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  • Updating an Entity through a Service

    - by GeorgeK
    I'm separating my software into three main layers (maybe tiers would be a better term): Presentation ('Views') Business logic ('Services' and 'Repositories') Data access ('Entities' (e.g. ActiveRecords)) What do I have now? In Presentation, I use read-only access to Entities, returned from Repositories or Services, to display data. $banks = $banksRegistryService->getBanksRepository()->getBanksByCity( $city ); $banksViewModel = new PaginatedList( $banks ); // some way to display banks; // example, not real code I find this approach quite efficient in terms of performance and code maintanability and still safe as long as all write operations (create, update, delete) are preformed through a Service: namespace Service\BankRegistry; use Service\AbstractDatabaseService; use Service\IBankRegistryService; use Model\BankRegistry\Bank; class Service extends AbstractDatabaseService implements IBankRegistryService { /** * Registers a new Bank * * @param string $name Bank's name * @param string $bik Bank's Identification Code * @param string $correspondent_account Bank's correspondent account * * @return Bank */ public function registerBank( $name, $bik, $correspondent_account ) { $bank = new Bank(); $bank -> setName( $name ) -> setBik( $bik ) -> setCorrespondentAccount( $correspondent_account ); if( null === $this->getBanksRepository()->getDefaultBank() ) $this->setDefaultBank( $bank ); $this->getEntityManager()->persist( $bank ); return $bank; } /** * Makes the $bank system's default bank * * @param Bank $bank * @return IBankRegistryService */ public function setDefaultBank( Bank $bank ) { $default_bank = $this->getBanksRepository()->getDefaultBank(); if( null !== $default_bank ) $default_bank->setDefault( false ); $bank->setDefault( true ); return $this; } } Where am I stuck? I'm struggling about how to update certain fields in Bank Entity. Bad solution #1: Making a series of setters in Service for each setter in Bank; - seems to be quite reduntant, increases Service interface complexity and proportionally decreases it's simplicity - something to avoid if you care about code maitainability. I try to follow KISS and DRY principles. Bad solution #2: Modifying Bank directly through it's native setters; - really bad. If you'll ever need to move modification into the Service, it will be pain. Business logic should remain in Business logic layer. Plus, there are plans on logging all of the actions and maybe even involve user permissions (perhaps, through decorators) in future, so all modifications should be made only through the Service. Possible good solution: Creating an updateBank( Bank $bank, $array_of_fields_to_update) method; - makes the interface as simple as possible, but there is a problem: one should not try to manually set isDefault flag on a Bank, this operation should be performed through setDefaultBank method. It gets even worse when you have relations that you don't want to be directly modified. Of course, you can just limit the fields that can be modified by this method, but how do you tell method's user what they can and cannot modify? Exceptions?

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  • Component-based Rendering

    - by Kikaimaru
    I have component Renderer, that Draws Texture2D (or sprite) According to component-based architecture i should have only method OnUpdate, and there should be my rendering code, something like spriteBatch.Draw(Texture, Vector2.Zero, Color.White) But first I need to do spriteBatch.Begin();. Where should i call it? And how can I make sure it's called before any Renderer components OnUpdate method? (i need to do more stuff then just Begin() i also need to set right rendertarget for camera etc.)

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  • PeopleSoft Grants & the Federal Agency Letter of Credit Draw Changes

    - by Mark Rosenberg
    For decades, most, if not all, US Federal agencies that sponsor research allowed grant recipients to request and receive payments using pooled accounts, commonly known as pooled letter of credit (LOC) draws. This enabled organizations, such as universities and hospitals, fast and efficient access to reimbursement of the expenditures they incurred conducting research across a portfolio of grants. To support this business practice, the PeopleSoft Grants solution has delivered an LOC Draw report to provide the total request amount along with all of the supporting invoice details for reconciliation and audit purposes. Now, in an attempt to provide greater transparency, eliminate fraud, strengthen accountability for grant-related financial transactions, and simplify grant award closeout, many US Federal sponsors are transitioning from the “pooling” letter of credit draw method to requesting on a “grant-by-grant” basis. The National Science Foundation, the second largest issuer of Federal awards, already transitioned to detailed grant draws in 2013. And, in response to the U.S. Department of Health and Human Services (HHS) directive to HHS-supported Agencies, the largest Federal awards sponsor, the National Institutes of Health (NIH), will fully transition to the new HHS subaccount draw method. This will require NIH award recipients to request payments based on actual expenses incurred on an award-by-award basis. NIH is expected to fully transition to this new draw method by the end of Federal fiscal year 2015.  (The NIH had planned to fully transition to this new method by the end of fiscal 2014; however, the impact to institutions was deemed to be significant enough that a reprieve was recently granted.) In light of these new Federal draw requirements, we have recently released these new features to aid our customers on both PeopleSoft Grants releases 9.1 and 9.2:1. Federal Award Identification Number on the Proposal and Award Profile 2. Letter of credit fields on contract lines to support award basis draws and comply with Federal close out mandates3. Process to produce both pro forma and final LOC Draw Reports in BI Publisher report format4. Subacccount ID field on the LOC Summary and a new BI Publisher version of the LOC Summary report 5. Added Subaccount Field and contract info to be displayed on the LOC summary page6. Ability to generate by a variety of dimensions pro forma and invoiced draw listings 7. Queries for generation and manipulation of data to upload into sponsor payment request systems and perform payment matching8. Contracts LOC Close Out query to quickly review final balances prior to initiating final draws and preparing Federal Financial Reports prior to close The PeopleSoft Development team actively monitors this and other major Federal changes and continues working closely with the Grants Product Advisory Group of the Higher Education User Group to ensure a clear understanding of what our customers need in order to transition to new approaches for doing business with the Federal government. For more information regarding the enhancements to the PeopleSoft Grants solution, existing customers can login to My Oracle Support and review the Enhancements to Letter of Credit Process (Doc ID 1912692.1) associated with resolution ID 904830. This enhanced LOC functionality is available in both PeopleSoft FSCM 9.1 Bundle #31 and PeopleSoft FSCM 9.2 Update Image 8.

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  • Is SOAP Http POST more complicated than I thought

    - by Pete Petersen
    I'm currently writing a bit of code to send some xml data to a web service via HTTP POST. I thought this would be really simple and have written the following example code (C#) Console.WriteLine("Press enter to send data..."); while (Console.ReadLine() != "q") { HttpWebRequest httpWReq = (HttpWebRequest)WebRequest.Create(@"http://localhost:8888/"); Foo fooItem = new Foo { Member1 = "05", Member2 = "74455604", Member3 = "15101051", Member4 = 1, Member5 = "fsf", Member6 = 6.52, }; ASCIIEncoding encoding = new ASCIIEncoding(); string postData = fooItem.ToXml(); byte[] data = encoding.GetBytes(postData); httpWReq.Method = "POST"; httpWReq.ContentType = "application/xml"; httpWReq.ContentLength = data.Length; using (Stream stream = httpWReq.GetRequestStream()) { stream.Write(data, 0, data.Length); } HttpWebResponse response = (HttpWebResponse)httpWReq.GetResponse(); string responseString = new StreamReader(response.GetResponseStream()).ReadToEnd(); Console.WriteLine("Received " + responseString); Console.WriteLine("Press enter to send data..."); } This is all I thought would be necessary, however I have now been given the details for the web service. This included some information which is unfarmiliar to me and I'm unsure whether I need to include it. The information I was sent was <url>http://sometext/soap/rpc</url> <namespace>http://sometext/a.services</namespace> <method>receiveInfo</method> <parm-id>xmldata</parm-id> (Input data) (Actual XML data as string) <parm-id>status</parm-id> (Output data) <userid>user</userid> <password>pass</password> <secure>false</secure> I guess this means I need to include a username and password somehow, but I'm not sure what the namespace or method fields are used for. Could anyone give me a hint? Sorry I've never used webservices before.

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  • Quaternion based rotation and pivot position

    - by Michael IV
    I can't figure out how to perform matrix rotation using Quaternion while taking into account pivot position in OpenGL.What I am currently getting is rotation of the object around some point in the space and not a local pivot which is what I want. Here is the code [Using Java] Quaternion rotation method: public void rotateTo3(float xr, float yr, float zr) { _rotation.x = xr; _rotation.y = yr; _rotation.z = zr; Quaternion xrotQ = Glm.angleAxis((xr), Vec3.X_AXIS); Quaternion yrotQ = Glm.angleAxis((yr), Vec3.Y_AXIS); Quaternion zrotQ = Glm.angleAxis((zr), Vec3.Z_AXIS); xrotQ = Glm.normalize(xrotQ); yrotQ = Glm.normalize(yrotQ); zrotQ = Glm.normalize(zrotQ); Quaternion acumQuat; acumQuat = Quaternion.mul(xrotQ, yrotQ); acumQuat = Quaternion.mul(acumQuat, zrotQ); Mat4 rotMat = Glm.matCast(acumQuat); _model = new Mat4(1); scaleTo(_scaleX, _scaleY, _scaleZ); _model = Glm.translate(_model, new Vec3(_pivot.x, _pivot.y, 0)); _model =rotMat.mul(_model);//_model.mul(rotMat); //rotMat.mul(_model); _model = Glm.translate(_model, new Vec3(-_pivot.x, -_pivot.y, 0)); translateTo(_x, _y, _z); notifyTranformChange(); } Model matrix scale method: public void scaleTo(float x, float y, float z) { _model.set(0, x); _model.set(5, y); _model.set(10, z); _scaleX = x; _scaleY = y; _scaleZ = z; notifyTranformChange(); } Translate method: public void translateTo(float x, float y, float z) { _x = x - _pivot.x; _y = y - _pivot.y; _z = z; _position.x = _x; _position.y = _y; _position.z = _z; _model.set(12, _x); _model.set(13, _y); _model.set(14, _z); notifyTranformChange(); } But this method in which I don't use Quaternion works fine: public void rotate(Vec3 axis, float angleDegr) { _rotation.add(axis.scale(angleDegr)); // change to GLM: Mat4 backTr = new Mat4(1.0f); backTr = Glm.translate(backTr, new Vec3(_pivot.x, _pivot.y, 0)); backTr = Glm.rotate(backTr, angleDegr, axis); backTr = Glm.translate(backTr, new Vec3(-_pivot.x, -_pivot.y, 0)); _model =_model.mul(backTr);///backTr.mul(_model); notifyTranformChange(); }

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  • Methods Of Preventing Spams In Blogs

    One of the most widely used form of spamdexing method in today';s market is comment spam. This method involves the use of random and irrelevant comments, commonly promoting a commercial service in blo... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • Making Those PanelBoxes Behave

    - by Duncan Mills
    I have a little problem to solve earlier this week - misbehaving <af:panelBox> components... What do I mean by that? Well here's the scenario, I have a page fragment containing a set of panelBoxes arranged vertically. As it happens, they are stamped out in a loop but that does not really matter. What I want to be able to do is to provide the user with a simple UI to close and open all of the panelBoxes in concert. This could also apply to showDetailHeader and similar items with a disclosed attrubute, but in this case it's good old panelBoxes.  Ok, so the basic solution to this should be self evident. I can set up a suitable scoped managed bean that the panelBoxes all refer to for their disclosed attribute state. Then the open all / close commandButtons in the UI can simply set the state of that bean for all the panelBoxes to pick up via EL on their disclosed attribute. Sound OK? Well that works basically without a hitch, but turns out that there is a slight problem and this is where the framework is attempting to be a little too helpful. The issue is that is the user manually discloses or hides a panelBox then that will override the value that the EL is setting. So for example. I start the page with all panelBoxes collapsed, all set by the EL state I'm storing on the session I manually disclose panelBox no 1. I press the Expand All button - all works as you would hope and all the panelBoxes are now disclosed, including of course panelBox 1 which I just expanded manually. Finally I press the Collapse All button and everything collapses except that first panelBox that I manually disclosed.  The problem is that the component remembers this manual disclosure and that overrides the value provided by the expression. If I change the viewId (navigate away and back) then the panelBox will start to behave again, until of course I touch it again! Now, the more astute amoungst you would think (as I did) Ah, sound like the MDS personalizaton stuff is getting in the way and the solution should simply be to set the dontPersist attribute to disclosed | ALL. Alas this does not fix the issue.  After a little noodling on the best way to approach this I came up with a solution that works well, although if you think of an alternative way do let me know. The principle is simple. In the disclosureListener for the panelBox I take a note of the clientID of the panelBox component that has been touched by the user along with the state. This all gets stored in a Map of Booleans in ViewScope which is keyed by clientID and stores the current disclosed state in the Boolean value.  The listener looks like this (it's held in a request scope backing bean for the page): public void handlePBDisclosureEvent(DisclosureEvent disclosureEvent) { String clientId = disclosureEvent.getComponent().getClientId(FacesContext.getCurrentInstance()); boolean state = disclosureEvent.isExpanded(); pbState.addTouchedPanelBox(clientId, state); } The pbState variable referenced here is a reference to the bean which will hold the state of the panelBoxes that lives in viewScope (recall that everything is re-set when the viewid is changed so keeping this in viewScope is just fine and cleans things up automatically). The addTouchedPanelBox() method looks like this: public void addTouchedPanelBox(String clientId, boolean state) { //create the cache if needed this is just a Map<String,Boolean> if (_touchedPanelBoxState == null) { _touchedPanelBoxState = new HashMap<String, Boolean>(); } // Simply put / replace _touchedPanelBoxState.put(clientId, state); } So that's the first part, we now have a record of every panelBox that the user has touched. So what do we do when the Collapse All or Expand All buttons are pressed? Here we do some JavaScript magic. Basically for each clientID that we have stored away, we issue a client side disclosure event from JavaScript - just as if the user had gone back and changed it manually. So here's the Collapse All button action: public String CloseAllAction() { submitDiscloseOverride(pbState.getTouchedClientIds(true), false); _uiManager.closeAllBoxes(); return null; }  The _uiManager.closeAllBoxes() method is just manipulating the master-state that all of the panelBoxes are bound to using EL. The interesting bit though is the line:  submitDiscloseOverride(pbState.getTouchedClientIds(true), false); To break that down, the first part is a call to that viewScoped state holder to ask for a list of clientIDs that need to be "tweaked": public String getTouchedClientIds(boolean targetState) { StringBuilder sb = new StringBuilder(); if (_touchedPanelBoxState != null && _touchedPanelBoxState.size() > 0) { for (Map.Entry<String, Boolean> entry : _touchedPanelBoxState.entrySet()) { if (entry.getValue() == targetState) { if (sb.length() > 0) { sb.append(','); } sb.append(entry.getKey()); } } } return sb.toString(); } You'll notice that this method only processes those panelBoxes that will be in the wrong state and returns those as a comma separated list. This is then processed by the submitDiscloseOverride() method: private void submitDiscloseOverride(String clientIdList, boolean targetDisclosureState) { if (clientIdList != null && clientIdList.length() > 0) { FacesContext fctx = FacesContext.getCurrentInstance(); StringBuilder script = new StringBuilder(); script.append("overrideDiscloseHandler('"); script.append(clientIdList); script.append("',"); script.append(targetDisclosureState); script.append(");"); Service.getRenderKitService(fctx, ExtendedRenderKitService.class).addScript(fctx, script.toString()); } } This method constructs a JavaScript command to call a routine called overrideDiscloseHandler() in a script attached to the page (using the standard <af:resource> tag). That method parses out the list of clientIDs and sends the correct message to each one: function overrideDiscloseHandler(clientIdList, newState) { AdfLogger.LOGGER.logMessage(AdfLogger.INFO, "Disclosure Hander newState " + newState + " Called with: " + clientIdList); //Parse out the list of clientIds var clientIdArray = clientIdList.split(','); for (var i = 0; i < clientIdArray.length; i++){ var panelBox = flipPanel = AdfPage.PAGE.findComponentByAbsoluteId(clientIdArray[i]); if (panelBox.getComponentType() == "oracle.adf.RichPanelBox"){ panelBox.broadcast(new AdfDisclosureEvent(panelBox, newState)); } }  }  So there you go. You can see how, with a few tweaks the same code could be used for other components with disclosure that might suffer from the same problem, although I'd point out that the behavior I'm working around here us usually desirable. You can download the running example (11.1.2.2) from here. 

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  • Using Query Classes With NHibernate

    - by Liam McLennan
    Even when using an ORM, such as NHibernate, the developer still has to decide how to perform queries. The simplest strategy is to get access to an ISession and directly perform a query whenever you need data. The problem is that doing so spreads query logic throughout the entire application – a clear violation of the Single Responsibility Principle. A more advanced strategy is to use Eric Evan’s Repository pattern, thus isolating all query logic within the repository classes. I prefer to use Query Classes. Every query needed by the application is represented by a query class, aka a specification. To perform a query I: Instantiate a new instance of the required query class, providing any data that it needs Pass the instantiated query class to an extension method on NHibernate’s ISession type. To query my database for all people over the age of sixteen looks like this: [Test] public void QueryBySpecification() { var canDriveSpecification = new PeopleOverAgeSpecification(16); var allPeopleOfDrivingAge = session.QueryBySpecification(canDriveSpecification); } To be able to query for people over a certain age I had to create a suitable query class: public class PeopleOverAgeSpecification : Specification<Person> { private readonly int age; public PeopleOverAgeSpecification(int age) { this.age = age; } public override IQueryable<Person> Reduce(IQueryable<Person> collection) { return collection.Where(person => person.Age > age); } public override IQueryable<Person> Sort(IQueryable<Person> collection) { return collection.OrderBy(person => person.Name); } } Finally, the extension method to add QueryBySpecification to ISession: public static class SessionExtensions { public static IEnumerable<T> QueryBySpecification<T>(this ISession session, Specification<T> specification) { return specification.Fetch( specification.Sort( specification.Reduce(session.Query<T>()) ) ); } } The inspiration for this style of data access came from Ayende’s post Do You Need a Framework?. I am sick of working through multiple layers of abstraction that don’t do anything. Have you ever seen code that required a service layer to call a method on a repository, that delegated to a common repository base class that wrapped and ORMs unit of work? I can achieve the same thing with NHibernate’s ISession and a single extension method. If you’re interested you can get the full Query Classes example source from Github.

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  • C# 5: At last, async without the pain

    - by Alex.Davies
    For me, the best feature in Visual Studio 11 is the async and await keywords that come with C# 5. I am a big fan of asynchronous programming: it frees up resources, in particular the thread that a piece of code needs to run in. That lets that thread run something else, while waiting for your long-running operation to complete. That's really important if that thread is the UI thread, or if it's holding a lock because it accesses some data structure. Before C# 5, I think I was about the only person in the world who really cared about asynchronous programming. The trouble was that you had to go to extreme lengths to make code asynchronous. I would forever be writing methods that, instead of returning a value, accepted an extra argument that is a "continuation". Then, when calling the method, I'd have to pass a lambda in to it, which contained all the stuff that needed to happen after the method finished. Here is a real snippet of code that is in .NET Demon: m_BuildControl.FilterEnabledForBuilding(     projects,     enabledProjects = m_OutOfDateProjectFinder.FilterNeedsBuilding(         enabledProjects,         newDirtyProjects =         {             // Mark any currently broken projects as dirty             newDirtyProjects.UnionWith(m_BrokenProjects);             // Copy what we found into the set of dirty things             m_DirtyProjects = newDirtyProjects;             RunSomeBuilds();         })); It's just obtuse. Who puts a lambda inside a lambda like that? Well, me obviously. But surely enabledProjects should just be the return value of FilterEnabledForBuilding? And newDirtyProjects should just be the return value of FilterNeedsBuilding? C# 5 async/await lets you write asynchronous code without it looking so stupid. Here's what I plan to change that code to, once we upgrade to VS 11: var enabledProjects = await m_BuildControl.FilterEnabledForBuilding(projects); var newDirtyProjects = await m_OutOfDateProjectFinder.FilterNeedsBuilding(enabledProjects); // Mark any currently broken projects as dirty newDirtyProjects.UnionWith(m_BrokenProjects); // Copy what we found into the set of dirty things m_DirtyProjects = newDirtyProjects; RunSomeBuilds(); Much easier to read! But how is this the same code? If we were on the UI thread, doesn't the UI thread have to block while FilterEnabledForBuilding runs? No, it doesn't, and that's the magic of the await keyword! It cuts your method up into its constituent pieces, much like I did manually with lambdas before. When you run it, only the piece up to the first await actually runs. The rest is passed to FilterEnabledForBuilding as a continuation, which will get called back whenever that method is finished. In the meantime, our thread returns, and can go back to making the UI responsive, or whatever else threads do in their spare time. This is actually a massive simplification, and if you're interested in all the gory details, and speed hacks that the await keyword actually does for you, I recommend Jon Skeet's blog posts about it.

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  • Small Business SEO Solutions

    Small Business SEO is a white hat method of using approved search engine optimization techniques to help your small business website obtain a high rank on the search engines through specific SEO techniques. Small Business SEO is a method by which a small business can compete on the internet against the bigger businesses. Small business SEO helps the small business owner improve the quality of traffic to his site while increasing his site's ranking in the search engines.

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  • How can I test database access methods in Java?

    - by javaStudent
    I want to write a test for a method that accesses a database such as following. public class MyClass{ public String getAddress(Int id){ String query = "Select * from Address where id="+id; //some additional statements resultSet = statement.executeQuery(); return result.getString(ADDRESS); } } How can I test this method? I am using Java.

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  • Profiling Startup Of VS2012 &ndash; Ants Profiler

    - by Alois Kraus
    I just downloaded ANTS Profiler 7.4 to check how fast it is and how deep I can analyze the startup of Visual Studio 2012. The Pro version which is useful does cost 445€ which is ok. To measure a complex system I decided to simply profile VS2012 (Update 1) on my older Intel 6600 2,4GHz with 3 GB RAM and a 32 bit Windows 7. Ants Profiler is really easy to use. So lets try it out. The Ants Profiler does want to start the profiled application by its own which seems to be rather common. I did choose Method Level timing of all managed methods. In the configuration menu I did want to get all call stacks to get full details. Once this is configured you are ready to go.   After that you can select the Method Grid to view Wall Clock Time in ms. I hate percentages which are on by default because I do want to look where absolute time is spent and not something else.   From the Method Grid I can drill down to see where time is spent in a nice and I can look at the decompiled methods where the time is spent. This does really look nice. But did you see the size of the scroll bar in the method grid? Although I wanted all call stacks I do get only about 4 pages of methods to drill down. From the scroll bar count I would guess that the profiler does show me about 150 methods for the complete VS startup. This is nonsense. I will never find a bottleneck in VS when I am presented only a fraction of the methods that were actually executed. I have also tried in the configuration window to also profile the extremely trivial functions but there was no noticeable difference. It seems that the Ants Profiler does filter away way too many details to be useful for bigger systems. If you want to optimize a CPU bound operation inside NUnit then Ants Profiler is with its line level timings a very nice tool to work with. But for bigger stuff it is certainly not usable. I also do not like that I must start the profiled application from the profiler UI. This makes it hard to profile processes which are started by some other process. Next: JetBrains dotTrace

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  • Exporting from the GAC

    - by TATWORTH
    Recently I had need to export from the GAC - here are some useful resources:http://gacassemblyexporter.codeplex.com/SourceControl/list/changesetshttp://blogs.msdn.com/b/johnwpowell/archive/2009/01/14/how-to-copy-an-assembly-from-the-gac.aspxThere is an alternative method at http://aspdotnetcodebook.blogspot.co.uk/2008/09/get-copy-of-dll-in-gac-or-add-reference.html that involves de-installing what is part of the operating system - I would recommend this as a method of last resort.

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  • 30x Redirects and google page ranking

    - by Mechaflash
    I'm building a Drupal site where much of the content is going to be in static on specific pages. In Drupal, each piece of content (whether you like it or not) gets created its own page (node). To ensure that users do not view these nodes, I'm thinking about setting up a 30x redirect or a flat out 30x not found. Will this method effect me negatively for google? Is there a different method that you could propose that may be better?

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  • Is my JavaScript/jQuery methodology good? [migrated]

    - by absentx
    I am seeking critique on what has become my normal methodology of writing JavaScript code. I have become heavily reliant on the jQuery library, but I think this has helped me learn the native language better also. Anyway, please critique the following style of JavaScript coding... Buried are a lot of questions of scope; if you could point out the strengths and weaknesses of this style I would appreciate it. var critique ={ start: function(){ globalness = 'GLOBAL-GLOBAL'; //Available to all critique's methods var notglobalness = 'LOCAL-LOCAL'; // Only available to critiques start method //Am I using the "method" teminology properly here?? $('#stuff').on('click','a.closer-target',function(){ $target = $(this); if($target.hasClass('active')){ $target.removeClass('active'); } else{ $target.addClass('active'); critique.madness($target); } }) console.log(notglobalness+': at least I am useful at home'); console.log('note here that: '+notglobalness+' is no longer available after this point, lets continue on:'); critique.madness(notglobalness); }, madness: function($e){ //Do a bunch of awesomeness with $e, //but continue to keep it seperate because you think its best to keep things isolated. //Send to the next function when complete here console.log('Here is globalness, which is still available from the start method of critique!! ' + globalness); console.log('Let us see if the globalness carries on to a new var object!!'); console.log('The locally isolated variable of NOTGLOBALNESS is available here, because it was passed to this method. Let us show it:'+$e); carryOn.start(); } } //end critique var carryOn={ start: function(){ console.log('any chance critique.globalness will work here??? lets see: ' +globalness); console.log('it absolutely does'); } } $(document).ready(critique.start); (I always struggle with which of the Stack Exchange sites is best to post "questions of theory" like this, but I think Programmers is the best, if not, as usual a mod will move it, etc...)

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • How far should an entity take care of its properties values by itself?

    - by Kharlos Dominguez
    Let's consider the following example of a class, which is an entity that I'm using through Entity Framework. - InvoiceHeader - BilledAmount (property, decimal) - PaidAmount (property, decimal) - Balance (property, decimal) I'm trying to find the best approach to keep Balance updated, based on the values of the two other properties (BilledAmount and PaidAmount). I'm torn between two practices here: Updating the balance amount every time BilledAmount and PaidAmount are updated (through their setters) Having a UpdateBalance() method that the callers would run on the object when appropriate. I am aware that I can just calculate the Balance in its getter. However, it isn't really possible because this is an entity field that needs to be saved back to the database, where it has an actual column, and where the calculated amount should be persisted to. My other worry about the automatically updating approach is that the calculated values might be a little bit different from what was originally saved to the database, due to rounding values (an older version of the software, was using floats, but now decimals). So, loading, let's say 2000 entities from the database could change their status and make the ORM believe that they have changed and be persisted back to the database the next time the SaveChanges() method is called on the context. It would trigger a mass of updates that I am not really interested in, or could cause problems, if the calculation methods changed (the entities fetched would lose their old values to be replaced by freshly recalculated ones, simply by being loaded). Then, let's take the example even further. Each invoice has some related invoice details, which also have BilledAmount, PaidAmount and Balance (I'm simplifying my actual business case for the sake of the example, so let's assume the customer can pay each item of the invoice separately rather than as a whole). If we consider the entity should take care of itself, any change of the child details should cause the Invoice totals to change as well. In a fully automated approach, a simple implementation would be looping through each detail of the invoice to recalculate the header totals, every time one the property changes. It probably would be fine for just a record, but if a lot of entities were fetched at once, it could create a significant overhead, as it would perform this process every time a new invoice detail record is fetched. Possibly worse, if the details are not already loaded, it could cause the ORM to lazy-load them, just to recalculate the balances. So far, I went with the Update() method-way, mainly for the reasons I explained above, but I wonder if it was right. I'm noticing I have to keep calling these methods quite often and at different places in my code and it is potential source of bugs. It also has a detrimental effect on data-binding because when the properties of the detail or header changes, the other properties are left out of date and the method has no way to be called. What is the recommended approach in this case?

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  • Using macro as an abstraction layer

    - by tehnyit
    I am having a discussion with a colleague about using macro as a thin (extremely) layer of abstraction vs using a function wrapper. The example that I used is Macro way. #define StartOSTimer(period) (microTimerStart(period)) Function wrapper method void StartOSTimer(period) { microTimerStart(period); } Personally, I liked the second method as it allows for future modification, the #include dependencies are also abstracted as well.

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  • How do you make a bullet ricochet off a vertical wall?

    - by Bagofsheep
    First things first. I am using C# with XNA. My game is top-down and the player can shoot bullets. I've managed to get the bullets to ricochet correctly off horizontal walls. Yet, despite using similar methods (e.g. http://stackoverflow.com/questions/3203952/mirroring-an-angle) and reading other answered questions about this subject I have not been able to get the bullets to ricochet off a vertical wall correctly. Any method I've tried has failed and sometimes made ricocheting off a horizontal wall buggy. Here is the collision code that calls the ricochet method: //Loop through returned tile rectangles from quad tree to test for wall collision. If a collision occurs perform collision logic. for (int r = 0; r < returnObjects.Count; r++) if (Bullets[i].BoundingRectangle.Intersects(returnObjects[r])) Bullets[i].doCollision(returnObjects[r]); Now here is the code for the doCollision method. public void doCollision(Rectangle surface) { if (Ricochet) doRicochet(surface); else Trash = true; } Finally, here is the code for the doRicochet method. public void doRicochet(Rectangle surface) { if (Position.X > surface.Left && Position.X < surface.Right) { //Mirror the bullet's angle. Rotation = -1 * Rotation; //Moves the bullet in the direction of its rotation by given amount. moveFaceDirection(Sprite.Width * BulletScale.X); } else if (Position.Y > surface.Top && Position.Y < surface.Bottom) { } } Since I am only dealing with vertical and horizontal walls at the moment, the if statements simply determine if the object is colliding from the right or left, or from the top or bottom. If the object's X position is within the boundaries of the tile's X boundaries (left and right sides), it must be colliding from the top, and vice verse. As you can see, the else if statement is empty and is where the correct code needs to go.

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  • Data Binding in ASP.NET 3.5 with a Basic Example

    Data binding is a method of binding ASP.NET 3.5 web controls and the database column fields. This method of binding is necessary to produce a certain level of interactivity within the web control. This article will explain how and why to use data binding in your web applications.... Test Drive the Next Wave of Productivity Find Microsoft Office 2010 and SharePoint 2010 trials, demos, videos, and more.

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  • Tricky situation with EF and Include while projecting (Select / SelectMany)

    - by Vincent Grondin
    Originally posted on: http://geekswithblogs.net/vincentgrondin/archive/2014/06/07/tricky-situation-with-ef-and-include-while-projecting-select.aspxHello, the other day I stumbled on a problem I had a while back with EF and Include method calls and decided this was it and I was going to blog about it…  This would sort of to pin it inside my head and maybe help others too !  So I was using DBContext and wanted to query a DBSet and include some of it’s associations and in the end, do a projection to get a list of Ids…   At first it seems easy…  Query your DBSet, call Include right afterward, then code the rest of your statement with the appropriate where clause and then, do the projection…   Well it wasn’t that easy as my query required I code my where on some entities a few degree further in the association chain and most of these links where “Many”…  I had to do my projection right away with the SelectMany method.  So I did my stuff and tested the query….  no association where loaded…  My Include statement was simply ignored !  Then I remembered this behavior and how to get it to work…  You need to move the Include AFTER your first projection (Select or SelectMany).  So my sequence became:   Query the DBSet, do the projection with SelectMany, Include the associations, code the where clause and do the final projection…. but it wouldn’t compile…   It kept saying that it could not find an “Include” method on an IQueryable… which is perfectly true!  I knew this should work so I went to the definition of the DBset and saw it inherited DBQuery and sure enough the include method was there…  So I had to cast my statement from start until the end of the first projection in a DBQuery then do the Includes and then the rest of my query….   Bottom line is, whenever your Include statement seem to be ignored, then maybe you will need to move them further down in your query and cast your statement in whatever class gives you access to the Include…   Happy coding all !

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • What are the statements in XNA?

    - by Katie Hajduk
    A hypothetical game called “AlienShooter” needs to be able to work on Windows and on the Xbox. In the Windows version, the keyboard will handle firing at alien spaceships, and this functionality is contained within a method called “KeyboardSupport()”. In the Xbox version of the game, the gamepad will be used for shooting, and this functionality is contained within a method called “GamepadSupport()”. Write the statement(s) that must be added so that the appropriate code is used in the each version of the game.

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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • C# Drawing On Separate Thread [migrated]

    - by Zaid
    I have a "public static" class called "DrawTest" and inside is a method public static DrawRandomRectangle(Bitmap g) { } I want to call that method and draw bunches of stuff and then update the pictureBox that uses the image on a separate thread. To simplify, I'm not trying to make anything specific I'm just trying to learn how to draw and update an image inside of a picturebox on a separate thread.

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