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  • How to popViewController from button click of custom UITableViewCell

    - by Chi Rod
    I have a button in a custom UITableViewCell. Its UITableView is controlled by a UIViewController. I would like to return to the RootView when that button is clicked. I am trying to use [self.superview.navigationController popViewControllerAnimated:YES]; in the target Action of the button, which is in the UITableViewCell.m file. However, it doesn't recognize "navigationController" because it is not in the stack. How can I return to the RootView when that button is clicked?

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  • problem with jsf / icefaces depended form fields and validation

    - by hubertg
    Hi, I have a form with 3 fields (simplyfied example). The first one is a checkbox. <ice:selectBooleanCheckBox value=#{backingBean.bean.visible} ID=checkbox1 partialSubmit=true> The second one is a <ice:inputText ID=text1> The third one is also a <ice:inputText ID=text2> text1 should only be visible when checkbox1 is checked. text2 is a required field. So my first approach with just using #{backingBean.bean.visible} failed because text2 has is required and a validation message appeared (after the checkbox was clicked) when the text2 field is empty. Because of ths valdation error the form was never completely submitted such that the visible property is set (update model phase was never reached). So my question: how can I make sure text1 is only visible when checkbox1 is clicked? Thanks.

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  • Rails Message This User Button

    - by bob
    Hello, I am using this http://github.com/professionalnerd/simple-private-messages plugin in rails and I am on a user page show.html.erb - User and I want to put a button there that, when clicked, goes to the current user's inbox and populates the field call "send to" with the "user" name. How do I send that data along when the button is clicked? <%= link_to image_tag('send_message_button.jpg', :title => 'send #{user} a message', :alt => 'send #{user} a message'), new_user_message_path(current_user), :class=>'messageuser' %> This goes to the current_user's inbox. I want to send the "params[:user_id]" variable along with it so that I can then fill out the "send to" textbox in the inbox page with it. How do I send that params variable along with this button?

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  • What does "?ref=ts" mean in a FACEBOOK APP url

    - by jozecuervo
    When Facebook drives traffic to an app, they often append &ref=whatever to the query string. This is useful for figuring out which integration points are working or not. I've figured out what some of these mean. For example: ref=bookmarks - the user clicked on a bookmark. ref=game_my_recent - the user clicked on the upper portion of the games dashboard. Does anyone know what "ref=ts" means? It accounts for a ton of traffic. I've viewed source on pages all over common FB pages and cannot find a match for ant piece of content generated by any of my apps. Same question, posted by me on the FB DEV FORUM: http://forum.developers.facebook.com/viewtopic.php?id=54866 I'm thinking I'll get better answers here ;) Thanks people, Jose

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  • Why does the interpreted order seem different from what I expect?

    - by inspectorG4dget
    I have a problem that I have not faced before: It seems that the order of interpretation in my program is somehow different from what I expect. I have written a small Twitter client. It takes a few seconds for my program to actually post a tweet after I click the "GO" button (which can also be activated by hitting ENTER on the keyboard). I don't want to click multiple times within this time period thinking that I hadn't clicked it the first time. Therefore, when the button is clicked, I would like the label text to display something that tells me that the button has been clicked. I have implemented this message by altering the label text before I send the tweet across. However, for some reason, the message does not display until the tweet has been attempted. But since I have a confirmation message after the tweet, I never get to see this message and my original problem goes unsolved. I would really appreciate any help. Here is the relevant code: class SimpleTextBoxForm(Form): def __init__(self): # set window properties self.Text = "Tweeter" self.Width = 235 self.Height = 250 #tweet away self.label = Label() self.label.Text = "Tweet Away..." self.label.Location = Point(10, 10) self.label.Height = 25 self.label.Width = 200 #get the tweet self.tweetBox = TextBox() self.tweetBox.Location = Point(10, 45) self.tweetBox.Width = 200 self.tweetBox.Height = 60 self.tweetBox.Multiline = True self.tweetBox.WordWrap = True self.tweetBox.MaxLength = 140; #ask for the login ID self.askLogin = Label() self.askLogin.Text = "Login:" self.askLogin.Location = Point(10, 120) self.askLogin.Height = 20 self.askLogin.Width = 60 self.login = TextBox() self.login.Text= "" self.login.Location = Point(80, 120) self.login.Height = 40 self.login.Width = 100 #ask for the password self.askPass = Label() self.askPass.Text = "Password:" self.askPass.Location = Point(10, 150) self.askPass.Height = 20 self.askPass.Width = 60 # display password box with character hiding self.password = TextBox() self.password.Location = Point(80, 150) self.password.PasswordChar = "x" self.password.Height = 40 self.password.Width = 100 #submit button self.button1 = Button() self.button1.Text = 'Tweet' self.button1.Location = Point(10, 180) self.button1.Click += self.update self.AcceptButton = self.button1 #pack all the elements of the form self.Controls.Add(self.label) self.Controls.Add(self.tweetBox) self.Controls.Add(self.askLogin) self.Controls.Add(self.login) self.Controls.Add(self.askPass) self.Controls.Add(self.password) self.Controls.Add(self.button1) def update(self, sender, event): if not self.password.Text: self.label.Text = "You forgot to enter your password..." else: self.tweet(self.tweetBox.Text, self.login.Text, self.password.Text) def tweet(self, msg, login, password): self.label.Text = "Attempting Tweet..." # this should be executed before sending the tweet is attempted. But this seems to be executed only after the try block try: success = 'Tweet successfully completed... yay!\n' + 'At: ' + time.asctime().split()[3] ServicePointManager.Expect100Continue = False Twitter().UpdateAsXML(login, password, msg) except: error = 'Unhandled Exception. Tweet unsuccessful' self.label.Text = error else: self.label.Text = success self.tweetBox.Text = ""

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  • UINavigationController does not set view properties correctly when pushed

    - by Sheehan Alam
    I have a UITabBarControllerDelegate that pushes a new view controller when a certain tab is pressed: - (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UIViewController *)viewController { MyView* myView = [[[MyView alloc] initWithNibName:@"MyView" bundle:nil]autorelease]; if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; [self.navigationController myView animated:YES]; } } However, if I change my code to set the tabbar's selected view controller to myView everything works, but I don't get my navigation bar: if([self.tabBarController.selectedViewController.title isEqualToString:@"Friends"]){ NSLog(@"Clicked Friends"); myView.reloadFriends = TRUE; self.tabBarController.selectedViewController = myView; } How can I set the reloadFriends property in MyView and have the navigation bar at the top?

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  • Why does the interpretted order seem different from what I expect?

    - by inspectorG4dget
    I have a problem that I have not faced before: It seems that the order of interpretation in my program is somehow different from what I expect. I have written a small Twitter client. It takes a few seconds for my program to actually post a tweet after I click the "GO" button (which can also be activated by hitting ENTER on the keyboard). I don't want to click multiple times within this time period thinking that I hadn't clicked it the first time. Therefore, when the button is clicked, I would like the label text to display something that tells me that the button has been clicked. I have implemented this message by altering the label text before I send the tweet across. However, for some reason, the message does not display until the tweet has been attempted. But since I have a confirmation message after the tweet, I never get to see this message and my original problem goes unsolved. I would really appreciate any help. Here is the relevant code: class SimpleTextBoxForm(Form): def init(self): # set window properties self.Text = "Tweeter" self.Width = 235 self.Height = 250 #tweet away self.label = Label() self.label.Text = "Tweet Away..." self.label.Location = Point(10, 10) self.label.Height = 25 self.label.Width = 200 #get the tweet self.tweetBox = TextBox() self.tweetBox.Location = Point(10, 45) self.tweetBox.Width = 200 self.tweetBox.Height = 60 self.tweetBox.Multiline = True self.tweetBox.WordWrap = True self.tweetBox.MaxLength = 140; #ask for the login ID self.askLogin = Label() self.askLogin.Text = "Login:" self.askLogin.Location = Point(10, 120) self.askLogin.Height = 20 self.askLogin.Width = 60 self.login = TextBox() self.login.Text= "" self.login.Location = Point(80, 120) self.login.Height = 40 self.login.Width = 100 #ask for the password self.askPass = Label() self.askPass.Text = "Password:" self.askPass.Location = Point(10, 150) self.askPass.Height = 20 self.askPass.Width = 60 # display password box with character hiding self.password = TextBox() self.password.Location = Point(80, 150) self.password.PasswordChar = "x" self.password.Height = 40 self.password.Width = 100 #submit button self.button1 = Button() self.button1.Text = 'Tweet' self.button1.Location = Point(10, 180) self.button1.Click += self.update self.AcceptButton = self.button1 #pack all the elements of the form self.Controls.Add(self.label) self.Controls.Add(self.tweetBox) self.Controls.Add(self.askLogin) self.Controls.Add(self.login) self.Controls.Add(self.askPass) self.Controls.Add(self.password) self.Controls.Add(self.button1) def update(self, sender, event): if not self.password.Text: self.label.Text = "You forgot to enter your password..." else: self.tweet(self.tweetBox.Text, self.login.Text, self.password.Text) def tweet(self, msg, login, password): self.label.Text = "Attempting Tweet..." # this should be executed before sending the tweet is attempted. But this seems to be executed only after the try block try: success = 'Tweet successfully completed... yay!\n' + 'At: ' + time.asctime().split()[3] ServicePointManager.Expect100Continue = False Twitter().UpdateAsXML(login, password, msg) except: error = 'Unhandled Exception. Tweet unsuccessful' self.label.Text = error else: self.label.Text = success self.tweetBox.Text = ""

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  • iPhone:Tabbar item actions are not happening

    - by user187532
    Hello all, I created a window application, which has a tabbar controller with four tabbar items. Each tabbar items are linked with a tableview. I have also set Navigation bar for each tabbar items. I have appdelegate file, which calls the first tableview controller of which is set for first tabbar item. I am trying to retrieve and do an action whenever a tabbar item is clicked. For that, i tried to add "- (void)tabBar:(UITabBar *)tabBar didSelectItem:(UITabBarItem *)item" and "- (void)tabBarController:(UITabBarController *)tabBarController didSelectViewController:(UITableViewController *)viewController" in my first tableview controller, but it is not at all responding whenever i click any tabbar items. My question is, if i create a window based application and added tabbar controller, tableview and navigation bar in .XIB file, is it not possible to access and do an action programatically whenever a tabbar item is clicked? (or) Am i doing anything wrong? Please help me to resolve this and share your ideas. Thanks.

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  • Setting the position within a spinner

    - by eric
    Good Afternoon, I have a spinner array containing 3 spinners. Each spinner is populated via a res string array. Each array contains the numbers 1-100. When the activity starts each spinner contains a string array of 1-100 and when you click on a spinner the first choice is 1. Say a user picks 25 on the first spinner. I'd like the 2nd spinner to show 25 as the starting point for scrolling when the spinner is clicked but not fire the spinner. The 2nd spinner would still contain the array 1-100 though so a user could scroll down to a lessor number if the wanted to. I've tried using setSelection but that causes the 2nd spinner to fire causing undesirable effects (an edit box is populated with the 2nd number even though the user hasn't clicked the 2nd spinner). I would like the 2nd spinner to just show 25 as the starting point. How do I do this?

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  • How to detect flash based music player is done with playing music

    - by rsapru
    Hi, I am trying to create a very basic\ minimalistic playlist application for http://www.google.co.in/music. Basically Google music displays links to song and when clicked it opens flash based player. Using my application i am collecting music links into a list box, when an song is clicked it opens the link in a separate webbrowser and it starts playing. As of now to achieve playlist functionality i also collect the time for each song and based on that i create a timer, once the time is over it switches to other song. My Question here is that, is it possible to detect when the flash player is done playing music. Currently the timer functionality that i have built is not reliable. If interested you can have a look at code http://gmp.codeplex.com/

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  • How to edit a link within a contentEditable div

    - by Travis
    Does anyone have any suggestions on how to edit an link in a contentEditable div? It would be ideal once the link is either clicked with mouse, or the cursor hits the link, that the a small prompt would pop up and allow the user to change the href property of the link. The prompt isn't the issue, but how is it possible to detect the link has been either clicked or that the cursor has arrived at the link? onfocus doesn't seem to work in a contentEditable div on Firefox & Safari. Any ideas?

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  • Remove JQuery validationEngine from form

    - by psynnott
    I am using Position Absolute's jQuery validationEngine but I need to remove it after attaching it to a form. I have 2 submit buttons on my form - one for save and one for save as draft. I attach the validationEngine to the form when Save is clicked. If the validation fails, and the user clicks Save as Draft (by passing the validation), the validation engine is still attached to the form from when they clicked "save". What I want to do is: - allow the user to attempt to save - validation fails and error is displayed - and allow them to click save as draft without any validation being performed I tried the unbind function and it appears to work, but it breaks the submit on the button completely. I just want to remove the validationEngine and allow everything else to work as it was. Thanks

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  • When would ShowDialog() return null?

    - by Joe White
    WPF's Window.ShowDialog method returns a nullable boolean. So does CommonDialog.ShowDialog. Now, I understand cases where these would return false (user clicked Cancel or pressed Esc), and when they would return true (code sets Window.DialogResult to true, probably in response to OK being clicked). But null? My first thought is that clicking the title bar's Close button might return null. But the docs state (and I confirmed by testing) that the title-bar Close button is treated as a Cancel. So when would Window.ShowDialog or CommonDialog.ShowDialog ever return null?

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  • Ubercart add to cart trigger?

    - by RD
    I want to keep track of all items added to uber cart. I.e. Whenever someone clicks ADD TO CART, I want to: create a database entry of the time and item added. This way I can see which items are most clicked on. The logic to add it to a db etc is easy to do. What I need to know is, how do I plug into the "add to cart" part. I.e. How do I know when this has been clicked?

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  • Inline-editing: onBlur prevents onClick from being triggered (jQuery)

    - by codethief
    Hello StackOverflow community! I'm currently working on my own jQuery plugin for inline-editing as those that already exist don't fit my needs. Anyway, I'd like to give the user the following (boolean) options concerning the way editing is supposed to work: submit_button reset_on_blur Let's say the user would like to have a submit button (submit_button = true) and wants the inline input element to be removed as soon as it loses focus (reset_on_blur = true). This leads to an onClick handler being registered for the button and an onBlur handler being registered for the input element. Every time the user clicks the button, however, the onBlur handler is also triggered and results in the edit mode being left, i.e. before the onClick event occurs. This makes submitting impossible. FYI, the HTML in edit mode looks like this: <td><input type="text" class="ie-input" value="Current value" /><div class="ie-content-backup" style="display: none;">Backup Value</div><input type="submit" class="ie-button-submit" value="Save" /></td> So, is there any way I could check in the onBlur handler if the focus was lost while activating the submit button, so that edit mode isn't left before the submit button's onClick event is triggered? I've also tried to register a $('body').click() handler to simulate blur and to be able to trace back which element has been clicked, but that didn't work either and resulted in rather strange bugs: $('html').click(function(e) { // body doesn't span over full page height, use html instead // Don't reset if the submit button, the input element itself or the element to be edited inline was clicked. if(!$(e.target).hasClass('ie-button-submit') && !$(e.target).hasClass('ie-input') && $(e.target).get(0) != element.get(0)) { cancel(element); } }); jEditable uses the following piece of code. I don't like this approach, though, because of the delay. Let alone I don't even understand why this works. ;) input.blur(function(e) { /* prevent canceling if submit was clicked */ t = setTimeout(function() { reset.apply(form, [settings, self]); }, 500); }); Thanks in advance!

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  • Jquery click() not behaving like user click

    - by rpiontek
    I have searched for a solution to this for the last several hours but to no avail. When I click on a button that has a return false in OnClientClick, no postback occurs to the server. When I use jquery to trigger the click function of the button, OnClientClick fires first, but regardless of the return value, a postback occurs. Here's a simple sample... So, in this example, when Button1 is clicked normally, no postback occurs. When Button2 is clicked, a postback always occurs. Is this a bug or intended behavior?

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  • How to Use JQuery Click Event on Button in an AJAX Form

    - by dpierre23
    I admittedly don't know much about JQuery but I have an AJAX page where I need to trigger a click event when someone clicks a button, but because the button is not there on the initial page load, I'm having issues using the click event. In my code, I just want to run a function when a button is clicked. <script type="text/javascript"> //Run function when button is clicked $(document).ready(function() { $("#idOfButton").click(function() { doSomething(); }); }); //The function I want ran when page visitor clicks button function doSomething() { //Do Something } </script> Obviously this code doesn't work, but any suggestions on how to use .click? I'm only able to insert JS via a tag management system, so I can't hard code anything into the page. Also, the JQuery version is 1.4, so I can't use .on. Thanks for your help.

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  • Qt - Calling widget parent's slots

    - by bullettime
    I wrote a small program to test accessing a widget parent's slot. Basically, it has two classes: Widget: namespace Ui { class Widget; } class Widget : public QWidget { Q_OBJECT public: Widget(QWidget *parent = 0); ~Widget(); QLabel *newlabel; QString foo; public slots: void changeLabel(); private: Ui::Widget *ui; }; Widget::Widget(QWidget *parent) : QWidget(parent), ui(new Ui::Widget) { ui->setupUi(this); customWidget *cwidget = new customWidget(); newlabel = new QLabel("text"); foo = "hello world"; this->ui->formLayout->addWidget(newlabel); this->ui->formLayout->addWidget(cwidget); connect(this->ui->pushButton,SIGNAL(clicked()),cwidget,SLOT(callParentSlot())); connect(this->ui->pb,SIGNAL(clicked()),this,SLOT(changeLabel())); } void Widget::changeLabel(){ newlabel->setText(this->foo); } and customWidget: class customWidget : public QWidget { Q_OBJECT public: customWidget(); QPushButton *customPB; public slots: void callParentSlot(); }; customWidget::customWidget() { customPB = new QPushButton("customPB"); QHBoxLayout *hboxl = new QHBoxLayout(); hboxl->addWidget(customPB); this->setLayout(hboxl); connect(this->customPB,SIGNAL(clicked()),this,SLOT(callParentSlot())); } void customWidget::callParentSlot(){ ((Widget*)this->parentWidget())->changeLabel(); } in the main function, I simply created an instance of Widget, and called show() on it. This Widget instance has a label, a QString, an instance of customWidget class, and two buttons (inside the ui class, pushButton and pb). One of the buttons calls a slot in its own class called changeLabel(), that, as the name suggests, changes the label to whatever is set in the QString contained in it. I made that just to check that changeLabel() worked. This button is working fine. The other button calls a slot in the customWidget instance, named callParentSlot(), that in turn tries to call the changeLabel() slot in its parent. Since in this case I know that its parent is in fact an instance of Widget, I cast the return value of parentWidget() to Widget*. This button crashes the program. I made a button within customWidget to try to call customWidget's parent slot as well, but it also crashes the program. I followed what was on this question. What am I missing?

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  • OnPage Load display one sentence - hide others

    - by Paul
    Hi I have created http://techavid.com/design/test3.html and when you load the page you see there are 3 images. The sun image is focused(in color), while the others are greyed out until clicked. That is how it should be for the images. Under each image you see a sentence 1st: Sun, 2nd: Airplane & 3rd: Nano, but when page loads you see all three sentences. How to make it so when page loads the first sentence underneath the active image (sun) shows only and the others do not show, they only show when clicked (though that works just need to figure out onpage load only show "1st: Sun")? thanks :) paul J.

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  • Programmatically change the width/height of ColorBox onClick.

    - by Derek Adair
    Hi, I'm using the jquery plugin ColorBox. I have a page with several item listings. Each listing has a ColorBox attached to it. $("a.modalButton").each(function(){ $(this).colorbox({ width:"933px", height:"720px", iframe:true, onComplete:function(){ //remove the text from the close button //wasn't sure how else to do that $('#cboxClose').html(''); } }); }); In each ColorBox window there is an "email me" button. When it is clicked I replace the html content that is in the window with a form to email the listing. I would like the window to resize to fit the form after this button is clicked

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  • OpenAL doesn't work when using AVAudioRecorder and AVAudioPlayer

    - by Pawe
    hi. i have been troubled about audio problem for several days. i don't think OpenAL get along with AVAudio functions. i have my own OpenAL class. ( wrapped the MyOpenAL class ) my app start to record using AVAudioRecorder. i stop recording. and then i clicked the "OpenAL Play"button that play any sound using OpenAL. i can't hear it. but i can hear my recording when i clicked the "AVAudioPlayer Play" button using AVAudioPlayer. i tested oalTouch,avTouch,SpeakHear sample code. they resulted same. Does OpenAL have the problem using AVAudio~ Functions together? I was googling for a long time. but i couln't find out the solutions and the same problems issue. thanks for reading mine.

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  • JqTouch - Detect trigger for animation

    - by majman
    Yet another problem I'm having w/ jqTouch... I'm trying to detect what element was clicked to trigger an animation so that I can pass parameters from the clicked item to the subsequent page. My HTML is: <div id="places"> <div class="toolbar"> <h1>Places</h1> <a class="back" href="#">Back</a> </div> <ul> <li id="1"><a href="#singleplace">Place 1</a></li> <li id="2"><a href="#singleplace">Place 2</a></li> <li id="3"><a href="#singleplace">Place 3</a></li> </ul> </div> <div id="singleplace"> <div class="toolbar"> <h1></h1> <a class="back" href="#">Back</a> </div> </div> When I click on any of the list items in #places, I'm able to slide over to #singleplace just fine, but I'm trying to detect which element was clicked so that I can pass parameters into the #singleplace div. My javascript is: var placeID; $('#places a').live('mouseup',function(){ $('#singleplace h1').html($(this).text()) placeID = $(this).parent().attr('id'); }) I've tried several alternatives to the $(el).live('event', fn()) approach including: $('#places a').live('click',fn()... $('#places a').live('mouseup',fn()... $('#places a').live('tap',fn()... $('#places a').tap(fn()... None of which seem to work. Is there a better way I could be handling this? I noticed on jqTouch's issues page, there is this: http://code.google.com/p/jqtouch/issues/detail?id=91 which may be part of the problem...

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  • retain drop down value page posting back to itself asp.net

    - by d3020
    I have an aspx page that has... if (!IsPostBack) { PopulateBrand(); in the Page_Load. This PopulateBrand() simply populates my drop down. That works great and on post back it retains the value. The problem I'm having is that there is also a link on the page that is posting back some parameters to this page. What is happening is that when this is clicked it's falling through this !IsPostBack section and wiping out my drop down values that I had selected and repopulating it. How can I prevent this and just retain what I selected when this page is posting back to itself when the link is clicked? Thanks.

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  • navigateToUrl AS3 is not opening a web browser

    - by Ronnie
    I have a textField on my stage named 'adBuy', which when clicked I want to open up my browser with the defined in URL request. However when I click on the 'adBuy' textField on my SWF it opens Coda, the piece of software I'm using to write this small piece of code? I am puzzled. Here is my code: adBuy.defaultTextFormat = adFormat; adBuy.textColor = 0xFF65CB; adBuy.x = 640; adBuy.y = 455; adBuy.text = "Buy Now"; parent.addChild(adBuy); adBuy.addEventListener(MouseEvent.CLICK, buyAdvert); var request:URLRequest = new URLRequest("http://www.google.co.uk"); function buyAdvert(event:MouseEvent):void { navigateToURL(request, "_blank"); trace("link clicked"); } Is there an error in my code, or is this a common problem for which there is an answer?

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