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  • GRUB is not Booting Correctly

    - by msknapp
    I have a PC with three hard disks. Windows 7 is installed on the first, Ubuntu 14.04 is installed on the third. After I re-booted, it went straight to Windows 7. So I tried explicitly telling my PC to boot using the third hard disk, but that just takes me to the grub rescue prompt. I followed Scott Severence's instructions here to try and recover. Essentially, I updated grub, reinstalled grub, and then updated it again. After re-booting, absolutely nothing had changed. So instead I tried using the boot-repair tool. In the past it had failed for me, saying that I had programs running and it could not unmount drives, when I was running nothing. I never figured out how to solve that problem, but it went away when I bought another hard drive and used that for my Ubuntu installation, I don't know why. In any case, I ran the boot-repair tool and this time it said it was successful. First time for everything right? I re-booted, only to be taken straight to the grub rescue prompt. So I changed my BIOS settings to use the third hard disk for boot start up. That is the same hard drive where I have Ubuntu and grub installed, and the same one that the grub-repair tool told me to use. It still took me straight to the grub rescue prompt. So I went from not being able to boot Ubuntu, to not being able to boot either OS installed on my system. Thanks boot-repair! Boot repair gave me this URL for future troubleshooting: http://paste.ubuntu.com/8131669 When I try to boot from the third hard disk, this is my console: Loading Operating System ... error: attempt to read or write outside of disk 'hd0'. Entering rescue mode... grub rescue> grub rescue> set cmdpath=(hd0) prefix=(hd0,gpt2)/boot/grub root=hd0,gpt2 grub rescue> ls (hd0) (hd0,gpt3) (hd0,gpt2) (hd0,gpt1) (hd1) (hd2) (hd2,gpt2) (hd2,gpt1) (hd3) Those values look correct to me. I have also experimented with changing some of those values, but 'insmod normal' always throws the same error. Somebody please tell me how to fix this. I have tried everything, reinstalling grub, and running boot-repair. =========================== Update: I think the problem might be that the ubuntu installer did not partition my hard disk correctly. I booted from live USB and then launched gparted and looked at how it partitioned things. This is what gparted says: Partition, File System, Size, Used, Unused, Flags /dev/sda1 (!), unknown, 1.00 MiB, ---, ---, bios_grub /dev/sda2, ext4, 2.71 TiB, 47.30 GiB, 2.67 TiB, /dev/sda3, linux-swap, 16.00 GiB, 0.00 B, 16.00 GiB, So that first line looks problematic. It is supposed to be the /boot partition. However, it was given only 1 MiB? I am assuming that MiB is actually supposed to mean megabyte, no idea why that 'i' is there. It also says the file system is unknown. I read the answer by andrew here, and he says he had to do a custom install, explicitly configuring the boot partition. So I think that maybe Ubuntu's installer has a bug in it, where it does not set up the boot partition correctly if you are not installing on the first hard disk in your computer. I am going to try reinstalling with a custom partition scheme. I read elsewhere (askubuntu won't let me post another link) that I don't even need a /boot partition any more. So instead of following Andrew's instructions ver batim, I'm first going to try having just two partitions: one for /, and another for my 16GB swap space. Both as primary partitions. The first will be formatted as ext4. If that doesn't work, I may try again using /boot. ======================== So I did my custom install with no /boot partition, and it did not work. When I rebooted, I had an error message saying that some address did not exist. So for the hundredth time, I booted from the live USB, and ran boot-repair. Now I get this message GPT detected. Please create a BIOS-Boot partition (>1MB, unformatted filesystem, bios_grub flag). This can be performed via tools such as Gparted. Then try again. I feel like I'm running in circles and nobody will help me.

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • realtime logging

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • Make Bluetooth on Android 2.1 discoverable indefinitely

    - by kanov-baekonfat
    Hello all. I'm working on a research project which involves Bluetooth and the Android OS. I need to make Bluetooth discoverable indefinitely in order for the project to continue. The Problem: Android limits discoverability to 300 seconds. I cannot ask the user every 300 seconds to turn discoverability back on as my application is designed to run in the background without disturbing the user. As far as I am aware, there is no way to increase the time though Android's GUI. Some sources have called this a safety feature, others have called this a bug. There may be a bit of truth in both... What I'm Trying / Have Tried: I'm trying to edit a stable release of cyanogenmod to turn the discoverability timer off (it's possible; there's a configuration file that needs to have a single number changed). This isn't working because I'm having verification problems with the resulting package. During the past week, I downloaded the cyanogenmod source code, changed a relevant class in the hope that it would make Bluetooth discoverable indefinitely, and tried to recompile. This did not work because (a) the repo is frequently changed, leading to an unstable code base which fails to compile (OR, it could be that I'm using it incorrectly; just because it looked like it was the code's fault in many instances doesn't mean I should blame it for all the problems I encountered!) and (b) the repo decides to periodically "ignore" me (but not always, as I have gotten the code base before!), replying to my synchronization/connection attempts with: fatal: The remote end hung up unexpectedly As you might imagine, the above two issues are problematic and very frustrating to deal with. More Info: I'm running Android 2.1 via cyanogenmod (v5 I believe). This means the phone is also rooted. I have a developer phone, which means that the bootloader is unlocked. My phone is an HTC Magic (32B). The Big Question: How can I make Bluetooth indefinitely discoverable on Android? Thanks for your time and input. I feel like I'm spinning my tires on this issue and I'd like to move past it.

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • Maven best practice for generating multiple jars with different/filtered classes ?

    - by jaguard
    I developed a Java utility library (similarly to Apache Commons) that I use in various projects. Additionally to fat clients I also use it for mobile clients (PDA with J9 Foundation profile). In time the library that started as a single project spread over multiple packages. As a result I end up with a lot of functionality but not really needed in all the projects. Since this library is also used inside some mobile/PDA projects I need a way to collect just the used classes and generate the actual specialized jars Currently in the projects that area using this library, I have Ant jar tasks that generate (from the utility project) the specialized jar files (ex: my-util-1.0-pda.jar, my-util-1.0-rcp.jar) using include/exclude jar task features. This is mostly needed due to the generated jar size constraints for the mobile projects. Migrating now to Maven I just wonder if there are any best practices to arrive to something similar so I consider the following scenarios: [1] - additionally to the main jar artifact (my-lib-1.0.jar) also generating inside my-lib project the separate/specialized artifacts using classifiers (ex: my-lib-1.0-pda.jar) using Maven Jar Plugin or Maven Assembly Plugin filtering/includes ... I'm not very comfortable with this approach since it pollute the library with library consumers demands (filters) [2] - Create additional Maven projects for all the specialized clients/projects, that will "wrap" the "my-lib" and generate the filtered jar artifacts (ex: my-lib-wrapper-pda-1.0 ...etc). As a result, these wrapper projects will include the filtering (to generate the filtered artifact) and will depend just on the "my-lib" project and the client projects will depend on my-lib-wrapper-xxx-1.0 instead of my-lib-1.0. This approach my look problematic since even that will let "my-lib" project intact (with no additional classifiers & artifacts), basically will double the number of projects since for every client project I'll have one just to collect the needed classes from the "my-util" library ("my-pda-app" project will need a "my-lib-wrapper-for-my-pda-app" project/dependency) [3] - Into the every client project that use the library (ex: my-pda-app) add some specialized Maven plugins to trim - out (when generating the final artifact/package) the un-needed classes (ex: maven-assembly-plugin, maven-jar-plugin, proguard-maven-plugin) What is the best practice for solving this kind of problems in the "Maven way" ?!

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  • R Install/Update on Mac OS X (Snow Leopard): where does R put files during install/config?

    - by doug
    In sum, there's a stray preference-like file or two (probably just one) that i can't find. Here's the whole story: I recently attempted to update my R install from 2.10 to 2.11. As i have done before, i installed from source. I know that all of the dependencies are correctly installed and made available to R, because my prior install worked fine. When i upgraded to 2.11, i am unable to install packages (no exception thrown, it just doesn't appear to complete the install and is unresponsive so i have to quit + restart R. Given i install from source, there are any number of points in the process that i could have messed up. What i need to do now is "start over" which requires that i clear out my my prior install. I am having trouble doing that. There is still at least one preference file or something like that i can't find and one of these is causing the problem, so i need to find it and terminate it with extreme prejudice before i do a fresh install. Although i set a number of flags during the install, i have never opted out of the default install locations during the config step. There has to be one or more preference files still in my file structure (and that's also accessible to the new install of R) because after i follow all of the steps below, then do a fresh install, when i start R for the first time, some of my preferences have persisted (e.g., quartz settings, GUI background color, editor selection, etc.). Again, the problem is that i just cannot locate those files. Finally, the problem can't be that during my last install from source, i inadvertently caused a preference file to be sent to an off-spec location--because again, a fresh R install (whether from source or from the OS X binaries) is finding those files Here's what i've done prior to attempting a clean install of R: Removed files from these locations: ~/.RData ~/.RHistory /Applications/R64.app /Applications/R.app /Library/Frameworks/R.framework (i also removed all symlinks from these) Cleared all RAM and disk caches, in particular the directory where i know R caches: ~/Library/Caches/R* (in fact i've cleared this entire directory) Checked for all 'hidden' files in the OS X directories where login/startup files are often placed: /etc/ ~/ In addition, i've checked R-help, and i've also read through the relevant portions of 'R Installation and Administration'--no luck. I've also searched searched my file structure using the various bash utilities, which nearly always solves problems of this sort quite easily, but in this case obviously searching by name or even pattern is more problematic.

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  • realtime diagnostics

    - by Ion Todirel
    I have an application which has a loop, part of a "Scheduler", which runs at all time and is the heart of the application. Pretty much like a game loop, just that my application is a WPF application and it's not a game. Naturally the application does logging at many points, but the Scheduler does some sensitive monitoring, and sometimes it's impossible just from the logs to tell what may have gotten wrong (and by wrong I don't mean exceptions) or the current status. Because Scheduler's inner loop runs at short intervals, you can't do file I/O-based logging (or using the Event Viewer) in there. First, you need to watch it in real-time, and secondly the log file would grow in size very fast. So I was thinking of ways to show this data to the user in the realtime, some things I considered: Display the data in realtime in the UI Use AllocConsole/WriteConsole to display this information in a console Use a different console application which would display this information, communicate between the Scheduler and the console app using pipes or other IPC techniques Use Windows' Performance Monitor and somehow feed it with this information ETW Displaying in the UI would have its issues. First it doesn't integrate with the UI I had in mind for my application, and I don't want to complicate the UI just for this. This diagnostics would only happen rarely. Secondly, there is going to be some non-trivial data protection, as the Scheduler has it's own thread. A separate console window would work probably, but I'm still worried if it's not too much threshold. Allocating my own console, as this is a windows app, would probably be better than a different console application (3), as I don't need to worry about IPC communication, and non-blocking communication. However a user could close the console I allocated, and it would be problematic in that case. With a separate process you don't have to worry about it. Assuming there is an API for Performance Monitor, it wouldn't be integrated too well with my app or apparent to the users. Using ETW also doesn't solve anything, just a random idea, I still need to display this information somehow. What others think, would there be other ways I missed?

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  • crash in calloc

    - by mmd
    I'm trying to debug a program I wrote. I ran it inside gdb and I managed to catch a SIGABRT from inside calloc(). I'm completely confused about how this can arise. Can it be a bug in gcc or even libc?? More details: My program uses OpenMP. I ran it through valgrind in single-threaded mode with no errors. I also use mmap() to load a 40GB file, but I doubt that is relevant. Inside gdb, I'm running with 30 threads. Several identical runs (same input&CL) finished correctly, until the problematic one that I caught. On the surface this suggests there might be a race condition of some type. However, the SIGABRT comes from calloc() which is out of my control. Here is some relevant gdb output: (gdb) info threads [...] * 11 Thread 0x7ffff0056700 (LWP 73449) 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 [...] (gdb) thread 11 [Switching to thread 11 (Thread 0x7ffff0056700 (LWP 73449))]#0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 (gdb) bt #0 0x00007ffff6a948a5 in raise () from /lib64/libc.so.6 #1 0x00007ffff6a96085 in abort () from /lib64/libc.so.6 #2 0x00007ffff6ad1fe7 in __libc_message () from /lib64/libc.so.6 #3 0x00007ffff6ad7916 in malloc_printerr () from /lib64/libc.so.6 #4 0x00007ffff6adb79f in _int_malloc () from /lib64/libc.so.6 #5 0x00007ffff6adbdd6 in calloc () from /lib64/libc.so.6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 #7 read_get_hit_list_per_strand (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/mapping.c:1046 #8 0x000000000041308a in read_get_hit_list (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1239 #9 handle_read (re=<value optimized out>, options=0x632010, n_options=1) at gmapper/mapping.c:1806 #10 0x0000000000404f35 in launch_scan_threads (.omp_data_i=<value optimized out>) at gmapper/gmapper.c:557 #11 0x00007ffff7230502 in ?? () from /usr/lib64/libgomp.so.1 #12 0x00007ffff6dfc851 in start_thread () from /lib64/libpthread.so.0 #13 0x00007ffff6b4a11d in clone () from /lib64/libc.so.6 (gdb) f 6 #6 0x000000000040e87f in my_calloc (re=0x7fff2867ef10, st=0, options=0x632020) at gmapper/../gmapper/../common/my-alloc.h:286 286 res = calloc(size, 1); (gdb) p size $2 = 814080 (gdb) The function my_calloc() is just a wrapper, but the problem is not in there, as the real calloc() call looks legit. These are the limits set in the shell: $ ulimit -a core file size (blocks, -c) 0 data seg size (kbytes, -d) unlimited scheduling priority (-e) 0 file size (blocks, -f) unlimited pending signals (-i) 2067285 max locked memory (kbytes, -l) 64 max memory size (kbytes, -m) unlimited open files (-n) 1024 pipe size (512 bytes, -p) 8 POSIX message queues (bytes, -q) 819200 real-time priority (-r) 0 stack size (kbytes, -s) 10240 cpu time (seconds, -t) unlimited max user processes (-u) 1024 virtual memory (kbytes, -v) unlimited file locks (-x) unlimited The program is not out of memory, it's using 41GB on a machine with 256GB available: $ top -b -n 1 | grep gmapper 73437 user 20 0 41.5g 16g 15g T 0.0 6.6 55:17.24 gmapper-ls $ free -m total used free shared buffers cached Mem: 258437 195567 62869 0 82 189677 -/+ buffers/cache: 5807 252629 Swap: 0 0 0 I compiled using gcc (GCC) 4.4.6 20120305 (Red Hat 4.4.6-4), with flags -g -O2 -DNDEBUG -mmmx -msse -msse2 -fopenmp -Wall -Wno-deprecated -D__STDC_FORMAT_MACROS -D__STDC_LIMIT_MACROS.

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  • jQuery jScrollPane - it simply won't work! :'(

    - by Jack Webb-Heller
    Hey folks, OK - I'll admit, I'm quite a beginner in this jQuery-department. I've probably made some amateur mistake, but hey, you gotta learn somewhere! :) So I'm using jScrollPane: http://www.kelvinluck.com/assets/jquery/jScrollPane/jScrollPane.html I want to use it style the scrollable area in my second column. Specifically, I would like to apply and format the scrollbars on the div #ajaxresults My page is... rather jQuery heavy. I don't know if any variables are conflicting or something... in fact I really have no idea at all why this isn't working. Take a look at my problematic page: http://furnace.howcode.com In the header, I've set this to go: <!-- Includes for jScrollPane --> <script type="text/javascript" src="http://localhost:8888/js/jquery.mousewheel.min.js"></script> <script type="text/javascript" src="http://localhost:8888/js/jScrollPane.js"></script> <link rel="stylesheet" type="text/css" media="all" href="http://localhost:8888/stylesheets/jScrollPane.css" /> <script type="text/javascript"> $(function() { $('#ajaxresults').jScrollPane(); }); </script> (I've changed localhost on the server copy though) Nothing ever seems to work with the #ajaxresults div. I've set, as the jScrollPane docs say, overflow:auto on it but still no luck. I find that when jScrollPane DOES seem to 'run' it just moves the div down about 100 pixels. Try it for yourself. Perhaps someone could help? There's quite a few jQuery plugins there so I don't know if something's colliding/crashing etc... Please note the site is still in development between myself and a friend, which explains the personal messages we submit to each other ('Hi Donnie!' etc. :D ). Also, when you view the page nothing may appear in the second column for a few seconds - it's just fetching the data via Ajax. So give it a little time. Thanks very much! Jack

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  • Can I someone point to me what I did wrong? Trying to map VB to Java using JNA to access the library

    - by henry
    Original Working VB_Code Private Declare Function ConnectReader Lib "rfidhid.dll" () As Integer Private Declare Function DisconnectReader Lib "rfidhid.dll" () As Integer Private Declare Function SetAntenna Lib "rfidhid.dll" (ByVal mode As Integer) As Integer Private Declare Function Inventory Lib "rfidhid.dll" (ByRef tagdata As Byte, ByVal mode As Integer, ByRef taglen As Integer) As Integer Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Dim desc As String desc = "1. Click ""Connect"" to talk to reader." & vbCr & vbCr desc &= "2. Click ""RF On"" to wake up the TAG." & vbCr & vbCr desc &= "3. Click ""Read Tag"" to get tag PCEPC." lblDesc.Text = desc End Sub Private Sub cmdConnect_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdConnect.Click If cmdConnect.Text = "Connect" Then If ConnectReader() Then cmdConnect.Text = "Disconnect" Else MsgBox("Unable to connect to RFID Reader. Please check reader connection.") End If Else If DisconnectReader() Then cmdConnect.Text = "Connect" End If End If End Sub Private Sub cmdRF_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdRF.Click If cmdRF.Text = "RF On" Then If SetAntenna(&HFF) Then cmdRF.Text = "RF Off" End If Else If SetAntenna(&H0) Then cmdRF.Text = "RF On" End If End If End Sub Private Sub cmdReadTag_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles cmdReadTag.Click Dim tagdata(64) As Byte Dim taglen As Integer, cnt As Integer Dim pcepc As String pcepc = "" If Inventory(tagdata(0), 1, taglen) Then For cnt = 0 To taglen - 1 pcepc &= tagdata(cnt).ToString("X2") Next txtPCEPC.Text = pcepc Else txtPCEPC.Text = "ReadError" End If End Sub Java Code (Simplified) import com.sun.jna.Library; import com.sun.jna.Native; public class HelloWorld { public interface MyLibrary extends Library { public int ConnectReader(); public int SetAntenna (int mode); public int Inventory (byte tagdata, int mode, int taglen); } public static void main(String[] args) { MyLibrary lib = (MyLibrary) Native.loadLibrary("rfidhid", MyLibrary.class); System.out.println(lib.ConnectReader()); System.out.println(lib.SetAntenna(255)); byte[] tagdata = new byte[64]; int taglen = 0; int cnt; String pcepc; pcepc = ""; if (lib.Inventory(tagdata[0], 1, taglen) == 1) { for (cnt = 0; cnt < taglen; cnt++) pcepc += String.valueOf(tagdata[cnt]); } } } The error happens when lib.Inventory is run. lib.Inventory is used to get the tag from the RFID reader. If there is no tag, no error. The error code An unexpected error has been detected by Java Runtime Environment: EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0b1d41ab, pid=5744, tid=4584 Java VM: Java HotSpot(TM) Client VM (11.2-b01 mixed mode windows-x86) Problematic frame: C [rfidhid.dll+0x141ab] An error report file with more information is saved as: C:\eclipse\workspace\FelmiReader\hs_err_pid5744.log

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  • Long Running Stored Proc - Report Progress Using BackgroundWorker & Timer

    - by daveywc
    While a long running stored proc (RMR_Seek) is executing (called via a Linq-To-SQL data context) I am trying to call another stored proc (RMR_GetLatestModelMessage) to check a table for the latest status message. The long running stored proc updates the table in question with status messages as it executes. I want to display the status message on a message panel to advise the user of the status of the execution of Proc_A. For various reasons it is not possible to determine how long RMR_Seek will take to execute so a progress bar with percentage increments is not feasible. I thought I'd found the way to do it by calling the long running stored proc from in a BackgroundWorker process DoWork event handler. This worked fine and allowed me to update my message panel with some dummy status messages that were NOT obtained via Proc_B while Proc_A was running. However now that I have tried to implement this fully by calling Proc_B to obtain the status messages I am running into problems that seem to be related to the mix of the backgroundworker and my System.Windows.Forms.Timer. An extract of the code I am using is below. I have tried many different ways around this but each one seems to present its own set of problems. The code below is problematic in the bw_DoWork event. The RMR_Seek stored proc gets called but does not execute properly - it also seems to be inconsistent as to whether _IsCompleted gets set to true. I'm sure there is a better way to achieve what I am trying to do. private bool _IsCompleted; private void RunRevenueSeek() { if (_SelectedModel == null) { MessageBox.Show("Please select a model from the list and try again.", "Model Generation", MessageBoxButtons.OK, MessageBoxIcon.Information); } else { var bw = new BackgroundWorker(); bw.DoWork += new DoWorkEventHandler(bw_DoWork); ProgressPanelControl.Visible = true; _IsCompleted = false; MessageTimer.Start(); // Has an interval of 3000 bw.RunWorkerAsync(); ProgressLabelControl.Text = "Refreshing Data"; this.Update(); ...more code goes here } } private void bw_DoWork(object sender, DoWorkEventArgs e) { using (var dc = new RevMdlrDataClassesDataContext()) { dc.CommandTimeout = 300; dc.RMR_Seek(_SelectedModel.ModelSet_ID); _IsCompleted = true; } } private void MessageTimer_Tick(object sender, EventArgs e) { string message = ""; if (_IsCompleted) { MessageTimer.Stop(); } else { using (var dc = new RevMdlrDataClassesDataContext()) { dc.CommandTimeout = 300; dc.RMR_GetLatestModelMessage(_SelectedModel.ModelSet_ID, ref message); ProgressLabelControl.Text = message; this.Update(); } } }

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  • error C2065: 'CComQIPtr' : undeclared identifier

    - by Ken Smith
    I'm still feeling my way around C++, and am a complete ATL newbie, so I apologize if this is a basic question. I'm starting with an existing VC++ executable project that has functionality I'd like to expose as an ActiveX object (while sharing as much of the source as possible between the two projects). I've approached this by adding an ATL project to the solution in question, and in that project have referenced all the .h and .cpp files from the executable project, added all the appropriate references, and defined all the preprocessor macros. So far so good. But I'm getting a compiler error in one file (HideDesktop.cpp). The relevant parts look like this: #include "stdafx.h" #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include <WinInet.h> // Shell object uses INTERNET_MAX_URL_LENGTH (go figure) #if _MSC_VER < 1400 #define _WIN32_IE 0x0400 #endif #include <atlbase.h> // ATL smart pointers #include <shlguid.h> // shell GUIDs #include <shlobj.h> // IActiveDesktop #include "stdhdrs.h" struct __declspec(uuid("F490EB00-1240-11D1-9888-006097DEACF9")) IActiveDesktop; #define PACKVERSION(major,minor) MAKELONG(minor,major) static HRESULT EnableActiveDesktop(bool enable) { CoInitialize(NULL); HRESULT hr; CComQIPtr<IActiveDesktop, &IID_IActiveDesktop> pIActiveDesktop; // <- Problematic line (throws errors 2065 and 2275) hr = pIActiveDesktop.CoCreateInstance(CLSID_ActiveDesktop, NULL, CLSCTX_INPROC_SERVER); if (!SUCCEEDED(hr)) { return hr; } COMPONENTSOPT opt; opt.dwSize = sizeof(opt); opt.fActiveDesktop = opt.fEnableComponents = enable; hr = pIActiveDesktop->SetDesktopItemOptions(&opt, 0); if (!SUCCEEDED(hr)) { CoUninitialize(); // pIActiveDesktop->Release(); return hr; } hr = pIActiveDesktop->ApplyChanges(AD_APPLY_REFRESH); CoUninitialize(); // pIActiveDesktop->Release(); return hr; } This code is throwing the following compiler errors: error C2065: 'CComQIPtr' : undeclared identifier error C2275: 'IActiveDesktop' : illegal use of this type as an expression error C2065: 'pIActiveDesktop' : undeclared identifier The two weird bits: (1) CComQIPtr is defined in atlcomcli.h, which is included in atlbase.h, which is included in HideDesktop.cpp; and (2) this file is only throwing these errors when it's referenced in my new ATL/AX project: it's not throwing them in the original executable project, even though they have basically the same preprocessor definitions. (The ATL AX project, naturally enough, defines _ATL_DLL, but I can't see where that would make a difference.) My current workaround is to use a normal "dumb" pointer, like so: IActiveDesktop *pIActiveDesktop; HRESULT hr = ::CoCreateInstance(CLSID_ActiveDesktop, NULL, // no outer unknown CLSCTX_INPROC_SERVER, IID_IActiveDesktop, (void**)&pIActiveDesktop); And that works, provided I remember to release it. But I'd rather be using the ATL smart stuff. Any thoughts?

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  • Problem with type coercion and string concatenation in JavaScript in Greasemonkey script on Firefox

    - by Yi Jiang
    I'm creating a GreaseMonkey script to improve the user interface of the 10k tools Stack Overflow uses. I have encountered an unreproducible and frankly bizarre problem that has confounded me and the others in the JavaScript room on SO Chat. We have yet to find the cause after several lengthy debugging sessions. The problematic script can be found here. Source - Install The problem occurs at line 85, the line after the 'vodoo' comment: return (t + ' (' + +(+f.offensive + +f.spam) + ')'); It might look a little weird, but the + in front of the two variables and the inner bracket is for type coercion, the inner middle + is for addition, and the other ones are for concatenation. Nothing special, but observant reader might note that type coercion on the inner bracket is unnecessary, since both are already type coerced to numbers, and type coercing result is useless when they get concatenated into a string anyway. Not so! Removing the + breaks the script, causing f.offensive and f.spam to be concatenated instead of added together. Adding further console.log only makes things more confusing: console.log(f.offensive + f.spam); // 50 console.log('' + (+f.offensive + +f.spam)); // 5, but returning this yields 50 somehow console.log('' + (+f.offensive + +f.spam) + ''); // 50 Source: http://chat.stackoverflow.com/transcript/message/203261#203261 The problem is that this is unreproducible - running scripts like console.log('a' + (+'3' + +'1') + 'b'); in the Firebug console yields the correct result, as does (function(){ return 'a' + (+'3' + +'1') + 'b'; })(); Even pulling out large chunks of the code and running them in the console does not reproduce this bug: $('.post-menu a[id^=flag-post-]').each(function(){ var f = {offensive: '4', spam: '1'}; if(f){ $(this).text(function(i, t){ // Vodoo - please do not remove the '+' in front of the inner bracket return (t + ' (' + +(+f.offensive + +f.spam) + ')'); }); } }); Tim Stone in the chatroom has reproduction instruction for those who are below 10k. This bug only appears in Firefox - Chrome does not appear to exhibit this problem, leading me to believe that this may be a problem with either Firefox's JavaScript engine, or the Greasemonkey add-on. Am I right? I can be found in the JavaScript room if you want more detail and/or want to discuss this.

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  • Share a "deep link" from a Windows 8/WinRT application

    - by Dave Parker
    I have searched using many different terms and phrases, and waded through many pages of results, but I have (remarkably) not seen anyone else addressing, even asking, about, this issue. So here goes... Ultimate Goal: Allow a user viewing a content-based page (may contain both text and images) within a Windows Store app to share that content with someone else. Description I am working on taking a fair amount of content and making it available for browsing/navigating as a Windows 8/WinRT/Windows Store (we need a consistent name here) application. One of the desired features is to take advantage of the Share Charm, such that someone viewing a page could share that page with someone else. The ideal behavior is for the application to implement the Share Source contract which would share an email message that contained some explanatory text, a link to get the app from the Windows Store, and a "deep link" into the shared page in the application. Solutions Considered We had originally looked at just generating a PDF representation of the page, but there are very few external libraries that would work under WinRT, and having to include externally licensed code would be problematic as well. Writing our own PDF generation code would out of scope. We have also considered generating a Word document or PowerPoint slide using OpenXML, but again, we run up against the limitaions of WinRT. In this case, it is highly unlikely the OpenXML SDK is useable in a WinRT application. Another thought was to pre-generate all of the pages as .pdf files, store them as resources, and when the Share Charm is invoked, share the .pdf file associated with the current page. The problem here is the application will have at least 150 content pages, and depending on how we break the content down, up to over 600. This would likely cause serious bloat. Where We Are At Thus we have come to sharing URIs. From what I can tell, though, the "deep linking" feature is only intended for use on Secondary Tiles tied to your application. Another avenue I considered was registering a protocol like, "my-special-app:" with the OS and having it fire up the application but that would require HKCR registry access, which is outside the WinRT sandbox. If it matters, we are leaning towards an HTML/JS application, rather than XAML/C#, because the converted content will all be in HTML and the WebView control in WinRT is fairly limited. This decision is not yet final, though. Conclusion So, is this possible, and if so, how would it be done or where can I find documentation on it? Thanks, Dave Parker

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  • Container item implementation

    - by onurozcelik
    Hi, I am working in Train Traffic Controller software project. My responsibility in this project is to develop the visual railroad GUI. We are implementing the project with Qt. By now I am using QGraphicsLinearLayout to hold my items. I am using the layout because I do not want to calculate coordinates of each item. So far I wrote item classes to add the layout. For instance SwitchItem class symbolizes railroad switch in real world. Each item class is responsible for its own painting and events. So far so good. Now I need a composite item that can contain two or more item. This class is going to be responsible for painting the items contained in it. I need this class because I have to put two or more items inside same layout cell. If I don' t put them in same cell I can' t use layout. See the image below. BlockSegmentItem and SignalItem inside same cell. Here is my compositeitem implementation. #include "compositeitem.h" CompositeItem::CompositeItem(QString id,QList<FieldItem *> _children) { children = _children; } CompositeItem::~CompositeItem() { } QRectF CompositeItem::boundingRect() const { FieldItem *child; QRectF rect(0,0,0,0); foreach(child,children) { rect = rect.united(child->boundingRect()); } return rect; } void CompositeItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget ) { FieldItem *child; foreach(child,children) { child->paint(painter,option,widget); } } QSizeF CompositeItem::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const { QSizeF itsSize(0,0); FieldItem *child; foreach(child,children) { // if its size empty set first child size to itsSize if(itsSize.isEmpty()) itsSize = child->sizeHint(Qt::PreferredSize); else { QSizeF childSize = child->sizeHint(Qt::PreferredSize); if(itsSize.width() < childSize.width()) itsSize.setWidth(childSize.width()); itsSize.setHeight(itsSize.height() + childSize.height()); } } return itsSize; } void CompositeItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event) { qDebug()<<"Test"; } This code works good with painting but when it comes to item events it is problematic. QGraphicsScene treats the composite item like a single item which is right for layout but not for events. Because each item has its own event implementation.(e.g. SignalItem has its special context menu event.) I have to handle item events seperately. Also I need a composite item implementation for the layout. How can I overcome this dilemma?

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  • Variable lenght arguments in log4cxx LOG4CXX_ macros

    - by Horacio
    I am using log4cxx in a big C++ project but I really don't like how log4cxx handles multiple variables when logging: LOG4CXX_DEBUG(logger, "test " << var1 << " and " << var3 " and .....) I prefer using printf like variable length arguments: LOG4CXX_DEBUG(logger, "test %d and %d", var1, var3) So I implemented this small wrapper on top of log4cxx #include <string.h> #include <stdio.h> #include <stdarg.h> #include <log4cxx/logger.h> #include "log4cxx/basicconfigurator.h" const char * log_format(const char *fmt, ...); #define MYLOG_TRACE(logger, fmt, ...) LOG4CXX_TRACE(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_DEBUG(logger, fmt, ...) LOG4CXX_DEBUG(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_INFO(logger, fmt, ...) LOG4CXX_INFO(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_WARN(logger, fmt, ...) LOG4CXX_WARN(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_ERROR(logger, fmt, ...) LOG4CXX_ERROR(logger, log_format(fmt, ## __VA_ARGS__)) #define MYLOG_FATAL(logger, fmt, ...) LOG4CXX_FATAL(logger, log_format(fmt, ## __VA_ARGS__)) static log4cxx::LoggerPtr logger(log4cxx::Logger::getRootLogger()); int main(int argc, char **argv) { log4cxx::BasicConfigurator::configure(); MYLOG_INFO(logger, "Start "); MYLOG_WARN(logger, log_format("In running this in %d threads safe?", 1000)); MYLOG_INFO(logger, "End "); return 0; } const char *log_format(const char *fmt, ...) { va_list va; static char formatted[1024]; va_start(va, fmt); vsprintf(formatted, 1024, fmt, va); va_end(va); return formatted; } And this works perfectly but I know using that static variable (formatted) can become problematic if I start using threads and each thread logging to the same place. I am no expert in log4cxx so I was wondering if the LOG4CXX macros are handling concurrent thread access automatically? or do I have to implement some sort of locking around the log_format method? something that I wan't to avoid due to performance implications. Also I would like to ask why if I replace the vsprintf inside the log_format method with vsnprintf (that is more secure) then I get nothing printed? To compile and test this program (in Ubuntu) use : g++ -o loggertest loggertest.cpp -llog4cxx

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  • Optimising movement on hex grid

    - by Mloren
    I am making a turn based hex-grid game. The player selects units and moves them across the hex grid. Each tile in the grid is of a particular terrain type (eg desert, hills, mountains, etc) and each unit type has different abilities when it comes to moving over the terrain (e.g. some can move over mountains easily, some with difficulty and some not at all). Each unit has a movement value and each tile takes a certain amount of movement based on its terrain type and the unit type. E.g it costs a tank 1 to move over desert, 4 over swamp and cant move at all over mountains. Where as a flying unit moves over everything at a cost of 1. The issue I have is that when a unit is selected, I want to highlight an area around it showing where it can move, this means working out all the possible paths through the surrounding hexes, how much movement each path will take and lighting up the tiles based on that information. I got this working with a recursive function and found it took too long to calculate, I moved the function into a thread so that it didn't block the game but still it takes around 2 seconds for the thread to calculate the moveable area for a unit with a move of 8. Its over a million recursions which obviously is problematic. I'm wondering if anyone has an clever ideas on how I can optimize this problem. Here's the recursive function I'm currently using (its C# btw): private void CalcMoveGridRecursive(int nCenterIndex, int nMoveRemaining) { //List of the 6 tiles adjacent to the center tile int[] anAdjacentTiles = m_ThreadData.m_aHexData[nCenterIndex].m_anAdjacentTiles; foreach(int tileIndex in anAdjacentTiles) { //make sure this adjacent tile exists if(tileIndex == -1) continue; //How much would it cost the unit to move onto this adjacent tile int nMoveCost = m_ThreadData.m_anTerrainMoveCost[(int)m_ThreadData.m_aHexData[tileIndex].m_eTileType]; if(nMoveCost != -1 && nMoveCost <= nMoveRemaining) { //Make sure the adjacent tile isnt already in our list. if(!m_ThreadData.m_lPassableTiles.Contains(tileIndex)) m_ThreadData.m_lPassableTiles.Add(tileIndex); //Now check the 6 tiles surrounding the adjacent tile we just checked (it becomes the new center). CalcMoveGridRecursive(tileIndex, nMoveRemaining - nMoveCost); } } } At the end of the recursion, m_lPassableTiles contains a list of the indexes of all the tiles that the unit can possibly reach and they are made to glow. This all works, it just takes too long. Does anyone know a better approach to this?

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  • Problem in finalizing the link list in C#

    - by Yasin
    My code was almost finished that a maddening bug came up! when i nullify the last node to finalize the link list , it actually dumps all the links and make the first node link Null ! when i trace it , its working totally fine creating the list in the loop but after the loop is done that happens and it destroys the rest of the link by doing so, and i don't understand why something so obvious is becoming problematic! (last line) struct poly { public int coef; public int pow; public poly* link;} ; poly* start ; poly* start2; poly* p; poly* second; poly* result; poly* ptr; poly* start3; poly* q; poly* q2; private void button1_Click(object sender, EventArgs e) { string holder = ""; IntPtr newP = Marshal.AllocHGlobal(sizeof(poly)); q = (poly*)newP.ToPointer(); start = q; int i = 0; while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } q->coef = int.Parse(holder); i++; holder = ""; while (this.textBox1.Text[i] != ';') { holder += this.textBox1.Text[i]; i++; } q->pow = int.Parse(holder); holder = ""; p = start; //creation of the first node finished! i++; for (; i < this.textBox1.Text.Length; i++) { newP = Marshal.AllocHGlobal(sizeof(poly)); poly* test = (poly*)newP.ToPointer(); while (this.textBox1.Text[i] != ',') { holder += this.textBox1.Text[i]; i++; } test->coef = int.Parse(holder); holder = ""; i++; while (this.textBox1.Text[i] != ';' && i < this.textBox1.Text.Length - 1) { holder += this.textBox1.Text[i]; if (i < this.textBox1.Text.Length - 1) i++; } test->pow = int.Parse(holder); holder = ""; p->link = test; //the addresses are correct and the list is complete } p->link = null; //only the first node exists now with a null link! }

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  • Modular GWT design concerns

    - by GlGuru
    Hi, I have a couple of questions regarding a modular GWT based application framework. I have some ideas about them but being new to the field of web development I feel they are far from ideal. I'd appreciate a few comments and suggestions in this regard. Here are my questions: I am developing a framework which will allow third parties to embed GWT applications into our website and do some communication with them using simple iFrame postMessage. All these third party modules are going to use our SDK which is also GWT based. The problem arises that even though all the modules will be using the same codebase there is going to be a massive overheard in the amount of duplicate Javascript code (i.e. our common SDK code base which is quite large) being downloaded on the client's machine. This is highly redundant and problematic, not only due to the sheer size of duplicate code but, also due to the fact that subsequent updates of the SDK would require the modules to be recompiled which is going to create a DLL hell kind of scenario in the long run. What is the best way of doing this kind of thing? Is there a way where I can have some static GWT code (i.e. the SDK) and the dynamic GWT module refers to it (even if lies on a different domain) and it all work happily? The other part of the problem lies in providing robust scripting front end to the SDK. At first it appears to be trivial since Javascript itself is a scripting language. However, I do not know how to load and call a piece of pure Javascript code at runtime? I am willing to put restrictions on the target Javascript (i.e. having a function main and unique namespace or something). Furthermore the Javascript will come as a string from a database and not as a full URL. If its doable in Javascript how does one get this right in GWT i.e. forcing the compiler to emit a certain function in the generated Javascript? This I believe can be lesser of a problem by having a stub Javascript with all the right requirements which just loads up a GWT generated Javascript. Is any of this possible at all? I generally hate to be this verbose but I hope to find a quick solution to the problem as its holding up my progress. I'd highly appreciate any comments, suggestions and experiences.

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  • How to Load Dependent Files on Demand + Check if They're Loaded or Not?

    - by br4inwash3r
    I'm trying to implement an assets/dependency loader that i've found from an old article at 24Ways.org. most of you might be familiar with it. it's from this article by Christian Heilmann: http://24ways.org/2007/keeping-javascript-dependencies-at-bay i've modified the script to load CSS files as well. and it's now quite close to what i want. but i still need to do some checking to see wether an asset have been completely loaded or not. just wondering if you guys have any ideas :) here's what my script currently looked like: var assetLoader = { assets: { products: { js: 'products.js', css: 'products.css', loaded: false }, articles: { js: 'articles.js', css: 'articles.css', loaded: false }, [...] cycle: { js: 'jquery.cycle.min.js', loaded: false }, swfobject: { js: 'jquery.swfobject.min.js', loaded: false } }, add: function(asset) { var comp = assetLoader.assets[asset]; var path = '/path/to/assets/'; if (comp && comp.loaded == false) { if (comp.js) { // load js var js = document.createElement('script'); js.src = path + 'js/' + comp.js; js.type = 'text/javascript'; js.charset = 'utf-8'; // append to document document.getElementsByTagName('body')[0].appendChild(js); } if (comp.css) { // load css var css = document.createElement('link'); css.rel = 'stylesheet'; css.href = path + 'css/' + comp.css; css.type = 'text/css'; css.media = 'screen, projection'; css.charset = 'utf-8'; // append to document document.getElementsByTagName('head')[0].appendChild(css); } } }, check: function(asset) { assetLoader.assets[asset].loaded = true; } } Christian explains this method in his article in great detail. I don't want to confuse you guys anymore with my bad english :P and here's an example of how i run the script: ... // load jquery cycle plugin if (page=='tvc' || page=='products') { if (!assetLoader.assets.cycle.loaded) { assetLoader.add('cycle'); } } // load products page assets if (!assetLoader.assets.products.loaded) { assetLoader.add('products'); } ... this kind of approach is very problematic though. coz assets loads asynchronously, which means some of the code inside products.js that depends on jquery.cycle.js might continue running before jquery.cycle.js is even loaded resulting in errors. while i'm quite aware that scripts can be attached with an onload event, i'm just not really sure how to implement it to my script. anyone care to help me? please... :P

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  • How to cache queries in EJB and return result efficient (performance POV)

    - by Maxym
    I use JBoss EJB 3.0 implementation (JBoss 4.2.3 server) At the beginning I created native query all the time using construction like Query query = entityManager.createNativeQuery("select * from _table_"); Of couse it is not that efficient, I performed some tests and found out that it really takes a lot of time... Then I found a better way to deal with it, to use annotation to define native queries: @NamedNativeQuery( name = "fetchData", value = "select * from _table_", resultClass=Entity.class ) and then just use it Query query = entityManager.createNamedQuery("fetchData"); the performance of code line above is two times better than where I started from, but still not that good as I expected... then I found that I can switch to Hibernate annotation for NamedNativeQuery (anyway, JBoss's implementation of EJB is based on Hibernate), and add one more thing: @NamedNativeQuery( name = "fetchData2", value = "select * from _table_", resultClass=Entity.class, readOnly=true) readOnly - marks whether the results are fetched in read-only mode or not. It sounds good, because at least in this case of mine I don't need to update data, I wanna just fetch it for report. When I started server to measure performance I noticed that query without readOnly=true (by default it is false) returns result with each iteration better and better, and at the same time another one (fetchData2) works like "stable" and with time difference between them is shorter and shorter, and after 5 iterations speed of both was almost the same... The questions are: 1) is there any other way to speed query using up? Seems that named queries should be prepared once, but I can't say it... In fact if to create query once and then just use it it would be better from performance point of view, but it is problematic to cache this object, because after creating query I can set parameters (when I use ":variable" in query), and it changes query object (isn't it?). well, is here any way to cache them? Or named query is the best option I can use? 2) any other approaches how to make results retrieveng faster. I mean, for instance I don't need those Entities to be attached, I won't update them, all I need is just fetch collection of data. Maybe readOnly is the only available way, so I can't speed it up, but who knows :) P.S. I don't ask about DB performance, all I need now is how not to create query all the time, so use it efficient, and to "allow" EJB to do less job with the same result concerning data returning.

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  • Any way to allow classes implementing IEntity and downcast to have operator == comparisons?

    - by George Mauer
    Basically here's the issue. All entities in my system are identified by their type and their id. new Customer() { Id = 1} == new Customer() {Id = 1}; new Customer() { Id = 1} != new Customer() {Id = 2}; new Customer() { Id = 1} != new Product() {Id = 1}; Pretty standard scenario. Since all Entities have an Id I define an interface for all entities. public interface IEntity { int Id { get; set;} } And to simplify creation of entities I make public abstract class BaseEntity<T> : where T : IEntity { int Id { get; set;} public static bool operator ==(BaseEntity<T> e1, BaseEntity<T> e2) { if (object.ReferenceEquals(null, e1)) return false; return e1.Equals(e2); } public static bool operator !=(BaseEntity<T> e1, BaseEntity<T> e2) { return !(e1 == e2); } } where Customer and Product are something like public class Customer : BaseEntity<Customer>, IEntity {} public class Product : BaseEntity<Product>, IEntity {} I think this is hunky dory. I think all I have to do is override Equals in each entity (if I'm super clever, I can even override it only once in the BaseEntity) and everything with work. So now I'm expanding my test coverage and find that its not quite so simple! First of all , when downcasting to IEntity and using == the BaseEntity< override is not used. So what's the solution? Is there something else I can do? If not, this is seriously annoying. Upadate It would seem that there is something wrong with my tests - or rather with comparing on generics. Check this out [Test] public void when_created_manually_non_generic() { // PASSES! var e1 = new Terminal() {Id = 1}; var e2 = new Terminal() {Id = 1}; Assert.IsTrue(e1 == e2); } [Test] public void when_created_manually_generic() { // FAILS! GenericCompare(new Terminal() { Id = 1 }, new Terminal() { Id = 1 }); } private void GenericCompare<T>(T e1, T e2) where T : class, IEntity { Assert.IsTrue(e1 == e2); } Whats going on here? This is not as big a problem as I was afraid, but is still quite annoying and a completely unintuitive way for the language to behave. Update Update Ah I get it, the generic implicitly downcasts to IEntity for some reason. I stand by this being unintuitive and potentially problematic for my Domain's consumers as they need to remember that anything happening within a generic method or class needs to be compared with Equals()

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  • Jscrollpane causese text to disappear on internet explorer

    - by Crippletoe
    Hello all, in my current site, i am using the new Jscrollpane in order to generate a scrollbar for a menu (not my descision but the designer's descision so i dont wanna get into how 90's that all looks like..). my menu is based on a <UL> the <li> elements inside it have the attribute "text-align: right;". my problem that on IE alone the menu text doesnt show when i apply the ScrollPane to the menu. when i delete the ScrollPane function from my code- the menu re-appears. i checked the page with "microsoft Expression" DOM inspector in order to examine how IE sees my code and i can see the <li> elements there, only the text inside them is missing. when i disable the "text-align: right;" for the <li> in my CSS, the text shows again. i suspect this has something to do with the jScrollPane's containing which is relatively aligned but i cannot be sure.. can anyone suggest some fix for this problem? a link to a page where you can see the problem is here: http://kaplanoland.com/index.php?option=com_content&view=article&id=2&Itemid=12 the problematic menu is on the right side of the page. on every browser but IE you can see the text. only on IE not. my CSS code for that menu (not including the jScrollPane CSS) is here: div#menu2{ position: absolute; top: 123px; right: 36px; width: 330px; height: 150px; } div#menu2_scroll{ /*the actual scroller*/ height: 150px; } div#menu2 div#menu2_contain{ } div#menu2 li{ text-align: right; } div#menu2 li span{ line-height: 18px; } div#menu2 a:link, div#menu2 a:visited{ color: #808285 ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } div#menu2 a:hover, div#menu2 li#current a{ color: #000000 ; font-family: Arial, Helvetica, sans-serif ; font-size: 12px ; } div#menu2 span.separator{ display: block; padding-top: 12px; padding-bottom: 40px; font-family: Arial, Helvetica, sans-serif; font-size: 12px; font-weight: bold; color: #000000; } div#menu2 span.separator span { padding-top: 12px; border-top-width: 1px; border-top-style: solid; border-top-color: #808285; } thank you all so much.

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  • PHP, MySQL: Display only required parts of my website in sister website

    - by Devner
    Hi all, Now I have my website built on PHP & Mysql. Consider this like a forum. Now when a user posts a reply in my website 1 (ex. www.website1.com), I want to be able to show the starting thread and it's related replies in a sister website of mine. I want to do this in a way that it does not show the rest of the page & other page contents (like logo etc.). I don't think iframe would be a solution because an iframe would embed the whole page and the users visiting my sister website (totally different domain i.e. www.website2.com) would be able to see all the page contents, like logo etc. I want to avoid that. I want to make them see only limited information from website 1 and only the info. that I intend. I hope that makes sense. In a way, you could say that I am trying to replicate my 1 website, and show only a limited part of it. Users browsing 2nd website can post a reply in the 2nd website and it should automatically be posted & visible to the visitors of the website 1. Users of website 1 should not know that a user of website 2 has posted it. They would feel that some user from website 1 has posted it. Do I have to use 2 separate mysql DB or just 1? I think it would be problematic if I am trying to use different DB. I also feel I might have to face DB connectivity issues as I can connect to only 1 DB at a time. It's basically like users of website1.com should feel that they are replying to users of website1.com & users of website2.com should feel that they are replying to users of website2.com. (I need it this way to bridge the gap between them). At the same time I want to make the front end of the websites different so that they don't feel that they are replying to some other users outside the domain. These websites would be under my control and I will have access to the source code at any time. If I need to change the source code, these changes are welcome. Is this really possible? Thank you in advance.

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