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  • How do I vertically align an item within a list using relative layout?

    - by Jay Askren
    I am using a list view in Android 1.5 to show a list of images and text next to the image. I am trying to vertically center the text but the text is at the top of the row instead of centered. Below is my layout: <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/row" android:layout_width="fill_parent" android:layout_height="wrap_content" android:padding="10dip"> <ImageView android:id="@+id/item_image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:paddingRight="10dip" android:src="@drawable/default_image" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_centerVertical="true" android:gravity="center_vertical"/> <TextView android:id="@+id/item_title" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_toRightOf="@id/item_image" android:layout_alignParentTop="true" android:layout_alignParentBottom="true" android:layout_centerVertical="true" android:gravity="center_vertical" /> </RelativeLayout> It seems strange that I need to set alignParentTop="true" when I'm trying to vertically center the text, but if I don't the text does not even show up. What am I doing wrong?

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  • Dynamically pulling images from XML for iPhone App

    - by Simon Hume
    I've got my iPhone app pulling down live data content via XML nicely, and I've formatted the UITableView cells to display the content without too many headaches. However, at the moment, for each cell I'm just showing a default graphic for now, but I want this to be pulled down from my server too. The code snippet that grabs the image (which is actually in my project) is: cell.imageView.image = [UIImage imageNamed:@"TBC.png"]; But that will need to be the dynamic image. In my XML, am I better just returning 'mypic.png' and let the SDK determine the full path, like http://myapp.com/mypic.png or storing the full URL to the image in the XML?

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  • How can get image from a path in to UITAbleViewCell ?

    - by srikanth rongali
    I have the following path in NSString *path1, /Users/srikanth/Library/Application Support/iPhone Simulator/User/Applications/9E6E8B22-C946-4442-9209-75BB0E924434/Documents/snook.jpg How can I show the image snook.jpg. I need it to show in UITableViewCell for cell.imageView.image if path1 has the path. I used the following to get the last part of the path1 , snook.jpg. NSURL *url = [NSURL URLWithString:path1]; NSString *imageString = [url path]; But, url is showing as nil. How can I do it ? Thank you.

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  • Displaying thumbnails of images (present at different locations in the sdcard) in a listview

    - by frieza
    Hi all, I have several images present in different folders in my sdcard. I would like to display a list of thumbnails. So what I have done is while rendering any row in the list I read the file in an input stream, get the byte array, decode it to obtain a bitmap and set it in an imageview. So far so good. But when I scroll the list, the list scrolls in jerks. I believe this is because decoding a bitmap from byte array takes some time. What I would like to know is that, is there any optimization which I can do to improve the performance, or better still is there any better method to achieve what I want ?

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  • HOw to use UIIMagePickerController?

    - by aman-gupta
    Hey, IN my application I m using this code on button click for getting image from PhotoLibrary:- -(IBAction) getPhoto:(id) sender { UIImagePickerController *picker = [[UIImagePickerController alloc]init]; picker.delegate = self; picker.sourceType =UIImagePickerControllerSourceTypePhotoLibrary; [self presentModalViewController:picker animated:YES]; [picker release]; //picker = nil; } -(void)imagePickerController:(UIImagePickerController *) picker didFinishPickingMediaWithInfo:(NSDictionary *)info { imageView.image = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; [picker dismissModalViewControllerAnimated:YES]; } But problem is that when i run my application in mobile it will get terminated on button click.Where I m wrong it works properly on iphone simulator but termninating on iphone Device Please reply me its urgent Thanks in Advance

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  • IB not responding to UIImageView moving

    - by Rudiger
    This an incredibly annoying bug. I had a imageView and 2 Labels in a customCell nib. I changed the locations of all of them in the nib and the labels moved, view didn't. I've cleaned my targets, deleted everything relating to it the library, deleted the cell completely, reset the simulator, built it on a different target (3.1.2) and it still compiles the image in the same stupid spot. Can anyone help this is nuts. Sorry for being blunt but completely frustrated. Edit: I have deleted the nib and created it over again by hand, but with the same names. Doesn't fix it. I've checked to see if im moving it somewhere in the code and no dice.

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  • How can I play video by touching the button on the video thumnail of the video in tableviewcell ?

    - by srikanth rongali
    I have a table view in which if each cell is touched video plays. Each cell have image of the video cell.imageView.image. And on the image I have a button (UIButton) with play symbol. If I touch the play button the corresponding video should be played same like the when cell is touched. I have a selector for the play button. But I need (NSIndex*)indexPath to get the current row. But I can't access the indexPath in my selector. How can I make this? Thank You.

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  • Android Image Getter for Larger Images

    - by y ramesh rao
    I have used all the Standard Network related code for Getting Images of about 45KB to 75KB but all are failing these methods work fine for Files of about 3-5KB size of Images. How can I achieve Downloading Image of 45 - 75KB for displaying them on an ImageView in Android for my Netowrk Operations the Things I have used are final URL url = new URL(urlString); final URLConnection conn = url.openConnection(); HttpURLConnection httpConn = (HttpURLConnection) conn; httpConn.setAllowUserInteraction(true); httpConn.setInstanceFollowRedirects(true); httpConn.setRequestMethod("GET"); httpConn.connect(); and the Second option that I have had used is:: DefaultHttpClient httpClient = new DefaultHttpClient(); HttpGet getRequest = new HttpGet(urlString); HttpResponse response = httpClient.execute(getRequest); why is this code functional for Smaller Sized Images and not for Larger Size Images. ?

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  • Caching generated QR Code

    - by Michal K
    I use zxing to encode a qr code and store it as a bitmap and then show it in ImageView. Since the image generation time is significant I'm planning to move it to a separate thread (AsyncTaskLoader will be fine I think). The problem is - it's an image and I know that to avoid memory leaks one should never store a strong reference to it in an Activity. So how would you do it? How to cache an image to survive config changes (phone rotation) and generally avoid generating it onCreate()? Just point me in the right direction, please.

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  • Releasing NSData causes exception...

    - by badmanj
    Hi, Can someone please explain why the following code causes my app to bomb? NSData *myImage = UIImagePNGRepresentation(imageView.image); : [myImage release]; If I comment out the 'release' line, the app runs... but a few times calling the function containing this code and I get a crash - I guess caused by a memory leak. Even if I comment EVERYTHING else in the function out and just leave those two lines, when the release executes, the app crashes. I'm sure this must be a newbie "you don't know how to clean up your mess properly" kind of thing ;-) Cheers, Jamie.

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  • NSTimer freezes the app until it gets fired again?

    - by itai alter
    Hello all, I have a simple app with a button, UIImageView and a NSTimer. The timer is fired up every 5 seconds repeatedly to update the ImageView with a new image, while the button simply stops the timer and switches to another View. The problem is that when I press the button, nothing happens for a few seconds (until the timer fires up again). Is there a way to cause the button to stop the timer and do its job at any given time instead of between intervals of the timer? Thanks!

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  • ListView in ArrayAdapter order get's mixed up when scrolling

    - by Dan B
    Hi, I have a ListView in a custom ArrayAdapter that displays an icon ImageView and a TextView in each row. When I make the list long enough to let you scroll through it, the order starts out right, but when I start to scroll down, some of the earlier entries start re-appearing. If I scroll back up, the old order changes. Doing this repeatedly eventually causes the entire list order to be seemingly random. So scrolling the list is either causing the child order to change, or the drawing is not refreshing correctly. What could cause something like this to happen? I need the order the items are displayed to the user to be the same order they are added to the ArrayList, or at LEAST to remain in one static order. If I need to provide more detailed information, please let me know. Any help is appreciated. Thanks.

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  • How to layout view right aligned and bottom of an LinearLayout

    - by michael
    Hi I am trying to layout 1 textview (upText) left aligned and 1 textview (downText) and an image view (image) both on the same line and right aligned. how can I do that? I tried that, but both 'textview' and image view at left aligned. <TextView android:id="@+id/uptext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:gravity="left"/> <TextView android:id="@+id/downtext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:singleLine="true" android:gravity="right|bottom"/> <ImageView android:id="@+id/image" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="right|bottom"/> </LinearLayout>

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  • How to know preferred icon size for MenuItem?

    - by barmaley
    Hi folks, I my application I have one large PNG file containg hi-res image. Depending on situation I would like to use this image either as icon or as placeholder for ImageView. For MenuItem this image is too large, so I need to scale-down it to suitable size. I mean if it has to be displayed on large enough device like Samsung Galaxy Tab - I need to use one scale, for in small ones another, etc. I just noticed that for small-sized devices MenuItem icon is not scaled just cut - which is ugly. So the question is how should detect which is preferred size?

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  • iPhone App Crash - Error ?

    - by Skinkemus
    Hi there.. Im new im making in making iPhone apps so i have no idea what this error means ? I saw another post with this error but i couldn't figure out how to get it right.. i get this error: Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[ setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key ImageView.' and i have no clue what this means ? 0.o can some help me here ? Thanks!

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  • Android: Dynamically change Image in Listview

    - by Vivek
    Hi All, I have a listview defined by the following xml. I need to toggle the image in the list during runtime when the user clicks on any row. How can I achieve this? Any help is highly appreciated. Thanks //list_item.xml <?xml version="1.0" encoding="UTF-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="wrap_content"> <ImageView android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/play" android:id="@+id/img" /> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center_vertical" android:id="@+id/txt" /> </LinearLayout>

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  • Need help using UIImagePNGRepresentation

    - by mustanggal511
    I'm trying to save a UIImageView image to a png file, and then use that file as a GLTexture. I'm having trouble with this, when I try to run my code in the simulator, XCode says it succeeded, but the simulator crashes with no error messages. Can someone help me with this? Here is my code: NSString *dataFilePath = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents/Picture.png"]; NSData *imageData = UIImagePNGRepresentation(imageView.image); [imageData writeToFile:dataFilePath atomically:YES]; // Load image into texture loadTexture("Picture.png", &Input, &renderer);

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  • Making Overlaid image transparent on touch in Android ?

    - by Andhravaala
    Hi All, I need help on making the touched areas of bitmap image transparent(seems like erasing) while I am moving my finger on that image. I am having a PNG file with Alpha channel in it. I want to turn the touched pixels to transparent so that, the user can feel that he is actually erasing it. For this I am using frame layout to load 2 layers. Down layer is for content and upper layer is an Imageview for erasing. I need erase the upper layer when user touch and move his finger on it. I am not getting how to make it transparent. can anyone please help me in this. If possible please direct me to any sample code, as I am very new to this image processing. Thanks in advance.

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  • Is there a way to animate on a Home Widget?

    - by David
    Hi All, I want to use an animation on a Home page Widget, i.e. an AppWidgetProvider. I was hoping to use the "Frame Animation" technique: http://developer.android.com/guide/topics/graphics/2d-graphics.html#frame-animation which I've used successfully in an activity. But I can't translate that code to an AppWidgetProvider. Basically, in an AppWidgetProvider, I create and work with a RemoteViews object, which AFAIK doesn't provide me with a method to get a reference to an ImageView in the layout for me to call start() on the animation. There is also not a handler or a callback for when the widget displays so I can make the start() call. Is there another way this can be done? I suppose that I can probably do the animation on my own with very fast onUpdate() calls on the widget, but that seems awfully expensive.

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  • remove image from tableViewCell created programatically

    - by Ruthy
    Hello, I would like to move an imageView contained on a cell and it works but creating a new image at new position keeping old image (then two are shown). How could I remove old one?? used code: UIImage *cellImage = [UIImage imageNamed:(@"%@", showIconName)]; UIImageView *imageViewToPutInCell = [[UIImageView alloc] initWithImage:cellImage]; imageViewToPutInCell.frame = CGRectMake(iconPos, 7, cellImage.size.width, cellImage.size.height); [cell.contentView addSubview:imageViewToPutInCell]; every time that I reload tableView, it creates a new overlapped image. [cell.contentView removeFromSuperview]; used before, removes it but then new image is not created. Please help!! Thanx

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  • Poor Transparency on Images

    - by KyleStew
    I am having problems getting transparency to work well on an ImageView. The images at (http://img265.imageshack.us/img265/6233/whatn.png) were screen captured from a Droid (hdpi). The top image I made in Photoshop and left the background white. The bottom image is the same image with the background transparent and the layout's color (white) shows through. Whenever I have transparent backgrounds in images it dithers shadows like this. Also, it only happens on hdpi devices, on my G1 (mdpi) it looks just fine. What is going on? How can I make the bottom image look as good as the top one?

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  • ListView slow performance

    - by Mohamed Hemdan
    I've created a list of recipes using Listview/customcursoradapter. A custom layout includes a photo for the recipe , Now I've some problems with the performance of viewing and scrolling the Listview although it has only 10 records (Target is 150). sometimes i get this error java.lang.OutOfMemoryError: bitmap size exceeds VM budget , I've tried to implement the Async task but i failed to do it. Is there any way i can overcome this problem? Your help is highly appreciated !! Here is my GetView method public View getView(int position, View convertView, ViewGroup parent) { View row = super.getView(position, convertView, parent); Cursor cursbbn = getCursor(); if (row == null) { LayoutInflater inflater = (LayoutInflater) localContext.getSystemService(Context.LAYOUT_INFLATER_SERVICE); row = inflater.inflate(R.layout.listtype, null); } String Title = cursbbn.getString(2); String SandID=cursbbn.getString(1); String Readyin = cursbbn.getString(4); String Faovoites=cursbbn.getString(8); TextView titler=(TextView)row.findViewById(R.id.listmaintitle); TextView readyinr=(TextView)row.findViewById(R.id.listreadyin); int colorPos = position % colors.length; row.setBackgroundColor(colors[colorPos]); titler.setText(Title); readyinr.setText(Readyin); ImageView picture = (ImageView) row.findViewById(R.id.imageView1); Bitmap bitImg1 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0001); Bitmap bitImg2 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0002); Bitmap bitImg3 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0003); Bitmap bitImg4 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0004); Bitmap bitImg5 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0005); Bitmap bitImg6 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0006); Bitmap bitImg7 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0007); Bitmap bitImg8 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0008); Bitmap bitImg9 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0009); Bitmap bitImg10 = BitmapFactory.decodeResource(localContext.getResources(), R.drawable.rec0010); if(SandID.contentEquals("0001")) picture.setImageBitmap(getRoundedCornerImage(bitImg1)); if(SandID.contentEquals("0002")) picture.setImageBitmap(getRoundedCornerImage(bitImg2)); if(SandID.contentEquals("0003")) picture.setImageBitmap(getRoundedCornerImage(bitImg3)); if(SandID.contentEquals("0004")) picture.setImageBitmap(getRoundedCornerImage(bitImg4)); if(SandID.contentEquals("0005")) picture.setImageBitmap(getRoundedCornerImage(bitImg5)); if(SandID.contentEquals("0006")) picture.setImageBitmap(getRoundedCornerImage(bitImg6)); if(SandID.contentEquals("0007")) picture.setImageBitmap(getRoundedCornerImage(bitImg7)); if(SandID.contentEquals("0008")) picture.setImageBitmap(getRoundedCornerImage(bitImg8)); if(SandID.contentEquals("0009")) picture.setImageBitmap(getRoundedCornerImage(bitImg9)); if(SandID.contentEquals("0010")) picture.setImageBitmap(getRoundedCornerImage(bitImg10)); return row; } And This is the error : 05-02 03:11:55.898: E/AndroidRuntime(376): FATAL EXCEPTION: main 05-02 03:11:55.898: E/AndroidRuntime(376): java.lang.OutOfMemoryError: bitmap size exceeds VM budget 05-02 03:11:55.898: E/AndroidRuntime(376): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:460) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:336) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:359) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.graphics.BitmapFactory.decodeResource(BitmapFactory.java:385) 05-02 03:11:55.898: E/AndroidRuntime(376): at master.chef.mediamaster.AlternateRowCursorAdapter.getView(AlternateRowCursorAdapter.java:83) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.AbsListView.obtainView(AbsListView.java:1409) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.ListView.makeAndAddView(ListView.java:1745) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.ListView.fillUp(ListView.java:700) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.ListView.fillGap(ListView.java:646) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.AbsListView.trackMotionScroll(AbsListView.java:3399) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.AbsListView.onTouchEvent(AbsListView.java:2233) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.widget.ListView.onTouchEvent(ListView.java:3446) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.View.dispatchTouchEvent(View.java:3885) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:903) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewGroup.dispatchTouchEvent(ViewGroup.java:942) 05-02 03:11:55.898: E/AndroidRuntime(376): at com.android.internal.policy.impl.PhoneWindow$DecorView.superDispatchTouchEvent(PhoneWindow.java:1691) 05-02 03:11:55.898: E/AndroidRuntime(376): at com.android.internal.policy.impl.PhoneWindow.superDispatchTouchEvent(PhoneWindow.java:1125) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.app.Activity.dispatchTouchEvent(Activity.java:2096) 05-02 03:11:55.898: E/AndroidRuntime(376): at com.android.internal.policy.impl.PhoneWindow$DecorView.dispatchTouchEvent(PhoneWindow.java:1675) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewRoot.deliverPointerEvent(ViewRoot.java:2194) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.view.ViewRoot.handleMessage(ViewRoot.java:1878) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.os.Handler.dispatchMessage(Handler.java:99) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.os.Looper.loop(Looper.java:123) 05-02 03:11:55.898: E/AndroidRuntime(376): at android.app.ActivityThread.main(ActivityThread.java:3683) 05-02 03:11:55.898: E/AndroidRuntime(376): at java.lang.reflect.Method.invokeNative(Native Method) 05-02 03:11:55.898: E/AndroidRuntime(376): at java.lang.reflect.Method.invoke(Method.java:507) 05-02 03:11:55.898: E/AndroidRuntime(376): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 05-02 03:11:55.898: E/AndroidRuntime(376): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 05-02 03:11:55.898: E/AndroidRuntime(376): at dalvik.system.NativeStart.main(Native Method)

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  • iPhone SDK 3.0 deprecation of UITableViewCell .text

    - by djt9000
    Came across an SDK3.0 deprecation that I am having a bit of trouble tryinig to figure out. If my declaration of @property (nonatomic, retain) UIImage *rowImage; does not work, nor @property (nonatomic, readonly, retain) UIImage *rowImage; and I @synthesize rowImage; Do I need to write my own setter because @synthesize will not properly handle this? cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:RootViewControllerCell] autorelease]; // Dpericated in SDK 3.0 // //cell.text = controller.title; //cell.image = controller.rowImage; // Using what the documentation says to use Error=== cell.textLabel = controller.title; Error=== cell.imageView = controller.rowImage; Error: Object cannot be set - Either readonly property or no setter found. Hope this makes sense, any help would be appreciated.

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  • Android -- Object Creation/Memory Allocation vs. Performance

    - by borg17of20
    Hello all, This is probably an easy one. I have about 20 TextViews/ImageViews in my current project that I access like this: ((TextView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Text)).setText(""); //or ((ImageView)multiLayout.findViewById(R.id.GameBoard_Multi_Answer1_Right)).setVisibility(View.INVISIBLE); My question is this, am I better off, from a performance standpoint, just assigning these object variables? Further, am I losing some performance to the constant "search" process that goes on as a part of the findViewById(...) method? (i.e. Does findsViewById(...) use some sort of hashtable/hashmap for look-ups or does it implement an iterative search over the view hierarchy?) At present, my program never uses more than 2.5MB of RAM, so will assigning 20 or so more object variables drastically affect this? I don't think so, but I figured I'd ask. Thanks.

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  • iOS iPad Master Detail template can't interact with detail view

    - by CraigularB
    I have an iPad app generated from the Master-Detail template in XCode. The iPad Storyboard has under the Detail View Controller a View that holds a ScrollView which holds an ImageView. In the DetailViewController.m file I added the following code to allow the ScrollView to move and zoom the image: -(UIView *)viewForZoomingInScrollView:(UIScrollView *)scrollView { return self.comicImage; } This works great on the iPhone (it's a universal app) but not the iPad; I can scroll and zoom the image on the iPhone no problem, but on the iPad it's like the ScrollView isn't responding to the touches, and I can't figure out how to pass the touches on to the ScrollView. I've already deactivated the popover controller from appearing with a right swipe like this: self.splitViewController.presentsWithGesture = NO; How do I make it so the user can interact with the ScrollView in the DetailViewController?

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