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  • Unstable Wifi and Spontaneous Low-graphic Error with Pavilion DV4

    - by Constant Dean
    I've been having numerous problems with connectivity through WiFi. It had been working for a few days and now it doesn't. On top of that around 40% of every time I turn on the laptop it shows "System running in low-graphics" error and I'm unable to view the desktop (sometimes not even able to access terminal), therefore having to manually power-down until it finally works. I use Ubuntu 12.10. nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: r8169 State: connected Default: yes HW Address: 84:34:97:6B:2E:D7 Capabilities: Carrier Detect: yes Speed: 10 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.10 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 DNS: 68.237.161.12 - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: rt2800pci State: unavailable Default: no HW Address: 68:94:23:50:A5:D9 Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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  • After low level formatting can microsoft track previously pirated windows installed on pc

    - by Neelabh
    am getting call from Microsoft and they are forcing me to purchase so many licensed software but my budget is not that much.. So they are asking for On-Site Audit (SAM Review)... So I did low level formatting of my All PC's and Installed Ubuntu. So can they track I installed pirated windows xp earlier on these system or I need to change hardware.. After formatting on what parameter Microsoft Track earlier piracy: 1) By any Harddisk ID 2) By any Motherboard ID 3) By any IP Address Please help me otherwise I have to borrow so much money for licensing fee. Thanks in Advance..

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  • HD 6770M low graphics mode after update (AGAIN)

    - by Pihkal
    I have Ubuntu 12.04 LTS (re)installed on this laptop: I've also installed the fglrx-drivers for my ATI card (using apt-get),it appeared to work fine,that is until i updated my distro. Once again i got the "low graphics mode" error when i booted into the new kernel,booting in the old kernel works fine however. When i look into the logs i see "no screen found". This is the second time i install Ubuntu and the second time i run into problems with my graphics. Reinstalling isn't a solution since the problem keeps comming back. My question now is: does anyone know a REAL solution for this issue ar at least knows what's causing it? Any help would be greatly appreciated.

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  • The system is running in low graphics mode error before ubuntu gets installed

    - by hellodear
    I am using Bootable USB for installing Ubuntu with Windows 8.1. I have put pendrive and then booting my USB. When it shows me to try Ubuntu or install Ubuntu. Then I press Try ubuntu and then it says" "The system is running in low graphics mode". Then I press Ok. Then it shows 4 options. Then again I click Ok. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. I am using Windows 8.1 with dedicated graphic card (Video card - AMD Radeon HD 8670M). Installing 12.04 LTS with pre-installe Windows 8.1 in a Dell Laptop 3537 inspiron.

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  • lightdm.conf content erased, now stuck in low graphics mode

    - by user79318
    This evening I was attempting to disable the guest account and something went awry. Currently on boot Ubuntu enters low graphics mode. No specific error report. What did I do? Before this error occurred I added a line of code in lightdm.conf to disable the guest account. I think I may have accidentally erased the contents of lightdm.conf. Not entirely sure. I troubleshooted for the past hour using various suggestions from other Questions to no avail.

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  • I've been hired on as a entry-level game developer at a company and have little/no experience in API programming, what should I expect?

    - by Mr. Geneth
    So, I've been hired on as an entry level game developer with little/no experience working with any API other than Win32. This will be an overall learning experience for me as a person and I have gone over this multiple times with the boss and he has no problem with my inexperience. He says that if I'm not worth it now, I will be later. This gives me confidence, but I still feel that I should know a lot more before tackling this position. I would be stupid to pass it up. This is one of my favorite places to come for advice and help and have tried to just accept this, but it just keeps bothering that I can't go in knowing how to at least do the basics. I want to give the company its money's worth. Ya know? My questions are: What should I expect from the other programmers in this project (In terms of patience with me and working together, and being taught)? Is this normal? Any other advice on this sort of thing would be wonderful. I just want to feel comfortable with it.

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  • Microsoft Declares the Future of ASP.NET is Web API

    - by sbwalker
    Sitting on a plane on my way home from Tech Ed 2012 in Orlando, I thought it would be a good time to jot down some key takeaways from this year’s conference. Some of these items I have known since the Microsoft MVP Summit which occurred in Redmond in late February ( but due to NDA restrictions I could not share them with the developer community at large ) and some of them are a result of insightful conversations with a wide variety of industry insiders and Microsoft employees at the conference. First, let’s travel back in time 4 years to the Microsoft MVP Summit in 2008. Microsoft was facing some heat from market newcomer Ruby on Rails and responded with a new web development framework of its own, ASP.NET MVC. At the Summit they estimated that MVC would only be applicable for ~10% of all new web development projects. Based on that prediction I questioned why they were investing such considerable resources for such a relative edge case, but my guess is that they felt it was an important edge case at the time as some of the more vocal .NET evangelists as well as some very high profile start-ups ( ie. Twitter ) had publicly announced their intent to use Rails. Microsoft made a lot of noise about MVC. In fact, they focused so much of their messaging and marketing hype around MVC that it appeared that WebForms was essentially dead. Yes, it may have been true that Microsoft continued to invest in WebForms, but from an outside perspective it really appeared that MVC was the only framework getting any real attention. As a result, MVC started to gain market share. An inside source at Microsoft told me that MVC usage has grown at a rate of about 5% per year and now sits at ~30%. Essentially by focusing so much marketing effort on MVC, Microsoft actually created a larger market demand for it.  This is because in the Microsoft ecosystem there is somewhat of a bandwagon mentality amongst developers. If Microsoft spends a lot of time talking about a specific technology, developers get the perception that it must be really important. So rather than choosing the right tool for the job, they often choose the tool with the most marketing hype and then try to sell it to the customer. In 2010, I blogged about the fact that MVC did not make any business sense for the DotNetNuke platform. This was because our ecosystem relied on third party extensions which were dependent on the WebForms model. If we migrated the core to MVC it would mean that all of the third party extensions would no longer be compatible, which would be an irresponsible business decision for us to make at the expense of our users and customers. However, this did not stop the debate from continuing to occur in our ecosystem. Clearly some developers had drunk Microsoft’s Kool-Aid about MVC and were of the mindset, to paraphrase an old Scottish saying, “If its not MVC, it’s crap”. Now, this is a rather ignorant position to take as most of the benefits of MVC can be achieved in WebForms with solid architecture and responsible coding practices. Clean separation of concerns, unit testing, and direct control over page output are all possible in the WebForms model – it just requires diligence and discipline. So over the past few years some horror stories have begun to bubble to the surface of software development projects focused on ground-up rewrites of web applications for the sole purpose of migrating from WebForms to MVC. These large scale rewrites were typically initiated by engineering teams with only a single argument driving the business decision, that Microsoft was promoting MVC as “the future”. These ill-fated rewrites offered no benefit to end users or customers and in fact resulted in a less stable, less scalable and more complicated systems – basically taking one step forward and two full steps back. A case in point is the announcement earlier this week that a popular open source .NET CMS provider has decided to pull the plug on their new MVC product which has been under active development for more than 18 months and revert back to WebForms. The availability of multiple server-side development models has deeply fragmented the Microsoft developer community. Some folks like to compare it to the age-old VB vs. C# language debate. However, the VB vs. C# language debate was ultimately more of a religious war because at least the two dominant programming languages were compatible with one another and could be used interchangeably. The issue with WebForms vs. MVC is much more challenging. This is because the messaging from Microsoft has positioned the two solutions as being incompatible with one another and as a result web developers feel like they are forced to choose one path or another. Yes, it is true that it has always been technically possible to use WebForms and MVC in the same project, but the tooling support has always made this feel “dirty”. The fragmentation has also made it difficult to attract newcomers as the perceived barrier to entry for learning ASP.NET has become higher. As a result many new software developers entering the market are gravitating to environments where the development model seems more simple and intuitive ( ie. PHP or Ruby ). At the same time that the Web Platform team was busy promoting ASP.NET MVC, the Microsoft Office team has been promoting Sharepoint as a platform for building internal enterprise web applications. Sharepoint has great penetration in the enterprise and over time has been enhanced with improved extensibility capabilities for software developers. But, like many other mature enterprise ASP.NET web applications, it is built on the WebForms development model. Similar to DotNetNuke, Sharepoint leverages a rich third party ecosystem for both generic web controls and more specialized WebParts – both of which rely on WebForms. So basically this resulted in a situation where the Web Platform group had headed off in one direction and the Office team had gone in another direction, and the end customer was stuck in the middle trying to figure out what to do with their existing investments in Microsoft technology. It really emphasized the perception that the left hand was not speaking to the right hand, as strategically speaking there did not seem to be any high level plan from Microsoft to ensure consistency and continuity across the different product lines. With the introduction of ASP.NET MVC, it also made some of the third party control vendors scratch their heads, and wonder what the heck Microsoft was thinking. The original value proposition of ASP.NET over Classic ASP was the ability for web developers to emulate the highly productive desktop development model by using abstract components for creating rich, interactive web interfaces. Web control vendors like Telerik, Infragistics, DevExpress, and ComponentArt had all built sizable businesses offering powerful user interface components to WebForms developers. And even after MVC was introduced these vendors continued to improve their products, offering greater productivity and a superior user experience via AJAX to what was possible in MVC. And since many developers were comfortable and satisfied with these third party solutions, the demand remained strong and the third party web control market continued to prosper despite the availability of MVC. While all of this was going on in the Microsoft ecosystem, there has also been a fundamental shift in the general software development industry. Driven by the explosion of Internet-enabled devices, the focus has now centered on service-oriented architecture (SOA). Service-oriented architecture is all about defining a public API for your product that any client can consume; whether it’s a native application running on a smart phone or tablet, a web browser taking advantage of HTML5 and Javascript, or a rich desktop application running on a PC. REST-based services which utilize the less verbose characteristics of JSON as a transport mechanism, have become the preferred approach over older, more bloated SOAP-based techniques. SOA also has the benefit of producing a cross-platform API, as every major technology stack is able to interact with standard REST-based web services. And for web applications, more and more developers are turning to robust Javascript libraries like JQuery and Knockout for browser-based client-side development techniques for calling web services and rendering content to end users. In fact, traditional server-side page rendering has largely fallen out of favor, resulting in decreased demand for server-side frameworks like Ruby on Rails, WebForms, and (gasp) MVC. In response to these new industry trends, Microsoft did what it always does – it immediately poured some resources into developing a solution which will ensure they remain relevant and competitive in the web space. This work culminated in a new framework which was branded as Web API. It is convention-based and designed to embrace native HTTP standards without copious layers of abstraction. This framework is designed to be the ultimate replacement for both the REST aspects of WCF and ASP.NET MVC Web Services. And since it was developed out of band with a dependency only on ASP.NET 4.0, it means that it can be used immediately in a variety of production scenarios. So at Tech Ed 2012 it was made abundantly clear in numerous sessions that Microsoft views Web API as the “Future of ASP.NET”. In fact, one Microsoft PM even went as far as to say that if we look 3-4 years into the future, that all ASP.NET web applications will be developed using the Web API approach. This is a fairly bold prediction and clearly telegraphs where Microsoft plans to allocate its resources going forward. Currently Web API is being delivered as part of the MVC4 package, but this is only temporary for the sake of convenience. It also sounds like there are still internal discussions going on in terms of how to brand the various aspects of ASP.NET going forward – perhaps the moniker of “ASP.NET Web Stack” coined a couple years ago by Scott Hanselman and utilized as part of the open source release of ASP.NET bits on Codeplex a few months back will eventually stick. Web API is being positioned as the unification of ASP.NET – the glue that is able to pull this fragmented mess back together again. The  “One ASP.NET” strategy will promote the use of all frameworks - WebForms, MVC, and Web API, even within the same web project. Basically the message is utilize the appropriate aspects of each framework to solve your business problems. Instead of navigating developers to a fork in the road, the plan is to educate them that “hybrid” applications are a great strategy for delivering solutions to customers. In addition, the service-oriented approach coupled with client-side development promoted by Web API can effectively be used in both WebForms and MVC applications. So this means it is also relevant to application platforms like DotNetNuke and Sharepoint, which means that it starts to create a unified development strategy across all ASP.NET product lines once again. And so what about MVC? There have actually been rumors floated that MVC has reached a stage of maturity where, similar to WebForms, it will be treated more as a maintenance product line going forward ( MVC4 may in fact be the last significant iteration of this framework ). This may sound alarming to some folks who have recently adopted MVC but it really shouldn’t, as both WebForms and MVC will continue to play a vital role in delivering solutions to customers. They will just not be the primary area where Microsoft is spending the majority of its R&D resources. That distinction will obviously go to Web API. And when the question comes up of why not enhance MVC to make it work with Web API, you must take a step back and look at this from the higher level to see that it really makes no sense. MVC is a server-side page compositing framework; whereas, Web API promotes client-side page compositing with a heavy focus on web services. In order to make MVC work well with Web API, would require a complete rewrite of MVC and at the end of the day, there would be no upgrade path for existing MVC applications. So it really does not make much business sense. So what does this have to do with DotNetNuke? Well, around 8-12 months ago we recognized the software industry trends towards web services and client-side development. We decided to utilize a “hybrid” model which would provide compatibility for existing modules while at the same time provide a bridge for developers who wanted to utilize more modern web techniques. Customers who like the productivity and familiarity of WebForms can continue to build custom modules using the traditional approach. However, in DotNetNuke 6.2 we also introduced a new Service Framework which is actually built on top of MVC2 ( we chose to leverage MVC because it had the most intuitive, light-weight REST implementation in the .NET stack ). The Services Framework allowed us to build some rich interactive features in DotNetNuke 6.2, including the Messaging and Notification Center and Activity Feed. But based on where we know Microsoft is heading, it makes sense for the next major version of DotNetNuke ( which is expected to be released in Q4 2012 ) to migrate from MVC2 to Web API. This will likely result in some breaking changes in the Services Framework but we feel it is the best approach for ensuring the platform remains highly modern and relevant. The fact that our development strategy is perfectly aligned with the “One ASP.NET” strategy from Microsoft means that our customers and developer community can be confident in their current and future investments in the DotNetNuke platform.

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • Facebook - Publish Checkins using Graph API

    - by Zany
    I'm trying to publish Checkin using Facebook Graph API. I've gone through Facebook API documentation (checkins) and also have the publish_checkins permission. However, my checkin is not getting published. May I know is there anything wrong or am I missing anything else? Thank you for your time :) fbmain.php $user = $facebook->getUser(); $access_token = $facebook->getAccessToken(); // Session based API call if ($user) { try { $me = $facebook->api('/me'); if($me) { $_SESSION['fbID'] = $me['id']; $uid = $me['id']; } } catch (FacebookApiException $e) { error_log($e); } } else { echo "<script type='text/javascript'>top.location.href='$loginUrl';</script>"; exit; } $loginUrl = $facebook->getLoginUrl( array( 'redirect_uri' => $redirect_url, 'scope' => status_update, publish_stream, publish_checkins, user_checkins, user_location, user_status' ) ); main.php (Updated: 18/6/2012 11.12pm) <?php include_once "fbmain.php"; if (!isset($_POST['latitude']) && !isset($_POST['longitude'])) { ?> <html> <head> //ajax POST of latitude and longitude </head> <body> <script type="text/javascript"> window.fbAsyncInit = function() { FB.init({ appId: '<?php echo $facebook->getAppID() ?>', cookie: true, xfbml: true, oauth: true, frictionlessRequests: true }); FB.Canvas.setAutoGrow(); }; (function() { var e = document.createElement('script'); e.async = true; e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js'; document.getElementById('fb-root').appendChild(e); }()); </script> ... <input type="button" value="Check In!" onclick="checkin(<?=$facebook?>);"/></span> </body> </html> <?php } else { print_r($_POST['latitude']); print_r($_POST['longitude']); ?> <script type="text/javascript"> // not using latitude and longitude to test function checkin($fb) { try { $tryCatch = $facebook->api('/'.$_SESSION['fbID'].'/checkins', 'POST', array( 'access_token' => $fb->getAccessToken(), //corrected 'place' => '165122993538708', 'message' =>'I went to placename today', 'coordinates' => json_encode(array( 'latitude' => '1.3019399200902', 'longitude' => '103.84067653695' )) )); } catch(FacebookApiException $e) { $tryCatch=$e->getMessage(); } return $tryCatch; } </script> <?php } ?>

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  • cpanel api fileman alternative

    - by Coombesy
    trying to remotely unpack a zip file, then move the contents on cpanel servers. Some research led me to xmlApi class and the fileman module. And here my problem lies as Fileman module is returning html based on the cpanel theme (which we won't know) - and all I need is a list of files. here is the code flow: * using ftp, the zip is uploaded * using Fileman module unpack zip * loop through unpacked files and move here is my call to list the files: $files_html = $xml->api1_query($user, "Fileman", "listfiles", array( "{$ftp_dir}", //source dir 0 //chooser )); and it is returning the html for the filemanager - which is going to be different based on the cpanel theme. Surely their has to be another way to simply just list the files in that directory? any help would be appreciated, been researching this for past day and can't find solution anywhere. cheers ;)

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  • Is it worth investing time in learning low level Java?

    - by Kevin Rave
    Low level Java, I mean, bits, bytes, bit masking, GC internals, JVM stuff, etc in the following contexts: - When you are building an enterprise app using frameworks like Spring, Hybernate, etc. - Interviews for a Sr Java Developer position where you are expected work on a existing Enterprise App that was built using some frameworks (Spring, EJB, Hybernate,etc) - Architects (Java) I understand knowing the very low level is "good". But how often do you think / use of these in the real-world, unless you are developing something from the ground-up keeping performance in mind?

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  • Google I/O 2010 - Porting v2 JavaScript Maps API apps to v3

    Google I/O 2010 - Porting v2 JavaScript Maps API apps to v3 Google I/O 2010 - Stepping up: Porting v2 JavaScript Maps API applications to v3 Geo 201 Daniels Lee The JavaScript Maps API v3 is the future of the Google Maps API. To take advantage of the many great features coming to the API you will need to migrate existing v2 applications to v3. This session will guide you through the process, illustrating how easy it is to start reaping the benefits in features and performance. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 10 0 ratings Time: 01:04:07 More in Science & Technology

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  • How to present a stable data model in a public API that allows internal data structures to be changed without breaking the public view of the data?

    - by Max Palmer
    I am in the process of developing an application that allows users to write C# scripts. These scripts allow users to call selected methods and to access and manipulate data in a document. This works well, however, in the development version, scripts access the document's (internal) data structures directly. This means that if we were to change the internal data model/structure, there is a good chance that someone's script will no longer compile. We obviously want to prevent this breaking change from happening, but still want to allow the user to write sensible C# code (whilst not restricting how we develop our internal data model as a result). We therefore need to decouple our scripting API and its data structures from our internal methods and data structures. We've a few ideas as to how we might allow the user to access a what is effectively a stable public version of the document's internal data*, but I wanted to throw the question out there to someone who might have some real experience of this problem. NB our internal document's data structure is quite complex and it could be quite difficult to wrap. We know we want to expose as little as possible in our public API, especially as once it's out there, it's out there for good. Can anyone help? How do scripting languages / APIs decouple their public API and data structures from their internal data structures? Is there no real alternative to having to write a complex interaction layer? If we need to do this, what's a good approach or pattern for wrapping complex data structures that include nested objects, including collections? I've looked at the API facade pattern, which looks like it's trying to address these kinds of issues, but are there alternatives? *One idea is to build a data facade that is kept stable across versions of our application. The facade exposes a set of facade data objects that are used in the script code. These maintain backwards compatibility and wrap access to our internal document's data model.

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  • Google I/O 2010 - How Maps API v3 came to be

    Google I/O 2010 - How Maps API v3 came to be Google I/O 2010 - How Maps API v3 came to be: Tips, tricks, and lessons learned in developing a cross platform desktop and mobile API Geo, Tech Talks Susannah Raub, Marc Ridey The Google JavaScript Maps API v3 celebrates its one year anniversary at this year's Google I/O. In this session, we reveal the reasons for embarking on a new API, the challenges we faced in developing a truly cross platform and cross device framework, and the lessons learned on the way. For all I/O 2010 sessions, please go to code.google.com From: GoogleDevelopers Views: 5 0 ratings Time: 48:08 More in Science & Technology

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  • Develop JavaScript API to expose web services [closed]

    - by Apps
    We are planning to develop a JavaScript API to expose some of our J2EE based services. We are doing this keeping Google Maps API in mind. Can someone please suggested where we should start and the approaches that we need to follow to create a useful and extensible JavaScript API? These are the things that we are considering to achieve. It should be very simple for others to use our API. We feel Google Maps API is like that. We should be able to release the updates of the APIs without affecting the existing implementations. We should have enough security measures so that not all can use these services. Please suggest us if there are any books that can guide us through. Any suggestion will be greatly helpful for us. Please let me know if my question is not clear or you need any further information.

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  • How should I handle a redirect to an identity provider during a web api data request

    - by Erds
    Scenario I have a single-page web app consisting purely of html, css, and javascript. After initial load and during use, it updates various views with data from one or more RESTful apis via ajax calls. The api calls return data in a json format. Each web api may be hosted on independent domains. Question During the ajax callout, if my authorization token is not deemed valid by the web api, the web api will redirect me (302) to the identity provider for that particular api. Since this is an ajax callout for data and not necessarily for display, i need to find a way to display the identity provider's authentication page. It seems that I should trap that redirect, and open up another view to display the identity provider's login page. Once the oauth series of redirects is complete, i need to grab the token and retrigger my ajax data call with the token attached. Is this a valid approach, and if so are there any examples showing the ajax handling of the redirects?

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  • Web API Presentation at DC DNUG

    - by Steve Michelotti
    This Tuesday (July 19), I’ll be presenting the ASP.NET Web API at the DC DotNet Users Group. Abstract: Modern web applications have seen an explosion in Web API creation. Twitter, Facebook, Google, Azure, you name it – it is becoming essential to provide a Web API so that consumers can build applications and mashups on top of your services. Web 2.0 has shown a trend away from SOAP towards a REST architecture style. With the new ASP.NET Web API, Microsoft is now providing first-class support for HTTP services including tools to apply the richness of a REST architectural style. This demo heavy presentation will show how the new ASP.NET Web API will enable you to build rich HTTP services in a REST architectural style while leveraging custom media types, custom HTTP handlers, jQuery and more! The presentation will also cover new features of MVC 4 including Razor enhancements, Web Optimizations, and more.

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  • Low Level Software and Devices

    - by user271619
    I'm looking at a new chapter in my career. I'm a web developer, but now I'm starting to play around with C, compilers, and things I didn't have to work with before. It's all very intriguing! As I'm getting more and more into the "lower level" arena, I'm wondering how devices (mice, printers, webcams, microphones, etc...) are controlled, managed, detected, or used in general with software. I ask because I'm really having a hard time finding straightforward documentation online describing or giving examples of how hardware interacts with software. Does someone know of decent sites that can get me started learning this?

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  • Uploading multiple images through Tumblr API

    - by Joseph Carrington
    I have about 300 images I want to upload to my new Tumblr account, becuase my old wordpress site got hacked and I no longer wish to use wordpress. I uploaded one image a day for 300 days, and I'd like to be able to take these images and upload them to my tumblr site using the api. The images are currently local, stored in /images/. They all have the date they were uploaded as the first ten characters of the filename, (01-01-2009-filename.png) and I went to send this date parameter along as well. I want to be able to see the progress of the script by outputting the responses from the API to my error_log. Here is what I have so far, based on the tumblr api page. // Authorization info $tumblr_email = '[email protected]'; $tumblr_password = 'password'; // Tumblr script parameters $source_directory = "images/"; // For each file, assign the file to a pointer here's the first stumbling block. How do I get all of the images in the directory and loop through them? Once I have a for or while loop set up I assume this is the next step $post_data = fopen(dir(__FILE__) . $source_directory . $current_image, 'r'); $post_date = substr($current_image, 0, 10); // Data for new record $post_type = 'photo'; // Prepare POST request $request_data = http_build_query( array( 'email' => $tumblr_email, 'password' => $tumblr_password, 'type' => $post_type, 'data' => $post_data, 'date' => $post_date, 'generator' => 'Multi-file uploader' ) ); // Send the POST request (with cURL) $c = curl_init('http://www.tumblr.com/api/write'); curl_setopt($c, CURLOPT_POST, true); curl_setopt($c, CURLOPT_POSTFIELDS, $request_data); curl_setopt($c, CURLOPT_RETURNTRANSFER, true); $result = curl_exec($c); $status = curl_getinfo($c, CURLINFO_HTTP_CODE); curl_close($c); // Output response to error_log error_log($result); So, I'm stuck on how to use PHP to read a file directory, loop through each of the files, and do things to the name / with the file itself. I also need to know how to set the data parameter, as in choosing multi-part / formdata. I also don't know anything about cURL.

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  • Google API to check number of indexed pages?

    - by Probocop
    Is there a Google API similar to Yahoo and Bing's API's to check for the number of indexed pages on a specified domain? For example, for Yahoo if I type in the following URL: http://search.yahooapis.com/SiteExplorerService/V1/pageData?appid=MTSlade&query=http://www.dave-sellers.co.uk&domain_only=1&results=1 Then it will return some XML detailing the number of pages indexed as 'totalResultsAvailable' Any idea? Thanks

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  • Google App Engine + AdWords API: java.lang.NoClassDefFoundError: javax/xml/soap/SOAPException

    - by Konrad
    Hi all, I know a lot so far about this exception. But I am wondering, if any of you tried to use AdWords API on GAE. AdWords uses Axis as underlying WS library, which do not work on GAE and unfortunately I cannot find solution to make it working. I tried already this: http://dev.bizo.com/2009/04/calling-soap-web-services-on-google-app.html Does any of you know if there is a way to use AdWords API on GAE with Java? Thanks in advance for any help Konrad

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  • Telephony RESTful API

    - by Sergei
    I'm looking for a simple telephony API for use with Rails application. The application must be able to make a notification call through the API and receive confirmation code from the dialpad.

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