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  • Silverlight Cream for March 27, 2010 -- #822

    - by Dave Campbell
    In this Issue: MSDN, Bill Reiss, Charlie Kindel(-2-), SilverLaw, Scott Marlowe, Kenny Young, Andrea Boschin, Mike Taulty, Damon Payne, and Jeff Handley(-2-). Shoutouts: Scott Morrison has his material up for his talk at MIX 10: Silverlight 4 Business Applications Matthias Shapiro posted his MIX10 “Information Visualization in Silverlight” Slides and Code for MIX10 Information Visualization Talk Demos Dan Wahlin has his MIX10 material all posted as well: Syncing Audio, Video and Animations in Silverlight Timmy Kokke has an interesting MEF post up: Building extensions for Expression Blend 4 using MEF From SilverlightCream.com: How to: Add an Application Bar to Your Application In case you missed this MSDN post on adding an Application Bar to your WP7 app Simulating accelerometer data in the Windows Phone 7 emulator Got a Wii? How about a Wii remote? Bill Reiss shows how to use the Wii remote to simulate accelerometer data on the WP7 emulator ... really! Windows Phone 7 Series Icon Pack Charlie Kindel announced the release of a WP7 Icon pack ... great external MSDN link on using them as well. Windows Phone Developer Documentation Charlie Kindel also posted WP7 Documentation, and a quick overview of what you'll find ... samples, references, all good stuff to check out and download. GlossyTextblock Custom Control - Silverlight 3 SilverLaw has his GlossyTextblock rebuilt as a Custom Control and in the Expresseion Gallery. Check the blog for a screenshot. A Windows Phone 7 Silverlight TagList Scott Marlowe has a great post up for WP7 accessing his blog tag list via WCF and displaying the data on the emulator... wow! Dynamic Layout and Transitions in Expression Blend 4 Kenny Young has a great companion blog post to a demo app on Expression Gallery. There's also a link on the page to Kenny's MIX10 session Using XmlDefinition and XmlPrefix to better organize namespaces Andrea Boschin comes to our rescue about the maze of namespaces in XAML by using a solution from the RC: XmlDefinition and XmlPrefix Silverlight 4 RC – Socket Security Changes Mike Taulty is discussing changes in the RC with regard to sockets that have come about since he did his series of posts. Lots of good code. Cascading ItemsSource Bindings in Silverlight Damon Payne addresses an issue he came acros with multiple DataGrids on the same screen. He demonstrates the problem, and then demonstrates his solution. ContosoSales Application for RIA Services RC Jeff Handley posted about the refresh to the ContosoSales application shown in the PDC keynote, and details the changes. Lots of good code and links. DomainDataSource Filters and Parameters Jeff Handley has another post up about RIA Services and the fact that ControlParameter is gone... and he shows how to use ElementName binding instead. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Calculate Age using Date Field

    - by BRADINO
    So if you have a database table that has DOB borthdays as date fields, this is an easy way to query that table based on age parameters. The following examples assume that the date of birth date field is dob and the table name is people. Find people who are 30 years old SELECT DATE_FORMAT( FROM_DAYS( TO_DAYS( now( ) ) - TO_DAYS( `dob` ) ) , '%Y' ) +0 AS `age` FROM `people` HAVING `age` = 30 Find people who are 31-42 years old SELECT DATE_FORMAT( FROM_DAYS( TO_DAYS( now( ) ) - TO_DAYS( `dob` ) ) , '%Y' ) +0 AS `age` FROM `people` HAVING `age`>= 31 AND `age` <= 42 Find oldest person SELECT MAX(DATE_FORMAT( FROM_DAYS( TO_DAYS( now( ) ) - TO_DAYS( `dob` ) ) , '%Y' ) +0) AS `age` FROM `people` Find youngest person SELECT MIN(DATE_FORMAT( FROM_DAYS( TO_DAYS( now( ) ) - TO_DAYS( `dob` ) ) , '%Y' ) +0) AS `age` FROM `people`

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  • SQL SERVER – Dedicated Access Control for SQL Server Express Edition – An error occurred while obtaining the dedicated administrator connection (DAC) port.

    - by pinaldave
    Recently I had faced very interesting situation. Due to some reason we were not able to login into the production server for one of client. The reason for the same was that server was very busy, we had to login into the system and bring server to normal situation. When all the attempts failed, I decided to login using Dedicated Administrator Connection (DAC). However when I attempted to connect using DAC it threw following error for me. C:\Users\pinald>sqlcmd -A -d master -S .\SQLEXPRESS Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : SQL Server Network Interfaces: An error occurred while obtaining the dedicated administrator connection (DAC) port. Make sure that SQL Browser is running, or check the error log for t he port number [xFFFFFFFF]. .Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : Login timeout expired.Sqlcmd: Error: Microsoft SQL Server Native Client 11.0 : A network-related or instance-specific error has occurred while establishing a connection to SQL Server. Server is not found or not accessible. Check if instance name is correct and if SQL Server is configured to allow remote connections. For more information see SQL Server Books Online. I was bit taken a back as I knew that my commands are correct to login and if DAC does not work, there should be some serious reason for it. When inquired further about the SQL Server version I learned that it was SQL Server Express version deployed. To conserve resources, SQL Server Express does not listen on the DAC port. There is an additional step to be done if SQL Server Express has to be used with DAC. Enable TRACEFLAG on SQL Server Express will enable the connection by DAC possible. Here is the quick methods how one can enable DAC on SQL Server Express. Go to Start >> All Program >>Microsoft SQL Server (your version) >> Configuration Tools >> SQL Server Configuration Manager. Click on SQL Server Services >> Select your SQL Server Express version >> Right Click Properties >> select Startup Parameters Once on the Startup Parameter add the Startup parameter which is TRACEFLAG -T7806. Click on OK and RESTART SQL Server Express edition. Now once again try to connect to SQL Server Express edition and it will work just fine. This is absolutely documented method on BOL and SQL Server Express needs to be restarted. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Error Messages, SQL Interview Questions and Answers, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: SQL Server Express

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  • Debugging OWB generated SAP ABAP code executed through RFC

    - by Anil Menon
    Within OWB if you need to execute ABAP code using RFC you will have to use the SAP Function Module RFC_ABAP_INSTALL_AND_RUN. This function module is specified during the creation of the SAP source location. Usually in a Production environment a copy of this function module is used due to security restrictions. When you execute the mapping by using this Function Module you can’t see the actual ABAP code that is passed on to the SAP system. In case you want to take a look at the code that will be executed on the SAP system you need to use a custom Function Module in SAP. The easiest way to do this is to make a copy of the Function Module RFC_ABAP_INSTALL_AND_RUN and call it say Z_TEST_FM. Then edit the code of the Function Module in SAP as below FUNCTION Z_TEST_FM . DATA: BEGIN OF listobj OCCURS 20. INCLUDE STRUCTURE abaplist. DATA: END OF listobj. DATA: begin_of_line(72). DATA: line_end_char(1). DATA: line_length type I. DATA: lin(72). loop at program. append program-line to WRITES. endloop. ENDFUNCTION. Within OWB edit the SAP Location and use Z_TEST_FM as the “Execution Function Module” instead of  RFC_ABAP_INSTALL_AND_RUN. Then register this location. The Mapping you want to debug will have to be deployed. After deployment you can right click the mapping and click on “Start”.   After clicking start the “Input Parameters” screen will be displayed. You can make changes here if you need to. Check that the parameter BACKGROUND is set to “TRUE”. After Clicking “OK” the log for the execution will be displayed. The execution of Mappings will always fail when you use the above function module. Clicking on the icon “I” (information) the ABAP code will be displayed.   The ABAP code displayed is the code that is passed through the Function Module. You can also find the code by going through the log files on the server which hosts the OWB repository. The logs will be located under <OWB_HOME>/owb/log. Patch #12951045 is recommended while using the SAP Connector with OWB 11.2.0.2. For recommended patches for other releases please check with Oracle Support at http://support.oracle.com

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  • Help with Collision Resolution?

    - by Milo
    I'm trying to learn about physics by trying to make a simplified GTA 2 clone. My only problem is collision resolution. Everything else works great. I have a rigid body class and from there cars and a wheel class: class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private OBB2D predictionRect = new OBB2D(new Vector2D(), 1.0f, 1.0f, 0.0f); private float mass; private Vector2D deltaVec = new Vector2D(); private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); predictionRect.set(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position, getWidth(), getHeight(), angle); rectChanged(); } public void setPredictionLocation(Vector2D position, float angle) { getPredictionRect().set(position, getWidth(), getHeight(), angle); } public void setPredictionCenter(Vector2D center) { getPredictionRect().moveTo(center); } public void setPredictionAngle(float angle) { predictionRect.setAngle(angle); } public Vector2D getPosition() { return getRect().getCenter(); } public OBB2D getPredictionRect() { return predictionRect; } @Override public void update(float timeStep) { doUpdate(false,timeStep); } public void doUpdate(boolean prediction, float timeStep) { //integrate physics //linear Vector2D acceleration = Vector2D.scalarDivide(forces, mass); if(prediction) { Vector2D velocity = Vector2D.add(this.velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); c = Vector2D.add(getRect().getCenter(), Vector2D.scalarMultiply(velocity , timeStep)); setPredictionCenter(c); //forces = new Vector2D(0,0); //clear forces } else { velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); deltaVec.x = v.x - c.x; deltaVec.y = v.y - c.y; deltaVec.normalize(); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; } //angular float angAcc = torque / inertia; if(prediction) { float angularVelocity = this.angularVelocity + angAcc * timeStep; setPredictionAngle(getAngle() + angularVelocity * timeStep); //torque = 0; //clear torque } else { angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } } public void updatePrediction(float timeStep) { doUpdate(true, timeStep); } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); return new Vector2D(Vector2Ds[0], Vector2Ds[1]); } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; return Vector2D.add( Vector2D.scalarMultiply(tangent, angularVelocity) , velocity); } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } public Vector2D getDeltaVec() { return deltaVec; } } Vehicle public class Wheel { private Vector2D forwardVec; private Vector2D sideVec; private float wheelTorque; private float wheelSpeed; private float wheelInertia; private float wheelRadius; private Vector2D position = new Vector2D(); public Wheel(Vector2D position, float radius) { this.position = position; setSteeringAngle(0); wheelSpeed = 0; wheelRadius = radius; wheelInertia = (radius * radius) * 1.1f; } public void setSteeringAngle(float newAngle) { Matrix mat = new Matrix(); float []vecArray = new float[4]; //forward Vector vecArray[0] = 0; vecArray[1] = 1; //side Vector vecArray[2] = -1; vecArray[3] = 0; mat.postRotate(newAngle / (float)Math.PI * 180.0f); mat.mapVectors(vecArray); forwardVec = new Vector2D(vecArray[0], vecArray[1]); sideVec = new Vector2D(vecArray[2], vecArray[3]); } public void addTransmissionTorque(float newValue) { wheelTorque += newValue; } public float getWheelSpeed() { return wheelSpeed; } public Vector2D getAnchorPoint() { return position; } public Vector2D calculateForce(Vector2D relativeGroundSpeed, float timeStep, boolean prediction) { //calculate speed of tire patch at ground Vector2D patchSpeed = Vector2D.scalarMultiply(Vector2D.scalarMultiply( Vector2D.negative(forwardVec), wheelSpeed), wheelRadius); //get velocity difference between ground and patch Vector2D velDifference = Vector2D.add(relativeGroundSpeed , patchSpeed); //project ground speed onto side axis Float forwardMag = new Float(0.0f); Vector2D sideVel = velDifference.project(sideVec); Vector2D forwardVel = velDifference.project(forwardVec, forwardMag); //calculate super fake friction forces //calculate response force Vector2D responseForce = Vector2D.scalarMultiply(Vector2D.negative(sideVel), 2.0f); responseForce = Vector2D.subtract(responseForce, forwardVel); float topSpeed = 500.0f; //calculate torque on wheel wheelTorque += forwardMag * wheelRadius; //integrate total torque into wheel wheelSpeed += wheelTorque / wheelInertia * timeStep; //top speed limit (kind of a hack) if(wheelSpeed > topSpeed) { wheelSpeed = topSpeed; } //clear our transmission torque accumulator wheelTorque = 0; //return force acting on body return responseForce; } public void setTransmissionTorque(float newValue) { wheelTorque = newValue; } public float getTransmissionTourque() { return wheelTorque; } public void setWheelSpeed(float speed) { wheelSpeed = speed; } } //our vehicle object public class Vehicle extends RigidBody { private Wheel [] wheels = new Wheel[4]; private boolean throttled = false; public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //front wheels wheels[0] = new Wheel(new Vector2D(halfSize.x, halfSize.y), 0.45f); wheels[1] = new Wheel(new Vector2D(-halfSize.x, halfSize.y), 0.45f); //rear wheels wheels[2] = new Wheel(new Vector2D(halfSize.x, -halfSize.y), 0.75f); wheels[3] = new Wheel(new Vector2D(-halfSize.x, -halfSize.y), 0.75f); super.initialize(halfSize, mass, bitmap); } public void setSteering(float steering) { float steeringLock = 0.13f; //apply steering angle to front wheels wheels[0].setSteeringAngle(steering * steeringLock); wheels[1].setSteeringAngle(steering * steeringLock); } public void setThrottle(float throttle, boolean allWheel) { float torque = 85.0f; throttled = true; //apply transmission torque to back wheels if (allWheel) { wheels[0].addTransmissionTorque(throttle * torque); wheels[1].addTransmissionTorque(throttle * torque); } wheels[2].addTransmissionTorque(throttle * torque); wheels[3].addTransmissionTorque(throttle * torque); } public void setBrakes(float brakes) { float brakeTorque = 15.0f; //apply brake torque opposing wheel vel for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); wheel.addTransmissionTorque(-wheelVel * brakeTorque * brakes); } } public void doUpdate(float timeStep, boolean prediction) { for (Wheel wheel : wheels) { float wheelVel = wheel.getWheelSpeed(); //apply negative force to naturally slow down car if(!throttled && !prediction) wheel.addTransmissionTorque(-wheelVel * 0.11f); Vector2D worldWheelOffset = relativeToWorld(wheel.getAnchorPoint()); Vector2D worldGroundVel = pointVelocity(worldWheelOffset); Vector2D relativeGroundSpeed = worldToRelative(worldGroundVel); Vector2D relativeResponseForce = wheel.calculateForce(relativeGroundSpeed, timeStep,prediction); Vector2D worldResponseForce = relativeToWorld(relativeResponseForce); applyForce(worldResponseForce, worldWheelOffset); } //no throttling yet this frame throttled = false; if(prediction) { super.updatePrediction(timeStep); } else { super.update(timeStep); } } @Override public void update(float timeStep) { doUpdate(timeStep,false); } public void updatePrediction(float timeStep) { doUpdate(timeStep,true); } public void inverseThrottle() { float scalar = 0.2f; for(Wheel wheel : wheels) { wheel.setTransmissionTorque(-wheel.getTransmissionTourque() * scalar); wheel.setWheelSpeed(-wheel.getWheelSpeed() * 0.1f); } } } And my big hack collision resolution: private void update() { camera.setPosition((vehicle.getPosition().x * camera.getScale()) - ((getWidth() ) / 2.0f), (vehicle.getPosition().y * camera.getScale()) - ((getHeight() ) / 2.0f)); //camera.move(input.getAnalogStick().getStickValueX() * 15.0f, input.getAnalogStick().getStickValueY() * 15.0f); if(input.isPressed(ControlButton.BUTTON_GAS)) { vehicle.setThrottle(1.0f, false); } if(input.isPressed(ControlButton.BUTTON_STEAL_CAR)) { vehicle.setThrottle(-1.0f, false); } if(input.isPressed(ControlButton.BUTTON_BRAKE)) { vehicle.setBrakes(1.0f); } vehicle.setSteering(input.getAnalogStick().getStickValueX()); //vehicle.update(16.6666666f / 1000.0f); boolean colided = false; vehicle.updatePrediction(16.66666f / 1000.0f); List<Entity> buildings = world.queryStaticSolid(vehicle,vehicle.getPredictionRect()); if(buildings.size() > 0) { colided = true; } if(!colided) { vehicle.update(16.66f / 1000.0f); } else { Vector2D delta = vehicle.getDeltaVec(); vehicle.setVelocity(Vector2D.negative(vehicle.getVelocity().multiply(0.2f)). add(delta.multiply(-1.0f))); vehicle.inverseThrottle(); } } Here is OBB public class OBB2D { // Corners of the box, where 0 is the lower left. private Vector2D corner[] = new Vector2D[4]; private Vector2D center = new Vector2D(); private Vector2D extents = new Vector2D(); private RectF boundingRect = new RectF(); private float angle; //Two edges of the box extended away from corner[0]. private Vector2D axis[] = new Vector2D[2]; private double origin[] = new double[2]; public OBB2D(Vector2D center, float w, float h, float angle) { set(center,w,h,angle); } public OBB2D(float left, float top, float width, float height) { set(new Vector2D(left + (width / 2), top + (height / 2)),width,height,0.0f); } public void set(Vector2D center,float w, float h,float angle) { Vector2D X = new Vector2D( (float)Math.cos(angle), (float)Math.sin(angle)); Vector2D Y = new Vector2D((float)-Math.sin(angle), (float)Math.cos(angle)); X = X.multiply( w / 2); Y = Y.multiply( h / 2); corner[0] = center.subtract(X).subtract(Y); corner[1] = center.add(X).subtract(Y); corner[2] = center.add(X).add(Y); corner[3] = center.subtract(X).add(Y); computeAxes(); extents.x = w / 2; extents.y = h / 2; computeDimensions(center,angle); } private void computeDimensions(Vector2D center,float angle) { this.center.x = center.x; this.center.y = center.y; this.angle = angle; boundingRect.left = Math.min(Math.min(corner[0].x, corner[3].x), Math.min(corner[1].x, corner[2].x)); boundingRect.top = Math.min(Math.min(corner[0].y, corner[1].y),Math.min(corner[2].y, corner[3].y)); boundingRect.right = Math.max(Math.max(corner[1].x, corner[2].x), Math.max(corner[0].x, corner[3].x)); boundingRect.bottom = Math.max(Math.max(corner[2].y, corner[3].y),Math.max(corner[0].y, corner[1].y)); } public void set(RectF rect) { set(new Vector2D(rect.centerX(),rect.centerY()),rect.width(),rect.height(),0.0f); } // Returns true if other overlaps one dimension of this. private boolean overlaps1Way(OBB2D other) { for (int a = 0; a < axis.length; ++a) { double t = other.corner[0].dot(axis[a]); // Find the extent of box 2 on axis a double tMin = t; double tMax = t; for (int c = 1; c < corner.length; ++c) { t = other.corner[c].dot(axis[a]); if (t < tMin) { tMin = t; } else if (t > tMax) { tMax = t; } } // We have to subtract off the origin // See if [tMin, tMax] intersects [0, 1] if ((tMin > 1 + origin[a]) || (tMax < origin[a])) { // There was no intersection along this dimension; // the boxes cannot possibly overlap. return false; } } // There was no dimension along which there is no intersection. // Therefore the boxes overlap. return true; } //Updates the axes after the corners move. Assumes the //corners actually form a rectangle. private void computeAxes() { axis[0] = corner[1].subtract(corner[0]); axis[1] = corner[3].subtract(corner[0]); // Make the length of each axis 1/edge length so we know any // dot product must be less than 1 to fall within the edge. for (int a = 0; a < axis.length; ++a) { axis[a] = axis[a].divide((axis[a].length() * axis[a].length())); origin[a] = corner[0].dot(axis[a]); } } public void moveTo(Vector2D center) { Vector2D centroid = (corner[0].add(corner[1]).add(corner[2]).add(corner[3])).divide(4.0f); Vector2D translation = center.subtract(centroid); for (int c = 0; c < 4; ++c) { corner[c] = corner[c].add(translation); } computeAxes(); computeDimensions(center,angle); } // Returns true if the intersection of the boxes is non-empty. public boolean overlaps(OBB2D other) { if(right() < other.left()) { return false; } if(bottom() < other.top()) { return false; } if(left() > other.right()) { return false; } if(top() > other.bottom()) { return false; } if(other.getAngle() == 0.0f && getAngle() == 0.0f) { return true; } return overlaps1Way(other) && other.overlaps1Way(this); } public Vector2D getCenter() { return center; } public float getWidth() { return extents.x * 2; } public float getHeight() { return extents.y * 2; } public void setAngle(float angle) { set(center,getWidth(),getHeight(),angle); } public float getAngle() { return angle; } public void setSize(float w,float h) { set(center,w,h,angle); } public float left() { return boundingRect.left; } public float right() { return boundingRect.right; } public float bottom() { return boundingRect.bottom; } public float top() { return boundingRect.top; } public RectF getBoundingRect() { return boundingRect; } public boolean overlaps(float left, float top, float right, float bottom) { if(right() < left) { return false; } if(bottom() < top) { return false; } if(left() > right) { return false; } if(top() > bottom) { return false; } return true; } }; What I do is when I predict a hit on the car, I force it back. It does not work that well and seems like a bad idea. What could I do to have more proper collision resolution. Such that if I hit a wall I will never get stuck in it and if I hit the side of a wall I can steer my way out of it. Thanks I found this nice ppt. It talks about pulling objects apart and calculating new velocities. How could I calc new velocities in my case? http://www.google.ca/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CC8QFjAB&url=http%3A%2F%2Fcoitweb.uncc.edu%2F~tbarnes2%2FGameDesignFall05%2FSlides%2FCh4.2-CollDet.ppt&ei=x4ucULy5M6-N0QGRy4D4Cg&usg=AFQjCNG7FVDXWRdLv8_-T5qnFyYld53cTQ&cad=rja

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  • Emoti-phrases

    - by Tony Davis
    Surely the next radical step in the development of User-interface design is for applications to react appropriately to the rising tide of bewilderment, frustration or antipathy of the users. When an application understands that rapport is lost, it should respond accordingly. When we, for example, become confused by an unforgiving interface, shouldn't there be a way of signalling our bewilderment and having the application respond appropriately? There is surprisingly little in the current interface standards that would help. If we're getting frustrated with an unresponsive application, perhaps we could let it know of our increasing irritation by means of an "I'm getting angry and exasperated" slider. Although, by 'responding appropriately', I don't include playing a "we are experiencing unusually heavy traffic: your application usage is important to us" message, accompanied by calming muzak. When confronted with a tide of wizards, 'are you sure?' messages, or page-after-page of tiresome and barely-relevant options, how one yearns for a handy 'JFDI' (Just Flaming Do It) button. One click and the application miraculously desists with its annoying questions and just gets on with the job, using the defaults, or whatever we selected last time. Much more satisfying, and more direct to most developers and DBAs, however, would be the facility to communicate to the application via a twitter-style input field, or via parameters to command-line applications ("I don't want a wide-ranging debate with you; just open the bl**dy PDF!" or, or "Don't forget which of us has the close button"). Although to avoid too much cultural-dependence, perhaps we should take the lead from emoticons, and use a set of standardized emoti-phrases such as 'sez you', 'huh?', 'Pshaw!', or 'meh', which could be used to vent a range of feelings in any given application, whether it be SQL Server stubbornly refusing to give us the result we are expecting, or when an online-survey is getting too personal. Or a 'Lingua Glaswegia' perhaps: 'Atsabelter' ("very good") 'Atspish' ("must try harder") 'AnThenYerArsFellAff ' ("I don't quite trust these results") 'BileYerHeid' or 'ShutYerGub' ("please stop these inane questions") There would, of course, have to be an ANSI standards body to define the phrases that were acceptable. Presumably, there would be a tussle amongst the different international standards organizations. Meanwhile Oracle, Microsoft and Apple would each release non-standard extensions. Time then, surely, to plant emoti-phrases on the lot of them and develop a user-driven consensus. Send us your suggestions! The best one will win an iPod nano! Cheers! Tony.

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  • Type Casting variables in PHP: Is there a practical example?

    - by Stephen
    PHP, as most of us know, has weak typing. For those who don't, PHP.net says: PHP does not require (or support) explicit type definition in variable declaration; a variable's type is determined by the context in which the variable is used. Love it or hate it, PHP re-casts variables on-the-fly. So, the following code is valid: $var = "10"; $value = 10 + $var; var_dump($value); // int(20) PHP also alows you to explicitly cast a variable, like so: $var = "10"; $value = 10 + $var; $value = (string)$value; var_dump($value); // string(2) "20" That's all cool... but, for the life of me, I cannot conceive of a practical reason for doing this. I don't have a problem with strong typing in languages that support it, like Java. That's fine, and I completely understand it. Also, I'm aware of—and fully understand the usefulness of—type hinting in function parameters. The problem I have with type casting is explained by the above quote. If PHP can swap types at-will, it can do so even after you force cast a type; and it can do so on-the-fly when you need a certain type in an operation. That makes the following valid: $var = "10"; $value = (int)$var; $value = $value . ' TaDa!'; var_dump($value); // string(8) "10 TaDa!" So what's the point? Can anyone show me a practical application or example of type casting—one that would fail if type casting were not involved? I ask this here instead of SO because I figure practicality is too subjective. Edit in response to Chris' comment Take this theoretical example of a world where user-defined type casting makes sense in PHP: You force cast variable $foo as int -- (int)$foo. You attempt to store a string value in the variable $foo. PHP throws an exception!! <--- That would make sense. Suddenly the reason for user defined type casting exists! The fact that PHP will switch things around as needed makes the point of user defined type casting vague. For example, the following two code samples are equivalent: // example 1 $foo = 0; $foo = (string)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo; // example 2 $foo = 0; $foo = (int)$foo; $foo = '# of Reasons for the programmer to type cast $foo as a string: ' . $foo;

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  • Delegate performance of Roslyn Sept 2012 CTP is impressive

    - by dotneteer
    I wanted to dynamically compile some delegates using Roslyn. I came across this article by Piotr Sowa. The article shows that the delegate compiled with Roslyn CTP was not very fast. Since the article was written using the Roslyn June 2012, I decided to give Sept 2012 CTP a try. There are significant changes in Roslyn Sept 2012 CTP in both C# syntax supported as well as API. I found Anoop Madhisidanan’s article that has an example of the new API. With that, I was able to put together a comparison. In my test, the Roslyn compiled delegate is as fast as C# (VS 2012) compiled delegate. See the source code below and give it a try. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using Roslyn.Compilers; using Roslyn.Scripting.CSharp; using Roslyn.Scripting; namespace RoslynTest { class Program { public Func del; static void Main(string[] args) { Stopwatch stopWatch = new Stopwatch(); Program p = new Program(); p.SetupDel(); //Comment out this line and uncomment the next line to compare //p.SetupScript(); stopWatch.Start(); int result = DoWork(p.del); stopWatch.Stop(); Console.WriteLine(result); Console.WriteLine("Time elapsed {0}", stopWatch.ElapsedMilliseconds); Console.Read(); } private void SetupDel() { del = (s, i) => ++s; } private void SetupScript() { //Create the script engine //Script engine constructor parameters go changed var engine=new ScriptEngine(); //Let us use engine's Addreference for adding the required //assemblies new[] { typeof (Console).Assembly, typeof (Program).Assembly, typeof (IEnumerable<>).Assembly, typeof (IQueryable).Assembly }.ToList().ForEach(asm => engine.AddReference(asm)); new[] { "System", "System.Linq", "System.Collections", "System.Collections.Generic" }.ToList().ForEach(ns=>engine.ImportNamespace(ns)); //Now, you need to create a session using engine's CreateSession method, //which can be seeded with a host object var session = engine.CreateSession(); var submission = session.CompileSubmission>("new Func((s, i) => ++s)"); del = submission.Execute(); //- See more at: http://www.amazedsaint.com/2012/09/roslyn-september-ctp-2012-overview-api.html#sthash.1VutrWiW.dpuf } private static int DoWork(Func del) { int result = Enumerable.Range(1, 1000000).Aggregate(del); return result; } } }  Since Roslyn Sept 2012 CTP is already over a year old, I cannot wait to see a new version coming out.

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  • Maintaining Revision Levels

    - by kyle.hatlestad
    A question that came up on an earlier blog post was how to limit the number of revisions on a piece of content. UCM does not inherently enforce any sort of limit on how many revisions you can have. It's unlimited. In some cases, there may be content that goes through lots of changes, but there just simply isn't a need to keep all of its revisions around. Deleting those revisions through the content information screen can be very cumbersome. And going through the Repository Manager applet can take time as well to filter and find the revisions to get rid of. But there is an easier way through the Archiver. The Export Query criteria in Archiver includes a very handy field called 'Revision Rank'. With revision labels, they typically go up as new revisions come in (e.g. 1, 2, 3, 4, etc...). But you can't really use this field to tell it to keep the top 5 revisions. Those top 5 revision numbers are always going up. But revision rank goes the opposite direction. The very latest revision is always 0. The previous revision to that is 1. Previous revision to that is 2. And so on and so forth. With revision rank, you can set your query to look for any Revision Rank greater or equal to 5. Now as older revisions move down the line, their revision rank gets higher and higher until they reach that threshold. Then when you run that archive export, you can choose to delete and remove those revisions. Running that export in Archiver is normally a manual process. But with Idc Command, you can script the process and have it run automatically from the server. Idc Command is a utility that allows you to run any of the content server services via the command line. You basically feed it a text file with the services and parameters defined along with the user to run it as. The Idc Command executable is located within the \bin\ directory: $ ./IdcCommand -f DeleteOlderRevisions.txt -u sysadmin -l delete_revisions.log In this example, our IdcCommand file to run the export and do the deletions would look like: IdcService=EXPORT_ARCHIVE aArchiveName=DeleteOlderRevisions aDoDelete=1 IDC_Name=idc dataSource=RevisionIDs <<EOD>> You can then use automated scheduling routines in the OS to run the command and command file at the frequency needed. Remember that you are deleting the revisions from within UCM, but they are still getting placed within the archive. So you will need to delete those batches to have them fully removed (or re-import if you need to recover them). For more information about Idc Command, you can find that in the Idc Command Reference Guide.

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  • SQL SERVER – Introduction to PERCENTILE_DISC() – Analytic Functions Introduced in SQL Server 2012

    - by pinaldave
    SQL Server 2012 introduces new analytical function PERCENTILE_DISC(). The book online gives following definition of this function: Computes a specific percentile for sorted values in an entire rowset or within distinct partitions of a rowset in Microsoft SQL Server 2012 Release Candidate 0 (RC 0). For a given percentile value P, PERCENTILE_DISC sorts the values of the expression in the ORDER BY clause and returns the value with the smallest CUME_DIST value (with respect to the same sort specification) that is greater than or equal to P. If you are clear with understanding of the function – no need to read further. If you got lost here is the same in simple words – find value of the column which is equal or more than CUME_DIST. Before you continue reading this blog I strongly suggest you read about CUME_DIST function over here Introduction to CUME_DIST – Analytic Functions Introduced in SQL Server 2012. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, CUME_DIST() OVER(PARTITION BY SalesOrderID ORDER BY ProductID ) AS CDist, PERCENTILE_DISC(0.5) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS PercentileDisc FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: You can see that I have used PERCENTILE_DISC(0.5) in query, which is similar to finding median but not exactly. PERCENTILE_DISC() function takes a percentile as a passing parameters. It returns the value as answer which value is equal or great to the percentile value which is passed into the example. For example in above example we are passing 0.5 into the PERCENTILE_DISC() function. It will go through the resultset and identify which rows has values which are equal to or great than 0.5. In first example it found two rows which are equal to 0.5 and the value of ProductID of that row is the answer of PERCENTILE_DISC(). In some third windowed resultset there is only single row with the CUME_DIST() value as 1 and that is for sure higher than 0.5 making it as a answer. To make sure that we are clear with this example properly. Here is one more example where I am passing 0.6 as a percentile. Now let’s have fun following query: USE AdventureWorks GO SELECT SalesOrderID, OrderQty, ProductID, CUME_DIST() OVER(PARTITION BY SalesOrderID ORDER BY ProductID ) AS CDist, PERCENTILE_DISC(0.6) WITHIN GROUP (ORDER BY ProductID) OVER (PARTITION BY SalesOrderID) AS PercentileDisc FROM Sales.SalesOrderDetail WHERE SalesOrderID IN (43670, 43669, 43667, 43663) ORDER BY SalesOrderID DESC GO The above query will give us the following result: The result of the PERCENTILE_DISC(0.6) is ProductID of which CUME_DIST() is more than 0.6. This means for SalesOrderID 43670 has row with CUME_DIST() 0.75 is the qualified row, resulting answer 773 for ProductID. I hope this explanation makes it further clear. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, SQL, SQL Authority, SQL Function, SQL Query, SQL Scripts, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Using SurfaceFormat.Single and HLSL for GPGPU with XNA

    - by giancarlo todone
    I'm trying to implement a so-called ping-pong technique in XNA; you basically have two RenderTarget2D A and B and at each iteration you use one as texture and the other as target - and vice versa - for a quad rendered through an HLSL pixel shader. step1: A--PS--B step2: B--PS--A step3: A--PS--B ... In my setup, both RenderTargets are SurfaceFormat.Single. In my .fx file, I have a tachnique to do the update, and another to render the "current buffer" to the screen. Before starting the "ping-pong", buffer A is filled with test data with SetData<float>(float[]) function: this seems to work properly, because if I render a quad on the screen through the "Draw" pixel shader, i do see the test data being correctly rendered. However, if i do update buffer B, something does not function proerly and the next rendering to screen will be all black. For debug purposes, i replaced the "Update" HLSL pixel shader with one that should simply copy buffer A into B (or B into A depending on which among "ping" and "pong" phases we are...). From some examples i found on the net, i see that in order to correctly fetch a float value from a texture sampler from HLSL code, i should only need to care for the red channel. So, basically the debug "Update" HLSL function is: float4 ComputePS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,0,0,1); } which still doesn't work and results in a all-zeroes ouput. Here's the "Draw" function that seems to properly display initial data: float4 DrawPS(float2 inPos : TEXCOORD0) : COLOR0 { float v1 = tex2D(bufSampler, inPos.xy).r; return float4(v1,v1,v1,1); } Now: playing around with HLSL doesn't change anything, so maybe I'm missing something on the c# side of this, so here's the infamous Update() function: _effect.Parameters["bufTexture"].SetValue(buf[_currentBuf]); _graphicsDevice.SetRenderTarget(buf[1 - _currentBuf]); _graphicsDevice.Clear(Color.Black); // probably not needed since RenderTargetUsage is DiscardContents _effect.CurrentTechnique = _computeTechnique; _computeTechnique.Passes[0].Apply(); _quadRender.Render(); _graphicsDevice.SetRenderTarget(null); _currentBuf = 1 - _currentBuf; Any clue?

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  • VSDB to SSDT part 4 : Redistributable database deployment package with SqlPackage.exe

    - by Etienne Giust
    The goal here is to use SSDT SqlPackage to deploy the output of a Visual Studio 2012 Database project… a bit in the same fashion that was detailed here : http://geekswithblogs.net/80n/archive/2012/09/12/vsdb-to-ssdt-part-3--command-line-deployment-with-sqlpackage.exe.aspx   The difference is we want to do it on an environment where Visual Studio 2012 and SSDT are not installed. This might be the case of your Production server.   Package structure So, to get started you need to create a folder named “DeploymentSSDTRedistributable”. This folder will have the following structure :         The dacpac and dll files are the outputs of your Visual Studio 2012 Database project. If your database project references another database project, you need to put their dacpac and dll here too, otherwise deployment will not work. The publish.xml file is the publish configuration suitable for your target environment. It holds connexion strings, SQLVARS parameters and deployment options. Review it carefully. The SqlDacRuntime folder (an arbitrary chosen name) will hold the SqlPackage executable and supporting libraries   Contents of the SqlDacRuntime folder Here is what you need to put in the SqlDacRuntime folder  :      You will be able to find these files in the following locations, on a machine with Visual Studio 2012 Ultimate installed : C:\Program Files (x86)\Microsoft SQL Server\110\DAC\bin : SqlPackage.exe Microsoft.Data.Tools.Schema.Sql.dll  Microsoft.Data.Tools.Utilities.dll Microsoft.SqlServer.Dac.dll C:\Windows\Microsoft.NET\assembly\GAC_MSIL\Microsoft.SqlServer.TransactSql.ScriptDom\v4.0_11.0.0.0__89845dcd8080cc91 Microsoft.SqlServer.TransactSql.ScriptDom.dll   Deploying   Now take your DeploymentSSDTRedistributable deployment package to your remote machine. In a standard command window, place yourself inside the DeploymentSSDTRedistributable  folder.   You can first perform a check of what will be updated in the target database. The DeployReport task of SqlPackage.exe will help you do that. The following command will output an xml of the changes:   "SqlDacRuntime/SqlPackage.exe" /Action:DeployReport /SourceFile:./Our.Database.dacpac /Profile:./Release.publish.xml /OutputPath:./ChangesToDeploy.xml      You might get some warnings on Log and Data file like I did. You can ignore them. Also, the tool is warning about data loss when removing a column from a table. By default, the publish.xml options will prevent you from deploying when data loss is occuring (see the BlockOnPossibleDataLoss inside the publish.xml file). Before actual deployment, take time to carefully review the changes to be applied in the ChangesToDeploy.xml file.    When you are satisfied, you can deploy your changes with the following command : "SqlDacRuntime/SqlPackage.exe" /Action:Publish /SourceFile:./Our.Database.dacpac /Profile:./Release.publish.xml   Et voilà !  Your dacpac file has been deployed to your database. I’ve been testing this on a SQL 2008 Server (not R2) but it should work on 2005, 2008 R2 and 2012 as well.   Many thanks to Anuj Chaudhary for his article on the subject : http://www.anujchaudhary.com/2012/08/sqlpackageexe-automating-ssdt-deployment.html

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  • EPM 11.1.2 - R&A DATABASE CONNECTIONS DISAPPEAR FROM THE "DATABASE CONNECTION MANAGER

    - by Powder
    When accessing the database connection panel through Reporting and Analysis all previously entered database connection do not appear. This is due to a bug in the Windows SMB2 protocol. To work around this bug you have to disable the protocol. On Windows 2008 the protocol is automatically enabled. This needs to be done on both the servers and the clients. Note that “server” is the server which hosts RAF repository service and RM1 folder, “client” – server which hosts replicated Repository service that accesses repository files via network i.e. \\<server_host>\RM1  In order to disable SMB 2.0 on the server side, follow these steps:  1. Run "regedit" on Windows Server 2008 based computer.  2. Expand and locate the sub tree as follows.  HKLM\System\CurrentControlSet\Services\LanmanServer\Parameters  3. Add a new REG_DWORD key with the name of "Smb2" (without quotation mark)  Value name: Smb2  Value type: REG_DWORD  0 = disabled  1 = enabled 4. Set the value to 0 to disable SMB 2.0, or set it to 1 to re-enable SMB 2.0.  5. Reboot the server.  To disable SMB 2.0 for Windows Vista or Windows Server 2008 systems that are the “client” systems run the following commands:  sc config lanmanworkstation depend= bowser/mrxsmb10/nsi  sc config mrxsmb20 start= disabled  Note there's an extra " " (space) after the "=" sign.  To enable back SMB 2.0 for Windows Vista or Windows Server 2008 systems that  are the “client” systems run the following commands: sc config lanmanworkstation depend= bowser/mrxsmb10/mrxsmb20/nsi  sc config mrxsmb20 start= auto  Again, note there's an extra " " (space) after the "=" sign. 

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  • Create Image Maps with GIMP

    - by SGWellens
    Having a clickable image in a web page is not a big deal. Having an image in a web page with clickable hotspots is a big deal. The powerful GIMP editor has a tool to make creating clickable hotspots much easier. GIMP stands for GNU Image Manipulation Program. Its home page and download links are here: http://www.gimp.org/ (it is completely free). Beware: GIMP is an extraordinarily advanced and powerful image editor. If you wish to use it for general image editing tasks, you have a steep learning curve to climb. FYI: I used it to create the shadows you see on the images below. Fortunately, the tool to make Image Maps is separate from the main program. To start, open an image with GIMP or, drag and drop an image onto the GIMP main window. I'm using the image of a bar graph. Next, we have to find the Image Map tool and launch it (Filters->Web->Image Map…): Why is the Image Map tool under Filters and not Tools? I don't know. It's mystery—much like the Loch Ness Monster, the Bermuda Triangle, or why my socks keep disappearing when I do laundry. I swear I've got twenty single unmatched socks. But I digress… Here is what the Image Map tool looks like: If we click the blue 'I' button, we can add information to the Image Map: Now we'll use the rectangle tool to create some clickable hotspots. Select the Blue Rectangle tool, drag a rectangle, click when done and you'll get something like this: You can also make circle/oval and polygon areas. You can edit all the parameters of an image map area after drawing it. Rectangle settings (for fine tweaking): JavaScript functions (it's up to you to write them): Here is a setup with two rectangles and one polygon area: When you hit save a map file is generated that looks something like this: Paste the contents into a web page and you are almost there. I made some tweaks before it became usable: Replaced &apos; with apostrophes in the javascript functions. Changed the image path so it would find the image in my images directory Tweaked the href urls. Added Title="Some Text" to get tool tips. Cleaned out the comments. Result: The final markup (with JavaScript function): function ImageMapMouseHover(Msg) { $("#Label1").html(Msg); } It may seem like a lot of bother but, the tool does the heavy lifting: i.e. the coordinates. Getting the regions positioned and sized is easy using a visual tool…much better than doing it by hand. This, of course, isn't a full treatise on the tool but it should give you enough information to decide if it's helpful. I hope someone finds this useful Steve Wellens

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  • ArchBeat Link-o-Rama for August 1, 2013

    - by OTN ArchBeat
    Performance Tuning – Systems Running BPEL Processes | Ravi Saraswathi and Jaswant Sing Ravi Saraswathi and Jaswant Singh, the authors of "Oracle SOA BPEL Process Manager 11gR1 - A Hands-on Tutorial" explain performance tuning of SOA composite applications for optimal performance and scalability. Steps to configure SAML 2.0 with Weblogic Server | Puneeth The blogger known only as Punteeth shares an illustrated technical post that will be of interest to those working with Oracle WebLogic and the Security Assertion Markup Language (SAML). Video: Planning and Getting Started - Developer PCs | Chris Muir Tune in to the latest episode of ADF Architecture TV to see Chris Muir explain why you don't have to buy the most expensive PCs in order to run JDeveloper. Key User Experience Design Principles for working with Big Data | John Fuller User Experience Designer John Fuller shares 6 core design principles for working with big data that focus on "helping people bring together a variety of data types in a fast and flexible way." Event: OTN Developer Day: ADF Mobile - Burlington, MA - Aug 28 Through six sessions, including a hands-on workshop, you'll learn a simpler way to leverage your existing skills to develop enterprise mobile applications using Oracle ADF Mobile. Registration is free, but seating is limited. Optimizing WebCenter Portal Mobile Delivery | Jeevan Joseph FMW solution architect Jeevan Joseph "walks you through identifying and analyzing some common WebCenter Portal performance bottlenecks related to page weight and describes a generic approach that can streamline your portal while improving the performance and response times." Customizing specific instances of a WebCenter task flow | Jeevan Joseph Fusion Middleware A-Team solution architect Jeevan Joseph strikes again with this article that explains "how to set up parameters on MDS customization so that it is applied only under certain conditions...making it possible to customize individual instances of task flows." Exalogic Virtual Tea Break Snippets – Modifying Memory, CPU and Storage on a vServer | Andrew Hopkinson FMW solution architect Andrew Hopkinson walks you through "the simple process of resizing the resources associated with an already existing Exalogic vServer." Oracle ADF Mobile Virtual Developer Day - Next Week | Shay Shmeltzer JDeveloper product team lead Shay Schmeltzer shares agenda information for the OTN Virtual Developer Day event covering Mobile Application Development for iOS and Android, coming up one week from today, on August 7, 2013, 9am PT/Noon ET/1pm BRT. What's New In Oracle Enterprise Pack for Eclipse 12.1.2.1.0? New features and updates on the newly-released Oracle Enterprise Pack for Eclipse 12.1.2.1.0, now available for download from OTN. IOUG Cloud Builders Unite | Jeff Erickson Check out this great Oracle Magazine article by Jeff Erickson about IOUG members organizing around their common interest in building private clouds. Thought for the Day "Stuff that's hidden and murky and ambiguous is scary because you don't know what it does." — Jerry Garcia (August 1, 1942 – August 9, 1995) Source: brainyquote.com

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  • Create a Self Signed Sertificate on WLS 10.3.5 Supporting SHA 256 Algorthim.

    - by adejuanc
    1) Set domain to call the keytool $. setDomainEnv.sh 2) Generate the key $ keytool -genkey -alias selfsignedcert -keyalg RSA -sigalg SHA256withRSA -keypass privatepassword -keystore identity.jks -storepass password -validity 365 What is your first and last name? [Unknown]: adejuan-desktop.cl.oracle.com What is the name of your organizational unit? [Unknown]: a What is the name of your organization? [Unknown]: e What is the name of your City or Locality? [Unknown]: i What is the name of your State or Province? [Unknown]: o What is the two-letter country code for this unit? [Unknown]: U Is CN=adejuan-desktop.cl.oracle.com, OU=a, O=e, L=i, ST=o, C=U correct? [no]: yes 3) Export the root certificate $ keytool -export -alias selfsignedcert -sigalg SHA256withRSA -file root.cer -keystore identity.jks Enter keystore password: Certificate stored in file <root.cer> 4) Import the root certificate to the trust store $ keytool -import -alias selfsignedcert -sigalg SHA256withRSA -trustcacerts -file root.cer -keystore trust.jks Enter keystore password: Re-enter new password: Owner: CN=adejuan-desktop.cl.oracle.com, OU=a, O=e, L=i, ST=o, C=U Issuer: CN=adejuan-desktop.cl.oracle.com, OU=a, O=e, L=i, ST=o, C=U Serial number: 4f17459a Valid from: Wed Jan 16 15:33:22CLST 2012 until: Thu Jan 15 15:33:22 CLST 2013 Certificate fingerprints: MD5: 7F:08:FA:DE:CD:D5:C3:D3:83:ED:B8:4F:F2:DA:4E:A1 SHA1: 87:E4:7C:B8:D7:1A:90:53:FE:1B:70:B6:32:22:5B:83:29:81:53:4B Signature algorithm name: SHA256withRSA Version: 3 Trust this certificate? [no]: yes Certificate was added to keystore 5) To check the contents of the keystore keytool -v -list -keystore identity.jks Enter keystore password: ***************** WARNING WARNING WARNING ***************** * The integrity of the information stored in your keystore * * has NOT been verified! In order to verify its integrity, * * you must provide your keystore password. * ***************** WARNING WARNING WARNING ***************** Keystore type: JKS Keystore provider: SUN Your keystore contains 1 entry Alias name: selfsignedcert Creation date: Jan 18, 2012 Entry type: PrivateKeyEntry Certificate chain length: 1 Certificate[1]: Owner: CN=adejuan-desktop.cl.oracle.com, OU=a, O=e, L=i, ST=o, C=U Issuer: CN=adejuan-desktop.cl.oracle.com, OU=a, O=e, L=i, ST=o, C=U Serial number: 4f17459a Valid from: Wed Jan 16 15:42:16CLST 2012 until: Thu Jan 15 15:42:16 CLST 2013 Certificate fingerprints: MD5: 7F:08:FA:DE:CD:D5:C3:D3:83:ED:B8:4F:F2:DA:4E:A1 SHA1: 87:E4:7C:B8:D7:1A:90:53:FE:1B:70:B6:32:22:5B:83:29:81:53:4B Signature algorithm name: SHA256withRSA Version: 3 ******************************************* ******************************************* 6) In some cases, this parameter is needed in the server start up parameters. -Dweblogic.ssl.JSSEEnabled=true Otherwise, enable it from the Server configuration -> SSL -> Use JSSE checkbox.

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  • Infinite detail inside Perlin noise procedural mapping

    - by Dave Jellison
    I am very new to game development but I was able to scour the internet to figure out Perlin noise enough to implement a very simple 2D tile infinite procedural world. Here's the question and it's more conceptual than code-based in answer, I think. I understand the concept of "I plug in (x, y) and get back from Perlin noise p" (I'll call it p). P will always be the same value for the same (x, y) (as long as the Perlin algorithm parameters haven't changed, like altering number of octaves, et cetera). What I want to do is be able to zoom into a square and be able to generate smaller squares inside of the already generated overhead tile of terrain. Let's say I have a jungle tile for overhead terrain but I want to zoom in and maybe see a small river tile that would only be a creek and not large enough to be a full "big tile" of water in the overhead. Of course, I want the same net effect as a Perlin equation inside a Perlin equation if that makes sense? (aka. I want two people playing the game with the same settings to get the same terrain and details every time). I can conceptually wrap my head around the large tile being based on an "zoomed out" coordinate leaving enough room to drill into but this approach doesn't make sense in my head (maybe I'm wrong). I'm guessing with this approach my overhead terrain would lose all of the cohesiveness delivered by the Perlin. Imagine I calculate (0, 0) as overhead tile 1 and then to the east of that I plug in (50, 0). OK, great, I now have 49 pixels of detail I could then "drill down" into. The issue I have in my head with this approach (without attempting it) is that there's no guarantee from my Perlin noise that (0,0) would be a good neighbor to (50,0) as they could have wildly different "elevations" or p/resultant values returning from the Perlin equation when I generate the overhead map. I think I can conceive of using the Perlin noise for the overhead tile to then reuse the p value as a seed for the "detail" level of noise once I zoom in. That would ensure my detail Perlin is always the same configuration for (0,0), (1,0), etc. ad nauseam but I'm not sure if there are better approaches out there or if this is a sound approach at all.

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  • JavaScript in different browsers

    - by PointsToShare
    Adventures with JavaScript rendered in IE 8, Chrome 15, and Firefox 8.0 I have written a little monogram about the advantages of Math and wrote a few JavaScript applications to demonstrate them. I was a bit careless and used elements on the page in my JavaScript without using any of the GetElementsByXXXX methods to identify them.  Say I had a text box named tbSeqNum into which I entered a number to be used in a computation. In my code I simply referred to its value by using it directly. Like here: Function Blah() {                 return tbSeqNum.value; } This ran fine in IE8. In IE, the elements are available as global variables. This is not the case in either Firefox or Chrome. In there one has to create the variable and only then use it. Assuming I also used tbSeqNum as the element’s ID, this works: Function Blah() {                 return GetElementById(“tbSeqNum”).value; } Naturally this corrected function also works in IE, so be warned. Also, coming from windows programming (I am long in the tooth and programmed long before the internet), I have a habit of putting an “Exit” button on my pages and setting their onclick to: onclick=”window.close()”. Again, this works fine in IE. In Firefox and chrome, it does not! There you can only close a window that you opened in the code. A window that was opened by navigation to a URL will not close.  Before I deployed mu code to my website, I painfully removed all my Exit buttons. But my greatest surprise came when I tested my pages in the various browsers. In my code I do a comparison on the performance of two algorithms used to solve the same problem. One is brute force, the other uses a mathematical formula. The compare functions runs each many times and displays the time it took for each and also the ratio. Chrome runs JavaScript between 5 and 10 times faster than Firefox and between 50 and 100 times faster that IE. Wow!!! This difference is especially remarkable when the code uses iteration. I suspect that the JS engines in Chrome and Firefox simply cache the result of a function and if it is called again with the same parameters, it returns the cached result. To see it in action play run the “How Many Squares” page in www.mgsltns.com/games.htm The host is running on Unix, so the link is case sensitive. Last Note: IE9 runs JS a bit faster, but still lags behind almost as badly. That’s All Folks!

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  • XNA extending an existing Content type

    - by Maarten
    We are doing a game in XNA that reacts to music. We need to do some offline processing of the music data and therefore we need a custom type containing the Song and some additional data: // Project AudioGameLibrary namespace AudioGameLibrary { public class GameTrack { public Song Song; public string Extra; } } We've added a Content Pipeline extension: // Project GameTrackProcessor namespace GameTrackProcessor { [ContentSerializerRuntimeType("AudioGameLibrary.GameTrack, AudioGameLibrary")] public class GameTrackContent { public SongContent SongContent; public string Extra; } [ContentProcessor(DisplayName = "GameTrack Processor")] public class GameTrackProcessor : ContentProcessor<AudioContent, GameTrackContent> { public GameTrackProcessor(){} public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context), Extra = "Some extra data" // Here we can do our processing on 'input' }; } } } Both the Library and the Pipeline extension are added to the Game Solution and references are also added. When trying to use this extension to load "gametrack.mp3" we run into problems however: // Project AudioGame protected override void LoadContent() { AudioGameLibrary.GameTrack gameTrack = Content.Load<AudioGameLibrary.GameTrack>("gametrack"); MediaPlayer.Play(gameTrack.Song); } The error message: Error loading "gametrack". File contains Microsoft.Xna.Framework.Media.Song but trying to load as AudioGameLibrary.GameTrack. AudioGame contains references to both AudioGameLibrary and GameTrackProcessor. Are we maybe missing other references? EDIT Selecting the correct content processor helped, it loads the audio file correctly. However, when I try to process some data, e.g: public override GameTrackContent Process(AudioContent input, ContentProcessorContext context) { int count = input.Data.Count; // With this commented out it works fine return new GameTrackContent() { SongContent = new SongProcessor().Process(input, context) }; } It crashes with the following error: Managed Debugging Assistant 'PInvokeStackImbalance' has detected a problem in 'C:\Users\Maarten\Documents\Visual Studio 2010\Projects\AudioGame\DebugPipeline\bin\Debug\DebugPipeline.exe'. Additional Information: A call to PInvoke function 'Microsoft.Xna.Framework.Content.Pipeline!Microsoft.Xna.Framework.Content.Pipeline.UnsafeNativeMethods+AudioHelper::OpenAudioFile' has unbalanced the stack. This is likely because the managed PInvoke signature does not match the unmanaged target signature. Check that the calling convention and parameters of the PInvoke signature match the target unmanaged signature. Information from logger right before crash: Using "BuildContent" task from assembly "Microsoft.Xna.Framework.Content.Pipel ine, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553". Task "BuildContent" Building gametrack.mp3 -> bin\x86\Debug\Content\gametrack.xnb Rebuilding because asset is new Importing gametrack.mp3 with Microsoft.Xna.Framework.Content.Pipeline.Mp3Imp orter Im experiencing exactly this: http://forums.create.msdn.com/forums/t/75996.aspx

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  • The Red Gate Guide to SQL Server Team based Development Free e-book

    - by Mladen Prajdic
    After about 6 months of work, the new book I've coauthored with Grant Fritchey (Blog|Twitter), Phil Factor (Blog|Twitter) and Alex Kuznetsov (Blog|Twitter) is out. They're all smart folks I talk to online and this book is packed with good ideas backed by years of experience. The book contains a good deal of information about things you need to think of when doing any kind of multi person database development. Although it's meant for SQL Server, the principles can be applied to any database platform out there. In the book you will find information on: writing readable code, documenting code, source control and change management, deploying code between environments, unit testing, reusing code, searching and refactoring your code base. I've written chapter 5 about Database testing and chapter 11 about SQL Refactoring. In the database testing chapter (chapter 5) I cover why you should test your database, why it is a good idea to have a database access interface composed of stored procedures, views and user defined functions, what and how to test. I talk about how there are many testing methods like black and white box testing, unit and integration testing, error and stress testing and why and how you should do all those. Sometimes you have to convince management to go for testing in the development lifecycle so I give some pointers and tips how to do that. Testing databases is a bit different from testing object oriented code in a way that to have independent unit tests you need to rollback your code after each test. The chapter shows you ways to do this and also how to avoid it. At the end I show how to test various database objects and how to test access to them. In the SQL Refactoring chapter (chapter 11) I cover why refactor and where to even begin refactoring. I also who you a way to achieve a set based mindset to solve SQL problems which is crucial to good SQL set based programming and a few commonly seen problems to refactor. These problems include: using functions on columns in the where clause, SELECT * problems, long stored procedure with many input parameters, one subquery per condition in the select statement, cursors are good for anything problem, using too large data types everywhere and using your data in code for business logic anti-pattern. You can read more about it and download it here: The Red Gate Guide to SQL Server Team-based Development Hope you like it and send me feedback if you wish too.

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  • Why All The Hype Around Live Help?

    - by ruth.donohue
    I am pleased to introduce guest blogger, Damien Acheson today. Based in Cambridge, MA, Damien is the Product Marketing Manager for ATG’s Live Help products. Welcome, Damien!! BY DAMIEN ACHESON Why all the hype around live help? An eCommerce professional recently asked me: “Why all the hype around live chat and click to call?” I already have a customer service phone number that’s available to my online visitors. Why would I want to add live help? If anything, I want my website to reduce the number of calls to my contact center, not increase it!” The effect of adding live help to a website is counter-intuitive. Done right, live help doesn’t increase your call volume; it optimizes it by replacing traditional telephone calls with smarter, more productive, live voice and live chat interactions. This generates instant cost savings, and a measurable lift in sales and customer retention. A live help interaction differs from a traditional telephone call in six radical ways: Targeting. With live help you can target specific visitors at just the exact right time with a live call or live chat invitation based on hundreds of different parameters. For example, visitors who appear to hesitate before making a large purchase may receive a live help invitation, while others may not. Productivity. By reserving live voice to visitors with complex questions, and offering self-service and live chat for more simple interactions, agents with the right domain expertise can handle simultaneous queries and achieve substantial productivity gains. Routing. Live help interactions take into account visitors’ web context to intelligently route queries to the best available agent, thereby lifting first contact resolution. Context. Traditional telephone numbers force online customers to “change channels” and “start over” with a phone agent. With Live help, agents get the context of the web session and can instantly access the customer’s transaction details and account information, substantially reducing handle times. Interaction. Agents can solve a customer’s problem more effectively co-browsing and collaborating with the visitor in real-time to complete online forms and transactions. Analytics. Unlike traditional telephone numbers, live help allows you to tie Web analytics to customer satisfaction and agent performance indicators. To better understand these differences and advantages over traditional customer service, watch this demo on optimizing customer interactions with Live Help. Technorati Tags: ATG,Live Help,Commerce

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  • Asynchronous connectToServer

    - by Pavel Bucek
    Users of JSR-356 – Java API for WebSocket are probably familiar with WebSocketContainer#connectToServer method. This article will be about its usage and improvement which was introduce in recent Tyrus release. WebSocketContainer#connectToServer does what is says, it connects to WebSocketServerEndpoint deployed on some compliant container. It has two or three parameters (depends on which representation of client endpoint are you providing) and returns aSession. Returned Session represents WebSocket connection and you are instantly able to send messages, register MessageHandlers, etc. An issue might appear when you are trying to create responsive user interface and use this method – its execution blocks until Session is created which usually means some container needs to be started, DNS queried, connection created (it’s even more complicated when there is some proxy on the way), etc., so nothing which might be really considered as responsive. Trivial and correct solution is to do this in another thread and monitor the result, but.. why should users do that? :-) Tyrus now provides async* versions of all connectToServer methods, which performs only simple (=fast) check in the same thread and then fires a new one and performs all other tasks there. Return type of these methods is Future<Session>. List of added methods: public Future<Session> asyncConnectToServer(Class<?> annotatedEndpointClass, URI path) public Future<Session> asyncConnectToServer(Class<? extends Endpoint>  endpointClass, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Endpoint endpointInstance, ClientEndpointConfig cec, URI path) public Future<Session> asyncConnectToServer(Object obj, URI path) As you can see, all connectToServer variants have its async* alternative. All these methods do throw DeploymentException, same as synchronous variants, but some of these errors cannot be thrown as a result of the first method call, so you might get it as the cause ofExecutionException thrown when Future<Session>.get() is called. Please let us know if you find these newly added methods useful or if you would like to change something (signature, functionality, …) – you can send us a comment to [email protected] or ping me personally. Related links: https://tyrus.java.net https://java.net/jira/browse/TYRUS/ https://github.com/tyrus-project/tyrus

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  • Which techniques to study?

    - by Djentleman
    Just to give you some background info, I'm studying a programming major at a tertiary level and am in my third year, so I'm not a newbie off the street. However, I am still quite new to game programming as a subset of programming. One of my personal projects for next semester is to design and create a 2D platformer game with emphasis on procedural generation and "neato" effects (think metroidvania). I've written up a list of some techniques to help me improve my personal skills (using XNA for the time being). The list is as follows: QuadTrees: Build a basic program in XNA that moves basic 2D sprites (circles and squares) around a set path and speed and changes their colour when they collide. Add functionality to add and delete objects of different sizes (select a direction and speed when adding and just drag and drop them in). Particles: Build a basic program in XNA in which you can select different colours and create particle effects of those colours on screen by clicking and dragging the mouse around (simple particles emerging from where the mouse is clicked). Add functionality where you can change the amount of particles to be drawn and the speed at which they travel and when they expire. Possibly implement gravity and wind after part 3 is complete. Physics: Build a basic program in XNA where you have a ball in a set 2D environment, a wind slider, and a gravity slider (can go to negative for reverse gravity). You can click to drag the ball around and release to throw it and, depending on what you do, the ball interacts with the environment. Implement other shapes afterwards. Random 2D terrain generation: Build a basic program in XNA that randomly generates terrain (including hills, caves, etc) created from 2D tiles. Add functionality that draws the tiles from a tileset and places different tiles depending on where they lie on the y-axis (dirt on top, then rock, then lava, etc). Randomised objects: Build a basic program in XNA that, when a button is clicked, displays a randomised item sprite based on parameters (type, colour, etc) with the images pulled from tilesets. Add the ability to save the item as an object, which stores it in a side-pane where it can be selected for viewing. Movement: Build a basic program in XNA where you can move an object around in an environment (tile-based) with a camera that pans with it. No gravity. Implement gravity and wind, allow the character to jump and fall with some basic platforms. So my question is this: Are there any other commonly used techniques that I should research, and can I get some suggestions as to the effectiveness of the techniques I've chosen to work on (e.g., don't do QuadTree stuff because [insert reason here], or, do [insert technique here] before you start working on particles because [insert reason here])? I hope this is clear enough and please let me know if I can further clarify anything!

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  • Textures do not render on ATI graphics cards?

    - by Mathias Lykkegaard Lorenzen
    I'm rendering textured quads to an orthographic view in XNA through hardware instancing. On Nvidia graphics cards, this all works, tested on 3 machines. On ATI cards, it doesn't work at all, tested on 2 machines. How come? Culling perhaps? My orthographic view is set up like this: Matrix projection = Matrix.CreateOrthographicOffCenter(0, graphicsDevice.Viewport.Width, -graphicsDevice.Viewport.Height, 0, 0, 1); And my elements are rendered with the Z-coordinate 0. Edit: I just figured out something weird. If I do not call this spritebatch code above doing my textured quad rendering code, then it won't work on Nvidia cards either. Could that be due to culling information or something like that? Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone); ... spriteBatch.End(); Edit 2: Here's the full code for my instancing call. public void DrawTextures() { Batch.Instance.SpriteBatch.Begin(SpriteSortMode.Texture, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone, textureEffect); while (texturesToDraw.Count > 0) { TextureJob texture = texturesToDraw.Dequeue(); spriteBatch.Draw(texture.Texture, texture.DestinationRectangle, texture.TintingColor); } spriteBatch.End(); #if !NOTEXTUREINSTANCING // no work to do if (positionInBufferTextured > 0) { device.BlendState = BlendState.Opaque; textureEffect.CurrentTechnique = textureEffect.Techniques["Technique1"]; textureEffect.Parameters["Texture"].SetValue(darkTexture); textureEffect.CurrentTechnique.Passes[0].Apply(); if ((textureInstanceBuffer == null) || (positionInBufferTextured > textureInstanceBuffer.VertexCount)) { if (textureInstanceBuffer != null) textureInstanceBuffer.Dispose(); textureInstanceBuffer = new DynamicVertexBuffer(device, texturedInstanceVertexDeclaration, positionInBufferTextured, BufferUsage.WriteOnly); } if (positionInBufferTextured > 0) { textureInstanceBuffer.SetData(texturedInstances, 0, positionInBufferTextured, SetDataOptions.Discard); } device.Indices = textureIndexBuffer; device.SetVertexBuffers(textureGeometryBuffer, new VertexBufferBinding(textureInstanceBuffer, 0, 1)); device.DrawInstancedPrimitives(PrimitiveType.TriangleStrip, 0, 0, textureGeometryBuffer.VertexCount, 0, 2, positionInBufferTextured); // now that we've drawn, it's ok to reset positionInBuffer back to zero, // and write over any vertices that may have been set previously. positionInBufferTextured = 0; } #endif }

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  • Running Teamsite User Admin tool IWUSERADM.exe from ASP.NET

    - by Narendra Tiwari
    It has really been a head scratching task for me. I 've tried many options but nothing worked. Finally I found a workaround on google to achive this by TaskScheduler. PROBLEM When we run Teamsite user administration command line tool IWUSERADM.exe though ASP.Net it gives following error: Application popup: cmd.exe - Application Error : The application failed to initialize properly (0xc0000142). Click on OK to terminate the application. CAUSE No specific cause, it seems to be a bug, supposed to be resolved with this Microsoft patch http://support.microsoft.com/kb/960266. and there is nothing related to permission issue, y web application is impersonated with an administrator account. off course running a bat file from dmin account is a potential secury threat but for this scenario lets conifned our discussion to run the command line tool. RESOLUTION I have not tried this patch as I have not permitted to run this patch on server. Below are the steps to achive the requirement. 1/ Create a batch file which runs the IWUSERADM.exe.         echo - Add Teamsite User    CD E:\Appli\GN00\iw-home\bin    iwuseradm add-user %1 2/ Temporarily create a schedule task and run  the .bat file by scheduled task by ASP.Net code using TaskScheduler http://www.codeproject.com/KB/cs/tsnewlib.aspx. 3/ Here is the function: private int AddTeamsiteUser(string strBatchFilePath, string strUser) { //Get a ScheduledTasks object for the local computer. ScheduledTasks st = new ScheduledTasks(); // Create a task Task t; try{ t = st.CreateTask("~AddTeamsiteUser"); } catch { throw new Exception("Schedule Task ~AddTeamsiteUser already exist."); }    t.SetAccountInformation(yourLogin, yourPassword); //Set the account under which the task should run.  t.Save();  t.Run(); Thread.Sleep(2000); //for sync issue //Remove the scheduled task st.DeleteTask("~AddTeamsiteUser"); return t.ExitCode;   Below are few resources related to the above scenario:- - Task Scheduler Class Library for .NET  http://www.codeproject.com/KB/cs/tsnewlib.aspx - Run a .BAT file from ASP.NET  http://codebetter.com/blogs/brendan.tompkins/archive/2004/05/13/13484.aspx - TaskScheduler Class  http://msdn.microsoft.com/en-us/library/system.threading.tasks.taskscheduler.aspx - Application Hangs whle running iwuseradm.exe through ASP.Net  http://bytes.com/topic/asp-net/answers/733098-system-diagnostics-process-hangs     t.ApplicationName = strBatchFilePath; t.Parameters = strUser; t.Comment = "Adding user to Teamsite Application"

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