Search Results

Search found 665 results on 27 pages for 'problematic'.

Page 21/27 | < Previous Page | 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Deleting first and last element of a linked list in C

    - by LuckySlevin
    struct person { int age; char name[100]; struct person *next; }; void delfirst(struct person **p)// For deleting the beginning { struct person *tmp,*m; m = (*p); tmp = (*p)->next; free(m); return; } void delend(struct person **p)// For deleting the end { struct person *tmp,*m; tmp=*p; while(tmp->next!=NULL) { tmp=tmp->next; } m->next=tmp; free(tmp); m->next = NULL; return; } I'm looking for two seperate functions to delete the first and last elements of a linked list. Here is what i tried. What do you suggest? Especially deleting first is so problematic for me.

    Read the article

  • How to provide warnings during validation in ASP.NET MVC?

    - by Alex
    Sometimes user input is not strictly invalid but can be considered problematic. For example: A user enters a long sentence in a single-line Name field. He probably should have used the Description field instead. A user enters a Name that is very similar to that of an existing entity. Perhaps he's inputting the same entity but didn't realize it already exists, or some concurrent user has just entered it. Some of these can easily be checked client-side, some require server-side checks. What's the best way, perhaps something similar to DataAnnotations validation, to provide warnings to the user in such cases? The key here is that the user has to be able to override the warning and still submit the form (or re-submit the form, depending on the implementation). The most viable solution that comes to mind is to create some attribute, similar to a CustomValidationAttribute, that may make an AJAX call and would display some warning text but doesn't affect the ModelState. The intended usage is this: [WarningOnFieldLength(MaxLength = 150)] [WarningOnPossibleDuplicate()] public string Name { get; set; } In the view: @Html.EditorFor(model => model.Name) @Html.WarningMessageFor(model => model.Name) @Html.ValidationMessageFor(model => model.Name) So, any ideas?

    Read the article

  • Script (AJAX or JS) does not work properly in IE8

    - by Uno Mein Ame
    I have a js/ajax script at http://worldcitiesdatabase.info/test1/ I just received a complaint that it does not work properly in IE8. Onchange seems to work, but then the next menu is not populated. Can you please help me figure it out? Thanks Not sure what the problematic part of the code is. Here is my guess: if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } newList=""; xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { newList = xmlhttp.responseText; m1.innerHTML=newList; m1.disabled=false; } if (menuname=="showCountry") { var c1=document.getElementById('showRegion'); if (c1.options.length==2) { if (c1.options[0].value=='NONE') { c1.remove(0); c1.value='0'; reloadmenu(c1); } } } } xmlhttp.open("GET",newFile+".php?q="+menuvalue,true); xmlhttp.send();

    Read the article

  • SYN receives RST,ACK very frequently

    - by user1289508
    Hi Socket Programming experts, I am writing a proxy server on Linux for SQL Database server running on Windows. The proxy is coded using bsd sockets and in C, and it is working just fine. When I use a database client (written in JAVA, and running on a Linux box) to fire queries (with a concurrency of 100 or more) directly to the Database server, not experiencing connection resets. But through my proxy I am experiencing many connection resets. Digging deeper I came to know that connection from 'DB client' to 'Proxy' always succeeds but when the 'Proxy' tries to connect to the DB server the connection fails, due to the SYN packet getting RST,ACK. That was to give some background. The question is : Why does sometimes SYN receives RST,ACK? 'DB client(linux)' to 'Server(windows)' ---- Works fine 'DB client(linux) to 'Proxy(Linux)' to 'Server(windows)' ----- problematic I am aware that this can happen in "connection refused" case but this definitely is not that one. SYN flooding might be another scenario, but that does not explain fine behavior while firing to Server directly. I am suspecting some socket option setting may be required, that the client does before connecting and my proxy does not. Please put some light on this. Any help (links or pointers) is most appreciated. Additional info: Wrote a C client that does concurrent connections, which takes concurrency as an argument. Here are my observations: - At 5000 concurrency and above, some connects failed with 'connection refused'. - Below 2000, it works fine. But the actual problem is observed even at a concurrency of 100 or more. Note: The problem is time dependent sometimes it never comes at all and sometimes it is very frequent and DB client (directly to server) works fine at all times .

    Read the article

  • What are good examples of perfectly acceptable approaches to development that are NOT test driven development (TDD)?

    - by markbruns
    The TDD cycle is test, code, refactor, (repeat) and then ship. TDD implies development that is driven by testing, specifically that means understanding requirements and then writing tests first before developing or writing code. My natural inclination is a philosophical bias in favor of TDD; I would like to be convinced that there are other approaches that now work well or even better than TDD so I have asked this question. What are examples of perfectly acceptable approaches that NOT test driven development? I can think of plenty approaches that are not TDD but could be a lot more trouble than what they are worth ... it's not moral judgement, it's just that they are cost more than they are worth ... the following are simply examples of things that might be ok as learning exercises, but approaches I'd find to be NOT acceptable in serious production and NOT TDD might include: Inspecting quality into your product -- Focusing efforts on developing a proficiency in testing/QA can be problematic, especially if you don't work on the requirements and development side first ... symptom of this include bug triaging where the developers have so many different bugs to deal with it, it is necessary to employ a form of triage -- each development cycle gets worse and worse, programmers work more and more hours, sleep less and less, struggle to keep going in death march until they are consumed. Superstition ... believing in things that you don't understand -- this would involve borrowing code that you believe has been proven or tested from somewhere, e.g. legacy code, a magic code starter wizard or an open source project, and you go forward hacking up a storm of modifications, sliding FaceBook Connect into your the user interface, inventing some new magic features on the fly (e.g. a mashup using the Twitter API, GoogleMaps API and maybe Zappos API), showing off your cool new "product" to a few people and then writing up a simple "specification" and list of "test cases" and turning that over to Mechanical Turk for testing.

    Read the article

  • C# XNA: What can cause SpriteBatch.End() to throw a NPE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm....

    Read the article

  • Invoking [SKProductsRequest start] hangs on iOS 4.0

    - by figelwump
    Encountering an issue with SKProductsRequest that is specific to iOS 4.0. The problematic code: - (void)requestProductData { NSSet *productIdentifiers = [NSSet setWithObjects:kLimitedDaysUpgradeProductId, kUnlimitedUpgradeProductId, nil]; self.productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; self.productsRequest.delegate = self; [self.productsRequest start]; } - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSLog(@"didReceiveResponse"); } When [SKProductsRequest start] is invoked, the productsRequest:didReceiveResponse: delegate method is never invoked; further, the entire app hangs and is completely unresponsive to input. Obviously, this is a huge issue for our iOS 4.0 users as it not only breaks payments but makes the app completely unusable. Some other things to note: this only happens on iOS 4.0; iOS 4.2, 3.x are fine. Also: if the delegate is not set on the SKProductsRequest (i.e. comment out the line "self.productsRequest.delegate = self;"), the app doesn't hang (but of course in that case we have no way of getting the product info). Also, the problem still reproduces with everything stripped out of the productsRequest:didReceiveResponse: callback (that method never actually gets called). Finally, if the productIdentifiers NSSet object is initialized to an empty set, the hang doesn't occur. Has anybody else experienced this? Any ideas/thoughts on what could be going on here, and how we might be able to work around this?

    Read the article

  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

    Read the article

  • In C# should I reuse a function / property parameter to compute cleaner temporary value or create a

    - by Hamish Grubijan
    The example below may not be problematic as is, but it should be enough to illustrate a point. Imagine that there is a lot more work than trimming going on. public string Thingy { set { // I guess we can throw a null reference exception here on null. value = value.Trim(); // Well, imagine that there is so much processing to do this.thingy = value; // That this.thingy = value.Trim() would not fit on one line ... So, if the assignment has to take two lines, then I either have to abusereuse the parameter, or create a temporary variable. I am not a big fan of temporary variables. On the other hand, I am not a fan of convoluted code. I did not include an example where a function is involved, but I am sure you can imagine it. One concern I have is if a function accepted a string and the parameter was "abused", and then someone changed the signature to ref in both places - this ought to mess things up, but ... who would knowingly make such a change if it already worked without a ref? Seems like it is their responsibility in this case. If I mess with the value of value, am I doing something non-trivial under the hood? If you think that both approaches are acceptable, then which do you prefer and why? Thanks.

    Read the article

  • Dojo's nested BorderContainer disappear in IE

    - by h4b0
    I have this terrible problem with IE 7/8/9. I wrote an app using Dojo toolkit 1.8.0 and Play! framework. It works fine in all browser except for IE. Its 'developers tools' show no error, so does firebug. The problematic code section is here: <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="design: 'headline'"> <div data-dojo-type="dijit.layout.ContentPane" id="head" region="top"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="menu" region="left"> </div> <div data-dojo-type="dijit.layout.BorderContainer" data-dojo-props="region: 'center'"> <div data-dojo-type="dijit.layout.ContentPane" id="content_1" region="top"> </div> <div data-dojo-type="dijit.layout.ContentPane" id="content_2" region="bottom"> </div> </div> </div> <div data-dojo-type="dijit.layout.ContentPane" id="foot" region="bottom"> </div> </div> The result, in all browsers except for IE is like that: But in IE it is shown like that: Can anyone explain why there are such differences? At first I thought that in IE content is hidden, so I set overflow: auto, but no scrollbar appeared after page load.

    Read the article

  • What is the best practice when using UIStoryboards?

    - by Scott Sherwood
    Having used storyboards for a while now I have found them extremely useful however, they do have some limitations or at least unnatural ways of doing things. While it seems like a single storyboard should be used for your app, when you get to even a moderately sized application this presents several problems. Working within teams is made more difficult as conflicts in Storyboards can be problematic to resolve (any tips with this would also be welcome) The storyboard itself can become quite cluttered and unmanageable. So my question is what are the best practices of use? I have considered using a hybrid approach having logical tasks being split into separate storyboards, however this results in the UX flow being split between the code and the storyboard. To me this feels like the best way to create reusable actions such as login actions etc. Also should I still consider a place for Xibs? This article has quite a good overview of many of the issues and it proposes that for scenes that only have one screen, xibs should be used in this case. Again this feels unusual to me with Apples support for instantiating unconnected scenes from a storyboard it would suggest that xibs won't have a place in the future but I could be wrong.

    Read the article

  • 11 Types of Developers

    - by Lee Brandt
    Jack Dawson Jack Dawson is the homeless drifter in Titanic. At one point in the movie he says, “I figure life’s a gift, and I don’t intend on wasting it.” He is happy to wander wherever life takes him. He works himself from place to place, making just enough money to make it to his next adventure. The “Jack Dawson” developer clings on to any new technology as the ‘next big thing’, and will find ways to shoe-horn it in to places where it is not a fit. He is very appealing to the other developers because they want to try the newest techniques and tools too, He will only stay until the new technology either bores him or becomes problematic. Jack will also be hard to find once the technology has been implemented, because he will be on to the next shiny thing. However, having a Jack Dawson on your team can be beneficial. Jack can be a great ally when attempting to convince a stodgy, corporate entity to upgrade. Jack usually has an encyclopedic recall of all the new features of the technology upgrade and is more than happy to interject them in any conversation. Tom Smykowski Tom is the neurotic employee in Office Space, and is deathly afraid of being fired. He will do only what is necessary to keep the status quo. He believes as long as nothing changes, his job is safe. He will scoff at anything new and be the naysayer during any change initiative. Tom can be useful in off-setting Jack Dawson. Jack will constantly be pushing for change and Tom will constantly be fighting it. When you see that Jack is getting kind of bored with a new technology and Tom has finally stopped wetting himself at the mere mention of it, then it is probably the sweet spot of beginning to implement that new technology (providing it is the right tool for the job). Ray Consella Ray is the guy who built the Field of Dreams. He took a risk. Sometimes he screwed it up, but he knew he didn’t want to end up regretting not attempting it. He constantly doubted himself, but he knew he had to keep going. Granted, he was doing what the voices in his head were telling him to do, but my point is he was driven to do something that most people considered crazy. Even when his friends, his wife and even he told himself he was crazy, somewhere inside himself, he knew it was the right thing to do. These are the innovators. These are the Bill Gates and Steve Jobs of the world. The take risks, they fail, they learn and the get better. Obviously, this kind of person thrives in start-ups and smaller companies, but that is due to their natural aversion to bureaucracy. They want to see their ideas put into motion quickly, and withdrawn quickly if it doesn’t work. Short feedback cycles are essential to Ray. He wants to know if his idea is working or not. He wants to modify or reverse his idea if it is not working or makes things worse. These are the agilistas. May I always be one.

    Read the article

  • Agile Database Techniques: Effective Strategies for the Agile Software Developer – book review

    - by DigiMortal
       Agile development expects mind shift and developers are not the only ones who must be agile. Every chain is as strong as it’s weakest link and same goes also for development teams. Agile Database Techniques: Effective Strategies for the Agile Software Developer by Scott W. Ambler is book that calls also data professionals to be part of agile development. Often are DBA-s in situation where they are not part of application development and later they have to survive large set of applications that all use databases different way. Of course, only some of these applications are not problematic when looking what database server has to do to serve them. I have seen many applications that rape database servers because developers have no clue what is going on in database (~3K queries to database per web application request – have you seen something like this? I have…) Agile Database Techniques covers some object and database design technologies and gives suggestions to development teams about topics they need help or assistance by DBA-s. The book is also good reading for DBA-s who usually are not very strong in object technologies. You can take this book as bridge between these two worlds. I think teams that build object applications that use databases should buy this book and try at least one or two projects out with Ambler’s suggestions. Table of contents Foreword by Jon Kern. Foreword by Douglas K. Barry. Acknowledgments. Introduction. About the Author. Part One: Setting the Foundation. Chapter 1: The Agile Data Method. Chapter 2: From Use Cases to Databases — Real-World UML. Chapter 3: Data Modeling 101. Chapter 4: Data Normalization. Chapter 5: Class Normalization. Chapter 6: Relational Database Technology, Like It or Not. Chapter 7: The Object-Relational Impedance Mismatch. Chapter 8: Legacy Databases — Everything You Need to Know But Are Afraid to Deal With. Part Two: Evolutionary Database Development. Chapter 9: Vive L’ Évolution. Chapter 10: Agile Model-Driven Development (AMDD). Chapter 11: Test-Driven Development (TDD). Chapter 12: Database Refactoring. Chapter 13: Database Encapsulation Strategies. Chapter 14: Mapping Objects to Relational Databases. Chapter 15: Performance Tuning. Chapter 16: Tools for Evolutionary Database Development. Part Three: Practical Data-Oriented Development Techniques. Chapter 17: Implementing Concurrency Control. Chapter 18: Finding Objects in Relational Databases. Chapter 19: Implementing Referential Integrity and Shared Business Logic. Chapter 20: Implementing Security Access Control. Chapter 21: Implementing Reports. Chapter 22: Realistic XML. Part Four: Adopting Agile Database Techniques. Chapter 23: How You Can Become Agile. Chapter 24: Bringing Agility into Your Organization. Appendix: Database Refactoring Catalog. References and Suggested Reading. Index.

    Read the article

  • More SQL Smells

    - by Nick Harrison
    Let's continue exploring some of the SQL Smells from Phil's list. He has been putting together. Datatype mis-matches in predicates that rely on implicit conversion.(Plamen Ratchev) This is a great example poking holes in the whole theory of "If it works it's not broken" Queries will this probably will generally work and give the correct response. In fact, without careful analysis, you probably may be completely oblivious that there is even a problem. This subtle little problem will needlessly complicate queries and slow them down regardless of the indexes applied. Consider this example: CREATE TABLE [dbo].[Page](     [PageId] [int] IDENTITY(1,1) NOT NULL,     [Title] [varchar](75) NOT NULL,     [Sequence] [int] NOT NULL,     [ThemeId] [int] NOT NULL,     [CustomCss] [text] NOT NULL,     [CustomScript] [text] NOT NULL,     [PageGroupId] [int] NOT NULL;  CREATE PROCEDURE PageSelectBySequence ( @sequenceMin smallint , @sequenceMax smallint ) AS BEGIN SELECT [PageId] , [Title] , [Sequence] , [ThemeId] , [CustomCss] , [CustomScript] , [PageGroupId] FROM [CMS].[dbo].[Page] WHERE Sequence BETWEEN @sequenceMin AND @SequenceMax END  Note that the Sequence column is defined as int while the sequence parameter is defined as a small int. The problem is that the database may have to do a lot of type conversions to evaluate the query. In some cases, this may even negate the indexes that you have in place. Using Correlated subqueries instead of a join   (Dave_Levy/ Plamen Ratchev) There are two main problems here. The first is a little subjective, since this is a non-standard way of expressing the query, it is harder to understand. The other problem is much more objective and potentially problematic. You are taking much of the control away from the optimizer. Written properly, such a query may well out perform a corresponding query written with traditional joins. More likely than not, performance will degrade. Whenever you assume that you know better than the optimizer, you will most likely be wrong. This is the fundmental problem with any hint. Consider a query like this:  SELECT Page.Title , Page.Sequence , Page.ThemeId , Page.CustomCss , Page.CustomScript , PageEffectParams.Name , PageEffectParams.Value , ( SELECT EffectName FROM dbo.Effect WHERE EffectId = dbo.PageEffects.EffectId ) AS EffectName FROM Page INNER JOIN PageEffect ON Page.PageId = PageEffects.PageId INNER JOIN PageEffectParam ON PageEffects.PageEffectId = PageEffectParams.PageEffectId  This can and should be written as:  SELECT Page.Title , Page.Sequence , Page.ThemeId , Page.CustomCss , Page.CustomScript , PageEffectParams.Name , PageEffectParams.Value , EffectName FROM Page INNER JOIN PageEffect ON Page.PageId = PageEffects.PageId INNER JOIN PageEffectParam ON PageEffects.PageEffectId = PageEffectParams.PageEffectId INNER JOIN dbo.Effect ON dbo.Effects.EffectId = dbo.PageEffects.EffectId  The correlated query may just as easily show up in the where clause. It's not a good idea in the select clause or the where clause. Few or No comments. This one is a bit more complicated and controversial. All comments are not created equal. Some comments are helpful and need to be included. Other comments are not necessary and may indicate a problem. I tend to follow the rule of thumb that comments that explain why are good. Comments that explain how are bad. Many people may be shocked to hear the idea of a bad comment, but hear me out. If a comment is needed to explain what is going on or how it works, the logic is too complex and needs to be simplified. Comments that explain why are good. Comments may explain why the sql is needed are good. Comments that explain where the sql is used are good. Comments that explain how tables are related should not be needed if the sql is well written. If they are needed, you need to consider reworking the sql or simplify your data model. Use of functions in a WHERE clause. (Anil Das) Calling a function in the where clause will often negate the indexing strategy. The function will be called for every record considered. This will often a force a full table scan on the tables affected. Calling a function will not guarantee that there is a full table scan, but there is a good chance that it will. If you find that you often need to write queries using a particular function, you may need to add a column to the table that has the function already applied.

    Read the article

  • Tuning Red Gate: #3 of Lots

    - by Grant Fritchey
    I'm drilling down into the metrics about SQL Server itself available to me in the Analysis tab of SQL Monitor to see what's up with our two problematic servers. In the previous post I'd noticed that rg-sql01 had quite a few CPU spikes. So one of the first things I want to check there is how much CPU is getting used by SQL Server itself. It's possible we're looking at some other process using up all the CPU Nope, It's SQL Server. I compared this to the rg-sql02 server: You can see that there is a more, consistently low set of CPU counters there. I clearly need to look at rg-sql01 and capture more specific data around the queries running on it to identify which ones are causing these CPU spikes. I always like to look at the Batch Requests/sec on a server, not because it's an indication of a problem, but because it gives you some idea of the load. Just how much is this server getting hit? Here are rg-sql01 and rg-sql02: Of the two, clearly rg-sql01 has a lot of activity. Remember though, that's all this is a measure of, activity. It doesn't suggest anything other than what it says, the number of requests coming in. But it's the kind of thing you want to know in order to understand how the system is used. Are you seeing a correlation between the number of requests and the CPU usage, or a reverse correlation, the number of requests drops as the CPU spikes? See, it's useful. Some of the details you can look at are Compilations/sec, Compilations/Batch and Recompilations/sec. These give you some idea of how the cache is getting used within the system. None of these showed anything interesting on either server. One metric that I like (even though I know it can be controversial) is the Page Life Expectancy. On the average server I expect see a series of mountains as the PLE climbs then drops due to a data load or something along those lines. That's not the case here: Those spikes back in January suggest that the servers weren't really being used much. The PLE on the rg-sql01 seems to be somewhat consistent growing to 3 hours or so then dropping, but the rg-sql02 PLE looks like it might be all over the map. Instead of continuing to look at this high level gathering data view, I'm going to drill down on rg-sql02 and see what it's done for the last week: And now we begin to see where we might have an issue. Memory on this system is getting flushed every 1/2 hour or so. I'm going to check another metric, scans: Whoa! I'm going back to the system real quick to look at some disk information again for rg-sql02. Here is the average disk queue length on the server: and the transfers Right, I think I have a guess as to what's up here. We're seeing memory get flushed constantly and we're seeing lots of scans. The disks are queuing, especially that F drive, and there are lots of requests that correspond to the scans and the memory flushes. In short, we've got queries that are scanning the data, a lot, so we either have bad queries or bad indexes. I'm going back to the server overview for rg-sql02 and check the Top 10 expensive queries. I'm modifying it to show me the last 3 days and the totals, so I'm not looking at some maintenance routine that ran 10 minutes ago and is skewing the results: OK. I need to look into these queries that are getting executed this much. They're generating a lot of reads, but which queries are generating the most reads: Ow, all still going against the same database. This is where I'm going to temporarily leave SQL Monitor. What I want to do is connect up to the server, validate that the Warehouse database is using the F:\ drive (which I'll put money down it is) and then start seeing what's up with these queries. Part 1 of the Series Part 2 of the Series

    Read the article

  • Speeding up procedural texture generation

    - by FalconNL
    Recently I've begun working on a game that takes place in a procedurally generated solar system. After a bit of a learning curve (having neither worked with Scala, OpenGL 2 ES or Libgdx before), I have a basic tech demo going where you spin around a single procedurally textured planet: The problem I'm running into is the performance of the texture generation. A quick overview of what I'm doing: a planet is a cube that has been deformed to a sphere. To each side, a n x n (e.g. 256 x 256) texture is applied, which are bundled in one 8n x n texture that is sent to the fragment shader. The last two spaces are not used, they're only there to make sure the width is a power of 2. The texture is currently generated on the CPU, using the updated 2012 version of the simplex noise algorithm linked to in the paper 'Simplex noise demystified'. The scene I'm using to test the algorithm contains two spheres: the planet and the background. Both use a greyscale texture consisting of six octaves of 3D simplex noise, so for example if we choose 128x128 as the texture size there are 128 x 128 x 6 x 2 x 6 = about 1.2 million calls to the noise function. The closest you will get to the planet is about what's shown in the screenshot and since the game's target resolution is 1280x720 that means I'd prefer to use 512x512 textures. Combine that with the fact the actual textures will of course be more complicated than basic noise (There will be a day and night texture, blended in the fragment shader based on sunlight, and a specular mask. I need noise for continents, terrain color variation, clouds, city lights, etc.) and we're looking at something like 512 x 512 x 6 x 3 x 15 = 70 million noise calls for the planet alone. In the final game, there will be activities when traveling between planets, so a wait of 5 or 10 seconds, possibly 20, would be acceptable since I can calculate the texture in the background while traveling, though obviously the faster the better. Getting back to our test scene, performance on my PC isn't too terrible, though still too slow considering the final result is going to be about 60 times worse: 128x128 : 0.1s 256x256 : 0.4s 512x512 : 1.7s This is after I moved all performance-critical code to Java, since trying to do so in Scala was a lot worse. Running this on my phone (a Samsung Galaxy S3), however, produces a more problematic result: 128x128 : 2s 256x256 : 7s 512x512 : 29s Already far too long, and that's not even factoring in the fact that it'll be minutes instead of seconds in the final version. Clearly something needs to be done. Personally, I see a few potential avenues, though I'm not particularly keen on any of them yet: Don't precalculate the textures, but let the fragment shader calculate everything. Probably not feasible, because at one point I had the background as a fullscreen quad with a pixel shader and I got about 1 fps on my phone. Use the GPU to render the texture once, store it and use the stored texture from then on. Upside: might be faster than doing it on the CPU since the GPU is supposed to be faster at floating point calculations. Downside: effects that cannot (easily) be expressed as functions of simplex noise (e.g. gas planet vortices, moon craters, etc.) are a lot more difficult to code in GLSL than in Scala/Java. Calculate a large amount of noise textures and ship them with the application. I'd like to avoid this if at all possible. Lower the resolution. Buys me a 4x performance gain, which isn't really enough plus I lose a lot of quality. Find a faster noise algorithm. If anyone has one I'm all ears, but simplex is already supposed to be faster than perlin. Adopt a pixel art style, allowing for lower resolution textures and fewer noise octaves. While I originally envisioned the game in this style, I've come to prefer the realistic approach. I'm doing something wrong and the performance should already be one or two orders of magnitude better. If this is the case, please let me know. If anyone has any suggestions, tips, workarounds, or other comments regarding this problem I'd love to hear them.

    Read the article

  • Project structure: where to put business logic

    - by Mister Smith
    First of all, I'm not asking where does business logic belong. This has been asked before and most answers I've read agree in that it belongs in the model: Where to put business logic in MVC design? How much business logic should be allowed to exist in the controller layer? How accurate is "Business logic should be in a service, not in a model"? Why put the business logic in the model? What happens when I have multiple types of storage? However people disagree in the way this logic should be distributed across classes. There seem to exist three major currents of thought: Fat model with business logic inside entity classes. Anemic model and business logic in "Service" classes. It depends. I find all of them problematic. The first option is what most Fowlerites stick to. The problem with a fat model is that sometimes a business logic funtion is not only related to a class, and instead uses a bunch of other classes. If, for example, we are developing a web store, there should be a function that calcs an order's total. We could think of putting this function inside the Order class, but what actually happens is that the logic needs to use different classes, not only data contained in the Order class, but also in the User class, the Session class, and maybe the Tax class, Country class, or Giftcard, Payment, etc. Some of these classes could be composed inside the Order class, but some others not. Sorry if the example is not very good, but I hope you understand what I mean. Putting such a function inside the Order class would break the single responsibility principle, adding unnecesary dependences. The business logic would be scattered across entity classes, making it hard to find. The second option is the one I usually follow, but after many projects I'm still in doubt about how to name the class or classes holding the business logic. In my company we usually develop apps with offline capabilities. The user is able to perform entire transactions offline, so all validation and business rules should be implemented in the client, and then there's usually a background thread that syncs with the server. So we usually have the following classes/packages in every project: Data model (DTOs) Data Access Layer (Persistence) Web Services layer (Usually one class per WS, and one method per WS method). Now for the business logic, what is the standard approach? A single class holding all the logic? Multiple classes? (if so, what criteria is used to distribute the logic across them?). And how should we name them? FooManager? FooService? (I know the last one is common, but in our case it is bad naming because the WS layer usually has classes named FooWebService). The third option is probably the right one, but it is also devoid of any useful info. To sum up: I don't like the first approach, but I accept that I might have been unable to fully understand the Zen of it. So if you advocate for fat models as the only and universal solution you are welcome to post links explaining how to do it the right way. I'd like to know what is the standard design and naming conventions for the second approach in OO languages. Class names and package structure, in particular. It would also be helpful too if you could include links to Open Source projects showing how it is done. Thanks in advance.

    Read the article

  • With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

    - by user36845
    We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be seen in the 5th and 6th Picture. The objects seen on the left are in layer 1 and the ones on the right are in layer 2. We then wrote a script that switches the culling masks of the cameras between the two layers at the push of buttons 1 and 2 respectively, and accomplishes object-selective antialiasing as seen in the first the three pictures. (The way two cameras separately switch culling masks between layers is illustrated in pictures 7,8 & 9.) HOWEVER, after making the environment 3D (see pictures 1-4), by parenting the 2 cameras under First-Person Controller, we started moving around in the environment and stumbled upon a big issue: When we look at the objects from such an angle as in the 4th Picture and we want to apply antialiasing to the first object (object on the left) which stands closer to our cameras now, the culling mask of 1st camera which is at depth 0, has to be switched to that object’s layer while the second object has to be in the culling mask of the 2nd camera at depth 1. And since the two image outputs of two superposed cameras are laid on top of one another; we obtain the erroneous/unrealistic result of the object farther in the back appearing closer to the camera than the front object (see 4th Picture). We already tried switching depths of cameras so that the 1st camera –with AA- now has depth 1 and the second has depth 0; BUT the camera with the AA effect Works in such a way that it applies the AA effect to its full view. So; the camera with the AA effect always has to remain at the lowest depth and the layer of the object to be antialiased has to be then assigned to the culling mask of the AA camera; otherwise all objects in the AA camera’s view (the two cubes in our case) become antialised, which we don’t want. So; how can we resolve this? The pictures are below and in the comments since each post can have 2 pics: Pic 1. No button is pushed: Both objects seem aliased. Pic 2. Button 1 is pushed: Left (1st) object is antialiased. 2nd object remains aliased. Pic 3. Button 2 is pushed: Right (2nd) object is antialiased. 1st object remains aliased. Pic 4. The problematic result in 3D, when using two superposed cameras with different depths Pic 5. Camera 1’s properties can be seen: using AA post-processing and its depth is 0 Pic 6. Camera 2’s properties can be seen: NOT using AA post-processing and its depth is 1 Pic 7. When no button is pushed, both objects are in the culling mask of Camera 2 and are aliased Pic 8. When pushed 1, camera 1 (bottom) shows the 1st object and camera 2 (top) shows the 2nd Pic 9. When pushed 2, camera 1 (bottom) shows the 2nd object and camera 2 (top) shows the 1st

    Read the article

  • First Impressions of a MacBook (from a PC guy)

    - by dgreen
    Disclaimer: I've been a PC guy my entire working career. I'd probably characterize myself as a power user. Never afraid to bust out the console line. But working with a Mac is totally foreign to me. So for those Mac guys who are curious, this is how your world appears from the outside to a computer literate person :)My Macbook Air has arrived! And it's a thing of beauty:First, the specs: 13" MacBook Air, 2.0GHz Core i7 processor. Upgraded to 8GB of RAM for an additional $100, SSD flash storage  = 256GB. The plan is ultimately to use this baby for some iOS development but also some decent lifting in Windows with Visual Studio. Done a lot of reading  and between VMWare Fusion, Parallels and Bootcamp...I'm going to go with VMWare Fusion for $49.99And now my impressions (please re-read disclaimer before proceeding!):I open the box and am trying to understand exactly how the magsafe connector works (and how to disconnect it).  Why does it have two socket outlet plugs? Who knows.  I feel like Hansel in Zoolander. The files are "in" the computer.Stuck in my external hard drive (usb). So how do I get to the files? To the Googles!Argh...it can't read my external NTFS drive. Fat32 can't support field over 4GB…problematic since some of my existing VMWare image files are much larger than 4GB. Didn't see this coming.Three year old loves iPhoto. Super easy to use. Don't even know what I'm doing but I've already (accidentally) discovered the image filtering options. Fun stuff.First thing I downloaded ever => Chrome. I need something to ground me, something familiar. My token, if you will (sorry, gratuitous Inception joke).Ok, I get it… Finder == windows explorer. But where is my hierarchical structure? I miss the tree :(On that note, yeah…how do I see what "path" my files reside in? I'm afraid to know the answer. You know what scares more though…this notion of a smart folder. Feel like the godfather - just get the job done, I don't care how you handle it, I don't want to know...just get it done. What the hell is AirDrop?Mail…just worked. Still in shock that they have a free client for yahoo mail (please no yahoo jokes).mail -> deleting a message takes 5 seconds. Have they heard of async?"Command" key instead of "Control" ok, then what the $%&^! is the control key for then"aliases" == shortcuts I thinkI don't see the file system. And I'm scared. All these things I'm downloading…these .dmg files (bad name) where are they going? Can't seem to delete when they're doneUgh...realized need to buy a mini-to-vga adaptor if I want to use my external monitor ($13 on ebay, $39 in apple store).Windows docking is trickiest for me…this notion of detached windows with a menu bar at the top. I don't like this paradigm, it's confusing. But maybe because I've been using Windows for too long.Evernote, Dropbox desktop clients seem almost identical…few quirks here and there I need to get used to.iTunes is still a bit gross. In a weird way it's actually worse on a Mac if thats possible. This is not the MacBook's fault…this is a software design issue. Overall: UI will take some getting used to. Can't decide if this represents the future and I'm stuck in the past…or this is the past and I've been spoiled by the future (which would be Windows…don't be hating I happen to be very productive in Win7)  So there you go - my 90 minute first impression of the MacBook universe.

    Read the article

  • Conflict Minerals - Design to Compliance

    - by C. Chadwick
    Dr. Christina  Schröder - Principal PLM Consultant, Enterprise PLM Solutions EMEA What does the Conflict Minerals regulation mean? Conflict Minerals has recently become a new buzz word in the manufacturing industry, particularly in electronics and medical devices. Known as the "Dodd-Frank Section 1502", this regulation requires SEC listed companies to declare the origin of certain minerals by 2014. The intention is to reduce the use of tantalum, tungsten, tin, and gold which originate from mines in the Democratic Republic of Congo (DRC) and adjoining countries that are controlled by violent armed militia abusing human rights. Manufacturers now request information from their suppliers to see if their raw materials are sourced from this region and which smelters are used to extract the metals from the minerals. A standardized questionnaire has been developed for this purpose (download and further information). Soon, even companies which are not directly affected by the Conflict Minerals legislation will have to collect and maintain this information since their customers will request the data from their suppliers. Furthermore, it is expected that the public opinion and consumer interests will force manufacturers to avoid the use of metals with questionable origin. Impact for existing products Several departments are involved in the process of collecting data and providing conflict minerals compliance information. For already marketed products, purchasing typically requests Conflict Minerals declarations from the suppliers. In order to address requests from customers, technical operations or product management are usually responsible for keeping track of all parts, raw materials and their suppliers so that the required information can be provided. For complex BOMs, it is very tedious to maintain complete, accurate, up-to-date, and traceable data. Any product change or new supplier can, in addition to all other implications, have an effect on the Conflict Minerals compliance status. Influence on product development  It makes sense to consider compliance early in the planning and design of new products. Companies should evaluate which metals are needed or contained in supplier parts and if these could originate from problematic sources. The answer influences the cost and risk analysis during the development. If it is known early on that a part could be non-compliant with respect to Conflict Minerals, alternatives can be evaluated and thus costly changes at a later stage can be avoided. Integrated compliance management  Ideally, compliance data for Conflict Minerals, but also for other regulations like REACH and RoHS, should be managed in an integrated supply chain system. The compliance status is directly visible across the entire BOM at any part level and for the finished product. If data is missing, a request to the supplier can be triggered right away without having to switch to another system. The entire process, from identification of the relevant parts, requesting information, handling responses, data entry, to compliance calculation is fully covered end-to-end while being transparent for all stakeholders. Agile PLM Product Governance and Compliance (PG&C) The PG&C module extends Agile PLM with exactly this integrated functionality. As with the entire Agile product suite, PG&C can be configured according to customer requirements: data fields, attributes, workflows, routing, notifications, and permissions, etc… can be quickly and easily tailored to a customer’s needs. Optionally, external databases can be interfaced to query commercially available sources of Conflict Minerals declarations which obviates the need for a separate supplier request in many cases. Suppliers can access the system directly for data entry through a special portal. The responses to the standard EICC-GeSI questionnaire can be imported by the supplier or internally. Manual data entry is also supported. A set of compliance-specific dashboards and reports complement the functionality Conclusion  The increasing number of product compliance regulations, for which Conflict Minerals is just one example, requires companies to implement an efficient data and process management in this area. Consumer awareness in this matter increases as well so that an integrated system from development to production also provides a competitive advantage. Follow this link to learn more about Agile's PG&C solution

    Read the article

  • SPTI problem with Mode Select

    - by Bob Murphy
    I'm running into a problem in which an attempt to do a "Mode Select" SCSI command using SPTI is returning an error status of 0x02 ("Check Condition"), and hope someone here might have some tips or suggestions. The code in question is intended to work with at a custom SCSI device. I wrote the original support for it using ASPI under WinXP, and am converting it to work with SPTI under 64-bit Windows 7. Here's the problematic code - and what's happening is, sptwb.spt.ScsiStatus is 2, which is a "Check Condition" error. Unfortunately, the device in question doesn't return useful information when you do a "Request Sense" after this problem occurs, so that's no help. void MSSModeSelect(const ModeSelectRequestPacket& inRequest, StatusResponsePacket& outResponse) { IPC_LOG("MSSModeSelect(): PathID=%d, TargetID=%d, LUN=%d", inRequest.m_Device.m_PathId, inRequest.m_Device.m_TargetId, inRequest.m_Device.m_Lun); int adapterIndex = inRequest.m_Device.m_PathId; HANDLE adapterHandle = prvOpenScsiAdapter(inRequest.m_Device.m_PathId); if (adapterHandle == INVALID_HANDLE_VALUE) { outResponse.m_Status = eScsiAdapterErr; return; } SCSI_PASS_THROUGH_WITH_BUFFERS sptwb; memset(&sptwb, 0, sizeof(sptwb)); #define MODESELECT_BUF_SIZE 32 sptwb.spt.Length = sizeof(SCSI_PASS_THROUGH); sptwb.spt.PathId = inRequest.m_Device.m_PathId; sptwb.spt.TargetId = inRequest.m_Device.m_TargetId; sptwb.spt.Lun = inRequest.m_Device.m_Lun; sptwb.spt.CdbLength = CDB6GENERIC_LENGTH; sptwb.spt.SenseInfoLength = 0; sptwb.spt.DataIn = SCSI_IOCTL_DATA_IN; sptwb.spt.DataTransferLength = MODESELECT_BUF_SIZE; sptwb.spt.TimeOutValue = 2; sptwb.spt.DataBufferOffset = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf); sptwb.spt.Cdb[0] = SCSIOP_MODE_SELECT; sptwb.spt.Cdb[4] = MODESELECT_BUF_SIZE; DWORD length = offsetof(SCSI_PASS_THROUGH_WITH_BUFFERS,ucDataBuf) + sptwb.spt.DataTransferLength; memset(sptwb.ucDataBuf, 0, sizeof(sptwb.ucDataBuf)); sptwb.ucDataBuf[2] = 0x10; sptwb.ucDataBuf[16] = (BYTE)0x01; ULONG bytesReturned = 0; BOOL okay = DeviceIoControl(adapterHandle, IOCTL_SCSI_PASS_THROUGH, &sptwb, sizeof(SCSI_PASS_THROUGH), &sptwb, length, &bytesReturned, FALSE); DWORD gle = GetLastError(); IPC_LOG(" DeviceIoControl() %s", okay ? "worked" : "failed"); if (okay) { outResponse.m_Status = (sptwb.spt.ScsiStatus == 0) ? eOk : ePrinterStatusErr; } else { outResponse.m_Status = eScsiPermissionsErr; } CloseHandle(adapterHandle); } A few more remarks, for what it's worth: This is derived from some old ASPI code that does the "Mode Select" flawlessly. This routine opens \\.\SCSI<whatever> at the beginning, via prvOpenScsiAdapter(), and closes the handle at the end. All the other routines for dealing with the device do the same thing, including the routine to do "Reserve Unit". Is this a good idea under SPTI, or should the call to "Reserve Unit" leave the handle open, so this routine and others in the sequence can use the same handle? This uses the IOCTL_SCSI_PASS_THROUGH. Should "Mode Select" use IOCTL_SCSI_PASS_THROUGH_DIRECT instead? Thanks in advance - any help will be greatly appreciated.

    Read the article

  • ORE graphics using Remote Desktop Protocol

    - by Sherry LaMonica
    Oracle R Enterprise graphics are returned as raster, or bitmap graphics. Raster images consist of tiny squares of color information referred to as pixels that form points of color to create a complete image. Plots that contain raster images render quickly in R and create small, high-quality exported image files in a wide variety of formats. However, it is a known issue that the rendering of raster images can be problematic when creating graphics using a Remote Desktop connection. Raster images do not display in the windows device using Remote Desktop under the default settings. This happens because Remote Desktop restricts the number of colors when connecting to a Windows machine to 16 bits per pixel, and interpolating raster graphics requires many colors, at least 32 bits per pixel.. For example, this simple embedded R image plot will be returned in a raster-based format using a standalone Windows machine:  R> library(ORE) R> ore.connect(user="rquser", sid="orcl", host="localhost", password="rquser", all=TRUE)  R> ore.doEval(function() image(volcano, col=terrain.colors(30))) Here, we first load the ORE packages and connect to the database instance using database login credentials. The ore.doEval function executes the R code within the database embedded R engine and returns the image back to the client R session. Over a Remote Desktop connection under the default settings, this graph will appear blank due to the restricted number of colors. Users who encounter this issue have two options to display ORE graphics over Remote Desktop: either raise Remote Desktop's Color Depth or direct the plot output to an alternate device. Option #1: Raise Remote Desktop Color Depth setting In a Remote Desktop session, all environment variables, including display variables determining Color Depth, are determined by the RCP-Tcp connection settings. For example, users can reduce the Color Depth when connecting over a slow connection. The different settings are 15 bits, 16 bits, 24 bits, or 32 bits per pixel. To raise the Remote Desktop color depth: On the Windows server, launch Remote Desktop Session Host Configuration from the Accessories menu.Under Connections, right click on RDP-Tcp and select Properties.On the Client Settings tab either uncheck LimitMaximum Color Depth or set it to 32 bits per pixel. Click Apply, then OK, log out of the remote session and reconnect.After reconnecting, the Color Depth on the Display tab will be set to 32 bits per pixel.  Raster graphics will now display as expected. For ORE users, the increased color depth results in slightly reduced performance during plot creation, but the graph will be created instead of displaying an empty plot. Option #2: Direct plot output to alternate device Plotting to a non-windows device is a good option if it's not possible to increase Remote Desktop Color Depth, or if performance is degraded when creating the graph. Several device drivers are available for off-screen graphics in R, such as postscript, pdf, and png. On-screen devices include windows, X11 and Cairo. Here we output to the Cairo device to render an on-screen raster graphic.  The grid.raster function in the grid package is analogous to other grid graphical primitives - it draws a raster image within the current plot's grid.  R> options(device = "CairoWin") # use Cairo device for plotting during the session R> library(Cairo) # load Cairo, grid and png libraries  R> library(grid) R> library(png)  R> res <- ore.doEval(function()image(volcano,col=terrain.colors(30))) # create embedded R plot  R> img <- ore.pull(res, graphics = TRUE)$img[[1]] # extract image  R> grid.raster(as.raster(readPNG(img)), interpolate = FALSE) # generate raster graph R> dev.off() # turn off first device   By default, the interpolate argument to grid.raster is TRUE, which means that what is actually drawn by R is a linear interpolation of the pixels in the original image. Setting interpolate to FALSE uses a sample from the pixels in the original image.A list of graphics devices available in R can be found in the Devices help file from the grDevices package: R> help(Devices)

    Read the article

  • At what point does "constructive" criticism of your code become unhelpful?

    - by user15859
    I recently started as a junior developer. As well as being one of the least experienced people on the team, I'm also a woman, which comes with all sorts of its own challenges working in a male-dominated environment. I've been having problems lately because I feel like I am getting too much unwarranted pedantic criticism on my work. Let me give you an example of what happened recently. Team lead was too busy to push in some branches I made, so he didn't get to them until the weekend. I checked my mail, not really meaning to do any work, and found that my two branches had been rejected on the basis of variable names, making error messages more descriptive, and moving some values to the config file. I don't feel that rejecting my branch on this basis is useful. Lots of people were working over the weekend, and I had never said that I would be working. Effectively, some people were probably blocked because I didn't have time to make the changes and resubmit. We are working on a project that is very time-sensitive, and it seems to me that it's not helpful to outright reject code based on things that are transparent to the client. I may be wrong, but it seems like these kinds of things should be handled in patch type commits when I have time. Now, I can see that in some environments, this would be the norm. However, the criticism doesn't seem equally distributed, which is what leads to my next problem. The basis of most of these problems was due to the fact that I was in a codebase that someone else had written and was trying to be minimally invasive. I was mimicking the variable names used elsewhere in the file. When I stated this, I was bluntly told, "Don't mimic others, just do what's right." This is perhaps the least useful thing I could have been told. If the code that is already checked in is unacceptable, how am I supposed to tell what is right and what is wrong? If the basis of the confusion was coming from the underlying code, I don't think it's my responsibility to spend hours refactoring a whole file that someone else wrote (and works perfectly well), potentially introducing new bugs etc. I'm feeling really singled out and frustrated in this situation. I've gotten a lot better about following the standards that are expected, and I feel frustrated that, for example, when I refactor a piece of code to ADD error checking that was previously missing, I'm only told that I didn't make the errors verbose enough (and the branch was rejected on this basis). What if I had never added it to begin with? How did it get into the code to begin with if it was so wrong? This is why I feel so singled out: I constantly run into this existing problematic code, that I either mimic or refactor. When I mimic it, it's "wrong", and if I refactor it, I'm chided for not doing enough (and if I go all the way, introducing bugs, etc). Again, if this is such a problem, I don't understand how any code gets into the codebase, and why it becomes my responsibility when it was written by someone else, who apparently didn't have their code reviewed. Anyway, how do I deal with this? Please remember that I said at the top that I'm a woman, and I'm sure these guys don't usually have to worry about decorum when they're reviewing other guys' code, but honestly that doesn't work for me, and it's causing me to be less productive. I'm worried that if I talk to my manager about it, he'll think I can't handled the environment, etc.

    Read the article

  • HLSL 5 interpolation issues

    - by metredigm
    I'm having issues with the depth components of my shadowmapping shaders. The shadow map rendering shader is fine, and works very well. The world rendering shader is more problematic. The only value which seems to definitely be off is the pixel's position from the light's perspective, which I pass in parallel to the position. struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; The reason that I used the semantic 'TEXCOORD2' on the light's pixel position is because I believe that the problem lies with Direct3D's interpolation of values between shaders, and I started trying random semantics and also forcing linear and noperspective interpolations. In the world rendering shader, I observed in the pixel shader that the Z value of light_pos was always extremely close to, but less than the W value. This resulted in a depth result of 0.999 or similar for every pixel. Here is the vertex shader code : struct Vertex { float3 position : POSITION; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; struct Pixel { float4 position : SV_Position; float4 light_pos : TEXCOORD2; float3 normal : NORMAL; float2 texcoord : TEXCOORD; }; cbuffer Camera : register (b0) { matrix world; matrix view; matrix projection; }; cbuffer Light : register (b1) { matrix light_world; matrix light_view; matrix light_projection; }; Pixel RenderVertexShader(Vertex input) { Pixel output; output.position = mul(float4(input.position, 1.0f), world); output.position = mul(output.position, view); output.position = mul(output.position, projection); output.world_pos = mul(float4(input.position, 1.0f), world); output.world_pos = mul(output.world_pos, light_view); output.world_pos = mul(output.world_pos, light_projection); output.texcoord = input.texcoord; output.normal = input.normal; return output; } I suspect interpolation to be the culprit, as I used the camera matrices in place of the light matrices in the vertex shader, and had the same problem. The problem is evident as both of the same vectors were passed to a pixel from the VS, but only one of them showed a change in the PS. I have already thoroughly debugged the matrices' validity, the cbuffers' validity, and the multiplicative validity. I'm very stumped and have been trying to solve this for quite some time. Misc info : The light projection matrix and the camera projection matrix are the same, generated from D3DXMatrixPerspectiveFovLH(), with an FOV of 60.0f * 3.141f / 180.0f, a near clipping plane of 0.1f, and a far clipping plane of 1000.0f. Any ideas on what is happening? (This is a repost from my question on Stack Overflow)

    Read the article

  • Profiling Startup Of VS2012 &ndash; JustTrace Profiler

    - by Alois Kraus
    JustTrace is made by Telerik which is mainly known for its collection of UI controls. The current version (2012.3.1127.0) does include a performance and memory profiler which does cost 614€ and is currently with a special offer for 306€ on sale. It does include one year of free upgrades. The uneven € numbers are calculated from the 799€ and 50% dicsount price. The UI is already in Metro style and simple to use. Multi process, attach, method recording filter are not supported. It looks like JustTrace is like Ants a Just My Code profiler. For stuff where you do not have the pdbs or you want to dig deeper into the BCL code you will not get far. After getting the profile data you get in the All Methods grid a plain list with hit count and own time. The method list for all methods is also suspiciously short which is a clear sign that you will not get far during the analysis of foreign code. But at least there is also a memory profiler included. For this I have to choose in the first window for Profiling Type “Memory Profiler” to check the memory consumption of VS.  There are some interesting number to see but I do really miss from YourKit the thread stack window. How am I supposed to get a clue when much memory is allocated and the CPU consumption is high in which places I should look? The Snapshot summary gives a rough overview which is ok for a first impression. Next is Assemblies? This gives you a list of all loaded assemblies. Not terribly useful.   The By Type view gives you exactly what it is supposed to do. You have to keep in mind that this list is filtered by the types you did check in the Assemblies list. The By Type instance list does only show types from assemblies which do not originate from Microsoft. By default mscorlib and System are not checked. That is the reason why for the first time my By Type window looked like The idea behind this feature is to show only your instances because you are ultimately responsible for the overall memory consumption. I am not sure if I do like this feature because by default it does hide too much. I do want to see at least how many strings and arrays are allocated. A simple namespace filter would also do it in my opinion. Now you can examine all string instances and look who in the object graph does keep a reference on them. That is nice but YourKit has the big plus that you can also look into the string contents.  I am also not sure how in the graph cycles are visualized and what will happen if you have thousands of objects referencing you. That's pretty much it about JustTrace. It can help the average developer to pinpoint performance and memory issues by just looking at his own code and instances. Showing them more will not help them because the sheer amount of information will overwhelm them. And you need to have a pretty good understanding how the GC and the CLR does work. When you have a performance issue at a customer machine it is sometimes very helpful to be able a bring a profiler onto the machine (no pdbs, …) and to get a full snapshot of all processes which are in the problematic use case involved. For these more advanced use cased JustTrace is certainly the wrong tool. Next: SpeedTrace

    Read the article

< Previous Page | 17 18 19 20 21 22 23 24 25 26 27  | Next Page >