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  • Turning a board game idea into a browser based, slow paced gameplay

    - by guillaume31
    Suppose I want to create a strategy game with global mutable state shared between all players (think game board). But unlike a board game, I don't want it to be real time action and/or turn-based. Instead, players should be able to log in at any time of the day and spend a fixed number of action points per day as they wish. As opposed to a few hours, game sessions would run over a few weeks. This is meant to reward good strategy rather than time spent playing (as an alternative, hardcore players could always play multiple games in parallel instead) as well as all kind of issues related to live playing like disconnections and synchronization. The game should remain addictive still have a low time investment footprint for casual players. So far so good, but this still leaves open the question of when to solve actions and when they should be visible. I want to avoid "ninja play" like doing all your moves just a few minutes before daily point reset to take other players by surprise, or people spamming F5 to place a well-timed action which would defeat the whole point of a non real-time game. I thought of a couple of approaches to that : Resolve all events in a single scheduled process running once a day. This basically means a "blind" gameplay where players can take actions but don't see their results immediately. The thing is, I played a similar browser game a few years ago and didn't like the fact that you feel disconnected and powerless until there's that deus ex machina telling you what really happened during all that time. You see the world evolve in large increments of one day, which often doesn't seem like seeing it evolve at all. For actions that have an big impact on the game or on other players (attacks, big achievements), make them visible to everyone immediately but delay their effect by something like 24 hours. Opposing players could be notified when such an event happens, so that they can react to it. Do you have any other ideas how I could go about solving this ? Are there any known approaches in similar existing games ?

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  • How-To Backup, Swap, and Update Your Wii Game Saves

    - by Jason Fitzpatrick
    Whether you want to backup your game saves because you’ve worked so hard on them or you want to import game saves precisely so you don’t have to work so hard, we’ve got you covered. Image adapted from icon set by GasClown. There are a multitude of reasons you might want to export and import game saves from your Wii including: saving the progress on your favorite games before sending in your Wii for service, copying the progress to a friend’s or your secondary Wii, and importing saved games from the web or your friend’s Wii so that you don’t have to bust your ass to unlock all the specialty items yourself. (Here’s looking at you Mario Kart and House of the Dead: Overkill.) Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • In a Tower defense game, how to do buffs/debuffs

    - by Gabe
    The question is at the very bottom. If you understand Buffs/Debuffs in tower defense games then you should skip the bulk of this question and go to the bottom (seperated with the long line) I plan on making an IPhone TD game. The fact that its an iPhone game isn't relevant but I am coding in Objective-c with Cocos2D. I am relatively inexperienced in the field of game design so I'm looking for some advice from someone experienced in this field. In tower defense, there are two things that are relevant to my question: towers/enemies (both have their own classes/children). They each have stats like hp, damage, speed, etc. I want to add buffs/defuffs, for instance: Towers A,B and C each have 15 base damage. Tower D would be a buff tower with no damage, a tower with an AOE(area of effect) aura that gives 10% damage to all towers in range. Tower E might slow enemies in its AOE, a debuff. Stuff like that. The same could go for enemies. Enemy A is a boss that has a slow aura that affects towers and slows their base attack speed or something along those lines. So the question is, what would be the most effective way to implement this? If it was just towers then I would just mess around with the tower classes, but since tower classes and enemy classes are both affected, should I make a buff class? TD games can consume quite a bit of memory with large amounts of creeps and towers, and buffs I feel like would also consume quit a bit... So I'm trying to be as effective as possible.

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  • Game crash/Screen freeze recovery (without shell or reboot)

    - by Asavar Tzeth
    I am an old Windows PC gamer, now converted into Ubuntu (Linux) lover. I am even going so far as to attempt to replace all my games in a Windows dual-boot with Wine and it is going well. However... Even if Linux is less prone to crashing, games, especially the windows ones (but also a few native) can crash. My problem is when this is in full screen and the computer becomes non-responsive. In Windows you can solve this with ctrl+alt+delete, but Ubuntu lacks this feature and my only choice is a reboot. Is there any Ubuntu version of this feature? Of course excepting the ctrl+alt+F1, find and kill process method. It is fine if you know how to do it, but too slow and difficult for the typical gamer. I believe strongly in Ubuntu as the future gaming platform in one form or another. If this feature does not exist, then the Ubuntu team should address this as fast as possible, since it is critical for all old Windows gamers. Thank you for your time. Asavar Tzeth (Alias)

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  • Finding the best practice for a game simulating tool

    - by Tougheart
    I'm studying Java right now, and I'm thinking of this tool as my practice project. The game is "League of Legends" in case anyone knows it, I'm not actually simulating the game as in simulating game play, I'm just trying to create a tool that can compare different champions to each other based on their own abilities and items bought inside the game. The game basics are: Every player has a champion in a team of 5 players playing against another team. Each champion has a different set of abilities (usually 4) that s/he uses to do damage to opposing champions. Each champion gets stronger by buying different items, increasing the attack it deals or decreasing the damage received. What I want to do is to create a tool to be used outside the game enabling players to try out different builds for their champions and compare the figures against other champions they usually fight against. The goal is to enable players get a deeper understanding of the different item combinations (builds) that can be used during the games, instead of trying them out in real games which can be somehow very time consuming. What I'm stuck at is the best practice I should follow to make this possible using Java, I can't figure out which classes should inherit from which, should I make champions and items specs in the code or extracted from other files, specially that I'm talking about hundreds of items and champions to use in that tool. I'm self studying Java, and I don't have much practice at it, so I would really appreciate any broad guidelines regarding this, and sorry if my question doesn't fit here, I tried to follow the rules. English isn't my native language, so I'm really sorry if I wasn't clear enough, I would be more than happy to explain anything that's not understood.

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  • Will Ubuntu work out on my mother's computer?

    - by PleaseStand
    My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. Recently, a relative brought up a newer computer; it ran Windows XP. Unfortunately, the hard drive failed soon afterward, forcing me to reinstall the operating system. Not having the original Windows disc or product key led me to consider Ubuntu Linux. Will it work for mom? Is the hardware compatible? (Check the history of this question for the full specifications.) Would Ubuntu/Xubuntu suffice, or would I be better off buying a new copy of Windows? Is her card game (Hoyle Card Games 3) likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, is running Windows 98 on VirtualBox an option on such an old computer? Are there any equally good card games for Linux? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? Is it possible to use a serial mouse?

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  • Can't Delete Old Windows Directory

    - by David Mullin
    I got a new SSD drive for my computer, and have installed Windows on this drive. This left an old Windows directory on my old normal drive. I am now attempting to delete this old Windows directory, but am getting blocked by security. If I crawl down into each subdirectory, I can manually change the ownership and access rights for each file, but if I attempt to do it from the root directory, I get a "Failed to enumerate objects in the container. Access is denied" error. I have tried logging in as local Administrator, but this had the same effect. I figure that I am missing something stupid, but I just can't determine what it is.

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  • old ssl certficate didn't go away on apache2

    - by user1212143
    I have replaced the old ssl certficate with new one and restart apache several time but the old certificate still show on web browser and when I run a command openssl s_client -connect 127.0.0.1:443 -showcerts also I have delete all old certficate files. so not sure where apache still read these certficate. and not read the new one. here is my ssl.conf Listen 0.0.0.0:443 SSLEngine on SSLOptions +StrictRequire <Directory /> SSLRequireSSL </Directory> SSLProtocol -all +TLSv1 +SSLv3 SSLCipherSuite HIGH:MEDIUM:!aNULL:+SHA1:+MD5:+HIGH:+MEDIUM SSLMutex file:/usr/apache2/logs/ssl_mutex SSLRandomSeed startup file:/dev/urandom 1024 SSLRandomSeed connect file:/dev/urandom 1024 SSLSessionCache shm:/usr/apache2/logs/ssl_cache_shm SSLSessionCacheTimeout 600 SSLPassPhraseDialog builtin SSLCertificateFile /usr/apache2/conf/ssl.crt/server.crt SSLCertificateKeyFile /usr/apache2/conf/ssl.key/server.key SSLVerifyClient none SSLProxyEngine off <IfModule mime.c> AddType application/x-x509-ca-cert .crt AddType application/x-pkcs7-crl .crl </IfModule>

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  • Decrypting Windows XP encrypted files from an old disk

    - by Uri Cohen
    I had an old Windows XP machine with an encrypted directory. When moving to a new Win7 machine I connected the old disk as a slave in the new machine, and hence cannot access the encrypted files. Chances don't seem good as documentation warns you: "Do not Delete or Rename a User's account from which will want to Recover the Encrypted Files. You will not be able to de-crypt the files using the steps outlined above." On the other hand, I have full access to the machine, so maybe there's a utility which can extract the keys and use the to decrypt the files... BTW, I didn't have a password in the old machine, if it's relevant. Ideas, anyone? Thanks!

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Changed array composition, mdadm --detail still shows the old array size

    - by Prody
    I have a machine with 8 disks. I installed it with my hoster's install automation (it's OVH, I don't have physical access to it). The machine installed correctly, but it made an array that I wanted to change. It created a raid5 array across 5/8 disks and I've changed it to raid10 across 8 disks. I've done this by first --stopping the old array and then --creating the new array. It warned me that a previous array was there, but I chose to continue. So it created the array, spent 10ish hours syncing it and now that it's ready I get this strange behavior: When I fdisk p on it, I see the correct size. But when I mdadm --detail it I see the old array's size even tho I get the new composition and level. When I try to pvcreate on it, i get the old size again for some reason. Did I have to do something else? Did I miss something?

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  • Problems restoring old backups in NetBackup 6.5

    - by gharper
    I had a server that was decommissioned & replaced last year, and since the server was no longer in use, I deleted it's client & backup policy from the NetBackup Admin Console shortly afterwards. I recently got a request to restore a file from the old server, however when I specify the source client for the restore, I get an error message saying: WARNING: server (backupserver) does not contain any backups for client (oldserver) using the specified policy type (Standard) as requested by client (backupserver). [Ok] In addition to that error, I can't seem to run a Client Backup report on the old client any more to determine what tapes I need to recall in order to re-index and restore the files... My questions: Does deleting the client somehow remove NetBackups ability to ever restore files from the old system, even if the backups have a retention period of infinity? Is there a way to restore the file from the tape, assuming I can figure out which tape I need?

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  • How to create a "retro" pixel shader for transformed 2D sprites that maintains pixel fidelity?

    - by David Gouveia
    The image below shows two sprites rendered with point sampling on top of a background: The left skull has no rotation/scaling applied to it, so every pixel matches perfectly with the background. The right skull is rotated/scaled, and this results in larger pixels that are no longer axis aligned. How could I develop a pixel shader that would render the transformed sprite on the right with axis aligned pixels of the same size as the rest of the scene? This might be related to how sprite scaling was implemented in old games such as Monkey Island, because that's the effect I'm trying to achieve, but with rotation added. Edit As per kaoD's suggestions, I tried to address the problem as a post-process. The easiest approach was to render to a separate render target first (downsampled to match the desired pixel size) and then upscale it when rendering a second time. It did address my requirements above. First I tried doing it Linear -> Point and the result was this: There's no distortion but the result looks blurred and it loses most of the highlights colors. In my opinion it breaks the retro look I needed. The second time I tried Point -> Point and the result was this: Despite the distortion, I think that might be good enough for my needs, although it does look better as a still image than in motion. To demonstrate, here's a video of the effect, although YouTube filtered the pixels out of it: http://youtu.be/hqokk58KFmI However, I'll leave the question open for a few more days in case someone comes up with a better sampling solution that maintains the crisp look while decreasing the amount of distortion when moving.

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  • Is it OK to reoccupy my old GitHub username to protect repository redirections?

    - by Idan Arye
    I'm considering changing my GitHub username from the old alias I was using as a kid to my real name. I'm concerned about my repository URLs. GitHub will redirect the old URLs, but if someone creates a new account using my old username and creates a repository with the same name as one of my repositories, the URL redirection will break and the URL will lead to their repository, not mine. Now, this is understandable, and GitHub recommends to not count on the redirect in the long term, and update all the remotes, but I'm concerned about some Vim plugins I'm hosting on GitHub. It's a common practice to manage Vim plugins with Git(either as separate repositories or as submodules), and if one of the plugins' remotes break you'll get error messages when you try to batch-update all your plugins(it happened to me once...). It's not that hard to solve, and the chances that'll happen are slim, but I would still like to avoid causing trouble to the users of my plugins... To prevent this, I think to create a new account with my old username. That way I can avoid the risk of someone else taking my old username and breaking the redirects of my old repositories. While researching this approach I've found GitHub's Name Squatting Policy. According to that policy, GitHub can delete or rename inactive accounts. To my understanding, they do this to prevent Cybersquatting, but surely this isn't the case with my fake account - I'm not holding someone else's name in an attempt to sell it to them, I'm merely occupying a name I was using to protect my old URLs... So, is it acceptable to go with this plan an create a fake account with my old username?

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  • Best advice for setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Setting up Ubuntu on my mother's computer

    - by idealmachine
    Intended use My mother had an old Compaq desktop computer running Windows 98, which she used for occasional Web browsing and playing cards. The name of her card game is Hoyle Card Games 3. Although I had to repair it several times over the last 10 years, it worked fine until it finally died at the end of last year. Hardware specifications A relative brought up a newer computer soon afterward: Operating system: Windows XP Asus K8N motherboard (with broken on-board sound; getting a sound card) Athlon 64? processor (don't remember the clock speed) 512 MB RAM Hope the graphics card works... Replacement sound card will be one of: Ensoniq ES1370 AudioPCI Diamond Monster Sound MX300 (Aureal chipset) Sound Blaster Audigy 2 SE Peripherals HP Scanjet 3400c scanner (USB connected) HP LaserJet multi-function printer (parallel port connected, and printing works with a PCL driver) Same serial mouse as old computer Question I had set up an SSH/VNC connection to allow for remotely working out problems. Or so I thought. A month later, the computer would not boot, rendering the SSH connection useless and an OS reinstall necessary. Unfortunately, I have neither the original Windows disc nor the product key. Unless I were to pay $200 for a full Windows 7 Home Premium license for my computer, I would not be able to re-install Windows XP on hers. I consider myself an advanced Linux user, having used Debian for years. So here are my questions. I have only one day to decide whether to use Ubuntu or buy Windows: A quick search leads me to believe all the hardware listed above is supposed to work with Linux, but am I mistaken? Would Ubuntu/Xubuntu suffice (specify which one if it matters), or would I be better off paying the $200 necessary for Windows XP? Is the card game likely to run on Wine? I believe the minimum system requirement is Windows 95. Failing Wine compatibility, will VirtualBox run fast enough on such a computer (Windows 98 as the guest OS)? Are there any free card games just as good? She plays mainly Bridge, Poker, and Solitaire. Is there any "Large Fonts" option for those with poor vision? The lack of it would be a big disadvantage. BONUS: Although I would probably replace the old mouse upon a move to Ubuntu, is it even possible to get a serial mouse working?

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  • Can my computer run Ubuntu? [duplicate]

    - by Harry B
    This question already has an answer here: How do I find out which version and derivative of Ubuntu is right for my hardware in terms of minimal system requirements? 2 answers Just want to check if my computer can run Ubuntu. It is an old IBM ThinkPad, so here are the basic stats I could find: IBM 28832ZU Processor Intel(R) Celeron(R) M processor 1300MHz Processor Speed 1.27 GHz Memory (RAM) 2048 MB Operating System Microsoft Windows XP Professional Operating System Version 5.1.2600 Intel Extreme Graphics 2M And here is some info pulled from the graphics panel NTEL(R) EXTREME GRAPHICS 2 FOR MOBILE REPORT Report Date: 06/28/2013 Report Time[hr:mm:ss]: 17:53:20 Driver Version: 6.14.10.3943 Operating System: Windows NT* 5.1.2600 Service Pack 2 Default Language: English DirectX* Version: 9.0 Physical Memory: 2038 MB Min. Graphics Memory: 8 MB Max. Graphics Memory: 64 MB Graphics Memory in use: 7 MB Processor: x86 family 6 Model 9 Stepping 5 Processor Speed: 1296 MHZ Device Revision: 2 Output Devices Connected to Graphics Accelerator * Active Notebook Displays:1

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  • DIY a simple .inf on an existing .sys?

    - by Stijn Sanders
    In continuation of attempting to get an old Digi ST-1032 working on a new server, we've downgraded a server to Windows 2000 in an attempt to use the NT4 drivers. And it works, the old software setup works, finds the device on the SCSI bus, and connects the 32 ports to COM3..COM34 or any other set using the port remapper tool. The minor issue that remains is that Plug-and-Play still detects this device over SCSI and tries to wizard you into selecting a driver for it. Which doesn't exists (Digi Intl support confirms this device is so old, a 2000 or XP driver was never made). The exact name displayed is "DigiIntl ST-1032 SCSI Net Device" (Oddly enough, two devices get detected with this name, on two neighbouring LUN's, could one be the built-in terminator?) Is there a way to concoct a simple .inf that would (re-)register the existing sts.sys that appears to get registered by the (old) installer of the driver software?

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  • Old Hardware Specifications

    - by billswift
    Anyone know where I can get specs for old monitors and soho computers? I'm setting up some old computers as linux boxes and especially need monitor specs for setting X Window System parameters. Right now I need specs for a Packard Bell 1024S monitor.

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  • Flash player, HD videos and games are choppy

    - by Aimad Majdou
    I have a problem with flash player. HD videos from Youtube or Vimeo and flash games do not play smoothly. I'm using Flash player 11, Windows 7 Sp1, and my graphic card is Intel GMA 4500. Device Manager shows me that all drivers are installed on my computer, so i don't have any problems with drivers. When I run Google chrome, Resource Monitor shows me 15% ~ 40 % of CPU Usage and 40% used Physical Memory, but when I watch a video on Youtube or play a Flash game, the Resource Monitor shows 70% - 90% CPU Usage. Also, when I run some HD Video (Frame width : 1920, Frame height : 1080) on my computer, Device Manager shows me 80% ~ 100% of CPU Usage. before I Reinstall Windows 7, HD Videos and flash games were play smoothly I hadn't any problem with them !! I hope all these informations are enough to answer my question.

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  • No Games Installed with Windows 7 Professional

    - by Charles Didier
    Ordered a PC from HP with Windows 7 Professional 64-bit preinstalled, of course. No Win7 disc was included with computer. There are no games installed. I have tried to "activate" them through the Control Panel procedure, but each time I do it there is an error message telling me that not all components installed. And my Games folder is empty. Is there a solution? Synetech asked what I meant by "activate through Control Panel." I'm referring to the "Turn windows features on" procedure that's supposed to work for everybody. I'm sure it does for most, but it didn't for me.

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