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  • Can I force WPF rendering tier?

    - by Kai Wang
    Is there any way I can force WPF rendering tiers mentioned here? http://msdn.microsoft.com/en-us/library/ms742196.aspx For example I am on tier 2, but I want to simulate the application in tier 1 or 0 scenario.

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  • Qt: force resource reloading on every compilation.

    - by greg
    Is there a way to force QtCreator to recompile all the resources (images / qss files) i have specified in my qrc file every time i build the project? Currently if i change some styles in my qss file but dont remove the file and re-add it to the qrc file the old version of my qss file is used. Thanks.

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  • Problem with Copy-Item -force

    - by andemt
    Hi, This is part of my image-copy-script: Get-Childitem | where {$.Extension -eq ".png" -or $.Extension -eq ".gif" -or $_.Extension -eq ".jpg"} | Copy-Item -destination $dest -force It works fine, and it can overwrite files. Well, it can overwrite if the existing file have attribute R or A. Not when its blanked. Error in red text: "Copy-Item : The file '\server\d$\path\thumbs\007487l.jpg' already exists." Why?

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  • Force users to recache url

    - by Ni Le
    I had a setting in my domain controller to redirect my domain that another domain. Example http://mysite.com redirected to http://othersite.com I removed the redirect about one week ago, but some users still seeing the redirect http://othersite.com rather than http://mysite.com. Clearing the browser cache fixes the problem. Is there are way I can force users to update their cache when they go to my site?

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  • Force Tab Activity creation?

    - by Daniel
    I have a TabHost and several tabs added to it. Problem: The activities on these tabs are not created until the tab is pressed. My tabhost is broadcasting intents but my broadcast receivers are not registered until onCreate in my tab activities is called. Is there any way to force activity creation? Maybe my tabhost can call setCurrentTab and switch back to main tab(0), but is that really the best option available?

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  • Force update in Hibernate

    - by gubrutz
    How can I force Hibernate to update an entity instance even if the entity is not dirty? I'm using Hibernate 3.3.2 GA, Hibernate Annotations and Hibernate EntityManager btw. I really want Hibernate to execute the generic UPDATE statement even if no property on the entity has changed. I need this because some event listeners need to get invoked to do some additional work when the application runs for the first time. Thanks!

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  • Force Word Normal View

    - by Jared
    I am creating an HTML document which we are then pushing out to MS Word using a "application/msword" content type. This works so far except that the files open in Word with Web View. Once Normal View is selected all works fine. Is there any way to force Word to open with Normal View instead of Web View?

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  • Force deletion of slot in boost::signals2

    - by villintehaspam
    Hi! I have found that boost::signals2 uses sort of a lazy deletion of connected slots, which makes it difficult to use connections as something that manages lifetimes of objects. I am looking for a way to force slots to be deleted directly when disconnected. Any ideas on how to work around the problem by designing my code differently are also appreciated! This is my scenario: I have a Command class responsible for doing something that takes time asynchronously, looking something like this (simplified): class ActualWorker { public: boost::signals2<void ()> OnWorkComplete; }; class Command : boost::enable_shared_from_this<Command> { public: ... void Execute() { m_WorkerConnection = m_MyWorker.OnWorkDone.connect(boost::bind(&Command::Handle_OnWorkComplete, shared_from_this()); // launch asynchronous work here and return } boost::signals2<void ()> OnComplete; private: void Handle_OnWorkComplete() { // get a shared_ptr to ourselves to make sure that we live through // this function but don't keep ourselves alive if an exception occurs. shared_ptr<Command> me = shared_from_this(); // Disconnect from the signal, ideally deleting the slot object m_WorkerConnection.disconnect(); OnComplete(); // the shared_ptr now goes out of scope, ideally deleting this } ActualWorker m_MyWorker; boost::signals2::connection m_WorkerConnection; }; The class is invoked about like this: ... boost::shared_ptr<Command> cmd(new Command); cmd->OnComplete.connect( foo ); cmd->Execute(); // now go do something else, forget all about the cmd variable etcetera. the Command class keeps itself alive by getting a shared_ptr to itself which is bound to the ActualWorker signal using boost::bind. When the worker completes, the handler in Command is invoked. Now, since I would like the Command object to be destroyed, I disconnect from the signal as can be seen in the code above. The problem is that the actual slot object is not deleted when disconnected, it is only marked as invalid and then deleted at a later time. This in turn appears to depend on the signal to fire again, which it doesn't do in my case, leading to the slot never expiring. The boost::bind object thus never goes out of scope, holding a shared_ptr to my object that will never get deleted. I can work around this by binding using the this pointer instead of a shared_ptr and then keeping my object alive using a member shared_ptr which I then release in the handler function, but it kind of makes the design feel a bit overcomplicated. Is there a way to force signals2 to delete the slot when disconnecting? Or is there something else I could do to simplify the design? Any comments are appreciated!

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  • What's the big deal with brute force on hashes like MD5

    - by Jan Kuboschek
    I just spent some time reading http://stackoverflow.com/questions/2768248/is-md5-really-that-bad (I highly recommend!). In it, it talks about hash collisions. Maybe I'm missing something here, but can't you just encrypt your password using, say, MD5 and then, say, SHA-1 (or any other, doesn't matter.) Wouldn't this increase the processing power required to brute-force the hash and reduce the possibility of collision?

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  • How to force Rails to use gem of version X

    - by David Lazar
    I have a rails app with the config/environment.rb line config.gem 'authlogic', :version => '2.1.2' The system gem for authlogic is 2.1.4 The one in my GEM_PATH is 2.1.2 No matter what I try, Rails is only using the 2.1.4 version, which is a problem. How to force rails to use 2.1.2? Thanks

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  • System.Windows.Forms.WebBrowser : Force X86?

    - by heap
    This object always uses the default on the system, so on an x64 machine, it will use an x64 Internet Explorer object. Is there any way I can force it to use the x86 IE? The web page element the browser accesses does not work on x64 and is out of my control.

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  • From client, force whole page validation

    - by George
    I have an ASP button for which I have set the OnClientClick property to display a javascript confirm message. However, I only want this message to be displayed AFTER all of the client side validations have passed. How can I do this? Essentially, I believe that I need to force Page level validation from the client and then, only if it passes, display the confirmation box.

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  • Limiting TCP sends with a "to-be-sent" queue and other design issues.

    - by Poni
    Hello all! This question is the result of two other questions I've asked in the last few days. I'm creating a new question because I think it's related to the "next step" in my understanding of how to control the flow of my send/receive, something I didn't get a full answer to yet. The other related questions are: http://stackoverflow.com/questions/3028376/an-iocp-documentation-interpretation-question-buffer-ownership-ambiguity http://stackoverflow.com/questions/3028998/non-blocking-tcp-buffer-issues In summary, I'm using Windows I/O Completion Ports. I have several threads that process notifications from the completion port. I believe the question is platform-independent and would have the same answer as if to do the same thing on a *nix, *BSD, Solaris system. So, I need to have my own flow control system. Fine. So I send send and send, a lot. How do I know when to start queueing the sends, as the receiver side is limited to X amount? Let's take an example (closest thing to my question): FTP protocol. I have two servers; One is on a 100Mb link and the other is on a 10Mb link. I order the 100Mb one to send to the other one (the 10Mb linked one) a 1GB file. It finishes with an average transfer rate of 1.25MB/s. How did the sender (the 100Mb linked one) knew when to hold the sending, so the slower one wouldn't be flooded? Another way to ask this: Can I get a "hold-your-sendings" notification from the remote side? Is it built-in in TCP or the so called "reliable network protocol" needs me to do so? Again, I have a loop with many sends to a remote server, and at some point, within that loop I'll have to determine if I should queue that send or I can pass it on to the transport layer (TCP). How do I do that? What would you do? Of course that when I get a completion notification from IOCP that the send was done I'll issue other pending sends, that's clear. Another design question related to this: Since I am to use a custom buffers with a send queue, and these buffers are being freed to be reused (thus not using the "delete" keyword) when a "send-done" notification has been arrived, I'll have to use a mutual exlusion on that buffer pool. Using a mutex slows things down, so I've been thinking; Why not have each thread have its own buffers pool, thus accessing it , at least when getting the required buffers for a send operation, will require no mutex, because it belongs to that thread only. The buffers pool is located at the thread local storage (TLS) level. No mutual pool implies no lock needed, implies faster operations BUT also implies more memory used by the app, because even if one thread already allocated 1000 buffers, the other one that is sending right now and need 1000 buffers to send something will need to allocated these to its own. This is a long question and I hope none got hurt (: Thank you all!

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  • Trying to determine best design for this workflow - c# - 3.0

    - by ltech
    Input Server - files of type jpg,tif, raw,png, mov come in via FTP Each file needs to be watermarked, if applicable, and meta data added to the file Then each file needs to be moved to an orders directory where an order file is generated and then packaged as zip file and moved to processing server. The file names are of [orderid_userid_guid].[jpg|tif|mov|png...] As I expect the volume to grow I dont want to work on one file at a time and move it through the work flow. I would prefer multi threaded/asynchronous if possible..

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  • Will You Survive The Undead Apocalypse? [Action Flow-Chart Wallpaper]

    - by Asian Angel
    Think you would know what to do if the zombie apocalypse happened today? This awesome flow-chart from Game Informer can help you make the right decisions based on your location or time period! Note: Click on the image embedded in the post to view and download the full-size (2500*1763 pixels) wallpaper. Will You Survive The Undead Apocalypse? [Game Informer] HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows?

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  • Can Goldberg algorithm in ocamlgraph be used to find Minimum Cost Flow graph?

    - by Tautrimas
    I'm looking for an implementation to the Minimum Cost Flow graph problem in OCaml. OCaml library ocamlgraph has Goldberg algorithm implementation. The paper called Efficient implementation of the Goldberg-Tarjan minimum-cost flow algorithm is noting that Goldberg-Tarjan algorithm can find minimum cost graph. Question is, does ocamlgraph algorithm also find the minimum cost? Library documentation only states, that it's suitable at least for the maximum flow problem. If not, does anybody have a good link to a nice any minimum cost optimization algorithm code? I will manually translate it into OCaml then. Forgive me, if I missed it on Wikipedia: there are too many algos on flow networks for the first day!

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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