -=[ View Account Balance ]=-\n\n"; cout << "A) View Checking Account\n" << "B) View Saving Account\n" << "C) View Checking \\ Saving Account\n" << endl; cout << "Choice: "; cin >> choice; choice = toupper(choice); if(!isalpha(choice)) fatal(" [!!] Invalid Choice"); return choice; } /***************************\ | Incase an invalid decision to made | | this throws the error message sent | | to it by the calling area | \***************************/ void Banking::invalid(char *msg) { cout << msg; } /*************************\ | Used if files can not be opened | | and exits with code 251: | | miscommunication with server | \*************************/ void Banking::fatal(char *msg) { cout << msg; exit(1); } /***************************\ | Create an account, either checking | | or savings, or both. | | Must should create a randomly | | generated account number that will | | correspond with each account. | \***************************/ /************************\ NOTE:: WILL BE UPDATED TO CONTAIN A PIN FOR ACCOUNT VERIFICATION *************************/ char Banking::newAccountMenu() { srand(time(NULL)); // Seed random generator with time initialized to NULL char acctChoice; // choice for the account type ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts system("cls"); cout << "\t\t-=[ New Account Creation ]=-\n\n" << endl; cout << "A) Checking Account\n" << "B) Savings Account\n" << "C) Checking and Saving Account\n" << endl; cout << "New account type: "; cin >> acctChoice; acctChoice = toupper(acctChoice); cin.clear(); cin.sync(); return acctChoice; } /********************************************************************* ********************************************************************** CHECKING ACCOUNT CODE ********************************************************************** **********************************************************************/ // New Checking Account Creation void Checking::newCheckingAccount() { system("cls"); ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts cout << "\t\t -=[ New Checking Account ]=- \n" << endl; cout << "Name of the main holder to be on the account: "; getline(cin, checkAcctName); cout << "Initial deposit amount: $"; cin >> initCheckDeposit; if(initCheckDeposit <= 0) { while(initCheckDeposit <= 0) { invalid("[!!] 0 or negative amount entered\nMaybe a typo?\n"); cout << "Deposit Amount: $"; cin >> initCheckDeposit; } } if(!checkFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); checkFile << checkAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); // Build a random checking account number checkFile << acctNumber[j]; } checkFile << endl; checkFile << initCheckDeposit << endl; checkFile.close(); } void Checking::viewCheckingBalance() { fstream checkFile("checking.dat", ios::in | ios::beg); string name; int i = 0; double balance = 0; system("cls"); cout << "\t\t -=[ View Checking Account ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } if(name == checkAcctName) { system("cls"); cout << "\t\t -=[ Checking Account Balance ]=-\n\n" << endl; cout << "Account Name: " << checkAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; checkFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } else fatal("[!!] Invalid Account\n"); checkFile.close(); getchar(); } void Checking::transferFromSaving() // Move funds FROM SAVINGS to CHECKING { system("cls"); string name; long checkPos = 0; long savePos = 0; float savingBalance = 0; string saveAcctName; int i = 0; cin.clear(); fstream saveFile("saving.dat", ios::in | ios::out | ios::beg); fstream checkFile("checking.dat", ios::in | ios::out | ios::beg); cout << "\t\t-=[ Funds Transfer ]=-" << endl; cout << "\t\t-=[ Savings to Checking ]=-" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i = 0; i++; getline(saveFile, saveAcctName); } if(name == checkAcctName) { cout << "Amount to transfer: $"; float depAmt = 0; cin >> depAmt; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; } checkPos = checkFile.tellg(); // if the file is found, get the position of acctBalance and store it in ptrPos checkFile.seekg(checkPos); checkFile >> acctBalance; savePos = saveFile.tellg(); saveFile.seekg(savePos); // sending the cursor in the file to ptrPos + 1 to ignore white space saveFile >> savingBalance; if(savingBalance < depAmt) // if checking account does not have enough funds, exit with NSF code fatal("[!!] Insufficient Funds\n"); acctBalance += depAmt; // can be changed to an overloaded operator savingBalance -= depAmt; // can be changed to an overloaded operator checkFile.seekp(checkPos); // go to position previously set above checkFile << acctBalance; // write new balance to checkFile saveFile.seekp(savePos); // same thing as above comment saveFile << savingBalance; // write new balance to saveFile cout << "New Balance in Checking: $" << acctBalance << endl; // will be removed later cout << "New Balance in Savings: $" << savingBalance << endl; // will be removed later aswell } else fatal("[!!] Linked accounts do not exist.\n"); // if account is not found saveFile.close(); checkFile.close(); } /******************************************************** ******************************************************** SAVING ACCOUNT CODE ********************************************************* *********************************************************/ void Saving::newSavingAccount() { system("cls"); ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts cout << "\t\t -=[ New Savings Account ]=- \n" << endl; cout << "Name of the main holder to be on account: "; getline(cin, saveAcctName); cout << "Deposit Amount: $"; cin >> initSaveDeposit; if(initSaveDeposit <= 0) { while(initSaveDeposit <= 0) { invalid("[!!]0 or negative value entered.\nPerhaps a typo?\n"); cout << "Deposit amount: $"; cin >> initSaveDeposit; } } if(!saveFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); saveFile << saveAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); saveFile << acctNumber[j]; } saveFile << endl; saveFile << initSaveDeposit << endl; saveFile.close(); } void Saving::viewSavingBalance() { string name; int i = 0; fstream saveFile("saving.dat", ios::in | ios::beg); cin.clear(); system("cls"); cout << "\t\t -=[ View Saving Account ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i++; getline(saveFile, saveAcctName); } if(name == saveAcctName) { system("cls"); cout << "\t\t -=[ Saving Account Balance ]=-\n\n" << endl; cout << "Account Name: " << saveAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; saveFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } else fatal("[!!] Invalid Account\n"); saveFile.close(); getchar(); } // NEED TO WORK ON THIS PORTION TOMORROW AND MONDAY, ADD OVERLOADED OPS FOR ASSIGNMENT!!!!!!! void Saving::transferFromChecking() // This is to take money FROM checking and ADD IT TO SAVING { system("cls"); string name; long savePos = 0; long checkPos = 0; float checkingBalance = 0; string checkAcctName; int i = 0; cin.clear(); fstream saveFile("saving.dat", ios::in | ios::out | ios::beg); fstream checkFile("checking.dat", ios::in | ios::out | ios::beg); cout << "\t\t-=[ Funds Transfer ]=-" << endl; cout << "\t\t-=[ Checking to Savings ]=-" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(saveFile, saveAcctName); getline(checkFile, checkAcctName); while(name != saveAcctName && name != checkAcctName && !saveFile.fail() && !checkFile.fail()) { i++; getline(saveFile, saveAcctName); getline(checkFile, checkAcctName); } if(name == saveAcctName) { cout << "Amount to transfer: $"; float depAmt = 0; cin >> depAmt; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; } savePos = saveFile.tellg(); // if the file is found, get the position of acctBalance and store it in ptrPos saveFile.seekg(savePos); saveFile >> acctBalance; checkPos = checkFile.tellg(); checkFile.seekg(checkPos); // if file is found, store current position of the cursor to ptrPos checkFile >> checkingBalance; if(checkingBalance < depAmt) // if checking account does not have enough funds, exit with NSF code fatal("[!!] Insufficient Funds\n"); // Can also place overloaded op here acctBalance += depAmt; // can be changed to an overloaded operator checkingBalance -= depAmt; // can be changed to an overloaded operator saveFile.seekg(savePos); // go to position previously set above saveFile << acctBalance; // write new balance to saveFile checkFile.seekg(checkPos); // same thing as above comment checkFile << checkingBalance; // write new balance to checkFile cout << "New Balance in Savings: $" << acctBalance << endl; // will be removed later cout << "New Balance in Checking: $" << checkingBalance << endl; // will be removed later aswell } else fatal("[!!] Linked accounts do not exist.\n"); // if account is not found saveFile.close(); checkFile.close(); } /******************************************** ******************************************** CHECK AND SAVE CODE ********************************************** **********************************************/ void checkAndSave::newCheckAndSave() { system("cls"); ofstream saveFile("saving.dat", ios::out | ios::app); // For saving savings accounts ofstream checkFile("checking.dat", ios::out | ios::app); // For saving checking accounts cout << "\t -=[ New Checking & Saving Account ]=- \n" << endl; cout << "Name of the main holder to be on account: "; getline(cin, checkAcctName); saveAcctName = checkAcctName; cout << "Checking Deposit Amount: $"; cin >> initCheckDeposit; if(initCheckDeposit <= 0) { while(initCheckDeposit <= 0) { invalid("[!!] 0 or negative amount entered\nMaybe a typo?\n"); cout << "Deposit Amount: $"; cin >> initCheckDeposit; } } cout << "Saving Deposit Amount: $"; cin >> initSaveDeposit; if(initSaveDeposit <= 0) { while(initSaveDeposit <= 0) { invalid("[!!]0 or negative value entered.\nPerhaps a typo?\n"); cout << "Deposit amount: $"; cin >> initSaveDeposit; } } if(!saveFile || !checkFile) fatal("[!!] Fatal Error 251: Miscommunication with server\n"); checkFile << checkAcctName << endl; saveFile << saveAcctName << endl; for(int j = 0; j < 13; j++) { acctNumber[j] = (rand() % 10); checkFile << acctNumber[j]; saveFile << acctNumber[j]; } saveFile << endl; saveFile << initSaveDeposit << endl; checkFile << endl; checkFile << initCheckDeposit << endl; checkFile.close(); saveFile.close(); } void checkAndSave::viewBothBalances() { string name; int i = 0; fstream checkFile("checking.dat", ios::in | ios::beg); fstream saveFile("saving.dat", ios::in | ios::beg); system("cls"); cin.clear(); cout << "\t-=[ Saving & Checking Account Balance ]=-\n\n" << endl; cout << "Account Name: "; cin.sync(); getline(cin, name); getline(checkFile, checkAcctName); saveAcctName = name; /**********************\ | Checking Account portion | | of the checking & savings | | overview | \**********************/ while(name != checkAcctName && !checkFile.fail()) { i++; getline(checkFile, checkAcctName); } system("cls"); if(name != checkAcctName && checkFile.fail()) invalid("\n\n[!!] No Checking Account Found\n"); cout << "\t\t -=[ Checking Account ]=- \n" << endl; cout << "Account Name: " << checkAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; checkFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; checkFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; /*********************\ | Saving Account portion | | of the checking & saving | | overview | \*********************/ getline(saveFile, saveAcctName); while(name != saveAcctName && !saveFile.fail()) { i++; getline(saveFile, saveAcctName); } if(name != saveAcctName && saveFile.fail()) invalid("\n\n[!!] No Saving Account Found\n"); if(name == saveAcctName) { cout << "\t\t -=[ Saving Account ]=-\n\n" << endl; cout << "Account Name: " << saveAcctName << "\n"; cout << "Account Number: "; for(int j = 0; j < 13; j++) { char input_number; stringstream converter; saveFile.get(input_number); converter << input_number; converter >> acctNumber[j]; cout << acctNumber[j]; } // if balance a problem, try the below commented out line // checkFile.ignore(numeric_limits<streamsize>::max(), '\n'); cout << endl; saveFile >> acctBalance; cout << "Balance: $" << fixed << showpoint << setprecision(2) << acctBalance << endl; } if(name != saveAcctName && name != checkAcctName && saveFile.fail() && checkFile.fail()) fatal("[!!] No Accounts Have Been Found\n"); checkFile.close(); saveFile.close(); getchar(); } Main.cpp #include <iostream> #include "MainBankClass.h" using namespace std; int main() { Banking bank; Checking check; Saving save; checkAndSave CanS; char choice; choice = bank.menu(); // Call the banking menu switch(choice) { case 'A': choice = bank.newAccountMenu(); switch(choice) { case 'A': check.newCheckingAccount(); break; case 'B': save.newSavingAccount(); break; case 'C': CanS.newCheckAndSave(); break; default: system("cls"); bank.fatal("[!!] Invalid option\n"); break; } break; /***********************************************/ case 'B': choice = bank.getBalanceChoice(); switch(choice) { case 'A': check.viewCheckingBalance(); break; case 'B': save.viewSavingBalance(); break; case 'C': CanS.viewBothBalances(); break; default: bank.fatal("Invalid decision\n"); break; } /*************************************************/ break; case 'C': check.transferFromSaving(); break; case 'D': save.transferFromChecking(); break; case 'E': system("cls"); cout << "\t\t-=[ Disconnecting From System ]=-\n"; cout << "\t\t\t Thank you" << endl; cout << "\t\t Have a nice day!" << endl; exit(1); break; default: system("cls"); bank.invalid("\n\n\n\n\t\t [+] Invalid Selection \n\t\t[+] Disconnecting From System \n\t\t\tGood-bye \n\n\n\n\n\n\n"); exit(1); break; } return 0; }

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  • CodePlex Daily Summary for Tuesday, January 11, 2011

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( Uses TDD, DDD, Models/Entities, Code Generation ) Can run w/ In-Memory Repositories or Sql Server Database See Documentation tab for Ins...New Projects.NET Event Spy: Full information available here: http://martincarolan.blogspot.com/2011/01/secret-project.html Simple development/debugging tool that hooks into and monitors events raised on any .NET object3DTweet: 3Dtweet is an effort to make tweets appear in a aesthetic manner to the users of windows phone.Its developed using VS2010 expresss.Agile .NET with SCRUM and XP: Source code for the book Apress Professional Agile .NET Development with SCRUM and XPBeskid Niski Agroturystyka: Travel Poland, turystyka w beskidzie niskim. Agroturystyka w miejscowosci Losie nad zalewem KlimkowkaCoding better: A better coding labs for .net new feature.FBApp: A simple facebook app I was busy with over the holidays as an experiment to try out the facebook api. Is currently not complete but I wanted to get some criticism on it for my 1st web app. It is developed using WPF and C#. Freemium Helper for WebMatrix: The Freemium Helper for WebMatrix provides an easy way to apply the Freemium model into your WebMatrix site. Using different user groups (or roles), it allows you to easily enable or disable features on your pages depending on the stock-keeping unit the user has paid for.Haversine Distance Calculation: A very small project that implements the Haversine formula, which calculates the great circle distance between two points on the earth's surface. The points are latitude / longitude coordinates in DD. The formula is implemented client side with javascript and server side with C#.Hexa.Core: Hexa.Core is our implementation of the Domain Driven Design Architecture. Also providing a set of helper classes for ASP.Net and WCF development.Minecraft NBT reader: A simple Minecraft NBT reader.MobSoft: MobSoft is silverlight based news related application designed to test the new functionalitities in Silverlight 4netduino Helpers: The 'netduino Helpers' is a C# driver set for common hardware components and features convenient wrappers around complex .Net Micro Framework features such as: Analog joysticks, Real-time clock, 8*8 LED matrix, Shift register, runtime assembly & resource loader, bitmaps, etc.NewsGator Social Connectors for Sharepoint 2010: This project contains social connectors for the NewsGator SharePoint platform and supports sending messages to Twitter and LinkedIn just by putting tags in the text #li for sending to linkedin #tw for sending to twitterNon Profit Contact Relationship Management: A non profit contact relationship management software intended to help those in the non profit arena manage donors, sponsors, and prospects.OpenAGE: OpenAGE, short for Open Advance Game Engine, is aimed at developing a new Advanced Game engine strictly for the PC and Xbox360 gaming System using XNA 4.0, and Visual Studio 2010OpenAutoPoster: OpenAutoPoster automates some of the boring everyday tasks of aggregating, linking and posting that haunts content creators.Phefer WoodTurning Sketcher: Draw out your own turnings before you hit the wood. Import images and trace around them, print them out with the length and width measuresments.Simple Script Interpreter- A simple GPLEX/GPPG (Lex/Yacc) Primer: Simple Script is a simple implementation of an interpreter language built with GPlex and Gppg (Lex/Yacc). It's developed in C#.SP2010Tutorials: Code for learning SharePoint 2010The Social Developer: This is a social developer tool for programmers to create and share projects using the .Net framework and other technologies and integrate it into a socialistic approach of sharing the work load and the resources needed to develop high level applications. Traffic-sign Classification: Traffic sign shape classification and localization.unnamedyet: Experimental! para Investigadores de Sistemas. Objetivo! desarrollar una praxis tal que con un conjunto finito y discreto de términos para describir sea posible auto-demostrar y ejecutar cualquier proposición dada.VSSpeedster - Parallel Builds for VS: Improve the performance of your Visual Studio: - Parallel Builds integrated in visual studioWebservice Xslt Transformer WebPart for SharePoint 2010: The Dynamic Webservice Xslt Transformer WebPart makes it much easier for SharePoint Developers and Administrators to call the webservice and transform the results directly to HTML by providing their own custom xslt. The properties can be set on the webpart by using the UI.WilWaNet.HASH: An ASP.NET MVC web site designed for tracking nutrition for the purposes of losing weight. Tracks calories, fat calories, fat grams and saturated fat along with daily weight and exercise. Includes daily Basic Metabolic Rate calculation and graphing functions.WP7 Try it 01: The first try in wp7WPF TryIt 01: Quan ly Nhan khau WPF ApplicationWX Alerter CAP/XML: NWS Alerter using CAP 1.1 alerting protocol. The goal of this project is to consume weather alerts from the NWS site. The user will select the city or SAME code/zone to watch. As alerts trigger notices will display and info will fill the Alert Tab.

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  • CodePlex Daily Summary for Wednesday, June 15, 2011

    CodePlex Daily Summary for Wednesday, June 15, 2011Popular ReleasesTerraria World Viewer: Version 1.2: Update June 15thNew User Interface Map drawing will not cause the program to freeze anymore Fixed the "Draw Symbols" (now called "Markers") checkbox not having any effectMVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseTerrariViewer: TerrariViewer v3.0 [Terraria Inventory Editor]: In this version, I did an overhaul of the GUI of the program. The only pop-up window you will receive now is a warning box for for when you click on the "Delete" button. Everything has been integrated into the tabs on the form. I added every item included with v1.0.4 of Terraria and added the option to set inventory/bank slots to "No Item". This WILL work with characters that have not been opened in v1.0.4patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.4: Changes - Got rid of suppressed exceptions on assemblies loading at project startup - Fixed Issue #28535 "No Print Support" - Enabled IntelliSence commands wich are supported by ActiPro Syntax Editor control: ToggleBookmark, NextBookmark, PreviousBookmark, ShowMemberList - Added missing Import directives in PS Script project template - Fixed exception occurring on debug start - Fixed an issue: after creating a new PS project, a debugging session hung being run for the second timeSnippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...SizeOnDisk: 1.0.9.0: Can handle Right-To-Left languages (issue 316) About box (issue 310) New language: Deutsch (thanks to kyoka) Fix: file and folder context menuDropBox Linker: DropBox Linker 1.1: Added different popup descriptions for actions (copy/append/update/remove) Added popup timeout control (with live preview) Added option to overwrite clipboard with the last link only Notification popup closes on user click Notification popup default timeout increased to 3 sec. Added codeplex link to about .NET Framework 4.0 Client Profile requiredWCF Community Site: WCF Express Interop Bindings 1.0: Welcome to the first release of the WCF Express Interop BindingsThis project provides a starter kit for WCF service developers wishing to connect with Java clients in WebSphere, WebLogic, Metro and Apache. It supports security, MTOM and RM features. For more information see the Landing page We welcome your feedback (Topic: Interop Bindings). Please submit any feature requests / bug fixes via the issue tracker. FeaturesVSIX Installer WCF Bindings for Oracle WebLogic, Oracle Metro, IBM WebS...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Kouak - HTTP File Share Server: Kouak Beta 3 - Clean: Some critical bug solved and dependecy problems There's 3 package : - The first, contains the cli server and the graphical server. - The second, only the cli server - The third, only the graphical client. It's a beta release, so don't hesitate to emmit issue ;pRawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...SimplePlanner: v2.0b: For 2011-2012 Sem 1 ???2011-2012 ????Visual Studio 2010 Help Downloader: 1.0.0.3: Domain name support for proxy Cleanup old packages bug Writing to EventLog with UAC enabled bug Small fixes & RefactoringNew Projects360U: 360UAd Configuration + Rotator for Windows Phone: Ad Configuration and Rotator for Windows Phone is a set of classes and controls which allow you to remotely manage advertising providers used inside your Windows Phone application. Advertising providers can be plugged in on an 'as needed' so application only ship with the providers being used.CommerceShopSystem: CommerceShopSystemContour strikes again: Collection of extensions for the Umbraco Contour form builderFarseer Physics & GLEED2D Link: This project includes c# files usable to implement the Farseer Physics engine in a level created using GLEED2D.FolderComparer: This DLL holds an extension of the DirectoryInfo class. It contains a logic that helps compare the contents of two folders. HierList Hierarchial Outline ASP.NET Server Control ( using UL or OL and LI ): The HierList ASP WebControl generates a hierarchial list using the UL, OL, and LI html tags. Images Organizator: A C# .Net program that organizes all pictures in a folder by date.KiggDemo: i study kiggLavieOrnamentos: LavieOrnamentos is a MVC project written in C# for a standard business website. I plan to use it as a base for a bigger project, a standard business site framework targeting small companies that just want to display their products and latest news.Multiple Choice Training Application: This is an ASP.Net (VB.Net) Web based training application. This application can be configured to ask multiple choice questions for multiple groups, score based on percentage, create completion certificates and be completely managed via a web interface,Orchard Windows Authentication: This module allows Windows domain users to be authenticated in Orchard.Party Estimator: Party Estimator is a training project based on requirements from O'Reilly's _Head First C#_, and is not intended for widespread use. SharePoint Enforcer - Ensuring large sites comply with standards: SharePoint Enforcer is a utility that aids in governance of large SharePoint sites to ensure that the sites comply with various business rules that have been created to keep the site from growing out of control.SharePoint WarmUp Tool (Claims+FBA): This tools is for warming up (waking) SharPoint sites. It addresses the issue of a 403 forbidden error when the SharePoint web app is in claims mode and FBA. It uses Windows authentication to warm up the sites and bypasses the FBA login redirection causing the 403 forbidden error.Super Mario Limitless: Super Mario Limitless is an in-production Super Mario level engine. It allows you to play your own levels and worlds, play others' levels and worlds, and even play online. With limitless features, you'll spend hours playing and creating.VB.NET ASP.NET MVC 2 - Music Store: This project is a port using the VB language with ASP.NET MVC 2 of the MusicStore application that can be found at : http://mvcmusicstore.codeplex.com/ Veni, Vedi, Velcro...: A personal phone 7 social media app that shows basic elements of design, ad model, panorama etc.XMLServiceMonitor: A Windows service (VB.Net) that allows the monitoring of failure of Servers, Services, Applications, Scheduled Tasks and SQL Jobs. The service is configurable with simple XML files and sends out email notifications of failures.

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