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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • How to update entity states and animations in a component-based game

    - by mivic
    I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an update() method inside the Component to prevent dependencies between Components. What I currently have in mind is that components hold data and systems update components. So, if I have a simple 2D game with some entities (e.g. player, enemy1, enemy 2) that have Transform, Movement, State, Animation and Rendering components I think I should have: A MovementSystem that moves all the Movement components and updates the State components And a RenderSystem that updates the Animation components (the animation component should have one animation (i.e. a set of frames/textures) for each state and updating it means selecting the animation corresponding to the current state (e.g. jumping, moving_left, etc), and updating the frame index). Then, the RenderSystem updates the Render components with the texture corresponding to the current frame of each entity's Animation and renders everything on screen. I've seen some implementations like Artemis framework, but I don't know how to solve this situation: Let's say that my game has the following entities. Each entity have a set of states and one animation for each state: player: "idle", "moving_right", "jumping" enemy1: "moving_up", "moving_down" enemy2: "moving_left", "moving_right" What are the most accepted approaches in order to update the current state of each entity? The only thing that I can think of is having separate systems for each group of entities and separate State and Animation components so I would have PlayerState, PlayerAnimation, Enemy1State, Enemy1Animation... PlayerMovementSystem, PlayerRenderingSystem... but I think this is a bad solution and breaks the purpose of having a component-based system. As you can see, I'm quite lost here, so I'd very much appreciate any help.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • State Changes in a Component Based Architecture [closed]

    - by Maxem
    I'm currently working on a game and using the naive component based architecture thingie (Entities are a bag of components, entity.Update() calls Update on each updateable component), while the addition of new features is really simple, it makes a few things really difficult: a) multithreading / currency b) networking c) unit testing. Multithreading / Concurrency is difficult because I basically have to do poor mans concurrency (running the entity updates in separate threads while locking only stuff that crashes (like lists) and ignoring the staleness of read state (some states are already updated, others aren't)) Networking: There are no explicit state changes that I could efficiently push over the net. Unit testing: All updates may or may not conflict, so automated testing is at least awkward. I was thinking about these issues a bit and would like your input on these changes / idea: Switch from the naive cba to a cba with sub systems that work on lists of components Make all state changes explicit Combine 1 and 2 :p Example world update: statePostProcessing.Wait() // ensure that post processing has finished Apply(postProcessedState) state = new StateBag() Concurrently( () => LifeCycleSubSystem.Update(state), // populates the state bag () => MovementSubSystem.Update(state), // populates the state bag .... }) statePostProcessing = Future(() => PostProcess(state)) statePostProcessing.Start() // Tick is finished, the post processing happens in the background So basically the changes are (consistently) based on the data for the last tick; the post processing can a) generate network packages and b) fix conflicts / remove useless changes (example: entity has been destroyed - ignore movement etc.). EDIT: To clarify the granularity of the state changes: If I save these post processed state bags and apply them to an empty world, I see exactly what has happened in the game these state bags originated from - "Free" replay capability. EDIT2: I guess I should have used the term Event instead of State Change and point out that I kind of want to use the Event Sourcing pattern

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  • Django's self.client.login(...) does not work in unit tests

    - by thebossman
    I have created users for my unit tests in two ways: 1) Create a fixture for "auth.user" that looks roughly like this: { "pk": 1, "model": "auth.user", "fields": { "username": "homer", "is_active": 1, "password": "sha1$72cd3$4935449e2cd7efb8b3723fb9958fe3bb100a30f2", ... } } I've left out the seemingly unimportant parts. 2) Use 'create_user' in the setUp function (although I'd rather keep everything in my fixtures class): def setUp(self): User.objects.create_user('homer', '[email protected]', 'simpson') Note that the password is simpson in both cases. I've verified that this info is correctly being loaded into the test database time and time again. I can grab the User object using User.objects.get. I can verify the password is correct using 'check_password.' The user is active. Yet, invariably, self.client.login(username='homer', password='simpson') FAILS. I'm baffled as to why. I think I've read every single Internet discussion pertaining to this. Can anybody help? The login code in my unit test looks like this: login = self.client.login(username='homer', password='simpson') self.assertTrue(login) Thanks.

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  • Django Datetime field question

    - by Shehzad009
    Hello I have been having a problem with django while trying to work with datetime. In my webapp I have a table like so when I run server. ID Owing 1 -100 (All the same value) 2 -100 3 -100 . . . . . . It has in one column Invoice id and the other owing. One-one relationship as well. sow for example owing value for 1 is 100. Unfortunately, this is where it all goes wrong because throughout column (Owing), it is giving me the owing value for ID=1. I want each ID to give me their owing value. Here is my view. I also wonder if I may need a for loop somewhere as well. def homepage(request): invoices_list = Invoice.objects.all() invoice_name = invoices_list[0].client_contract_number.client_number.name invoice_gross = invoices_list[0].invoice_gross payment_date = invoices_list[0].payment_date if payment_date <= datetime.now(): owing = invoice_gross if payment_date > datetime.now(): owing = 0 else: owing= 0 return render_to_response(('index.html', locals()), {'invoices_list': invoices_list ,'invoice_number':invoice_number, 'invoice_name':invoice_name, 'invoice_gross':invoice_gross, 'payment_date':payment_date, 'owing': owing}, context_instance=RequestContext(request)) EDIT: Here is my template. The thing is the function owing is not in my models so saying {{invoices.owing}} wont work. {% for invoices in invoices_list %} <tr> <td>{{invoices.invoice_number}}</td> <td>{{invoices.invoice_contact}}</td> <td>{{invoices.client_contract_number}}</td> <td>{{invoices.payment_date|date:"d M Y"}}</td> <td>{{invoices.invoice_gross}}</td> <td>{{owing}}</td> {% endfor %}

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  • Returning form errors for AJAX request in Django

    - by mridang
    Hi Guys, I've been finding my way around Django and jQuery. I've built a basic form in Django. On clicking submit, I'm using jQuey to make an AJAX request to the sever to post my data. This bit seems to work fine and I've managed to save the data. Django returns a ValidatioError when a form is invalid. Could anyone tell me how to return this set of error messages as a response to my AJAX request so i can easily iterate through it using JS and do whatever? I found this snippet. Looking at the JS bit (processJson) you'll see that he seems to get the error messages by extracting them from the response HTML. It seems kinda kludgy to me. Is this a best way to go about it? My apologies for any vagueness. Thanks in advance.

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  • django urlconf or .htaccess trouble

    - by Zayatzz
    Hello I am running my django project from subfolder of a website. Lets say the address where my project is meant to open from is. http://example.com/myproject/ the myproject folder is root folder for my user account. In that folder i have fcgi script that starts my project. The .htaccess file in the folder contains this: RewriteEngine On RewriteCond %{REQUEST_FILENAME} !-f RewriteRule ^(.*)$ mysite.fcgi/$1 [QSA,L] The trouble is, that at some cases, instead of redireting user to page like http://example.com/myproject/social/someurl/ it redirects to http://example.com/social/someurl/ which does not work. What i want to know is how to fix this problem. Is this django problem and i should change it with urconf and add myproject to all urls, or should i do this with .htaccess? I found similar question, which, sadly, remains unanswered: http://stackoverflow.com/questions/2321154/how-to-write-htaccess-if-django-project-is-in-subfolder-and-subdomain Alan.

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  • Django ORM and multiprocessing

    - by Ankur Gupta
    Hi, I am using Django ORM in my python script in a decoupled fashion i.e. it's not running in context of a normal Django Project. I am also using the multi processing module. And different process in turn are making queries. The process ran successfully for an hr and exited with this message "IOError: [Errno 32] Broken pipe" Upon futhur diagnosis and debugging this error pops up when I call save() on the model instance. I am wondering Is Django ORM Process save ? Why would this error arise else ? Cheers Ankur

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  • Using Django Admin for a custom database solution

    - by Prashanth Ellina
    A client wants to have a simple intranet application to manage his process. He runs a Quarry and wishes to track number of loads delivered per day and associated activities. Since I knew about Django's excellent Admin interface, I figured I could define the "Schema" in models.py and have Django Admin generate the forms. I did exactly that and the result is not bad at all. I've been able to customize the look and feel to suit the client's taste. Some questions: Is Django Admin the right choice for such a use-case? Will I run to problems in the future due to flexibility of the framework? Is there a better framework out there specifically designed for this use-case (general Database management for small businesses)? I prefer ones written in Python since I can hack it up to customize. Thanks!

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  • Django + Postgres: How to specify sequence for a field

    - by Giovanni Di Milia
    I have this model in django: class JournalsGeneral(models.Model): jid = models.AutoField(primary_key=True) code = models.CharField("Code", max_length=50) name = models.CharField("Name", max_length=2000) url = models.URLField("Journal Web Site", max_length=2000, blank=True) online = models.BooleanField("Online?") active = models.BooleanField("Active?") class Meta: db_table = u'journals_general' verbose_name = "Journal General" ordering = ['code'] def __unicode__(self): return self.name My problem is that in the DB (Postgres) the name of the sequence connected to jid is not journals_general_jid_seq as expected by Django but it has a different name. Is there a way to specify which sequence Django has to use for an AutoField? In the documentation I read I was not able to find an answer.

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  • django admin gives warning "Field 'X' doesn't have a default value"

    - by noam
    I have created two models out of an existing legacy DB , one for articles and one for tags that one can associate with articles: class Article(models.Model): article_id = models.AutoField(primary_key=True) text = models.CharField(max_length=400) class Meta: db_table = u'articles' class Tag(models.Model): tag_id = models.AutoField(primary_key=True) tag = models.CharField(max_length=20) article=models.ForeignKey(Article) class Meta: db_table = u'article_tags' I want to enable adding tags for an article from the admin interface, so my admin.py file looks like this: from models import Article,Tag from django.contrib import admin class TagInline(admin.StackedInline): model = Tag class ArticleAdmin(admin.ModelAdmin): inlines = [TagInline] admin.site.register(Article,ArticleAdmin) The interface looks fine, but when I try to save, I get: Warning at /admin/webserver/article/382/ Field 'tag_id' doesn't have a default value

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  • Cannot Extend Django 1.2.1 Admin Template

    - by jcady
    I am attempting to override/extend the header for the Django admin in version 1.2.1. However when I try to extend the admin template and simply change what I need documented here: http://docs.djangoproject.com/en/dev/ref/contrib/admin/#overriding-vs-replacing-an-admin-template), I run into a recursion problem. I have an index.html file in my project's templates/admin/ directory that starts with {% extends "admin/index.html" %} But it seems that this is referencing the local index file (a.k.a. itself) rather than the default Django copy. I want to extend the default Django template and simply change a few blocks. When I try this file, I get a recursion depth error. How can I extend parts of the admin? Thanks.

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  • Add a prefix do Django comment form

    - by Stefan Manastirliu
    I would like to add a prefix to each django comment form. I'm using multiply comment forms in the same page and depsite it's working well, i don't like having many input fields with the same id attribute like <input type="text" name="honeypot" id="id_honeypot" />. So, is there a way to tell django do add a prefix to each form instance? I know i can do it with other forms when i create a form instance in this waynewform = CustomForm(prefix="a") but using Django's comment system, this part is handled by a comment template tag {% get_comment_form for [object] as [varname] %}. Can I tell to the template tag to add a prefix?

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  • Prevent Django from redirecting to add trailing slash

    - by konrad
    UPDATED: Sorry, it looks like it's Apache that's rewriting it for some reason, not Django. I'll investigate further and post my findings. I need to add a /xmlrpc.php to my Byteflow installation to handle an application that is written for PHP blog engines and uses this hardcoded path. For some reason Byteflow appends a slash to this URL using a 301 Moved Permanently redirect, which breaks the application. It does not do so for the /robots.txt that is configured in a similar way. Relevant lines from the project urls.py: url(r'^xmlrpc.php$', 'django_xmlrpc.views.xmlrpc_handler'), url(r'^robots.txt$', include('robots.urls')), I read that the behavior was changed in the Django codebase in commit 6852 (in 2007) to prevent redirects being done for urls that have been explicitly configured not to contain any trailing slashes. I'm using Django 1.1. I assume that once I have fixed this problem, I should be able to use this application with Byteflow, because the application uses the MetaWeblog XML-RPC API. Any clue?

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  • Hide a base class method from derived class, but still visible outside of assembly

    - by clintp
    This is a question about tidyness. The project is already working, I'm satisfied with the design but I have a couple of loose ends that I'd like to tie up. My project has a plugin architecture. The main body of the program dispatches work to the plugins that each reside in their own AppDomain. The plugins are described with an interface, which is used by the main program (to get the signature for invoking DispatchTaskToPlugin) and by the plugins themselves as an API contract: namespace AppServer.Plugin.Common { public interface IAppServerPlugin { void Register(); void DispatchTaskToPlugin(Task t); // Other methods omitted } } In the main body of the program Register() is called so that the plugin can register its callback methods with the base class, and then later DispatchTaskToPlugin() is called to get the plugin running. The plugins themselves are in two parts. There's a base class that implements the framework for the plugin (setup, housekeeping, teardown, etc..). This is where DispatchTaskToPlugin is actually defined: namespace AppServer.Plugin { abstract public class BasePlugin : MarshalByRefObject, AppServer.Plugin.Common.IAppServerPlugin { public void DispatchTaskToPlugin(Task t) { // ... // Eventual call to actual plugin code // } // Other methods omitted } } The actual plugins themselves only need to implement a Register() method (to give the base class the delegates to call eventually) and then their business logic. namespace AppServer.Plugin { public class Plugin : BasePlugin { override public void Register() { // Calls a method in the base class to register itself. } // Various callback methods, business logic, etc... } } Now in the base class (BasePlugin) I've implemented all kinds of convenience methods, collected data, etc.. for the plugins to use. Everything's kosher except for that lingering method DispatchTaskToPlugin(). It's not supposed to be callable from the Plugin class implementations -- they have no use for it. It's only needed by the dispatcher in the main body of the program. How can I prevent the derived classes (Plugin) from seeing the method in the base class (BasePlugin/DispatchTaskToPlugin) but still have it visible from outside of the assembly? I can split hairs and have DispatchTaskToPlugin() throw an exception if it's called from the derived classes, but that's closing the barn door a little late. I'd like to keep it out of Intellisense or possibly have the compiler take care of this for me. Suggestions?

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  • Django: Geocoding an address on form submission?

    - by User
    Trying to wrap my head around django forms and the django way of doing things. I want to create a basic web form that allows a user to input an address and have that address geocoded and saved to a database. I created a Location model: class Location(models.Model): address = models.CharField(max_length=200) city = models.CharField(max_length=100) state = models.CharField(max_length=100, null=True) postal_code = models.CharField(max_length=100, null=True) country = models.CharField(max_length=100) latitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) longitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) And defined a form: class LocationForm(forms.ModelForm): class Meta: model = models.Location exclude = ('latitude','longitude') In my view I'm using form.save() to save the form. This works and saves an address to the database. I created a module to geocode an address. I'm not sure what the django way of doing things is, but I guess in my view, before I save the form, I need to geocode the address and set the lat and long. How do I set the latitude and longitude before saving?

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  • Djangoo Foreign key queries

    - by Hulk
    In the following model: class header(models.Model): title = models.CharField(max_length = 255) created_by = models.CharField(max_length = 255) def __unicode__(self): return self.id() class criteria(models.Model): details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() class options(models.Model): opt_details = models.CharField(max_length = 255) headerid = models.ForeignKey(header) def __unicode__(self): return self.id() If there is a row in the database for table header as Id=1, title=value-mart , createdby=CEO How do i query criteria and options tables to get all the values related to header table id=1 Also can some one please suggest a good link for queries examples, Thanks..

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  • Using a class within another class in asp.net

    - by Phil
    In my site I have class A which selects the required page module (blog,content,gallery etc). I also have class B which provides sqlclient database objects and sql statements. If I use class B in a web form via "Imports Class B". I am able to access the contents. I now would like to use class B within class A but am struggling to find the correct syntax for importing it. Please can someone give me a basic example. We are coming from a classic asp background, and used to simply use includes. We are using VB Thanks.

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  • More than one profile in Django?

    - by JPC
    Is it possible to use Django's user authentication features with more than one profile? Currently I have a settings.py file that has this in it: AUTH_PROFILE_MODULE = 'auth.UserProfileA' and a models.py file that has this in it: from django.db import models from django.contrib.auth.models import User class UserProfileA(models.Model): company = models.CharField(max_length=30) user = models.ForeignKey(User, unique=True) that way, if a user logs in, I can easily get the profile because the User has a get_profile() method. However, I would like to add UserProfileB. From looking around a bit, it seems that the starting point is to create a superclass to use as the AUTH_PROFILE_MODULE and have both UserProfileA and UserProfileB inherit from that superclass. The problem is, I don't think the get_profile() method returns the correct profile. It would return an instance of the superclass. I come from a java background (polymorphism) so I'm not sure exactly what I should be doing. Thanks!

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  • Front-end structure of large scale Django project

    - by Saike
    Few days ago, I started to work in new company. Before me, all front-end and backend code was written by one man (oh my...). As you know, Django app contains two main directories for front-end: /static - for static(public) files and /templates - for django templates Now, we have large application with more than 10 different modules like: home, admin, spanel, mobile etc. This is current structure of files and directories: FIRST - /static directory. As u can see, it is mixed directories with some named like modules, some contains global libs. one more: SECOND - /templates directory. Some directories named like module with mixed templates, some depends on new version =), some used only in module, but placed globally. and more: I think, that this is ugly, non-maintable, put-in-stress structure! After some time spend, i suggest to use this scheme, that based on module-structure. At first, we have version directories, used for save full project backup, includes: /DEPRECATED directory - for old, unused files and /CURRENT (Active) directory, that contains production version of project. I think it's right, because we can access to older or newer version files fast and easy. Also, we are saved from broken or wrong dependencies between different versions. Second, in every version we have standalone modules and global module. Every module contains own /static and /templates directories. This structure used to avoid broken or wrong dependencies between different modules, because every module has own js app, css tables and local images. Global module contains all libraries, main stylesheets and images like logos or favicon. I think, this structure is much better to maintain, update, refactoring etc. My question is: How do you think, is this scheme better than current? Can this scheme live, or it is not possible to implement this in Django app?

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  • Django + gunicorn + virtualenv + Supervisord issue

    - by Florian Le Goff
    Dear all, I have a strange issue with my virtualenv + gunicorn setup, only when gunicorn is launched via supervisord. I do realize that it may very well be an issue with my supervisord and I would appreciate any feedback on a better place to ask for help... In a nutshell : when I run gunicorn from my user shell, inside my virtualenv, everything is working flawlessly. I'm able to access all the views of my Django project. When gunicorn is launched by supervisord at the system startup, everything is OK. But, if I have to kill the gunicorn_django processes, or if I perform a supervisord restart, once that gunicorn_django has relaunched, every request is answered with a weird Traceback : (...) File "/home/hc/prod/venv/lib/python2.6/site-packages/Django-1.2.5-py2.6.egg/django/db/__init__.py", line 77, in connection = connections[DEFAULT_DB_ALIAS] File "/home/hc/prod/venv/lib/python2.6/site-packages/Django-1.2.5-py2.6.egg/django/db/utils.py", line 92, in __getitem__ backend = load_backend(db['ENGINE']) File "/home/hc/prod/venv/lib/python2.6/site-packages/Django-1.2.5-py2.6.egg/django/db/utils.py", line 50, in load_backend raise ImproperlyConfigured(error_msg) TemplateSyntaxError: Caught ImproperlyConfigured while rendering: 'django.db.backends.postgresql_psycopg2' isn't an available database backend. Try using django.db.backends.XXX, where XXX is one of: 'dummy', 'mysql', 'oracle', 'postgresql', 'postgresql_psycopg2', 'sqlite3' Error was: cannot import name utils Full stack available here : http://pastebin.com/BJ5tNQ2N I'm running... Ubuntu/maverick (up-to-date) Python = 2.6.6 virtualenv = 1.5.1 gunicorn = 0.12.0 Django = 1.2.5 psycopg2 = '2.4-beta2 (dt dec pq3 ext)' gunicorn configuration : backlog = 2048 bind = "127.0.0.1:8000" pidfile = "/tmp/gunicorn-hc.pid" daemon = True debug = True workers = 3 logfile = "/home/hc/prod/log/gunicorn.log" loglevel = "info" supervisord configuration : [program:gunicorn] directory=/home/hc/prod/hc command=/home/hc/prod/venv/bin/gunicorn_django -c /home/hc/prod/hc/gunicorn.conf.py user=hc umask=022 autostart=True autorestart=True redirect_stderr=True Any advice ? I've been stuck on this one for quite a while. It seems like some weird memory limit, as I'm not enforcing anything special : $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 20 file size (blocks, -f) unlimited pending signals (-i) 16382 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 8192 cpu time (seconds, -t) unlimited max user processes (-u) unlimited virtual memory (kbytes, -v) unlimited file locks (-x) unlimited Thank you.

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  • Django and json request

    - by Hulk
    In a template i have the following code <script> var url="/mypjt/my_timer" $.post(url, paramarr, function callbackHandler(dict) { alert('got response back'); if (dict.flag == 2) { alert('1'); $.jGrowl("Data could not be saved"); } else if(dict.ret_status == 1) { alert('2'); $.jGrowl("Data saved successfully"); window.location = "/mypjt/display/" + dict.rid; } }, "json" ); </script> In views i have the following code, def my_timer(request): dict={} try: a= timer.objects.get(pk=1) dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') except: dict({'flag':1}) return HttpResponse(simplejson.dumps(dict), mimetype='application/javascript') My question is since we are making a json request and in the try block ,after setting the flag ,cant we return a page directly as return render_to_response('mypjt/display.html',context_instance=RequestContext(request,{'dict': dict})) instead of sending the response, because on success again in the html page we redirect the code Also if there is a exception then only can we return the json request. My only concern is that the interaction between client and server should be minimal. Thanks..

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  • Drupal views pane content not visible

    - by jwandborg
    I have a pane on my front page with one content pane and two views panes. I can't see the content of the third view ($pane->pid = "new-3" / comment: # Senaste bilder). Here's my panel <?php $page = new stdClass; $page->disabled = FALSE; /* Edit this to true to make a default page disabled initially */ $page->api_version = 1; $page->name = 'frontpage'; $page->task = 'page'; $page->admin_title = 'Startsida'; $page->admin_description = ''; $page->path = 'hem'; $page->access = array(); $page->menu = array(); $page->arguments = array(); $page->conf = array(); $page->default_handlers = array(); $handler = new stdClass; $handler->disabled = FALSE; /* Edit this to true to make a default handler disabled initially */ $handler->api_version = 1; $handler->name = 'page_frontpage_panel_context'; $handler->task = 'page'; $handler->subtask = 'frontpage'; $handler->handler = 'panel_context'; $handler->weight = 0; $handler->conf = array( 'title' => 'Panel', 'no_blocks' => FALSE, 'css_id' => '', 'css' => '', 'contexts' => array(), 'relationships' => array(), ); $display = new panels_display; $display->layout = 'onecol'; $display->layout_settings = array(); $display->panel_settings = array(); $display->cache = array(); $display->title = ''; $display->content = array(); $display->panels = array(); # Bild $pane = new stdClass; $pane->pid = 'new-1'; $pane->panel = 'middle'; $pane->type = 'custom'; $pane->subtype = 'custom'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'admin_title' => '', 'title' => '', 'body' => '<img src="/sites/all/themes/zen/ils-2010/img/graphics-start-text-v3.png" alt="Hej! Vi vet att du och dina klasskompisar har mycket att tänka på under er sista termin i gymnasiet. Därför har vi samlat några saker som vi tror kommer göra er studenttid lite roligare och lite enklare. Välkommen!" />', 'format' => '2', 'substitute' => TRUE, ); $pane->cache = array(); $pane->style = array(); $pane->css = array(); $pane->extras = array(); $pane->position = 0; $display->content['new-1'] = $pane; $display->panels['middle'][0] = 'new-1'; # Topplista $pane = new stdClass; $pane->pid = 'new-2'; $pane->panel = 'middle'; $pane->type = 'views_panes'; $pane->subtype = 'topplista_terms-panel_pane_1'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'link_to_view' => 1, 'more_link' => 0, 'use_pager' => 0, 'pager_id' => '', 'items_per_page' => '10', 'offset' => '0', 'path' => 'flaktavling/topplista/klasser', 'override_title' => 0, 'override_title_text' => '', ); $pane->cache = array(); $pane->style = array(); $pane->css = array(); $pane->extras = array(); $pane->position = 1; $display->content['new-2'] = $pane; $display->panels['middle'][1] = 'new-2'; # Senaste bilder $pane = new stdClass; $pane->pid = 'new-3'; $pane->panel = 'middle'; $pane->type = 'views_panes'; $pane->subtype = 'senaste_bilderna-panel_pane_1'; $pane->shown = TRUE; $pane->access = array(); $pane->configuration = array( 'link_to_view' => 0, 'more_link' => 0, 'use_pager' => 0, 'pager_id' => '', 'items_per_page' => '2', 'offset' => '0', 'path' => 'galleri/senaste-bilder', 'override_title' => 0, 'override_title_text' => '', ); $pane->cache = array(); $pane->style = array(); $pane->css = array( 'css_id' => 'pane-senaste-bilderna', 'css_class' => '', ); $pane->extras = array(); $pane->position = 2; $display->content['new-3'] = $pane; $display->panels['middle'][2] = 'new-3'; $display->hide_title = PANELS_TITLE_FIXED; $display->title_pane = 'new-1'; $handler->conf['display'] = $display; $page->default_handlers[$handler->name] = $handler; Here´s the view senaste_bilderna <?php $view = new view; $view->name = 'senaste_bilderna'; $view->description = ''; $view->tag = ''; $view->view_php = ''; $view->base_table = 'node'; $view->is_cacheable = FALSE; $view->api_version = 2; $view->disabled = FALSE; /* Edit this to true to make a default view disabled initially */ $handler = $view->new_display('default', 'Förvalt', 'default'); $handler->override_option('fields', array( 'field_picture_fid' => array( 'id' => 'field_picture_fid', 'table' => 'node_data_field_picture', 'field' => 'field_picture_fid', ), )); $handler->override_option('sorts', array( 'created' => array( 'order' => 'DESC', 'granularity' => 'second', 'id' => 'created', 'table' => 'node', 'field' => 'created', 'relationship' => 'none', ), )); $handler->override_option('filters', array( 'type' => array( 'operator' => 'in', 'value' => array( 'ils_picture' => 'ils_picture', ), 'group' => '0', 'exposed' => FALSE, 'expose' => array( 'operator' => FALSE, 'label' => '', ), 'id' => 'type', 'table' => 'node', 'field' => 'type', 'override' => array( 'button' => 'Åsidosätt', ), 'relationship' => 'none', ), )); $handler->override_option('access', array( 'type' => 'none', )); $handler->override_option('cache', array( 'type' => 'none', )); $handler->override_option('title', 'Senaste bilderna från galleriet'); $handler->override_option('items_per_page', 2); $handler->override_option('row_options', array( 'inline' => array( 'field_picture_fid' => 'field_picture_fid', ), 'separator' => '', 'hide_empty' => 0, )); $handler = $view->new_display('panel_pane', 'Content pane', 'panel_pane_1'); $handler->override_option('pane_title', ''); $handler->override_option('pane_description', ''); $handler->override_option('pane_category', array( 'name' => 'View panes', 'weight' => 0, )); $handler->override_option('allow', array( 'use_pager' => FALSE, 'items_per_page' => FALSE, 'offset' => FALSE, 'link_to_view' => FALSE, 'more_link' => FALSE, 'path_override' => FALSE, 'title_override' => FALSE, 'exposed_form' => FALSE, )); $handler->override_option('argument_input', array()); $handler->override_option('link_to_view', 0); $handler->override_option('inherit_panels_path', 0); $handler = $view->new_display('page', 'Sida', 'page_1'); $handler->override_option('path', 'galleri/senaste-bilderna'); $handler->override_option('menu', array( 'type' => 'none', 'title' => '', 'description' => '', 'weight' => 0, 'name' => 'navigation', )); $handler->override_option('tab_options', array( 'type' => 'none', 'title' => '', 'description' => '', 'weight' => 0, )); I have edited one views template, here's the code in the file views-view-fields--senaste-bilderna.tpl.php <?php // $Id: views-view-fields.tpl.php,v 1.6 2008/09/24 22:48:21 merlinofchaos Exp $ /** * @file views-view-fields.tpl.php * Default simple view template to all the fields as a row. * * - $view: The view in use. * - $fields: an array of $field objects. Each one contains: * - $field->content: The output of the field. * - $field->raw: The raw data for the field, if it exists. This is NOT output safe. * - $field->class: The safe class id to use. * - $field->handler: The Views field handler object controlling this field. Do not use * var_export to dump this object, as it can't handle the recursion. * - $field->inline: Whether or not the field should be inline. * - $field->inline_html: either div or span based on the above flag. * - $field->separator: an optional separator that may appear before a field. * - $row: The raw result object from the query, with all data it fetched. * * @ingroup views_templates */ ?> <?php foreach ($fields as $id => $field): ?> <?php $result = db_query('SELECT * FROM {files} WHERE fid = ' . $row->node_data_field_picture_field_picture_fid ); ?> <?php $data = db_fetch_object( $result ); ?> <div id="senaste-bilderna-first"><img src="<?= imagecache_create_url('senaste_bilderna_thumbnail', $data->filepath) ?>" alt="" /></div> <?php /* if (!empty($field->separator)): <?php print $field->separator; <?php endif; <<?php print $field->inline_html; class="views-field-<?php print $field->class; "> <?php if ($field->label): <label class="views-label-<?php print $field->class; "> <?php print $field->label; : </label> <?php endif; <?php // $field->element_type is either SPAN or DIV depending upon whether or not // the field is a 'block' element type or 'inline' element type. <<?php print $field->element_type; class="field-content"><?php print $field->content; </<?php print $field->element_type; > </<?php print $field->inline_html;> <?php*/ endforeach; ?> This is the result <div class="panel-separator"> </div> <div class="panel-pane pane-views-panes pane-senaste-bilderna-panel-pane-1" id="pane-senaste-bilderna"> <h2 class="pane-title">Senaste bilderna från galleriet </h2> <div class="pane-content"> <div class="view view-senaste-bilderna view-id-senaste_bilderna view-display-id-panel_pane_1 view-dom-id-2"> <div class="view-content"> <div class="views-row views-row-1 views-row-odd views-row-first"> </div> <div class="views-row views-row-2 views-row-even views-row-last"> </div> </div> </div> </div> </div> My Drupal version is 6.16

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  • Adobe Air turn based multiplayer Game, sockets vs http bandwidth

    - by Arin Aivazian
    I am developing an Adobe Air multiplayer game for iPad. It is turn based and not realtime. It is like checkers game. I want to use a client server model. I have found 2 options to connect to server so far: socket connection and http requests My question is: Is the bandwidth requirement for socket connection vs http requests different? I need the game to work with very low speed internet connections

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