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  • PHP email form multiple select

    - by Justin Goodman
    I'm trying to set up a simple PHP contact form for a website and I need some help modifying the PHP to list multiple items from a select menu and would appreciate the help. I'm a graphic designer, not a developer, so a lot of this is way over my head. This is the problem area here: <label for="Events[]">Which Event(s) Will You Be Attending?</label> <div class="input-bg"> <select name="Events[]" size="6" multiple="MULTIPLE" class="required" id="Events[]"> <option value="Wednesday">Portfolio Show June 16</option> <option value="Thursday">Portfolio Show June 17</option> <option value="Saturday">Graduation Ceremony</option> <option value="Saturday Eve">Graduation Party</option> <option value="Not Sure">Not Sure</option> <option value="Not Coming">Not Coming</option> </select> </div> And here's the PHP: <?php // CHANGE THE VARIABLES BELOW $EmailFrom = "[email protected]"; $EmailTo = "[email protected]"; $Subject = "Graduation RSVP"; $Name = Trim(stripslashes($_POST['Name'])); $Email = Trim(stripslashes($_POST['Email'])); $Guests = Trim(stripslashes($_POST['Guests'])); $Events = Trim(stripslashes($_POST['Events'])); // prepare email body text $Body = ""; $Body .= "Name: "; $Body .= $Name; $Body .= "\n"; $Body .= "Email: "; $Body .= $Email; $Body .= "\n"; $Body .= "Guests: "; $Body .= $Guests; $Body .= "\n"; $Body .= "Events: "; $Body .= $Events; $Body .= "\n"; // send email $success = mail($EmailTo, $Subject, $Body, "From: <$EmailFrom>"); // redirect to success page // CHANGE THE URL BELOW TO YOUR "THANK YOU" PAGE if ($success){ print "<meta http-equiv=\"refresh\" content=\"0;URL=http://justgooddesign.net/graduation\">"; } else{ print "<meta http-equiv=\"refresh\" content=\"0;URL=http://justgooddesign.net/graduation/error.html\">"; } ?> Any help really is appreciated!

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  • Easy way to open the Mail application with an pre-defined message subject and body?

    - by mystify
    In my app the user generates text content. I want to enable the user to launch the Mail application, which then should contain a specified subject and message body. Like: You write a poem in my app and then want to send it to your new girlfriend. So you tap a mail icon and the Mail app opens, containing already an subject and message body with your poem inside. Someone said there is a kind of URL mechanism for that?

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  • How do I configure a C# web service client to send HTTP request header and body in parallel?

    - by Christopher
    Hi, I am using a traditional C# web service client generated in VS2008 .Net 3.5, inheriting from SoapHttpClientProtocol. This is connecting to a remote web service written in Java. All configuration is done in code during client initialization, and can be seen below: ServicePointManager.Expect100Continue = false; ServicePointManager.DefaultConnectionLimit = 10; var client = new APIService { EnableDecompression = true, Url = _url + "?guid=" + Guid.NewGuid(), Credentials = new NetworkCredential(user, password, null), PreAuthenticate = true, Timeout = 5000 // 5 sec }; It all works fine, but the time taken to execute the simplest method call is almost double the network ping time. Whereas a Java test client takes roughly the same as the network ping time: C# client ~ 550ms Java client ~ 340ms Network ping ~ 300ms After analyzing the TCP traffic for a session discovered the following: Basically, the C# client sent TCP packets in the following sequence. Client Send HTTP Headers in one packet. Client Waits For TCP ACK from server. Client Sends HTTP Body in one packet. Client Waits For TCP ACK from server. The Java client sent TCP packets in the following sequence. Client Sends HTTP Headers in one packet. Client Sends HTTP Body in one packet. Client Revieves ACK for first packet. Client Revieves ACK for second packet. Client Revieves ACK for second packet. Is there anyway to configure the C# web service client to send the header/body in parallel as the Java client appears to? Any help or pointers much appreciated.

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  • How bad is it to embed JavaScript into the body of HTML?

    - by Andrew
    A team that I am working on has gotten into the habit of using <script> tags in random places in the body of our HTML pages. For example: <html> <head></head> <body> <div id="some-div"> <script type="text/javascript">//some javascipt here</script> </div> </body> </html> I had not seen this before. It seems to work in the few browsers that I've tested. But as far as I know, it's not valid to put script tags in places like this. Am I wrong? How bad is it that we are putting script tags within div tags like this? Are there any browser compatibility issues I should be aware of?

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  • How do I effectively fake a div's background color using an image in the body element?

    - by janoChen
    I want to get something like the following: The dark grey is the sidebar but I want to apply that color into the body element as an image which repeats itself vertically but at the same time doesn't cover the footer (light gray). (this is the easiest way I found to stretch the color (dark gray) until the bottom.) Part of my CSS: body { color: #888; font-family: Arial, "MS Trebuchet", sans-serif; font-size: 75% } .container { margin: 0 auto; overflow: hidden; padding: 0 15px; width: 960px; } /* header */ #header { background: #444; } /* banner */ #header-top { overflow: hidden; height: 77px; width: 960px; /* ie6 hack */ } #lang { float: right; padding: 50px 0 0 0; } /* work */ #content { background: #EEE; } #content a { border-bottom: 0; } #mainbar { overflow: hidden; margin: 0 10px 0 0; width: 644; float: left; } #sidebar { background: #DDD; color: #777; overflow: hidden; margin: 20px 0 10px 0; padding: 15px; width: 240px; float: right; } #sidebar h3 { color: #888; } #about { margin: 0 0 20px; } /* footer */ #footer { color: #777; background: #DDD; clear: both; } /* contact */ #footer-top { line-height: 160%; overflow: hidden; padding: 30px 0; width: 960px; /* ie6 hack */ } #footer-bottom { font-size: 10px; margin: 15px auto; } Part of my HTML: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="X-UA-Compatible" content="IE=EmulateIE7"/> <title>Alex Chen - Web Development, Graphic Design, and Translation</title> <link rel="stylesheet" type="text/css" href="styles/global.css" /> </head> <body id="home"> <div id="header"> <div class="container"> <div id="header-top"> </div> </div><!-- .container --> </div><!-- #header --> <div id="content"> <div class="container"> <div id="mainbar"> </div> <!-- #mainbar--> <div id=sidebar> </div> <!-- #sidebar --> </div><!-- .container --> </div><!-- #content --> <div id="footer"> <div class="container"> <div id="footer-top"> </div><!-- #footer-top --> <div id="footer-bottom"> </div> </div><!-- .container --> </div><!-- #footer --> </body> </html>

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  • JBox2D Polygon Collisions Acting Strange

    - by andy
    I have been playing around with JBox2D and Slick2D and made a little demo with a ground object, a box object, and two different polygons. The problem I am facing is that the collision-detection for the polygons seems to be off (see picture below), but the box's collision works fine. My Code: Main Class package main; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.World; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import shapes.Box; import shapes.Polygon; public class State1 extends BasicGameState{ World world; int velocityIterations; int positionIterations; float pixelsPerMeter; int state; Box ground; Box box1; Polygon poly1; Polygon poly2; Renderer renderer; public State1(int state) { this.state = state; } @Override public void init(GameContainer gc, StateBasedGame game) throws SlickException { velocityIterations = 10; positionIterations = 10; pixelsPerMeter = 1f; world = new World(new Vec2(0.f, -9.8f)); renderer = new Renderer(gc, gc.getGraphics(), pixelsPerMeter, world); box1 = new Box(-100f, 200f, 40, 50, BodyType.DYNAMIC, world); ground = new Box(-14, -275, 50, 900, BodyType.STATIC, world); poly1 = new Polygon(50f, 10f, new Vec2[] { new Vec2(-6f, -14f), new Vec2(0f, -20f), new Vec2(6f, -14f), new Vec2(10f, 10f), new Vec2(-10f, 10f) }, BodyType.DYNAMIC, world); poly2 = new Polygon(0f, 10f, new Vec2[] { new Vec2(10f, 0f), new Vec2(20f, 0f), new Vec2(30f, 10f), new Vec2(30f, 20f), new Vec2(20f, 30f), new Vec2(10f, 30f), new Vec2(0f, 20f), new Vec2(0f, 10f) }, BodyType.DYNAMIC, world); } @Override public void update(GameContainer gc, StateBasedGame game, int delta) throws SlickException { world.step((float)delta / 180f, velocityIterations, positionIterations); } @Override public void render(GameContainer gc, StateBasedGame game, Graphics g) throws SlickException { renderer.render(); } @Override public int getID() { return this.state; } } Polygon Class package shapes; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.BodyDef; import org.jbox2d.dynamics.BodyType; import org.jbox2d.dynamics.FixtureDef; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; public class Polygon { public float x, y; public Color color; public BodyType bodyType; org.newdawn.slick.geom.Polygon poly; BodyDef def; PolygonShape ps; FixtureDef fd; Body body; World world; Vec2[] verts; public Polygon(float x, float y, Vec2[] verts, BodyType bodyType, World world) { this.verts = verts; this.x = x; this.y = y; this.bodyType = bodyType; this.world = world; init(); } public void init() { def = new BodyDef(); def.type = bodyType; def.position.set(x, y); ps = new PolygonShape(); ps.set(verts, verts.length); fd = new FixtureDef(); fd.shape = ps; fd.density = 2.0f; fd.friction = 0.7f; fd.restitution = 0.5f; body = world.createBody(def); body.createFixture(fd); } } Rendering Class package main; import org.jbox2d.collision.shapes.PolygonShape; import org.jbox2d.collision.shapes.ShapeType; import org.jbox2d.common.MathUtils; import org.jbox2d.common.Vec2; import org.jbox2d.dynamics.Body; import org.jbox2d.dynamics.Fixture; import org.jbox2d.dynamics.World; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.geom.Polygon; import org.newdawn.slick.geom.Transform; public class Renderer { World world; float pixelsPerMeter; GameContainer gc; Graphics g; public Renderer(GameContainer gc, Graphics g, float ppm, World world) { this.world = world; this.pixelsPerMeter = ppm; this.g = g; this.gc = gc; } public void render() { Body current = world.getBodyList(); Vec2 center = current.getLocalCenter(); while(current != null) { Vec2 pos = current.getPosition(); g.pushTransform(); g.translate(pos.x * pixelsPerMeter + (0.5f * gc.getWidth()), -pos.y * pixelsPerMeter + (0.5f * gc.getHeight())); Fixture f = current.getFixtureList(); while(f != null) { ShapeType type = f.getType(); g.setColor(getColor(current)); switch(type) { case POLYGON: { PolygonShape shape = (PolygonShape)f.getShape(); Vec2[] verts = shape.getVertices(); int count = shape.getVertexCount(); Polygon p = new Polygon(); for(int i = 0; i < count; i++) { p.addPoint(verts[i].x, verts[i].y); } p.setCenterX(center.x); p.setCenterY(center.y); p = (Polygon)p.transform(Transform.createRotateTransform(current.getAngle() + MathUtils.PI, center.x, center.y)); p = (Polygon)p.transform(Transform.createScaleTransform(pixelsPerMeter, pixelsPerMeter)); g.draw(p); break; } case CIRCLE: { f.getShape(); } default: } f = f.getNext(); } g.popTransform(); current = current.getNext(); } } public Color getColor(Body b) { Color c = new Color(1f, 1f, 1f); switch(b.m_type) { case DYNAMIC: if(b.isActive()) { c = new Color(255, 123, 0); } else { c = new Color(99, 99, 99); } break; case KINEMATIC: break; case STATIC: c = new Color(111, 111, 111); break; default: break; } return c; } } Any help with fixing the collisions would be greatly appreciated, and if you need any other code snippets I would be happy to provide them.

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  • In blender 3D, is it possible to save a keyframe of a mesh that has a soft body property

    - by Steven Rogers
    I am using blender 3D right now, and i 'baked' a cloth soft body. However, i want just one keyframe of the cloth. In this case, i make curtains for a window and made it a cloth. I baked it to just how i want the cloth to look, but for my animation i want a single still cloth object to be placed. I want the curtains to be one still cloth-looking object for the whole animation. So is there a way that i can get that mesh to stay in that one position for the entire animation? If so, then how do i do it?

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  • Determining relative velocities on impact?

    - by meds
    I'm trying to figure out a way to determine the relative velocity of a body colliding with another in a 2D environment. For example if one body is moving at (1,0) and another traveling behind it collides with it from behind at (2,0) the velocity of the impact relative to the first body was (1,0). I need a method which takes in two velocities, one velocity belonging to the body the velocity is being measured against, and the other for the impacting body and return the relative velocity.

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  • Bullet Physics implementing custom MotionState class

    - by Arosboro
    I'm trying to make my engine's camera a kinematic rigid body that can collide into other rigid bodies. I've overridden the btMotionState class and implemented setKinematicPos which updates the motion state's tranform. I use the overridden class when creating my kinematic body, but the collision detection fails. I'm doing this for fun trying to add collision detection and physics to Sean O' Neil's Procedural Universe I referred to the bullet wiki on MotionStates for my CPhysicsMotionState class. If it helps I can add the code for the Planetary rigid bodies, but I didn't want to clutter the post. Here is my motion state class: class CPhysicsMotionState: public btMotionState { protected: // This is the transform with position and rotation of the camera CSRTTransform* m_srtTransform; btTransform m_btPos1; public: CPhysicsMotionState(const btTransform &initialpos, CSRTTransform* srtTransform) { m_srtTransform = srtTransform; m_btPos1 = initialpos; } virtual ~CPhysicsMotionState() { // TODO Auto-generated destructor stub } virtual void getWorldTransform(btTransform &worldTrans) const { worldTrans = m_btPos1; } void setKinematicPos(btQuaternion &rot, btVector3 &pos) { m_btPos1.setRotation(rot); m_btPos1.setOrigin(pos); } virtual void setWorldTransform(const btTransform &worldTrans) { btQuaternion rot = worldTrans.getRotation(); btVector3 pos = worldTrans.getOrigin(); m_srtTransform->m_qRotate = CQuaternion(rot.x(), rot.y(), rot.z(), rot.w()); m_srtTransform->SetPosition(CVector(pos.x(), pos.y(), pos.z())); m_btPos1 = worldTrans; } }; I add a rigid body for the camera: // Create rigid body for camera btCollisionShape* cameraShape = new btSphereShape(btScalar(5.0f)); btTransform startTransform; startTransform.setIdentity(); // forgot to add this line CVector vCamera = m_srtCamera.GetPosition(); startTransform.setOrigin(btVector3(vCamera.x, vCamera.y, vCamera.z)); m_msCamera = new CPhysicsMotionState(startTransform, &m_srtCamera); btScalar tMass(80.7f); bool isDynamic = (tMass != 0.f); btVector3 localInertia(0,0,0); if (isDynamic) cameraShape->calculateLocalInertia(tMass,localInertia); btRigidBody::btRigidBodyConstructionInfo rbInfo(tMass, m_msCamera, cameraShape, localInertia); m_rigidBody = new btRigidBody(rbInfo); m_rigidBody->setCollisionFlags(m_rigidBody->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); m_rigidBody->setActivationState(DISABLE_DEACTIVATION); This is the code in Update() that runs each frame: CSRTTransform srtCamera = CCameraTask::GetPtr()->GetCamera(); Quaternion qRotate = srtCamera.m_qRotate; btQuaternion rot = btQuaternion(qRotate.x, qRotate.y, qRotate.z, qRotate.w); CVector vCamera = CCameraTask::GetPtr()->GetPosition(); btVector3 pos = btVector3(vCamera.x, vCamera.y, vCamera.z); CPhysicsMotionState* cameraMotionState = CCameraTask::GetPtr()->GetMotionState(); cameraMotionState->setKinematicPos(rot, pos);

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  • How to pipe differently the body of the curl answer and the printed output?

    - by Antoine Lizée
    I would like to print in the command line some output of curl, like the http headers, followed by the body of the answer processed by a stdin/stdout program. For instance: Print the status code: curl -s -w "%{http_code} \\n" -o "/dev/null" http://myURL.com And then process the output with a json parsing tool: curl -s http://myURL.com | python -mjson.tool I would like to do both with one command, and I have the feeling that it may be possible thanks to the -o option that makes the difference between the output of curl and the actual answer from the query. The problem is that -o writes directly to a file. Somebody's got a hack?

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  • CSS3 gradient background set on body doesn't stretch but instead repeats?

    - by John Isaacks
    ok say the content inside the <body> totals 300px high. If I set the background of my <body> using -webkit-gradient or -moz-linear-gradient Then I maximize my window (or just make it taller than 300px) the gradient will be exactly 300px tall (the height of the content) and just repeat to fill the rest of the window. I am assuming this is not a bug since it is the same in both webkit and gecko. But is there a way to make the gradient stretch to fill the window instead of repeat?

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  • Getting content of the node which has childs via DOMDocument

    - by altern
    I have following html: <html ><body >Body text <div >div content</div></body></html> How could I get content of body without nested <div>? I need to get 'Body text', but do not have a clue how to do this. result of running $domhtml = DOMDocument::loadHTML($html); print $domhtml->getElementsByTagName('body')->item(0)->nodeValue; is 'Body textdiv content', which is not exactly what I want to get

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  • When does IE7 recompute styles? Doesn't work reliably when a class is added to the body.

    - by Kid A
    I have an interesting problem here. I'm using a class on the element as a switch to drive a fair amount of layout behavior on my site. If the class is applied, certain things happen, and if the class isn't applied, they don't happen. The relevant CSS is roughly like this: .rightSide { display:none; } .showCommentsRight .rightSide { display:block; width:50%; } .showCommentsRight .leftSide { display:block; width:50%; } And the HTML: <body class="showCommentsRight"> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> <div class="container"></div> <div class="leftSide"></div> <div class="rightSide"></div> </div> </body> I've simplified things but this is essentially the method. The whole page changes layout (hiding the right side in three different areas) when the flag is set on the body. This works in Firefox and IE8. It does not work in IE8 in compatibility mode. What is fascinating is that if you sit there and refresh the page, the results can vary. It will pick a different section's right side to show. Sometimes it will show only the top section's right side, sometimes it will show the middle. I have tried a validator (to look for malformed html), double css formatting, and making sure my IE7 hack sheet wasn't having an effect. So my question is: * Is there a way that this behavior can be made reliable? * When does IE7 decide to re-do styling? Thanks everyone.

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  • I need help with creating a data structure in PHP

    - by alex
    What I need to do is have a data structure that shows jobs organised into 14 day periods, but only when an id is the same. I've implemented all sorts of stuff, but they have failed miserably. Ideally, maybe a SQL expert could handle all of this in the query. Here is some of my code. You can assume all library stuff works as expected. $query = 'SELECT date, rig_id, comments FROM dor ORDER BY date DESC'; $dors = Db::query(Database::SELECT, $query)->execute()->as_array(); This will return all jobs, but I need to have them organised by 14 day period with the same rig_id value. $hitches = array(); foreach($dors as $dor) { $rigId = $dor['rig_id']; $date = strtotime($dor['date']); if (empty($hitches)) { $hitches[] = array( 'rigId' => $rigId, 'startDate' => $date, 'dors' => array($dor) ); } else { $found = false; foreach($hitches as $key => $hitch) { $hitchStartDate = $hitch['startDate']; $dateDifference = abs($hitchStartDate - $date); $isSameHitchTimeFrame = $dateDifference < (Date::DAY * 14); if ($rigId == $hitch['rigId'] AND $isSameHitchTimeFrame) { $found = true; $hitches[$key]['dors'][] = $dor; } } if ($found === false) { $hitches[] = array( 'rigId' => $rigId, 'startDate' => $date, 'dors' => array($dor) ); } } } This seems to work OK splitting up by rig_id, but not by date. I also think I'm doing it wrong because I need to check the earliest date. Is it possible at all to do any of this in the database query? To recap, here is my problem I have a list of jobs with all have a rig_id (many jobs can have the same) and a date. I need the data to be organised into hitches. That is, the rig_id must be the same per hitch, and they must span a 14 day period, in which the next 14 days with the same rig_id will be a new hitch. Can someone please point me on the right track? Cheers

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  • Multiple classes in body tag, multi-dimensional css structure or blueprint for insanity?

    - by mwiik
    This question is about an approach to css structuring, and so is more discussion oriented. I'm working with some outsourced css where the body tags have multiple classes assigned, up to half a dozen. (To make things a little worse, none of the css selectors include an html tag which is making it confusing to analyze the css.) These body classes are then used to modify classed or id'd widgets within. It seems like this approach is like adding an additional dimension to the css, perhaps in some attempt to create a structured css approach. Documentation might have helped, had we been provided any. This differs from my approach where widgets are styled primarily via id'd divs, perhaps extracting the more generic elements into a class, i.e. div#MyWidget.widgets. Any ideas on whether such an approach is maintainable, especially considering I am dealing with websites with thousands of pages including tons of legacy stuff, all done by different people with different skill levels? Thanks...

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  • Cannot see response body in ie8 when response http status code is set to some error code(422)

    - by Deewendra Shrestha
    I am making a requset to a web service that sends custom error with proper HTTP header when I notice some validation error, this works fine in chrome and mozilla as things always do and then it broke in ie8 as it always does! After checking the network activity, I see that ie8 is not able to get response body when HTTP code is other that 200(or at-least it seems so). In groovy I am returning error like : render(status: 422, contentType: 'TEXT', text: ((errors as JSON) as String)) Is there a way I could somehow get ie8 to read in the response body, or as an alternative I might be able to set response header but before trying that I was wondering if you guys have already seen this issue and know a solution to it. Thanks, Dee

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  • What is the best way to reject messages with the same body in AMQ queue?

    - by archer
    I have a single AMQ queue that receives simple messages with string body. Consider I'm sending CLSIDs as message bodies. CLSIDs could be not unique, but I'd like to reject all messages with not unique bodies and keep only single instance of such messages in the queue. Is there any simple way to do it? Currently I'm using a workaround. Messages from the queue are consumed by some processor that tries to insert bodies into a simple DB table with UNIQUE constraint applied to message_body field. If processor inserts the messages succesfuly - it's assigned to exchange.out.body and sent to other queue. If ConstraintViolationException is thrown - nothing is resent to other queue. I would like to know does AMQ support something similar out of the box?

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  • Can I send a POST form in an encoding other than of its body?

    - by Daziplqa
    Hi gang, I've Html page that looks like: <HTML> <meta http-equiv='Content-Type' content='text/html; charset=gb2312'> <BODY onload='document.forms[0].submit();'> <form name="form" method="post" action="/path/to/some/servlet"> <input type="hidden" name="username" value="??"> <!-- UTF-8 characters --> </form> </BODY> </HTML> As you can see, the content of this page is UTF-8, but I need to send it with GB2312 character encoding, as the servlet that I am sending this page to expects from me GB2312. Is this a valid scenario? Because in the servlet, I couldn't retive these chines characters back using a filter that sets the character encoding to GB2312!! Please help

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  • Keeping Velocity Constant and Player in Position - Sidescrolling

    - by user2904951
    I'm working on a Little Mobile Game with Cocos2D-X and Box2D. The Point where I got stuck is the movement of a box2d-body (the main actor) and the according Sprite. Now I want to : move this Body with a constant velocity along the x-axis, no matter if it's rolling (it's a circleshape) upwards or downwards keep the body nearly sticking to the ground on which it's rolling keep the Body and the according Sprite in the Center of the Screen. What I tried : in the update()- method I used body->SetLinearVelocity(b2Vec2(x,y)) to higher/lower values, if the Body was passing a constant value for his velocity I used to set very high y-Values in body->SetLinearVelocity(b2Vec2(x,y)) First tried to use CCFollow with my playerSprite, which was also Scrolling along the y-axis, as i only need to scroll along the x-axis, so I decided to move the whole layer which is containing the ambience (platforms etc.) to the left of my Screen and my Player Body & Player sprite to the right of the Screen, adjusting the speed values to Keep the Player in the Center of the Screen. Well... ...didn't work as i wanted it to, because each time i set the velocity manually (I also tried to use body->applyLinearImpulse(...) when the Body is moving upwards just as playing around with the value of velocityIterations in world->Step(...)) there's a small delay, which pushes the player Body more or less further of the Center of the Screen. ... didn't also work as I expected it to, because I needed to adjust the x-Values, when the Body was moving upwards to Keep it not getting slowed down, this made my Body even less sticky to the ground.... ... CCFollow did a good Job, except that I didn't want to scroll along the y-axis also and it Forces the overgiven sprite to start in the Center of the Screen. Moving the whole Layer even brought no good results, I have tried a Long time to adjust values of the movement Speed of the layer and the Body to Keep it negating each other, that the player stays nearly in the Center of the Screen.... So my question is : Does anyone of you have any Kind of new Approach for me to solve this cohesive bunch of Problems ? Cheers, Seb

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  • Which web-safe fonts are more readable to eyes as a body text? Which web-safe fonts should not be us

    - by metal-gear-solid
    Which web-safe fonts are more readable to eyes as a body text? Which web-safe fonts should not be used? What should be the minimum font size of <p>body text</p> for better readability? What font size should we use for <H1/2/3/4/5/6>, <p> <ul>, <ol>? Should we use same font-size for <p>, <ul>, <ol> and <th> <td>? What would be the balanced typography font sizing scheme?

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  • C++: Where can I define the body for a private function?

    - by Martijn Courteaux
    Hi, I have a header like this (header guards not shown): class GameSystem { public: GameSystem(Game *pcGame); virtual ~GameSystem(); void Setup(); private: void InitGame(); void RunGame(); void ExitGame(); Game *m_pcGame; /* Properties */ int m_nWidth; int m_nHeight; int m_nFps; bool m_bFullscreen; }; Where can I define the body for InitGame(), RunGame() and ExitGame()? Can I define it in my .cpp file? If so, how? Or am I obliged to make their body in my .h file? I'm using Eclipse and I began typing: void GameSystem:: and then he doesn't suggest the private functions.

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