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  • How to open a file URI in C#?

    - by roshan
    Here's the code snippet String str= ??????? // I want to assign c:/my/test.html to this string Uri uri= new Uri (str); Stream src = Application.GetContentStream(uri).Stream; What's the correct way to do this? I'm getting "URI not relative" Exception thrown

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  • justin.tv jquery get some data

    - by Petter Thowsen
    I've been reading for hours on this json stuff and the justin.tv API documenation but still unable to get the number of viewers currently viewing my stream. Here's a json script I tried, nothing happens. var url = "http://api.justin.tv/api/stream/list.json"; $.ajax({ url: url, dataType: 'jsonp', data: { channel: "dreamvoid"}, success: function(data) { $('#result').text(JSON.stringify(data.stream_count)); }, jsonp: 'jsonp' });

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  • relational databases and multicast messages

    - by xRobot
    I have read that relational databases are a terrible way to do multicast messages like twitter. So twitter saves every tweet only one times and then retrieve its in every stream ? or saves every tweet in every users's stream ? I want to know why relational database ( like mysql or postgresql ) doesn't good for twitter-like application.

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  • How to download file into string with progress callback?

    - by Kaminari
    I would like to use the WebClient (or there is another better option?) but there is a problem. I understand that opening up the stream takes some time and this can not be avoided. However, reading it takes a strangely much more amount of time compared to read it entirely immediately. Is there a best way to do this? I mean two ways, to string and to file. Progress is my own delegate and it's working good. FIFTH UPDATE: Finally, I managed to do it. In the meantime I checked out some solutions what made me realize that the problem lies elsewhere. I've tested custom WebResponse and WebRequest objects, library libCURL.NET and even Sockets. The difference in time was gzip compression. Compressed stream lenght was simply half the normal stream lenght and thus download time was less than 3 seconds with the browser. I put some code if someone will want to know how i solved this: (some headers are not needed) public static string DownloadString(string URL) { WebClient client = new WebClient(); client.Headers["User-Agent"] = "Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US) AppleWebKit/532.5 (KHTML, like Gecko) Chrome/4.1.249.1045 Safari/532.5"; client.Headers["Accept"] = "application/xml,application/xhtml+xml,text/html;q=0.9,text/plain;q=0.8,image/png,*/*;q=0.5"; client.Headers["Accept-Encoding"] = "gzip,deflate,sdch"; client.Headers["Accept-Charset"] = "ISO-8859-2,utf-8;q=0.7,*;q=0.3"; Stream inputStream = client.OpenRead(new Uri(URL)); MemoryStream memoryStream = new MemoryStream(); const int size = 32 * 4096; byte[] buffer = new byte[size]; if (client.ResponseHeaders["Content-Encoding"] == "gzip") { inputStream = new GZipStream(inputStream, CompressionMode.Decompress); } int count = 0; do { count = inputStream.Read(buffer, 0, size); if (count > 0) { memoryStream.Write(buffer, 0, count); } } while (count > 0); string result = Encoding.Default.GetString(memoryStream.ToArray()); memoryStream.Close(); inputStream.Close(); return result; } I think that asyncro functions will be almost the same. But i will simply use another thread to fire this function. I dont need percise progress indication.

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  • c++ std::ostringstream vs std::string::append

    - by NickSoft
    In all examples that use some kind of buffering I see they use stream instead of string. How is std::ostringstream and << operator different than using string.append. Which one is faster and which one uses less resourses (memory). One difference I know is that you can output different types into output stream (like integer) rather than the limited types that string::append accepts. Here is an example: std::ostringstream os; os << "Content-Type: " << contentType << ";charset=" << charset << "\r\n"; std::string header = os.str(); vs std::string header("Content-Type: "); header.append(contentType); header.append(";charset="); header.append(charset); header.append("\r\n"); Obviously using stream is shorter, but I think append returns reference to the string so it can be written like this: std::string header("Content-Type: "); header.append(contentType) .append(";charset=") .append(charset) .append("\r\n"); And with output stream you can do: std::string content; ... os << "Content-Length: " << content.length() << "\r\n"; But what about memory usage and speed? Especially when used in a big loop. Update: To be more clear the question is: Which one should I use and why? Is there situations when one is preferred or the other? For performance and memory ... well I think benchmark is the only way since every implementation could be different. Update 2: Well I don't get clear idea what should I use from the answers which means that any of them will do the job, plus vector. Cubbi did nice benchmark with the addition of Dietmar Kühl that the biggest difference is construction of those objects. If you are looking for an answer you should check that too. I'll wait a bit more for other answers (look previous update) and if I don't get one I think I'll accept Tolga's answer because his suggestion to use vector is already done before which means vector should be less resource hungry.

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  • COM-Objects containing maps / content error(0)

    - by Florian Berzsenyi
    I'm writing a small wrapper to get familiar with some important topics in C++ (WinAPI, COM, STL,OOP). For now, my class shall be able to create a (child) window. Mainly, this window is connected to a global message loop that distribute messages to a local loop of the right instance (global is static, local is virtual). Obviously, there are surely better ways to do that but I'm using std::maps to store HWND and their instance pointer in pairs (the Global loop looks for the pointer with the HWND-parameter, gets itself the pointer from the map and calls then the local loop). Now, it appears that the map does not accept any values because of a unknown reason. It seems to allocate enough space but something went wrong anyway [ (error) 0 is displayed instead of the entries in visual C++). I've looked that up in google as well and found out that maps cause some trouble when used in classes AND DLLs. May this be the reason and is there any solution?? Protected scope of class: static std::map<HWND,MAP_BASE_OBJECT*> m_LoopBuf Implementation in .cpp-file: std::map<HWND,MAP_BASE_OBJECT*> HWindow::m_LoopBuf;

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  • Boost's "cstdint" Usage

    - by patt0h
    Boost's C99 stdint implementation is awfully handy. One thing bugs me, though. They dump all of their typedefs into the boost namespace. This leaves me with three choices when using this facility: Use "using namespace boost" Use "using boost::[u]<type><width>_t" Explicitly refer to the target type with the boost:: prefix; e.g., boost::uint32_t foo = 0; Option ? 1 kind of defeats the point of namespaces. Even if used within local scope (e.g., within a function), things like function arguments still have to be prefixed like option ? 3. Option ? 2 is better, but there are a bunch of these types, so it can get noisy. Option ? 3 adds an extreme level of noise; the boost:: prefix is often = to the length of the type in question. My question is: What would be the most elegant way to bring all of these types into the global namespace? Should I just write a wrapper around boost/cstdint.hpp that utilizes option ? 2 and be done with it? Also, wrapping the header like so didn't work on VC++ 10 (problems with standard library headers): namespace Foo { #include <boost/cstdint.hpp> using namespace boost; } using namespace Foo; Even if it did work, I guess it would cause ambiguity problems with the ::boost namespace.

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  • Bad idea to have the same object, have a different side effect after method call.

    - by Nathan W
    Hi all, I'm having a bit of a gesign issue(again). Say I have this Buttonpad object: now this object is a wrapper object over one in a com object. At the moment it has a method on it called CreateInto(IComObject). Now to make a new button pad in the Com Object. You do: ButtonPad pad = new ButtonPad(); pad.Title = "Hello"; // Set some more properties. pad.CreateInto(Cominstance); The createinfo method will excute the right commands to buid the button pad in the com object. After it has been created it any calls against it are foward to the underlying object for change so: pad.Title = "New title"; will call the com object to set the title and also set the internal title variable. Basically any calls before the CreateInfo method only affect the .NET object anything after has the side effect of calling the com object also. I'm not very good at sequence diagrams but here is my attempt to explain whats going on: This doesn't feel good to me, it feels like I'm lying to the user about what the button pad does. I was going to have a object called WrappedButtonPad, which is returned from CreateInto and the user could make calls against that to make changes to the Com Object, but I feel having two objects that almost do the same thing but only differ by names might be even worse. Are these valid designs, or am I right to be worried? How else would you handle a object the can create and query a com object?

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  • Deserialization error using Runtime Serialization with the Binary Formatter

    - by Lily
    When I am deserializing a hierarchy I get the following error The input stream is not a valid binary format. The starting contents (in bytes) are The input stream is not a valid binary format. The starting contents (in bytes) are: 20-01-20-20-20-FF-FF-FF-FF-01-20-20-20-20-20-20-20 ..." Any help please? Extra info: public void Serialize(ISyntacticNode person) { Stream stream = File.Open(fileName, FileMode.OpenOrCreate); try { BinaryFormatter binary = new BinaryFormatter(); pList.Add(person); binary.Serialize(stream, pList); stream.Close(); } catch { stream.Close(); } } public List<ISyntacticNode> Deserialize() { Stream stream = File.Open(fileName, FileMode.OpenOrCreate); BinaryFormatter binary = new BinaryFormatter(); try { pList = (List<ISyntacticNode>)binary.Deserialize(stream); binary.Serialize(stream, pList); stream.Close(); } catch { pList = new List<ISyntacticNode>(); binary.Serialize(stream, pList); stream.Close(); } return pList; } I am Serializing a hierarchy which is of type Proxem.Antelope.Parsing.ISyntacticNode Now I have gotten this error System.Runtime.Serialization.SerializationException: Binary stream '116' does not contain a valid BinaryHeader. Possible causes are invalid stream or object version change between serialization and deserialization. i'm using a different instance. How may I avoid this error please

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  • [C#] WebClient - Upload data, get stream

    - by Barguast
    I have a situation where I want to asynchronously write a series of bytes with WebClient (in much the same way as UploadDataAsync) and get a readable response stream (in the same way as OpenReadAsync). You seem to be able to do the two individually, but not both of them together. Is there a way? Thanks!

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  • Using libvlc to save capture card stream.

    - by beta
    Could anyone give an example of opening a stream such as a capture card and saving it to a file? There is very little documentation of vlc's api for sout and streaming. Beyond that, is there a programmatic way get a list of Capture Devices under windows? If there isn't, linux is an option. Thanks.

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  • Server to stream RTSP to android

    - by dar
    Can Flash Media Server 3.5 serve a video rtsp stream to android? Or do we need to use Wowza or red5 with Android rtsp clients? Are there any other rtsp servers to consider when the client is going to be running on android?

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  • capture webcam stream and send it over network using DirectShow.net

    - by SR Dusad
    Hi all, I m working on a video conference project in vs2010 with c#. I m able to capture the snaps from web cam in picture box with the help of Directshownet samples available on SouceForge.But i can't find any proper solution for capturing the audio/video stream directly from web cam using Directshownet. If anybody know about this problem's solution, pls give me ur advise . Waitng for ur response ...

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  • Using Server.CreateObject("ADODB.Stream") in IE7

    - by Daud
    I have a asp.net 1.1 application that uses the following code to write out a file in the response: Dim objStream As Object objStream = Server.CreateObject("ADODB.Stream") objStream.open() objStream.type = 1 objStream.loadfromfile(localfile) Response.BinaryWrite(objStream.read) This code is called by a pop up window that displays this file or gives a open/save dialog in Internet explorer. The problem is, that it seems to work fine in IE6 but in IE7 the pop up opens and then closes without displaying the file. Any one know whats wrong?

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  • getAudioInputStream can not convert [stereo, 4 bytes/frame] stream to [mono, 2 bytes/frame]

    - by brian_d
    Hello. I am using javasound and have an AudioInputStream of format PCM_SIGNED 8000.0 Hz, 16 bit, stereo, 4 bytes/frame, little-endian Using AudioSystem.getAudioInputStream(target_format, original_stream) produces an 'IllegalArgumentException: Unsupported Conversion' when the target_format is PCM_SIGNED 8000.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian Is it possible to convert this stream manually after every read() call? And if yes, how? In general, how can you compare two formats and tell if a conversion is possible?

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  • Using memorystream and DotNetZip in MVC gives "Cannot access a closed Stream"

    - by Frode Lillerud
    I'm trying to create a zipfile in a MVC method using the DotNetZip components. Here is my code: public FileResult DownloadImagefilesAsZip() { using (var memoryStream = new MemoryStream()) { using (var zip = new ZipFile()) { zip.AddDirectory(Server.MapPath("/Images/")); zip.Save(memoryStream); return File(memoryStream, "gzip", "images.zip"); } } } When I run it I get a "Cannot access a closed Stream" error, and I'm not sure why.

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  • how to convert unicode to printable string in QT stream

    - by user63898
    I'm writing a stream to a file and stdout, but I'm getting some kind of encoding like this: \u05ea\u05e7\u05dc\u05d9\u05d8 \u05e9\u05e1\u05d9\u05de\u05dc \u05e9\u05d9\u05e0\u05d5\u05d9 \u05d1\u05e1\u05d2\u05e0\u05d5\u05df \u05dc\u05d3\u05e2\u05ea\u05d9 \u05d0\u05dd \u05d0\u05e0\u05d9 \u05d6\u05d5\u05db\u05e8 \u05e0\u05db\u05d5\u05df How can I convert this to a printable string?

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  • How do you stream text to an IRC Channel

    - by Matt
    Hi, does anyone know how you go about streaming text to a IRC server? I have a game server, and i'd like to stream the chat to IRC. I can get the chat as a string within a C# program.. Anyone know how to do this? Or a good resource to look at? Cheers

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  • Protocol error in TDS stream

    - by jasonline
    What are the possible causes of this type of error - "[Microsoft][ODBC SQL Server Driver]Protocol error in TDS stream"? And how can this be fixed? My application runs in C++ calling stored procedures implemented in SQL Server. There's this one SP (containing select and update statements) that causes this problem, after which all succeeding queries will return that the cursor is in an invalid state. I've checked the SP but I don't see any possible problem.

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  • Stream writing lags my GUI

    - by blez
    I have a thread that dequeues data from a queue and write it to another application's STDIN. I'm using Stream, but with .Write and even .BeginWrite, when I send 1mb chunks to the second app, my GUI gets laggy for ~1sec. Why?

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  • how to write MPEG4 video files from stream in vc++ directshow

    - by maxy
    hai all... Am writing simple application for capturing video from camera and save in .WMV files using vc++ Directshow.i done this task.bt i need to write file as MPEG4 file type. can anyone help me. CAMERA---->SAMPLEGRABBER---->getting streams from sample graaper.. i get stream from camera like this. kndly help me thanks

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