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  • How to Upgrade Ubuntu 12.04.2 to Ubuntu 12.04.3

    - by Saurav Kumar
    I am currently using Ubuntu 12.04.2 32bit. I installed it using LiveCD. Tomorrow, 23rd August 2013,Ubuntu 12.04.3 is released. I want to upgrade from Ubuntu 12.04.2 to Ubuntu 12.04.3 without using any LiveCD. Is it possible? If so please suggest me how can I do. Actually while using Ubuntu 12.04.2 I have troubled with graphics. My graphics card is Intel i845G 64 MB. When Ubuntu starts it works fine and smooth without any lagging, but after sometime it hangs for few seconds (1 or 2 seconds) with a garbage screen and becomes sluggish. All windows and browsers start lagging and also it is not possible to play any video in any player (VLC, Movie Player, Xnoise, SMPlayer etc..). I think Upgrading to Ubuntu 12.04.3 could fix my problem. Any help will be greatly appreciated..

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  • How can Swift be so much faster than Objective-C in these comparisons?

    - by Yellow
    Apple launched its new programming language Swift at WWDC14. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison using the RC4 encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: How can a new programming language be so much faster? Are the Objective-C results caused by a bad compiler or is there something less efficient in Objective-C than Swift? How would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • What kinds of low level knowledge matter?

    - by Peter Smith
    I realize that this question is similar to Low level programming - what's in it for me, but the answers didn't really address my question well. Part from just an understanding, how exactly does your low level knowledge translate into faster and better programs? There's the obvious lack of garbage collection, but what else is an advantage? Do you really outperform your optimizing compiler? Do you pack your data structures in as tight as possible and be concerned about alignment? There's extra freedom naturally, but does that really translate into a faster program?

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  • Simplified INotifyPropertyChanged Implementation with WeakReference Support and Typed Property Acces

    - by Daniel Cazzulino
    I've grown a bit tired of implementing INotifyPropertyChanged. I've tried ways to improve it before (like this "ViewModel" custom tool which even generates strong-typed event accessors). But my fellow Clarius teammate Mariano thought it was overkill and didn't like that tool much. He mentioned an alternative approach also, which I didn't like too much because it relied on the consumer changing his typical interaction with the object events, but also because it has a substantial design flaw that causes handlers not to be called at all after a garbage collection happens. A very simple unit test will showcase this bug....Read full article

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  • Disabling depth write trashes the frame buffer on some GPUs

    - by EboMike
    I sometimes disable depth buffer writing via glDepthMask(GL_FALSE) during the alpha rendering of a frame. That works perfectly fine on some GPUs (like the Motorola Droid's PowerVR), but on the HTC EVO with the Adreno GPU for example, I end up with the frame buffer being complete garbage (I see traces of the meshes I rendered somewhere, but the entire screen is mostly trashed). If I force glDepthMask to be true the entire time, everything works fine. I need glDepthMask to be off during parts of the alpha rendering. What can cause the framebuffer to get destroyed by turning the depth writing off? I do clear the depth buffer initially, and the majority of the screen has pixels rendered with depth writing turned on first before I do additional drawing with it turned off.

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  • Why do browsers leak memory?

    - by Dane Balia
    A colleague and I were speaking about browsers (using a browser control object in a project), and it appears as plain as day that all browsers (Firefox, Chrome, IE, Opera) display the same characteristic or side-effect from their usage and that being 'Leaking Memory'. Can someone explain why that is the case? Surely as with any form of code, there should be proper garbage collection? PS. I've read about some defensive patterns on why this can happen from a developer's perspective. I am aware of an article Crockford wrote on IE; but why is the problem symptomatic of every browser? Thanks

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  • T-SQL Tuesday #005: On Technical Reporting

    - by Adam Machanic
    Reports. They're supposed to look nice. They're supposed to be a method by which people can get vital information into their heads. And that's obvious, right? So obvious that you're undoubtedly getting ready to close this tab and go find something better to do with your life. "Why is Adam wasting my time with this garbage?" Because apparently, it's not obvious. In the world of reporting we have a number of different types of reports: business reports, status reports, analytical reports, dashboards,...(read more)

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  • How can Swift be so much faster than Objective-C?

    - by Yellow
    Apple launched its new programming language Swift today. In the presentation, they made some performance comparisons between Objective-C and Python. The following is a picture of one of their slides, of a comparison of those three languages performing some complex object sort: There was an even more incredible graph about a performance comparison working on some encryption algorithm. Obviously this is a marketing talk, and they didn't go into detail on how this was implemented in each. I leaves me wondering though: how can a new programming language be so much faster? In this example, surely you just have a bad Objective-C compiler or you're doing something in a less efficient way? How else would you explain a 40% performance increase? I understand that garbage collection/automated reference control might produce some additional overhead, but this much?

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • Platform for DS/Gameboy Dev - Managed Memory, Tools, and Unit Testing

    - by ashes999
    I'm interested in dabbling in Nintendo DS, 3DS, or GBA development. I would like to know what my (legal) options for development tools and IDEs are. In particular, I would not consider moving in this direction unless I can find: A programming language that has managed memory (garbage collection) A unit testing tool akin to JUnit, NUnit, etc. for unit tests I would also prefer if other tools exist, like code-coverage, etc. for that platform. But the main thing is managed memory and unit testing. What options are out there?

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  • Is "no installation" software a good thing?

    - by Yaron Naveh
    I am building an application that will, hopefully, be used by developers. To be appealing to developers I want it to be lightweight, small in size, and with no installation (e.g. xcopy). I trust more an application without installation to not put garbage in my registry, to be lightweight etc. My friend thinks the opposite: An installer puts shortcuts on the desktop / menu for me, it ensures cleanup via the uninstaller, and seems more official. I'm curious - what is everyone's take on this?

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  • Approaching Java/JVM internals

    - by spinning_plate
    I've programmed in Java for about 8 years and I know the language quite well as a developer, but my goal is to deepen my knowledge of the internals. I've taken undergraduate courses in PL design, but they were very broad academic overviews (in Scheme, IIRC). Can someone suggest a route to start delving into the details? Specifically, are there particular topics (say, garbage collection) that might be more approachable or be a good starting point? Is there a decent high-level book on the internals of the JVM and the design of the Java programming language? My current approach is going to be to start with the JVM spec and research as needed.

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  • Read only array, deep copy or retrieve copies one by one? (Performance and Memory)

    - by Arthur Wulf White
    In a garbage collection based system, what is the most effective way to handle a read only array if such a structure does not exist natively in the language. Is it better to return a copy of an array or allow other classes to retrieve copies of the objects stored in the array one by one? @JustinSkiles: It is not very broad. It is performance related and can actually be answered specifically for two general cases. You only need very few items: in this situation it's more effective to retrieve copies of the objects one by one. You wish to iterate over 30% or more objects. In this cases it is superior to retrieve all the array at once. This saves on functions calls. Function calls are very expansive when compared to reading directly from an array. A good specific answer could include performance, reading from an array and reading indirectly through a function. It is a simple performance related question.

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  • What to call objects that may delete cached data to meet memory constraints?

    - by Brent
    I'm developing some cross-platform software which is intended to run on mobile devices. Both iOS and Android provide low memory warnings. I plan to make a wrapper class that will free cached resources (like textures) when low memory warnings are issued (assuming the resource is not in use). If the resource returns to use, it'll re-cache it, etc... I'm trying to think of what this is called. In .Net, it's similar to a "weak reference" but that only really makes sense when dealing with garbage collection, and since I'm using c++ and shared_ptr, a weak reference already has a meaning which is distinct from the one I'm thinking of. There's also the difference that this class will be able to rebuild the cache when needed. What is this pattern/whatever is called? Edit: Feel free to recommend tags for this question.

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  • Multiple sites redirected to one main site

    - by mattgcon
    I have a client who insists of having multiple website domains all being redirected to one main website domain. It is getting out of hand and his server has become conveluted and riddled with garbage because of it, not to mention confusing at times. Each of these domains that he is setting up has no content, they simply redirect the user to the main website domain. Is this practice of having multiple domains pointing to one main website common? And does anyone know where I can get information to give to this client to let him know this is a bad practice if it is a bad practice?

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  • Didn't do too well on a Java IKM test, advice?

    - by Jason
    I did an IKM Java test recently and got quite a low score. I only graduated a year ago and I dont have commercial experience in Java (i do web development in my current job). I thought reading up a lot on Java would help me prepare, but when I sat the IKM test i got ripped to pieces. I didn't know much about how the garbage collection actually works, names of other java compilers (i know about javac?), using .dll with Java etc etc. I know a wide range of the basics, but to the extent wether 'int(5L)' produces an integer or not, I really didnt know. My question is that many of the IKM questions I have never come across, yet I have read many of the wider-known Java programming books (Deitel, O'Reilly etc). Am i reading the wrong books??? Could anyone recommend a good plan of action to allow me to go away and self-study and be able to know these really tough java questions?

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  • Toolbar Cleaner Strips Toolbars, Add-ons, and Browser Helper Objects

    - by Jason Fitzpatrick
    If you’re trying to remove all the crap off a friend’s bogged down computer, Toolbar Cleaner is a handy little app that does a thorough job stripping away spammy toolbars, dubious add-ons, and browser helper objects. Toolbar Cleaner is a free application that helps remove unwanted garbage from your Internet Explorer, Firefox, and Google Chrome installations–including third-party toolbars, extensions/add-ons, and browser helper objects (plug-ins that modify your browser behavior and can contain malware). If you’re dealing with a machine drowning under all the toolbars and crapware that have snuck onto the system, it’s a nearly one-click solution to purging all of them. Hit up the link below to read more about the software and grab a copy. Toolbar Cleaner is freeware, Windows only. Toolbar Cleaner [via Freeware Genius] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Why is a # sign added to the end of URLS?

    - by Niro
    Note: I'm asking this from the perspective of the site developers (trying to help someone there). not as a user. Please don't forward this to superuser.com. It's a server admin question. Have a look here http://www.wanimo.com/fr/chiens/coussin-matelas-tapis-pour-chien-sc28/tapis-plat-urban-chic-sf7263/ you'll see that the page gets redirected to the same page with # at the end. Worse, when you click back you get garbage url. I'm trying to debug what is causing the redirect. Any advice on how to find it ?

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  • Acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

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  • SAB BizTalk Archiving Pipeline Component v0.2

    - by Stuart Brierley
    Just released to Codeplex is an updated version of my archiving pipeline component for BizTalk. The changes in this release are: Addition of FTP adapter macros to the base macros and File adapter macros. Fix for the issue of garbage collection of data streams within pipelines as discussed in this previous blog entry. Now looks for OutboundTransportType in addition to InboundTransportType to pick up send port transport type; Therefore changed %InboundTransportType% macro to %TransportType%. An initial outline of the project can be read here.

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  • If I were to claim I knew C++, what libraries would you expect me to know?

    - by Peter Smith
    I'm unsure as to the definition of knowing a programming language, so I'm picking C++ as an example. How much does it take to someone to be qualified as knowing C++? Should they just know the basic syntax? Template and generic-programming? Compiler flags and their purposes (Wall, the difference between O1, O2 and O3)? STL? Garbage collection strategies? Boost? Common libraries like zlib, curl, and libxml2?

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  • Unable to uninstall Wine apps

    - by CrunchyNeo
    I recently ran the iTunes 10 installer in Wine and everything seemed to go well. Then, when I tried to run it, it would constantly crash/and the appearance would be glitchy. After looking at the Wine website, it turns out that iTunes 10 has a 'garbage' rating of Wine compatability. Now I'm trying to remove/uninstall iTunes, QuickTime, and the other applications that come default with installing iTunes (such as Bonjour, etc.). However, when I run the 'uninstaller' that wine provides for the programs, it instead executes what appears to actually be the original installer! I've tried deleting all the configuration/data files in my Wine's file-system, but to no avail. Any help is greatly appreciated! Edit1: After re-running the uninstall process and then rebooting, the program (iTunes 10) still remained installed.

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  • JavaOne 2012 LAD Session: The Future of JVM Performance Tuning

    - by Ricardo Ferreira
    Hi folks. This year, together with the Oracle Open World Latin America, happened another edition of the JavaOne Latin America, the more important event of Java for the developers community. I would like to share with you the slides that I've used in my session. The session was "The Future of JVM Performance Tuning" and the idea was to share some knowledge about JVM enhancements that Oracle implemented in Hotspot about performance, specially those ones related with GC ("Garbage Collection") and SDP ("Sockets Direct Protocol"). I hope you enjoy the content :)

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  • Profiling Startup Of VS2012 &ndash; YourKit Profiler

    - by Alois Kraus
    The YourKit (v7.0.5) profiler is interesting in terms of price (79€ single place license, 409€ + 1 year support and upgrades) and feature set. You do get a performance and memory profiler in one package for which you normally need also to pay extra from the other vendors. As an interesting side note the profiler UI is written in Java because they do also sell Java profilers with the same feature set. To get all methods of a VS startup you need first to configure it to include System* in the profiled methods and you need to configure * to measure wall clock time. By default it does record only CPU times which allows you to optimize CPU hungry operations. But you will never see a Thread.Sleep(10000) in the profiler blocking the UI in this mode. It can profile as all others processes started from within the profiler but it can also profile the next or all started processes. As usual it can profile in sampling and tracing mode. But since it is a memory profiler as well it does by default also record all object allocations > 1MB. With allocation recording enabled VS2012 did crash but without allocation recording there were no problems. The CPU tab contains the time line of the application and when you click in the graph you the call stacks of all threads at this time. This is really a nice feature. When you select a time region you the CPU Usage estimation for this time window. I have seen many applications consuming 100% CPU only because they did create garbage like crazy. For this is the Garbage Collection tab interesting in conjunction with a time range. This view is like the CPU table only that the CPU graph (green) is missing. All relevant information except for GCs/s is already visible in the CPU tab. Very handy to pinpoint excessive GC or CPU bound issues. The Threads tab does show the thread names and their lifetime. This is useful to see thread interactions or which thread is hottest in terms of CPU consumption. On the CPU tab the call tree does exist in a merged and thread specific view. When you click on a method you get below a list of all called methods. There you can sort for methods with a high own time which are worth optimizing. In the Method List you can select which scope you want to see. Back Traces are the methods which did call you. Callees ist the list of methods called directly or indirectly by your method as a flat list. This is not a call stack but still very useful to see which methods were slow so you can see the “root” cause quite quickly without the need to click trough long call stacks. The last view Merged Calles is a call stacked view of the previous view. This does help a lot to understand did call each method at run time. You would get the same view with a debugger for one call invocation but here you get the full statistics (invocation count) as well. Since YourKit is also a memory profiler you can directly see which objects you have on your managed heap and which objects do hold most of your precious memory. You can in in the Object Explorer view also examine the contents of your objects (strings or whatsoever) to get a better understanding which objects where potentially allocating this stuff.   YourKit is a very easy to use combined memory and performance profiler in one product. The unbeatable single license price makes it very attractive to straightly buy it. Although it is a Java UI it is very responsive and the memory consumption is considerably lower compared to dotTrace and ANTS profiler. What I do really like is to start the YourKit ui and then start the processes I want to profile as usual. There is no need to alter your own application code to be able to inject a profiler into your new started processes. For performance and memory profiling you can simply select the process you want to investigate from the list of started processes. That's the way I like to use profilers. Just get out of the way and let the application run without any special preparations.   Next: Telerik JustTrace

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  • What is an acceptable GC frequency for a SlimDX/Windows/.NET game?

    - by Rei Miyasaka
    I understand that the Windows GC is much better than the Xbox/WP7 GC, being that it's generational and multithreaded -- so I don't need to worry quite as much about avoiding memory allocation. SlimDX even has some unavoidable functions that generate some amount of garbage (specifically, MapSubresource creates DataBoxes), yet people don't seem to be too upset about it. I'd like to use some functional paradigms to write my code too, which also means creating objects like closures and monads. I know premature optimization isn't a good thing, but are there rules of thumb or metrics that I can follow to know whether I need to cut down on allocations? Is, say, one gen 0 GC per frame too much? One thing that has me stumped is object promotions. Gen 0 GCs will supposedly finish within a millisecond or two, but if I'm understanding correctly, it's the gen 1 and 2 promotions that start to hurt. I'm not too sure how I can predict/prevent these.

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