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  • Important Security Issue: Is it possible to put binary image data into html markup code and then get

    - by Joern Akkermann
    Hi, it's an important security issue and I'm sure this should be possible. A simple example: You run a community portal. Users are registered and upload their pictures. Your application gives security rules wenever a picture is allowed to be displayed. For example users must be friends on each sides by the system, in order that you can view someone elses uploaded pictures. Here comes the problem: it is possible that someone crawls the image directories of your server. But you want to protect your users from such attacks. If it's possible to put the binary data of an image directly into the html markup, you can restrict the user access of your image dirs the user and group your web application runs of and pass the image data to your apache user and group directly in the html. The only possible weakness then is the password of the user that your web app runs as. Is there already a possibility? Yours, Joern.

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  • how to mouse click on an image on a running IE instance programmatically from windows form app

    - by mike_jik
    I want to create a windows app that does the following. When a button is clicked, Find a running instance of IE (which I was able to get a handle using FindWindow api (user32.dll)) Send message to windows OS to mouse click on the image in IE. I already know that there is an image on the page. -- this is where I need help!! thanks. How do I get a image object in html from windows app when I have a handle? I've tried user32.dll (mouse_event(long dwFlags, long dx, long dy, long cButtons, long dwExtraInfo)) but I can't find correct x and y for the image in the page.

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  • Changing <img src="XXX" />, js event when new image has finished loading?

    - by carillonator
    I have a photo gallery web page where a single <img src="XXX" /> element's src is changed (on a click) with javascript to show the next image—a poor man's ajax I guess. Works great on faster connections when the new image appears almost immediately. Even if it takes a few seconds to load, every browser I've tested it on keeps the old image in place until the new one is completely loaded. It's a little confusing waiting those few seconds on a slow connection, though, and I'm wondering if there's some javascript event that fires when the new image is done loading, allowing me to put a little working... animated gif or something up in the meantime. I know I could use AJAX for real (I'm using jQuery already), but this is such a nice and simple solution. Besides this lag, is there any other reason I should stay away from this approach to changing images? thanks.

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  • What's the best Mac custom disk image creation app?

    - by Lawrence Johnston
    I'm looking for a custom disk image creation app that I can integrate into the build process for my app (which means I need to be able to run it from the command line if possible). My desired features are that it will size the image for me, let me set the location of my icons when the image is opened, set a custom background/icon, etc. Free would be nice but if there's something that does exactly what I need I'll pay for it.

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  • What should be the image resolution for Nexus One or Droid?

    - by sunil
    Hi, As Android supports multiple devices from different manufacturers there are different screen resolutions supported. The table that is available at http://developer.android.com/intl/fr/guide/practices/screens_support.... is not very clear to me. It shows WVGA and FWVGA in MDPI for Large Screens and HDPI for Normal screens. So, if the image is kept in drawable-mdpi and its resolution is 320 * 480 then which image will be taken by Large Screens device of MDPI. Moreover, there are two screen resolutions for HDPI i.e. 480 * 800 and 480 * 854. So, with what screen resolution the image should be built. I want to place the background image which looks distorted in WVGA emulator since its resolution is 320 * 480. I have read about nine patchable images but I think they are better for button images and edittext images so that they can stretch according to the data in it. Can someone please guide me in this? Regards Sunil

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  • UIScrollView: Is 806k Image too much too handle? (Crash, out of memory)?

    - by Jordan
    I'm loading a 2400x1845 png image into a scroll view. The program crashes out of memory, is there a better way to handle this? mapScrollView is an UIScrollView in IB, along with a couple of UIButtons. -(void)loadMapWithName:(NSString *)mapName { NSString* bundlePath = [[NSBundle mainBundle] bundlePath]; UIImage *image = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:@"%@/path/%@", bundlePath, [maps objectForKey:mapName]]]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; CGSize imgSize = image.size; mapScrollView.contentSize = imgSize; [mapScrollView addSubview:imageView]; [imageView release]; [self.view addSubview:mapScrollView]; }

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  • Why does UMN-Mapserver shows an ERDAS Image-File (.img) as white shape?

    - by Mnementh
    I want to render an ERDAS-Image-file (suffix .img) with the UMN-Mapserver. The data is rendered on the right position and with the correct shape, but all data is white instead of an raster-image. The Image contains many layers. My mapfile looks like this: MAP NAME "Test" WEB METADATA "wms_title" "test" "WMS_SRS" "epsg:31466 epsg:31467 epsg:31468 epsg:31469 epsg:4326 epsg:25832 epsg:3035" END LOG "test.log" IMAGEPATH "." END SHAPEPATH "." PROJECTION "init=epsg:32632" END LAYER NAME "testlayer" TYPE RASTER DATA "test.img" STATUS ON OFFSITE 0 0 0 END OUTPUTFORMAT NAME png DRIVER "GD/PNG" MIMETYPE "image/png" IMAGEMODE RGBA END END

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  • How to determine pixel color of System.Windows.Controls.Image?

    - by csciguy
    I have an Image from (System.Windows.Controls.Image). This image is positioned on a main canvas. I want to determine the alpha channel value of the mouse cursor when I click on any portion of this image. When doing something like the following, I'm getting an exception. {"Value does not fall within the expected range."} System.Exception {System.ArgumentException} Code: try{ CroppedBitmap cb = new CroppedBitmap(ac.displayImage.Source as BitmapSource, new Int32Rect((int)mousePoint.X, (int)mousePoint.Y, 1, 1)); byte[] pixels = new byte[4]; cb.CopyPixels(pixels, 4, 0); } catch (Exception ex) { System.Diagnostics.Debug.WriteLine(ex.Message); } The mousePoint.X, and mousePoint.Y are obtained when the user clicks on the main window. Is there a better way to do this?

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  • Looking for a lean WYSIWYG inline editor for CMS projects that includes an image upload feature?

    - by Roeland
    Hey guys, I am looking to find a lean WYSIWYG inline editor. The main required feature is image uploading. A simple way to upload an image to the server and use it in the content being editted. I have come across a whole bunch of editors but nothing I liked so far. I am looking for something open source and free. So far I have checked out TinyMCE which is free.. untill you need image uploading capabilities. Ckeditor looks great.. uses jquery.. but requires you to have your own server side script to upload images. They barely give any documentation on how to do this. There were a few others, but the bottom line was that I cant find anything that is simple with out of the box image uploading capabilities. Thanks for any advice you may give!

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  • how can i convert a video into image files using ffmpeg in c#?

    - by moon
    string inputpath = strFileNamePath; string outputpath = "C:\\Image\\"; //for (int iIndex = 0; iIndex < 1000; iIndex++) //{ //string fileargs = "-i" + " " + inputpath + " -ab 56 -ar 44100 -b 200 -r 15 -s 320x240 -f flv " + outputpath + "SRT.flv"; string fileargs = "-i" + " " + inputpath + " " + outputpath + "image.jpg"; System.Diagnostics.Process p = new System.Diagnostics.Process(); p.StartInfo.FileName = "C:\\Documents and Settings\\Badr\\My Documents\\Visual Studio 2008\\Projects\\Video2image2video.\\ffmpeg\\ffmpeg.exe"; p.StartInfo.Arguments = fileargs; p.StartInfo.UseShellExecute = false; p.StartInfo.CreateNoWindow = true; p.StartInfo.RedirectStandardOutput = true; p.Start(); i have this code this creates only 1 image of video i apply a loop but i repeatedly generates the initial image how can i get images of all the video thanx in advance

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  • Weird Behavior with Jquery image slideshow... Help!

    - by Thomas
    I built a jquery slideshow based on the tutorial found here: http://www.queness.com/post/152/simple-jquery-image-slide-show-with-semi-transparent-caption It seems to be working perfectly fine, except that it behaves strangley right at the beginning when it displays the first image. The first image appears like normal and then flashes, fades to white and disappears completely. After that, the first slide reappears and behaves normally, transitioning to the next image. The slideshow in question is center page on the right: http://www.loftist.com/ I am not a JS developer, so I am not sure how to troubleshoot this problem. Any help would be greatly appreciated, thanks!

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  • How can I display image and text within one AS3 datagrid?

    - by Thomas
    The following page shows how to load external images in AS3 DataGrid: http://www.adobe.com/devnet/flash/quickstart/datagrid_pt3/ (image and text are displayed in two columns) But I wonder how the image and text can be loaded together within the same DataGrid. Within one column: Image followed by the text. I cannot get it work so I'd be grateful for any help with examples. Thanks

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  • How would one rotate an image around itself using Canvas?

    - by Wolfr
    I'm having trouble roating an image around itself using Canvas. Since you can't rotate an image you have to rotate the canvas: if I rotate the canvas by a degree the origin around which I want to rotate changes. I don't get how to track this change. This is my current code: http://pastie.org/669023 And a demo is at http://preview.netlashproject.be/cog/ If you want to give things a shot the zipped up code and image is at http://preview.netlashproject.be/cog/cog.zip

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  • Programmatically Download Image to Desktop from Remote App with Ruby?

    - by viatropos
    I was thinking about making a little crop/resize batch processor online, and wanted to know if there was a way for me to do the following: upload image and specify dimensions click "process" and app resizes image image downloads automatically to wherever it was I uploaded it (say from my desktop), but with a new name (based on the time for example). This would make it so I could host a free image processor that never stored any data other than tempfiles. Is that possible? Something like Rails' send_file method, but I'm using Sinatra and am looking for something in pure ruby.

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  • Python Tkinter comparing PhotoImage objects

    - by Kyle Schmidt
    In a simple LightsOut game, when I click on a light I need to toggle the image on a button. I'm doing this with Tkinter, so I thought I'd just check and see what image is currently on the button (either 'on.gif' or 'off.gif') and set it to the other one, like this: def click(self,x,y): if self.buttons[x][y].image == self.on: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on This ends up always being True - I can turn a lgiht off, but never turn it back on. Did some research, realized that I should probably be using cmp: def click(self,x,y): if cmp(self.buttons[x][y].image,self.on) == 0: self.buttons[x][y].config(image=self.off) self.buttons[x][y].image == self.off else: self.buttons[x][y].config(image=self.on) self.buttons[x][y].image == self.on But that gave me the exact same result. Both self.on and self.off are PhotoImage objects. Aside from keeping a separate set of lists which tracks what type of light is in each position and redrawing them every click, is there a way to directly compare two PhotoImage objects like this?

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  • How can i show delete image in each row in a Data grid ?

    - by developer
    i want show a image onmouse over inside data grid to each row,so if i click on that image,some function should call(as per my requirement). how can i do this ? <mx:DataGrid width="320" height="624" verticalScrollPolicy="on" dataProvider="{blocked_Usernames}" editable="true"> <mx:columns> <mx:DataGridColumn headerText="Blocked User Name" dataField="blockedUsernames" editorDataField="value"/> <mx:DataGridColumn width="20" editable="false"> <mx:itemRenderer > <mx:Component > <mx:Image source="@Embed('assets/image/Close.png')" width="10" height="10" autoLoad="false"/> </mx:Component> </mx:itemRenderer> </mx:DataGridColumn> </mx:columns> </mx:DataGrid>

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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