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  • Removing Item from Collection / Changing field of Object

    - by x Nuclear 213
    public void searchOwner(List<Appointments> appts, String owner) { Appointments theOne = null; for (Appointments temp : appts) { if (owner.equalsIgnoreCase(temp.owner.name)) { System.out.println(temp.data); temp.setResolved(true); } } } public void checkRemoval() { for (Appointments appts : appointments) { if (appts.resolved == true) { appointments.remove(appts); } //Iterator method used before enhanced for-loop public void checkRemovalI(){ Iterator<Appointments> it = appointments.iterator(); while(it.hasNext()){ if(it.next().resolved = true){ it.remove(); } } } So far this is where I am encountering my problem. I am trying to check the arrayList of Appointments and see if the field (resolved) is set to true, however I am receiving an ConcurrentModification exception during the searchOwner method when trying to set resolved = to true. I've tried using an Iterator in checkRemoval instead of an enhanced for-loop however that didn't help either. I really only need to get the part where the appointment is set to true to work, the checkRemoval seemed to be working early before implementing the changing of the boolean resolved. Any help will be greatly appreciated, thank you.

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  • Can't add or remove object from NSMutableSet

    - by Dan Ray
    Check it: - (IBAction)toggleFavorite { DataManager *data = [DataManager sharedDataManager]; NSMutableSet *favorites = data.favorites; if (thisEvent.isFavorite == YES) { NSLog(@"Toggling off"); thisEvent.isFavorite = NO; [favorites removeObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"notFavorite.png"] forState:UIControlStateNormal]; } else { NSLog(@"Toggling on, adding %@", thisEvent.guid); thisEvent.isFavorite = YES; [favorites addObject:thisEvent.guid]; [favoriteIcon setImage:[UIImage imageNamed:@"isFavorite.png"] forState:UIControlStateNormal]; } NSLog(@"favorites array now contains %d members", [favorites count]); } This is fired from a custom UIButton. The UI part works great--toggles the image used for the button, and I can see from other stuff that the thisEvent.isFavorite BOOL is toggling happily. I can also see in the debugger that I'm getting my DataManager singleton. But here's my NSLog: 2010-05-13 08:24:32.946 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:32.947 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:33.666 MyApp[924:207] Toggling off 2010-05-13 08:24:33.666 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.060 MyApp[924:207] Toggling on, adding 05db685f65e2 2010-05-13 08:24:34.061 MyApp[924:207] favorites array now contains 0 members 2010-05-13 08:24:34.296 MyApp[924:207] Toggling off 2010-05-13 08:24:34.297 MyApp[924:207] favorites array now contains 0 members Worst part is, this USED to work, and I don't know what I did to break it.

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  • Object reference case study

    - by Skogen
    When person 1 become partner with person 3, person 2 should no longer have person 1 as partner. How should I solve this? public class Person { private String name; private Person partner; public Person(String name){ this.name = name; } public void setPartner(Person partner){ this.partner = partner; partner.partner = this; } public static void main(String[] args) { Person one = new Person("1"); Person two = new Person("2"); Person three = new Person("3"); Person four = new Person("4"); one.setPartner(two); three.setPartner(four); one.setPartner(three); //Person two is still partner with person 1 }

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • To not iterate through function of Array object if it is added to Array prototype

    - by Rishat Muhametshin
    According to the way to add indexOf method to Array class in IE6, how do I now reject this method from iterating through any random array? For example: Array.prototype.indexOf = function(needle) { ... }; var array = [1, 2, 3]; for (var i in array) { document.write(i + ': ' + array[i]); } gives output 0: 1 1: 2 2: 3 indexOf: function ... How can I skip indexOf property and stop iterating on it without adding any code to where for(...) is called?

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  • How to display complex object in debugger?

    - by 4thSpace
    I'd like to display the contents of the property myarray, from the following singleton: [Session sharedManager].myarray I've tried these: po [Session sharedManager]. myarray po [[Session sharedManager] myarray] but always get this error: A syntax error near end of expression. Any suggestions?

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  • simplexml object node iteration

    - by MorbidWrath
    I have an xml file that I'm parsing with php's simplexml, but I'm having an issue with an iteration through nodes. the xml: <channel> <item> <title>Title1</title> <category>Cat1</category> </item> <item> <title>Title2</title> <category>Cat1</category> </item> <item> <title>Title3</title> <category>Cat2</category> </item> </channel> my counting function: public function cat_count($cat){ $count = 0; $items = $this->xml->channel->item; $size = count($size); for($i=0;$i<$size;$i++){ if($items[$i]->category == $cat){ $count++; } } return $count; } Am I overlooking an error in my code, or is there another preferred method for iterating through the nodes? I've also used a foreach and while statement with no luck, so I'm at a loss. Any suggestions?

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  • How to handle null response for json object

    - by user1494754
    I get a JSON response as { "edges": [], "nodes": [] } how to check if the objects has null values and handle the case?? JSONObject jobj = new JSONObject(line); JSONArray jArray = jobj.getJSONArray("edges"); if(jArray.length()!=0) { for(int i=0;i<jArray.length();i++){ JSONObject json_data = jArray.getJSONObject(i); x.add((float) json_data.getInt("x")); y.add((float) json_data.getInt("y")); end This retrurns me : org.json.JSONException: end of input at character 0 of

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  • Serialize an object using DataContractJsonSerializer as a json array

    - by rekna
    I have a class which contains a list of items. I want to serialize an instance of this class to json using the DataContractJsonSerializer as a json array. eg. class MyClass { List<MyItem> _items; } class MyItem { public string Name {get;set;} public string Description {get;set;} } When serialized to json it should be like this : [{"Name":"one","Description":"desc1"},{"Name":"two","Description":"desc2"}]

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  • Making a PHP object behave like an array?

    - by Mark Biek
    I'd like to be able to write a PHP class that behaves like an array and uses normal array syntax for getting & setting. For example (where Foo is a PHP class of my making): $foo = new Foo(); $foo['fooKey'] = 'foo value'; echo $foo['fooKey']; I know that PHP has the _get and _set magic methods but those don't let you use array notation to access items. Python handles it by overloading __getitem__ and __setitem__. Is there a way to do this in PHP? If it makes a difference, I'm running PHP 5.2.

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  • Accessing XAML Object Variables in XAML

    - by Asryael
    So, what I'm trying to do is access my Form's width and/or height to use in a storyboard. Essentially, I have a Translate Transform animation to slide what are essentially two pages. The animation works fine with hard coded From/To variables, however I need to use soft variables that enable the animation to start from the left/right of my form no matter what size it is. <Storyboard x:Key="SlideLeftToRight" TargetProperty="RenderTransform.(TranslateTransform.X)" AccelerationRatio=".4" DecelerationRatio=".4"> <DoubleAnimation Storyboard.TargetName="PageViewer" Duration="0:0:0.6" From="WindowWidth" To="0"/> <DoubleAnimation Storyboard.TargetName="BorderVisual" Duration="0:0:0.6" From="0" To="NegativeWindowWidth"/> </Storyboard> However, I have no idea how to do so. Any help is greatly appreciated. EDIT: I'm guessing it has something to do with: From="{Binding Width, Source=MainWindow}" However, when I attempt this, I don't know how to make it negative.

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  • Declaring an object of a conditional type with a System.Type

    - by Chapso
    I am attempting to launch a specific form depending on the selected node of a treeview on the doubleclick event. The code I need to use to launch the form is a little bulky becuase I have to ensure that the form is not disposed, and that the form is not already open, before launching a new instance. I'd like to have all of this checking happen in one place at the end of the function, which means that I have to be able to pass the right form type to the code at the end. I'm trying to do this with a System.Type, but that doesn't seem to be working. Could someone point me in the right direction, please? With TreeView.SelectedNode Dim formType As Type Select Case .Text Case "Email to VPs" formType = EmailForm.GetType() Case "Revise Replacers" formType = DedicatedReplacerForm.GetType() Case "Start Email" formType = EmailForm.GetType() End Select Dim form As formType Dim form As formType Try form = CType(.Tag, formType) If Not form.IsDisposed Then form.Activate() Exit Sub End If Catch ex As NullReferenceException 'This will error out the first time it is run as the form has not yet ' been defined. End Try form = New formType form.MdiParent = Me .Tag = form CType(TreeView.SelectedNode.Tag, Form).Show() End With

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  • Javascript access object variables from functions

    - by Parhs
    function init_exam_chooser(id,mode) { this.id=id; this.table=$("#" + this.id); this.htmlRowOrder="<tr>" + $("#" + this.id + " tbody tr:eq(0)").html() + "</tr>"; this.htmlRowNew="<tr>" + $("#" + this.id + " tbody tr:eq(1)").html() + "</tr>"; $("#" + this.id + " tbody tr").remove(); //Arxikopoiisi var rowNew=$(this.htmlRowNew); rowNew.find("input[type='text']").eq(0).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{codeName:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").eq(1).autocomplete({ source: function (req,resp) { $.ajax({ url: "/medilab/prototypes/exams/searchQuick", cache: false, dataType: "json", data:{name:req.term}, success: function(data) { resp(data); } }); }, focus: function(event,ui) { return false; }, minLength :2 }); rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); }); rowNew.appendTo($(this.table).find("tbody")); //this.htmlRowNew } The problem is at ,how i can access htmlRowOrder? I tried this.htmlRowOrder and didnt work.... Any ideas?? rowNew.find("input[type='text']").bind( "autocompleteselect", function(event, ui) { alert(htmlRowOrder); var row=$(htmlRowOrder); $(table).find("tbody tr:last").before(row); alert(ui.item.id); });

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  • Using object's method as callback function for $.post

    - by Kirzilla
    Hello, $.Comment = function() { this.alertme = "Alert!"; } $.Comment.prototype.send = function() { var self = this; $.post( self.url, { 'somedata' : self.somedata }, function(data, self) { self.callback(data); } ); } $.Comment.prototype.callback = function(data) { alert(this.alertme); } When I'm calling $.Comment.send() debugger is saying to me that self.callback(data) is not a function What am I doing wrong? Thank you

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  • json object to checked checkboxes

    - by webmaster_sean
    I have this: <div id="taglist"> <input type="checkbox" name="chkB1" id="chkB1" value="Mon" />&nbsp;Monday&nbsp;&nbsp; <input type="checkbox" name="chkB2" id="chkB2" value="Tue" />&nbsp;Tuesday&nbsp;&nbsp; <input type="checkbox" name="chkB3" id="chkB3" value="Wed" />&nbsp;Wednesday&nbsp;&nbsp; <input type="checkbox" name="chkB4" id="chkB4" value="Thu" />&nbsp;Thursday&nbsp;&nbsp;<br /> <input type="checkbox" name="chkB5" id="chkB5" value="Fri" />&nbsp;Friday&nbsp;&nbsp; <input type="checkbox" name="chkB6" id="chkB6" value="Sat" />&nbsp;Saturday&nbsp;&nbsp; <input type="checkbox" name="chkB7" id="chkB7" value="Sun" />&nbsp;Sunday&nbsp;&nbsp; <input type="hidden" name="source_frequency" id="source_frequency" value="" /> </div> And this: var days = ["Mon","Tue","Wed","Sun"]; I want the values from days make the corresponding check boxes checked. How would one do such a thing :-)

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  • Where Not In OR Except simulation of SQL in LINQ to Object(C#)

    - by Thinking
    Suppose I have two lists that holds the list of source file names and destination file names respectively. The Sourcefilenamelist has files as 1.txt, 2.txt,3.txt, 4.txt while the Destinaitonlist has 1.txt,2.txt. I ned to write a linq query to find out which files are in SourceList that are absent in DestinationFile list. e.g. here the out put will be 3.txt and 4.txt. I have done this by a foreach statement.. but now I want to do the same by using LINQ(C#). Help needed. Thanks

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