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  • Unknown error XNA cannot detect importer for "program.cs"

    - by Evan Kohilas
    I am not too sure what I have done to cause this, but even after undoing all my edits, this error still appears Error 1 Cannot autodetect which importer to use for "Program.cs". There are no importers which handle this file type. Specify the importer that handles this file type in your project. (filepath)\Advanced Pong\AdvancedPongContent\Program.cs Advanced Pong After receiving this error, everything between #if and #endif in the program.cs fades grey using System; namespace Advanced_Pong { #if WINDOWS || XBOX static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Game1 game = new Game1()) { game.Run(); } } } #endif } I have searched this and could not find a solution anywhere. Any help is appreciated.

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  • How can I schedule execution of a program?

    - by Bakhtiyor
    Let's say I have a small "Hello World" Java program compiled in my home directory. I can run it with java helloWorld from my home directory and it executes without any problem. Now I need to schedule to execute this program let's say after 10mins from now. So, I am executing following commands on console: at now+10min warning: commands will be executed using /bin/sh at> java helloWorld Press CTRL+D to finish So it is scheduled properly as I can see it with at -l command. But at this time nothing happens. Why? What is wrong with it? Because, if instead of scheduling the execution my own program I schedule executing of gedit command it opens it at a specified time. But with my own program it doesn't perform anything. How can I change the situation?

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  • Programming time schedule for porting a program.

    - by Lothar
    I'm working on a large program which has an abstracted GUI API. It is very GUI based, many dialogs and a few nasty features which rely heavily on the message flow of the GUI (correct sequences of focus/mouse/active handling etc.) - not easy to port I now want to port it from the currently used FOX Toolkit to native Cocoa/MFC. I give myself a timeframe until the end of the year but my main work will be to continue development work with the existing toolkit, but there is no planned release for end customers before both tasks are done. My question is how should i spend my time? Stop working on the main program and do a 90% port (about 3 month) of the GUI first Splitting everything into smaller sessions of one month each. Assigning Monday/Tuesday to the GUI project and the rest of the week for the app. Finishing the App first, then port. I think there are three arguments which i need to balance. Motivation, i want to see something going on on both projects Brain Input Overflow, both tasks require a lot of detail information in my brain and sometimes enough is just enough. I guess the porting is intervowen so porting would also require a lot of code changes in the existing code and the new code that will be written in the meantime.

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  • Thread Management Object

    - by Gusdor
    I feel rather foolish as this is just a short question. I was reading about a bunch of thread management helper classes in .net, specifically one that aids the storage of threads to help a service manager object automatically invoke delegates onto the subscribing thread. I'm pretty sure it had something to do with creating dispatchers. Totally forgotten the name, can't find it :( Anyone know what I'm talking about?

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  • Input to program without command-line arguments

    - by Core Xii
    Let's assume that there are no command-line arguments. How do you pass input data to a program? I'm thinking you'd write the input to a file with a specific name, such that the program knows to open and read it as input. However, how would one discover the name of that file? Usually, running a command-line program without arguments or with some standard help argument (e.g. \?) produces some instruction on how to use it. But given an environment with no command-line arguments, how does one discover how to operate a program?

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  • C2C - Customer 2 Cloud Program

    - by Hartmut Wiese
    What´s in it for partners? A special Webinar for EMEA partners The Blog Entry is referring to this EMEA CRM Community blog entry here. The new Oracle Customer 2 Cloud (C2C) Program offers sizeable CX Cloud business opportunities for our partners into their existing Siebel, Peoplesoft or Oracle eBusiness Suite customers installed base, leveraging financial incentives that allow customers switching part of their On Premises solutions' maintenance fees against Cloud subscriptions from the market leading provider of CX Cloud business solutions. Look at this introduction video to have a first feeling about the C2C program and then join us on Tuesday June 10th at 9am CET (8am UK) to find out how you and your customers can benefit from this program to secure existing Siebel, Peoplesoft or Oracle eBusiness Suite accounts while generating new business opportunities. Register here! added by Hartmut Wiese: JD Edwards is not explicitly mentioned for this program but I also did not found a remark that it is not included.

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  • Oracle Cloud Services Referral Program Now Available

    - by Cinzia Mascanzoni
    Partners can now take advantage of the five different Cloud Services programs: The Cloud Referral Partner program allows partners to get rewarded for referring Oracle Cloud opportunities to Oracle. The Cloud Services Partner Referral program is an extension of Oracle’s existing referral program but offers a standard 10% referral rate paid on guaranteed revenue with $50K cap. For a limited time, Oracle is offering a 20% referral rate for [offering still being finalized]. Contact your partner manager for more details and click here for more information.

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  • How would you tackle a pattern-finding program?

    - by Neil
    Just to be clear, I don't think this should be question better suited for stackoverflow.com simply because there's not a single answer but a wide range of possible solutions, making this question far more subjective in nature. I was curious how you guys would tackle a pattern-finding program, which is to say I'd do the following operations: I enter in some input. Program predicts my next input based on all previous inputs. Rinse. Repeat. Since the amount of input I could provide is so varied, including empty strings, conventional means such as switches or regular expressions are out, since it would require you to have an inkling of information about what to expect. I was thinking about some form of genetic algorithm, yet even then I don't have a clue as to how to approach a problem of this caliber. I think some feedback mechanism would be necessary as well as to let the program know how close it was. Anyone had to do a similar type program before?

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  • JVM memory management & garbage collection book?

    - by Max
    Hi. Could anyone advice a book (or any other source) that would thoroughly reveal internals of JVM memory management & garbage collection (optimization, work, circular references, pecularities, discussions for various JVM impls...)? [What I've found so far are separate articles devoted to various aspects but no weighty tome :). Some good materials for Hotspot implementation are here. ] Thanks a lot for any advice you give.

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  • Configuration Deployment to Linux Systems

    - by William
    Hello, I'm looking for a nice way to add / remote ips (and possibly interact with an asset inventory system to track where ips are), start / stop processes, download logs, and all around genearal system admin duties from one place. It's okay if I require more than 1 program. That would still be better than having 50 million terminals open and trying to trace ip assignments etc on whiteboards. I'd also like to know if anyone knows any good asset management programs. Best Regards, William

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  • Can't make nodejs mingw32: pkg-config can't find gnutils

    - by valya
    I'm trying to compile nodejs using MSYS, mingw32 on Windows 7-64 Valentin Golev@VALYASNOTEBOOK /home/Valentin_Golev/nodejs $ ./configure Checking for program CL : ok C:\Program Files (x86)\Microsoft V isual Studio 10.0\VC\BIN\x86_amd64\CL.exe Checking for program CL : ok C:\Program Files (x86)\Microsoft V isual Studio 10.0\VC\BIN\CL.exe Checking for program CL : ok C:\Program Files (x86)\Microsoft V isual Studio 10.0\VC\BIN\amd64\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\x86_amd64\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\amd64\CL.exe Checking for program CL : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\amd64\CL.exe Checking for program LINK : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\amd64\LINK.exe Checking for program LIB : ok c:\Program Files (x86)\Microsoft V isual Studio 9.0\VC\BIN\amd64\LIB.exe Checking for program MT : ok C:\Program Files\\Microsoft SDKs\W indows\v6.0A\bin\x64\MT.exe Checking for program RC : ok C:\Program Files\\Microsoft SDKs\W indows\v6.0A\bin\x64\RC.exe Checking for msvc : ok Checking for msvc : ok Checking for library dl : not found Checking for library execinfo : not found Checking for gnutls >= 2.5.0 : fail --- libeio --- Checking for library pthread : not found Checking for function pthread_create : not found error: the configuration failed (see 'C:\\msys\\1.0\\home\\Valentin_Golev\\node js\\build\\config.log') I have gnutils built and installed! I've checked the config.log, and there was a command: pkg-config --errors-to-stdout --print-errors --atleast-version=2.5.0 gnutls I typed it in the console Valentin Golev@VALYASNOTEBOOK /home/Valentin_Golev/nodejs $ pkg-config --errors-to-stdout --print-errors --atleast-version=2.5.0 gnutls Package gnutls was not found in the pkg-config search path. Perhaps you should add the directory containing `gnutls.pc' to the PKG_CONFIG_PATH environment variable No package 'gnutls' found But, Valentin Golev@VALYASNOTEBOOK ~ $ $PKG_CONFIG_PATH sh: c:/msys/1.0/local/lib/pkgconfig: is a directory Valentin Golev@VALYASNOTEBOOK ~ $ cd $PKG_CONFIG_PATH Valentin Golev@VALYASNOTEBOOK /local/lib/pkgconfig $ ls gnutls-extra.pc gnutls.pc What am I doing wrong?

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  • Sql Server Managmenet Studio Alternative - Are there any?

    - by JohnM2
    I am looking for lightweight MS SQL Server Managmenet Studio (2005) alternative (open source/freeware is a bonus). Something more like HeidiSQL for MySQL. LINQPad is not an option (although it's great for learning Linq). It can only query database (and has many cons for my needs). I am looking for management/alteration functionality also, not only making queries and viewing the results.

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  • Alternatives to phpSchedule?

    - by paulw1128
    Currently we have a lightly customised version of phpSchedule for booking our development/test machines (including a raft of VMs), which no-one uses. It's slow, time-consuming to use, out of date, and therefore pretty much useless. Getting a new system in place suddenly appeared on the management radar, as there's been complaints that people are being blocked by not being able to get any machines to do development testing on (running our product on a desktop machine is not an option). Does anyone have any recommendations for alternative booking systems that are worth investigating?

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  • [C] Texture management / pointer question

    - by ndg
    I'm working on a texture management and animation solution for a small side project of mine. Although the project uses Allegro for rendering and input, my question mostly revolves around C and memory management. I wanted to post it here to get thoughts and insight into the approach, as I'm terrible when it comes to pointers. Essentially what I'm trying to do is load all of my texture resources into a central manager (textureManager) - which is essentially an array of structs containing ALLEGRO_BITMAP objects. The textures stored within the textureManager are mostly full sprite sheets. From there, I have an anim(ation) struct, which contains animation-specific information (along with a pointer to the corresponding texture within the textureManager). To give you an idea, here's how I setup and play the players 'walk' animation: createAnimation(&player.animations[0], "media/characters/player/walk.png", player.w, player.h); playAnimation(&player.animations[0], 10); Rendering the animations current frame is just a case of blitting a specific region of the sprite sheet stored in textureManager. For reference, here's the code for anim.h and anim.c. I'm sure what I'm doing here is probably a terrible approach for a number of reasons. I'd like to hear about them! Am I opening myself to any pitfalls? Will this work as I'm hoping? anim.h #ifndef ANIM_H #define ANIM_H #define ANIM_MAX_FRAMES 10 #define MAX_TEXTURES 50 struct texture { bool active; ALLEGRO_BITMAP *bmp; }; struct texture textureManager[MAX_TEXTURES]; typedef struct tAnim { ALLEGRO_BITMAP **sprite; int w, h; int curFrame, numFrames, frameCount; float delay; } anim; void setupTextureManager(void); int addTexture(char *filename); int createAnimation(anim *a, char *filename, int w, int h); void playAnimation(anim *a, float delay); void updateAnimation(anim *a); #endif anim.c void setupTextureManager() { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { textureManager[i].active = false; } } int addTextureToManager(char *filename) { int i = 0; for(i = 0; i < MAX_TEXTURES; i++) { if(!textureManager[i].active) { textureManager[i].bmp = al_load_bitmap(filename); textureManager[i].active = true; if(!textureManager[i].bmp) { printf("Error loading texture: %s", filename); return -1; } return i; } } return -1; } int createAnimation(anim *a, char *filename, int w, int h) { int textureId = addTextureToManager(filename); if(textureId > -1) { a->sprite = textureManager[textureId].bmp; a->w = w; a->h = h; a->numFrames = al_get_bitmap_width(a->sprite) / w; printf("Animation loaded with %i frames, given resource id: %i\n", a->numFrames, textureId); } else { printf("Texture manager full\n"); return 1; } return 0; } void playAnimation(anim *a, float delay) { a->curFrame = 0; a->frameCount = 0; a->delay = delay; } void updateAnimation(anim *a) { a->frameCount ++; if(a->frameCount >= a->delay) { a->frameCount = 0; a->curFrame ++; if(a->curFrame >= a->numFrames) { a->curFrame = 0; } } }

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