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  • Any reason not to buy SSL certificates from a reseller?

    - by andrewtweber
    Is there any reason to buy an SSL certificate directly from the host (for $49, for example), instead of through a well-known reseller, for only $10.95? Specifically in my case, I just need to encrypt user data as they fill out forms. Nothing too critical, only usernames and passwords. I don't think my users actually care about the brand name or "trust" level behind the certificate, I'm just looking out for them.

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  • Client Certificate installed in IE8 on Windows 7 doesn't work - 403.7

    - by mlauter
    We have configured IIS 6 to accept client certificates and have installed the certificate services on our server. When we go to http://[our site]/CertSrv and request a Web Browser Certificate (client certificate) from IE7/8 on Windows XP and Vista and Windows 7, then issue the cert on the server certificate authority manager, all combinations of the client/OS seem to install the client certificate properly in the personal certificate store. When we visit our test application that requires client certificates, all IE versions installed in Windows XP propmt for the client certificate and then properly display the page. Uhfortunately, all IE versions installed on Vista and Windows 7 do not prompt for the cert, nor do they automatically send the cert. It's like IE on these operating systems is unaware of the client certificate and it doesn't prompt for it, nor does it send it to the site. Since everything works as expected, at least on the XP configurations, we assume that IIS6 is correctly configured. It's been 8 hours with two of us trying to figure this out and we're ready to throw a laptop through a window and "the google" has let us down. Thanks for anyone who can help. Mark

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  • NRF Week - Disney Store Tour

    - by sarah.taylor(at)oracle.com
    Disney has created a real buzz at this year's NRF event. Yesterday morning we began the Oracle Retail Exchange program with a visit to the flagship Disney store in Times Square. Additionally Oracle made a key announcement with Disney  on Oracle Retail's Point of Sale implementation in 330 stores worldwide. Today   Disney's Steve Finney gave a super session on The Magic of Disney at the NRF Big Show. We also saw Disney making an exclusive news announcement about their plans for Global store openings at the Oracle trade show stand - with a little help from Mickey and Minnie Mouse. Disney Stores have been entirely reinvented since the company in 2008 took ownership after previously franchising the retail arm of the business. They have subsequently been a strong Oracle partner and technology has played a key role in their re imagination of the store environment. The new Imagination stores have a 20% higher footfall and margins are up 25%. The Disney brand is synonymous with magical and memorable experiences for children of all ages. The company is achieving a unique retail experience that delights children and shareholders alike! Technology is a key pillar in helping to deliver on both a strong operating model and a unique customer experience - the best thirty minutes in a child's day is their aim. Steve Finney this morning said their technology has to be as reliable as a theme park ride. Store experiences are much more enjoyable when there are short waiting times and children can interact with their favourite characters through magic mirrors, mobile point of sale, touch screens and custom animations that are digitally transmitted to stores globally. The Oracle Retail Point of Sale with iPad touch screens reduces check out times, stores customer data, ensures that promotions are delivered accurately and reduces losses. This means higher levels of guest conversion, increased availability and convenience for customers who want to check availability at other locations. Disney is a pioneer. At NRF's 100th show, we had the privilege of learning from a retailer using technology as a creative force to drive their business forward.

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  • MyMessageBox for Phone and Store apps

    - by Daniel Moth
    I am sharing a class I use for both my Windows Phone 8 and Windows Store app projects. Background and my requirements For my Windows Phone 7 projects two years ago I wrote an improved custom MessageBox class that preserves the well-known MessageBox interface while offering several advantages. I documented those and shared it for Windows Phone 7 here: Guide.BeginShowMessageBox wrapper. Aside: With Windows Phone 8 we can now use the async/await feature out of the box without taking a dependency on additional/separate pre-release software. As I try to share code between my existing Windows Phone 8 projects and my new Windows Store app projects, I wanted to preserve the calling code, so I decided to wrap the WinRT MessageDialog class in a custom class to present the same MessageBox interface to my codebase. BUT. The MessageDialog class has to be called with the await keyword preceding it (which as we know is viral) which means all my calling code will also have to use await. Which in turn means that I have to change my MessageBox wrapper to present the same interface to the shared codebase and be callable with await… for both Windows Phone projects and Windows Store app projects. Solution The solution is what the requirements above outlined: a single code file with a MessageBox class that you can drop in your project, regardless of whether it targets Windows Phone 8, or Windows 8 Store apps or both. Just call any of its static Show functions using await and dependent on the overload check the return type to see which button the user chose.// example from http://www.danielmoth.com/Blog/GuideBeginShowMessageBox-Wrapper.aspx if (await MyMessageBox.Show("my message", "my caption", "ok, got it", "that sucks") == MyMessageBoxResult.Button1) { // Do something Debug.WriteLine("OK"); } The class can be downloaded from the bottom of my older blog post. Comments about this post by Daniel Moth welcome at the original blog.

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  • Common way to store model transformations

    - by redreggae
    I ask myself what's the best way to store the transformations in a model class. What I came up with is to store the translation and scaling in a Vector3 and the rotation in a Matrix4. On each update (frame) I multiply the 3 matrices (first build a Translation and Scaling Matrix) to get the world matrix. In this way I have no accumulated error. world = translation * scaling * rotation Another way would be to store the rotation in a quaternion but then I would have a high cost to convert to a matrix every time step. If I lerp the model I convert the rotation matrix to quaternion and then back to matrix. For speed optimization I have a dirty flag for each transformation so that I only do a matrix multiplication if necessary. world = translation if (isScaled) { world *= scaling } if (isRotated) { world *= rotation } Is this a common way or is it more common to have only one Matrix4 for all transformations? And is it better to store the rotation only as quaternion? For info: Currently I'm building a CSS3D engine in Javascript but these questions are relevant for every 3D engine.

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  • Server certificate problem with Cisco AnyConnect VPN Client

    - by Mohammad Moghimi
    When I try to connect using the Cisco AnyConnect VPN Client, I receive this error: Connection attempt has failed due to server certificate problem. I happened to have this problem in my previous Ubuntu 11.10 installation. That time I could fix it using some tutorials on the internet (I don't remember which one). Basically, they suggested installing 4-5 packages and then some ln -s. But this time none of them are working. Can anyone help me step by step?

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  • what kind of certificate needed for my application ?

    - by e e
    I am releasing free C# softwares I've created using Visual Studio. In the future, some of these softwares might become Paid. I was wondering if I need to purchase any kind of license for them ? I understand that it's good to have a certificate for your website (SSL?), if your trying to sell your software but what about your applications ? I just don't want anti-virus/browsers flagging my application as not trusted. Any suggestion is appreciated.

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  • How Do I Obtain an SEO Certificate Online?

    There are now many colleges online now offering certified training courses whereby one can now obtain a recognized SEO certificate. So if you are looking to jump start your career in the SEO industry you can do this from the comfort of your own home and at your own pace.

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  • Security Pattern to store SSH Keys

    - by Mehdi Sadeghi
    I am writing a simple flask application to submit scientific tasks to remote HPC resources. My application in background talks to remote machines via SSH (because it is widely available on various HPC resources). To be able to maintain this connection in background I need either to use the user's ssh keys on the running machine (when user's have passwordless ssh access to the remote machine) or I have to store user's credentials for the remote machines. I am not sure which path I have to take, should I store remote machine's username/password or should I store user's SSH key pair in database? I want to know what is the correct and safe way to connect to remote servers in background in context of a web application.

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 3)

    Over the past two weeks I've showed how to build a store locator application using ASP.NET and the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> and Google's geocoding service. <a href="http://www.4guysfromrolla.com/articles/051910-1.aspx">Part 1</a> looked at creating the database to record the store locations. This database contains a table named <code>Stores</code> with columns capturing each store's address and <a href="http://en.wikipedia.org/wiki/Latitude">latitude</a> and <a href="http://en.wikipedia.org/wiki/Longitude">longitude</a> coordinates. Part 1 also showed how to use Google's geocoding service to translate a user-entered address

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  • Building a Store Locator ASP.NET Application Using Google Maps API (Part 1)

    Over the past couple of months I've been working on a couple of projects that have used the free <a href="http://code.google.com/apis/maps/">Google Maps API</a> to add interactive maps and <a href="http://en.wikipedia.org/wiki/Geocoding">geocoding</a> capabilities to ASP.NET websites. In a nutshell, the Google Maps API allow you to display maps on your website, to add markers onto the map, and to compute the latitude and longitude of an address, among many other tasks.With some Google Maps API experience under my belt, I decided it would be fun to implement a store locator feature and share it here on 4Guys. A store locator lets a visitor enter an address or postal code and then shows the nearby stores. Typically, store locators display the

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  • Best way to store a large amount of game objects and update the ones onscreen

    - by user3002473
    Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is a lone solution). The question may be vague (if anyone can think of a better title after having read the question, please edit it) or broad but I'm not quite sure what to do and I thought it would help just to discuss the problem with people more educated in the field. Before we get started, here are some of the questions I've looked at for help in the past: Best way to keep track of game objects Elegant way to simulate large amounts of entities within a game world What is the most efficient container to store dynamic game objects in? I've also read articles about different data structures commonly used in games to store game objects such as this one about slot maps, but none of them are really what I'm looking for. Also, if it helps at all I'm using Python 3 to design the game. It has to be Python 3, if I could I would use C++ or Unityscript or something else, but I'm restricted to having to use Python 3. My game will be a form of side scroller shooter game. In said game the player will traverse large rooms with large amounts of enemies and other game objects to update (think some of the larger areas in Cave Story or Iji). The player obviously can't see the entire room all at once, so there is a viewport that follows the player around and renders only a selection of the room and the game objects that it contains. This is not a foreign concept. The part that's getting me confused has to do with how certain game objects are updated. Some of them are to be updated constantly, regardless of whether or not they can be seen. Other objects however are only to be updated when they are onscreen (for example, an enemy would only be updated to react to the player when it is onscreen or when it is in a certain range of the screen). Another problem is that game objects have to be easily referable by other game objects; something that happens in the player's update() method may affect another object in the world. Collision detection in games is always a serious problem. I need a way of containing the game objects such that it minimizes the number of cases when testing for collisions against one another. The final problem is that of creating and destroying game objects. I think this problem is pretty self explanatory. To store the game objects then I've considered a number of different methods. The original method I had was to simply store all the objects in a hash table by an id. This method was simple, and decently fast as it allows all the objects to be looked up in O(1) complexity, and also allows them to be deleted fairly easily. Hash collisions would not be a major problem; I wasn't originally planning on using computer generated ids to store the game objects I was going to rely on them all using ids given to them by the game designer (such names would be strings like 'Player' or 'EnemyWeapon4'), and even if I did use computer generated ids, if I used a decent hashing algorithm then the chances of collisions would be around 1 in 4 billion. The problem with using a hash table however is that it is inefficient in checking to see what objects are in range of the viewport. Considering the fact that certain game objects move (as well as the viewport itself), the only solution I could think of in order to only update objects that are in the viewport would be to iterate through every object in the hash table and check if it is in the viewport or not, updating only the ones that are in the valid area. This would be incredibly slow in scenarios where the amount of game objects exceeds 500, or even 200. The second solution was to store everything in a 2-d list. The world is partitioned up into cells (a tilemap essentially), where each cell or tile is the same size and is square. Each cell would contain a list of the game objects that are currently occupying it (each game object would be inserted into a cell depending on the center of the object's collision mask). A 2-d list would allow me to take the top-left and bottom-right corners of the viewport and easily grab a rectangular area of the grid containing only the cells containing entities that are in valid range to be updated. This method also solves the problem of collision detection; when I take an entity I can find the cell that it is currently in, then check only against entities in it's cell and the 8 cells around it. One problem with this system however is that it prohibits easy lookup of game objects. One solution I had would be to simultaneously keep a hash table that would contain all the positions of the objects in the 2-d list indexed by the id of said object. The major problem with a 2-d list is that it would need to be rebuilt every single game frame (along with the hash table of object positions), which may be a serious detriment to game speed. Both systems have ups and downs and seem to solve some of each other's problems, however using them both together doesn't seem like the best solution either. If anyone has any thoughts, ideas, suggestions, comments, opinions or solutions on new data structures or better implementations of the existing data structures I have in mind, please post, any and all criticism and help is welcome. Thanks in advance! EDIT: Please don't close the question because it has a bad title, I'm just bad with names!

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  • Splitting up revenue among development team members on Apple's app store

    - by itaiferber
    A friend and I have started developing an app to put on Apple's app store. Development is going fine, but thinking ahead, we're trying to come up with an easy way to share any revenue coming from our efforts. The app store allows you to deposit your revenue into a single bank account, but there's no easy way to split revenue among several people. How do (small) dev teams split up revenue on their products, on, and off the app store? As far as I can tell, banks don't offer an easy way to automatically split the balance on an account 50-50 (or any other percentage, for that matter), especially on a regular basis. So how do teams deal with this? We're not incorporated, and we don't have an official business set up. We're considering depositing all the money into one of our accounts and manually transferring half the money to the other person, but this isn't sustainable over long periods of time. Is there a low-cost, sustainable, automatic process for handling these finances?

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  • Store and create game objects at positions along terrain

    - by Alex
    I have a circular character that rolls down terrain like that shown in the picture below. The terrain is created from an array holding 1000 points. The ground is drawn one screen width infront and one screen width behind. So as the character moves, edges are created infront and edges are removed behind. My problem is, I want to create box2d bodies at certain locations along the path and need a way to store these creator methods or objects. I need some way to store a position at which they are created and some pointer to a function to create them, once the character is in range. I guess this would be an array of some sort that is checked each time the ground is updated and then if in range, the function is executed and removed from the array. But I'm not sure if its even possible to store pointers to functions with parameters included... any help is much appreciated!

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  • Google Play détrône l'App Store en nombre de téléchargements, mais pas encore en termes de revenus

    Google Play détrône enfin App Store en nombre de téléchargements, mais pas encore en termes de revenusLa start-up App Annie, qui analyse de façon quotidienne les chiffres de nombreux magasins d'applications, a publié un rapport sur les activités de Google et Apple. Google Play aurait dépassé l'App Store d'Apple en nombre de téléchargements d'environ 10 % durant le second trimestre de l'année en cours. Un juste retour de situation pour ceux qui n'ont pas manqué de signaler que le marché des consommateurs est constitué majoritairement d'Android. Toutefois, App Store demeure plus rentable que son homologue chez Google puisque la boutique affiche des revenus 2,3 fois supérieurs. « Bien que Google Play soit ...

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  • Google présente Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'App

    Google présente son Chrome Web Store, son magasin d'applications a quelques similitudes avec celui d'Apple La semaine dernière, Google a enchainé les annonces importantes lors de sa conférence de développement I/O. La firme semble mettre en place diverses nouveautés qui s'articulent autour de la sortie prochaine de son système d'exploitation Chrome OS. Vendredi a été présenté le Chrome Web Store, une boutique d'application qui commercialisera (ou offrira) des programmes pour les smartphones et terminaux mobiles utilisant Chrome ainsi que pour les ordinateurs équipés de Chrome OS (jeux, applications, plug-ins pour Chrome, etc.). A Mountain View, on semble donc vouloir fortement concurrence l'App Store. D'ailleurs, le...

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  • How to Use The US Windows 8 Store From Another Country

    - by Taylor Gibb
    Have you ever searched for an app only to find that its not available in your country? Luckily for us there is a work around for the Windows Store. How to use the US Windows Store from Another Country Press the Win + X keyboard combination, or right click in the bottom left hand corner of your screen to open the WinX menu, then launch the Control Panel. Now change the Control Panel’s view to the Small icons view. Then head into the Region settings. When the Region settings open you will need to switch over to the Location tab. Here you will be able to see the location that the Windows Store, as well as other applications , is using. You can change it by simply selecting United States from the drop down. That’s all there is to it. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • smtp.gmail.com from bash gives "Error in certificate: Peer's certificate issuer is not recognized."

    - by ndasusers
    I needed my script to email admin if there is a problem, and the company only uses Gmail. Following a few posts instructions I was able to set up mailx using a .mailrc file. there was first the error of nss-config-dir I solved that by copying some .db files from a firefox directory. to ./certs and aiming to it in mailrc. A mail was sent. However, the error above came up. By some miracle, there was a Google certificate in the .db. It showed up with this command: ~]$ certutil -L -d certs Certificate Nickname Trust Attributes SSL,S/MIME,JAR/XPI GeoTrust SSL CA ,, VeriSign Class 3 Secure Server CA - G3 ,, Microsoft Internet Authority ,, VeriSign Class 3 Extended Validation SSL CA ,, Akamai Subordinate CA 3 ,, MSIT Machine Auth CA 2 ,, Google Internet Authority ,, Most likely, it can be ignored, because the mail worked anyway. Finally, after pulling some hair and many googles, I found out how to rid myself of the annoyance. First, export the existing certificate to a ASSCII file: ~]$ certutil -L -n 'Google Internet Authority' -d certs -a > google.cert.asc Now re-import that file, and mark it as a trusted for SSL certificates, ala: ~]$ certutil -A -t "C,," -n 'Google Internet Authority' -d certs -i google.cert.asc After this, listing shows it trusted: ~]$ certutil -L -d certs Certificate Nickname Trust Attributes SSL,S/MIME,JAR/XPI ... Google Internet Authority C,, And mailx sends out with no hitch. ~]$ /bin/mailx -A gmail -s "Whadda ya no" [email protected] ho ho ho EOT ~]$ I hope it is helpful to someone looking to be done with the error. Also, I am curious about somethings. How could I get this certificate, if it were not in the mozilla database by chance? Is there for instance, something like this? ~]$ certutil -A -t "C,," \ -n 'gmail.com' \ -d certs \ -i 'http://google.com/cert/this...'

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  • Using SSL on slapd

    - by Warren
    I am setting up slapd to use SSL on Fedora 14. I have the following in my /etc/openldap/slapd.d/cn=config.ldif: olcTLSCACertificateFile: /etc/pki/tls/certs/SSL_CA_Bundle.pem olcTLSCertificateFile: /etc/pki/tls/certs/mydomain.crt olcTLSCertificateKeyFile: /etc/pki/tls/private/mydomain.key olcTLSCipherSuite: HIGH:MEDIUM:-SSLv2 olcTLSVerifyClient: demand and the following in my /etc/sysconfig/ldap: SLAPD_LDAP=no SLAPD_LDAPS=yes In my ldap.conf file, I have BASE dc=mydomain,dc=com URI ldaps://localhost TLS_CACERTDIR /etc/pki/tls/certs TLS_REQCERT allow However, when I connect to the localhost, ldapsearch returns the following: ldap_initialize( <DEFAULT> ) ldap_create Enter LDAP Password: ldap_sasl_bind ldap_send_initial_request ldap_new_connection 1 1 0 ldap_int_open_connection ldap_connect_to_host: TCP localhost:636 ldap_new_socket: 3 ldap_prepare_socket: 3 ldap_connect_to_host: Trying 127.0.0.1:636 ldap_pvt_connect: fd: 3 tm: -1 async: 0 TLS: loaded CA certificate file /etc/pki/tls/certs/978601d0.0 from CA certificate directory /etc/pki/tls/certs. TLS: loaded CA certificate file /etc/pki/tls/certs/b69d4130.0 from CA certificate directory /etc/pki/tls/certs. TLS certificate verification: defer TLS: error: connect - force handshake failure: errno 0 - moznss error -12271 TLS: can't connect: . ldap_err2string ldap_sasl_bind(SIMPLE): Can't contact LDAP server (-1) What do I have incorrect?

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  • Apache not Forwarding Client x509 Certificate to Tomcat via mod_proxy

    - by hooknc
    Hi Everyone, I am having difficulties getting a client x509 certificate to be forwarded to Tomcat from Apache using mod_proxy. From observations and reading a few logs it does seem as though the client x509 certificate is being accepted by Apache. But, when Apache makes an SSL request to Tomcat (which has clientAuth="want"), it doesn't look like the client x509 certificate is passed during the ssl handshake. Is there a reasonable way to see what Apache is doing with the client x509 certificate during its handshake with Tomcat? Here is the environment I'm working with: Apache/2.2.3 Tomcat/6.0.29 Java/6.0_23 OpenSSL 0.9.8e Here is my Apache VirtualHost SSL config: <VirtualHost xxx.xxx.xxx.xxx:443> ServerName xxx ServerAlias xxx SSLEngine On SSLProxyEngine on ProxyRequests Off ProxyPreserveHost On ErrorLog logs/ssl_error_log TransferLog logs/ssl_access_log LogLevel debug SSLProtocol all -SSLv2 SSLCipherSuite ALL:!ADH:!EXPORT:!SSLv2:RC4+RSA:+HIGH:+MEDIUM:+LOW SSLCertificateFile /usr/local/certificates/xxx.crt SSLCertificateKeyFile /usr/local/certificates/xxx.key SSLCertificateChainFile /usr/local/certificates/xxx.crt SSLVerifyClient optional_no_ca SSLOptions +ExportCertData CustomLog logs/ssl_request_log \ "%t %h %{SSL_PROTOCOL}x %{SSL_CIPHER}x \"%r\" %b" <Proxy *> AddDefaultCharset Off Order deny,allow Allow from all </Proxy> ProxyPass / https://xxx.xxx.xxx.xxx:8443/ ProxyPassReverse / https://xxx.xxx.xxx.xxx:8443/ </VirtualHost> Then here is my Tomcat SSL Connector: <Connector port="8443" protocol="HTTP/1.1" SSLEnabled="true" address="xxx.xxx.xxx.xxx" maxThreads="150" scheme="https" secure="true" keystoreFile="/usr/local/certificates/xxx.jks" keypass="xxx_pwd" clientAuth="want" sslProtocol="TLSv1" proxyName="xxx.xxx.xxx.xxx" proxyPort="443" /> Could there possibly be issues with SSL Renegotiation? Could there be problems with the Truststore in our Tomcat instance? (We are using a non-standard Truststore that has partner organization CAs.) Is there better logging for what is happening internally with Apache for SSL? Like what is happening to the client cert or why it isn't forwarding the certificate when tomcats asks for one? Any reasonable assistance would be greatly appreciated. Thank you for your time.

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  • PHP stream_context_set_option SSL certificate as string

    - by Roger Thomas
    I've got a weird issue. Basically, I need to do this: $handle = stream_context_create(); stream_context_set_option($handle , 'ssl', 'local_cert', '/tmp/cert'); However. The certificate is not held as a file within the server. Rather it's an encrypted string held in a clustered database environment. So instead of the certificate being a file name pointer, its the physical content of the certificate. So instead of using the file name, I need to specify the content of the certificate instead. For example: $cert = '-----BEGIN CERTIFICATE-----.... upWbwmdMd61SjNCdtOpZcNW3YmzuT96Fr7GUPiDQ -----END CERTIFICATE-----'; Does anyone have any idea whatsoever how on earth I can do this? I'm scratching my head over this problem, but my gut instinct says it is doable. Thanks in advance everyone!

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  • Where do you store the private key for your code signing certificate?

    - by flipdoubt
    I recently acquired a code signing certificate for my employer, but I am not the InstallShield developer who will sign the binaries before distribution. I know I can export the certificate along with its private key, but where do I store it so the InstallShield developer can install it on his machine? Should I remove it from my machine once I give it to the person doing the signing? Where do I store the master copy? Obviously, source control is not the best place, unless I lock down that directory in SVN.

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  • Install SSL certificate for RDP on Windows 2003?

    - by Crashalot
    I need to configure SSL for RDP, and am following the instructions described here: http://thelazyadmin.com/blogs/thelazyadmin/archive/2007/01/26/Configure-RDP-over-SSL-with-SelfSSL.aspx My client's server already has a SSL certificate (.cer file), and I attempted to import it so that Terminal Services would recognize it. The importing instructions I followed are: http://support.microsoft.com/kb/816794#3. Unfortunately, when I click "Edit" from the "RDP-tcp Properties" dialog (for a Terminal Services certificate), no certificate appears. How can I get the certificate to appear here? Thanks!

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  • How can I sign my server with an SSL certificate

    - by Saif Bechan
    I have a dedicated server and I want to use one domain name for default entrance to the system. My system is Apache 2 on CentOS 5.4. Lets says the domain name is mydomain.com. I have also bought an SSL certificate and installed it to work with this default domain. Still when I restart Apache I get the following error message: [Sat May 01 02:21:22 2010] [warn] RSA server certificate is a CA certificate (BasicConstraints: CA == TRUE !?) [Sat May 01 02:21:22 2010] [warn] RSA server certificate CommonName (CN) `mydomain.com' does NOT match server name!? Does anyone have an idea how I can remove this message. I have the server, domain name, and ssl key.

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