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  • Find location using only distance and bearing?

    - by pinnacler
    Triangulation works by checking your angle to three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and it's to my right at 90 degrees." Repeat 2 more times for different targets and angles. Trilateration works by checking your distance from three KNOWN targets. "I know the that's the Lighthouse of Alexandria, it's located here (X,Y) on a map, and I'm 100 meters away from that." Repeat 2 more times for different targets and ranges. But both of those methods rely on knowing WHAT you're looking at. Say you're in a forest and you can't differentiate between trees, but you know where key trees are. These trees have been hand picked as "landmarks." You have a robot moving through that forest slowly. Do you know of any ways to determine location based solely off of angle and range, exploiting geometry between landmarks? Note, you will see other trees as well, so you won't know which trees are key trees. Ignore the fact that a target may be occluded. Our pre-algorithm takes care of that. 1) If this exists, what's it called? I can't find anything. 2) What do you think the odds are of having two identical location 'hits?' I imagine it's fairly rare. 3) If there are two identical location 'hits,' how can I determine my exact location after I move the robot next. (I assume the chances of having 2 occurrences of EXACT angles in a row, after I reposition the robot, would be statistically impossible, barring a forest growing in rows like corn). Would I just calculate the position again and hope for the best? Or would I somehow incorporate my previous position estimate into my next guess? If this exists, I'd like to read about it, and if not, develop it as a side project. I just don't have time to reinvent the wheel right now, nor have the time to implement this from scratch. So if it doesn't exist, I'll have to figure out another way to localize the robot since that's not the aim of this research, if it does, lets hope it's semi-easy.

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  • How/when to hire new programmers, and how to integrate them?

    - by Shaul
    Hiring new programmers, especially in a small company, can often present a Catch-22 situation. We have too much work to do, so we need to hire new programmers. But we can't hire new programmers now, because they will need mentoring and several months of learning curve in your industry/product/environment before they're useful, and none of the programmers has time to be a mentor to a new programmer, because they're all completely swamped with the current work load. That may be a slightly frivolous way of describing the situation, but nevertheless, it's difficult for a small company on a tight budget to justify hiring someone who is not only going to be unproductive for a long time, but will also take away from the performance of the current programmers. How have you dealt with this kind of situation? When is the best time to hire someone? What are the best tasks to assign to a new team member so that they can learn their way around your code base and start getting their hands dirty as quickly as possible? How do you get the new guy useful without bogging your existing programmers down in too much mentoring? Any comments & suggestions you have are much appreciated!

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  • What design pattern do you use the most?

    - by spoon16
    I'm interested in understanding what design patterns people find themselves using often. Hopefully this list will help other recognize common scenarios and the associated design pattern that can be used to solve them. Please describe a common problem you find yourself solving and the design pattern(s) you use to solve it. Links to blogs or documentation describing the pattern are also appreciated. Edit: Please expand on your answers a bit, I would like this to be a useful reference for someone who wants to learn more about design patterns and is curious on what situations a specific design pattern might be used. Nobody has linked to any "more learning" resources.

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  • How closely related is music composition to coding?

    - by ehsanul
    It seems to me as if there are a higher proportion of musicians in the programming field than in the general public. Maybe it's just an illusion caused by the fact that I'm an amateur guitarist myself, so I tend to notice coding musicians (or musical coders?) more. But I wonder if there really is some connection. Perhaps a shared set of skills or an innate quality that makes it more likely for someone who enjoys programming to also enjoy playing and composing music. How closely related is music composition to coding? I'd especially like to hear from the musicians around here.

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  • Most hazardous performance bottleneck misconceptions

    - by David Murdoch
    The guys who wrote Bespin (cloud-based canvas-based code editor [and more]) recently spoke about how they re-factored and optimize a portion of the Bespin code because of a misconception that JavaScript was slow. It turned out that when all was said and done, their optimization produced no significant improvements. I'm sure many of us go out of our way to write "optimized" code based on misconceptions similar to that of the Bespin team. What are some common performance bottleneck misconceptions developers commonly subscribe to?

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  • Good programming website like Stack Overflow?

    - by hhafez
    What other good collaborative programming/software development/engineering websites do you know of? I'm not looking for language or platform specific websites. Nor am I looking for something similar to the format of Stack Overflow. My main criteria is that the community is knowledgeable, helpful active friendly I know the question is open ended/subjective but I'd like to know as many places where I can get the help of my peers. The accepted answer will contain links to your recommended sites have a short description be concise be highly voted by your peers

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  • Drawing Directed Acyclic Graphs: Minimizing edge crossing?

    - by Robert Fraser
    Laying out the verticies in a DAG in a tree form (i.e. verticies with no in-edges on top, verticies dependent only on those on the next level, etc.) is rather simple without graph drawing algorithms such as Efficient Sugimiya. However, is there a simple algorithm to do this that minimizes edge crossing? (For some graphs, it may be impossible to completely eliminate edge crossing.) A picture says a thousand words, so is there an algorithm that would suggest: instead of: EDIT: As the picture suggests, a vertex's inputs are always on top and outputs are always below, which is another barrier to just pasting in an existing layout algorithm.

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  • Literature and Tutorials for Writing a Ray Tracer

    - by grrussel
    I am interested in finding recommendations on books on writing a raytracer, simple and clear implementations of ray tracing that can be seen on the web, and online resources on introductory raytracing. Ideally, the approach would be incremental and tutorial in style, and explain both the programming techniques and underyling mathematics, starting from the basics.

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  • Use of (non) qualified names

    - by AProgrammer
    If I want to use the name baz defined in package foo|bar|quz, I've several choices: provide fbq as a short name for foo|bar|quz and use fbq|baz use foo|bar|quz|baz import baz from foo|bar|quz|baz and then use baz (or an alias given in the import process) import all public symbols from foo|bar|quz|baz and then use baz For the languages I know, my perception is that the best practice is to use the first two ways (I'll use one or the other depending on the specific package full name and the number of symbols I need from it). I'd use the third only in a language which doesn't provide the first and hunt for supporting tools to write the import statements. And in my opinion the fourth should be reserved to package designed with than import in mind, for instance if all exported symbols start with a prefix or contains the name of the package. My questions: what is in your opinion the best practice for your favorite languages? what would you suggest in a new language? what would you suggest in an old language adding such a feature?

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  • How do I normalise this database design?

    - by Ian Roke
    I am creating a rowing reporting and statistics system for a client where I have a structure at the moment similar to the following: ----------------------------------------------------------------------------- | ID | Team | Coaches | Rowers | Event | Position | Time | ----------------------------------------------------------------------------- | 18 | TeamName | CoachName1 | RowerName1 | EventName | 1 | 01:32:34 | | | | CoachName2 | RowerName2 | | | | | | | | RowerName3 | | | | | | | | RowerName4 | | | | ----------------------------------------------------------------------------- This is an example row of data but I would like to expand this out to a Rowers table and Coaches table and so on but I don't know how best to then link that back to the Entries table which is what this is. Has anybody got any words of wisdom they could share with me? Update A Team can have any number of Coaches and Rowers, a Rower can be in many Teams (Team A, B, C etc) and a Team can have many Coaches.

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  • Why do software engineers hate writing documentation?

    - by Stewart Johnson
    I ask because I quite enjoy it! I'm talking about design documentation and implementation notes (NOT user manuals), which are non-existent in most of the codebases I've been handed. I can understand why a developer wouldn't want to write requirements (that's the analyst's job) or the user documentation (that's a technical writer's job) but I don't get why developers hate writing design docs. I don't think I would feel as if I'd finished the job if I only wrote the code and walked away -- mainly because when I've been introduced to code-only situations I've seen how hard it is to figure out what's been done and what the software does. I would hate for people to suffer the same situation when inheriting my code. What makes you loath writing supporting documentation for your code?

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  • Voice Communication over TCP/IP

    - by Micha
    Hello, I'm currently developing application using DirectSound for communication on an intranet. I've had working solution using UDP but then my boss told me he wants to use TCP/IP for some reason. I've tried to implement it in pretty much the same way as UDP, but with very little success. What I get is basically just noise. 20% of it is the recorded sound and the rest is just weird noise. My guess for the reason is that TCP needs to read all the accepted data several times until it gets the final sound I can play. Now two questions: Am I on the right tracks? Is it even good idea to use TCP/IP for this kind of application (voice conferencing of sorts)? I'm doing it in C# but I don't think this is language specific.

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  • Is there a way to formerly define a time interval for configuring a process?

    - by gshauger
    Horrible worded question...I know. I'm working on an application that processes data for the previous day. The problem is that I know the customer is going to eventually ask to it for every hour or some other arbitrary time interval. I know that languages such as Java or SQL have masks for defining dates. Well what about a way to define a time interval? Let me ask it this way. If someone asked you to create a configurable piece of software how would you allow the user to specify the time intervals?

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  • Method of transforming 3D vectors with a matrix

    - by Drew Noakes
    I've been doing some reading on transforming Vector3 with matrices, and am tossing up digging deeper into the math and coding this myself versus using existing code. For whatever reason my school curriculum never included matrices, so I'm filling a gap in my knowledge. Thankfully I only need a few simple things, I think. Context is that I'm programming a robot for the RoboCup 3D league. I'm coding it in C# but it'll have to run on Mono. Ideally I wouldn't use any existing graphics libraries for this (WinForms/WPF/XNA) as all I really need is a neat subset of matrix transformations. Specifically, I need translation and x/y/z rotations, and a way of combining multiple transformations into a single matrix. This will then be applied to my own Vector3 type to produce the transformed Vector3. I've read different advice about this. For example, some model the transformation with a 4x3 matrix, others with a 4x4 matrix. Also, some examples show that you need a forth value for the vector's matrix of 1. What happens to this value when it's included in the output? [1 0 0 0] [x y z 1] * [0 1 0 0] = [a b c d] [0 0 1 0] [2 4 6 1] The parts I'm missing are: What sizes my matrices should be Compositing transformations by multiplying the transformation matrices together Transforming 3D vectors with the resulting matrix As I mostly just want to get this running, any psuedo-code would be great. Information about what matrix values perform what transformations is quite clearly defined on many pages, so need not be discussed here unless you're very keen :)

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  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

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  • Code Golf: Rotating Maze

    - by trinithis
    Code Golf: Rotating Maze Make a program that takes in a file consisting of a maze. The maze has walls given by '#'. The maze must include a single ball, given by a 'o' and any number of holes given by a '@'. The maze file can either be entered via command line or read in as a line through standard input. Please specify which in your solution. Your program then does the following: 1: If the ball is not directly above a wall, drop it down to the nearest wall. 2: If the ball passes through a hole during step 1, remove the ball. 3: Display the maze. 4: If there is no ball in the maze, exit. 5: Read a line from the standard input. Given a 1, rotate the maze counterclockwise. Given a 2, rotate the maze clockwise. Rotations are done by 90 degrees. It is up to you to decide if extraneous whitespace is allowed. If the user enters other inputs, repeat this step. 6: Goto step 1. You may assume all input mazes are closed. Note, a hole effectively acts as a wall in this regard. You may assume all input mazes have no extraneous whitespace. The shortest source code by character count wins. Example mazes: ###### #o @# ###### ########### #o # # ####### # ###@ # ######### ########################### # # # # @ # # # # ## # # ####o#### # # # # # # ######### # @ ######################

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  • Automatic tracking algorithm

    - by nico
    Hi everyone, I'm trying to write a simple tracking routine to track some points on a movie. Essentially I have a series of 100-frames-long movies, showing some bright spots on dark background. I have ~100-150 spots per frame, and they move over the course of the movie. I would like to track them, so I'm looking for some efficient (but possibly not overkilling to implement) routine to do that. A few more infos: the spots are a few (es. 5x5) pixels in size the movement are not big. A spot generally does not move more than 5-10 pixels from its original position. The movements are generally smooth. the "shape" of these spots is generally fixed, they don't grow or shrink BUT they become less bright as the movie progresses. the spots don't move in a particular direction. They can move right and then left and then right again the user will select a region around each spot and then this region will be tracked, so I do not need to automatically find the points. As the videos are b/w, I though I should rely on brigthness. For instance I thought I could move around the region and calculate the correlation of the region's area in the previous frame with that in the various positions in the next frame. I understand that this is a quite naïve solution, but do you think it may work? Does anyone know specific algorithms that do this? It doesn't need to be superfast, as long as it is accurate I'm happy. Thank you nico

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  • Zoom image to pixel level

    - by zaf
    For an art project, one of the things I'll be doing is zooming in on an image to a particular pixel. I've been rubbing my chin and would love some advice on how to proceed. Here are the input parameters: Screen: sw - screen width sh - screen height Image: iw - image width ih - image height Pixel: px - x position of pixel in image py - y position of pixel in image Zoom: zf - zoom factor (0.0 to 1.0) Background colour: bc - background colour to use when screen and image aspect ratios are different Outputs: The zoomed image (no anti-aliasing) The screen position/dimensions of the pixel we are zooming to. When zf is 0 the image must fit the screen with correct aspect ratio. When zf is 1 the selected pixel fits the screen with correct aspect ratio. One idea I had was to use something like povray and move the camera towards a big image texture or some library (e.g. pygame) to do the zooming. Anyone think of something more clever with simple pseudo code? To keep it more simple you can make the image and screen have the same aspect ratio. I can live with that. I'll update with more info as its required.

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  • Text message (SMS) verification for signups

    - by Unknown
    I have seen a disturbing trend where websites are starting to require verification sent to cellphones by text message (SMS). Gmail and Facebook are two of them. What I want to know are the following: Is it a good idea to start requiring cellphones instead of emails now? How do I do it on my own website? Edit Here are some of my new questions on the topic in response to the answers: I see that most of you are saying that SMS registrations is ok. But what about the people who don't have cell phones? And why is it accepted to give out your cell phone information freely? Do those big providers really pay per message to a gateway service? Is it not possible to set up a server with the correct SMS software, or at least buy a subscription directly instead of having a middleman?

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  • Under what circumstances are linked lists useful?

    - by Jerry Coffin
    Most times I see people try to use linked lists, it seems to me like a poor (or very poor) choice. Perhaps it would be useful to explore the circumstances under which a linked list is or is not a good choice of data structure. Ideally, answers would expound on the criteria to use in selecting a data structure, and which data structures are likely to work best under specified circumstances.

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