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  • Should I read Kochan's "Programming in C" (10 years old) [on hold]

    - by notypist
    I plan on learning Obj-C and so I decided to do it by the book and learn C first. The problem: S.G. Kochan's highly acclaimed book "Programming in C" (3rd edition) is almost ten years old now1. I really want to get started and everywhere I looked this seemed like the book for beginners with an assumed zero-knowledge in programming2. So, should I buy it or not? 1: A 4th edition is available to preorder but it's only due in March, 2014! 2: I know some HTML, CSS, and a tiny bit of PHP.

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  • Why is it taking longer to log into windows7?

    - by acidzombie24
    I installed windows 7 and it was file for weeks. Recently i created a 2nd user account, installed important updates, installed 1 game and AFAIK that is it. What did it? All three of theses doesnt seem they would cause logging in to take longer (maybe important updates did it?). It takes 90+ seconds to get a fully loaded desktop when it use to take ~30 second. Looking at msconfig and starup i see vmware, dtools, launchy and live messenger (msn). I know i had three of these and maybe all 4 during the last install how can i find out what made loggin in slow? -edit- i also installed visual studios rc1 team instead of beta2 and msvs 2008. But i hardly doubt msvs rc1 did it.

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  • Why is it taking longer to log into windows7?

    - by acidzombie24
    I installed windows 7 and it was file for weeks. Recently i created a 2nd user account, installed important updates, installed 1 game and AFAIK that is it. What did it? All three of theses doesnt seem they would cause logging in to take longer (maybe important updates did it?). It takes 90+ seconds to get a fully loaded desktop when it use to take ~30 second. Looking at msconfig and starup i see vmware, dtools, launchy and live messenger (msn). I know i had three of these and maybe all 4 during the last install how can i find out what made loggin in slow? -edit- i also installed visual studios rc1 team instead of beta2 and msvs 2008. But i hardly doubt msvs rc1 did it.

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  • Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4

    - by Chris Williams
    In 24 short days*, my (along with the awesome George W. Clingerman) first book will be released:   Professional Windows Phone 7 Game Development: Creating Games using XNA Game Studio 4 (or as we like to call it, that damned 550 page monstrosity that nearly killed us) Weighing in at 552 pages and featuring a foreward by the legendary James Silva (Ska Studios, creator of The Dishwasher: Dead Samurai, The Dishwasher: Vampire Smile, I MAED A GAME W1TH Z0MB1ES 1NIT!!!1, and more...) this book gives thorough coverage of XNA 4.0 as it relates to Windows Phone 7. The book is written in a light, conversational tone, which means (unlike some books) you won't be compelled to gouge your eyes out with a rusty spork after reading the first few pages. At least, that’s the intent. If you do feel compelled to engage in some feats of eye-gouging sporkage, we (the authors of this book) would like to point out that we are not responsible and that seeking the help of a mental health professional might be advised. (We’re not qualified to dispense medical advice either.) The book is structured to introduce relevant material first, with code snippets and samples of how to use various phone features and XNA concepts, with helpful side notes along the way. After you've been exposed to a few chapters worth of concepts, you get the chance to bring them together by building a game that leverages those features. This book contains THREE (3!) complete games, including: Drive & Dodge (a racing game), Poker Dice (roll dice to make poker hand combinations) and Picture Puzzle (take a photo and turn it into a jigsaw puzzle.) Writing this book has been an incredible experience, and we hope reading it will be equally informative for all of you. We’re also happy to announce there will be a Kindle edition available, along with various other electronic media. Get your copy from Wiley.com, Amazon.com, Barnes & Noble, and anywhere else awesome books are sold. *more or less… some sites list the publication date as early march, but the official street date is 2/21/2011

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  • Cost to licence characters or ships for a game

    - by Michael Jasper
    I am producing a game pitch document for a university game design class, and I am looking for examples of licencing cost for using characters or ships from other IP holders in a game. For example: cost of using an X-Wing in a game, licencing from Lucas cost of using the Enterprise in a game, licencing from Paramount cost of using the Space Shuttle (if any), licencing from Nasa EDIT The closest information I can find is from an article about Nights of the Old Republic, but isn't nearly specific enough for my needs: What Kotick means by Lucas being the principal beneficiary of the success of The Old Republic is that there are most likely clauses in the license agreement that give percentages, points, or another denomination of revenue out to Lucas and his people just for the Star Wars name, and that amount is presumed to be a great deal of money. Kotick is saying that because the cost of the license is so prohibitive, as he has personally had experience with in his position as CEO of Activision Blizzard, that EA will not be able to be profitable because of the hemorrhaging of money to the licensor. EDIT 2 Another vague source stating that FOX uses a "five-figure rule" (assuming between $10,000 - $99,000) It seems FOX, like most studios, will not license individuals to create new works based upon their products. They will only commission individuals of their choosing if they elect to branch out into expanded product lines related to those licenses. Alternately, they are open to making the licencing available to large corporations with access to global markets, but only if those corporations agree to what Ms Friedman called a "five-figure guarantee". Presumably this means that the corporation seeking the licensing must agree to pay a 5-figure sum for that license, and be confident that their product will sell enough volume to recoup that fee, and to produce sufficient profits to make the acquisition worth their while. Thank you!

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  • Open source vs commercial game engines

    - by Vanangamudi
    How commercial game accomplsih stunnning graphics with smooth game play? I am a huge die hard fan and follower of GNU Stallman and his philosophies and other Libre people Cmon how wud I miss Linus. but I got to admit commercial games does excellent jobs. One such good example is Assasin's Creed from Ubisoft. It has good quality graphcis and plays smoothly in my Dual core CPU with Nvidia Geforce 8400ES. Rockstar GTA4 has awesome graphcis but it's slower than AC considering the graphics quality tradeoff. Age of Empires from Ensemble studios, does include Massive crowd AI simulation, yet it plays so smoothly with eyecandy graphics and very large weapon sets and different techtree elements on the other hand. Open source games like Glest, 0A.D(still in alpha :) are not so smooth even though they have very restricted abilities? Coming to question: how do game companies achieve such optmizations, or the open source community is not doing optimizations, or there are any propriarity technological elements that benefits only the companies exists huh?? e.g the OpenSubDiv from Pixar just released open to community?? something like that. and why it is hard to implement optimizations? are there any legal restrictions???

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  • How does a one-man developer do its games' sounds?

    - by Gustavo Maciel
    Before anything, that's not a "oh, where can I find resources?" question. Well, I've been curious about one thing in the indie games industry. For the development of the game, such tasks like game design, art, sketches, code programming and etc can be easily done by just one person. You can just take up a paper and pencil and you're a game designer. You can just take software like Photoshop or Paint and you're an artist, a scanner and you're a sketcher, a compiler and you're a programmer. For sound it's different. You may tell me: Well, follow the line, take a lot of instruments and record it. But all we know that things don't work this way. I can list up some changes for us: External noises are a big problem, sound effects can't be made with instruments, it can't sound like a recorded and clipped sound. Well I can imagine how they do this in large companies, with such big studios and etc. But to summarise, my question is: What's the best way for a one-man indie to do all its sound? Does he have to synthesize everything? Record and buy some crazy program for editing sounds?

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  • Leveraging NuGet as a central repository for PowerShell modules

    - by cibrax
    We have been working a lot lately with PowerShell as part of our star product at Tellago Studios, “Moesion”. One of the main features we provide in Moesion is the ability to execute PowerShell commands remotely in a given server using a web mobile interface (You can read more in my previous post about Moesion). One of the things we realized in all this time is that PowerShell lacks of a central repository where IT guys or we, the developers, can easily grab and reuse commands.  All the commands or modules are basically spread across multiple places or websites, like personal blogs, TechNet or CodePlex projects to name a few making the search of them very hard. You are usually limited to use your favorite search engine and copy what you find. In addition, there is not an easy way to reuse, extend or version these commands, which also limits any contribution that you could make to the community.  My friend Jose wrote a great post the other day about the importance of reusing PowerShell modules, and what is the mechanism to reuse them. Jose, however, based his post in a custom implementation using a GIT repository for storing the modules. We have NuGet in the .NET platform for sharing and reusing existing libraries or code, so why can’t just leverage it for reusing PowerShell modules as well ?. Some teams in Microsoft are using NuGet for distributing libraries and binaries so it would be a great thing for all of us if they also distribute the scripting interfaces in PowerShell using NuGet. This applies to the .NET OS community as well. In fact, it looks like Andrew Nurse had the same idea and implemented a project for this in BitBucket, PsGet.

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  • Need Directions to become a programmer [closed]

    - by Omin
    Before youguys go on about how there are many types of programmers, please read through the post. Long term goal: Develop my own software (company) Short term goal: Get a job that involves coding/programming Current status: Support Analyst (at a software company but does not involve any programming) with 40k salary, 3rd year computer engineering student I had everything figured out. I'm going to develop a 2D scrolling game for iphone or android, publish the app, sell a bunch, and then apply at a studios as a software developer. And then something hit me. I think I need to get a job that involes programming to learn as much as I can in the shortest time possible. So I got a phone interview at a fast growing start up software company, passed that no problem, but then had to take an online technical assessment. That failed miserably. I thought that if I could just present myself, show that I am hard working, positive attitude, eager to make self improvements, type of a guy, I could get the job. I was wrong. And now, I am lost. Im thinking of staying with my job until I find a new one as a programmer. I will be working, self studying, and trying to make this happen without finishing university. I forgot to mention that the online technical assessment was based on data structures/algorithms, OO design, runtime complexity. I was hoping that I could get some guidence. Should I be focusing on app development or study computer science fundamentals? I have a list of books I can be going through: Learning C# O'Reilly (I got interested in C# because of Unity3D and Mono), C# 5.0 in a Nutshell, Head First Design Patterns, Code Complete, Introduction to Algorithms, Programming Interviews Exposed, Cracking the Coding Interview, The Google Resume.

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  • NerdDinner routing

    - by Joe
    I watched Scot hanselmann's presentation at mix '10. When he presented the tiny urls for Nerddinner he said it was a 2 part process. a) modify global.asax.cs with a new route b)some sort of isapi rewrite. When I implemented this in my asp.net mvc 2 site I only did part a. and it works. why then did he do part b?? what is the advantages of doing that???

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  • Fastest Strategy for Drawing Flash Particles

    - by user146543
    I am wondering what the fastest approach might be for using Flash/AS3 to render a 2D point plot (sonar lofargram) ; basically screens full of tiny 2D dots using Flash as fast as possible. Any suggestions on where to start? Is Flash capable of displaying 10's of thousands of 2D points (or more) with an acceptable fps?

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  • Choosing a non microsoft language for web development?

    - by Luke Lowrey
    I am resonably experienced with asp.net and would like to learn a new language with a focus on web development. Licensing and hosting costs are why I would like to use something not reliant on microsoft so something based on open source technologies is a plus. I have had a tiny bit of experience with php and did not like it but I guess I could be convinced otherwise. Basically I'd like to know peoples opinion on the the best language for future web development with regards to longivity, resources, frameworks, hosting etc.

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  • Casting functions -- Is it a code smell?

    - by Earlz
    I recently began to start using functions to make casting easier on my fingers for one instance I had something like this ((Dictionary<string,string>)value).Add(foo); and converted it to a tiny little helper function so I can do this ToDictionary(value).Add(foo); Is this a code smell? (also I've marked this language agnostic even though my example is C#)

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  • Where is the smallest PHP Forum?

    - by Xeoncross
    I know there are minimalist forums out there like punBB - but has anyone ever run into a super tiny forum/discussion system that was barely more than posting comments? Are there any microscopic forums hidden on google code or github? I found a PHP version of ruby's Beast written in CodeIgniter - but it was still pretty large.

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  • Floating point vs integer calculations on modern hardware

    - by maxpenguin
    I am doing some performance critical work in C++, and we are currently using integer calculations for problems that are inherently floating point because "its faster". This causes a whole lot of annoying problems and adds a lot of annoying code. Now, I remember reading about how floating point calculations were so slow approximately circa the 386 days, where I believe (IIRC) that there was an optional co-proccessor. But surely nowadays with exponentially more complex and powerful CPUs it makes no difference in "speed" if doing floating point or integer calculation? Especially since the actual calculation time is tiny compared to something like causing a pipeline stall or fetching something from main memory? I know the correct answer is to benchmark on the target hardware, what would be a good way to test this? I wrote two tiny C++ programs and compared their run time with "time" on Linux, but the actual run time is too variable (doesn't help I am running on a virtual server). Short of spending my entire day running hundreds of benchmarks, making graphs etc. is there something I can do to get a reasonable test of the relative speed? Any ideas or thoughts? Am I completely wrong? The programs I used as follows, they are not identical by any means: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { int accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += rand( ) % 365; } std::cout << accum << std::endl; return 0; } Program 2: #include <iostream> #include <cmath> #include <cstdlib> #include <time.h> int main( int argc, char** argv ) { float accum = 0; srand( time( NULL ) ); for( unsigned int i = 0; i < 100000000; ++i ) { accum += (float)( rand( ) % 365 ); } std::cout << accum << std::endl; return 0; } Thanks in advance!

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  • column resize issue in gridpanel

    - by xrx215
    I have a defect assigned to me which states that columns are difficult to resize on a grid. this appears to be true, the mouseover which triggers the col-resize cursor display is quite tiny. Is there a way to increase the "hot area" between colums in order to make the colum resize function more user friendly ?

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  • Fortran bus error on mac

    - by SteveJ
    The following Fortran code is giving me a bus error on my Mac but no errors when I run it on my Linux machine: PROGRAM TINY WRITE(UNIT=*, FMT=*) 'Hello, world!' END My understanding is that a bus error occurs when the program attempts to access impossible memory but I do not understand where such an attempt has been made in this program. My MacBook has GCC 4.4.0 and my Linux machine has GCC 4.3.2. Any ideas as to why this error occurs?

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  • Lua on Android: Comment character

    - by markus_b
    I have a tiny LUA script which is supposed to disable call forwarding: require 'android' android.dialNumber('*21#') The problem is that the script only dials '*21' and omits the '#' character. Playing around It looks to me like the # character is treated as comment character as everything after it is ignored. I've tried singel and double quotes, escaping, \023, but nothing works. How can I dial '*21#' on android with LUA ?

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  • target="_top" emulation using JavaScript

    - by abovesun
    Suppose we have frameset of with 2 frames, one frame is kind a tiny horizontal header and second is kind of "content" frame with 3rd-party html page inside. When user clicks on some link inside "content" frame, the whole page (frameset) should be reloaded with this link, the same behavior if "content" frame has "target=_top" attribute. How to do this using JS?

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  • Displaying Video4Linux frames with LessTif

    - by Dan
    Hi everyone, I have a simple test application (in C) that grabs mmaped frames from my v4l device. And now, I'd like to display these frames within a tiny LessTif application (like gnome cheese, but only displaying the frames - nothing else). Do you have an idea how to implement such a LessTif program? Thanks, Dan

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  • How to create dynamic menulets in OSX

    - by taw
    I want to put a dynamically generated icon (not static image) + possibly a tiny bit of text in OSX menu bar. If possible I'd prefer to do it from Ruby or some other convenient scripting language, but I'll deal with Objective C if that's the only way. How do I do that?

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  • Approach for authentication and storing user details.

    - by cappuccino
    Hey folks, I am using the Zend Framework but my question is broadly about sessions / databases / auth (PHP MySQL). Currently this is my approach to authentication: 1) User signs in, the details are checked in database. - Standard stuff really. 2) If the details are correct only the user's unique ID is stored in the session and a security token (user unique ID + IP + Browser info + salt). The session in written to the filesystem. I've been reading around and many are saying that storing stuff in sessions is not a good idea, and that you should really only write a unique ID which refers back to the user's details and a security token to prevent session hijacking. So this is the approach i've taken, i use to write the user's details in session, but i've moved that out. Wanted to know your opinions on this. I'm keeping sessions in the filesystem since i don't run on multiple servers, and since i'm only writting a tiny tiny bit of data to sessions, i thought that performance would be greater keeping sessions in the filesystem to reduce load on the database. Once the session is written on authentication, it really is only read-only from then on. 3) The rest of the user's details (like subscription details, permissions, account info etc) are cached in the filesystem (this can always be easily moved to memory if i wanted even more performance). So rather than keeping the user's details in session, the user's details are cached in the file system. I'm using Zend_Cache and the unique cache id is something like md5(/cache/auth/2892), the number is the unique id of the user. I guess the benefit of this method is that once the user is logged in, there is essentially not database queries being run to get the user's details. Just wonder if this approach is better than keeping the whole lot in session... 4) As the user moves throughout the site the only thing that is checked is the ID in the session and the security token. So, overall the first question is 1) is the filesystem more efficient than a database for this purpose 2) have i taken enough security precautions 3) is separating user detail's from the session into a cached file a pointless task? Thanks.

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  • Pin fogbugz tab in visual studio

    - by boris callens
    The fogbugz plugin for visual studio opens up a tab right next to your regular code tabs with in it the fogbugz window. Tiny bit lame if you ask me, but I can accept that. Is there a way however to make that tab pinned? So I cannot accidently close it and it will stay the first tab at all times?

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