Search Results

Search found 14326 results on 574 pages for 'design by contract'.

Page 210/574 | < Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >

  • Given a trace of packets, how would you group them into flows?

    - by zxcvbnm
    I've tried it these ways so far: 1) Make a hash with the source IP/port and destination IP/port as keys. Each position in the hash is a list of packets. The hash is then saved in a file, with each flow separated by some special characters/line. Problem: Not enough memory for large traces. 2) Make a hash with the same key as above, but only keep in memory the file handles. Each packet is then put into the hash[key] that points to the right file. Problems: Too many flows/files (~200k) and it might run out of memory as well. 3) Hash the source IP/port and destination IP/port, then put the info inside a file. The difference between 2 and 3 is that here the files are opened and closed for each operation, so I don't have to worry about running out of memory because I opened too many at the same time. Problems: WAY too slow, same number of files as 2 so also impractical. 4) Make a hash of the source IP/port pairs and then iterate over the whole trace for each flow. Take the packets that are part of that flow and place them into the output file. Problem: Suppose I have a 60 MB trace that has 200k flows. This way, I would process, say, a 60 MB file 200k times. Maybe removing the packets as I iterate would make it not so painful, but so far I'm not sure this would be a good solution. 5) Split them by IP source/destination and then create a single file for each one, separating the flows by special characters. Still too many files (+50k). Right now I'm using Ruby to do it, which might've been a bad idea, I guess. Currently I've filtered the traces with tshark so that they only have relevant info, so I can't really make them any smaller. I thought about loading everything in memory as described in 1) using C#/Java/C++, but I was wondering if there wouldn't be a better approach here, especially since I might also run out of memory later on even with a more efficient language if I have to use larger traces. In summary, the problem I'm facing is that I either have too many files or that I run out of memory. I've also tried searching for some tool to filter the info, but I don't think there is one. The ones I've found only return some statistics and wouldn't scan for every flow as I need.

    Read the article

  • How to map to tables in database PHPMyAdmin

    - by thegrede
    I'm working now on a project which a user can save their own coupon codes on the websites, so I want to know what is the best to do that, Lets say, I have 1 table with the users, like this, userId | firstName | lastName | codeId and then I have a table of the coupon codes, like this, codeId | codeNumber So what I can do is to connect the codeId to userId so when someone saves the coupons goes the codeId from the coupon table into the codeId of the users table, But now what if when a user have multiple coupons what do I do it should be connected to the user? I have 2 options what to do, Option 1, Saving the codeId from coupons table into the codeId of users table like 1,2,3,4,5, Option 2 To make a new row into the coupons table and to connect the user to the code with adding another field in the coupon table userId and putting into it the user which has added the coupon his userId of the users table, So what of the two options is better to do? Thanks you guys.

    Read the article

  • SQL efficiency argument, add a column or solvable by query?

    - by theTurk
    I am a recent college graduate and a new hire for software development. Things have been a little slow lately so I was given a db task. My db skills are limited to pet projects with Rails and Django. So, I was a little surprised with my latest task. I have been asked by my manager to subclass Person with a 'Parent' table and add a reference to their custodian in the Person table. This is to facilitate going from Parent to Form when the custodian, not the Parent, is the FormContact. Here is a simplified, mock structure of a sql-db I am working with. I would have drawn the relationship tables if I had access to Visio. We have a table 'Person' and we have a table 'Form'. There is a table, 'FormContact', that relates a Person to a Form, not all Persons are related to a Form. There is a relationship table for Person to Person relationships (Employer, Parent, etc.) I've asked, "Why this couldn't be handled by a query?" Response, Inefficient. (Really!?!) So, I ask, "Why not have a reference to the Form? That would be more efficient since you wouldn't be querying the FormContacts table with the reference from child/custodian." Response, this would essentially make the Parent is a FormContact. (Fair enough.) I went ahead an wrote a query to get from non-FormContact Parent to Form, and tested on the production server. The response time was instantaneous. *SOME_VALUE* is the Parent's fk ID. SELECT FormID FROM FormContact WHERE FormContact.ContactID IN (SELECT SourceContactID FROM ContactRelationship WHERE (ContactRelationship.RelatedContactID = *SOME_VALUE*) AND (ContactRelationship.Relationship = 'Parent')); If I am right, "This is an unnecessary change." What should I do, defend my position or should I concede to the managers request? If I am wrong. What is my error? Is there a better solution than the manager's?

    Read the article

  • ASP.NET sets of technologies/components

    - by Maxim Gueivandov
    Just a question of pure curiosity. It happens that development teams tend to stick to the same technological set(s) for some time, for various reasons (obviously, the lack of time, money, necessity and/or willingless to adopt new technologies). So, what are your usual sets of technologies/components to build an ASP.NET application (e.g., WebForms / MVC, Automapper, NInject, NHibernate / LinqToSql, JQuery / ASP.NET Ajax, ...) or architectural frameworks (Arch#, Catharsis, ...) and in which context do you use them (site size, speed/availability requirements, etc.)?

    Read the article

  • How should i organize authority code?

    - by acidzombie24
    I have users that fall into the following Not logged in Not Verified Verified Moderator Admin All code that only admin and moderators can access (like banning) is in ModeratorUser which inherits from verified which inherits from BaseUser. Some pages are accessible to all users such as public profiles. If a user is logged in he can leave a comment. To check this i use if (IsVerifiedUser). Now here is the problem. To avoid problems if a user is banned he is not recognized as a verified user. However in the rare case i need to know if he is verified i can use usertype & Verified. Should i not be doing this? I have a bunch of code in my VerifiedUser class and find i am moving tons of it to BaseUser. Is this something i help because a not logged in user can access the page? Should i handle the ban user in a different way and allow IsVerifiedUser to be true even if the user is banned?

    Read the article

  • Table with a lot of attributes

    - by Robert
    Hi, I'm planing to build some database project. One of the tables have a lot of attributes. My question is: What is better, to divide the the class into 2 separate tables or put all of them into one table. below is an example create table User { id, name, surname,... show_name, show_photos, ...) or create table User { id, name, surname,... ) create table UserPrivacy {usr_id, show_name, show_photos, ...) The performance i suppose is similar due to i can use index.

    Read the article

  • c# - pull records from database without timeout

    - by BhejaFry
    Hi folks, i have a sql query with multiple joins & it pulls data from a database for processing. This is supposed to be running on some scheduled basis. So day 1, it might pull 500, day 2 say 400. Now, if the service is stopped for some reason & the data not processed, then on day3 there could be as much as 1000 records to process. This is causing timeout on the sql query. How best to handle this situation without causing timeout & gradually reducing workload to process? TIA

    Read the article

  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

    Read the article

  • Using Doctrine to abstract CRUD operations

    - by TomWilsonFL
    This has bothered me for quite a while, but now it is necessity that I find the answer. We are working on quite a large project using CodeIgniter plus Doctrine. Our application has a front end and also an admin area for the company to check/change/delete data. When we designed the front end, we simply consumed most of the Doctrine code right in the controller: //In semi-pseudocode function register() { $data = get_post_data(); if (count($data) && isValid($data)) { $U = new User(); $U->fromArray($data); $U->save(); $C = new Customer(); $C->fromArray($data); $C->user_id = $U->id; $C->save(); redirect_to_next_step(); } } Obviously when we went to do the admin views code duplication began and considering we were in a "get it DONE" mode so it now stinks with code bloat. I have moved a lot of functionality (business logic) into the model using model methods, but the basic CRUD does not fit there. I was going to attempt to place the CRUD into static methods, i.e. Customer::save($array) [would perform both insert and update depending on if prikey is present in array], Customer::delete($id), Customer::getObj($id = false) [if false, get all data]. This is going to become painful though for 32 model objects (and growing). Also, at times models need to interact (as the interaction above between user data and customer data), which can't be done in a static method without breaking encapsulation. I envision adding another layer to this (exposing web services), so knowing there are going to be 3 "controllers" at some point I need to encapsulate this CRUD somewhere (obviously), but are static methods the way to go, or is there another road? Your input is much appreciated.

    Read the article

  • correct approach to store in database

    - by John
    I'm developing an online website (using Django and Mysql). I have a Tests table and User table. I have 50 tests within the table and each user completes them at their own pace. How do I store the status of the tests in my DB? One idea that came to my mind is to create an additional column in User table. That column containing testid's separated by comma or any other delimiter. userid | username | testscompleted 1 john 1, 5, 34 2 tom 1, 10, 23, 25 Another idea was to create a seperate table to store userid and testid. So, I'll have only 2 columns but thousands of rows (no of tests * no of users) and they will always continue to increase. userid | testid 1 1 1 5 2 1 1 34 2 10

    Read the article

  • Is MVVM killing silverlight development?

    - by DeanMc
    This is a question I have had rattling around in my head for some time. I had a chat with a guy the other night who told me he would not be using the navigational framework because he could not figure out how it works with MVVM. As much as I tried to explain that patterns should be taken with a pinch of salt he would not listen. My point is this, patterns are great when they solve some problem. Sometimes only part of the pattern solves a particular problem while the other parts of it cause different problems. The goal of any developer is to build a solid application using a combination of patterns know how and foresight. I feel MVVM is becoming the one pattern to rule them all. As it is not directly supported by .Net some fancy business is needed to make it work. I feel that people are missing the point of the pattern, which is loosely coupled, testable code and instead jumping through hoops and missing out on great experiences trying to follow MVVM to the letter. MVVM is great but I wish it came with a warning or disclaimer for newbies as my fear is people will shy away from silverlight development for fear of being smacked with the mvvm stick. EDIT: Can I just add as an edit, I use and agree with MVVM as a pattern I know when it is and isn't feasible in my projects. My issue is with the encompassing nature it is taking, as if it HAS to be used as part of development. It is being used as an integral feature and not a pattern, which it is.

    Read the article

  • Designing a general database interface in PHP

    - by lamas
    I'm creating a small framework for my web projects in PHP so I don't have to do the basic work over and over again for every new website. It is not my goal to create a second CakePHP or Codeigniter and I'm also not planning to build my websites with any of the available frameworks as I prefer to use things I've created myself in general. I have no problems in designing that framework when it comes to parts like the core structure, request handling, and so on but I'm getting stuck with designing the database interface for my modules. I've already thought about using the MVC pattern but thought that it would be a bit of a overkill. So the exact problem I'm facing is how my frameworks modules (viewCustomers could be a module, for example) should interact with the database. Is it a good idea to write SQL directly in PHP (mysql_query( 'SELECT firstname, lastname(.....))? How could I abstract a query like SELECT firstname, lastname FROM customers WHERE id=X Would MySQL helper functions like $this->db->get( array('firstname', 'lastname'), array('id'=>X) ) be a good idea? I suppose not because they actually make everything more complicated by requiring arrays to be created and passed. Is the Model pattern from MVC my only real option?

    Read the article

  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

    Read the article

  • Many-To-Many dimensional model

    - by Mevdiven
    Folks, I have a dimension table called DIM_FILE which holds information of the files we received from customers. Each file has detail records which constitutes my FACT table, CUST_DETAIL. In the main process, file is gone through several stages and each stage tags a status to it. Long in a short, I have many-to-many relationship. Any ideas around star schema dimensional modeling. A customer record only belong to a single file and a file can have multiple statuses. FACT ---- CustID FileID AmountDue DIM_FILE -------- FileID FileName DateReceived FILE_STATUS ----------- FileID StatusDateTime StatusCode

    Read the article

  • Android ignoring my setWidth() and setHeight()

    - by popoffka
    So, why does this code: package org.popoffka.apicross; import android.app.Activity; import android.os.Bundle; import android.widget.Button; public class Game extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button testButton = new Button(this); testButton.setBackgroundResource(R.drawable.cell); testButton.setWidth(20); testButton.setHeight(20); setContentView(testButton); } } ...produce this thing: http://i42.tinypic.com/2hgdzme.png even though there's a setWidth(20) and setHeight(20) in the code? (R.drawable.cell is actually a 20x20 PNG image containing a white cell with a silver border)

    Read the article

  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

    Read the article

  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

    Read the article

  • What's the standard way to organize the contents of Java packages -- specifically the location of in

    - by RenderIn
    I suppose this could go for many OO languages. I'm building my domain objects and am not sure where the best place is for the interfaces & abstract classes. If I have a pets package with various implementations of the APet abstract class: should it live side-by-side with them or in the parent package? How about interfaces? It seems like they almost have to live above the implementations in the parent package, since there could potentially be other subpackages which implement it, while there seems to be a stronger correlation between one abstract class and a subpackage. e.g. com.foo com.foo.IConsumer (interface) com.foo.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer OR com.foo com.foo.IConsumer (interface) com.foo.pets.APet (abstract) com.foo.pets.Dog extends APet implements IConsumer or something else?

    Read the article

  • Class hierarchy problem (with generic's variance!)

    - by devoured elysium
    The problem: class StatesChain : IState, IHasStateList { private TasksChain tasks = new TasksChain(); ... public IList<IState> States { get { return _taskChain.Tasks; } } IList<ITask> IHasTasksCollection.Tasks { get { return _taskChain.Tasks; } <-- ERROR! You can't do this in C#! I want to return an IList<ITask> from an IList<IStates>. } } Assuming the IList returned will be read-only, I know that what I'm trying to achieve is safe (or is it not?). Is there any way I can accomplish what I'm trying? I wouldn't want to try to implement myself the TasksChain algorithm (again!), as it would be error prone and would lead to code duplication. Maybe I could just define an abstract Chain and then implement both TasksChain and StatesChain from there? Or maybe implementing a Chain<T> class? How would you approach this situation? The Details: I have defined an ITask interface: public interface ITask { bool Run(); ITask FailureTask { get; } } and a IState interface that inherits from ITask: public interface IState : ITask { IState FailureState { get; } } I have also defined an IHasTasksList interface: interface IHasTasksList { List<Tasks> Tasks { get; } } and an IHasStatesList: interface IHasTasksList { List<Tasks> States { get; } } Now, I have defined a TasksChain, that is a class that has some code logic that will manipulate a chain of tasks (beware that TasksChain is itself a kind of ITask!): class TasksChain : ITask, IHasTasksList { IList<ITask> tasks = new List<ITask>(); ... public List<ITask> Tasks { get { return _tasks; } } ... } I am implementing a State the following way: public class State : IState { private readonly TaskChain _taskChain = new TaskChain(); public State(Precondition precondition, Execution execution) { _taskChain.Tasks.Add(precondition); _taskChain.Tasks.Add(execution); } public bool Run() { return _taskChain.Run(); } public IState FailureState { get { return (IState)_taskChain.Tasks[0].FailureTask; } } ITask ITask.FailureTask { get { return FailureState; } } } which, as you can see, makes use of explicit interface implementations to "hide" FailureTask and instead show FailureState property. The problem comes from the fact that I also want to define a StatesChain, that inherits both from IState and IHasStateList (and that also imples ITask and IHasTaskList, implemented as explicit interfaces) and I want it to also hide IHasTaskList's Tasks and only show IHasStateList's States. (What is contained in "The problem" section should really be after this, but I thought puting it first would be way more reader friendly). (pff..long text) Thanks!

    Read the article

  • Avoid loading unnecessary data from db into objects (web pages)

    - by GmGr
    Really newbie question coming up. Is there a standard (or good) way to deal with not needing all of the information that a database table contains loaded into every associated object. I'm thinking in the context of web pages where you're only going to use the objects to build a single page rather than an application with longer lived objects. For example, lets say you have an Article table containing id, title, author, date, summary and fullContents fields. You don't need the fullContents to be loaded into the associated objects if you're just showing a page containing a list of articles with their summaries. On the other hand if you're displaying a specific article you might want every field loaded for that one article and maybe just the titles for the other articles (e.g. for display in a recent articles sidebar). Some techniques I can think of: Don't worry about it, just load everything from the database every time. Have several different, possibly inherited, classes for each table and create the appropriate one for the situation (e.g. SummaryArticle, FullArticle). Use one class but set unused properties to null at creation if that field is not needed and be careful. Give the objects access to the database so they can load some fields on demand. Something else? All of the above seem to have fairly major disadvantages. I'm fairly new to programming, very new to OOP and totally new to databases so I might be completely missing the obvious answer here. :)

    Read the article

< Previous Page | 206 207 208 209 210 211 212 213 214 215 216 217  | Next Page >