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  • Can the NVIDIA ION chipset handle streaming and gaming reasonable well?

    - by true_gritt
    I'm considering getting a small-footprint "nettop" computer to use as a home theater PC with my Samsung LN40A550 HDTV. I've been looking at systems like the AS Rock ION HT330, the Acer AspireRevo 3610, or the Asus EeeBox PC EB1501. These are all systems with NVIDIA ION chipset (Intel Atom N330 dual core CPU + NVIDIA GeForce 9400 GPU). Is the NVIDIA ION chipset powerful enough to support media streaming at HD resolutions (e.g. via Boxee, Hulu, Netflix) and casual gaming (e.g. World of Warcraft, Madden NFL) reasonably well without herky-jerky video output?

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  • NVIDIA same chipset, but different implementations - what is the difference?

    - by Horst Walter
    I have planned to buy a graphics card. When searching for a particular chipset (e.g. GTX 460) I find cards of different vendors (i.e. Gigabyte, Palit, PNY, ...). I can figure out differences in frequency, memory, and equipment. When I read test reports, usually a particular NVIDIA card is compared with its ATI/AMD "counterpart" - have not really found a comparison of all vendors for a particular NVIDIA chipset. So in order to make a decision: a) Are the drivers all the same for all the cards of a particular chipset (and provided by NVIDIA or the vendor?) b) How to figure out which card actually to buy. OK, I choose chipset, and memory, and check the card has the required ports, but then ....

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  • MVVM Binding to Properties.Settings

    - by LnDCobra
    In a MVVM approach how would I go about binding to Properties.Settings? Is there a way to bind a property in C# code(in the ViewModel) to another property(Properties.Settings.Default) or should i just bind to standard properties and on save make sure each property gets propogated manually to the Properties.Settings?

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  • MVVM- How would I go about propagating settings between my main view-model (and other view-models) a

    - by Justin
    I am building a settings dialog for my application and right now all of the settings correspond with settings on the main view-model, but as I add more view's and view-models some may not. I need to know what the best practice is for loading the current settings into the settings dialog and then saving the settings to thier corresponding view-models if the user clicks okay. I will not be using the Properties.Settings.Default system to store settings since I want my application to be as portable as possible and this would store user scoped settings in the directory: C:\Users\ username \Local Settings\Application Data\ ApplicationName Instead of in my application's directory. In case it makes any difference I am using the MVVM Light Toolkit by Laurent Bugnion.

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  • Rails - handling global site settings

    - by egarcia
    I'm developing a new rails application which is supposed to be installed several times in order to implement several sites. There are some things, like the "Site Title" or the "Default Number of Items per Page" that clearly belong to a "global settings" table / config file. I've made a list of the things I think I'll need: ActiveRecord model that is capable of: Storing different kinds of data. I suppose this would be accomplished encoding the values on a string on the db, probably with a "type" field. Indexing settings by name Validations based on a "type" attribute (i.e. don't accept invalid dates on "date" settings) Validations based on a allows_nil property. A controller that allows me to change settings via views. I'm pretty sure I could implement this myself, but I'm not willing to reinvent the wheel. I've done some searching, but I could only find rails-settings, which doesn't really serve me: I need a proper model & controller so I can use declarative-authorization, and it does not provide any controller or view facilities. Is there a gem or plugin out there that implements what I want, or any library I should look at? Thanks a lot.

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  • Changing settings in multiple VS project

    - by Danra
    Hey, Is there any way to change settings for multiple projects in a Visual Studio 2008 C++ solution? For example, adding a library dependancy for all the projects, or ignoring a specific warning. I am aware being able to change some global settings in the IDE itself, but I'm looking for settings which will be stored in the solution/project files. Thanks, Dan

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  • access settings from whole jquery component

    - by Pacuraru Daniel
    I am trying to develop a jquery component for dialog modals and i dont know how to access the settings from all component functions. I need to access settings,zIndex from open function and it seems to not work. (function($) { var methods = { init: function(options) { var defaults = { bgClass: "fancy-dialog-bg", bgShow: null, zIndex: 100, show: null }; var settings = $.extend(defaults, options); return this.each(function() { var obj = $(this).hide().css("position", "fixed").css("z-index", settings.zIndex).css("left", "300px").css("top", "200px"); }); }, open: function() { // alert(settings.zIndex); not working var tes = $("<div></div>").css("backgroundColor", "#f00").css("position", "fixed").css("z-index", "99").css("width", "50%").css("height", "100%").css("left", "0").css("top", "0"); $('body').append(tes); var obj = $(this); obj.show(); }, close: function() { var obj = $(this); $("#fancy-dialog-bg-" + obj.attr('id')).remove(); obj.hide(); } }; $.fn.fancyDialog = function(method) { if (methods[method]) { return methods[method].apply(this, Array.prototype.slice.call(arguments, 1)); } else if (typeof method === 'object' || !method) { return methods.init.apply(this, arguments); } else { $.error('Method ' + method + ' does not exist.'); } }; })(jQuery);

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  • Rails: Best practice to store user settings?

    - by ole_berlin
    Hi, I'm wondering what the best way is to store user settings? For a web 2.0 app I want users to be able to select certain settings. At the moment is it only when to receive email notifications. The easiest way would be to just create a Model "Settings" and have a column for every setting and then have a 1-1 relationship with users. But is there a pattern to solve this better? Is it maybe better to store the info in the user table itself? Or should I use a table with "settings_name" and "settings_value" to be completely open about the type of settings stored there (without having to run any migrations when adding options)? What is your opinion? Thanks

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  • Call the official *Settings* app from my app on iPhone(Location Service)

    - by zt9788
    At one point in my app, I would like to redirect the user to the official Settings app. If possible, I also want go straight to the Location service section within the Settings app. i see Call the official *Settings* app from my app on iPhone but In iPhone4 the following code does not respond(my ios version 5.1.1): [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=LOCATION_SERVICES"]];//1 call Location service [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=WIFI"]];//2 //call wifi [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"prefs:root=General&path=Network"]];//3

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  • PowerPoint PlugIn does not read defaults from .dll.config file

    - by Nick T
    I'm working on a very simple PowerPoint plugin, and I'm quite a bit stumped. In my settings.settings file, I have configured a setting "StartPath", which references where the PowerPoint plugin will navigate to using a Browser component. After I compile the application, and run the installer generated by the Setup project, the application is installed and uses the default value in the settings file. However, if I edit the application.dll.config file, the plugin still uses the old values. How can I set things up such that the plugin references the .dll.config file and not its default settings? The code to access the settings is listed below, including the other variants I have tried: //Attempt 1 string location = MyApplication.Properties.Settings.Default.StartPath; //Attempt 2 string location = ConfigurationManager.AppSettings["StartPath"]; //Attempt 3: Configuration element is inaccessible due to its protection level string applicationName = Environment.GetCommandLineArgs()[0] + ".exe"; string exePath = System.IO.Path.Combine(Environment.CurrentDirectory, applicationName); Configuration config = ConfigurationManager.OpenExeConfiguration(exePath); string location = config.AppSettings["StartPath"];

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  • How do I upgrade ReSharper 4.5 settings to ReSharper 5.0 settings

    - by brickner
    I've recently upgraded my code from Visual Studio 2008 .NET 3.5 to Visual Studio 2010 .NET 4.0. I've used ReSharper 4.5 and now I'm using ReSharper 5.0. I want my ReSharper 4.5 settings (the ones in .resharper file) to be upgraded to ReSharper 5.0 settings. Is there an automatic way to do it? Should I do it manually? Would just overwriting the .5.0.ReSharper file with the .4.5.resharper file do that trick?

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  • Reset All Internet Explorer 8 Settings to Fix Stability Problems

    - by Mysticgeek
    If you like to tweak and customize IE with Add-ons and changing settings, sometimes you may have problems with stability. To save time, you can reset all of the IE settings rather than trying to troubleshoot individual areas. Reset IE Settings To reset Internet Explorer Settings, click on Tools then Internet Options. When you reset the settings, you won’t lose personal settings like your homepage, search provider, passwords…etc. The Internet Options screen opens…click on the Advanced tab, then under Reset Internet Explorer settings click on the Reset button. You’ll need to verify that you want to reset all Internet Explorer Settings. If you choose to, you can delete all of your personal settings as well, but it shouldn’t be necessary to fix stability issues. The settings will start to reset, and when it’s finished close out of the message box. For the process to complete you’ll need to restart Internet Explorer. When it restarts you’ll be presented with the Welcome screen where you can go through the setup wizard again. After it’s complete, you should be back in business and can start using IE again. With the new enhancements and features available in Internet Explorer 8, sometimes too much tweaking can cause it to stop working. One area you could start with is troubleshooting IE 8 Add-ons. However, if you don’t want to waste time troubleshooting each potential issue, sometimes it’s just easier to reset things back to how they were originally. Similar Articles Productive Geek Tips Troubleshooting Internet Explorer on Vista Locking Up or Running SlowlyFix Internet Explorer Not Prompting to Choose Save Location in XPDealing With Windows Vista Explorer Screwing Up Auto-Detection of Folder TypesMysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPClean Up Past Notification Icons in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • Kepler, la nouvelle architecture GPU de NVIDIA : présentation de la technologie et de ses performances

    Kepler, la nouvelle architecture de processeur graphique de NVIDIA Présentation des nouvelles technologies et des performances Annoncée depuis plusieurs mois, la nouvelle architecture de carte graphique de NVIDIA est officiellement annoncée la semaine dernière. Cette nouvelle architecture est destinée à concurrencer la nouvelle architecture de AMD sortie le mois dernier. La première carte de cette gamme se nomme GTX 680 et est basée sur la puce GK104. Pour la génération précédente (architecture FERMI), NVIDIA s'était focalisé sur l'ajout de la tessellation et l'amélioration des performances. Pour Kepler, NVIDIA a travaillé principalement sur la consommation d'énergie : gravure 28nm, nouveaux SMX, GP...

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  • Adding settings to Settings

    - by c0dem4gnetic
    The application I am developing is in large parts a background-only Service BUT requires some settings that the user must add. Is there a way to integrate applications with the common Settings application/view/activity?

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  • Updating Dell Vostro 3700 (Nvidia GeForce GT330M) display driver?

    - by iRubens
    I've bought this laptop "Dell Vostro 3700", having inside an Intel integrated graphic card and an Nvidia GeForce GT330M. Depending on energy saving mode it switches between the two video cards. When I try to update the video driver (now version 189.99 on Windows 7 64-bit) with that found on Nvidia site an error message say that it cannot find compatible graphic hardware. Dell doesn't provide a newer driver version. Has anyone solved the same problem?

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  • What are the implications of Nvidia's "the way it's meant to be played"?

    - by Mike Pateras
    I have an AMD Radeon 5850 (about to be 2), and today I read that Rift is a member of Nvidia's "the way it's meant to be played" program. It was suggested that as such the developers would not be speaking with or working directly with AMD for optimization, and that it would be unlikely that Crossfire support would be added until the game's release. Are any of these implications likely? Or does it just mean that Nvidia is working closely with the developers for optimization and marketing support?

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  • Persisting settings without using Options dialog in Visual Studio

    - by Utkarsh Shigihalli
    Originally posted on: http://geekswithblogs.net/onlyutkarsh/archive/2013/11/02/persisting-settings-without-using-options-dialog-in-visual-studio.aspxIn one of my previous blog post we have seen persisting settings using Visual Studio's options dialog. Visual Studio options has many advantages in automatically persisting user options for you. However, during our latest Team Rooms extension development, we decided to provide our users; ability to use our preferences directly from Team Explorer. The main reason was that we had only one simple option for user and we thought it is cumbersome for user to go to Tools –> Options dialog to change this. Another reason was, we wanted to highlight this setting to user as soon as he is using our extension.   So if you are in such a scenario where you do not want to use VS options window, but still would like to persist the settings, this post will guide you through. Visual Studio SDK provides two ways to persist settings in your extensions. One is using DialogPage as shown in my previous post. Another way is to use by implementing IProfileManager interface which I will explain in this post. Please note that the class implementing IProfileManager should be independent class. This is because, VS instantiates this class during Tools –> Import and Export Settings. IProfileManager provides 2 different sets of methods (total 4 methods) to persist the settings. They are LoadSettingsFromXml and SaveSettingsToXml – Implement these methods to persist settings to disk from VS settings storage. The VS will persist your settings along with other options to disk. LoadSettingsFromStorage and SaveSettingsToStorage – Implement these methods to persist settings to local storage, usually it be registry. VS calls LoadSettingsFromStorage method when it is initializing the package too. We are going to use the 2nd set of methods for this example. First, we are creating a separate class file called UserOptions.cs. Please note that, we also need to implement IComponent, which can be done by inheriting Component along with IProfileManager. [ComVisible(true)] [Guid("XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX")] public class UserOptions : Component, IProfileManager { private const string SUBKEY_NAME = "TForVS2013"; private const string TRAY_NOTIFICATIONS_STRING = "TrayNotifications"; ... } Define the property so that it can be used to set and get from other classes. public bool TrayNotifications { get; set; } Implement the members of IProfileManager. public void LoadSettingsFromStorage() { RegistryKey reg = null; try { using (reg = Package.UserRegistryRoot.OpenSubKey(SUBKEY_NAME)) { if (reg != null) { // Key already exists, so just update this setting. TrayNotifications = Convert.ToBoolean(reg.GetValue(TRAY_NOTIFICATIONS_STRING, true)); } } } catch (TeamRoomException exception) { TrayNotifications = true; ExceptionReporting.Report(exception); } finally { if (reg != null) { reg.Close(); } } } public void LoadSettingsFromXml(IVsSettingsReader reader) { reader.ReadSettingBoolean(TRAY_NOTIFICATIONS_STRING, out _isTrayNotificationsEnabled); TrayNotifications = (_isTrayNotificationsEnabled == 1); } public void ResetSettings() { } public void SaveSettingsToStorage() { RegistryKey reg = null; try { using (reg = Package.UserRegistryRoot.OpenSubKey(SUBKEY_NAME, true)) { if (reg != null) { // Key already exists, so just update this setting. reg.SetValue(TRAY_NOTIFICATIONS_STRING, TrayNotifications); } else { reg = Package.UserRegistryRoot.CreateSubKey(SUBKEY_NAME); reg.SetValue(TRAY_NOTIFICATIONS_STRING, TrayNotifications); } } } catch (TeamRoomException exception) { ExceptionReporting.Report(exception); } finally { if (reg != null) { reg.Close(); } } } public void SaveSettingsToXml(IVsSettingsWriter writer) { writer.WriteSettingBoolean(TRAY_NOTIFICATIONS_STRING, TrayNotifications ? 1 : 0); } Let me elaborate on the method implementation. The Package class provides UserRegistryRoot (which is HKCU\Microsoft\VisualStudio\12.0 for VS2013) property which can be used to create and read the registry keys. So basically, in the methods above, I am checking if the registry key exists already and if not, I simply create it. Also, in case there is an exception I return the default values. If the key already exists, I update the value. Also, note that you need to make sure that you close the key while exiting from the method. Very simple right? Accessing and settings is simple too. We just need to use the exposed property. UserOptions.TrayNotifications = true; UserOptions.SaveSettingsToStorage(); Reading settings is as simple as reading a property. UserOptions.LoadSettingsFromStorage(); var trayNotifications = UserOptions.TrayNotifications; Lastly, the most important step. We need to tell Visual Studio shell that our package exposes options using the UserOptions class. For this we need to decorate our package class with ProvideProfile attribute as below. [ProvideProfile(typeof(UserOptions), "TForVS2013", "TeamRooms", 110, 110, false, DescriptionResourceID = 401)] public sealed class TeamRooms : Microsoft.VisualStudio.Shell.Package { ... } That's it. If everything is alright, once you run the package you will also see your options appearing in "Import Export settings" window, which allows you to export your options.

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  • Blackberry - application settings save/load

    - by Max Gontar
    Hi! I know two ways to save/load application settings: use PersistentStore use filesystem (store, since SDCard is optional) I'd like to know what are you're practicies of working with application settings? Using PersistentStore to save/load application settings The persistent store provides a means for objects to persist across device resets. A persistent object consists of a key-value pair. When a persistent object is committed to the persistent store, that object's value is stored in flash memory via a deep copy. The value can then be retrieved at a later point in time via the key. Example of helper class for storing and retrieving settings: class PSOptions { private PersistentObject mStore; private LongHashtableCollection mSettings; private long KEY_URL = 0; private long KEY_ENCRYPT = 1; private long KEY_REFRESH_PERIOD = 2; public PSOptions() { // "AppSettings" = 0x71f1f00b95850cfeL mStore = PersistentStore.getPersistentObject(0x71f1f00b95850cfeL); } public String getUrl() { Object result = get(KEY_URL); return (null != result) ? (String) result : null; } public void setUrl(String url) { set(KEY_URL, url); } public boolean getEncrypt() { Object result = get(KEY_ENCRYPT); return (null != result) ? ((Boolean) result).booleanValue() : false; } public void setEncrypt(boolean encrypt) { set(KEY_ENCRYPT, new Boolean(encrypt)); } public int getRefreshPeriod() { Object result = get(KEY_REFRESH_PERIOD); return (null != result) ? ((Integer) result).intValue() : -1; } public void setRefreshRate(int refreshRate) { set(KEY_REFRESH_PERIOD, new Integer(refreshRate)); } private void set(long key, Object value) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null == mSettings) { mSettings = new LongHashtableCollection(); } mSettings.put(key, value); mStore.setContents(mSettings); mStore.commit(); } } private Object get(long key) { synchronized (mStore) { mSettings = (LongHashtableCollection) mStore.getContents(); if (null != mSettings && mSettings.size() != 0) { return mSettings.get(key); } else { return null; } } } } Example of use: class Scr extends MainScreen implements FieldChangeListener { PSOptions mOptions = new PSOptions(); BasicEditField mUrl = new BasicEditField("Url:", "http://stackoverflow.com/"); CheckboxField mEncrypt = new CheckboxField("Enable encrypt", false); GaugeField mRefresh = new GaugeField("Refresh period", 1, 60 * 10, 10, GaugeField.EDITABLE|FOCUSABLE); ButtonField mLoad = new ButtonField("Load settings", ButtonField.CONSUME_CLICK); ButtonField mSave = new ButtonField("Save settings", ButtonField.CONSUME_CLICK); public Scr() { add(mUrl); mUrl.setChangeListener(this); add(mEncrypt); mEncrypt.setChangeListener(this); add(mRefresh); mRefresh.setChangeListener(this); HorizontalFieldManager hfm = new HorizontalFieldManager(USE_ALL_WIDTH); add(hfm); hfm.add(mLoad); mLoad.setChangeListener(this); hfm.add(mSave); mSave.setChangeListener(this); loadSettings(); } public void fieldChanged(Field field, int context) { if (field == mLoad) { loadSettings(); } else if (field == mSave) { saveSettings(); } } private void saveSettings() { mOptions.setUrl(mUrl.getText()); mOptions.setEncrypt(mEncrypt.getChecked()); mOptions.setRefreshRate(mRefresh.getValue()); } private void loadSettings() { mUrl.setText(mOptions.getUrl()); mEncrypt.setChecked(mOptions.getEncrypt()); mRefresh.setValue(mOptions.getRefreshPeriod()); } }

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  • NVIDIA CUDA SDK Examples Compilation Unsupported Architecture 'computer_20'

    - by Andrew Bolster
    On compilation of the CUDA SDK, I'm getting a nvcc fatal : Unsupported gpu architecture 'compute_20' My toolkit is 2.3 and on a shared system (i.e cant really upgrade) and the driver version is also 2.3, running on 4 Tesla C1060s If it helps, the problem is being called in radixsort. It appears that a few people online have had this problem but i havent found anywhere that actually gives a solution.

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  • OpenCL: Strange buffer or image bahaviour with NVidia but not Amd

    - by Alex R.
    I have a big problem (on Linux): I create a buffer with defined data, then an OpenCL kernel takes this data and puts it into an image2d_t. When working on an AMD C50 (Fusion CPU/GPU) the program works as desired, but on my GeForce 9500 GT the given kernel computes the correct result very rarely. Sometimes the result is correct, but very often it is incorrect. Sometimes it depends on very strange changes like removing unused variable declarations or adding a newline. I realized that disabling the optimization will increase the probability to fail. I have the most actual display driver in both systems. Here is my reduced code: #include <CL/cl.h> #include <string> #include <iostream> #include <sstream> #include <cmath> void checkOpenCLErr(cl_int err, std::string name){ const char* errorString[] = { "CL_SUCCESS", "CL_DEVICE_NOT_FOUND", "CL_DEVICE_NOT_AVAILABLE", "CL_COMPILER_NOT_AVAILABLE", "CL_MEM_OBJECT_ALLOCATION_FAILURE", "CL_OUT_OF_RESOURCES", "CL_OUT_OF_HOST_MEMORY", "CL_PROFILING_INFO_NOT_AVAILABLE", "CL_MEM_COPY_OVERLAP", "CL_IMAGE_FORMAT_MISMATCH", "CL_IMAGE_FORMAT_NOT_SUPPORTED", "CL_BUILD_PROGRAM_FAILURE", "CL_MAP_FAILURE", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "", "CL_INVALID_VALUE", "CL_INVALID_DEVICE_TYPE", "CL_INVALID_PLATFORM", "CL_INVALID_DEVICE", "CL_INVALID_CONTEXT", "CL_INVALID_QUEUE_PROPERTIES", "CL_INVALID_COMMAND_QUEUE", "CL_INVALID_HOST_PTR", "CL_INVALID_MEM_OBJECT", "CL_INVALID_IMAGE_FORMAT_DESCRIPTOR", "CL_INVALID_IMAGE_SIZE", "CL_INVALID_SAMPLER", "CL_INVALID_BINARY", "CL_INVALID_BUILD_OPTIONS", "CL_INVALID_PROGRAM", "CL_INVALID_PROGRAM_EXECUTABLE", "CL_INVALID_KERNEL_NAME", "CL_INVALID_KERNEL_DEFINITION", "CL_INVALID_KERNEL", "CL_INVALID_ARG_INDEX", "CL_INVALID_ARG_VALUE", "CL_INVALID_ARG_SIZE", "CL_INVALID_KERNEL_ARGS", "CL_INVALID_WORK_DIMENSION", "CL_INVALID_WORK_GROUP_SIZE", "CL_INVALID_WORK_ITEM_SIZE", "CL_INVALID_GLOBAL_OFFSET", "CL_INVALID_EVENT_WAIT_LIST", "CL_INVALID_EVENT", "CL_INVALID_OPERATION", "CL_INVALID_GL_OBJECT", "CL_INVALID_BUFFER_SIZE", "CL_INVALID_MIP_LEVEL", "CL_INVALID_GLOBAL_WORK_SIZE", }; if (err != CL_SUCCESS) { std::stringstream str; str << errorString[-err] << " (" << err << ")"; throw std::string(name)+(str.str()); } } int main(){ try{ cl_context m_context; cl_platform_id* m_platforms; unsigned int m_numPlatforms; cl_command_queue m_queue; cl_device_id m_device; cl_int error = 0; // Used to handle error codes clGetPlatformIDs(0,NULL,&m_numPlatforms); m_platforms = new cl_platform_id[m_numPlatforms]; error = clGetPlatformIDs(m_numPlatforms,m_platforms,&m_numPlatforms); checkOpenCLErr(error, "getPlatformIDs"); // Device error = clGetDeviceIDs(m_platforms[0], CL_DEVICE_TYPE_GPU, 1, &m_device, NULL); checkOpenCLErr(error, "getDeviceIDs"); // Context cl_context_properties properties[] = { CL_CONTEXT_PLATFORM, (cl_context_properties)(m_platforms[0]), 0}; m_context = clCreateContextFromType(properties, CL_DEVICE_TYPE_GPU, NULL, NULL, NULL); // m_private->m_context = clCreateContext(properties, 1, &m_private->m_device, NULL, NULL, &error); checkOpenCLErr(error, "Create context"); // Command-queue m_queue = clCreateCommandQueue(m_context, m_device, 0, &error); checkOpenCLErr(error, "Create command queue"); //Build program and kernel const char* source = "#pragma OPENCL EXTENSION cl_khr_byte_addressable_store : enable\n" "\n" "__kernel void bufToImage(__global unsigned char* in, __write_only image2d_t out, const unsigned int offset_x, const unsigned int image_width , const unsigned int maxval ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint width = get_global_size(0);\n" "\tint height = get_global_size(1);\n" "\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tif( maxval < 256 ){\n" "\t\tfloat4 c = (float4)(in[pos],in[pos+1],in[pos+2],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}else{\n" "\t\tfloat4 c = (float4)(255.0f*in[2*pos]+in[2*pos+1],255.0f*in[2*pos+2]+in[2*pos+3],255.0f*in[2*pos+4]+in[2*pos+5],1.0f);\n" "\t\tc.x /= maxval;\n" "\t\tc.y /= maxval;\n" "\t\tc.z /= maxval;\n" "\t\twrite_imagef(out, (int2)(i,j), c);\n" "\t}\n" "}\n" "\n" "__constant sampler_t imageSampler = CLK_NORMALIZED_COORDS_FALSE | CLK_ADDRESS_CLAMP_TO_EDGE | CLK_FILTER_NEAREST;\n" "\n" "__kernel void imageToBuf(__read_only image2d_t in, __global unsigned char* out, const unsigned int offset_x, const unsigned int image_width ){\n" "\tint i = get_global_id(0);\n" "\tint j = get_global_id(1);\n" "\tint pos = j*image_width*3+(offset_x+i)*3;\n" "\tfloat4 c = read_imagef(in, imageSampler, (int2)(i,j));\n" "\tif( c.x <= 1.0f && c.y <= 1.0f && c.z <= 1.0f ){\n" "\t\tout[pos] = c.x*255.0f;\n" "\t\tout[pos+1] = c.y*255.0f;\n" "\t\tout[pos+2] = c.z*255.0f;\n" "\t}else{\n" "\t\tout[pos] = 200.0f;\n" "\t\tout[pos+1] = 0.0f;\n" "\t\tout[pos+2] = 255.0f;\n" "\t}\n" "}\n"; cl_int err; cl_program prog = clCreateProgramWithSource(m_context,1,&source,NULL,&err); if( -err != CL_SUCCESS ) throw std::string("clCreateProgramWithSources"); err = clBuildProgram(prog,0,NULL,"-cl-opt-disable",NULL,NULL); if( -err != CL_SUCCESS ) throw std::string("clBuildProgram(fromSources)"); cl_kernel kernel = clCreateKernel(prog,"bufToImage",&err); checkOpenCLErr(err,"CreateKernel"); cl_uint imageWidth = 8; cl_uint imageHeight = 9; //Initialize datas cl_uint maxVal = 255; cl_uint offsetX = 0; int size = imageWidth*imageHeight*3; int resSize = imageWidth*imageHeight*4; cl_uchar* data = new cl_uchar[size]; cl_float* expectedData = new cl_float[resSize]; for( int i = 0,j=0; i < size; i++,j++ ){ data[i] = (cl_uchar)i; expectedData[j] = (cl_float)i/255.0f; if ( i%3 == 2 ){ j++; expectedData[j] = 1.0f; } } cl_mem inBuffer = clCreateBuffer(m_context,CL_MEM_READ_ONLY|CL_MEM_COPY_HOST_PTR,size*sizeof(cl_uchar),data,&err); checkOpenCLErr(err, "clCreateBuffer()"); clFinish(m_queue); cl_image_format imgFormat; imgFormat.image_channel_order = CL_RGBA; imgFormat.image_channel_data_type = CL_FLOAT; cl_mem outImg = clCreateImage2D( m_context, CL_MEM_READ_WRITE, &imgFormat, imageWidth, imageHeight, 0, NULL, &err ); checkOpenCLErr(err,"get2DImage()"); clFinish(m_queue); size_t kernelRegion[]={imageWidth,imageHeight}; size_t kernelWorkgroup[]={1,1}; //Fill kernel with data clSetKernelArg(kernel,0,sizeof(cl_mem),&inBuffer); clSetKernelArg(kernel,1,sizeof(cl_mem),&outImg); clSetKernelArg(kernel,2,sizeof(cl_uint),&offsetX); clSetKernelArg(kernel,3,sizeof(cl_uint),&imageWidth); clSetKernelArg(kernel,4,sizeof(cl_uint),&maxVal); //Run kernel err = clEnqueueNDRangeKernel(m_queue,kernel,2,NULL,kernelRegion,kernelWorkgroup,0,NULL,NULL); checkOpenCLErr(err,"RunKernel"); clFinish(m_queue); //Check resulting data for validty cl_float* computedData = new cl_float[resSize];; size_t region[]={imageWidth,imageHeight,1}; const size_t offset[] = {0,0,0}; err = clEnqueueReadImage(m_queue,outImg,CL_TRUE,offset,region,0,0,computedData,0,NULL,NULL); checkOpenCLErr(err, "readDataFromImage()"); clFinish(m_queue); for( int i = 0; i < resSize; i++ ){ if( fabs(expectedData[i]-computedData[i])>0.1 ){ std::cout << "Expected: \n"; for( int j = 0; j < resSize; j++ ){ std::cout << expectedData[j] << " "; } std::cout << "\nComputed: \n"; std::cout << "\n"; for( int j = 0; j < resSize; j++ ){ std::cout << computedData[j] << " "; } std::cout << "\n"; throw std::string("Error, computed and expected data are not the same!\n"); } } }catch(std::string& e){ std::cout << "\nCaught an exception: " << e << "\n"; return 1; } std::cout << "Works fine\n"; return 0; } I also uploaded the source code for you to make it easier to test it: http://www.file-upload.net/download-3513797/strangeOpenCLError.cpp.html Please can you tell me if I've done wrong anything? Is there any mistake in the code or is this a bug in my driver? Best reagards, Alex

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