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  • Is it possible to profile memory usage of unit tests?

    - by Rowland Shaw
    I'm looking at building some unit tests to ascertain if resources are leaking (or not) using the unit testing framework that comes with Visual Studio. At present, I'm evaluating the latest version of ANTS Profiler, but I can't quite work out if it allows me to force a snapshot from code (so that I can take a snapshot, run a unit test a few hundred times, force a garbage collection, and take another snapshot, and save the results out for later analysis). Is this possible to do with ANTS/Visual Studio or should I be exploring options with other profilers?

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  • Oracle PL/SQL Import Japanese values CSV file

    - by cedric
    Hi. I am having problem with importing csv files containing values in japanese characters. When I do so it will display garbage when I query. my OS is japanese. My encoding for oracle NLS_LANG is JAPANESE_JAPAN.JA16SJISTILDE. I don't know what the problem is. When I try to import the very same file in some of my office mates' PC it just works fine

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  • Referencing global variables in local scopes

    - by Jineesh
    Hello, I would like to know memory leak in the below mentioned code. Does JavaScript do automatic garbage collection. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; } Do I have to clear the memory as given below. var aGlobalObject = SomeGlobalObject; function myFunction() { var localVar = aGlobalObject; localVar = null;// or delete localVar } Thanks

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  • MonoTouch Hello World for iPad

    - by Bryan
    I have tried following the sample Hello World for MonoTouch by creating an iPad solution. For some reason I cannot get the MainWindow to load. I followed the instructions exactly and the app just closes before even loading a view. Is there something missing? Do I need to tell the solution how to load the MainWindow.XIB or something? Please help, this seems very basic and I am about to throw MonoTouch in the garbage.

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  • Few doubts regarding Bitmaps , Images & `using` blocks

    - by imageWorker
    I caught up in this problem. http://stackoverflow.com/questions/2559826/garbage-collector-not-doing-its-job-memory-consumption-1-5gb-outofmemory-exc I feel that there is something wrong in my understanding. Please clarify these things. Destructor & IDisposable.Dispose are two methods for freeing resources that are not not under the control of .NET. Which means, everything except memory. right? using blocks are just better way of calling IDisposable.Dispose() method of an object. This is the main code I'm referring to. class someclass { static someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //statement1 // some code here and return } } here is class I'm using for testing: class someotherClass { public static voide Main() { foreach (string imagePath in imagePathsArray) { using (Bitmap img1 = new Bitmap(imagePath)) { someclass.someMethod(img1); // does some more processing on `img1` } } } } Is there any memory leak with statement1? Question1: If each image size is say 10MB. Then does this bmp object occupy atleast 10MB? What I mean is, will it make completely new copy of entire image? or just refer to it? Question2:should I or should I not put the statement1 in using block? My Argument: We should not. Because using is not for freeing memory but for freeing the resources (file handle in this case). If I use it in using block. It closes file handle here encapsulated by this bmp object. It means we are also closing filehandle for the caller's img1 object. Which is not correct? As of the memory leak. No there is no scope of memory leak here. Because reference bmp is destroyed when this method is returned. Which leaves memory it refered without any pointer. So, its garbage collected. Am I right? Edit: class someclass { static Bitmap someMethod(Bitmap img) { Bitmap bmp = new Bitmap(img); //can I use `using` block on this enclosing `return bmp`; ??? // do some processing on bmp here return bmp; } }

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  • Instance caching in Objective C

    - by zoul
    Hello! I want to cache the instances of a certain class. The class keeps a dictionary of all its instances and when somebody requests a new instance, the class tries to satisfy the request from the cache first. There is a small problem with memory management though: The dictionary cache retains the inserted objects, so that they never get deallocated. I do want them to get deallocated, so that I had to overload the release method and when the retain count drops to one, I can remove the instance from cache and let it get deallocated. This works, but I am not comfortable mucking around the release method and find the solution overly complicated. I thought I could use some hashing class that does not retain the objects it stores. Is there such? The idea is that when the last user of a certain instance releases it, the instance would automatically disappear from the cache. NSHashTable seems to be what I am looking for, but the documentation talks about “supporting weak relationships in a garbage-collected environment.” Does it also work without garbage collection? Clarification: I cannot afford to keep the instances in memory unless somebody really needs them, that is why I want to purge the instance from the cache when the last “real” user releases it. Better solution: This was on the iPhone, I wanted to cache some textures and on the other hand I wanted to free them from memory as soon as the last real holder released them. The easier way to code this is through another class (let’s call it TextureManager). This class manages the texture instances and caches them, so that subsequent calls for texture with the same name are served from the cache. There is no need to purge the cache immediately as the last user releases the texture. We can simply keep the texture cached in memory and when the device gets short on memory, we receive the low memory warning and can purge the cache. This is a better solution, because the caching stuff does not pollute the Texture class, we do not have to mess with release and there is even a higher chance for cache hits. The TextureManager can be abstracted into a ResourceManager, so that it can cache other data, not only textures.

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  • serialport or USB port?

    - by I__
    i am using this code:: http://stackoverflow.com/questions/3033324/c-serialport-question/3033402#3033402 to check what port my USB phone is connected to. supposedly USB would be a virtual com, but this seems to be incorrect i used the above code to detect where my phone is and the output is just garbage. is there a way for me to get c# to speak to my usb port so that i can speak to the gsm phone connected to it?

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  • what exactly does system.totalMemory test in Actionscript 3.0?

    - by vasion
    before somebody screaming RTFM, let me clarify. does system.totalMemory test the memory used in movie which invokes it, or used by all movies running on the browser/system? I want to initiate garbage collaction for my app when it reaches a certain limit and i dont want the process to be initialized by the user watching funny cats youtube video.

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  • small & readable scheme interpreter in C++ ?

    - by anon
    Anyone know of a good / small scheme interpreter in C++? Perferably something < 2000 LOC, with a simple garbage collectro (either compacting or mark & sweep), no need to support all of R5RS, just basics of if/lambda/set!/cons/car/cdr and some basic operations. Thanks!

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  • problem using enum in another cpp file

    - by Faisal Arshad
    Hi i a have created a global.h file in which i define enum Token I get the garbage value of token if i use the value of Token other than glabal.cpp file i have also include the "global.h" file in other file where i am using the Token value how can i correct this problem.

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  • How to determine if object in another AppDomain has gone

    - by Dmitry Lobanov
    I instantiate an object of some class in other ApDomain using CreateInstanceAndUnwrap(). I can determine if this object resides in other domain by using RemotingServices.IsTransparentProxy(). But can I determine if the real remote object has gone away (e.g. was garbage collected) without probing a call on proxy and catching RemotingException? Is it possible?

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  • UnicodeDecodeError when redirecting to file

    - by zedoo
    Hi, I run this snippet twice, in the ubuntu terminal, (encoding set to utf-8) once with ./test.py and then with ./test.py >out.txt: uni = u"\u001A\u0BC3\u1451\U0001D10C" print uni Without redirection it prints garbage. With redirection I get a UnicodeDecodeError. Can someone explain why I get the error only in the second case, or even better give a detailed explanation of what's going on behind the curtain in both cases?

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  • is it possible to continue a file upload after a browser has been quit?

    - by sprugman
    If a user starts uploading a file (in a web app), and they close their browser before the upload completes, what happens? My guess would be that the upload gets abandoned, and the server has some garbage cleaning mechanism that kicks in eventually, but I'm not sure. Any difference between servers or server languages? Any difference between quitting the browser and just closing a window?

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  • Increasing the character length of the Title Column in Sharepoint Site

    - by Nathan Fisher
    Is it possible to increase the length of the Title column for a site above the 255 characters. My requirement is that I use a field that is longer than the maximum 255 chars but because the Title column is a required field I need to enter something in it. Rather than enter garbage just because I have to, I would like to use it. If not, then my current thoughts for a workaround will be make a copy of the first 255 chars of a seperate column that I am able to make longer.

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  • security issue on web application using firebug

    - by Suresh S
    Guys i have developed a web application in jsp . I have many javscript validation for text validation in the jsp page.while during the testing , i enabled firebug in firefox and cleared a function that validates and submits to a servlet.The web application allows to submit garbage value of the textfiedl . how to overcome this ? any solutions?

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  • IronPython memory leak?

    - by Mike Gates
    Run this: for i in range(1000000000): a = [] It looks like the list objects being created never get marked for garbage collection. From a memory profiler, it looks like the interpreter's stack frame is holding onto all the list objects, so GC can never do anything about it. Is this by design?

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  • lua userdata c++ destructor

    - by anon
    In lua, for memory allocated with lua_newuserdata, is it possible to register a destructor, so that the destructor is called when the memory region is garbage collected by lua? Thanks!

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  • Using operator+ without leaking memory?

    - by xokmzxoo
    So the code in question is this: const String String::operator+ (const String& rhs) { String tmp; tmp.Set(this->mString); tmp.Append(rhs.mString); return tmp; } This of course places the String on the stack and it gets removed and returns garbage. And placing it on the heap would leak memory. So how should I do this?

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  • What is the most performant 2D graphics engine for use with Android?

    - by nbolton
    I have managed to make a hello world JBox2D application, and it works (I have some bouncing balls). However, I just read a comment on a forum post, which claims that JBox2D produces a lot of garbage, and so causes animation to be poor. Is this true? If yes, then what other 2D engines are available to me? I would very much like to use a physics engine for my 2D game, even if it's just a very simple one.

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  • Mathematica + GraphPlot + GraphicsGrid with EdgeLabels

    - by Paxinum
    I had some very strange problems with GraphicsGrid. The individual PraphPlot:s looks nice and ok, but the code GraphicsGrid[{{GraphPlot[{{a -> b, "ab"}, {a -> c, "7"}}]}, {GraphPlot[{{a -> b, "5"}, {a -> c, "2"}}]}}] just produces 2 big clots of garbage. If I remove the edge labels, everything works as expected. I am using Mathematica 7.0.0.

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  • Programming Concepts That Were "Automated" By Modern Languages

    - by Ygam
    Weird question but here it is. What are the programming concepts that were "automated" by modern languages? What I mean are the concepts you had to manually do before. Here is an example: I have just read that in C, you manually do garbage collection; with "modern" languages however, the language itself takes care of it. Do you know of any other, or there aren't any more?

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  • XNA: What is the point of Unload()?

    - by Rosarch
    XNA games have an Unload() method, where content is supposed to be unloaded. But what is the point of this? If all the content is being unloaded, then the game must be exiting, in which case everything would be garbage collected anyway, right?

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